context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
//------------------------------------------------------------------------------
// <copyright file="TreeNodeCollection.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//---------------------------... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using Mercurial.Attributes;
namespace Mercurial
{
/// <summary>
/// This class implements the "hg push" command (<see href="http://www.selenic.com/mercurial/hg.1.html#push"/>):
/// push change... | |
using System.Threading.Tasks;
using Attest.Fake.Setup.Contracts;
namespace Attest.Fake.Setup
{
/// <summary>
/// Represents visitor for different async callbacks without return value and no parameters.
/// </summary>
class MethodCallbackVisitorAsync : IMethodCallbackVisitorAsync
{
/// <summ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics.Contracts;
using System.Runtime.Serialization;
using System.Text;
namespace ... | |
namespace Community.CsharpSqlite
{
public partial class Sqlite3
{
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Joueur.cs
{
public class ArgParser
{
public class Argument
{
public enum Store { Value, True, False }
public Store HowToStore;
public string Destination;
... | |
using FluentAssertions;
using IdentityServer.UnitTests.Common;
using IdentityServer4;
using IdentityServer4.Models;
using IdentityServer4.Services;
using IdentityServer4.Stores;
using IdentityServer4.Stores.Serialization;
using System;
using System.Collections.Generic;
using System.Security.Claims;
using System.Threadi... | |
#region CopyrightHeader
//
// Copyright by Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0.txt
//
// Unless requ... | |
using System;
using System.Collections.Generic;
using System.Threading;
using Amazon.ElasticLoadBalancing;
using Amazon.ElasticLoadBalancing.Model;
using NUnit.Framework;
using CommonTests.Framework;
namespace CommonTests.IntegrationTests
{
[TestFixture]
public class ElasticLoadBalancing : TestBase<AmazonElas... | |
using ClosedXML.Excel.CalcEngine;
using ClosedXML.Excel.Drawings;
using ClosedXML.Excel.Misc;
using ClosedXML.Extensions;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
namespace ClosedXML.Excel
{
internal class XLWorksheet : XLRangeBase... | |
using System;
public static class GlobalMembersWbmp_im2im
{
#if __cplusplus
#endif
#define GD_H
#define GD_MAJOR_VERSION
#define GD_MINOR_VERSION
#define GD_RELEASE_VERSION
#define GD_EXTRA_VERSION
//C++ TO C# CONVERTER NOTE: The following #define macro was replaced in-line:
//ORIGINAL LINE: #define gd.gdXXX_... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
using System;
using System.Xml;
using System.Xml.Schema;
using System.IO;
using System.Collections;
using System.Xml.Serialization;
// borrowed from:
// http://www.xmlforasp.net/codebank/util/srcview.aspx?path=../../CodeBank/System_Xml_Schema/BuildSchema/BuildXMLSchema.src&file=SchemaBuilder.cs&font=3
namespace Lewis... | |
namespace Boxed.Templates.FunctionalTest
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using Boxed.DotnetNewTest;
using Boxed.Templates.FunctionalTest.Constants;
using Boxed.Templates.Functi... | |
// Copyright (c) Pomelo Foundation. All rights reserved.
// Licensed under the MIT. See LICENSE in the project root for license information.
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.EntityFramew... | |
/*
* DictionaryAdapter.cs - Adapt a generic dictionary into a non-generic one.
