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// SPDX-License-Identifier: MIT // Copyright wtfsckgh@gmail.com // Copyright iced contributors #if INSTR_INFO using System.Runtime.CompilerServices; using Iced.Intel.InstructionInfoInternal; namespace Iced.Intel { public static partial class InstructionInfoExtensions { /// <summary> /// Gets the encoding, eg. Le...
/* Copyright (c) 2006 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Globalization; using System.Linq; using System.Threading; usi...
using UnityEngine; using System; namespace UnityStandardAssets.CinematicEffects { //Improvement ideas: // In hdr do local tonemapping/inverse tonemapping to stabilize bokeh. // Use rgba8 buffer in ldr / in some pass in hdr (in correlation to previous point and remapping coc from -1/0/1 to 0/0.5/1) //...
// // FeedItem.cs // // Authors: // Mike Urbanski <michael.c.urbanski@gmail.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2007 Michael C. Urbanski // Copyright (C) 2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated ...
using System; using System.Reflection; using System.Collections.Generic; namespace Avalonia.Media { internal static class KnownColors { private static readonly IReadOnlyDictionary<string, KnownColor> _knownColorNames; private static readonly IReadOnlyDictionary<uint, string> _knownColors; #if !...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Xml.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using PcapDotNet.Packets; using PcapDotNet.Packets.Dns; using PcapDotNet.Packets.Etherne...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/api/auth.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::...
using System; using System.Collections.Generic; using System.Text; using EmergeTk.Model; namespace EmergeTk.Widgets.Html { /// <summary> /// ListBuilder presents two side by side SelectLists with Add/Remove buttons to move items between lists /// </summary> public class ListBuilder<T> : Generic, IDataBindable, IDa...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using Template10.Mvvm; using System.Collections.Generic; using System; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Windows.UI.Xaml; using Template10.Services.NavigationService; using Windows.UI.Xaml.Navigation; using Refit; using Template10.Common; using Template10.Controls; using Time...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Reflection.Internal; using System.Reflection.Metadata.Ecma3...
using System; using System.Collections.Generic; using System.Text; namespace RCube { /// <summary> /// Algorithm that makes cube from specified set of sides. /// </summary> static class CubeMaker { static int[] permSet = { 0, 1, 2, 7, 8, 3, 6, 5, 4 }; static int[] permRotate = { 2, ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System; using System.Xml; using System.Globalization; usi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Xunit; namespace System.Linq.Tests.LegacyTests { public class ThenByTests { // Class which is pas...
/*==========================================================================; * * This file is part of LATINO. See http://www.latinolib.org * * File: SvmBinaryClassifierManaged.cs * Desc: Fully-managed code for executing SvmLight models * Created: Jun-2018 * * Author: Miha Grcar * ****************...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; class r8NaNdiv { //user-defined class that overloads operator / public class numHolder { double d_num; public numHolder(do...
//------------------------------------------------------------------------------ // <license file="Decompiler.cs"> // // The use and distribution terms for this software are contained in the file // named 'LICENSE', which can be found in the resources directory of this // distribution. // // By usi...
using System; using System.Data; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using PCSComUtils.Common; using PCSComUtils.PCSExc; using PCSUtils.Log; using PCSUtils.Utils; namespace PCSMaterials.ActualCost { /// <summary> /// Summary description for NotSetu...
//----------------------------------------------------------------------- // Copyright (c) 2011, Elmar Langholz // Copyright (c) 2011, Oliver M. Haynold // -------------------------------------------------------------------------------------------------------------------- using System; using System.Text; namespace Rs...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Management.Automation; using System.Management.Automation.Host; using Dbg = System.Management.Automation.Diagnostics; namespace Microsoft.PowerShell { /// <summary> /// ProgressPane is a class that represent...
function ObjectBuilderGui::init(%this) { %this.baseOffsetX = 5; %this.baseOffsetY = 5; %this.defaultObjectName = ""; %this.defaultFieldStep = 22; %this.columnOffset = 110; %this.fieldNameExtent = "105 18"; %this.textEditExtent = "122 18"; %this.checkBoxExtent = "13 18"; %this.popupMe...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp.Extensions; usi...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // // This source file is marked up so that it can be built both as part of the BCL and as part of the fx tree // as well. Since the security annotation process is different between the two trees, SecurityCritical // attributes...
