context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// SPDX-License-Identifier: MIT
// Copyright wtfsckgh@gmail.com
// Copyright iced contributors
#if INSTR_INFO
using System.Runtime.CompilerServices;
using Iced.Intel.InstructionInfoInternal;
namespace Iced.Intel {
public static partial class InstructionInfoExtensions {
/// <summary>
/// Gets the encoding, eg. Le... | |
/* Copyright (c) 2006 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using System.Threading;
usi... | |
using UnityEngine;
using System;
namespace UnityStandardAssets.CinematicEffects
{
//Improvement ideas:
// In hdr do local tonemapping/inverse tonemapping to stabilize bokeh.
// Use rgba8 buffer in ldr / in some pass in hdr (in correlation to previous point and remapping coc from -1/0/1 to 0/0.5/1)
//... | |
//
// FeedItem.cs
//
// Authors:
// Mike Urbanski <michael.c.urbanski@gmail.com>
// Gabriel Burt <gburt@novell.com>
//
// Copyright (C) 2007 Michael C. Urbanski
// Copyright (C) 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated ... | |
using System;
using System.Reflection;
using System.Collections.Generic;
namespace Avalonia.Media
{
internal static class KnownColors
{
private static readonly IReadOnlyDictionary<string, KnownColor> _knownColorNames;
private static readonly IReadOnlyDictionary<uint, string> _knownColors;
#if !... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PcapDotNet.Packets;
using PcapDotNet.Packets.Dns;
using PcapDotNet.Packets.Etherne... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/api/auth.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::... | |
using System;
using System.Collections.Generic;
using System.Text;
using EmergeTk.Model;
namespace EmergeTk.Widgets.Html
{
/// <summary>
/// ListBuilder presents two side by side SelectLists with Add/Remove buttons to move items between lists
/// </summary>
public class ListBuilder<T> : Generic, IDataBindable, IDa... | |
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restrictio... | |
using Template10.Mvvm;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Windows.UI.Xaml;
using Template10.Services.NavigationService;
using Windows.UI.Xaml.Navigation;
using Refit;
using Template10.Common;
using Template10.Controls;
using Time... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Reflection.Internal;
using System.Reflection.Metadata.Ecma3... | |
using System;
using System.Collections.Generic;
using System.Text;
namespace RCube
{
/// <summary>
/// Algorithm that makes cube from specified set of sides.
/// </summary>
static class CubeMaker
{
static int[] permSet = { 0, 1, 2, 7, 8, 3, 6, 5, 4 };
static int[] permRotate = { 2, ... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Xml.Serialization
{
using System;
using System.Xml;
using System.Globalization;
usi... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Xunit;
namespace System.Linq.Tests.LegacyTests
{
public class ThenByTests
{
// Class which is pas... | |
/*==========================================================================;
*
* This file is part of LATINO. See http://www.latinolib.org
*
* File: SvmBinaryClassifierManaged.cs
* Desc: Fully-managed code for executing SvmLight models
* Created: Jun-2018
*
* Author: Miha Grcar
*
****************... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
class r8NaNdiv
{
//user-defined class that overloads operator /
public class numHolder
{
double d_num;
public numHolder(do... | |
//------------------------------------------------------------------------------
// <license file="Decompiler.cs">
//
// The use and distribution terms for this software are contained in the file
// named 'LICENSE', which can be found in the resources directory of this
// distribution.
//
// By usi... | |
using System;
using System.Data;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using PCSComUtils.Common;
using PCSComUtils.PCSExc;
using PCSUtils.Log;
using PCSUtils.Utils;
namespace PCSMaterials.ActualCost
{
/// <summary>
/// Summary description for NotSetu... | |
//-----------------------------------------------------------------------
// Copyright (c) 2011, Elmar Langholz
// Copyright (c) 2011, Oliver M. Haynold
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Text;
namespace Rs... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Management.Automation;
using System.Management.Automation.Host;
using Dbg = System.Management.Automation.Diagnostics;
namespace Microsoft.PowerShell
{
/// <summary>
/// ProgressPane is a class that represent... | |
function ObjectBuilderGui::init(%this) {
%this.baseOffsetX = 5;
%this.baseOffsetY = 5;
%this.defaultObjectName = "";
%this.defaultFieldStep = 22;
%this.columnOffset = 110;
%this.fieldNameExtent = "105 18";
%this.textEditExtent = "122 18";
%this.checkBoxExtent = "13 18";
%this.popupMe... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Extensions;
usi... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//
// This source file is marked up so that it can be built both as part of the BCL and as part of the fx tree
// as well. Since the security annotation process is different between the two trees, SecurityCritical
// attributes... | |
//
// https://github.com/NServiceKit/NServiceKit.Text
// NServiceKit.Text: .NET C# POCO JSON, JSV and CSV Text Serializers.
//
// Authors:
// Demis Bellot (demis.bellot@gmail.com)
//
// Copyright 2012 ServiceStack Ltd.
