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// Copyright (C) 2014 dot42 // // Original filename: Java.Awt.Font.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
// Copyright (C) 2014 dot42 // // Original filename: Junit.Framework.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Propertybuilder is for client to de...
using System; using System.Windows.Forms; using System.Security.Cryptography; namespace ExampleCrypto { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { string str...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Description { using System.Globalization; using System.ServiceModel.Channels; ...
// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required...
//------------------------------------------------------------------------------ // <copyright file="PageThemeCodeDomTreeGenerator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ ...
// [Twin] Copyright eBay Inc., Twin authors, and other contributors. // This file is provided to you under the terms of the Apache License, Version 2.0. // See LICENSE.txt and NOTICE.txt for license and copyright information. using System; using System.Collections.Generic; using System.Text; using Twin.Model; using Sy...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fol...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Azure.Management.Network.Fluent { using Microsoft.Azure.Management.Network.Fluent.Models; using Microsoft.Azure.Management.Network.Flu...
using System; using System.Diagnostics; using CupCake.Core.Metadata; using CupCake.Messages; using CupCake.Messages.Blocks; using CupCake.Messages.Receive; using CupCake.Messages.Send; namespace CupCake.World { /// <summary> /// Represents a block in the world. /// </summary> [DebuggerDisplay("Bloc...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using System.Runtime; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; using System.Runtime.Serialization; using System.Security.Permissions; namespace System.Management { [Serializable] internal sealed class IWbemClassObjectFreeThreaded : IDisposable, ISerializable ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Fra...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Text.Tests { public class DecoderConvert2Decoder : Decoder { private ...
// LCDCallOfDuty // Copyright 2015 Tim Potze // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace SelfLoad.Business.ERCLevel { /// <summary> /// D08_Region (editable child object).<br/> /// This is a generated base class of <see cref="D08_Region"/> business object. /// </summary> /// <remarks> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Reflection; using Microsoft.CSharp.RuntimeBinder.Syntax; namespace Microsoft...
namespace SIL.Windows.Forms.WritingSystems { partial class LanguageLookupControl { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">t...
#pragma warning disable 109, 114, 219, 429, 168, 162 public class Reflect : global::haxe.lang.HxObject { public Reflect(global::haxe.lang.EmptyObject empty) { unchecked { #line 48 "C:\\HaxeToolkit\\haxe\\std/cs/_std/Reflect.hx" { } } #line default } public Reflect() { unchecked...
#if !NOT_UNITY3D using System; using System.Collections.Generic; using System.Linq; using ModestTree; using UnityEngine; using UnityEngine.Serialization; using Zenject.Internal; #if UNITY_EDITOR using UnityEditor; #endif namespace Zenject { public abstract class Context : MonoBehaviour { [FormerlySer...
// This file is part of Wintermute Engine // For conditions of distribution and use, see copyright notice in license.txt // http://dead-code.org/redir.php?target=wme using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; // Delarations of native Win32 functions/struct...
using System.Collections.Generic; using UnityEngine; using System.Collections; using Hashtable = ExitGames.Client.Photon.Hashtable; /// <summary> /// Makes a scene object pickup-able. Needs a PhotonView which belongs to the scene. /// </summary> /// <remarks>Includes a OnPhotonSerializeView implementation that </rema...
//------------------------------------------------------------------------------ // <copyright file="BatchParser.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------...
using GuruComponents.Netrix.WebEditing; using GuruComponents.Netrix.ComInterop; using System; using System.ComponentModel; using System.Web.UI.WebControls; using GuruComponents.Netrix.Events; using GuruComponents.Netrix.Designer; using System.Collections; using GuruComponents.Netrix.UserInterface.TypeEditors; using Sys...
using System; using System.Collections.Generic; using System.Linq; public class CollectionFlow { public class A { } public A[] As; public void ArrayInitializerFlow() { var a = new A(); var @as = new[] { a }; Sink(@as[0]); // flow SinkElem(@as); // flow Sink(Fir...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
namespace Microsoft.Protocols.TestSuites.MS_OXNSPI { using System; using Microsoft.Protocols.TestSuites.Common; using Microsoft.Protocols.TestTools; using Microsoft.VisualStudio.TestTools.UnitTesting; /// <summary> /// This class contains all the test cases designed to test the server behavior ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections.Generic; using System.Linq; namespace CorvusAlba.MyLittleLispy.Runtime { public class Context { private readonly Stack<Frame> _callStack = new Stack<Frame>(); private readonly Dictionary<string, Func<Node[], Value>> _specialForms; private readonly ...
namespace android.widget { [global::MonoJavaBridge.JavaClass(typeof(global::android.widget.CursorTreeAdapter_))] public abstract partial class CursorTreeAdapter : android.widget.BaseExpandableListAdapter, Filterable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static CursorTreeAdapte...
