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// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.IO; using UnityEditor; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Editor { public class TextureCombinerWindow : EditorWindow { private enum Channel { Red = 0, Green ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics.CodeAna...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text;...
namespace SampleApp { partial class FolderBrowser { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// ...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
//--------------------------------------------------------------------------- // // <copyright file="Point3DKeyFrameCollection.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Utils; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; usin...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
using AWTY; using System; using System.Reactive.Disposables; namespace ConsoleDownloader { /// <summary> /// A single-line progress bar displayed on the console. /// </summary> class ConsoleProgressBar : IObserver<ProgressData<long>> { /// <summary> /// Maximum numbe...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/******************************************************************************************** Copyright (c) Microsoft Corporation All rights reserved. Microsoft Public License: This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the licens...
//------------------------------------------- // FontDialog.cs (c) 2006 by Charles Petzold //------------------------------------------- using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Globalization...
namespace NRepository.Core.Query { using NRepository.Core.Events; using NRepository.Core.Query.Specification; using NRepository.Core.Utilities; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Linq.Expressions; usi...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
new SimGroup(AssetBrowserPreviewCache); //AssetBrowser.addToolbarButton function AssetBrowser::addToolbarButton(%this) { %filename = expandFilename("tools/gui/images/iconOpen"); %button = new GuiBitmapButtonCtrl() { canSaveDynamicFields = "0"; internalName = AssetBrowserBtn; Enabled = "1"; isContainer = "0"...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // This file is part of the game Voxalia, created by FreneticXYZ. // This code is Copyright (C) 2016 FreneticXYZ under the terms of the MIT license. // See README.md or LICENSE.txt for contents of the MIT license. // If these are not available, see https://opensource.org/licenses/MIT // using System; using System.C...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using CslaGenerator.Metadata; using CslaGenerator.Util; using CslaGenerator.Templates; namespace CslaGenerator { /// <summary> /// Summary description for GeneratorForm. /// </s...
// ----- // GNU General Public License // The Forex Professional Analyzer is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. // The Fore...
using UnityEngine; namespace UnitySampleAssets.ImageEffects { [ExecuteInEditMode] [AddComponentMenu("Image Effects/Contrast Stretch")] public class ContrastStretchEffect : MonoBehaviour { /// Adaptation speed - percents per frame, if playing at 30FPS. /// Default is 0.02 (2% each 1/30s)...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Will store animation data in the form of one of more <see cref="OTAnimationFrameset" />s. /// </summary> [ExecuteInEditMode] public class OTAnimation : MonoBehaviour { /// <exclude /> public string _name = ""; ...
using System; using System.Text; using System.Security.Cryptography; using System.IO; using System.Collections.Generic; namespace DarkMultiPlayerCommon { public class Common { //Timeouts in milliseconds public const long HEART_BEAT_INTERVAL = 5000; public const long INITIAL_CONNECTION_T...
// CatalogStore.cs - Documentation catalog tree model. // // Author: Mike Kestner <mkestner@novell.com> // // Copyright (c) 2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #pragma warning disable 0420 // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
//------------------------------------------------------------------------------ // <copyright file="HtmlTableCell.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------------...
/* ==================================================================== */ using System; using System.Xml; using System.Text; using System.IO; using System.Drawing.Imaging; using System.Globalization; using System.Threading; using System.Net; namespace Ora...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using Xunit; namespa...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Mig...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; namespace Hydra.Framework.Geometric { public class PolylineObject : IMapviewObject,IPersist ,ICloneable { #region Private Members of Polyline Object public event GraphicEven...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; using System.Linq; using System.Text; using S...
//--------------------------------------------------------------------- // <copyright file="Installer.cs" company="Microsoft Corporation"> // Copyright (c) 1999, Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Part of the Deployment Tools Foundation project. // </summary> //--------------...
using UnityEngine; using System.Collections.Generic; namespace tk2dRuntime.TileMap { public static class BuilderUtil { /// Syncs layer data and makes sure data is valid public static bool InitDataStore(tk2dTileMap tileMap) { bool dataChanged = false; int numLayers = tileMap.data.NumLayers; if (tileMap...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Runtime.InteropService...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading.Tasks; using System; using System.IO; using System.Text; using System.Xml; using System.Diag...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Farseer Physics Engine based on Box2D.XNA port: * Copyright (c) 2010 Ian Qvist * * Box2D.XNA port of Box2D: * Copyright (c) 2009 Brandon Furtwangler, Nathan Furtwangler * * Original source Box2D: * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any expr...
/* * Copyright 2009 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.CommandLine; using System.CommandLine.Builder; using System.CommandLine.Invocation; using...
using Microsoft.Data.Entity.Migrations; namespace AllReady.Migrations { public partial class UserTimeZone : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey(name: "FK_Activity_Campaign_CampaignId", table: "Activity"); ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Runtime; using System.Threading; us...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
using System; using System.Text; /// <summary> /// GetByteCount(System.Char[],System.Int32,System.Int32) [v-jianq] /// </summary> public class UTF8EncodingGetByteCount1 { #region Public Methods public bool RunTests() { bool retVal = true; TestLibrary.TestFramework.LogInformation("[Positiv...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; using dnlib.IO; using dnlib.PE; namespace dnlib.DotNet.MD { /// <summary> /// Common base class for #~ and #- metadata classes /// </summa...
