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/* * Anarres C Preprocessor * Copyright (c) 2007-2008, Shevek * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required ...
using System; using System.Collections.Generic; using System.Linq; using Hangfire.Mongo.Database; using Hangfire.Mongo.Migration; using Hangfire.Mongo.Migration.Steps.Version15; using Hangfire.Mongo.Tests.Utils; using MongoDB.Bson; using MongoDB.Driver; using Moq; using Xunit; namespace Hangfire.Mongo.Tests.Migration ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
//Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.Security.Permissions; using MS.WindowsAPICodePack.Internal; namespace Microsoft.WindowsAPICodePack.Dialogs { /// <summary> /// Encapsulates a new-to-Vista Win32 T...
using UnityEngine; using Casanova.Prelude; using System.Linq; using System; using System.Collections.Generic; public enum RuleResult { Done, Working } namespace Casanova.Prelude { public class Tuple<T,E> { public T Item1 { get; set;} public E Item2 { get; set;} public Tuple(T item1, E item2) { ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Windows.Forms; using PWLib.FileSyncLib; namespace AutoUSBBackup { public class SpineThread : IDisposable { VolumeEventController mVolumeEventController = new VolumeEventController(); PWLib.BackgroundWorkerTh...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
/** * \file NETGeographicLib\GeodesicPanel.cs * \brief NETGeographicLib.Geodesic example * * NETGeographicLib.Geodesic, * NETGeographicLib.GeodesicLine, * NETGeographicLib.GeodesicExact, * NETGeographicLib.GeodesicLineExact * * NETGeographicLib is copyright (c) Scott Heiman (2013) * GeographicLib is Copyright...
/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may ...
// Original source: http://fluorinefx.googlecode.com/svn/trunk/Source/FluorineFx/Util/ByteBuffer.cs /* FluorineFx open source library Copyright (C) 2007 Zoltan Csibi, zoltan@TheSilentGroup.com, FluorineFx.com This library is free software; you can redistribute it and/or modify it under the terms of th...
// ***************************************************************************** // // (c) Crownwood Consulting Limited 2002 // All rights reserved. The software and associated documentation // supplied hereunder are the proprietary information of Crownwood Consulting // Limited, Haxey, North Lincolnshire, Engla...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using Newtonsoft.Json; namespace DocuSign.eSign.Model { /// <summary> /// /// </summary> [DataContract] public class BulkEnvelope : ...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using Arebis.Types; namespace Arebis.Extensions.Tests.Arebis.Types { /// <summary> /// Summary description for AmountVectorTest...
using Lucene.Net.Index; using Lucene.Net.Store; using Lucene.Net.Util; using System.Collections.Generic; using System.Diagnostics; namespace Lucene.Net.Codecs.Pulsing { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distribut...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.OData.Routing.Controllers; using Microsoft.AspNetCore.OData.Query; using Microsoft.AspNetCore.OData.Results; using Microsoft.AspNetCore.OData.Formatter; using Microsoft.AspNetCore.Authorization; u...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; ///This file contains all the typed enums that the client rest api spec exposes. ///This file is automatically generated from https://github.com/elasticsearch/elasticsearch-rest-api-spec ///Genera...
using System; using System.Collections.Generic; using System.Collections; using Mogre; using System.Runtime.InteropServices; using System.Xml.XPath; using System.Xml; using System.Xml.Serialization; using System.Windows.Forms; using System.IO; namespace GameX { public class App { const int VERSION = 10...
using System; using System.Collections; using NUnit.Framework; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.Cms; using Org.BouncyCastle.Asn1.Pkcs; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Security; using Org.BouncyCastle.Utilities; using Org.BouncyCas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Factories; using Syst...
/* * Copyright 2002-2015 Drew Noakes * * Modified by Yakov Danilov <yakodani@gmail.com> for Imazen LLC (Ported from Java to C#) * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at...
namespace Charity.Data.Migrations { using System; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using Charity.Common; using Charity.Data.Extensions; using Charity.Data.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity...
// ******************************************************************************************************** // Product Name: DotSpatial.Symbology.dll // Description: The core libraries for the DotSpatial project. // // ****************************************************************************************************...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using DotSpatial.Serialization; namespace DotSpatial.Symbology { /// <summary> /// Numeric range using doubles. /// </summary> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Diagnostics; using System.Collections.Generic; using System.Refl...
