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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Xunit; namespace System.Net.Sockets.Tests { public class...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.V...
using System; using System.Globalization; using System.IO; #if SILVERLIGHT || PORTABLE using System.Collections.Generic; #else using System.Collections; #endif namespace NTumbleBit.BouncyCastle.Utilities { internal abstract class Platform { private static readonly CompareInfo InvariantCompareInfo = CultureInfo.In...
// --------------------------------------------------------------------------- // <copyright company="Microsoft Corporation" file="XmlDiffViewElement.cs"> // Copyright (c) Microsoft Corporation 2005 // </copyright> // <project> // XmlDiffView // </project> // <summary> // Summary description for this file ...
/*============================================================================ * Copyright (C) Microsoft Corporation, All rights reserved. *============================================================================ */ #region Using directives using System; using System.Collections; using System.Collections.Gener...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using DeadCode.WME.Global; using System.IO; namespace DeadCode.WME.StringTableMgr { public partial class SettingsForm : FormBase { private StringTable...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // // This...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// // This code was created by Jeff Molofee '99 // // If you've found this code useful, please let me know. // // Visit me at www.demonews.com/hosted/nehe // //===================================================================== // Converted to C# and MonoMac by Kenneth J. Pouncey // http://www.cocoa-mono.org // // Co...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Globalization; using System.Xml.Schema; using System.Diagnostics; using System.Colle...
// Code generated by Microsoft (R) AutoRest Code Generator 0.13.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace Microsoft.Bot.Connector { using System; using System.Linq; using System.Collections.Generic; using System.Net; using System.Net.Http;...
/* * Copyright 2021 Google LLC All Rights Reserved. * Use of this source code is governed by a BSD-style * license that can be found in the LICENSE file or at * https://developers.google.com/open-source/licenses/bsd */ // <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // sour...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Linq.Expressions; using System; using System.Collections.Generic; using System.Diagnostics; usi...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif // TODO: Add comments describing what this class does. It is not obvious. namespace Godot { public static partial class GD { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Reflection.Metadata.Ecma335; namespace System.Reflection.Metadata { publ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Routing; using Microsoft.AspNetCore.Mvc.Abstractions; usin...
using System; using System.Globalization; using System.Collections.Generic; using System.Text; using System.IO; using System.Linq; using System.Reflection; #if ENABLE_CECIL using Mono.Cecil.Cil; #else using System.Reflection.Emit; #endif namespace Mono.Debugger.Soft { public class MethodBodyMirror : Mirror { Meth...
/* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
#region .NET Disclaimer/Info //=============================================================================== // // gOODiDEA, uland.com //=============================================================================== // // $Header : $ // $Author : $ // $Date : $ // $Revision: $ // $History: $ // //======...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Threading.Tasks.Tests { ...
// // ListView.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction,...
// // Copyright (C) DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
/* * Qa full api * * No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen) * * OpenAPI spec version: all * * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Diagnostics; using System.Runtime.CompilerServices; namespace System.Text { internal static class IntegerFormatter { intern...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.Runtime.CompilerServices; using System.Diagnostics; using System.Diagnostics.Contracts; using System....
using System; using System.Collections.Generic; using System.Text; using System.Reflection; using FlatRedBall.Graphics.Particle; using System.Threading; using FlatRedBall.IO; namespace FlatRedBall.Content { /// <summary> /// ContentLoadBatch allows for batch loading of resources through the Content Pipeline as...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, ...
#region License /* * Copyright (C) 2002-2008 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; #if PORTABLE using System.Reflection; #endif using System.Text.RegularExpressions; namespace Shouldly { internal static class Is { public static bool InRange<T>(T comparable, T @from, T to) where T : IComparabl...
using System; using System.Drawing; using System.Globalization; using System.IO; using System.Windows.Forms; using Bloom.Collection; using Bloom.CollectionCreating; using Bloom.Properties; //using Chorus.UI.Clone; using SIL.Windows.Forms.Extensions; using SIL.i18n; using System.Linq; using Bloom.Workspace; using SIL.IO...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Ver...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. /...
// $Id$ // // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; using Xunit; namespace System.Linq.Expressions.Tests { public static class LiftedMulti...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Copyright (c) 2007-2014 Joe White // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Text; using System.Threading; using System.Runtime; using Xunit...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Activities { using System; using System.Activities.DynamicUpdate; us...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using Xunit; namespace System.Numerics.Matrices.Tests { /// <summary> /// Tests for the Matrix1x4 structure. /// </summ...
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
// // ModuleDefinition.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2011 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, i...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.NativeCrypto; using System.Diagnostics; using System.IO; namespace System.Security.Cryptography { ...
using Anycmd.Xacml.Context; using System; using System.Collections; using System.Globalization; namespace Anycmd.Xacml.Runtime { using Xacml.Policy; /// <summary> /// The evaluation context class. /// </summary> public class EvaluationContext { #region Private members /// <sum...