//! \file ImageMCG.cs //! \date Mon Jul 13 17:58:33 2015 //! \brief F&C Co. image format. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Softw...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Tracing; #if USE_ETW // TODO: Enable when TraceEvent is available on CoreCLR. GitHub issue ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Dynamic.Utils; using System.Reflection; namespace System.Linq....
using UnityEngine; using System.Collections; using System.Collections.Generic; [AddComponentMenu("RPG and MMO UI/Spell Slot")] public class RnMUI_SpellSlot : RnMUI_IconSlot { public static RnMUI_SpellSlot current; public RnMUI_SlotCooldown cooldownHandle; private UISpellInfo spellInfo; /// <summary> /// Assign ...
using System; using System.Collections.Generic; using System.Xml.Linq; using ALinq.Mapping; using System.Globalization; using System.IO; using System.Text; using ALinq.SqlClient; namespace ALinq.MySQL { internal static class MySqlBuilder { // Methods internal static void BuildFieldDeclarations(...
// *********************************************************************** // Copyright (c) 2008 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restri...
/* Copyright (c) 2004-2009 Krzysztof Ostrowski. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Drawing; using System.Linq; using System.Text; using MonoTouch.Foundation; using MonoTouch.UIKit; using MyCompany.Visitors.Client.iOS.ViewController; using MyCompany.Visitors.Client.i...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Threading.Tasks; using Xunit; namespace System.IO.Compression.Tests { public cl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Text; using System.IO; using System.Threading; using System.Diagnosti...
// <copyright file="PlayerManager.cs" company="Google Inc."> // Copyright (C) 2014 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.ap...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // ReSharper disable InconsistentNaming // ReSharper disable MemberCanBePrivate.Global namespace Sodium.Interop { internal static class SodiumLibrary { private const string Name = ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: primitive/contact_information.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using ...
namespace Boxed.AspNetCore.TagHelpers.OpenGraph { using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Razor.TagHelpers; /// <summary> /// This object type represents a product. This includes both virtual and physical products, but it typically /// r...
using System.Linq; using System.Threading.Tasks; using AspNetCoreSpa.Server.Entities; using AspNetCoreSpa.Server.Extensions; using AspNetCoreSpa.Server.Services.Abstract; using AspNetCoreSpa.Server.ViewModels.AccountViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microso...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; internal class TestApp { private static unsafe long test_6(ref B b) { fixed (B* pb = ...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // System.Net.HttpConnection // // Author: // Gonzalo Paniagua Javier (gonzalo.mono@gmail.com) // // Copyright (c) 2005-2009 Novell, Inc. (http://www.novell.com) // Copyright (c) 2012 X...
using System; using System.Collections.Generic; using System.Linq; using log4net; #if !LATE_BIND using HSVCALCULATELib; #endif using HFMCONSTANTSLib; using Command; using HFMCmd; namespace HFM { public enum EConsolidationType : short { All = tagCONSOLIDATIONTYPE.CONSOLIDATE_ALL, AllWithDat...
#if !MONO using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using NUnit.Framework; using Palaso.Code; using Palaso.Reporting; using Palaso.UI.WindowsForms.Keyboarding; using Palaso.UI.WindowsForms.Keyboarding.Windows; using Palaso.WritingSystems; n...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.ComponentModel; using WeifenLuo.WinFormsUI.Docking; namespace ATABBI.TexE.Customization { internal class VS2003DockPaneStrip : DockPaneStripBase { private class TabVS2003 : Tab { ...
// code taken from http://www.codeproject.com/KB/GDI-plus/ExtendedGraphics.aspx using System; using System.Drawing; using System.Drawing.Drawing2D; // A simple extension to the Graphics class for extended // graphic routines, such, // as for creating rounded rectangles. // Because, Graphics class is an abstr...
//--------------------------------------------------------------------------- // // File: HtmlSchema.cs // // Copyright (C) Microsoft Corporation. All rights reserved. // // Description: Static information about HTML structure // //--------------------------------------------------------------------------- namespace...
// *********************************************************************** // Copyright (c) 2009-2018 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using liquicode.AppTools; using NUnit.Framework; public class FileSystemTests { //--------------------------------------------------------------------- protected FileSystemProvider _FileSystem = new Lo...
using System.Data; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using LambdicSql; using LambdicSql.feat.Dapper; using static LambdicSql.SqlServer.Symbol; using Test.Helper; using LambdicSql.SqlServer; namespace Test { [TestClass] public class TestSymbolFuncsMetadata { publ...
#if SILVERLIGHT using Microsoft.VisualStudio.TestTools.UnitTesting; #else using NUnit.Framework; using System.Text.RegularExpressions; #endif using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using DevExpres...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; using Cryptographi...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Gui; using FlatRedBall.Math; using FlatRedBall.Input; using FlatRedBall; #if FRB_XNA using Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D; //using Microsoft.Xna.Framework.Input; using Keys = Microsoft.Xna.Framework.Input.Keys...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Security.Tokens { using System.Collections.ObjectModel; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.ComponentModel; using System.Runtime.InteropServices; using System.Drawing.In...
