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// --------------------------------------------------------------------------- // <copyright file="Persona.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // --------------------------------------------------------------------------- //------------------------...
using System; using Csla; using Csla.Data; using Csla.Serialization; using System.ComponentModel.DataAnnotations; using BusinessObjects.Properties; using System.Linq; using BusinessObjects.CoreBusinessClasses; using DalEf; using System.Collections.Generic; namespace BusinessObjects.Documents { [Serializable] public ...
using System; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; using System.IO; namespace C4F.DevKit.PreviewHandler.PreviewHandlerHost { /// <summary> /// Very simple wrapper class implementation for the IStream interface. /// <remarks>Does not support advanced operation...
using System.Diagnostics; namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2009 March 3 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forg...
using System; using System.Data; using org.swyn.foundation.utils; using tdb.DS; namespace tdb { /// <summary> /// Customer. /// - delete first name as soon traveler is done /// </summary> public class Traveler : tdbroot { // person properties (name is code, NO bez) private const int perstyp = 1; // persontyp...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Text; using Bloom.Book; using BloomTests.TestDoubles.CollectionTab; using ICSharpCode.SharpZipLib.Zip; using NUnit.Framework; using SIL.IO; using SIL.Reporting; using SIL.TestUtilities...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// PLEASE NOTE that this class contains beta products that are subject to change. Use them with caution. /// /// InteractionResource /// </summary> using Newtonsoft.Json; using System; using S...
using System; using System.Net; using System.IO; using System.Text; using System.Security.Cryptography; // JSON decoder: JavaScriptSerializer (requires: System.Web.Extensions) using System.Web.Script.Serialization; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; name...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// // Copyright 2011-2013, Xamarin Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
#region copyright // VZF // Copyright (C) 2014-2016 Vladimir Zakharov // // http://www.code.coolhobby.ru/ // File DB.cs created on 2.6.2015 in 6:31 AM. // Last changed on 5.21.2016 in 1:10 PM. // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE fi...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using System.Collections.Generic; namespace UIWidgets { /// <summary> /// Centered slider base class (zero at center, positive and negative parts have different scales). /// </summary> public abstract class CenteredSliderBase<T> : UIBeha...
using YAF.Lucene.Net.Diagnostics; using System; using System.Collections.Generic; using System.Diagnostics; namespace YAF.Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class RemoveMemberDecoder { public const ushort BLOCK_LENGTH = 8; public const ushort TEMPLATE_ID = 35; public co...
// Copyright Structured Solutions using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reflection; using System.Text.RegularExpressions; using System.Web.UI; using System.Web.UI.WebControls; using BVSoftware.Bvc5.Core.Catalog; using BVSoftware.Bvc5.Core.Contacts; using BVSo...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ n...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Diagnostics; using System.ComponentModel; using System.Threading; using System.Web; using System.Windows.Forms; using mshtml; using OpenLiveWriter.CoreS...
// Copyright 2012 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using System.Collections.Generic; using System.Linq; using NodaTime.Testing.TimeZones; using NodaTime.TimeZones; using NUnit.Framework; nam...
using System; using UnityEngine; using System.Collections; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; using UnityStandardAssets.Characters.FirstPerson; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (Character...
// // TranslateLanguageWindow.cs // // The MIT License (MIT) // // Copyright (c) 2013 Niklas Borglund // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Xunit; na...
// // System.Web.Compilation.BaseCompiler // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // (c) Copyright 2002,2003 Ximian, Inc (http://www.ximian.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the //...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#region License /* * Copyright 2004 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using LibGD; using NUnit.Framework; [TestFixture] public class GlobalMembersGdCopyBlurred { public const int WIDTH = 300; public const int HEIGHT = 200; public const int LX = (WIDTH/2); // Line X public const int LY = (HEIGHT/2); // Line Y public const int HT = 3; // H...
//#define debug using System; using System.Collections.Generic; using System.Text; namespace ICSimulator { /** * @brief This is an implementation of buffered ring network interface proposed in * Ravindran et al. "A Performance Comparison of Hierarchical Ring- and Mesh-Connected Multiprocessor Networks"...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Build.BackEnd; using System.IO; using Xunit; namespace Microsoft.Build.UnitTests.BackEnd { /// <sum...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Implementation details of CLR Contracts....