// // https://github.com/NServiceKit/NServiceKit.Text // NServiceKit.Text: .NET C# POCO JSON, JSV and CSV Text Serializers. // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2012 ServiceStack Ltd. // // Licensed under the same terms of ServiceStack: new BSD license. // using System; using Syste...
namespace HearThis.Publishing { partial class PublishDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// // PrivateKey.cs - Private Key (PVK) Format Implementation // // Author: // Sebastien Pouliot <sebastien@ximian.com> // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a...
using NServiceKit.DesignPatterns.Model; using ProtoBuf; using System; using System.Runtime.Serialization; namespace Northwind.Common.ServiceModel { [ProtoContract(ImplicitFields = ImplicitFields.AllPublic, InferTagFromName = true)] [DataContract] [Serializable] public class EmployeeDto : IHasIn...
using DevExpress.Mvvm.UI.Interactivity; using DevExpress.Mvvm.UI.Interactivity.Internal; using NUnit.Framework; using System.Windows; using DevExpress.Mvvm.Native; using System.Threading.Tasks; using System.Windows.Data; using System.Windows.Controls; using System.Windows.Controls.Primitives; namespace DevExpress.Mvvm...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // Summary: Test suite for the below scenario: // An array of tasks that can have different workloads // WaitAny and WaitAll // - with/without timeout is performe...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.Build.Locator; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.MSBuild; using Microsoft.Extensions.Configuration; us...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using Microsoft.Win32; using System; using System.Text; using System.Threading; namespace Microsoft.Win32.RegistryTests { public class RegistryKey_Set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEditor.Experimental.VFX; using UnityEngine.Experimental.VFX; namespace UnityEditor.VFX { // TODO Move this // Must match enum in C++ public enum VFXCoordinateSpace { Local = 0, ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.Globalization; using System.IO; using System.Diagnostics; using System.Drawing; using Sy...
/***************************************************************** * MPAPI - Message Passing API * A framework for writing parallel and distributed applications * * Author : Frank Thomsen * Web : http://sector0.dk * Contact : mpapi@sector0.dk * License : New BSD licence * * Copyright (c) 2008, Frank...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
namespace XenAdmin.Controls.Wlb { partial class WlbReportView { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Drawing; using System.Diagnostics.CodeAnalysis; using System.Windows.Forms; namespace WeifenLuo.WinFormsUI.Docking { public sealed class DockPanelExtender { [SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible")] public interface IDockPaneFactory...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using OmniSharp.Models; using OmniSharp.Roslyn.CSharp.Services.Refactoring; using OmniSharp.Tests; using Xunit; namespace OmniSharp.Roslyn.CSharp.Tests { public class RenameFacts { private async Task<RenameResponse> Send...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Globalization; using System.Text; using System.Windows; namespace ParticleModel { public enum ParticleType { Point, Sprite, Disc, Billboard, ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
namespace Nancy.Tests.Unit { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using FakeItEasy; using Nancy.Helpers; using Nancy.IO; using Xunit; using Xunit.Extens...
using System.Collections.Generic; using System.Collections.ObjectModel; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Markup; namespace AdventureWorks.Shopper.Controls { public class AutoRotatingGridView : GridView { // Dependency Properties for portrait layout pu...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Diagnostics; using System.IO; using System.Text; using NAudio.Wave.SampleProviders; namespace NAudio.Wave { /// <summary> /// This class writes WAV data to a .wav file on disk /// </summary> public class WaveFileWriter : Stream { private readonly string filena...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Camera Path 3 // Available on the Unity Asset Store // Copyright (c) 2013 Jasper Stocker http://support.jasperstocker.com/camera-path/ // For support contact email@jasperstocker.com // // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT L...
#region license // Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above cop...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net.Http.Headers; using Sy...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Reflection; using...
#region File Description //----------------------------------------------------------------------------- // GraphicsDeviceControl.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #e...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Dynam...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.overloadResolution.method.Oneclass.Twoparam.accessibility001.accessibility001 { u...
using UnityEngine; using System; namespace RoomAliveToolkit { [AddComponentMenu("RoomAliveToolkit/RATDepthMesh")] /// <summary> /// A behavior that is used to dynamically render depth meshes in the scene. Uses custom shaders to assemble a mesh out of the depth image and texture maps it from the color imag...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Reflection; using Microsoft.CodeAnalysis; using Microsof...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; namespace EarLab.Viewers.Panels { /// <summary> /// Summary description for PanelAxisNew. /// </summary> public class PanelAxisNew : System.Windows.Forms.Panel { /// <summary...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Reflection.Internal; using System.Reflection.Metadata.Ecma335; using System.Runtime.CompilerServices; namespace System.Reflectio...
