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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.CompilerServices; using System.Se...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using UnityEngine; using DG.Tweening; public class BluetoothEventListener : MonoBehaviour { public static float JUMP_TIME_PER_ONE = 0.05f; public bool isServer = false; private bool isReady = false; public bool Ready { set { if (!isServer) { Bluetooth...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
#region Copyright /* Copyright 2014 Cluster Reply s.r.l. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed ...
using System; using System.Collections.Generic; using FF9; using Memoria; using Memoria.Assets; using UnityEngine; using XInputDotNetPure; namespace Assets.Sources.Scripts.UI.Common { public class FF9UIDataTool { public static void DisplayItem(Int32 itemId, UISprite itemIcon, UILabel itemName, Boolean isEnable) ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.IO; using Microsoft.Build.Shared; using System.Reflection; using Xunit; using Microsoft.Build.Tasks; using Microso...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace Scalider.Text { /// <summary> /// Represents an <see c...
// Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Text.RegularExpressions; using System.Xml; using Diagnostics.Tracing; using Diagnostics.Tracing.Parsers; using FastSerialization; using Utilities; u...
namespace android.app { [global::MonoJavaBridge.JavaClass()] public partial class ProgressDialog : android.app.AlertDialog { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; protected ProgressDialog(global::MonoJavaBridge.JNIEnv @__env) : base(@__env) { } private static global::MonoJ...
using System; using System.Collections.Generic; using System.Linq; using Cirrious.FluentLayouts.Touch; using Foundation; using UIKit; using Toggl.Phoebe.Analytics; using Toggl.Phoebe.Data; using Toggl.Phoebe.Data.DataObjects; using Toggl.Phoebe.Data.Models; using XPlatUtils; using Toggl.Ross.Theme; using Toggl.Ross.Vie...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// *********************************************************************** // Copyright (c) 2011 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
/* Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
//--------------------------------------------------------------------------- // // <copyright file="Transform.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.asp...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.IdentityModel.Claims { using System.Collections.Generic; using System.IdentityModel.Policy; using Syst...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="YamlResourceCache.cs" company="Itransition"> // Itransition (c) Copyright. All right reserved. // </copyright> // ----------------------------------------------------------------...
// INFORM request message type. // Copyright (C) 2008-2010 Malcolm Crowe, Lex Li, and other contributors. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including...
//------------------------------------------------------------------------------ // <copyright file="HttpRequestWrapper.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace ...
// Graph Engine // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.md file in the project root for full license information. // using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflecti...
using System; using System.Collections; using System.Diagnostics; using System.Runtime.InteropServices; using System.Reflection; using Mono.Cecil; using MonoDevelop.MicroFramework; using Mono.Cecil.Cil; namespace Microsoft.SPOT.Debugger { public class CorDebugFunction { CorDebugClass m_class; Pdbx.Method m_pdbxM...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.F...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Collections; using System.Text; using gov.va.medora.utils; using gov.va.medora.mdo.exceptions; using gov.va.medora.mdo.src.mdo; namespace gov.va.medora.mdo.dao.vista { public class DdrLister : DdrQuery { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Collections; using System.Globalization; using System.ComponentModel; using System.R...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
using System; using System.Collections.Generic; using GraphQL.Language.AST; using GraphQL.Types; namespace GraphQL.Validation { /// <summary> /// Provides information pertaining to the current state of the AST tree while being walked. /// Thus, validation rules checking is designed for sequential execution...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Orleans.Metadata; using Orleans.Runtime; namespace Orleans.Streams { internal class ImplicitStreamSubscriberTable { private readonly object _lockObj = new ob...
using System.Data; using System.Collections; using PCSComUtils.Framework.TableFrame.DS; using PCSComUtils.PCSExc; namespace PCSComUtils.Framework.TableFrame.BO { public class TableConfigDetailBO { public TableConfigDetailBO() { // // TODO: Add constructor logic here // } //***********************...
/* skybox.cs Skybox Script * author: SoulofDeity * * Features: * - animation via rotation on y axis, speed adjustable * - skybox tinting (requires skybox shader) * - smooth fading color transitioning over a specified * period of time * - multiple skyboxes * - smooth fading skybox transitioning over ...
using Lucene.Net.Store; using Lucene.Net.Support.Threading; using Lucene.Net.Util; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Threading; using JCG = J2N.Collections.Generic; using Directory = Lucene.Net.Store.Directory; u...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Diagnost...
/* Copyright (c) 2013 Mitch Thompson Extended by Harald Lurger (2013) (Process to Sprites) Standard MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including with...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using XmasHell.Controls; using XmasHell.Entities.Bosses; using XmasHell.GUI; using XmasHell.Rendering; using XmasHell.Spriter; namespace XmasHell.Screens.Menu { public class BossSelectionScreen : MenuScreen { #region Fields ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace MyMicroService.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it w...