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Runtime.Versioning; using Mono.Cecil; using NuGet; using Ullink.NugetConverter.model; using Ullink.NugetConverter.services.configuration; using Ullink.NugetConv...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System...
namespace PokerTell.PokerHand.Services { using System; using System.Collections.Generic; using System.Reflection; using Interfaces; using log4net; using PokerTell.Infrastructure.Enumerations.PokerHand; using PokerTell.Infrastructure.Interfaces; using PokerTell.Infrastructure.Interface...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.Rule.Helper { #region Namespaces using System; using System.Collections.Generic; using System.Data.Metadata.Edm; usin...
//--------------------------------------------------------------------- // <copyright file="UpdateTranslator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------------------------...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// ==++== // // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // named license.txt, which can be found in the root of this distribution. // By using this software in any fashion, you are agreeing to ...
//Copyright (C) 2005 Richard J. Northedge // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This lib...
#region File Description //----------------------------------------------------------------------------- // LoadingScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Avalonia.Collections; using Avalonia.Controls.Presenters; using Avalonia.Controls...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using UIKit; using Foundation; using System.Collections.Generic; using System.Globalization; using Occur.TextStyles.Core; using System.Linq; using System.Text.RegularExpressions; namespace Occur.TextStyles.Touch { public class TextStyle { #region Parameters /// <summary> /// The default size for...
// SF API version v50.0 // Custom fields included: False // Relationship objects included: True using System; using NetCoreForce.Client.Models; using NetCoreForce.Client.Attributes; using Newtonsoft.Json; namespace NetCoreForce.Models { ///<summary> /// Order Product Feed ///<para>SObject Name: OrderItemFeed</para...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using System.Web.Mvc; using System.Collections; using System.Reflection; using System.Web.Mvc.Html; namespace MvcContrib.UI.Html { [Obsolete] public static class ModelVisualizerExtension { /// <summary> //...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.IO; namespace DotSpatial.Data { /// <summary> /// Stream extensions /// </summary> public static class StreamExt ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Util; namespace GCMSharp.Client { public class GCMRegistrar { const string TAG = "GCMReg...
// #define DEBUG_LABELS // #define DEBUG_AXIS_TITLE using System; using System.Collections.Generic; using System.Linq; using Avalonia; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Media; namespace WalletWasabi.Fluent.Controls { public partial class LineChart : Control ...
// // Copyright (C) 2008 Jordi Mas i Hernandez, jmas@softcatala.org // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to us...
// ******************************************************************************************************** // Product Name: DotSpatial.Data.dll // Description: The data access libraries for the DotSpatial project. // // **************************************************************************************************...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CodeGen; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAna...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; namespace System.Collections.Immutable { /// <conte...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using System.Collections.Generic; using System.Text; namespace Mono.Cecil.Rocks { public class DocCommentId { StringBuilder...
// MIT License // // Copyright (c) 2009-2017 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using FizzWare.NBuilder.Implementation; using System.Linq; using FizzWare.NBuilder.Extensions; namespace FizzWare.NBuilder.PropertyNaming { public abstract class PropertyNamer : IPropertyNamer { protected...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization.Infrastruct...
// Generated by the protocol buffer compiler. DO NOT EDIT! using pb = global::Google.ProtocolBuffers; using pbc = global::Google.ProtocolBuffers.Collections; using pbd = global::Google.ProtocolBuffers.Descriptors; using scg = global::System.Collections.Generic; namespace Google.ProtocolBuffers.TestProtos { publi...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
namespace Aardvark.Base.Coder { // AUTO GENERATED CODE - DO NOT CHANGE! public partial class StreamCodeReader { #region Vectors public V2i ReadV2i() { return new V2i(ReadInt32(), ReadInt32()); } public V2l ReadV2l() { return new V2l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; using System.Globalization; using System.IdentityModel.Selectors; using System.N...
#region Copyright Information // Sentience Lab Unity Framework // (C) Sentience Lab (sentiencelab@aut.ac.nz), Auckland University of Technology, Auckland, New Zealand #endregion Copyright Information using UnityEngine; namespace SentienceLab.MoCap { /// <summary> /// Component for filtering MoCap data (e.g., smoot...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; namespace System.Runtime.Serialization { #if uapaot public class XmlObjectSerializerRe...
using System; using System.CodeDom; using System.Collections; using System.Xml; namespace Stetic.Wrapper { public class Button : Container { ImageInfo imageInfo; public override void Wrap (object obj, bool initialized) { base.Wrap (obj, initialized); if (!initialized) UseUnderline = true; ...
function VirtualKeyboard::create(%this) { %this.resetState(); } function VirtualKeyboard::destroy(%this) { } function VirtualKeyboard::resetState(%this) { %this.state = "toLower"; %this.dock = "bottom"; %this.targetGui =""; %this.textBox = ""; } function VirtualKeyboard::push(%this, %targetGui,...
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2005 // // File: UnsafeIndexingFilterStream.cs // // Description: The class UnsafeIndexingFilterStream uses an OLE IStream component // passed on...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...