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// #define IMITATE_BATCH_MODE //uncomment if you want to imitate batch mode behaviour in non-batch mode mode run using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityTest.IntegrationTestRunner; namespace UnityTest { [Se...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using ConcurrentCollections; using Microsoft.CodeAnalysis; using Microsoft.CodeAnaly...
#region Disclaimer/Info /////////////////////////////////////////////////////////////////////////////////////////////////// // Subtext WebLog // // Subtext is an open source weblog system that is a fork of the .TEXT // weblog system. // // For updated news and information please visit http://subtextproject.com/ // Su...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using Xunit; namespace System.Security....
/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, ...
using System.IO; namespace StegoPrint { public class WaveUtility { /// <summary> /// The read-only stream. /// Clean wave for hiding, /// Carrier wave for extracting /// </summary> private WaveStream sourceStream; /// <summary>Stream to receive the edited ca...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using Avalonia.Controls; using Xunit; namespace Avalonia.Input.UnitTests { using Controls = Controls.Controls; public class KeyboardNavigationTe...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using Epic.Monads; using LiveLinq.List; using MoreCollections; using static Epic.Monads.Utility; using System.Text; using System.Text.RegularExpressions; namespace Reactive.Io { public stat...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Xml; using System.Globalization; using System.Collections.Generic; namespace System.Runtime.Serializa...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Reflection; using System.Security.Cryptography; using System.Text; namespace EventSpike { internal static class Constants { public c...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using Microsoft.AspNetCore.Routing.Template; namespace Microsoft.AspNetCore.Routing { /// <summary> /// Contains methods for ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace CocosSharp { #region Enums and structs internal enum CCTGAEnum { TGA_OK, TGA_ERROR_FILE_OPEN, TGA_ERROR_READING_FILE, TGA_ERROR_INDEXED_COLOR, TGA_ERROR_MEMORY, TGA_ERRO...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections.Generic; using System.Windows.Forms; using DotSpatial.Serialization; namespace DotSpatial.Symbology.Forms { /// <s...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; using System.IO; using System.Net; using System.Net.Http; using System.Net.Secur...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection.Emit; using Chutzpah.Models; using Chutzpah.Wrappers; namespace Chutzpah { public interface IChutzpahTestSettingsService { /// <summ...
using AE.Net.Mail.Imap; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using System.Threading; namespace AE.Net.Mail { public class ImapClient : TextClient, IMailClie...
using System; using System.Diagnostics; using i64 = System.Int64; using u8 = System.Byte; using u32 = System.UInt32; using u64 = System.UInt64; namespace CleanSqlite { public partial class Sqlite3 { /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using System.Runtime.InteropServices; namespace ListViewEx { /// <summary> /// Event Handler for SubItem events /// </summary> public delegate void SubItemEventHandler(object se...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
// <copyright file="V99Network.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // to yo...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// // Color.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, in...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using Debug = System.Diagnostics.Debug; namespace Internal.TypeSystem { publi...
// // BufferManager.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restricti...
/* * Copyright 2017 ZXing.Net authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agr...
#if !SILVERLIGHT #define SUPPORTS_XBOX_GAMEPADS #endif #if !SILVERLIGHT && !XBOX360 #define SUPPORTS_TOUCH_SCREEN #endif using System; using System.Collections.Generic; using System.Linq; using System.Text; using FlatRedBall.Gui; using Microsoft.Xna.Framework.Input; namespace FlatRedBall.Input { public stat...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Azure.Core; using Azure.Core.Pipeline; using Azure.ResourceManager.Core; using Azure.ResourceManager.Resources.Models; namespace ...
using System; using System.Threading.Tasks; using EasyNetQ.Consumer; using EasyNetQ.FluentConfiguration; using EasyNetQ.Producer; using EasyNetQ.Topology; using System.Linq; namespace EasyNetQ { public class RabbitBus : IBus { private readonly IConventions conventions; private readonly IAdvance...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Tags; using RestEase.Implementation.Analysis; namespace RestEase.Implementation.Emission { internal partial...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Globalization; using System.Security.Principal; using System.Co...
// // ColorPickerTool.cs // // Author: // Jonathan Pobst <monkey@jpobst.com> // // Copyright (c) 2010 Jonathan Pobst // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without r...
#region License // // Copyright (c) 2007-2009, Sean Chambers <schambers80@gmail.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...
// Copyright 2019 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in w...
