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using System; using System.Threading.Tasks; using RabbitMQ.Client.Framing; using RawRabbit.Common; using RawRabbit.Compatibility.Legacy.Configuration; using RawRabbit.Compatibility.Legacy.Configuration.Publish; using RawRabbit.Compatibility.Legacy.Configuration.Request; using RawRabbit.Compatibility.Legacy.Configuratio...
using System; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace Python.Runtime { /// <summary> /// Abstract class defining boiler plate methods that /// Custom Marshalers will use. /// </summary> internal abstract class MarshalerBase : ICustomMarshaler { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; #if UNITY_EDITOR using UnityEditor; using System.IO; #endif namespace GameAnalyticsSDK { [RequireComponent(typeof(GA_SpecialEvents))] [ExecuteInEditMode] public class GameAnalytics : MonoBehaviour { #region public valu...
// // SendEmail.cs // // Author: // Ruben Vermeersch <ruben@savanne.be> // Paul Lange <palango@gmx.de> // Bengt Thuree <bengt@thuree.com> // Stephane Delcroix <stephane@delcroix.org> // // Copyright (C) 2006-2010 Novell, Inc. // Copyright (C) 2009-2010 Ruben Vermeersch // Copyright (C) 2010 Paul Lange // Copyri...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //////////////////////////////////////////////////////////////////////////// // // DateTimeFormatInfoScanner // // ...
using UnityEngine; using Grouping; public class GameWorld : MonoBehaviour { public enum LevelOverReason { Undefined, Squashed, Success, PatientInfected, PlayerInfected, LaserKilledPlayer, LaserKilledPatient, ExplosionKilledPlayer, ExplosionKilledPatient } public static LevelOverReason ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding; /** Linearly interpolating movement script. * This movement script will follow the path exactly, it uses linear interpolation to move between the waypoints in the path. * This is desirable for some types of games. * It...
using Android.Content; using Android.OS; using Android.Util; using Android.Views; using Android.Widget; namespace ObservableScrollView { public class ObservableScrollView : ScrollView, IScrollable { // Fields that should be saved onSaveInstanceState private int _mPrevScrollY; private int _mScrollY; // Field...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #region Using directives using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Management.Automation; #endregion namespace Microsoft.Management.Infrastructure.CimCmdlets {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using NerdDinner.UI.Helpers; using NerdDinner.UI.Models; using PagedList; using NerdDinner.Models; namespace NerdDinner.UI.Controllers { [HandleErrorWithELMAH] public class DinnersController : Controller...
// PathFilter.cs // // Copyright 2005 John Reilly // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This prog...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // System.Drawing.PrinterSettings.cs // // Authors: // Dennis Hayes (dennish@Raytek.com) // Herve Poussineau (hpoussineau@fr.st) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) /...
// --------------------------------------------------------------------------- // Copyright (C) 2006 Microsoft Corporation All Rights Reserved // --------------------------------------------------------------------------- #define CODE_ANALYSIS using System; using System.Collections; using System.Diagnostics.CodeAnalys...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using Xunit; using Should; using System.Linq; namespace MicroMapper.UnitTests { namespace ArraysAndLists { public class When_mapping_to_a_concrete_non_generic_ienumerable : A...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
// // Encog(tm) Core v3.3 - .Net Version // http://www.heatonresearch.com/encog/ // // Copyright 2008-2014 Heaton Research, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // htt...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Runtime.CompilerServices; using DotVVM.Framework.Configuration; using DotVVM.Framework.Hosting; using DotVVM.Framew...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Diagnostics; using...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Linq.Expressions; using System.Text; using Umbraco.Cms.Core.Composing; using Umbraco.Cms.Core.Persistence; using Umbraco.Cms.Infrastructure.Persistence.SqlSyntax; using Umbraco...
