context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
n... | |
// Copyright (c) DotSpatial Team. All rights reserved.
// Licensed under the MIT license. See License.txt file in the project root for full license information.
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
namespace DotSpatial.Data
{
/// ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using Microsoft.CodeAnalysis.CSharp.Symbols;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.... | |
// Copyright 2019 Esri
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in wr... | |
// -- FILE ------------------------------------------------------------------
// name : QuartersTest.cs
// project : Itenso Time Period
// created : Jani Giannoudis - 2011.02.18
// language : C# 4.0
// environment: .NET 2.0
// copyright : (c) 2011-2012 by Itenso GmbH, Switzerland
// ---------------------... | |
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable... | |
//-----------------------------------------------------------------------
// <copyright file="FlowDelaySpec.cs" company="Akka.NET Project">
// Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net>
// </copyright>
//... | |
//
// AddinTile.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, in... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Data.Common;
using System.Diagnostics;
using System.Globalization;
namesp... | |
//-----------------------------------------------------------------------
// <copyright file="FormatterLocator.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may... | |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
namespace AmplifyShaderEditor
{
public class ShortcutKeyData
{
public bo... | |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using NJsonSchema.Generation;
using Xunit;
namespace NJsonSchema.Tests.Generation
{
public class EnumGenerationTests
{
publ... | |
// <copyright file="ResidualStopCriterionTest.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2014 Math.NET
//
// Permission is hereby granted, free ... | |
using System;
using System.Collections.Generic;
using Microsoft.Data.Entity.Migrations;
namespace WebApp.Migrations
{
public partial class AddedCallTables3 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(name: "FK_Identit... | |
using System;
using System.ComponentModel;
using System.Windows.Forms;
using Palaso.Email;
using Palaso.Reporting;
// TODO: Ideally we wouldn't need this here in the UI.
namespace Palaso.UI.WindowsForms.Miscellaneous
{
/// <summary>
/// Summary description for UsageEmailDialog.
/// </summary>
public class UsageEm... | |
//
// System.Data.ProviderBase.DbDataReaderBase
//
// Author:
// Tim Coleman (tim@timcoleman.com)
// Boris Kirzner (borisk@mainsoft.com)
//
// Copyright (C) Tim Coleman, 2003
//
//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
// (C) 2005 Mainsoft Corporation (http://www.mainsoft.com)
//
// Permission i... | |
#region License
/* **********************************************************************************
* Copyright (c) Roman Ivantsov
* This source code is subject to terms and conditions of the MIT License
* for Irony. A copy of the license can be found in the License.txt file
* at the root of this distribution.
... | |
namespace dotless.Test.Config
{
using System;
using Core;
using Core.Abstractions;
using Core.Cache;
using Core.configuration;
using Core.Input;
using Core.Loggers;
using Core.Parser;
using Core.Response;
using NUnit.Framework;
public class ConfigurationFixture
{
... | |
/*
*
* (c) Copyright Ascensio System Limited 2010-2021
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable la... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace ManagedTests.DynamicCSharp.Conformance.dynamic.declarations.localVariable.blockVariable.anon... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using log4net;
using RestSharp.Extensions.MonoHttp;
using Xpressive.Home.Contracts.Gateway;
using Xpressive.Home.Contracts.Messaging;
using Action = Xpressive.Home.Contracts.Gateway.Action;
namespac... | |
/*
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributio... | |
namespace SandcastleBuilder.Utils.Design
{
partial class ApiFilterEditorDlg
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
///... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Windows.Threading;
using Microsoft.CodeAnalysis.Internal.Log;
using ... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Xunit;
namespace System.Linq.Tests.LegacyTests
{
public class LastOrDefaultTests
{
public class L... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Collections.ObjectModel;
namespace Moq
{
/// <summary>
/// The intention of <see cref="Expressi... | |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Zunix.Gameplay
{
/// <summary>
/// A code container for collision-related mathematical functions.