// Copyright 2004-2011 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // In the desk...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; using EDEngineer.Localization; using Application = System.Windows.Application; namespace EDEngineer.Utils.System { public static class IOUtils { private static readon...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Net.Test.Common; using System.Threading; using System.Threading.Tasks; using Xunit; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using Xunit; using System.Linq; namespace System.IO.Tests { public class ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.overloadResolution.method.Oneclas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Microsoft.Xml; using System.Diagnostics; using System.Collections.Generic; namespace Microsoft....
//! \file ImageDAT.cs //! \date 2018 Jul 07 //! \brief Studio Jikkenshitsu compressed image. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the So...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeRefactorings; using Microsoft.CodeAnalysis.CodeRefactorings.GenerateFromMembers.GenerateConstru...
// Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace Microsoft.Azure.Management.RecoveryServices.Backup { using System.Linq; using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; ...
#region CopyrightHeader // // Copyright by Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0.txt // // Unless requ...
// Copyright 2007-2017 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace JitTest { using System; internal class Test { private static void Fail(String func, d...
using PlayFab.Json; using PlayFab.Public; using PlayFab.SharedModels; using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace PlayFab.Internal { /// <summary> /// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or H...
#pragma warning disable CS0618 // Type or member is obsolete using System.ComponentModel; using System.Diagnostics; using System.Runtime.InteropServices; using FluentAssertions; using TestUtilities; using Xunit; namespace Meziantou.Framework.Tests; [Collection("ProcessExtensions")] public class ProcessExtensionsTests...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.Xml; usin...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graph...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Threading.Tasks; using FluentAssertions; using NSubstitute; using Toggl.Core.Interactors; using Toggl.Core.Interactors.Suggestions; using Toggl.Core.Models.Interfaces; using Toggl.Core.Suggestions; using Toggl.Co...
//------------------------------------------------------------------------------ // <copyright file="Keys.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //-----------------------------------------...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.txt file at the root of this distribution. * *...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using System; using System.Collections.Generic; using System.Linq; using Twilio.Base; using Twilio.Converters; namespace Twilio.Rest.IpMessaging.V1.Service { /// <summary> /// FetchRoleOptions ...
using System; using System.Collections; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Text; using System.Xml; using nHydrate.Generator.Common.Util; namespace nHydrate.Generator.Common.Logging { public class nHydrateLog { #region Constants internal...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.X...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.ObjectModel; using System.Dynamic.Utils; using System.Reflection; using System.Runtime.Comp...
#region -- License Terms -- // // MessagePack for CLI // // Copyright (C) 2010-2012 FUJIWARA, Yusuke // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apach...
using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Physics.Manager; /* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modi...
///<summary> /// XsLiveAnimator is a component to bind Xsens MVN Studio stream to Unity3D Game Engine. /// MVN Studio capable to stream 4 actors at the same time and this component makes the /// connections between those actors and the characters in Unity3D. /// /// Using the same settings on different characters wil...
// <copyright file=Logger.cs // <copyright> // Copyright (c) 2016, University of Stuttgart // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the Software), // to deal in the Software without restriction, including without limitation t...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Roslyn.Utilities; namespace Microsoft.CodeAnalysis.Diagnostic...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using Xunit; namespace S...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // BEncodedNumber.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restrict...
using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using EnvDTE; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Shell.Interop; using NuGet.VisualStudio.Resources; namespace Nu...
// Author: abi // Project: DungeonQuest // Path: C:\code\Xna\DungeonQuest\GameScreens // Creation date: 28.03.2007 01:01 // Last modified: 31.07.2007 04:40 #region Using directives using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Globalization; using System.Threading; us...
namespace AngleSharp.Css.Parser { using AngleSharp.Css.Dom; using AngleSharp.Css.Values; using AngleSharp.Text; using System; using System.Globalization; using System.Text; static class UnitParser { public static Unit ParseUnit(this StringSource source) { var...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Linq; using Xunit; namespace System.Collections.Immutable....
using System; using System.Diagnostics; using System.Text; using System.IO; namespace IdSharp.Common.Utils { /// <summary> /// Common utils /// </summary> public static class ByteUtils { private static readonly Encoding m_ISO88591 = Encoding.GetEncoding(28591); /// <summary> ...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fol...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace UMA { /// <summary> /// Default mesh combiner for UMA UMAMeshdata from slots. /// </summary> public class UMADefaultMeshCombiner : UMAMeshCombiner { protected List<SkinnedMeshCombiner.CombineInstance> combinedM...