*
* Copyright (C) 2003 Southern Storm Software, Pty Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Runtime.Serialization
{
using System;
using System.Collections.Generic;
using System.Di... | |
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Camera))]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Sonic Ether/SESSAO")]
public class SESSAO : MonoBehaviour
{
private Material material;
public bool visualizeSSAO;
private Texture2D ditherTexture;
private Texture2D ditherTextureSmal... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
namespace System {
using System;
using System.Threading;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
... | |
using ColossalFramework;
using ColossalFramework.Math;
using ICities;
using UnityEngine;
namespace FPSCamera
{
public class FPSCamera : MonoBehaviour
{
public delegate void OnCameraModeChanged(bool state);
public static OnCameraModeChanged onCameraModeChanged;
public delegate void On... | |
using AutoMapper;
using ReMi.BusinessEntities.Plugins;
using ReMi.Common.Constants.ReleaseCalendar;
using ReMi.Common.Constants.ReleaseExecution;
using ReMi.Common.Utils;
using ReMi.Common.Utils.Enums;
using ReMi.Common.Utils.Repository;
using ReMi.DataAccess.Exceptions;
using ReMi.DataAccess.Exceptions.Configuration;
... | |
//-----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
namespace System.ServiceModel.Dispatcher
{
using System;
using System.Diagnostics;
us... | |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL... | |
using System;
using System.Collections.Generic;
namespace TestStack.BDDfy.Tests.Reporters
{
using System.Linq;
public class ReportTestData
{
private int _idCount;
public IEnumerable<Story> CreateTwoStoriesEachWithOneFailingScenarioAndOnePassingScenarioWithThreeStepsOfFiveMilliseconds()
... | |
//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, ... | |
// <copyright file="BatchedEventsTest.cs" company="Brian Rogers">
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>
namespace DirectoryWatcherSample.Test
{
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using FluentAssertions;
using Microsoft.VisualS... | |
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespace ApplicationGateway
{
using Microsoft.Rest;
using Microsoft.Rest.Azure;
using Models;
using Newtonsoft.Json;
using System.Collections;
... | |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;
namespace BMGFramework
{
public class GraphicsManager
{
public const int FPS = 60;
private int _wid... | |
using System;
using System.Collections.Generic;
using Avalonia.Data;
using Avalonia.Data.Core;
using Avalonia.Utilities;
namespace Avalonia
{
/// <summary>
/// Base class for avalonia properties.
/// </summary>
public abstract class AvaloniaProperty : IEquatable<AvaloniaProperty>, IPropertyInfo
{
... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
using UnityEngine;
using System.Collections;
public class Vec3 {
#region Member Variables
private float _x, _y, _z;
#endregion
#region Properties
public float x {
get { return _x; }
set { _x = value; }
}
public float y {
get { return _y; }
set { _y = value; }
}
public float z {
get { r... | |
using System;
using System.Collections.Generic;
using System.Reflection;
using NCabinet.Exceptions;
using NCabinet.Inspection;
using NCabinet.Monitor;
using NCabinet.Settings;
using NCabinet.Tools;
namespace NCabinet
{
/// <summary>
/// The core cache manager
/// </summary>
public partial class CacheMa... | |
#region File Description
//-----------------------------------------------------------------------------
// GameScreen.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
/*****************************************************************************
*
* Copyright(c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution.If
* you c... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
** PURPOSE: Helpers for XML input & output
**... | |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.a... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
namespace Azure.Messaging.ServiceBus.Tests.Sender
{
publ... | |
// ********************************************************************************************************
// Product Name: DotSpatial.Controls.dll
// Description: The Windows Forms user interface controls like the map, legend, toolbox, ribbon and others.
// ***********************************************************... | |
using System;
using System.IO;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
{
public static class ProjectGenerator
{
const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using KitchenPC.Context;
using KitchenPC.Recipes;
using log4net;
namespace KitchenPC.Modeler
{
/// <summary>
/// Represents a modeling session for a given user with a given pantry.
/// This object can be re-used (or c... | |
//
// This file was generated by the BinaryNotes compiler.
// See http://bnotes.sourceforge.net
// Any modifications to this file will be lost upon recompilation of the source ASN.1.
//
using System.Collections.Generic;
using GSF.ASN1;
using GSF.ASN1.Attributes;
using GSF.ASN1.Coders;
using GSF.ASN1.Types;
namespac... | |
namespace XenAdmin.Dialogs.OptionsPages
{
partial class ConnectionOptionsPage
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO; //TextWriter
using System.Text; //Encodin... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using System.IO.MemoryMappedFiles;
using Microsoft.Win32.SafeHandles;
using Xunit;
[Collection("CreateViewStream")]
public class CreateV... | |
//*******************************************************
//
// Delphi DataSnap Framework
//
// Copyright(c) 1995-2011 Embarcadero Technologies, Inc.