#region License // Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // U...
using System; using System.Runtime.InteropServices; using System.Text; using System.Collections.Generic; using OpenHome.Net.Core; namespace OpenHome.Net.Device.Providers { public interface IDvProviderOpenhomeOrgTestLights1 : IDisposable { } /// <summary> /// Provider for the openhome.org:T...
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Reflection; using UnrealBuildTool; namespace AutomationTool { /// <summary> /// Platform abstraction layer. /// </summary> public class P...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeGeneration; using Microsoft.CodeAnaly...
/*************************************************************************************************************************************** * Copyright (C) 2001-2012 LearnLift USA * * Contact: Learnlift USA, 12 Greenway Plaza, Suite 1510, Houston, Texas 77046, support@memorylifter.com * * ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Data.SqlTypes; using System.Diagnostics; using System.Globalization; using System.IO; using System.Runt...
namespace SIL.Windows.Forms.WritingSystems { partial class WSSortControl { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if m...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Relational.Migrations.Infrastructure; using AllReady.Models; namespace AllReady.Migrations { [ContextType(typeof(AllReadyContext))] partial class AllReadyContextModelSnapshot : ModelSnapshot { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace UnityTest.IntegrationTests { [Serializable] public class PlatformRunnerSettingsWindow : EditorWindow { private Bui...
// // https://github.com/NServiceKit/NServiceKit.Redis/ // NServiceKit.Redis: ECMA CLI Binding to the Redis key-value storage system // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2013 ServiceStack. // // Licensed under the same terms of Redis and ServiceStack: new BSD license. // using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CocosSharp; using System.Diagnostics; using Microsoft.Xna.Framework.Graphics; namespace tests { public class ParticleMainScene : CCScene { public ParticleMainScene() : base(AppDelegate.SharedWindow) { ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Reflection; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.AspNetCore.Mvc.Mo...
using System; using System.Linq; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Buffers; using System.Threading.Tasks; using System.Reflection; using System.Collections.Generic; using SuperSocket; using SuperSocket.Command; using SuperSocket.ProtoBase; using Microsoft.Exten...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers.Binary; using System.Collections.Generic; using Xunit; namespace System.Security.Cryptography....
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using Xunit; using Tests.HashSet_HashSetTe...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans; using Orleans.TestingHost; using UnitTests.GrainInterfaces; using Xunit; using Xunit.Abstractions; namespace TestExtensions.Runners { publi...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
namespace android.app { [global::MonoJavaBridge.JavaClass(typeof(global::android.app.LauncherActivity_))] public abstract partial class LauncherActivity : android.app.ListActivity { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; protected LauncherActivity(global::MonoJavaBridge.JNIEnv @_...
//------------------------------------------------------------------------------ // <copyright file="Chord.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <disclaimer> // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND,...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuestOutroController : MonoBehaviour { public Image CreepEncountersImage; public Text CreepEncountersText; public Image HeroEncountersImage; public Text HeroEncountersText; public Image GoldColle...
using System; namespace CatLib._3rd.ICSharpCode.SharpZipLib.Zip.Compression { /// <summary> /// This is the DeflaterHuffman class. /// /// This class is <i>not</i> thread safe. This is inherent in the API, due /// to the split of Deflate and SetInput. /// /// author of the original java version : Jochen Hoen...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.Serialization; namespace System....
// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information. using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio.TextManager.Interop; using Microsoft.VisualStudio.Shell; using System; using Sys...
using System; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksum; namespace ICSharpCode.SharpZipLib.Encryption { /// <summary> /// PkzipClassic embodies the classic or original encryption facilities used in Pkzip archives. /// While it has been superceded by more recent and more powerful alg...
// NOTE: to match Mesen timings, set idleSynch to true at power on, and set start_up_offset to -3 using System; using System.Linq; using BizHawk.Common; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Components.M6502; #pragma warning disable 162 namespace BizHawk.Emulation.Cores.Nintendo.NES { publi...
#region license // Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above co...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Ploeh.AutoFixture.Kernel { /// <summary> /// Selects public static methods that has the same parameters of another method, /// ignoring optional parameters and return type. /// </summary> /// <rema...
//----------------------------------------------------------------------------- // Game1.cs // // Microsoft Advanced Technology Group // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using System; using System.Collections.Gener...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/spanner/v1/result_set.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using s...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Mepham.Forum.Api.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it...