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//------------------------------------------------------------------------------ // <copyright file="TreeNodeCollection.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using Mercurial.Attributes; namespace Mercurial { /// <summary> /// This class implements the "hg push" command (<see href="http://www.selenic.com/mercurial/hg.1.html#push"/>): /// push change...
using System.Threading.Tasks; using Attest.Fake.Setup.Contracts; namespace Attest.Fake.Setup { /// <summary> /// Represents visitor for different async callbacks without return value and no parameters. /// </summary> class MethodCallbackVisitorAsync : IMethodCallbackVisitorAsync { /// <summ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics.Contracts; using System.Runtime.Serialization; using System.Text; namespace ...
namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Joueur.cs { public class ArgParser { public class Argument { public enum Store { Value, True, False } public Store HowToStore; public string Destination; ...
using FluentAssertions; using IdentityServer.UnitTests.Common; using IdentityServer4; using IdentityServer4.Models; using IdentityServer4.Services; using IdentityServer4.Stores; using IdentityServer4.Stores.Serialization; using System; using System.Collections.Generic; using System.Security.Claims; using System.Threadi...
#region CopyrightHeader // // Copyright by Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0.txt // // Unless requ...
using System; using System.Collections.Generic; using System.Threading; using Amazon.ElasticLoadBalancing; using Amazon.ElasticLoadBalancing.Model; using NUnit.Framework; using CommonTests.Framework; namespace CommonTests.IntegrationTests { [TestFixture] public class ElasticLoadBalancing : TestBase<AmazonElas...
using ClosedXML.Excel.CalcEngine; using ClosedXML.Excel.Drawings; using ClosedXML.Excel.Misc; using ClosedXML.Extensions; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; namespace ClosedXML.Excel { internal class XLWorksheet : XLRangeBase...
using System; public static class GlobalMembersWbmp_im2im { #if __cplusplus #endif #define GD_H #define GD_MAJOR_VERSION #define GD_MINOR_VERSION #define GD_RELEASE_VERSION #define GD_EXTRA_VERSION //C++ TO C# CONVERTER NOTE: The following #define macro was replaced in-line: //ORIGINAL LINE: #define gd.gdXXX_...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Xml; using System.Xml.Schema; using System.IO; using System.Collections; using System.Xml.Serialization; // borrowed from: // http://www.xmlforasp.net/codebank/util/srcview.aspx?path=../../CodeBank/System_Xml_Schema/BuildSchema/BuildXMLSchema.src&file=SchemaBuilder.cs&font=3 namespace Lewis...
namespace Boxed.Templates.FunctionalTest { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Boxed.DotnetNewTest; using Boxed.Templates.FunctionalTest.Constants; using Boxed.Templates.Functi...
// Copyright (c) Pomelo Foundation. All rights reserved. // Licensed under the MIT. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text.RegularExpressions; using Microsoft.EntityFramew...
/* * DictionaryAdapter.cs - Adapt a generic dictionary into a non-generic one. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Runtime.Serialization { using System; using System.Collections.Generic; using System.Di...
using UnityEngine; using System.Collections; [RequireComponent(typeof(Camera))] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Sonic Ether/SESSAO")] public class SESSAO : MonoBehaviour { private Material material; public bool visualizeSSAO; private Texture2D ditherTexture; private Texture2D ditherTextureSmal...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== namespace System { using System; using System.Threading; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.Runtime.Serialization; ...
using ColossalFramework; using ColossalFramework.Math; using ICities; using UnityEngine; namespace FPSCamera { public class FPSCamera : MonoBehaviour { public delegate void OnCameraModeChanged(bool state); public static OnCameraModeChanged onCameraModeChanged; public delegate void On...
using AutoMapper; using ReMi.BusinessEntities.Plugins; using ReMi.Common.Constants.ReleaseCalendar; using ReMi.Common.Constants.ReleaseExecution; using ReMi.Common.Utils; using ReMi.Common.Utils.Enums; using ReMi.Common.Utils.Repository; using ReMi.DataAccess.Exceptions; using ReMi.DataAccess.Exceptions.Configuration; ...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Dispatcher { using System; using System.Diagnostics; us...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL...
using System; using System.Collections.Generic; namespace TestStack.BDDfy.Tests.Reporters { using System.Linq; public class ReportTestData { private int _idCount; public IEnumerable<Story> CreateTwoStoriesEachWithOneFailingScenarioAndOnePassingScenarioWithThreeStepsOfFiveMilliseconds() ...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
// <copyright file="BatchedEventsTest.cs" company="Brian Rogers"> // Copyright (c) Brian Rogers. All rights reserved. // </copyright> namespace DirectoryWatcherSample.Test { using System; using System.Collections.Generic; using System.Threading.Tasks; using FluentAssertions; using Microsoft.VisualS...
