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"Which are?" Luz asked, raising an eyebrow.
"Pointed ears and a predisposition to not tolerate anyone who isn't similar to them," he said, causing the two witches to grimace.
"Have you ever met one?" Luz asked.
"Once ...", replied the other and then narrowed his eyes.
"He was a damned bard from the sword college...", he revealed, causing a roll of eyes from the two witches and a confused look from the young paladin.
"But getting back to more interesting things, Potion of Superior Healing... a powerful healing potion, will you take it or will I keep it?", asked Merren, turning to Freya and showing a vial of red liquid.
"I think I'll take it, after all I'm the designated healer of the group," the young Aasimar shrugged.
"Well, that leaves me with the Eyes of Charming, glasses that allow me to cast Charm Person three times a day... and which I will sell because I can cast a more powerful version of said spell," he exclaimed, putting down a pair of flashy glasses in your bag.
Not long after they had finished breakfast and gotten ready, the adventuring party began discussing what to do with the information they had found.
"So, from what I read in that letter, Malakia is interested in the tomb of Azoth because there is kept the key that allows you to open the Rotten Tower, the old wizard's refuge located in the fortress of Farwen located several hundred miles away on southeast of here, a place somewhat haunted by the undead and left to i...
"And why is he interested in this "Rotten Tower'?" asked Amity, a little worried.
"It wasn't specified in the letter, all it says is that Juniper should have gone and retrieved the key, entered the tower and found Azoth's ritual book, nothing more," he shrugged.
"Mh, that doesn't tell us much, but at least we know what to do, we should take that book and destroy it," Freya said in a firm tone.
"It's an idea, but Azoth's tomb is not like any other, there will be magical protections and traps of all sorts," replied the half-elf.
"Don't worry, with Detect Magic and Dispel Magic I can solve that kind of things"
"This gives us a good advantage, but what if that's not enough? What if something were to happen to you? You can bring us back to life but who can bring you back to life?", asked Luz, apprehensively.
"I could," the bard replied calmly, surprising the rest of the group a little.
"Really? And why didn't you tell us before when we informed you of our situation?" Amity asked, confused.
"Because I couldn't, Revivify is not a spell that a bard can learn normally, unless they are a graduate on the College of Lore, but in my case I just learned the spells of the fifth circle and among them I can use Raise Dead, a most powerful version of Revivify, the time limit this time it is ten days and the diamond r...
"Oh, so that would solve the problem," Luz smiled.
"Eh... not really, Raise Dead has a side effect, those who are brought back to life come back exhausted and weak unlike Revivify, so much so that they need five days of rest to get back on their feet," he revealed, provoking expressions alarmed in the two witches.
"This is an inconvenience that should not be underestimated," commented the witch of abominations.
"Ah, don't worry, we have enough money with us, I'm sure we could find something suitable for us," Freya smiled encouragingly, which lifted the group's mood a little.
"What do you mean you don't have anything that can do for us!? We are preparing to embark on a lethal mission and you can't give us what we need!?" asked Merren, annoyed while Aluisius raised his hands defensively.
"I didn't say that, I simply don't have the item you're looking for, as far as I know there is no Ring of Revivify," he commented.
"You really don't have anything that could help us?" Luz asked in a dejected tone.
"Well... at least I could give you a Ring of Spell Storing where you can store Revivify and give it to someone else who could bring your healer back to life in case of need," the merchant suggested.
"Yes, but this would still use one of my spells, I can only use two of the third circle at the moment," commented the paladin.
"Mh, you could take a Pearl of Power, it would allow you to regain the spell you cast up to the third circle once a day," Aluisius replied, taking a blue pearl from a box.
"Mm, not a bad idea, how much are the ring and the pearl?", asked Freya.
"Three thousand and six hundred gold pieces for the first, four hundred for the second," replied the other.
"Mh, I can afford the pearl but not the ring," observed the young aasimar, crossing her arms.
"I would have almost that amount, I only need about fifty coins"; Amity began, pulling out her own bag of coins.
Freya gave her a surprised look.
"Do you really want to spend all your money on me?", she asked, struck by that gesture.
"Of course, we're a team and we have to support each other... and I'm not a greedy coin grabber like a certain someone," she said, glaring at Merren.
"Hey, I'm someone who appreciates the true potential of money," the half-elf said back in a slightly offended tone.
"How much do you want for that Amulet of Health anyway?", he asked immediately afterwards, eyeing a golden pendant.
"Four thousand," the Aarakocra replied simply.
"I'll take it from you for three thousand and two hundred and add these fashionable Eyes of Charming in exchange for three handfuls of components for the Circle of Teleportation," he exclaimed, placing the glasses on the counter.
Aluisius shrugged and then nodded and looked at the rest of the group.
"Anyway, where are you going if you require such powerful and expensive objects, if I may ask?", he asked, intrigued.
"A possibly haunted tomb full of magical traps where an old, evil wizard is buried," Luz replied, making Aluisius even more interested.
"Mh, if so, could I interest you in purchasing some Periapt of Wound Closure?", he proposed, showing a captivating smile.
"What are they? Are they healing items?" asked Luz, somewhat intrigued.
"In a certain sense," said the merchant, taking a brown box from which he extracted four pendants with golden chains depicting golden hands holding three red crystals.
"Binding you to it stabilizes you if you are one step away from death and heals wounds more quickly over time, furthermore they are relatively cheap, three hundred and seventy-five gold coins each," he explained, catching the group's attention.
