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def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def dec_c(self, ind): r, c = self.row_col(ind) c -= 1 if c < 0: c = self.nc - 1 if r == (self.nr - 1) and c == (self.nc - 1): c = self.nc - 2 return self.indx(r, c)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _setup_drag(self, item): self._drag_and_drop_context.setup_drag( item.item_widget, self._get_drag_data, self._on_drag_data_received, [item], [item], self)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def row_col(self, ind): i = 0 for r in range(self.nr): for c in range(self.nc): if i == ind: return r, c i += 1
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _get_drag_data(self, dragged_item): return str(self._items.index(dragged_item))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_drag_data_received(self, dragged_item_index_str, destination_item): dragged_item = self._items[int(dragged_item_index_str)] self.reorder_item(dragged_item, self._get_item_position(destination_item))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_item_widget_key_press_event(self, widget, event, item): if event.state & gtk.gdk.MOD1_MASK: # Alt key key_name = gtk.gdk.keyval_name(event.keyval) if key_name in ["Up", "KP_Up"]: self.reorder_item( item, self._get_item_position(item) - 1) elif key_name in ["Down", "KP...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_item_button_remove_clicked(self, button, item): self.remove_item(item)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _get_item_position(self, item): return self._items.index(item)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, item_widget): self._item_widget = item_widget
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def widget(self): return self._event_box
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def item_widget(self): return self._item_widget
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def button_remove(self): return self._button_remove
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def remove_item_widget(self): self._hbox.remove(self._item_widget)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _setup_item_button(self, item_button, icon, position=None): item_button.set_relief(gtk.RELIEF_NONE)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_event_box_enter_notify_event(self, event_box, event): if event.detail != gtk.gdk.NOTIFY_INFERIOR: self._hbox_buttons.show()
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_event_box_leave_notify_event(self, event_box, event): if event.detail != gtk.gdk.NOTIFY_INFERIOR: self._hbox_buttons.hide()
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_event_box_size_allocate(self, event_box, allocation): if self._is_event_box_allocated_size: return
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_event_box_buttons_size_allocate(self, event_box, allocation): if self._buttons_allocation is not None: return
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__( self, new_item_default_value, min_size=0, max_size=None, item_spacing=ItemBox.ITEM_SPACING, max_width=None, max_height=None, *args, **kwargs): """ Parameters:
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _init_gui(self): self._size_spin_button = gtk.SpinButton( gtk.Adjustment( value=0, lower=self._min_size, upper=self._max_size, step_incr=1, page_incr=10, ), digits=0)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def add_item(self, item_value=None, index=None): if item_value is None: item_value = self._new_item_default_value
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def reorder_item(self, item, new_position): orig_position = self._get_item_position(item) processed_new_position = super().reorder_item(item, new_position)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def remove_item(self, item): if (self._locker.is_unlocked("prevent_removal_below_min_size") and len(self._items) == self._min_size): return
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def set_values(self, values): self._locker.lock("emit_size_spin_button_value_changed") self._locker.lock("prevent_removal_below_min_size")
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _setup_drag(self, item): self._drag_and_drop_context.setup_drag( # Using the entire item allows dragging only by the label rather than the # widget itself. This avoids problems with widgets such as spin buttons # that do not behave correctly when reordering and also avoids accidental # c...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_size_spin_button_value_changed(self, size_spin_button): if self._locker.is_unlocked("emit_size_spin_button_value_changed"): self._locker.lock("update_spin_button")