/* * * DCSoft RTF DOM v1.0 * Author : Yuan yong fu. * Email : yyf9989@hotmail.com * blog site:http://www.cnblogs.com/xdesigner. * */ using System; using System.Text; namespace RtfDomParser { /// <summary> /// cell /// </summary> [Serializable()] public class RTFDomTableCell : ...
using Assets.PostProcessing.Runtime.Utils; using UnityEditorInternal; using UnityEngine; namespace UnityEditor.PostProcessing { public class ParadeMonitor : PostProcessingMonitor { static GUIContent s_MonitorTitle = new GUIContent("Parade"); ComputeShader m_ComputeShader; ComputeBuffer...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Protocols.TestTools.StackSdk; using Microsoft.Protocols.TestTools.StackSdk.RemoteDesktop.Rdpedyc; namesp...
using System; using System.Collections; namespace Desalination { /// <summary> /// /// </summary> public abstract class CombinatorialBase : IEnumerator { // This is a local copy of the items that need to be supplied // in various combinatorial forms. // !! NOTE !! : This m...
//------------------------------------------------------------------------------ // <copyright file="ExpressionParser.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> // <owner current="true" primary="false"...
using System; using Eto.Forms; using System.Linq; using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading.Tasks; using JabbR.Desktop.Model; using System.Collections.Specialized; using System.Threading; using Eto.Drawing; namespace JabbR.Desktop.Interface { public class Channel...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.Linq; using Xunit; using Xunit.Extensions; namespace SemanticVersioning.Tests { public class AdvancedRanges { [Theory] [InlineData("~1.2.3", ">=1.2.3", "1.3.0")] [InlineData("~1.2", ">=1.2.0", "1.3.0")] [InlineData("~1", ">=1.0.0", "2.0.0")] [InlineData("~0....
// // TreeView.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction,...
// // This code was created by Jeff Molofee '99 // // If you've found this code useful, please let me know. // // Visit me at www.demonews.com/hosted/nehe // //===================================================================== // Converted to C# and MonoMac by Kenneth J. Pouncey // http://www.cocoa-mono.org // // Co...
using System.Collections.Generic; using System.IO; namespace Vidyano.Web2.Core.Controllers.Helpers { internal static class MimeMapping { private static readonly Dictionary<string, string> mappings = new Dictionary<string, string>(); static MimeMapping() { mappings.Add...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Net.Test.Common; using System.Security.Authentication; using System.Security.Cryptog...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Martin Costello, 2017. All rights reserved. // Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information. using System.Reflection; using System.Text.Json; using Microsoft.AspNetCore.Http.Json; using Microsoft.AspNetCore.Mvc.ApiExplorer; using Microsof...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Buffers; using System.Collections; using System.IO; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.NewtonsoftJson; using M...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; internal interface ITest1 { int f1(); } internal interface ITest2 { int f2(); } internal interface ITest3 { int f2(); } internal interface ...
// C# translation of C source code from LINZ at http://www.linz.govt.nz/geodetic/software-downloads#nztm2000 public class nztm { /* Define the parameters for the International Ellipsoid used for the NZGD2000 datum (and hence for NZTM) */ private const int NZTM_A = 6378137; private const double NZTM...
#region File Description //----------------------------------------------------------------------------- // MenuScreen.cs // // XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Usi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using Sys...
/* * StackFrame.cs - Implementation of the * "System.Diagnostics.StackFrame" class. * * Copyright (C) 2001 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foun...
using System; using System.Runtime.InteropServices; using SFML; using SFML.Graphics; using SFML.Window; using SFML.System; using OpenTK; using OpenTK.Graphics; namespace opengl { static class Program { /// <summary> /// The main entry point for the application. /// </summary> st...
// // assign.cs: Assignments. // // Author: // Miguel de Icaza (miguel@ximian.com) // Martin Baulig (martin@ximian.com) // Marek Safar (marek.safar@gmail.com) // // Dual licensed under the terms of the MIT X11 or GNU GPL // // Copyright 2001, 2002, 2003 Ximian, Inc. // Copyright 2004-2008 Novell, Inc // using Sy...