// Keep this file CodeMaid organised and cleaned using System; using System.Collections; using System.Collections.Generic; using System.Data; namespace ClosedXML.Excel { public enum XLDataType { Text, Number, Boolean, DateTime, TimeSpan } public enum XLTableCellType { None, Header, Data, Total } public i...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using ...
/** * Copyright (c) 2015, GruntTheDivine All rights reserved. * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list * of c...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; namespace Lex { public class Emit { private const int START = 1; private const int END = 2; private const int NONE = 4; private const bool EDBG = true; private const bool NOT_EDBG = false; private Spec spec; private IndentedT...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace Facebook { class IOSFacebook : AbstractFacebook, IFacebook { private const string CancelledResponse = "{\"cancelled\":true}"; #if UNITY_IOS [DllImport ("__Internal")] private static extern void iosIn...
using Assets.Common.StandardAssets.CrossPlatformInput.Scripts; using Assets.Common.StandardAssets.Utility; using UnityEngine; using Random = UnityEngine.Random; namespace Assets.Common.StandardAssets.Characters.FirstPersonCharacter.Scripts { [RequireComponent(typeof (CharacterController))] [RequireComponent(ty...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Diagnostics { using System.Collections.Generic; using System.Diagnostics; using System.IO...
using System; using System.IO; using System.ComponentModel; using System.Windows.Forms; namespace GongSolutions.Shell { /// <summary> /// A filename combo box suitable for use in file Open/Save dialogs. /// </summary> /// /// <remarks> /// <para> /// This control extends the <see cref="Com...
// ------------------------------------------------------------------------------------------------------------------- // Generated code, do not edit // Command Line: DomGen "Statechart.xsd" "Schema.cs" "http://sony.com/gametech/statecharts/1_0" "StatechartEditorSample" // ---------------------------------------------...
/* * Copyright (c) 2014 Behrooz Amoozad * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of c...
namespace Eto.Drawing { /// <summary> /// List of common colors /// </summary> /// <copyright>(c) 2014 by Curtis Wensley</copyright> /// <license type="BSD-3">See LICENSE for full terms</license> public static class Colors { /// <summary>Gets a color with an ARGB value of #</summary> public static Color Tra...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System.Numerics; using Qwack.Core.Models; using Qwack.Math; using Qwack.Paths.Features; using static System.Math; namespace Qwack.Random.Sobol { public class SobolPathGenerator : IPathProcess, IRequiresFinish, IRunSingleThreaded { protected static double s_convertToDoubleConstant = Pow(2.0, -32.0)...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using ...
using System; using NUnit.Framework; namespace GeoHex { [TestFixture] public class GeoHexTest { private const double LOCATION_PRECISION = 0.0000000000001; [Test] public void Pow3Test() { for (int i = 0; i < 20; i++) { Assert.AreEqual(...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Versioning; using Moq; using NuGet.Test.Mocks; using Xunit; namespace NuGet.Test { public class ProjectManagerTest { [Fact] public void AddingPackageReferenceNullOrEmptyPackageIdThrows() { ...
// Copyright 2009-2012 Matvei Stefarov <me@matvei.org> using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Net; using JetBrains.Annotations; namespace fCraft.MapConversion { public sealed class MapDat : IMapConverter { static readonly byte[] Mappi...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Management.Automation; using Microsoft.Management.Infrastructure; using Microsoft.PowerShell.Cim; using Dbg ...
using System; using System.Collections.Generic; using System.Linq; using DotNetBay.Interfaces; using DotNetBay.Model; namespace DotNetBay.Data.FileStorage { public class InMemoryMainRepository : IMainRepository { private readonly object syncRoot = new object(); private bool dataHasBeenLoaded;...
using Signum.Entities.DynamicQuery; using System.Collections.ObjectModel; namespace Signum.Engine.Linq; internal class OrderByRewriter : DbExpressionVisitor { List<ColumnExpression>? gatheredKeys; ReadOnlyCollection<OrderExpression>? gatheredOrderings; SelectExpression? outerMostSelect; bool hasProjec...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; using EditorBrowsableState = System.ComponentModel....