#region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion u...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.14.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
using System; using System.IO; using System.Net; using System.Text; using System.Web; using ServiceStack.Common.Web; using ServiceStack.Logging; using ServiceStack.MiniProfiler; using ServiceStack.Service; using ServiceStack.ServiceHost; using ServiceStack.Text; namespace ServiceStack.WebHost.Endpoints.Extensions { p...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Globalization; using AutoRest.Core; using AutoRest.Core.Model; using AutoRest.Core.Utilities; using AutoRest.Swagger.Model; using AutoR...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using System.Collections.Immutable; using System; using System.Linq; using Microsoft.CodeAnalysis.CSharp; using System.Threading; using Microsoft.CodeAnalysis.CSharp.Syntax; using Nullaby; using RefactoringEssentials.Util.Analysis; namespace Refac...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using Avalonia; using Avalonia.Controls; using Avalonia.Controls.Primitives; using Avalonia.Data; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Metadata; using Avalonia.Threading; using System; namespace WalletWasabi.Gui.Controls { public class EditableTextBlock : TemplatedControl { private st...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.Rule { using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Xml; usi...
// Copyright (C) 2014 dot42 // // Original filename: WebHeaderCollection.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Glo...
using System; using NUnit.Framework; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Math; using Org.BouncyCastle.Math.EC; using Org.BouncyCastle.Pkcs; using Org.BouncyCastle.Security; using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Encoders; using Or...
--- /dev/null 2016-03-07 11:46:58.000000000 -0500 +++ src/System.Text.RegularExpressions/src/SR.cs 2016-03-07 11:47:19.086501000 -0500 @@ -0,0 +1,446 @@ +using System; +using System.Resources; + +namespace FxResources.System.Text.RegularExpressions +{ + internal static class SR + { + + } +} + +namespace System...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; namespace Microsoft.Cci { ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Pop...
// Copyright (c) 2015 fjz13. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. using System.Collections.Generic; using System.IO; using System.Linq; using GameKit.Log; using GameKit.Packing; using GameKit.Publish; using GameKit.Resource; namesp...
using System; namespace ICSharpCode.SharpZipLib.Zip.Compression { /// <summary> /// This class is general purpose class for writing data to a buffer. /// /// It allows you to write bits as well as bytes /// Based on DeflaterPending.java /// /// author of the original java version : Jochen Hoenicke /// </summ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //------------------------------------------------------------------------------ // </copyright> //----------------------------------------------------------------------...
#region Using directives using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.Windows.Markup; using System.Xml; using System.IO; using System.IO.Packaging; using System.Xml.Schema; using System.Net; using System.Resources; using System.Reflection; using System.Secur...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { public struct PortraitState { public bool onScreen; public bool dimmed; public DisplayType display; public Sprite portrait; public RectTransform po...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
// // Mono.CSharp.Debugger/MonoSymbolTable.cs // // Author: // Martin Baulig (martin@ximian.com) // // (C) 2002 Ximian, Inc. http://www.ximian.com // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Globalization; using System.Runtime.Tests.Common; using Xunit; public static class Doub...
using System; using System.Collections.Generic; using StructureMap.Graph; using StructureMap.Interceptors; using StructureMap.Pipeline; namespace StructureMap.Configuration.DSL.Expressions { /// <summary> /// Expression Builder that has grammars for defining policies at the /// PluginType level /// </...
//--------------------------------------------------------------------------- // // <copyright file=TextServicesContext.cs company=Microsoft> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // Description: Manages Text Services Framework state. // // History: // 07/16/2003 : [....] ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* * Copyright (c) 2014 All Rights Reserved by the SDL Group. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
using System; using System.Collections; using System.Linq; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using Prism.Regions; using Prism.Regions.Behaviors; using Prism.Wpf.Tests.Mocks; using Xunit; namespace Prism.Wpf.Tests.Regions.Behaviors { public class ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Text; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAnalysis.Editor.CSharp.Uni...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abov...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace CmsEngine.Data.Entities { public static class ModelConfiguration { public static void ConfigureWebsite(EntityTypeBuilder<Website> b) { // Fields b.HasKey(m...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAnalysis.Editor.CSharp.UnitTests.Recommendations { public...
using System; using System.Collections; using AppUtil; using Vim25Api; using System.Net; namespace GetVirtualDiskFiles { class GetVirtualDiskFilesV25 { static VimService _service; static ServiceContent _sic; private static AppUtil.AppUtil ecb = null; public static OptionSpec[] ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // Created by Ian Copland on 2015-11-10 // // The MIT License (MIT) // // Copyright (c) 2015 Tag Games Limited // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restricti...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using NSubstitute; using NSubstitute.ExceptionExtensions; using NUnit.Framework; using System; using System.Collections.Generic; using Twilio.Clients; using Twilio.Converters; using Twilio.Exceptions; using ...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
namespace Cvdm.Scheduler.Tests { using System; using System.Threading; using Cvdm.Scheduler.Helpers; using Moq; using NUnit.Framework; [TestFixture] public sealed class SchedulerTests { private Mock<ITimerFactory> timerFactory; private Mock<ITimeProvider> timeProvider...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
using System.Text; namespace UnityEngine.EventSystems { [AddComponentMenu("Event/Touch Input Module")] public class TouchInputModule : PointerInputModule { protected TouchInputModule() { } private Vector2 m_LastMousePosition; private Vector2 m_MousePosition; [Seria...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.Reflection.Emit; using System.Threading; using System.IO; namespace BitDiffer.Common.Utility { // Based from MSDN blog post http://blogs.msdn.com/haibo_luo/archive/2005/10/04/476242.aspx internal class Meth...
/* ==================================================================== */ using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using System.Xml; using System.Text; using S...
using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; namespace DaaSDemo.Provisioning.Provisioners { using DatabaseProxy.Client; using Exceptions; using Models.Data; using Models.DatabaseProxy; /// <summary> /// Provisioner for <see cref="DatabaseInstance"/>s host...