//
// Licensed under the same terms of ServiceStack: new BSD license.
//
using System;
using Syste... | |
namespace HearThis.Publishing
{
partial class PublishDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
//
// PrivateKey.cs - Private Key (PVK) Format Implementation
//
// Author:
// Sebastien Pouliot <sebastien@ximian.com>
//
// (C) 2003 Motus Technologies Inc. (http://www.motus.com)
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a... | |
using NServiceKit.DesignPatterns.Model;
using ProtoBuf;
using System;
using System.Runtime.Serialization;
namespace Northwind.Common.ServiceModel
{
[ProtoContract(ImplicitFields = ImplicitFields.AllPublic, InferTagFromName = true)]
[DataContract]
[Serializable]
public class EmployeeDto
: IHasIn... | |
using DevExpress.Mvvm.UI.Interactivity;
using DevExpress.Mvvm.UI.Interactivity.Internal;
using NUnit.Framework;
using System.Windows;
using DevExpress.Mvvm.Native;
using System.Threading.Tasks;
using System.Windows.Data;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace DevExpress.Mvvm... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// Summary: Test suite for the below scenario:
// An array of tasks that can have different workloads
// WaitAny and WaitAll
// - with/without timeout is performe... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Build.Locator;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.MSBuild;
using Microsoft.Extensions.Configuration;
us... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Xunit;
using Microsoft.Win32;
using System;
using System.Text;
using System.Threading;
namespace Microsoft.Win32.RegistryTests
{
public class RegistryKey_Set... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEditor.Experimental.VFX;
using UnityEngine.Experimental.VFX;
namespace UnityEditor.VFX
{
// TODO Move this
// Must match enum in C++
public enum VFXCoordinateSpace
{
Local = 0,
... | |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Diagnostics;
using System.Drawing;
using Sy... | |
/*****************************************************************
* MPAPI - Message Passing API
* A framework for writing parallel and distributed applications
*
* Author : Frank Thomsen
* Web : http://sector0.dk
* Contact : mpapi@sector0.dk
* License : New BSD licence
*
* Copyright (c) 2008, Frank... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.a... | |
namespace XenAdmin.Controls.Wlb
{
partial class WlbReportView
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... | |
using System;
using System.Drawing;
using System.Diagnostics.CodeAnalysis;
using System.Windows.Forms;
namespace WeifenLuo.WinFormsUI.Docking
{
public sealed class DockPanelExtender
{
[SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible")]
public interface IDockPaneFactory... | |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using OmniSharp.Models;
using OmniSharp.Roslyn.CSharp.Services.Refactoring;
using OmniSharp.Tests;
using Xunit;
namespace OmniSharp.Roslyn.CSharp.Tests
{
public class RenameFacts
{
private async Task<RenameResponse> Send... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Globalization;
using System.Text;
using System.Windows;
namespace ParticleModel
{
public enum ParticleType
{
Point,
Sprite,
Disc,
Billboard,
... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
namespace Nancy.Tests.Unit
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using FakeItEasy;
using Nancy.Helpers;
using Nancy.IO;
using Xunit;
using Xunit.Extens... | |
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Markup;
namespace AdventureWorks.Shopper.Controls
{
public class AutoRotatingGridView : GridView
{
// Dependency Properties for portrait layout
pu... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using NAudio.Wave.SampleProviders;
namespace NAudio.Wave
{
/// <summary>
/// This class writes WAV data to a .wav file on disk
/// </summary>
public class WaveFileWriter : Stream
{
private readonly string filena... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
// Camera Path 3
// Available on the Unity Asset Store
// Copyright (c) 2013 Jasper Stocker http://support.jasperstocker.com/camera-path/
// For support contact email@jasperstocker.com
//
// THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT L... | |
#region license
// Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above cop... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Http.Headers;
using Sy... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD.
// All rights reserved. Licensed under the BSD 3-Clause License; see License.txt.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using... | |
#region File Description
//-----------------------------------------------------------------------------
// GraphicsDeviceControl.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#e... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Dynam... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Xunit;
namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.overloadResolution.method.Oneclass.Twoparam.accessibility001.accessibility001
{
u... | |
using UnityEngine;
using System;
namespace RoomAliveToolkit
{
[AddComponentMenu("RoomAliveToolkit/RATDepthMesh")]
/// <summary>
/// A behavior that is used to dynamically render depth meshes in the scene. Uses custom shaders to assemble a mesh out of the depth image and texture maps it from the color imag... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Reflection;
using Microsoft.CodeAnalysis;
using Microsof... | |
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace EarLab.Viewers.Panels
{
/// <summary>
/// Summary description for PanelAxisNew.
/// </summary>
public class PanelAxisNew : System.Windows.Forms.Panel
{
/// <summary... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Reflection.Internal;
using System.Reflection.Metadata.Ecma335;
using System.Runtime.CompilerServices;
namespace System.Reflectio... | |
#region License
// Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// U... | |
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections.Generic;
using OpenHome.Net.Core;
namespace OpenHome.Net.Device.Providers
{
public interface IDvProviderOpenhomeOrgTestLights1 : IDisposable
{
}
/// <summary>
/// Provider for the openhome.org:T... | |
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
using UnrealBuildTool;
namespace AutomationTool
{
/// <summary>
/// Platform abstraction layer.