// Copyright 2021 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
// Copyright 2013 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System.Globalization; using System.Text; using NodaTime.Annotations; using NodaTime.Globalization; using NodaTime.Text.Patterns; using NodaTime.Util...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class VoteEncoder { public const ushort BLOCK_LENGTH = 36; public const ushort TEMPLATE_ID = 52; public const ush...
using System; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Linq.Expressions; using Eto.Forms; namespace Eto.Forms { /// <summary> /// Direct delegate binding. /// </summary> /// <remarks> /// This is a direct binding, in that the get/set delegates can get/set the...
using UnityEngine; using System; using System.Collections.Generic; using Random = System.Random; public class Steelguard : AIBase { #region Variables / Properties public float SwordDistance = 2f; public float DecisionRate = 1.5f; public float StrikeUnguardedRate = 25; public float MinimumHomingDistance = 0.05...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Net.Mail; using System.Text; namespace AE.Net.Mail { public enum MailPriority { Normal = 3, High = 5, Low = 1 } [System.Flags] public enum Flag...
// // RecommendationPane.cs // // Authors: // Fredrik Hedberg // Aaron Bockover <aaron@abock.org> // Lukas Lipka // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2005-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated doc...
namespace CocosSharp { internal class CCParticleSystemQuadLoader : CCNodeLoader { private const string PROPERTY_EMITERMODE = "emitterMode"; private const string PROPERTY_POSVAR = "posVar"; private const string PROPERTY_EMISSIONRATE = "emissionRate"; private const string PROPERTY_...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Diagnostics; using System.Globalization; using System.Linq; usi...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Some floating-point math operati...
//#define USE_SharpZipLib #if !UNITY_WEBPLAYER #define USE_FileIO #endif /* * * * * * A simple JSON Parser / builder * ------------------------------ * * It mainly has been written as a simple JSON parser. It can build a JSON string * from the node-tree, or generate a node tree from any valid JSON string. * *...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using NuGet.Resources; namespace NuGet { public class LocalPackageRepository : PackageRepositoryBase, IPackageLookup { private r...
// This file has been generated by the GUI designer. Do not modify. namespace MonoDevelop.PackageManagement { public partial class PackageManagementOptionsWidget { private global::Gtk.VBox mainVBox; private global::Gtk.HBox recentPackagesLabelHBox; private global::Gtk.Label recentPackagesFrameLabel; private ...
using System; using System.Globalization; using Eto.Drawing; using Eto.Forms; using Eto.WinForms.Drawing; using sd = System.Drawing; using sdp = System.Drawing.Printing; using sd2 = System.Drawing.Drawing2D; using swf = System.Windows.Forms; using sdi = System.Drawing.Imaging; using Eto.WinForms.Forms.Printing; namesp...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Xml; using System.Xml.XPath; ...
using Xunit; using Nsar.Nodes.CafEcTower.LoggerNet.Extract; using System.Collections.Generic; using Nsar.Nodes.Models.LoggerNet.TOA5; using System; using Nsar.Nodes.Models.LoggerNet.TOA5.DataTables; using System.Linq; namespace Nsar.Nodes.CafEcTower.LoggerNet.Tests { public class TOA5ExtractorTests_Meteorology ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.DeviceModels.Chipset.LPC3180.Drivers { using System; using System.Runtime.CompilerServices; using RT = Microsoft.Zelig.Runtime; [Flags] public enum InterruptSettings { Normal = 0x000...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.ViewEngines; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.AspNetCore.Razor.T...
//----------------------------------------------------------------------- // <copyright file="StorageProgress.cs" company="Microsoft"> // Copyright 2017 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // using System; using System.Security; using System.Collections; using System.Collections.Generic; using System.Di...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // This is used internally to create best fit behavior as per the original windows best fit behavior. // using S...
// Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Runtime.InteropServices; using System.Security; using System.Text; namespace Windows7.DesktopIntegration.Interop { internal enum KNOWNDESTCATEGORY { KDC_FREQUENT = 1, KDC_RECENT } internal enum A...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.12.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
#region using declarations using System; using System.ComponentModel; using System.Configuration; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using System.Xml.Serialization; using DigitallyImported.Components; using DigitallyImported.Configuration.Properties; #endregion namespace Digi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Microsoft.AspNetCore.Authentication.OAuth; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.DataProtection; using Microsoft.AspNetCore.Hosting; using Microsoft.As...
using Signum.Engine.Basics; using Signum.Engine.Translation; using Signum.Entities; using Signum.Entities.DynamicQuery; using Signum.Entities.Mailing; using Signum.Entities.Reflection; using Signum.Entities.UserAssets; using Signum.Utilities; using Signum.Utilities.DataStructures; using Signum.Utilities.ExpressionTrees...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Xml.XPath; namespace MS.Internal.Xml.XPath { internal class XPathParser ...
