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using System; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Localization; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Localization; usin...
using System; using System.Text; namespace LiteNetLib.Utils { public class NetDataWriter { protected byte[] _data; protected int _position; private int _maxLength; private readonly bool _autoResize; public NetDataWriter() { _maxLength = 64; ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Grap...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO.Ports; using gbp.AI.GeneticAlgorithms; namespace Bipedal5LinkTest { public partial class Form1 : Form { private Bipedal5Li...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading; using Microsoft.As...
// <copyright file="WebDriverCommandProcessor.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses thi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Xml.XPath; using System.Diagnostics; using System.Globalization; namespace System.Xml { ...
/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install...
using UnityEngine; /// <summary> /// Functionality common to both NGUI and 2D sprites brought out into a single common parent. /// Mostly contains everything related to drawing the sprite. /// </summary> public abstract class UIBasicSprite : UIWidget { public enum Type { Simple, Sliced, Tiled, Filled, Adv...
using System; using Avalonia.Controls.Metadata; using Avalonia.Controls.Primitives; using Avalonia.Data; using Avalonia.Input; using Avalonia.Interactivity; namespace Avalonia.Controls { public enum Location { Left, Right } /// <summary> /// Represents a spinner control that includ...
///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tencent is pleased to support the open source community by making behaviac available. // // Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3...
using System; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Linq; using Bloom.Api; using Bloom.Book; using Bloom.ImageProcessing; using Bloom.Properties; using Bloom.Publish.Android.file; using SIL.Windows.Forms.Miscellaneous; #if !__MonoCS__ using Bloom.Publish.Android...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD, and Contributors. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization...
using System; namespace NBitcoin.BouncyCastle.Asn1.Pkcs { public abstract class PkcsObjectIdentifiers { // // pkcs-1 OBJECT IDENTIFIER ::= { // iso(1) member-body(2) us(840) rsadsi(113549) pkcs(1) 1 } // public const string Pkcs1 = "1.2.840.113549.1.1"; public s...
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
/* * Copyright 2012-2015 Aerospike, Inc. * * Portions may be licensed to Aerospike, Inc. under one or more contributor * license agreements. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the Lice...
// ========================================================== // FreeImage 3 .NET wrapper // Original FreeImage 3 functions and .NET compatible derived functions // // Design and implementation by // - Jean-Philippe Goerke (jpgoerke@users.sourceforge.net) // - Carsten Klein (cklein05@users.sourceforge.net) // // Contri...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; public class TestEmptyClass { } public abstract class TestAbstractClass { public TestAbstractClas...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using Avalonia.Data; #nullable enable namespace Avalonia.Animation { /// <summary> /// Base class for all animatable objects. /// </summary> public class Animatable : Aval...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading.Tasks; using Abp.Extensions; using Abp.MultiTenancy; using Abp.Runtime.Session; namespace Abp.Domain.Uow { /// <summary> /// Base for all Unit Of Work classes. /// </summary> pu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Xml.Linq; using Xunit; namespace CoreXml.Test.XLinq { public partial class ImplicitC...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Capture execution context for a ...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
#pragma warning disable 162,108,618 using Casanova.Prelude; using System.Linq; using System; using System.Collections.Generic; using UnityEngine; namespace Game {public class World : MonoBehaviour{ public static int frame; void Update () { Update(Time.deltaTime, this); frame++; } public bool JustEntered = true; stati...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using System.Threading; using Mono.Collections.Generic; namespace Mono.Cecil.Cil { public sealed class MethodBody { readon...
// Inspired by Simple AES // https://github.com/ArtisanCode/SimpleAesEncryption // The MIT License (MIT) // Copyright(c) 2014 Artisan code using System; using System.IO; using System.Security.Cryptography; namespace Dks.SimpleToken.Protectors { internal sealed class AESMessageHandler { public const st...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// *********************************************************************** // Copyright (c) 2009 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Activation { using System.CodeDom; using System.CodeDom.Compiler; using System.Collection...