"Mh I think we could afford them all," Freya observed, taking one, as did Merren.
Luz instead took two as Amity was short of money.
Shortly afterwards the paladin's gaze was captured by a gold ring with nine purple stones set in it.
"And this?" she asked, curious.
"That's the Risky Ring, it increases your chances of landing a lethal blow... but it also has the effect of making you more susceptible to magical and non-magical effects, I can give it to you for two thousand gold coins"
Freya looked at Aluisius thoughtfully, considering whether it would be appropriate to spend such a sum of money on such a "risky" object, even if her aura of protection could have mitigated the matter.
On the other hand, Merren approached the paladin, wrapping an arm around her shoulders and giving the Aarakocra his most captivating smile.
The latter let out a tired sigh.
"One thosaund and six hundred?"
"You know, apparently vampires aren't just horrible monsters, but also terrible cartographers! Because apparently a cross on the map can encompass ten fucking miles of fucking ground!" Merren shouted, yelling in annoyance as he and the rest of the group were at the base of a hill in the middle of the Golic Steppe, inte...
They had left a couple of hours ago, giving themselves time to bond with the magical objects they purchased and saving weeks of walking in just half an hour with the palismen.
"Merren, can you stop complaining and help us look for the entrance!?" Freya asked, a little irritated as she felt around the rock face at the base of the hill looking for a lever or a knob.
The half-elf sighed wearily, going to help the rest of the group.
They searched for a good hour but without any success.
"Mh, that doesn't work, can you try using your magical perception spell? Maybe it was hidden with spells," Amity proposed, turning to the paladin.
The latter nodded, taking her sacred symbol and reciting the words of enchantment she cast Detect Magic.
As always, she felt the magical sources coming from her companions and, turning towards the wall, she walked parallel to it, waiting to catch some trace of magic.
She stopped just before the duration of the spell expired, sensing a great source linked to the school of illusion.
Narrowing her eyes, the paladin scanned the rock wall only to place a hand on it and find that it penetrated the stone.
"Mh, hey come and see, I found an illusory wall," she said, alerting the rest of the group.
As soon as they reached her, Freya passed beyond it, under the curious gaze of her companions who followed immediately after.
Turning on a light, the four adventurers found themselves inside a dark and damp cave while a huge stone fan-shaped door stood a few meters from where they were.
Before the spell ended Freya could sense a magical source linked to the school of necromancy enveloping the door.
"Mmm... I advise you not to touch the door, I sense a source of magic linked to necromancy haunting that door," she began, alarming the two witches.
Merren instead came a little closer, analyzing the door.
He saw a thin greyish-green energy resembling a brand printed in the center of it.
His eyes widened as he realized what he was.
"Shit, a Glyph of Warding, they put the Finger of Death spell on it," he revealed.
"Finger of Death? That doesn't sound good at all," Amity said, stepping back a little as Luz took her hand.
"Seventh circle necromancy spell, generates a wave of necrotic energy that causes massive damage, if you succumb to it you resurrect like a zombie," he replied, further alarming the two witches as he approached Freya and taking out his lute he used Bardic Inspiration on the latter.
"We have one chance, maybe two to dispel the glyph...good luck," he said with a serious look.
Freya nodded, taking her holy symbol and offering a silent prayer to the Goddess, she raised it towards the door and cast Dispel Magic.
She felt the power of the spell and her faith envelop the glyph and in a moment she saw it glow with blue light and dissolve.
Seeing this Freya let out a relieved sigh.
"Done, now it's just a massive door," she muttered.
"Well... how do we get in now? Was there some sort of password to enter written in the letter?" Luz asked, raising an eyebrow.
"No... I think we'll have to do it the old fashioned way, breaking down the door", commented the half-elf and then took a few steps forward and, taking a deep breath, cast the Shatter spell.
A sonic blast went off along the door, shattering parts of it.
Another explosion shattered more parts of the door, generating debris everywhere.
Another explosion damaged the door more, showing signs of failure.
With a sigh, Merren waved his hands, showing a slight grimace.
"Okay, I've run out of second circle spells, that door can give way with a hammer blow and I'm not going to waste a precious fireball for a slightly stronger shatter," he said and then turned to the paladin.
"Go ahead and knock on the door," he said, nodding at her.
Freya nodded in return and then approached the wall and with a well-aimed blow of her halberd broke through the large stone door, collapsing into a pile of rubble and clearing the passage.
"Whoa! You're really strong!", Luz exulted, coming alongside the paladin.
The latter giggled slightly.
"Thanks to my Gauntlets of Ogre Power, they give me the strength of an ogre... it's been the best travel gift I've received so far," she said, getting a fascinated look from the human witch.
"Alright, we're in... you'd better use Detect Magic as much as possible while we're here, there might be more Glyphs of Warding if that on the door was any clue as to what might await us," Merren said.
Freya nodded, casting said spell and leading the way for the rest of the group.
The interior of the tomb was found to be much more refined and elegant, with floors of black and smooth stone while spiral columns of gray stone supported the ceiling.
Just a few meters away from the door Freya motioned for the group to stop while the paladin sensed a Glyph of Warding just ahead.
"Be careful, another glyph that occupies practically the entire width of the corridor, this time it is of evocation, for all we know it could throw a fireball at us," she said, pointing to the floor.
"Mh, do you want to dissolve it?" asked the half-elf.