// <copyright file="BiCgStabTest.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Linq; using ...
using System; //using System.Data; using System.Collections; using System.Globalization; using System.Text; /// <summary> /// This class encodes and decodes JSON strings. /// Spec. details, see http://www.json.org/ /// /// JSON uses Arrays and Objects. These correspond here to the datatypes ArrayList and Hashtable. /...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Specialized; using System.Linq; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Prism.Composition.Tests.Mocks; using Microsoft.Practices.Se...
using System; using GTInterfacesLibrary; using System.Collections; using System.Collections.Generic; using System.Linq; namespace GTMillGameLogic { public struct GTMillGameStateHashCoefficients { public int morrisesNumber; public int blockedOpponents; public int ownElementsNumber; ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax;...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
#if WITH_OLD_BTREE namespace Volante.Impl { using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using Volante; enum OldBtreeResult { Done, Overflow, Underflow, NotFound, Duplicate, Overwrite ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Testin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CommonTools.ColorPickerCtrl.Resources; namespace CommonTools { public class ColorPickerCombobox : DropdownContainerControl<Color> { static ColorPickerCtrl.ColorPic...
namespace android.content.res { [global::MonoJavaBridge.JavaClass()] public partial class AssetFileDescriptor : java.lang.Object, android.os.Parcelable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static AssetFileDescriptor() { InitJNI(); } protected AssetFileDescriptor(glob...
/** * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: video-catalog/video_catalog_events.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; u...
using RefactoringEssentials.CSharp.Diagnostics; using Xunit; namespace RefactoringEssentials.Tests.CSharp.Diagnostics { public class ParameterCanBeDeclaredWithBaseTypeTests : CSharpDiagnosticTestBase { [Fact(Skip="TODO: Issue not ported yet")] public void BasicTest() { Test<...
using Foundation; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using UIKit; using System.Drawing; using CoreGraphics; using zsquared; namespace vitavol { public partial class VC_Calendar : UIViewController { // We get here from the ViewOptions where ...
using System; using System.Diagnostics; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class PolynomialTest { [TestMethod] public void TestCubic() { Debug.WriteLine("Testing cubic!"); double[] expected; expected = new double[3]; expected[...
namespace AlfrescoWord2003 { partial class AlfrescoPane { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using Signum.Engine.Linq; using Signum.Engine.Maps; using Signum.Entities; using Signum.Utilities; using Signum.Utilities.ExpressionTrees; using Signum.Utilities.Reflection; using Signum.Entities.I...
using System; using System.ComponentModel.Composition; using System.Globalization; using System.Linq; using System.Reactive.Linq; using System.Windows; using System.Windows.Controls; using Caliburn.Micro; using csCommon.Plugins.DashboardPlugin; using csCommon.Plugins.Dashboards; using csCommon.Utils.Collections; using ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screen...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Iden...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //////////////////////////////////////////////////////////////////////////// // // DateTimeFormatInfoScanner // // ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.overloadResolution.indexer.getter.Twoclass.overload.errorverifier.errorverifier { ...
using System.Collections; using ModestTree; using UnityEngine; using UnityEngine.TestTools; namespace Zenject.Tests.Bindings.InstantiateCallback { public class TestInstantiateCallback : ZenjectIntegrationTestFixture { GameObject FooPrefab { get { return GetPrefab("Foo"); } ...
#pragma warning disable 109, 114, 219, 429, 168, 162 namespace haxe.io { public class Bytes : global::haxe.lang.HxObject { public Bytes(global::haxe.lang.EmptyObject empty) { unchecked { #line 24 "C:\\HaxeToolkit\\haxe\\std/haxe/io/Bytes.hx" { } } #line default } publ...
/****************************************************************************** * Copyright (C) Leap Motion, Inc. 2011-2017. * * Leap Motion proprietary and confidential. * * * ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Configuration; using Orleans.Hosting; using Orleans.Runtime; using Orleans.TestingHost; using Orleans.Internal...
// // DapSource.cs // // Author: // Gabriel Burt <gburt@novell.com> // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in...
using System.Collections.Generic; namespace CorruptedSmileStudio.INI { /// <summary> /// Contains the methods for reading INI entries. /// Reads string, integer, float and bool. /// Can also change and remove entries. /// </summary> public class INIContent { /// <summary> //...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.Provi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Web.Services.Description { using System; using System.Globalization; using System.IO; ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. // using System; using System.Collections.Generic; using UnityEngine; using HoloToolkit.Unity; namespace HoloToolkit.Sharing.Spawning { /// <summary> /// ...
using System; using System.ComponentModel; using MS.Internal.WindowsBase; namespace System.Windows { /// <summary> /// Modes for expressions /// </summary> //CASRemoval:[StrongNameIdentityPermission(SecurityAction.LinkDemand, PublicKey = Microsoft.Internal.BuildInfo.WCP_PUBLIC_KEY_STRING)] inte...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Security { using System.IO; using System.Threading; using System.Security; using Sy...