// GZipOutputStream.cs // // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Avalonia.Collections; using Avalonia.Controls.Presenters; using Avalonia.Controls.Primitives; using Avalonia.Controls.Selection; using Avalonia.Controls.Templates; using Avalonia.Data...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using Xunit; namespace S...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Xml; using System.Xml.Linq; using Microsoft.Extensions.Logging; using Umbraco.Cms.Core.Cache; using Umbraco.Extensions; namespace Umbraco.Cms.Core.Services.Implement { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using NUnit.Framework; using NServiceKit.Common.Extensions; using NServiceKit.Text; namespace NServiceKit.Redis.Tests { [TestFixture, Category("Integration")] public class RedisPubSubTests : RedisClientTestsBase { ...
// Copyright (c) 2015 fjz13. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using Sy...
using System; using System.Diagnostics; using MatterHackers.Agg.Image; using MatterHackers.Agg.Platform; using MatterHackers.Agg.RasterizerScanline; using MatterHackers.Agg.Transform; using MatterHackers.Agg.UI; using MatterHackers.Agg.UI.Examples; using MatterHackers.Agg.VertexSource; using MatterHackers.VectorMath; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using System.IO; using System.Threading; using Xunit; ...
// MIT License // // Copyright(c) 2022 ICARUS Consulting GmbH // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
/*============================================================================== Copyright (c) 2013 Disney Research All Rights Reserved. ==============================================================================*/ // debug display #define SHOW_DEBUG using UnityEngine; using System; using System.Collections; usi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Web.Services.Description { using System; using Microsoft.Xml; /// <include file='doc\S...
using System; using System.Windows.Controls; using System.Windows; using System.Windows.Threading; using System.ComponentModel; using System.Windows.Input; using System.Windows.Media; namespace MahApps.Metro.Controls { [TemplatePart(Name = "PART_ScrollViewer", Type = typeof(ScrollViewer))] public class Panoram...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <s...
// // StrongName.cs - Strong Name Implementation // // Author: // Sebastien Pouliot (sebastien@ximian.com) // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // (C) 2004 Novell (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software a...
/* * CCControl.h * * Copyright 2011 Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the...
//----------------------------------------------------------------------- // <copyright file="StreamOfStreams.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyright> ...
using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Numerics; using Nethereum.Hex.HexTypes; using Nethereum.ABI.FunctionEncoding.Attributes; using Nethereum.Web3; using Nethereum.RPC.Eth.DTOs; using Nethereum.Contracts.CQS; using Nethereum.Contracts.ContractHandlers; using Nethere...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using System; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; [ExecuteInEditMode] [CustomEditor(typeof(Suimono.Core.SuimonoObject))] public class suimono_object_editor : Editor { int setRename = 0; string renName = ""; public override void OnInspectorGUI() { i...
using UnityEngine; using System; using System.Runtime.InteropServices; public class BluetoothLEHardwareInterface { public enum CBCharacteristicProperties { CBCharacteristicPropertyBroadcast = 0x01, CBCharacteristicPropertyRead = 0x02, CBCharacteristicPropertyWriteWithoutResponse = 0x04, CBCharacteristicPrope...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using BattleGame.Server.Areas.HelpPage.Models; namespace B...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
namespace AutoMapper { using System; using System.Linq; using Configuration; using Execution; using Mappers; public class Mapper : IRuntimeMapper { #region Static API private static IConfigurationProvider _configuration; private static IMapper _instance; //...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.Text; using Newtonsoft.Json.Linq; namespace PushSharp.Apple { public class AppleNotificationPayload { public AppleNotificationAlert Alert { ge...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using System; using System.Collections.Generic; using System.Linq; using Twilio.Base; using Twilio.Converters; using Twilio.Types; namespace Twilio.Rest.Api.V2010.Account.Conference { /// <summary> ...
/* Copyright (c) 2009-11, ReactionGrid Inc. http://reactiongrid.com * See License.txt for full licence information. * * PlayerMovement.cs Revision 1.4.1107.20 * Control movement messages over the network */ using UnityEngine; using System.Collections; using System; public class PlayerMovement : MonoBehaviour { ...
