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// Copyright (c) 2007-2014 Joe White // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, inc...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Reflection.E...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE fi...
/************************************************************************************ Filename : OVRLipSyncContextMorphTarget.cs Content : This bridges the viseme output to the morph targets Created : August 7th, 2015 Copyright : Copyright Facebook Technologies, LLC and its affiliates. ...
using Lucene.Net.Support; using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using JCG = J2N.Collections.Generic; namespace Lucene.Net.Search.Spans { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license...
using System; using System.Linq; using System.Linq.Expressions; using System.Collections; using System.Collections.Generic; namespace Shielded { /// <summary> /// A shielded red-black tree, for keeping sorted data. Each node is a /// Shielded struct, so parallel operations are possible. Multiple items ...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices;...
using System; using Microsoft.SPOT; /* * Copyright 2011-2014 Stefan Thoolen (http://www.netmftoolbox.com/) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.or...
//----------------------------------------------------------------------- // <copyright file="AreaDescriptionPicker.cs" company="Google"> // // Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropSe...
/** * Copyright (c) 2015, GruntTheDivine All rights reserved. * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list * of c...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Micro...
using System; using System.Collections.Generic; using Common; using Fairweather.Service; using Common.Sage; namespace Common.Posting { public abstract class Sage_Collection : IReadWrite<string, object>, IRead<string, object> { protected abstract T Get<T>(string field); protected abstract void S...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
#region Copyright notice and license // Copyright 2015 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
namespace Nancy.Authentication.Forms.Tests { using System; using System.Linq; using System.Security.Claims; using System.Security.Principal; using System.Threading; using FakeItEasy; using Bootstrapper; using Cryptography; using Nancy.Tests; using Nancy.Tests.Fakes; using Xun...
using System; using System.Globalization; using System.IO; using System.Text; using IxMilia.Iges.Entities; using Xunit; namespace IxMilia.Iges.Test { public class IgesWriterTests { private static void VerifyFileText(IgesFile file, string expected, Action<string, string> verifier) { ...
/** The new controller will go through a basic round robin free-inject&throttle test to obtain each application's sensitivity to throttling. The number of this test can be specified through config.apps_test_freq. If the application is not sensitive(small ipc differnece), it will be put into an always-throttled clust...
using System; using System.ComponentModel; using System.IO; using System.Text; using Thinktecture.Text; // ReSharper disable AssignNullToNotNullAttribute namespace Thinktecture.IO.Adapters { /// <summary> /// Adapter for <see cref="StreamReader"/>. /// </summary> public class StreamReaderAdapter : TextReaderAdapt...
using System; using System.Linq; using Signum.Utilities; using Signum.Entities.UserAssets; using Signum.Entities.Chart; using System.Reflection; using System.Xml.Linq; using Signum.Utilities.DataStructures; using Signum.Entities.UserQueries; using Signum.Entities; using System.Linq.Expressions; using Signum.Entities.Ba...
using System.Runtime.Serialization; namespace GoogleApi.Entities.Common.Enums { /// <summary> /// Place Location Types /// https://developers.google.com/places/supported_types#table1 /// https://developers.google.com/places/supported_types#table2 /// </summary> public enum PlaceLocationType ...
/* '=============================================================================== ' Generated From - MySQL4_CSharp_BusinessEntity.vbgen ' ' The supporting base class MySql4Entity is in the Architecture directory in "dOOdads". ' ' This object is 'abstract' which means you need to inherit from it to be able ' to...
namespace Nancy.Tests.Unit.Routing { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using FakeItEasy; using Nancy.Helpers; using Nancy.Responses.Negotiation; using Nancy.Routing; using Nancy.Tests.Fakes; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Or...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: Dictionary ** ** <OWNER>[....]</OWNER> ** ** Purpose: Generic hash table implementation ** ** #DictionaryVersusHashtableThreadSafety ** Hashtable has ...
#region Copyright /*Copyright (C) 2015 Konstantin Udilovich Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicab...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using Custom_Scenery.Compression; using MiniJSON; using UnityEngine; using Random = UnityEngine.Random; namespace Custom_Scenery.CustomScenery { public class BillBoard : Deco { [Serialized] ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.IO.Tests { public static partial class PathTest...