/// </summary>
static public class CollisionMath
{
/// <summary>... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.IO;
namespace System.Security.Cl... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Text;
using Microsoft.CodeAnalysis.Collections;
using Microsoft.Cod... | |
using System;
using Glass.Mapper.Pipelines.DataMapperResolver;
using Glass.Mapper.Sc.Configuration;
using Glass.Mapper.Sc.DataMappers;
using Glass.Mapper.Sc.FakeDb.Infrastructure;
using Glass.Mapper.Sc.IoC;
using NSubstitute;
using NUnit.Framework;
using Sitecore.Data;
using Sitecore.FakeDb;
using Sitecore.Resources... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Net.Security;
using System.Net.Test.Common;
using System.Runtime.Inte... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
using System;
using System.IO;
using System.Text;
namespace System.IO.Tests
{
public class BinaryW... | |
//-----------------------------------------------------------------------
// <copyright file="BindableBase.cs" company="Marimer LLC">
// Copyright (c) Marimer LLC. All rights reserved.
// Website: http://www.lhotka.net/cslanet/
// </copyright>
// <summary>This class implements INotifyPropertyChanged</summary>
/... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Management.Automation;
using System.Management.Automation.Internal;
using System.Management.Automation.Runspaces;
using Microsoft.PowerShell.Commands.Intern... | |
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge... | |
#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, ... | |
using System;
using System.Collections.Generic;
using Android.Content;
using Android.Util;
using Android.Views;
using Android.Widget;
namespace MonoDroid.Dialog
{
public static class DroidResources
{
public enum ElementLayout: int
{
dialog_boolfieldleft,
dialog_boolfield... | |
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Linq.Expressions;
namespace OrchardCore.DisplayManagement.Shapes
{
public class Composite : DynamicObject
{
protected readonly Dictionary<object, object> _props = new Dictionary<object, object>();
public ov... | |
#if !UseMapBoxAsMapImage
// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//
// Remoting Infrastructure Sink for making calls across context
// boundaries.
//
namespace System.Runtime.Remoting.Channels {
using System;
using System.Collections;
using System.IO;
using System.Runtime.Int... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Threading.Task... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Code... | |
//------------------------------------------------------------------------------
// <copyright file="CategoryAttribute.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//----------------------------... | |
using System;
using System.Collections.Generic;
using System.IO;
namespace ServiceStack.Text
{
public static class StreamExtensions
{
public static void WriteTo(this Stream inStream, Stream outStream)
{
var memoryStream = inStream as MemoryStream;
if (memoryStream != null)
{
memoryStream.WriteTo(out... | |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Pathoschild.Stardew.Common;
using Pathoschild.Stardew.Common.DataParsers;
using Pathoschild.Stardew.Common.Items.ItemData;
using Pathosch... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace System.Data.SqlClient... | |
//
// TokenizerTests.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restrictio... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
using BForms.Editor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using BForms.Models;
using BForms.Utilities;
using DocumentFormat.OpenXml.Drawing;
using DocumentFormat.OpenXml.EMMA;
namespace BForms.Renderers
{
public cl... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace SuperPolarity
{
public class Actor
{
protected SuperPolarity game;
public List<Actor> Ch... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
usi... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace SimpleInjectorWithWebAPI.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and pop... | |
// ---------------------------------------------------------------------------
// <copyright file="Rule.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------
//---------------------------... | |
#region Copyright notice and license
// Copyright 2015 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless req... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
using Xunit.Abstractions;
using System;
using System.IO;
using System.Xml;
using System.Xml.XPath;
usin... | |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using QED.Business;
using JCSLA;
namespace QED.UI
{
/// <summary>
/// Summary description for EffortData.
/// </summary>
public class EffortData : System.Windows.Forms.Form {
private System.Windo... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.CompilerServices;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.AspNetCore.Mvc.ViewFeatures;
namespace OrchardCore.ResourceManagement
{
public class ResourceDefinition
{
private... | |
using System;
using System.Text;
using zipkin4net.Utils;
namespace zipkin4net.Propagation
{
///
/// This format corresponds to the propagation key "b3" (or "B3"), which delimits fields in the
/// following manner.
///
/// <pre><code>
/// b3: {x-b3-traceid}-{x-b3-spanid}-{if x-b3-flags 'd' els... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Net.Test.Common;
using System.Threading;
using Xunit;
using Xunit.Abstractions;
name... | |
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace MacMemoryManipulator
{
public partial class MemoryManipulator
{
protected uint _self;
private int _id;
/// <summary>
/// Gets or sets the proces... | |
using SageCS.Core;
using System.Collections.Generic;
namespace SageCS.INI
{
class INIManager
{
private static GameData gameData;
private static Dictionary<string, Object> objects = new Dictionary<string, Object>();
private static Dictionary<string, Weapon> weapons = new Dictionary<stri... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
//---------------------------------------------------------------------------
//
// <copyright file="EasingKeyFrames.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/defau... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Threading;
using MS.Utility;
using MS.Internal.WindowsBase;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows
{
/// <summary>
/// Type cache for all DependencyObject d... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Data.SqlTypes;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Runt... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*
* This files defines the following types:
* - _IOCompletionCallback
* - OverlappedData
* - Overlapped
*/
... | |
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Windows.Forms;
using DpSdkEngLib;
using DPSDKOPSLib;
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.Linq;
... | |
// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information.