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections; using System.Collections.Generic; using Syst...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Orleans.CodeGeneration; using Orleans.Configuration; using Orleans.Metadata; using Orleans.Runtime; using Orl...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Data; using System.Xml.Serialization; using VotingInfo.Database.Contracts; using VotingInfo.Database.Contracts.Data; ////////////////////////////////////////////////////////////// //Do not modify this file. Use a partial class to...
using PlayFab.Internal; using System; using System.Collections.Generic; using System.Text; namespace PlayFab { /// <summary> /// Error codes returned by PlayFabAPIs /// </summary> public enum PlayFabErrorCode { Success = 0, Unknown = 1, ConnectionError = 2, JsonParse...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft...
using FluentAssertions; using System; using Xunit; namespace Atomiv.Core.Domain.UnitTest { public class IdentityTest { [Fact] public void TestEquals1() { var a = new Identity<int>(5); var b = new Identity<int>(5); a.Should().Be(b); } ...
// ReSharper disable All using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Frapid.ApplicationState.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Frapid.Account.DataAccess; using Fr...
/* * Copyright (c) 2012 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * Simplified it so that it doesn't throw exceptions * and can be used in Unity iPhone with maximum code stripping. * * P...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Management.Automation; using System.Reflection; using Microsoft.Management.Infrastructure; using...
using System; using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; namespace XSerializer { internal class SerializableJsonProperty { private readonly JsonMappings _mappings; private readonly string _name; private readonly La...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Converters; namespace Twilio.Rest.Api.V2010.Account.Call { /// <summary> /// PLEASE NOTE that this class contains pre...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading; /// <summary> /// System.Threading.Interlocked.CompareExchange(ref object,obj...
namespace android.graphics.drawable { [global::MonoJavaBridge.JavaClass()] public partial class ScaleDrawable : android.graphics.drawable.Drawable, android.graphics.drawable.Drawable.Callback { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static ScaleDrawable() { InitJNI(); } ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Text; using FileHelpers.Events; using FileHelpers.Options; //using Container=FileHelpers.Container; namespace FileHelpers { /// <summary>Abstract Base class for the engines...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using WinFormsPopupAlerts; namespace DennyTalk { public partial class MainForm : Form, System.ComponentModel.INotifyPropertyC...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.Threading; using CIAPI.DTO; using CIAPI.RecordedTests.Infrastructure; using CIAPI.Rpc; using CIAPI.StreamingClient; using NUnit.Framework; namespace CIAPI.RecordedTests { [TestFixture, MocumentModeOverride(MocumentMode.Play),Ignore("not designed properly"),Category("REFACTOR")] publi...
using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; namespace Lean.Touch { [CanEditMultipleObjects] [CustomEditor(typeof(LeanSelectable))] public class LeanSelectable_Inspector : Common.LeanInspector<LeanSelectable> { ...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
// Graph Engine // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.md file in the project root for full license information. // using FanoutSearch.Protocols.TSL; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; usi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using Microsoft.AspNetCor...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; using Office = Microsoft.Office.Core; using Outlook = Microsoft.Office.Interop.Outlook; using Deja.Crypto.BcPgp; usin...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Reflection; using System.Collections; using System.IO; using NUnit.Framework; using Microsoft.Build.Framework; using Microsoft.Build.BuildEng...
using Xunit; using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace Metsys.Bson.Tests { public class SerializationTests { [Fact] public void SerializesAProperty() { var result = Serializer.Serialize(new {Name = 4}); Assert...
using System; #if !SILVERLIGHT using System.Collections.Concurrent; #else using TvdP.Collections; #endif using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using AutoMapper.Impl; using AutoMapper.Mappers; using System.Collections; namespace AutoMapper { public...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
/*************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. This code is licensed under the Visual Studio SDK license terms. THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Collections.Generic; using System.Net.Sockets; using System.Threadi...