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_item_button_remove_clicked(self, button, item): self._locker.lock("emit_size_spin_button_value_changed")
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _on_item_widget_size_allocate(self, item_widget, allocation, item): if item in self._items_allocations: self._update_width(allocation.width - self._items_allocations[item].width) self._update_height(allocation.height - self._items_allocations[item].height) else: self._update_width(allocati...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _update_width(self, width_diff): if self._items_total_width is None: self._items_total_width = self.get_allocation().width
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _update_height(self, height_diff): if self._items_total_height is None: self._items_total_height = self.get_allocation().height
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _update_dimension( self, size_diff, total_size, max_visible_size, dimension_request_property): if max_visible_size is None: is_max_visible_size_unlimited = True else: is_max_visible_size_unlimited = max_visible_size <= 0
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _rename_item_names(self, start_index): for index, item in enumerate(self._items[start_index:]): item.label.set_label(self._get_item_name(index + 1 + start_index))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _get_item_name(index): return _("Element") + " " + str(index)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, item_widget): super().__init__(item_widget)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def label(self): return self._label
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self): self._tokens = collections.defaultdict(int)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def lock_temp(self, key): self.lock(key) try: yield finally: self.unlock(key)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def lock(self, key): self._tokens[key] += 1
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def unlock(self, key): if self._tokens[key] > 0: self._tokens[key] -= 1
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def is_locked(self, key): return self._tokens[key] > 0
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def is_unlocked(self, key): return self._tokens[key] == 0
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, backendsdialog): """ Constructor, just initializes the gtk widgets @param backends: a reference to the dialog in which this is loaded """ super().__init__() self.dialog = backendsdialog self.req = backendsdialog.get_requester() ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def refresh(self): """refreshes the Gtk.Liststore""" self.backendid_to_iter = {} self.liststore.clear() # Sort backends # 1, put default backend on top # 2, sort backends by human name backends = list(self.req.get_all_backends(disabled=True)) backends = s...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def drawMe(self, g, r): self.g = g self.r = r self.g.save() self.g.moveTo(self.x,self.y) self.g.beginPath() # 根據 r 半徑繪製一個圓代表點的所在位置 self.g.arc(self.x, self.y, self.r, 0, 2*math.pi, true) self.g.moveTo(self.x,self.y) self.g.lineTo(self.x+self.r, self...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def on_backend_added(self, sender, backend_id): """ Signal callback executed when a new backend is loaded @param sender: not used, only here to let this function be used as a callback @param backend_id: the id of the backend to add """ # Add ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def Eq(self, pt): self.x = pt.x self.y = pt.y
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def add_backend(self, backend): """ Adds a new backend to the list @param backend_id: the id of the backend to add """ if backend: backend_iter = self.liststore.append([ backend.get_id(), self.dialog.get_pixbuf_from_icon_name(backend.g...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setPoint(self, px, py): self.x = px self.y = py
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def on_backend_state_changed(self, sender, backend_id): """ Signal callback executed when a backend is enabled/disabled. @param sender: not used, only here to let this function be used as a callback @param backend_id: the id of the backend to add """ ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def distance(self, pt): self.pt = pt x = self.x - self.pt.x y = self.y - self.pt.y return math.sqrt(x * x + y * y)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _get_markup_for_tags(self, tag_names): """Given a list of tags names, generates the pango markup to render that list with the tag colors used in GTG @param tag_names: the list of the tags (strings) @return str: the pango markup string """ if ALLTASKS_TAG in tag_name...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def tag(self, g): self.g = g self.g.beginPath() self.g.fillText("%d, %d"%(self.x, self.y),self.x, self.y) self.g.stroke()