#region MigraDoc - Creating Documents on the Fly // // Authors: // Stefan Lange (mailto:Stefan.Lange@pdfsharp.com) // Klaus Potzesny (mailto:Klaus.Potzesny@pdfsharp.com) // David Stephensen (mailto:David.Stephensen@pdfsharp.com) // // Copyright (c) 2001-2009 empira Software GmbH, Cologne (Germany) // // http://ww...
using Newtonsoft.Json.Linq; using ReactNative.Bridge; using ReactNative.UIManager; using ReactNative.UIManager.Events; using System; using System.Collections.Generic; using static System.FormattableString; namespace ReactNative.Animated { /// <summary> /// This is the main class that coordinates how native ani...
using System; using System.Collections.Generic; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Threading; namespace Elasticsearch.Net { public interface IRequestConfiguration { /// <summary> /// The timeout for this specific request, takes precedence over the global ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; namespace System.DirectoryServices.ActiveDirectory { public enum HourOfDay { ...
using System; using System.Collections.Generic; using System.Linq; using VersionOne.SDK.APIClient; using VersionOne.SDK.ObjectModel.Filters; using VersionOne.SDK.ObjectModel.List; namespace VersionOne.SDK.ObjectModel { public partial class V1Instance { /// <summary> /// Get various assets in the sy...
// The MIT License (MIT) // // Copyright (c) Microsoft Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use...
using System; using System.Linq; using System.Collections.Generic; using System.Text; #if FRB_MDX #elif SILVERLIGHT using SilverArcade.SilverSprite; #elif !FRB_RAW using Microsoft.Xna.Framework; #endif namespace FlatRedBall.Utilities { #region XML Docs /// <summary> /// A class containing common string ma...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Pop...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Xunit; namespace System.Threading.Channels.Tests { ...
// // ContentObject.cs // // Author: Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2013-2016 Xamarin Inc. (www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software wit...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Augurk.Api; using Augurk.Api.Indeces; using Augurk.Api.Managers; using Augurk.Entities; using Microsoft.Extensions.Logging; using NSubstitute; using Raven.Client.Documents; using Raven.Client.Documents.Session; using Raven.Client; ...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //----------------------------------------------------------------------- // <copyright file="AddNewImport_Tests.cs" company="Microsoft"> // Copyright (c) Microsoft...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Avalonia.Interactivity; using Avalonia.VisualTree; namespace Avalonia.Input { ...
using System; using System.Collections.Generic; using System.Xml.Serialization; using FarseerGames.FarseerPhysics.Dynamics; using FarseerGames.FarseerPhysics.Interfaces; #if (XNA) using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; #else using FarseerGames.FarseerPhysics.Mathematics; #endif namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.I...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** Purpose: A wrapper for establishing a WeakRe...
using System; using System.Collections.Specialized; using System.Diagnostics; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using System.Security.Cryptography; using System.Text; using System.Threading; using System.Windows.Forms; using System.Xml; using FeedBuilder.Properties; nam...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
using UnityEngine; using UnityEngine.Rendering; namespace UnityStandardAssets.CinematicEffects { [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Cinematic/Ambient Occlusion")] #if UNITY_5_4_OR_NEWER [ImageEffectAllowedInSceneView] #endif public partial class ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /* ** Copyright (c) Microsoft. All rights reserved. ** Licensed under the MIT license. ** See LICENSE file in the pr...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Numerics; using Nethereum.Hex.HexTypes; using Nethereum.ABI.FunctionEncoding.Attributes; using Nethereum.Web3; using Nethereum.RPC.Eth.DTOs; using Nethereum.Contracts.CQS; using Nethereum.Contracts.ContractHandlers; using Nethere...
using NetDimension.NanUI.Browser; using Vanara.PInvoke; using Xilium.CefGlue; using static Vanara.PInvoke.User32; namespace NetDimension.NanUI; partial class Formium { private ChromeWidgetMessageInterceptor chromeWidgetMessageInterceptor = null; private readonly object _browserSyncRoot = new object(); ...
// // ActivatorTest.cs - NUnit Test Cases for System.Activator // // Authors: // Nick Drochak <ndrochak@gol.com> // Gert Driesen <drieseng@users.sourceforge.net> // Sebastien Pouliot <sebastien@ximian.com> // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // using System; using System.Globalization; using ...
using Apache.NMS.Util; using System; using System.Collections.Generic; using System.Threading; namespace Lucene.Net.Index { using Lucene.Net.Randomized.Generators; using Lucene.Net.Support; using NUnit.Framework; /* * Licensed to the Apache Software Foundation (ASF) under one or more ...
/* Copyright (c) 2012, Yahoo! Inc. All rights reserved. Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms. */ // [AUTO_HEADER] using System; using System.Collections.Generic; using System.Windows.Forms; using System.Globalization; namespace TakaoPreference { partial class...
using UnityEngine; using System.Collections.Generic; public abstract class Generator : MonoBehaviour { protected int Seed; // Adjustable variables for Unity Inspector [Header("Generator Values")] [SerializeField] protected int Width = 512; [SerializeField] protected int Height = 512; [Header("Height Map")] ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; using System.Thr...