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using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.CompilerServices; using System.Security; using System.Text; using System.Text.RegularExpressions; namespace Godot { public static class StringExtensions { private static int GetSliceCount(this string instan...
using System; using System.ComponentModel; using Eto.Drawing; namespace Eto.Forms { /// <summary> /// State of a <see cref="Window"/> /// </summary> public enum WindowState { /// <summary> /// Normal, windowed state /// </summary> Normal, /// <summary> /// Window is maximized, taking the entire screen...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
#region File Description //----------------------------------------------------------------------------- // StatisticsValue.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using NuDoq; using Scriban.Functions; using Scriban.Parsing; using Scriban.Runtime; namespace Scriban.DocGen { /// <summary> /// Program generating the documentation for all builtin functions by extract...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // (C) 2002 Ville Palo // (C) 2003 Martin Willemoes Hansen // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obta...
//#define dbg_level_1 //#define dbg_level_2 #define dbg_controls using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Vexe.Editor.Helpers; using Vexe.Runtime.Extensions; using Vexe.Runtime.Helpers; using Vexe.Runtime.Types; using UnityObject = UnityEngine.Object; namespace Vexe....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using FunWithSqlite.Models; using FunWit...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Quartz.Util; using Serilog.Core; using Titan.Account; using Titan.Logging; using Titan.Meta; using Titan.Util; namespace Titan.Managers { public class ThreadManager { private Logger _log = LogCre...
using XenAdmin.Alerts; using XenAdmin.Network; using XenAdmin.Commands; using XenAdmin.Controls; using XenAdmin.Plugins; using XenAPI; using System; using System.Windows.Forms; using System.ComponentModel; namespace XenAdmin { partial class MainWindow { /// <summary> /// Required designer varia...
// Copyright 2007 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Castle.DynamicProxy; using Castle.MicroKernel; using Castle.MicroKernel.Registration; using Castle.Windsor; using Castle.Windsor.Installer; using Castle.Windsor.Proxy; namespace Abp.Dependency { /// <summary> /// ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Xunit; namespace Sys...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Reflection; [CustomEditor(typeof(AndroidNativeSettings))] public class AndroidNativeSettingsEditor : Editor { GUIContent GamesApiLabel = new GUIContent("Enable Games API [?]:", "API used for achive...
#if UNITY_EDITOR using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public static class Uni2DEditorSmoothBindingUtils { ///// Enums ///// public enum BoneEditMode { None, Posing, Anim } // Describes the various bone handles public enum Bon...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Dynamic.Utils; using System.Globalization; ...
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using ReMi.Common.Constants.ProductRequests; using ReMi.Common.Utils; using ReMi.Common.Utils.Repository; using ReMi.DataAccess.Exceptions; using ReMi.DataEntities.ProductRequests; using ProductRequestRegistration = ReMi.BusinessEntiti...
using System.Collections.Generic; using System.Globalization; using System.IO; namespace ToolGood.Algorithm.LitJson { enum JsonToken { None, ObjectStart, PropertyName, ObjectEnd, ArrayStart, ArrayEnd, Double, String, Boolean, ...
using System; using System.Collections.Generic; using Rynchodon.Autopilot.Data; using Sandbox.Game.Entities; using Sandbox.ModAPI; using VRageMath; namespace Rynchodon.Autopilot.Movement { /// <summary> /// Performs the movement calculations and the movements. /// </summary> public class Mover { #region S.E. Co...
/************************************************************************************ Filename : OVRDevice.cs Content : Interface for the Oculus Rift Device Created : February 14, 2013 Authors : Peter Giokaris Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. Use of this soft...
// // AutoHideBox.cs // // Author: // Lluis Sanchez Gual // // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restr...
#region File Description //----------------------------------------------------------------------------- // GraphicsDeviceControl.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #e...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
/* MIT License Copyright (c) 2017 Saied Zarrinmehr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Orleans.Configuration; using Orleans.GrainDirectory; using Orleans.Runtime.ConsistentRing; using Orleans.Runtime.Counters; using Orleans.Runtime.GrainDirectory; using Orleans.Runtime.LogConsistency; using Or...
//*************************************************** //* This file was generated by tool //* SharpKit //* At: 29/08/2012 03:59:40 p.m. //*************************************************** using SharpKit.JavaScript; namespace Ext.form { #region FieldSet /// <inheritdocs /> /// <summary> /// <p>A contai...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace HackPrototype { abstract class HackGameBoardNodeContent { public HackGameBoardNodeContent() { } abstract p...
/* * UIPermission.cs - Implementation of the * "System.Security.Permissions.UIPermission" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free S...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Globalization; using System.R...
using System.CodeDom; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Text; namespace System.Workflow.Activities.Rules { public static class RuleDecompiler { #region Decompile literals public static void DecompileObjectLiteral(StringBuilder d...
#if ORIGIN_SHIFT using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using MessagePack; using Microsoft.Xna.Framework; public partial class Entity { public static void KeepOriginForPosition(Vector2 position) { EntityChunkRegionSystem.KeepOriginForPosition(position...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing;...