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def remove_backend(self, backend_id): """ Removes a backend from the treeview, and selects the first (to show something in the configuration panel @param backend_id: the id of the backend to remove """ if backend_id in self.backendid_to_iter: self.liststore.remove(se...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, p1, p2): self.p1 = p1 self.p2 = p2 # 直線的第一點, 設為線尾 self.Tail = self.p1 # 直線組成的第二點, 設為線頭 self.Head = self.p2 # 直線的長度屬性 self.length = math.sqrt(math.pow(self.p2.x-self.p1.x, 2)+math.pow(self.p2.y-self.p1.y,2))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _init_liststore(self): """Creates the liststore""" self.liststore = Gtk.ListStore(object, GdkPixbuf.Pixbuf, str, str) self.set_model(self.liststore)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setPP(self, p1, p2): self.p1 = p1 self.p2 = p2 self.Tail = self.p1 self.Head = self.p2 self.length = math.sqrt(math.pow(self.p2.x-self.p1.x, 2)+math.pow(self.p2.y-self.p1.y,2))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _init_renderers(self): """Initializes the cell renderers""" # We hide the columns headers self.set_headers_visible(False) # For the backend icon pixbuf_cell = Gtk.CellRendererPixbuf() tvcolumn_pixbuf = Gtk.TreeViewColumn('Icon', pixbuf_cell) tvcolumn_pixbuf.ad...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setRT(self, r, t): self.r = r self.t = t x = self.r * math.cos(self.t) y = self.r * math.sin(self.t) self.Tail.Eq(self.p1) self.Head.setPoint(self.Tail.x + x,self.Tail.y + y)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def cell_edited_callback(self, text_cell, path, new_text): """If a backend name is changed, it saves the changes in the Backend @param text_cell: not used. The Gtk.CellRendererText that emitted the signal. Only here because it's passed by the signal @param path: the Gt...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getR(self): # x 分量與 y 分量 x = self.p1.x - self.p2.x y = self.p1.y - self.p2.y return math.sqrt(x * x + y * y)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _init_signals(self): """Initializes the backends and gtk signals """ self.connect("cursor-changed", self.on_select_row) _signals = BackendSignals() _signals.connect(_signals.BACKEND_ADDED, self.on_backend_added) _signals.connect(_signals.BACKEND_STATE_TOGGLED, ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getT(self): x = self.p2.x - self.p1.x y = self.p2.y - self.p1.y if (math.fabs(x) < math.pow(10,-100)): if(y < 0.0): return (-math.pi/2) else: return (math.pi/2) else: return math.atan2(y, x)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def on_select_row(self, treeview=None): """When a row is selected, displays the corresponding editing panel @var treeview: not used """ self.dialog.on_backend_selected(self.get_selected_backend_id())
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setTail(self, pt): self.pt = pt self.Tail.Eq(pt) self.Head.setPoint(self.pt.x + self.x, self.pt.y + self.y)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _get_selected_path(self): """ Helper function to get the selected path @return Gtk.TreePath : returns exactly one path for the selected object or None """ selection = self.get_selection() if selection: model, selected_paths ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getHead(self): return self.Head
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def select_backend(self, backend_id=None): """ Selects the backend corresponding to backend_id. If backend_id is none, refreshes the current configuration panel. @param backend_id: the id of the backend to select """ selection = self.get_selection() if backend_id...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getTail(self): return self.Tail
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def drawMe(self, g): self.g = g self.g.beginPath() self.g.moveTo(self.p1.x,self.p1.y) self.g.lineTo(self.p2.x,self.p2.y) self.g.stroke()
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def test(self): return ("this is pure test to Inherit")
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, p1, p2): self.p1 = p1 self.p2 = p2 self.length = math.sqrt(math.pow((self.p2.x - self.p1.x), 2) + math.pow((self.p2.y - self.p1.y), 2))
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def drawMe(self, g): self.g = g hole = 5 radius = 10 length = self.getR() # alert(length) # 儲存先前的繪圖狀態 self.g.save() self.g.translate(self.p1.x,self.p1.y) #alert(str(self.p1.x)+","+str(self.p1.y)) #self.g.rotate(-((math.pi/2)-self.getT())) ...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, p1, p2, p3): self.p1 = p1 self.p2 = p2 self.p3 = p3