/// </summary>
public class P... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeGeneration;
using Microsoft.CodeAnaly... | |
/***************************************************************************************************************************************
* Copyright (C) 2001-2012 LearnLift USA *
* Contact: Learnlift USA, 12 Greenway Plaza, Suite 1510, Houston, Texas 77046, support@memorylifter.com *
* ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Data.SqlTypes;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Runt... | |
namespace SIL.Windows.Forms.WritingSystems
{
partial class WSSortControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if m... | |
using System;
using Microsoft.Data.Entity;
using Microsoft.Data.Entity.Metadata;
using Microsoft.Data.Entity.Relational.Migrations.Infrastructure;
using AllReady.Models;
namespace AllReady.Migrations
{
[ContextType(typeof(AllReadyContext))]
partial class AllReadyContextModelSnapshot : ModelSnapshot
{
... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityTest.IntegrationTests
{
[Serializable]
public class PlatformRunnerSettingsWindow : EditorWindow
{
private Bui... | |
//
// https://github.com/NServiceKit/NServiceKit.Redis/
// NServiceKit.Redis: ECMA CLI Binding to the Redis key-value storage system
//
// Authors:
// Demis Bellot (demis.bellot@gmail.com)
//
// Copyright 2013 ServiceStack.
//
// Licensed under the same terms of Redis and ServiceStack: new BSD license.
//
using Syst... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CocosSharp;
using System.Diagnostics;
using Microsoft.Xna.Framework.Graphics;
namespace tests
{
public class ParticleMainScene : CCScene
{
public ParticleMainScene() : base(AppDelegate.SharedWindow)
{
... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.AspNetCore.Mvc.Mo... | |
using System;
using System.Linq;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Buffers;
using System.Threading.Tasks;
using System.Reflection;
using System.Collections.Generic;
using SuperSocket;
using SuperSocket.Command;
using SuperSocket.ProtoBase;
using Microsoft.Exten... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers.Binary;
using System.Collections.Generic;
using Xunit;
namespace System.Security.Cryptography.... | |
// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of c... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections;
using System.Collections.Generic;
using Xunit;
using Tests.HashSet_HashSetTe... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Orleans;
using Orleans.TestingHost;
using UnitTests.GrainInterfaces;
using Xunit;
using Xunit.Abstractions;
namespace TestExtensions.Runners
{
publi... | |
/*
* Exchange Web Services Managed API
*
* Copyright (c) Microsoft Corporation
* All rights reserved.
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restr... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
namespace android.app
{
[global::MonoJavaBridge.JavaClass(typeof(global::android.app.LauncherActivity_))]
public abstract partial class LauncherActivity : android.app.ListActivity
{
internal new static global::MonoJavaBridge.JniGlobalHandle staticClass;
protected LauncherActivity(global::MonoJavaBridge.JNIEnv @_... | |
//------------------------------------------------------------------------------
// <copyright file="Chord.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <disclaimer>
// THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND,... | |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QuestOutroController : MonoBehaviour
{
public Image CreepEncountersImage;
public Text CreepEncountersText;
public Image HeroEncountersImage;
public Text HeroEncountersText;
public Image GoldColle... | |
using System;
namespace CatLib._3rd.ICSharpCode.SharpZipLib.Zip.Compression
{
/// <summary>
/// This is the DeflaterHuffman class.
///
/// This class is <i>not</i> thread safe. This is inherent in the API, due
/// to the split of Deflate and SetInput.
///
/// author of the original java version : Jochen Hoen... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Runtime.Serialization;
namespace System.... | |
// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information.
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.TextManager.Interop;
using Microsoft.VisualStudio.Shell;
using System;
using Sys... | |
using System;
using System.Security.Cryptography;
using ICSharpCode.SharpZipLib.Checksum;
namespace ICSharpCode.SharpZipLib.Encryption
{
/// <summary>
/// PkzipClassic embodies the classic or original encryption facilities used in Pkzip archives.
/// While it has been superceded by more recent and more powerful alg... | |
// NOTE: to match Mesen timings, set idleSynch to true at power on, and set start_up_offset to -3
using System;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.M6502;
#pragma warning disable 162
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
publi... | |
#region license
// Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above co... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Ploeh.AutoFixture.Kernel
{
/// <summary>
/// Selects public static methods that has the same parameters of another method,
/// ignoring optional parameters and return type.
/// </summary>
/// <rema... | |
//-----------------------------------------------------------------------------
// Game1.cs
//
// Microsoft Advanced Technology Group
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using System;
using System.Collections.Gener... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/spanner/v1/result_set.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using s... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace Mepham.Forum.Api.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and populate it... |
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