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Collections.ObjectModel; using System.Management.Automation.Language; using System.Diagnostics; using System.Management.Automation.Host; using System.Management.Automation.Internal.Host; using System.Management...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Azure.Management.Compute.Fluent { using Microsoft.Azure.Management.Compute.Fluent.Models; using Microsoft.Azure.Management.Compute.Flu...
using Tibia.Addresses; namespace Tibia { public partial class Version { public static void SetVersion857() { BattleList.Start = 0x63FEF0; BattleList.StepCreatures = 0xA8; BattleList.MaxCreatures = 250; BattleList.End = BattleList.Start + (BattleLi...
using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; using FluentAssertions; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Serialization.Objects; using Microsoft.EntityFrameworkCore; using Microsoft.Extension...
// ReSharper disable once CheckNamespace namespace Fluent { using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media...
using Lucene.Net.Analysis.TokenAttributes; using Lucene.Net.Support; using System; using System.Diagnostics; using System.Runtime.CompilerServices; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file d...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Cake.Common.Tests.Fixtures.Tools.WiX; using Cake.Common.Tools.WiX.Heat; using Cake.Core; using Ca...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using Zeus; using Zeus.Projects; namespace MyGeneration { /// <summary> /// Summary description for AddEditModule. /// </summary> public class FormAddEditModule : System.Windows.Forms.Form { p...
#region License /* * WebSocketServer.cs * * A C# implementation of the WebSocket protocol server. * * The MIT License * * Copyright (c) 2012-2015 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"...
#define USE_IL_GENERATOR_DEBUG using System; using System.Collections.Generic; using System.Data; using System.Reflection; using System.Reflection.Emit; #if USE_IL_GENERATOR_DEBUG using FdwIlGenerator = fdw.Common.Data.DebugIlGenerator; #else using FdwIlGenerator = System.Reflection.Emit.ILGenerator; #endif namespace...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Runtime.CompilerServices; using System.IO; using System.Text; using Xunit; public class FileInfo_Create_str { public static String s_str...
using System.Runtime.InteropServices; using System; namespace BeeDevelopment.Brazil { public partial class Z80A { [StructLayout(LayoutKind.Explicit)] [Serializable()] struct RegisterPair { [FieldOffset(0)] public ushort Value16; [FieldOffset(0)] public byte Low8; [FieldOffset(1)] public...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Intern...
//----------------------------------------------------------------------- // <copyright file="AOTSupportScanner.cs" company="Sirenix IVS"> // Copyright (c) 2018 Sirenix IVS // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You ma...
// // Authors: // Atsushi Enomoto // // Copyright 2007 Novell (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitat...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis.Diagnostics; using Microso...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================================= ** ** Class: Stack ** ** Purpose: An array implementation of a generic stack. ** ** Date: January 28, 2003 ** ======================================...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Collections.ObjectModel; using System.Management.Automation.Provider; using System.Reflection; using Sy...
#region License // // Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com> // Copyright (c) 2011, Grant Archibald // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://...
// // XmlNamespaceManagerTests.cs // // Authors: // Jason Diamond (jason@injektilo.org) // Martin Willemoes Hansen (mwh@sysrq.dk) // // (C) 2002 Jason Diamond http://injektilo.org/ // (C) 2003 Martin Willemoes Hansen // using System; using System.Xml; using NUnit.Framework; namespace MonoTests.System.Xml { [Te...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //------------------------------------------------------------------------------ using System.Collections; using System.Data.Common; using System.Diagnostics; name...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Intern...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using Microsoft.TemplateEngine.Abstractions.PhysicalFileSystem; namespace Microsoft.TemplateEngine.Utils { public class InMemoryFileSystem : IPhysicalFileSystem, IFileLastWriteTimeSource { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using Orleans.Hosting; using Orleans; using Orleans.Concurrency; using Orleans.Providers; using Orleans.Providers.Streams.SimpleMessageStream; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Xunit; using Xunit.Abstractions; namespace OmniSharp.Roslyn.CSharp.Tests { public class IntellisenseFacts : AbstractAutoCompleteTestFixture { pri...
using System; using System.Data; using System.Web.UI; using Vevo; using Vevo.Domain; using Vevo.Domain.Base; using Vevo.Domain.Products; using Vevo.Domain.Stores; using Vevo.Shared.Utilities; using Vevo.Shared.DataAccess; using Vevo.Deluxe.Domain.Products; using Vevo.Deluxe.Domain; public partial class AdminAdvanced_C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Runtime.InteropServices; using AOT; namespace UnityEngine.XR.iOS { /// <summary> /// A struct that allows us go from native Matrix4x4 to managed /// </summary> public struct UnityARMatrix4x4 {...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; namespace THNETII.TypeConverter { /// <summary> /// Helper class that provides Enum-String Conversions. /// </summary> public static class EnumStringConverter { ...