// // Copyright (c) 2004-2020 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System.Collections.Generic; using CppSharp.Utils; using NUnit.Framework; using CppSharp.Parser; namespace CppSharp.Generator.Tests { [TestFixture] public class ReadNativeSymbolsTest { [Test] public void TestReadSymbolsWindows() { var symbols = GetSymbols("libexpat-...
namespace Loon.Action.Sprite { using System; using System.Collections.Generic; using Loon.Core; using Loon.Utils; using Loon.Core.Timer; using Loon.Core.Geom; using Loon.Core.Graphics; using Loon.Core.Graphics.Opengl; using Microsoft.Xna.Framework; public class Cycle : LObject,...
using Lucene.Net.Support.IO; using Lucene.Net.Util; using System; using System.Diagnostics; using System.IO; using System.Reflection; namespace Lucene.Net.Store { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // These helper methods are known to a NUTC intrinsic used to implement the Comparer<T> class. // the compiler w...
#region CopyrightHeader // // Copyright by Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0.txt // // Unless requ...
using System; using System.Collections; namespace PhotoManage.MethodTwo { /// <summary> /// Summary description for translation. /// </summary> public class translation : Hashtable { /// <summary> /// /// </summary> public translation() { //this....
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the ...
//----------------------------------------------------------------------- // <copyright file="InstantPreview.cs" company="Google Inc."> // Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the Lice...
namespace Epi.Windows.Analysis.Dialogs { partial class SetDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary>...
using System; using System.Linq; using System.Numerics; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; using Neo.Test.Extensions; using Neo.Test.Helpers; using Neo.VM; namespace Neo.Test { [TestClass] public class UtScriptBuilder { [TestMethod] public void TestEmit()...
// Code generated by Microsoft (R) AutoRest Code Generator 1.2.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using Newtonsoft.Json; using System.Collections; ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //------------------------------------------------------------ //------------------------------------------------------------ using System; using System.Collections; us...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* part of Pyrolite, by Irmen de Jong (irmen@razorvine.net) */ using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using System.Text; using Razorvine.Pickle.Objects; namespace Razorvine.Pickle { /// <summary> /// Unpickles an...
// // HttpRequestHeaders.cs // // Authors: // Marek Safar <marek.safar@gmail.com> // // Copyright (C) 2011 Xamarin Inc (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Internal.Cryptography; using ErrorCode = Interop.NCrypt.ErrorCode; using KeyBlobMa...
namespace MVC5EFCodeFirst.Migrations { using Models; using DAL; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<SchoolContext> { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Syndication { using System; using System.Collections.Generic; using System...
using UnityEngine; using System.Collections; using System.Collections.Generic; [AddComponentMenu("Modifiers/Morph Ref")] public class MegaMorphRef : MegaMorphBase { public MegaMorph source; public bool UseLimit; public float Max; public float Min; public int[] mapping; public float importScale = 1....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Text; using System.Threading.Tasks; namespace System.IO { internal sealed class SyncTextWriter : TextWriter, IDisposable ...
namespace android.view.animation { [global::MonoJavaBridge.JavaClass(typeof(global::android.view.animation.Animation_))] public abstract partial class Animation : java.lang.Object, java.lang.Cloneable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; protected Animation(global::MonoJavaBr...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace System.Globalization { using System.Security.Permissions; using System.Runtime.Serialization; using System.Text; using System; using Syste...
using System.Collections.Generic; using System.Linq; using EnsureThat; namespace MyCouch { public class QueryViewParametersConfigurator { protected readonly IQueryParameters Parameters; public QueryViewParametersConfigurator(IQueryParameters parameters) { Parameters = param...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using System; using Shouldly; using Spk.Common.Helpers.Guard; using Xunit; // ReSharper disable InconsistentNaming namespace Spk.Common.Tests.Helpers.Guard { public partial class ArgumentGuardTests { public class GuardIsGreaterThan_double { [Theory] [InlineData(2, 1)] ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Analyzer.Utilities; using Analyzer.Utilities.Exte...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using Microsoft.Msagl.Core.DataStructures; using Microsoft.Msagl.Core.Geometry; using Microsoft.Msagl.Core.Geometry.Curves; using Microsoft.Msagl.Core.Layout; using Microsoft.Msagl.Core.Ro...
// // MonoDevelop.Components.Docking.cs // // Author: // Lluis Sanchez Gual // // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Sof...
#region --- License --- /* Copyright (c) 2006 - 2008 The Open Toolkit library. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
using System; using System.Collections.Generic; using System.Reflection; using Nirvana.CQRS; namespace Nirvana.Util.Extensions { public static class PropertyInfoExtensions { public static string WritePrimitiveType(this PropertyInfo propertyInfo) { var type = propertyInfo.PropertyTyp...
/* * Velcro Physics: * Copyright (c) 2017 Ian Qvist * * Original source Box2D: * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this soft...
#if UNITY_EDITOR using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; namespace UMAEditor { /// <summary> /// After removing the UMA.dll from the UMA open source project. Unity3d lost all references to essential scrip...