//
//*******************************************************
using System;
namespace Embarcadero.Datasnap.WindowsPhone7
{
/**
* This class exten... | |
namespace System.Net.Mail
{
using System;
using System.IO;
using System.Net;
using System.ComponentModel;
using System.Net.Configuration;
using System.Threading;
using System.Threading.Tasks;
using System.Security;
using System.Security.Permissions;
using System.Security.Authent... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Diagnostics;
namespace System.Net.Sockets
{
public partial class SocketAsyncEventArgs : EventArgs, IDisposable
{
private int... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using Xunit;
namespace Flatbox.RegularExpressions.Tests
{
publi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Net.Test.Common;
using System.Text;
using System.Threading;
using Sys... | |
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;
using DDay.iCal.Serialization.iCalendar;
namespace DDay.iCal
{
/// <summary>
/// Represents an iCalendar period of time.
/// </summary>
#if !SILVERLIGHT
[Serializable]
#e... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
namespace System.Reflection
{
using System;
using System.Diagnostics;
using System.Globalization;
... | |
namespace Loon.Action.Avg.Drama
{
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using Loon.Java.Collections;
using Loon.Utils;
using Loon.Core;
using Loon.Java;
public abstract class Conversion : Expression
{
private const ... | |
using System;
using Shouldly;
using Spk.Common.Helpers.Guard;
using Xunit;
// ReSharper disable InconsistentNaming
namespace Spk.Common.Tests.Helpers.Guard
{
public partial class ArgumentGuardTests
{
public class GuardIsGreaterThanOrEqualTo_double
{
[Theory]
[InlineData... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using J2N.Threading.Atomic;
using Lucene.Net.Index;
using Lucene.Net.Util.Fst;
using System;
using System.Collections.Generic;
using System.IO;
namespace Lucene.Net.Codecs.Lucene42
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RestBus.Client
{
public class RequestCookieCollection : IDictionary<string, string>
{
RequestHeaders headers;
public RequestCookieCollection(RequestHeaders requestHeaders)
{
if (... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// OrderPreservingPipeliningMergeHelper.cs
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-... | |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEditor;
using V1=AssetBundleGraph;
using Model=UnityEngine.AssetGraph.DataModel.Version2;
namespace UnityEngine.AssetGraph
{
[CustomNode("Group Assets/Group By File Path", 40)]
pub... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using BASeCamp.BASeBlock.Blocks;
using BASeCamp.BASeBlock.Events;
namespace BASeCamp.BASeBlock.Projectiles
{
/// <summary>
/// "Bullet" object, which hits blocks. However, it doesn't actually impa... | |
/*
Copyright 2019 Esri
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, ... | |
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using JetBrains.Annotations;
namespace Nzb
{
/// <summary>
/// Represents a NZB document.
/// </summary>
/// <remarks>
/// See <see... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Lucene.Net.Codecs.Lucene3x
{
using Lucene.Net.Support;
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distrib... | |
//
// Copyright (C) 2010 Jackson Harper (jackson@manosdemono.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use,... | |
// _________________________________________________________________________________________
// Name: BaseWPHHelpers
// Purpose: Common helpers for tree walking etc
// Author: Andrew Whiddett
// (c) Copyright 2006 REZN8 Productions Inc
// ________________________________________________________________... | |
using System.Linq;
using FluentNHibernate.MappingModel;
using FluentNHibernate.MappingModel.Collections;
using NUnit.Framework;
namespace FluentNHibernate.Testing.FluentInterfaceTests
{
[TestFixture]
public class ManyToManyMutablePropertyModelGenerationTests : BaseModelFixture
{
[Test]
publ... | |
using UnityEngine;
public class Interpolation
{
// Basic linear interpolation for two floating point values
static public float Linear(float v0, float v1, float factor)
{
return v0 * (1.0f - factor) + v1 * factor;
}
// Basic linear interpolation for a pair of 2D vector
static public Vector2 Linear(Vector2 v0,... | |
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="Dialog.cs">(c) 2017 Mike Fourie and Contributors (https://github.com/mikefourie/MSBuildExtensionPack) under MIT License. See https://o... | |
using System;
using System.IO;
using System.Net;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using BTDB.Buffer;
using Microsoft.Extensions.Primitives;
namespace BTDB.StreamLayer
{
public ref struct SpanReader
{
public SpanReader(in ReadOnlySpan<byte> data)
{
... | |
using System.Drawing;
namespace HearThis.UI
{
partial class Shell
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summar... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Editor;
using Microsof... | |
// File: Param.cs
// Project: ROS_C-Sharp
//
// ROS.NET
// Eric McCann <emccann@cs.uml.edu>
// UMass Lowell Robotics Laboratory
//
// Reimplementation of the ROS (ros.org) ros_cpp client in C#.