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using Newtonsoft.Json; using System.Collections; ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Audio; namespace BMGFramework { public class GraphicsManager { public const int FPS = 60; private int _wid...
using System; using System.Collections.Generic; using Avalonia.Data; using Avalonia.Data.Core; using Avalonia.Utilities; namespace Avalonia { /// <summary> /// Base class for avalonia properties. /// </summary> public abstract class AvaloniaProperty : IEquatable<AvaloniaProperty>, IPropertyInfo { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using UnityEngine; using System.Collections; public class Vec3 { #region Member Variables private float _x, _y, _z; #endregion #region Properties public float x { get { return _x; } set { _x = value; } } public float y { get { return _y; } set { _y = value; } } public float z { get { r...
using System; using System.Collections.Generic; using System.Reflection; using NCabinet.Exceptions; using NCabinet.Inspection; using NCabinet.Monitor; using NCabinet.Settings; using NCabinet.Tools; namespace NCabinet { /// <summary> /// The core cache manager /// </summary> public partial class CacheMa...
#region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/***************************************************************************** * * Copyright(c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution.If * you c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** PURPOSE: Helpers for XML input & output **...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; namespace Azure.Messaging.ServiceBus.Tests.Sender { publ...
// ******************************************************************************************************** // Product Name: DotSpatial.Controls.dll // Description: The Windows Forms user interface controls like the map, legend, toolbox, ribbon and others. // ***********************************************************...
using System; using System.IO; using Microsoft.Build.Construction; namespace GodotSharpTools.Project { public static class ProjectGenerator { const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"; const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using KitchenPC.Context; using KitchenPC.Recipes; using log4net; namespace KitchenPC.Modeler { /// <summary> /// Represents a modeling session for a given user with a given pantry. /// This object can be re-used (or c...
// // This file was generated by the BinaryNotes compiler. // See http://bnotes.sourceforge.net // Any modifications to this file will be lost upon recompilation of the source ASN.1. // using System.Collections.Generic; using GSF.ASN1; using GSF.ASN1.Attributes; using GSF.ASN1.Coders; using GSF.ASN1.Types; namespac...
namespace XenAdmin.Dialogs.OptionsPages { partial class ConnectionOptionsPage { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; //TextWriter using System.Text; //Encodin...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.IO.MemoryMappedFiles; using Microsoft.Win32.SafeHandles; using Xunit; [Collection("CreateViewStream")] public class CreateV...
//******************************************************* // // Delphi DataSnap Framework // // Copyright(c) 1995-2011 Embarcadero Technologies, Inc. // //******************************************************* using System; namespace Embarcadero.Datasnap.WindowsPhone7 { /** * This class exten...
namespace System.Net.Mail { using System; using System.IO; using System.Net; using System.ComponentModel; using System.Net.Configuration; using System.Threading; using System.Threading.Tasks; using System.Security; using System.Security.Permissions; using System.Security.Authent...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Diagnostics; namespace System.Net.Sockets { public partial class SocketAsyncEventArgs : EventArgs, IDisposable { private int...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Xunit; namespace Flatbox.RegularExpressions.Tests { publi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Net.Test.Common; using System.Text; using System.Threading; using Sys...
using System; using System.Diagnostics; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; using DDay.iCal.Serialization.iCalendar; namespace DDay.iCal { /// <summary> /// Represents an iCalendar period of time. /// </summary> #if !SILVERLIGHT [Serializable] #e...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection { using System; using System.Diagnostics; using System.Globalization; ...
namespace Loon.Action.Avg.Drama { using System; using System.Text; using System.Collections; using System.Collections.Generic; using Loon.Java.Collections; using Loon.Utils; using Loon.Core; using Loon.Java; public abstract class Conversion : Expression { private const ...
using System; using Shouldly; using Spk.Common.Helpers.Guard; using Xunit; // ReSharper disable InconsistentNaming namespace Spk.Common.Tests.Helpers.Guard { public partial class ArgumentGuardTests { public class GuardIsGreaterThanOrEqualTo_double { [Theory] [InlineData...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using J2N.Threading.Atomic; using Lucene.Net.Index; using Lucene.Net.Util.Fst; using System; using System.Collections.Generic; using System.IO; namespace Lucene.Net.Codecs.Lucene42 { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RestBus.Client { public class RequestCookieCollection : IDictionary<string, string> { RequestHeaders headers; public RequestCookieCollection(RequestHeaders requestHeaders) { if (...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // OrderPreservingPipeliningMergeHelper.cs // // =-=-=-=-=-=-=-=-=-=-=-=-=-...
using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor; using V1=AssetBundleGraph; using Model=UnityEngine.AssetGraph.DataModel.Version2; namespace UnityEngine.AssetGraph { [CustomNode("Group Assets/Group By File Path", 40)] pub...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using BASeCamp.BASeBlock.Blocks; using BASeCamp.BASeBlock.Events; namespace BASeCamp.BASeBlock.Projectiles { /// <summary> /// "Bullet" object, which hits blocks. However, it doesn't actually impa...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using JetBrains.Annotations; namespace Nzb { /// <summary> /// Represents a NZB document. /// </summary> /// <remarks> /// See <see...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Lucene.Net.Codecs.Lucene3x { using Lucene.Net.Support; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distrib...
// // Copyright (C) 2010 Jackson Harper (jackson@manosdemono.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use,...