// Copyright 2013, Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 383115 $ * $Date: 2006-03-04 07:21:51 -0700 (Sat, 04 Mar 2006) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2....
using UnityEngine; using System.Collections; public class WorldMapPlayerControl : MonoBehaviour { #region Variables / Properties public float moveSpeed = 18.0f; public float turnSpeed = 25.0f; public float rotationMargin = 0.1f; public float heightWindow = 3.0f; public float closeEnough = 1.1f; public stri...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.SqlServerCe; using System.Collections; using System.Windows.Forms; using DowUtils; namespace Factotum{ public class EUnit : IEntity { public static event EventHandler<EntityChangedEventArgs> Changed; public s...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2009 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; namespace Microsoft.CodeAnalysis.Editing { /// <summary> /// An editor for making ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using Svg.Transforms; namespace Svg { /// <summary> /// Provides the base class for all paint servers that wish to render a gradient. /// </summary> public abstract class SvgGradientServer : SvgPaintSe...
using System; namespace NetSpell.SpellChecker.Dictionary.Affix { /// <summary> /// Summary description for AffixUtility. /// </summary> public sealed class AffixUtility { /// <summary> /// Initializes a new instance of the class /// </summary> public AffixUtility() { } /// <summary> /// A...
namespace PowerCalculator.Framework { partial class MainWindow { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
/* * Copyright 2004 - $Date: 2008-11-15 23:58:07 +0100 (za, 15 nov 2008) $ by PeopleWare n.v.. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENS...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Activities.Runtime { using System; using System.Activities.Hosting; ...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Globalization; using System.Linq; using System.Text; using System.Text.Encodings.Web; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using OpenIddict.Abstractions; ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System; using System.IO; using System.Reflection; using ToolKit.Cryptography; using Xunit; namespace UnitTests.Cryptography { [System.Diagnostics.CodeAnalysis.SuppressMessage( "StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Test Suites do not ...
namespace EyeInTheSky.Commands { using System.Collections.Generic; using System.Linq; using BCrypt.Net; using Castle.Core.Logging; using EyeInTheSky.Model; using EyeInTheSky.Model.Interfaces; using EyeInTheSky.Services.Email.Interfaces; using EyeInTheSky.Services.Interfaces; using Mi...
using System; using System.Drawing; using System.Runtime.InteropServices; namespace SudoFont { public class FontServices { [ StructLayout( LayoutKind.Sequential ) ] public struct ABC { // Returns A + B + C public int Total { get { return (int)( this.A + this.B + this.C ); } } public int A...
// // // Copyright (c) Microsoft. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// created on 10/12/2002 at 21:11 using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace NAudio.Mixer { /// <summary> /// Represents a mixer control /// </summary> public abstract class MixerControl { internal MixerInterop.MIXERCONTROL mixerCont...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public static class TakeT...
using System; using Caliburn.Micro; using IBApi.Contracts; namespace Sample.SymbolSearch { internal class SymbolView : PropertyChangedBase { private string symbol; private SecurityType securityType; private DateTime? expiry; private double? strike; private bool? call; ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: booking/pricing/reservation_price_estimate.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Refle...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Specialized; using Xunit; namespace System.Diagnos...
/* * Copyright 2010 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.ServiceModel; namespace ESS.Framework.Licensing.License { /// <summary> /// Licensing server implementation. /// Because we use this service behavior, we don't have to worry /// a...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; namespace CocosSharp { public class CCTextureCache : IDisposable, ICCUpdatable { #region Structs struct AsyncStruct { public string FileName { get; set; } public Action<C...
using System; using System.Collections.Generic; using Microsoft.Data.Entity.Migrations; using Microsoft.Data.Entity.Metadata; namespace MyWebPlayground.Migrations { public partial class first : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuil...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using Lewis.SST.AsyncMethods; using Lewis.SST.Controls; using Lewis.SST; using Lewis.Xml; using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Data.SqlClient; using System.IO; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; namespa...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Fabric; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.ServiceFabric.Data; using Microsoft.ServiceFabric.Services.Runtime; namespace ServiceFabric.BackupRestore { /// <summary> /// Provides m...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
using System; using System.Collections.Generic; using System.IO; //using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.InteropServices; using System.Text; //using System.Threading.Tasks; namespace Swicli.Library { #if false // // Base interface definition // ...
using UnityEngine; using UnityEditor; using UnityEditor.Sprites; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Anima2D { public class SpriteMeshEditorWindow : TextureEditorWindow { public enum Mode { Mesh, Blendshapes } RectManipulator m_RectManipulator = new Re...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using System.Linq; using Random = UnityEngine.Random; using System.Threading; // Input and results structs public struct Inputs { public ...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Errors; using JsonApiDotNetCore.Middleware; using JsonApiDotNetCore.Queries; using JsonApi...
#region MIT License /* * Copyright (c) 2005-2008 Jonathan Mark Porter. http://physics2d.googlepages.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, includ...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System.Collections.Generic; using Markdig.Helpers; using Markdig.Syntax; namespace Markdig.Parsers { /// <summary> /// A p...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.Diagnostics; using System.Windows.Forms; namespace Project31.ApplicationFramework { /// <summary> /// MergeMenuEntry ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
//----------------------------------------------------------------------- // <copyright file="ARCoreIOSLifecycleManager.cs" company="Google"> // // Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with...
using System; using System.IO; using SharpTibiaProxy.Domain; using SharpTibiaProxy.Network; using System.IO.Compression; using System.Diagnostics; using SharpTibiaProxy; namespace SharpMapTracker { public class TibiaCastReader { private enum TibiaCastPacketType : byte { a, ...
using UnityEngine; using System.Collections.Generic; [ExecuteInEditMode] [AddComponentMenu(SgtHelper.ComponentMenuPrefix + "Corona")] public class SgtCorona : MonoBehaviour { public static List<SgtCorona> AllCoronas = new List<SgtCorona>(); public Color Color = Color.white; public float Brightness = 1.0f; pu...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Globalization; using System.Collections.Generic; using Microsoft.Win32; #pragma warning disable 1591, 1572, 1571, 1573, 1587, 1570, 0067 #region PS_STUBS // Include PS types that are not needed ...
using System.Runtime.InteropServices; using IL2CPU.API.Attribs; namespace Cosmos.Core { /// <summary> /// INTs (INTerruptS) class. /// </summary> public class INTs { #region Enums // TODO: Protect IRQs like memory and ports are // TODO: Make IRQs so they are not hookable, and i...