//
// Created: 04/28/2015
// Updated: 02/10/2016
#region USINGZ
using System;
using System.Collections;
using System.Coll... | |
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.CustomMarshalers;
using System.Security;
using System.Collections;
namespace WmcSoft.TextObjectModel
{
[InterfaceType(ComInterfaceType.InterfaceIsDual),
ComVi... | |
/*
* SubSonic - http://subsonicproject.com
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed un... | |
namespace AgileObjects.AgileMapper.Members
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
#if NET35
using Microsoft.Scripting.Ast;
#else
using System.Linq.Expressions;
#endif
using Caching;
using Dictionaries;
using Extensions.Internal;... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Fody;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Collections.Generic;
public static class CecilExtensions
{
public static bool ContainsSkipWeaving(this IEnumerable<CustomAttribute> attributes)
{
return attributes.Any(x => ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Threading.Tasks;
using Microsoft.VisualStudio.Text;
using Roslyn.Test.Utilities;
using Xunit;
namespace Microsoft.VisualStudio.Int... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
** Class: Privilege
**
** Purpose: Managed wrappe... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio;
using IOleServic... | |
using Microsoft.AppCenter.Analytics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage.AccessCache;
using Windows.UI.Popups;
using Windows.UI.Xaml;... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
usi... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
// ReSharper disable once CheckNamespace
namespace Fluent
{
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using Fluent.Extensions;
using Fluent.Helpers;
using Fluen... | |
// ------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the ""License""); you may not use this
// file except in compliance with the License. You may obtain a cop... | |
/**
* _____ _____ _____ _____ __ _____ _____ _____ _____
* | __| | | | | | | | | __| | |
* |__ | | | | | | | | | |__| | | | |- -| --|
* |_____|_____|_|_|_|_____| |_____|_____|_____|_____|_____|
*
* UNICORNS AT WARP SPEED SINCE 2010
*
* ... | |
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, ... | |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
... | |
//
// Puller.cs
//
// Author:
// Zachary Gramana <zack@xamarin.com>
//
// Copyright (c) 2014 Xamarin Inc
// Copyright (c) 2014 .NET Foundation
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in th... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
#region Licensing notice
// Copyright (C) 2012, Alexander Wieser-Kuciel <alexander.wieser@crystalbyte.de>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org... | |
/*
* OEML - REST API
*
* This section will provide necessary information about the `CoinAPI OEML REST API` protocol. <br/> This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a> <br/><br/> Implemented Standards: * [HTTP... | |
using System.Collections;
using Org.BouncyCastle.Asn1.X9;
using Org.BouncyCastle.Math;
using Org.BouncyCastle.Math.EC;
using Org.BouncyCastle.Utilities;
using Org.BouncyCastle.Utilities.Collections;
using Org.BouncyCastle.Utilities.Encoders;
namespace Org.BouncyCastle.Asn1.TeleTrust
{
/**
* elliptic curves defined ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Linq;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces;
using Microsoft.CodeAnalysis.Text;
using Roslyn.Tes... | |
namespace MicroMapper
{
using System;
using System.Collections.Generic;
/// <summary>
/// Context information regarding resolution of a destination value
/// </summary>
public class ResolutionContext : IEquatable<ResolutionContext>
{
private static readonly ResolutionContext Empty =... | |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Threading;
using Baseline;
using Baseline.Expressions;
using LamarCodeGeneration;
using LamarCodeGeneration.Frames;
using LamarCodeGeneration.Model;
using Marten.Schema;
using Marten.Util;
using Weasel.Postgresql;
usin... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityTest
{
public interface ITestComponent : IComparable<ITestComponent>
{
void EnableTest(bool enable);
bool IsTestGroup();
... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[AddComponentMenu("DudeWorld/Dude")]
public class Dude : MonoBehaviour
{
public float moveSpeed = 5.0f;
public float turnSpeed = 40.0f;
public int team = 0;
public GameObject hitEffect;
public GameObject blockEffect;
public bool... |
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