using System; using System.Collections.Generic; using System.Linq; using UnicornHack.Primitives; using UnicornHack.Systems.Levels; using UnicornHack.Utils; using UnicornHack.Utils.DataStructures; namespace UnicornHack.Generation.Map { public abstract class Layout { public float Coverage { get; set; } =...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
using System; using System.Diagnostics; using System.Threading.Tasks; using FluentAssertions; using NUnit.Framework; namespace Alluvial.Tests { [TestFixture] public class LeaseTests { private Leasable<string> leasable; [SetUp] public void SetUp() { leasable = ne...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using Vexe.Editor.Drawers; using Vexe.Editor.Types; using Vexe.Runtime.Extensions; using Vexe.Runtime.Types; namespace Vexe.Editor { [InitializeOnLoad] public static class MemberDrawersHandler { private static...
/* Copyright (c) 2008, Rune Skovbo Johansen & Unity Technologies ApS See the document "TERMS OF USE" included in the project folder for licencing details. */ using UnityEditor; using UnityEngine; using System.Collections.Generic; class InspectorAnimationGroup { public string name; public bool expanded = true; publ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.IO; using System.Linq; using Xamarin.Forms.GoogleMaps.Internals; using System.Threading.Tasks; using Xamarin.Forms.GoogleMaps.Extensions; namespace Xamarin....
using System; using System.Collections.Generic; using System.Linq; namespace Umbraco.Core.Events { [SupersedeEvent(typeof(SaveEventArgs<>))] [SupersedeEvent(typeof(PublishEventArgs<>))] [SupersedeEvent(typeof(MoveEventArgs<>))] [SupersedeEvent(typeof(CopyEventArgs<>))] public class DeleteEventArgs<...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Diagnostics; using System.Globalization; using System.Runtime.CompilerService...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using dnlib.DotNet.MD; using dnlib.DotNet.Pdb; namespace dnlib.DotNet { /// <summary> /// A high-level representation of a row in the ModuleRef table /// </summary> public abst...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Globalization; using System.Text.Unicode.Tests; using Xunit; using Xunit.Sdk; na...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace Microsoft.CSharp.RuntimeBinder.Semantics { internal abstract class ExprVisi...
// This file was created automatically, do not modify the contents of this file. // ReSharper disable InvalidXmlDocComment // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace // ReSharper disable MemberCanBePrivate.Global using System; using System.Runtime.InteropServices; // Source file C:\P...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Drawing.Printing; using System.Drawing.Text; using System.Linq; #if GTK using Gtk; using Compatibility.Gtk; #else using System.Windows.Forms; #endif namespace SmartQuant.Charting...
// // Application.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restricti...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. namespace ModularityWithUnity.Desktop { using System.ComponentModel; using Microsoft.Practices.Prism.Modularity; /// <summary> /// Provides tracking of a module's state for the qui...
using System; using System.IO; using SharpCompress.IO; namespace SharpCompress.Common.Rar.Headers { internal class FileHeader : RarHeader { private const byte SALT_SIZE = 8; private const byte NEWLHD_SIZE = 32; protected override void ReadFromReader(MarkingBinaryReader reader) ...
// // AssemblyNameReference.cs // // Author: // Jb Evain (jbevain@gmail.com) // // (C) 2005 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // ...
// <copyright file="SparseMatrixTests.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of...
// // CustomLogger.cs // // Author: // Zachary Gramana <zack@xamarin.com> // // Copyright (c) 2014 Xamarin Inc // Copyright (c) 2014 .NET Foundation // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NetCoreForce.Linq.Conventions.Naming; using NetCoreForce.Linq.Entity; using NetCoreForce.Models; using Xunit; namespace NetCoreForce.Linq.Tests { public class QueryTests { public SalesforceQuery<T> Qu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...