/* * ClrMethod.cs - Implementation of the * "System.Reflection.ClrMethod" class. * * Copyright (C) 2001 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundati...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Text; using fyiReporting.RDL; namespace fyiReporting.RdlDesign { /// <summary> /// Summary description for DialogDataSourceRef. /// </summary> public class DialogDataSourceRef : Syst...
// // PKCS8.cs: PKCS #8 - Private-Key Information Syntax Standard // ftp://ftp.rsasecurity.com/pub/pkcs/doc/pkcs-8.doc // // Author: // Sebastien Pouliot <sebastien@xamarin.com> // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004-2006 Novell Inc. (http://www.novell.com) // Copyright 2013...
namespace Admin.UnitTest.ViewModels { using System.Collections.Generic; using System.Linq; using Admin.UnitTest.Framework; using Common.EventAggregator; using Common.Events; using Common.Extensions; using Common.Services; using EnergyTrading.Contracts.Search; using Microsoft.Prac...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine.Assertions; namespace Framework.Editor { #region SYF public class BeginNode : GraphNode { private UnityEditorInternal.ReorderableList DrawerLi...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.IdentityModel.Selectors { using System; using System.Collections.Generic...
#region License /* The MIT License Copyright (c) 2008 Sky Morey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
namespace IdSharp.Tagging.Harness.WinForms.UserControls { partial class ID3v1UserControl { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being us...
using System; using System.Collections.Concurrent; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Xml.Linq; namespace Xunit.ConsoleClient { public class Program { volatile static bool cancel; static bool failed; ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Linq; using EPiServer; using EPiServer.Configuration; using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.Filters; using EPiServer.Logging; using EPiServer.ServiceLocation; u...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans.Serialization; using...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection.Emit { using System; using System.Reflection; using CultureInfo = ...
using System; using System.Linq; using System.Reflection; using Microsoft.Extensions.CommandLineUtils; using Lapis.CommandLineUtils.Converters; using Lapis.CommandLineUtils.Util; using System.Collections.Generic; namespace Lapis.CommandLineUtils.Models { public interface ICommandModelBuilder { CommandM...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Composition; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.CSharp.Extensions; using M...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections.Generic; using System.ComponentModel.DataAnno...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.Rule { using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; us...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// Copyright (c) 2011-2015 SIL International // This software is licensed under the MIT License (http://opensource.org/licenses/MIT) using System; using System.Runtime.InteropServices; using X11; #if MONO using Mono.Unix; #endif namespace X11.XKlavier { /// <summary> /// Provides access to the xklavier XKB keyboardi...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// // Frame.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, in...
/* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); y...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using System.Xml.Schema; ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
//----------------------------------------------------------------------------- // Filename: RTPHeader.cs // // Description: RTP Header as defined in RFC3550. // // // RTP Header: // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-...
// ---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // ---------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Net; using System....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Text; using Xunit; namespace ...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using UnityEngine; using UnityEditor; using System; using System.IO; using System.Collections.Generic; using System.Linq; using Model=UnityEngine.AssetGraph.DataModel.Version2; namespace UnityEngine.AssetGraph { [System.Serializable] [CustomAssetGenerator("Texture Scaler", "v1.0", 1)] public class Textur...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** File: MarshalByRefObject.cs ** ** ** ** Purpose: Defines the root type for all marshal by reference aka ** AppDomain bound types ** ...
using System; using System.Collections.Generic; using System.Text; namespace ERY.EMath { internal class AGRWriter : IDisposable { private System.IO.TextWriter mFile = null; private string mFilename; private struct ColorStruct { public System.Drawing.Color Color; ...