using FSLib = Microsoft.FSharp.Compiler.AbstractIL.Internal.Library;
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.IO;
using System.Windows.Fo... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
using Shouldly;
using System;
using Xunit;
namespace StructureMap.Testing.Pipeline
{
public class Address
{
}
public class AddressDTO
{
}
public class Continuation
{
}
public class AddressFlattener : IFlattener<Address>
{
public object ToDto(object input)
... | |
// ---------------------------------------------------------------------------
// <copyright file="ExtendedPropertyCollection.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------
//-----... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Text;
using Debug = System.Diagnostics.Debug;
namespace Internal.TypeSystem
{
/// <... | |
using System;
using System.Diagnostics;
using System.Globalization;
using System.Windows.Input;
using Xamarin.Forms.Internals;
using Xamarin.Forms.Platform;
namespace Xamarin.Forms
{
[RenderWith(typeof(_ButtonRenderer))]
public class Button : View, IFontElement, IButtonController
{
public static readonly Bindable... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using PSDocs.Configuration;
using PSDocs.Pipeline.Output;
using PSDocs.Processor;
using PSDocs.Resources;
using System;
using System.IO;
using System.Management.Automation;
using System.Text;
namespace PSDocs.Pipeline
{
internal delegate b... | |
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using Xwt.Drawing;
namespace Xwt.GoogleMaterialDesignIcons
{
public class ActionIcons
{
static Image GetIcon (string id)
{
string resourceId = typeof(ActionIcons).Assembly.FullName.Split (',') [0] + ".Resources.Action." + id + "32px.png";
return Image.FromResource (typeof(ActionIcons), resour... | |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
using System;
using System.Collections;
using System.Text.RegularExpressions;
using Microsoft.Win32;
namespace Project31.CoreServices
{
/// <summary>
/// A referrer chain hol... | |
/// Copyright (C) 2012-2014 Soomla Inc.
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable l... | |
/* Copyright notice and license
Copyright 2007-2010 WebDriver committers
Copyright 2007-2010 Google Inc.
Portions copyright 2007 ThoughtWorks, Inc
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace System.Reflection.Emit.Tests
{
publ... | |
using System;
using Cosmos.IL2CPU.X86;
using CPU = Cosmos.Assembler.x86;
using Cosmos.Assembler.x86;
using Label = Cosmos.Assembler.Label;
namespace Cosmos.IL2CPU.X86.IL
{
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Beq)]
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Bge)]
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Bgt)]
[Cosm... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using System.IO.MemoryMappedFiles;
using Xunit;
[Collection("CreateFromFile")]
public class CreateFromFile : MMFTestBase
{
[Fact]
... | |
using System;
using System.Security;
using System.Runtime.InteropServices;
namespace Nvidia.TextureTools
{
#region Enums
#region public enum Format
/// <summary>
/// Compression format.
/// </summary>
public enum Format
{
// No compression.
RGB,
RGBA = RGB,
// DX9 formats.
DXT1,
DXT1a,
DXT3,
D... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using System.Diagnostics.Contracts;
using System.IO;
using System.Runtime.Ve... | |
//! \file ImageS25.cs
//! \date Sat Apr 18 17:00:54 2015
//! \brief ShiinaRio S25 multi-image format.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal ... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
// ********************************************************************************************************
// Product Name: DotSpatial.Symbology.dll
// Description: Contains the business logic for symbology layers and symbol categories.
// ******************************************************************************... | |
#region License
//
// Primitive.cs July 2006
//
// Copyright (C) 2006, Niall Gallagher <niallg@users.sf.net>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.or... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class FScreen
{
public float width; //in points, not pixels
public float height; //in points, not pixels
public float halfWidth; //for convenience, in points
public float halfHeight; //for convenience, in points
... | |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Text.RegularExpressions;
using System.Web;
using System... |
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