//--------------------------------------------------------------------- // <copyright file="ALinqExpressionVisitor.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-----------------------------------...
using System; using System.Collections.Generic; using BTDB.KVDBLayer; using BTDB.ODBLayer; using Xunit; namespace BTDBTest { public class ObjectDbTableUpgradeTest : IDisposable { readonly IKeyValueDB _lowDb; IObjectDB _db; public ObjectDbTableUpgradeTest() { _lowDb ...
namespace Microsoft.PythonTools.Project { partial class DefaultPythonLauncherOptions { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Platform independent integer ** ...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;...
//------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ namespace Microsoft.Tools.ServiceModel.WsatConfig { using System; using System.Collecti...
// *********************************************************************** // Copyright (c) 2007 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
namespace Devshed.Web { using System; using System.Globalization; using System.Web.UI; using System.Web.UI.WebControls; public static class ControlValidationExtensions { public static string UrlValidationExpression = @"^(ht|f)tp(s?)\:\/\/[0-9a-zA-Z]([-.\w]*[0-9a-zA-Z])*...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public class GroupByTests { private const int GroupFactor = 8; ...
/* * SecurityElement.cs - Implementation of the * "System.Security.SecurityElement" class. * * Copyright (C) 2001, 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free S...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// // Copyright (c) Microsoft. All rights reserved. // // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections; using System.Diagnostics; namespace HtmlToXamlDemo { /// <summary> /// HtmlSchema class /// maintains static inform...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // TaskCompletion...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using System...
// Copyright (c) .NET Core Community. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Data; using System.Threading; using System.Threading.Tasks; using DotNetCore.CAP.Internal; using DotNet...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #pragma warning disable 0420 // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; usi...
// // NetTray - (C) 2016 Patrick Lambert - http://dendory.net - Provided under the MIT License // using System; using System.IO; using System.Net; using System.Text; using System.Drawing; using System.Threading; using System.Reflection; using System.Diagnostics; using System.Windows.Forms; using System.ComponentModel;...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using UnityEngine; using System.Collections; public class TempTestingCancel : MonoBehaviour { public bool isTweening = false; public bool tweenOverride = false; private LTDescr tween; // Use this for initialization void Start () { tween = LeanTween.move(gameObject, transform.position + Ve...
using System.Collections; using Game; using Game.Enums; using Mod; using Mod.Managers; using Mod.Modules; using Photon; using Photon.Enums; using UnityEngine; using Extensions = Photon.Extensions; using MonoBehaviour = UnityEngine.MonoBehaviour; // ReSharper disable once CheckNamespace public class AHSSShotGunCollider...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //------------------------------------------------------------------------------ // </copyright> //----------------------------------------------------------------------...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Purpose: Resource annotation rules. ** ===========================================================*/ using System; using System.Diagnostics; using System.Globa...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// ============================================================ // Name: UMABonePoseMixerWindow // Author: Eli Curtz // Copyright: (c) 2013 Eli Curtz // ============================================================ #if UNITY_EDITOR using UnityEngine; using UnityEditor; using System.Text; using System.Collections.Gene...
// ================================================================================================= // ADOBE SYSTEMS INCORPORATED // Copyright 2006 Adobe Systems Incorporated // All Rights Reserved // // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms // of the Adobe li...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Xml; using System.Runtime.CompilerServices; using System.Linq; using ICSharpCode.SharpZipLib.Zip; using Umbraco.Core; using Umbraco.Core.Logging; using umbraco.cms.businesslogic.web; using...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using CoreXml.Test.XLinq; using Microsoft.Test.ModuleCore; namespace XLinqTes...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // a set of lightweight...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.Linq; using Xunit; ...