#pragma warning disable 649 using System; using System.Linq; using UnityEditor; using UnityEngine; namespace GitHub.Unity { [Serializable] class Window : BaseWindow { private const float DefaultNotificationTimeout = 4f; private const string Title = "GitHub"; private const string La...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ma...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Description { using System; using Microsoft.CodeDom; using Microsoft.CodeD...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// This file is part of YamlDotNet - A .NET library for YAML. // Copyright (c) Antoine Aubry and contributors // Copyright (c) 2011 Andy Pickett // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // t...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Corelicious.Serialization { public class BinaryFormatterStreamReader { public ObjectValues Read(Stream stream) { var context = new ParsingContextImpl(stream); while(!context.Eof) { context.ReadRecord(null); }...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// An HVAC service. /// </summary> public class HVACBusiness_Core : T...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
using J2N.Text; using System; using System.Diagnostics.CodeAnalysis; using System.Text; using WritableArrayAttribute = Lucene.Net.Support.WritableArrayAttribute; namespace Lucene.Net.Analysis.TokenAttributes { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agr...
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public sealed class TessellationOpHelper { public const string Tesse...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Resources { using System; using System.IO; using System.Globalization; using System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Task...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.Diagnostics; using System.Runtime.InteropServices; using System.Security.Authentication.ExtendedProtection; namespace ...
using System; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Steamworks.Data; namespace Steamworks { internal unsafe class ISteamHTMLSurface : SteamInterface { internal ISteamHTMLSurface( bool IsGameServer ) { SetupInterface( IsGameServer ); } [DllImpor...
#if !DISABLE_PLAYFABENTITY_API using System; using System.Collections.Generic; using PlayFab.SharedModels; namespace PlayFab.ProfilesModels { public enum EffectType { Allow, Deny } /// <summary> /// An entity object and its associated meta data. /// </summary> [Serializable...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Text; using System.Diagnostics; using System.Globalization; using System.Runtime.InteropServices; using Internal.Cryptograp...
//***************************************************************************** // // Project: libgeotiff // Purpose: Code to abstract translation between pixel/line and PCS // coordinates. // Author: Frank Warmerdam, warmerda@home.com // //*****************************************************************************...
//----------------------------------------------------------------------------- // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Microsoft Public License. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIE...
using System; using System.Collections.Generic; using System.Linq; using Signum.Engine.Basics; using Signum.Engine.DynamicQuery; using Signum.Entities.DynamicQuery; using Signum.React.Facades; using Signum.Utilities; using Signum.Entities; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using Signum.Entities.Basics;...
/// <summary> /// /// /// 11/1/2013 /// Steve Peters /// GameDevelopersGuild.com /// Miami Fl /// /// Primary class for all the breakable chunks used in the scene /// /// </summary> using UnityEngine; using System.Collections; [RequireComponent(typeof(Rigidbody))] public class PhysicsController_Child : GDG_Physics ...
using System; using System.Net; using System.Net.Sockets; using System.Threading; namespace Rhino.Licensing { /// <summary> /// /// </summary> public class SntpClient { private const byte SntpDataLength = 48; private readonly string[] hosts; private int index = -1; /// <summary> /...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using Enyim.Caching; using Enyim.Caching.Configuration; using Enyim.Caching.Memcached; namespace DemoApp { class Program { static void Main(string[] args) { log4net.Config.XmlConfigurator.Confi...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <summary> /// A matrix of type float wit...
#region MigraDoc - Creating Documents on the Fly // // Authors: // Stefan Lange (mailto:Stefan.Lange@pdfsharp.com) // Klaus Potzesny (mailto:Klaus.Potzesny@pdfsharp.com) // David Stephensen (mailto:David.Stephensen@pdfsharp.com) // // Copyright (c) 2001-2009 empira Software GmbH, Cologne (Germany) // // http://ww...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Text; using System.Net; using...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: EventWaitHandleSecurity ** ** ** Purpose: Managed ACL wrapper for Win32 events. ** ** ===========================================================*/ us...
using System; using System.Threading.Tasks; using EasyNetQ.Consumer; using EasyNetQ.FluentConfiguration; using EasyNetQ.Producer; using EasyNetQ.Topology; using System.Linq; using EasyNetQ.Internals; namespace EasyNetQ { public class RabbitBus : IBus { private readonly IConventions conventions; ...