using System; using System.Diagnostics; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Text; using Microsoft.Win32.SafeHandles; namespace Internal.Cryptography.Pal { internal class OpenSslX509Encoder : IX509Pal { public AsymmetricAlgorithm DecodeP...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime; using System.Runtime.Diagnostics; using System.Security.Authentication.ExtendedProtection; us...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Globalization; using System.Runtime.Serialization; namespace System.Data { ...
// Copyright 2007-2011 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
//--------------------------------------------------------------------- // <copyright file="StorageMappingItemCollection.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------...
/*************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. This code is licensed under the Visual Studio SDK license terms. THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
//----------------------------------------------------------------------- // <copyright file="BasicTests.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>no summary</summary> //-----------------------------------...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Globalization; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Server....
// // Copyright (c) 2017 The nanoFramework project contributors // Portions Copyright (c) Microsoft Corporation. All rights reserved. // See LICENSE file in the project root for full license information. // using nanoFramework.Tools.Debugger; using System; using System.Collections; using System.Diagnostics; using Sys...
/* MIT License Copyright (c) 2017 Saied Zarrinmehr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using TM.Data.Pluralsight.Json; using TM.Data.Pluralsight.Properties; using TM.Shared; using TM.Shared.DownloadManager; namespace TM.Data.Pluralsigh...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Resources; using ...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
//----------------------------------------------------------------------- // <copyright file="DataPortalException.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: https://cslanet.com // </copyright> // <summary>This exception is returned for any errors occuring</summary>...
using System; using FluentAssertions.Execution; using Xunit; using Xunit.Sdk; namespace FluentAssertions.Specs { public class NullableBooleanAssertionSpecs { [Fact] public void When_asserting_nullable_boolean_value_with_a_value_to_have_a_value_it_should_succeed() { boo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Text.Primitives.Tests.Encoding { public class Utf8EncoderTests { publ...
#region File Description //----------------------------------------------------------------------------- // PrimitiveBatch.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregio...
namespace android.view.inputmethod { [global::MonoJavaBridge.JavaClass()] public sealed partial class InputMethodManager : java.lang.Object { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; internal InputMethodManager(global::MonoJavaBridge.JNIEnv @__env) : base(@__env) { } private ...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// // WindowFrame.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restricti...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Grid.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // ----------------------------------------------------------------------------...
namespace CWDev.SLNTools.UIKit { partial class CreateFilterForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
#region Disclaimer/Info /////////////////////////////////////////////////////////////////////////////////////////////////// // Subtext WebLog // // Subtext is an open source weblog system that is a fork of the .TEXT // weblog system. // // For updated news and information please visit http://subtextproject.com/ // Su...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace memory_game.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it with...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may no...
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using OpenTK.Graphics.OpenGL; using nzy3D.Colors; using nzy3D.Events; using nzy3D.Maths; using nzy3D.Plot3D.Rendering.Scene; using nzy3D.Plot3D.Rendering.View; namespace ...
// Copyright (c) <2015> <Playdead> // This file is subject to the MIT License as seen in the root of this folder structure (LICENSE.TXT) // AUTHOR: Lasse Jon Fuglsang Pedersen <lasse@playdead.com> using System; using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [RequireComponent(typeof(Velocity...
// *********************************************************************** // Copyright (c) 2007-2014 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...
// SharpMath - C# Mathematical Library // Copyright (c) 2014 Morten Bakkedal // This code is published under the MIT License. using System; using System.Collections.Generic; using System.Linq; using SharpMath.Collections; using SharpMath.LinearAlgebra; #pragma warning disable namespace SharpMath.Statistics.Regressi...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using FileHelpers.Options; namespace FileHelpers { /// <summary> /// Base class for all Field Types. /// Implements all the basic functionality of a f...
using System; using System.Linq; using System.Threading.Tasks; using Orleans; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; namespace UnitTests.CancellationTests { public class GrainCancellationTokenTests : OrleansTestingBase, IClassFixture<GrainCancellationTokenTests.Fixture> { p...