// Copyright (c) Russlan Akiev. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. namespace IdentityBase.Actions.Login { using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using IdentityBase.C...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using System; using System.Threading.Tasks; using App2Night.CustomView.Template; using App2Night.CustomView.View; using App2Night.Model.Enum; using App2Night.Model.Language; using App2Night.Model.Model; using App2Night.PageModel.SubPages; using App2Night.Service.Helper; using FreshMvvm; using Plugin.Geolocator; using ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using Microsoft.Protocols.TestTools; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Protocols.TestTools.StackSdk.FileAccessService; u...
// Copyright (c) 2012 DotNetAnywhere // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Microsoft.Win32; namespace System.Globalization { public partial class Japanes...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Orleans.Runtime { internal class AssemblyLoader { private readonly Dictionary<string, SearchOption> dirEnumArgs; private readonly HashSet<AssemblyLoaderPathN...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // This is used internally to create best fit behavior as per the original windows best fit behavior. // using S...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Rest.Generator.CSharp.Templates { #line 1 "ModelTemplate.cshtml" using System.Linq #line default #line hidden ; #line 2 "ModelTemplate.cs...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Runtime; using System.Runtime.S...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.Runtime.Serialization { using System; using System.Collections; using System.Collections.Generic; ...
//////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2021 Tim Stair // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softw...
/* * Copyright (c) Contributors, http://aurora-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must reta...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace Microsoft.PowerShell.Commands { using System; using System.Collections; using System.Collections.Generic; using System.Management.Automation; using System.Management.Automation.Internal; us...
using System; using System.Threading.Tasks; using Abp.Authorization; using Abp.Collections.Extensions; using Abp.Runtime.Session; using Abp.Threading; namespace Abp.Application.Features { /// <summary> /// Some extension methods for <see cref="IFeatureChecker"/>. /// </summary> public static class Feat...
// ReSharper disable All using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Frapid.ApplicationState.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Frapid.WebsiteBuilder.DataAccess; u...
using System; using Microsoft.Xna.Framework; // Advanced Camera2D implementation // Thanks to: http://blog.roboblob.com/2013/07/27/solving-resolution-independent-rendering-and-2d-camera-using-monogame/ // Modified and enhanced by PantheR (http://www.panthernet.ru) // Simple usage: // 1. Create camera // 2. Call Camer...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Net.NetworkInformation; using System.Net.Sockets; using...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Northwind.Web.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using System.Threading; using System.Thread...
// The MIT License (MIT) // // Copyright (c) 2015-2016 Microsoft // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use...
using System; using System.Text; /// <summary> /// GetByteCount(System.Char[],System.Int32,System.Int32) [v-jianq] /// </summary> public class UTF8EncodingGetCharCount { #region Public Methods public bool RunTests() { bool retVal = true; TestLibrary.TestFramework.LogInformation("[Positive...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// UsageRecordResource /// </summary> using Newtonsoft.Json; using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Clients; using Twilio.Converters; using Twilio.Exce...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Diagnostics; using System.Text; using System.Runtime.CompilerServices; nam...
using Castle.Core.Logging; namespace Castle.Transactions.IO { using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Transactions; usi...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // GeneratedCode\SimpleAPIClient.cs // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace Test { using System.Linq; using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; ...
// // TraceTest.cs - NUnit Test Cases for System.Diagnostics.Trace // // Authors: // Jonathan Pryor (jonpryor@vt.edu) // Martin Willemoes Hansen (mwh@sysrq.dk) // // (C) Jonathan Pryor // (C) 2003 Martin Willemoes Hansen // // We want tracing enabled, so... #define TRACE using NUnit.Framework; using System; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; using System.IO.Pipelines; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; #nullable enable namespace Syst...
using System; using System.Collections; using Server; using Server.Network; using Server.Mobiles; using Server.Targeting; using Server.Engines.Craft; namespace Server.Items { public delegate void InstrumentPickedCallback( Mobile from, BaseInstrument instrument ); public enum InstrumentQuality { Low, Regular, ...