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getLenp3(self): p1 = self.p1 ret = p1.distance(self.p2) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getLenp1(self): p2 = self.p2 ret = p2.distance(self.p3) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getLenp2(self): p1 = self.p1 ret = p1.distance(self.p3) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getAp1(self): ret = math.acos(((self.getLenp2() * self.getLenp2() + self.getLenp3() * self.getLenp3()) - self.getLenp1() * self.getLenp1()) / (2* self.getLenp2() * self.getLenp3())) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getAp2(self): ret =math.acos(((self.getLenp1() * self.getLenp1() + self.getLenp3() * self.getLenp3()) - self.getLenp2() * self.getLenp2()) / (2* self.getLenp1() * self.getLenp3())) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getAp3(self): ret = math.acos(((self.getLenp1() * self.getLenp1() + self.getLenp2() * self.getLenp2()) - self.getLenp3() * self.getLenp3()) / (2* self.getLenp1() * self.getLenp2())) return ret
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def drawMe(self, g): self.g = g r = 5 # 繪出三個頂點 self.p1.drawMe(self.g,r) self.p2.drawMe(self.g,r) self.p3.drawMe(self.g,r) line1 = Line(self.p1,self.p2) line2 = Line(self.p1,self.p3) line3 = Line(self.p2,self.p3) # 繪出三邊線 line1.drawMe...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setSSS(self, lenp3, lenp1, lenp2): self.lenp3 = lenp3 self.lenp1 = lenp1 self.lenp2 = lenp2 self.ap1 = math.acos(((self.lenp2 * self.lenp2 + self.lenp3 * self.lenp3) - self.lenp1 * self.lenp1) / (2* self.lenp2 * self.lenp3)) self.ap2 = math.acos(((self.lenp1 * self.lenp1 + se...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setSAS(self, lenp3, ap2, lenp1): self.lenp3 = lenp3 self.ap2 = ap2 self.lenp1 = lenp1 self.lenp2 = math.sqrt((self.lenp3 * self.lenp3 + self.lenp1 * self.lenp1) - 2* self.lenp3 * self.lenp1 * math.cos(self.ap2)) #等於 SSS(AB, BC, CA)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setSaSS(self, lenp2, lenp3, lenp1): self.lenp2 = lenp2 self.lenp3 = lenp3 self.lenp1 = lenp1 if(self.lenp1 > (self.lenp2 + self.lenp3)): #<CAB 夾角為 180 度, 三點共線且 A 介於 BC 之間 ret = math.pi else : # <CAB 夾角為 0, 三點共線且 A 不在 BC 之間 if((self....
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getSSS(self): temp = [] temp.append( self.getLenp1() ) temp.append( self.getLenp2() ) temp.append( self.getLenp3() ) return temp
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getAAA(self): temp = [] temp.append( self.getAp1() ) temp.append( self.getAp2() ) temp.append( self.getAp3() ) return temp
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def getASASAS(self): temp = [] temp.append(self.getAp1()) temp.append(self.getLenp1()) temp.append(self.getAp2()) temp.append(self.getLenp2()) temp.append(self.getAp3()) temp.append(self.getLenp3()) return temp
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def setPPSS(self, p1, p3, lenp1, lenp3): temp = [] self.p1 = p1 self.p3 = p3 self.lenp1 = lenp1 self.lenp3 = lenp3 #bp3 is the angle beside p3 point, cp3 is the angle for line23, p2 is the output line31 = Line(p3, p1) self.lenp2 = line31.getR() #s...
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def draw(): global theta context.clearRect(0, 0, canvas.width, canvas.height) line1.drawMe(context) line2.drawMe(context) line3.drawMe(context) #triangle1.drawMe(context) #triangle2.drawMe(context) theta += dx p2.x = p1.x + line1.length*math.cos(theta*degree) p2.y = p1.y - line1....
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, store): self.store = store
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, name): self._name = name
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, x, y): self.x = x self.y = y
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def __init__(self, action: str = None) -> None: super().__init__(prefix, action)
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def draw(self, context): pass
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def conversion_fn(): """Temporary function.""" pass
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def _files(self): return []
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def no_op(*args, **kwargs): pass
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def open(read_server_info=True): return
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def query_vpp_config(self): NotImplemented
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def tag(g, p): None
def dist(a, b): return sum((i-j)**2 for i, j in zip(a, b))
def vsParseFd(self, fd): raise NotImplementedError()