// _________________________________________________________________________________________ // Name: BaseWPHHelpers // Purpose: Common helpers for tree walking etc // Author: Andrew Whiddett // (c) Copyright 2006 REZN8 Productions Inc // ________________________________________________________________...
using System.Linq; using FluentNHibernate.MappingModel; using FluentNHibernate.MappingModel.Collections; using NUnit.Framework; namespace FluentNHibernate.Testing.FluentInterfaceTests { [TestFixture] public class ManyToManyMutablePropertyModelGenerationTests : BaseModelFixture { [Test] publ...
using UnityEngine; public class Interpolation { // Basic linear interpolation for two floating point values static public float Linear(float v0, float v1, float factor) { return v0 * (1.0f - factor) + v1 * factor; } // Basic linear interpolation for a pair of 2D vector static public Vector2 Linear(Vector2 v0,...
//------------------------------------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="Dialog.cs">(c) 2017 Mike Fourie and Contributors (https://github.com/mikefourie/MSBuildExtensionPack) under MIT License. See https://o...
using System; using System.IO; using System.Net; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using BTDB.Buffer; using Microsoft.Extensions.Primitives; namespace BTDB.StreamLayer { public ref struct SpanReader { public SpanReader(in ReadOnlySpan<byte> data) { ...
using System.Drawing; namespace HearThis.UI { partial class Shell { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summar...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; using Microsof...
// File: Param.cs // Project: ROS_C-Sharp // // ROS.NET // Eric McCann <emccann@cs.uml.edu> // UMass Lowell Robotics Laboratory // // Reimplementation of the ROS (ros.org) ros_cpp client in C#. // // Created: 04/28/2015 // Updated: 02/10/2016 #region USINGZ using System; using System.Collections; using System.Coll...
using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.InteropServices.CustomMarshalers; using System.Security; using System.Collections; namespace WmcSoft.TextObjectModel { [InterfaceType(ComInterfaceType.InterfaceIsDual), ComVi...
/* * SubSonic - http://subsonicproject.com * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed un...
namespace AgileObjects.AgileMapper.Members { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; #if NET35 using Microsoft.Scripting.Ast; #else using System.Linq.Expressions; #endif using Caching; using Dictionaries; using Extensions.Internal;...
using System; using System.Collections.Generic; using System.Linq; using Fody; using Mono.Cecil; using Mono.Cecil.Cil; using Mono.Collections.Generic; public static class CecilExtensions { public static bool ContainsSkipWeaving(this IEnumerable<CustomAttribute> attributes) { return attributes.Any(x => ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.VisualStudio.Text; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.VisualStudio.Int...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** Class: Privilege ** ** Purpose: Managed wrappe...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using Microsoft.VisualStudio; using IOleServic...
using Microsoft.AppCenter.Analytics; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage.AccessCache; using Windows.UI.Popups; using Windows.UI.Xaml;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; usi...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// ReSharper disable once CheckNamespace namespace Fluent { using System; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using Fluent.Extensions; using Fluent.Helpers; using Fluen...
// ------------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the ""License""); you may not use this // file except in compliance with the License. You may obtain a cop...
/** * _____ _____ _____ _____ __ _____ _____ _____ _____ * | __| | | | | | | | | __| | | * |__ | | | | | | | | | |__| | | | |- -| --| * |_____|_____|_|_|_|_____| |_____|_____|_____|_____|_____| * * UNICORNS AT WARP SPEED SINCE 2010 * * ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// // Puller.cs // // Author: // Zachary Gramana <zack@xamarin.com> // // Copyright (c) 2014 Xamarin Inc // Copyright (c) 2014 .NET Foundation // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in th...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
#region Licensing notice // Copyright (C) 2012, Alexander Wieser-Kuciel <alexander.wieser@crystalbyte.de> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org...
/* * OEML - REST API * * This section will provide necessary information about the `CoinAPI OEML REST API` protocol. <br/> This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a> <br/><br/> Implemented Standards: * [HTTP...
using System.Collections; using Org.BouncyCastle.Asn1.X9; using Org.BouncyCastle.Math; using Org.BouncyCastle.Math.EC; using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Collections; using Org.BouncyCastle.Utilities.Encoders; namespace Org.BouncyCastle.Asn1.TeleTrust { /** * elliptic curves defined ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces; using Microsoft.CodeAnalysis.Text; using Roslyn.Tes...
namespace MicroMapper { using System; using System.Collections.Generic; /// <summary> /// Context information regarding resolution of a destination value /// </summary> public class ResolutionContext : IEquatable<ResolutionContext> { private static readonly ResolutionContext Empty =...
using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading; using Baseline; using Baseline.Expressions; using LamarCodeGeneration; using LamarCodeGeneration.Frames; using LamarCodeGeneration.Model; using Marten.Schema; using Marten.Util; using Weasel.Postgresql; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace UnityTest { public interface ITestComponent : IComparable<ITestComponent> { void EnableTest(bool enable); bool IsTestGroup(); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; [AddComponentMenu("DudeWorld/Dude")] public class Dude : MonoBehaviour { public float moveSpeed = 5.0f; public float turnSpeed = 40.0f; public int team = 0; public GameObject hitEffect; public GameObject blockEffect; public bool...