//----------------------------------------------------------------------------- // Map.cs // // Spooker Open Source Game Framework // Copyright (C) Indie Armory. All rights reserved. // Website: http://indiearmory.com // Other Contributors: None // License: MIT //--------------------------------------------------------...
namespace Microsoft.Azure.Management.Blueprint { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using System.Threading; using System.Threading.Tasks; /// <summary> /// Extension methods for PublishedBlueprintsOperations. /// </summary> public static partial class Su...
// // Copyright (C) 2010 The Sanity Engine Development Team // // This source code is licensed under the terms of the // MIT License. // // For more information, see the file LICENSE using System; using System.Collections.Generic; namespace SanityEngine.DecisionMaking.FSM { public delegate bool Guard(); /// <s...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globa...
/* ==================================================================== */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using Oranikle.Report.Engine; namespace Oranikle.Report.Engine ...
using System; using System.Collections.Generic; using ALinq; using ALinq.Mapping; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; namespace ALinq.SqlClient { internal class SqlBinder { // Fields ...
// // Copyright (c) XSharp B.V. All Rights Reserved. // Licensed under the Apache License, Version 2.0. // See License.txt in the project root for license information. // using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.Language.Intellisense; using Microsoft.VisualStudio....
using System; using System.IO; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; using GitMind.ApplicationHandling.Installation.StarMenuHandling; using GitMind.Common.MessageDialogs; using GitMind.Common.ProgressHandling; using GitMind.Common.Tracking; using Git...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Linq.Expressions; using System; using System.Diagnostics; using System.Dynamic; using System.Re...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
//------------------------------------------------------------------------------ // <copyright file="DBSchemaRow.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> // <owner current="true" primary="false">[.....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Net.Primitives.Functional.Tests { public stati...
using Lucene.Net.Analysis; using Lucene.Net.Analysis.TokenAttributes; using Lucene.Net.Documents; using NUnit.Framework; using System; using System.IO; using Assert = Lucene.Net.TestFramework.Assert; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * co...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.ComponentModel; using System.Threading.Tasks; namespace Microsoft.AspNetCore.Components { /// <summary> /// A factory for creating <see cref="Even...
using System; using System.Collections.Generic; using System.Threading; using Content.Server.Access; using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.CPUJob.JobQueues; using Content.Server.CPUJob.JobQueues.Queues; using Content.Shared.Access.Systems; using Content.Shared.GameTicking; using Content....
// Licensed to the Apache Software Foundation(ASF) under one // or more contributor license agreements.See the NOTICE file // distributed with this work for additional information // regarding copyright ownership.The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
//----------------------------------------------------------------------------- // Verve // Copyright (C) - Violent Tulip //----------------------------------------------------------------------------- function VerveEditor::AddGroup( %groupType ) { if ( !isObject( $VerveEditor::Controller ) ) { // No C...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace Palaso.UI.WindowsForms.Widgets.Flying { public class CubicBezierCurve { private PointF _origin; // Polynomial Coefficients private PointF _A; private PointF _B; private PointF _C; public CubicBez...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: The CLR wrapper for all Win32 as...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Tools.cs" company=""> // // </copyright> // <summary> // Tools that are available to the core of the program (converting a player id or name into // a player object) and int...
#region License // /* // See license included in this library folder. // */ #endregion using System; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using Sqloogle.Libs.NLog.Common; using Sqloogle.Libs.NLog.Config; using Sqloogle.Libs.NLog.Internal; using Sqloogle.Libs.NLog.Layouts; ...
using System; using System.Collections; using System.Collections.Generic; using System.Net.Sockets; using System.Threading; using AsterNET.IO; using AsterNET.Manager.Action; using AsterNET.Manager.Event; using AsterNET.Manager.Response; namespace AsterNET.Manager { /// <summary> /// Default implementation of the...
using System; using System.Collections; using Server; using Server.Engines.PartySystem; using Server.Misc; using Server.Guilds; using Server.Mobiles; using Server.Network; using Server.ContextMenus; namespace Server.Items { public class SleepingBody : Container { private Mobile m_Owner; private string m_Sleepin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Security.Cryptography; us...
namespace EIDSS.Reports.Document.Veterinary.LivestockInvestigation { partial class DiagnosisReport { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Syndication { using System; using System.Diagnostics; using System.Runtime...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using Server; using Server.Network; namespace Server.Items { [Flipable( 0x1E5E, 0x1E5F )] public class BulletinBoard : BaseBulletinBoard { [Constructable] public BulletinBoard() : base( 0x1E5E ) { } public Bullet...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using DeOps.Interface; using DeOps.Interface.TLVex; using DeOps.Interface.Views; using DeOps.Implementation;...
#region License /* * HttpListenerResponse.cs * * This code is derived from System.Net.HttpListenerResponse.cs of Mono * (http://www.mono-project.com). * * The MIT License * * Copyright (c) 2005 Novell, Inc. (http://www.novell.com) * Copyright (c) 2012-2014 sta.blockhead * * Permission is hereby granted, free...