context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*=============================================================================
**
**
**
** Purpose: The base class ... | |
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace System.Reflection.Meta... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//-----------------------------------------------------------------------
// </copyright>
// <summary>Tests for ProjectProperty</summary>
//-----------------------------... | |
//
// SmallXmlParser.cs
//
// Author:
// Atsushi Enomoto <atsushi@ximian.com>
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Softwa... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
public class FileController
{
public static void RemakeDirectory(string localFolderPath)
{
if (Directory.Exists(localFolderPath)) Directory.Delete(localFolderPath, true);
Directory.CreateDirec... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace System.Xml.XPath
{
intern... | |
// ReSharper disable All
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Controllers;
using Frapid.ApplicationState.Cache;
using Frapid.ApplicationState.Models;
using Frapid.DataAccess;
using Frapid.DataAccess.Model... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Microsoft.Visu... | |
using NBitcoin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WalletWasabi.Blockchain.Keys;
using WalletWasabi.Blockchain.TransactionOutputs;
using WalletWasabi.Blockchain.Transactions;
using WalletWasabi.Tests.Helpers;
using Xunit;
namespace WalletWasabi.Tests.UnitTests.B... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using System.IO;
using System.Net;
using System.Threading;
using System.Collections.Generic;
namespace JinxNeuralNetwork
{
//neural network class
/// <summary>
/// Neural network.
/// </summary>
public class NeuralNetwork
{
public NeuralNetworkLayer inputLayer;
p... | |
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespace applicationGateway
{
using Microsoft.Rest;
using Microsoft.Rest.Azure;
using Models;
using System.Threading;
using System.Threading.Ta... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System.Collections;
using System.Globalization;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Management.Automation.Language;
using System.Text.RegularExpressions;
namespace Syste... | |
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using nzy3D.Colors;
using nzy3D.Events;
using nzy3D.Maths;
using nzy3D.Plot3D.Rendering.Canvas;
using nzy3D.Plot3D.Rendering.View;
namespace... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Threading;
using System.Threading.Tasks;
using GoCardless.Internals;
using GoCardless.Resources;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace GoCardless.Services
{
/// <summar... | |
namespace VssSvnConverter
{
partial class SimpleUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources shoul... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
namespace GuruComponents.Netrix.UserInterface.ToolBox
{
class ToolboxItem
{
private const int _deltaDrag = 5;
private int _itemHeight = 22;
private st... | |
/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
i... | |
using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityStandardAssets.CinematicEffects
{
[ExecuteInEditMode]
#if UNITY_5_4_OR_NEWER
[ImageEffectAllowedInSceneView]
#endif
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Cinematic/Temporal Anti-aliasing")]
pu... | |
using System;
using System.Collections;
using IBatisNet.Common;
using IBatisNet.Common.Exceptions;
using IBatisNet.Common.Utilities;
using IBatisNet.DataMapper.MappedStatements;
using IBatisNet.DataMapper.Test.Domain;
using NUnit.Framework;
namespace IBatisNet.DataMapper.Test.NUnit.SqlMapTests
{
/// <summary>
/// S... | |
namespace Gu.Wpf.Geometry
{
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows;
using System.Windows.Media;
/// <summary>
/// A rectangular balloon.
/// </summary>
public class BoxBalloon : BalloonBase
{
/// <summary>Identifies the ... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Runtime.Serialization.Formatters.Binary;
namespace Tools
{
/// <exclude/>
public abstract class LNode
{
/// <exclude/>
public int m_state;
#if (GENTIME)
/// <exclude/>
public To... | |
// ***********************************************************************
// Copyright (c) 2017 Charlie Poole, Rob Prouse
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restri... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using LicenseSpot.Framework;
namespace ActivationExample
{
public partial class MainForm : Form
{
private Calculator calculator;
pr... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace DotNetty.Buffers
{
using System.Diagnostics.Contracts;
using System.Runtime.CompilerServices;
using System.Text;
using DotNetty.Common.Utiliti... | |
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above co... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: ManifestBasedResourceGroveler
**
** <OWNER>[....]</OWNER>
**
**
** Purpose: Searches for resources in Assembly manifest, used
** for assembly-based re... | |
namespace Humidifier.Greengrass
{
using System.Collections.Generic;
using FunctionDefinitionTypes;
public class FunctionDefinition : Humidifier.Resource
{
public static class Attributes
{
public static string LatestVersionArn = "LatestVersionArn" ;
public static... | |
// BZip2InputStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is lic... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics.Contracts;
using System.Runtime.Serialization;
namespace System
{
public sealed partia... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using Microsoft.CodeAnalysis;
using Microsoft.Co... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
//
// This code was created by Jeff Molofee '99
//
// If you've found this code useful, please let me know.
//
// Visit me at www.demonews.com/hosted/nehe
//
//=====================================================================
// Converted to C# and MonoMac by Kenneth J. Pouncey
// http://www.cocoa-mono.org
//
// Co... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
** Purpose: Capture synchronization semantics... | |
using System;
using System.Data;
using System.Data.SqlClient;
using Csla;
using Csla.Data;
namespace Invoices.Business
{
/// <summary>
/// ProductSupplierItem (editable child object).<br/>
/// This is a generated <see cref="ProductSupplierItem"/> business object.
/// </summary>
/// <remarks>
/... | |
/* ====================================================================
Copyright (C) 2004-2008 fyiReporting Software, LLC
This file is part of the fyiReporting RDL project.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces;
using Microsoft.VisualStudio.LanguageServices.CSharp.Lang... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Text.RegularExpressions;
using System.Web;
namespace AsterNET.FastAGI
{
/// <summary>
/// Default implementation of the AGIRequest interface.
/// </summary>
public class AGIRequest
{
... | |
//***************************************************
//* This file was generated by JSharp
//***************************************************
namespace java.lang
{
public partial class Character : Object, global::java.io.Serializable, Comparable<Character>
{
public partial class Subset : global::jav... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Dynamic.Utils;
using System.Reflection;
using System.Reflection.Emit;
using S... | |
#region File Description
//-----------------------------------------------------------------------------
// Game.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region... | |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Web.Script.Serialization;
using WhatsAppApi.Helper;
using WhatsA... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Data.Common;
using System.Diagnostics;
using System.Threading;
nam... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.IO;
namespace l2pvp
{
public partial class Defense : Form
{
Client c;
GameServer gs;
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CPUBus = Cosmos.Core_Plugs.IOPortImpl;
using Cosmos.Core;
using GuessKernel;
//using Cosmos.Kernel;
namespace Cosmos.Hardware
{
/// <summary>
/// This class describes the mouse.
/// </summary>
public class Mouse... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.CSharp.RuntimeBinder;
using Xunit;
using static Dynamic.Operator.Tests.TypeCommon;
namespace Dynam... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Xunit;
using Microsoft.Test.ModuleCore;
namespace XLinqTests
{
public class TreeManipulationTests : TestModule
{
[Fact]
public static voi... | |
/// This code was generated by
/// \ / _ _ _| _ _
/// | (_)\/(_)(_|\/| |(/_ v1.0.0
/// / /
/// <summary>
/// PLEASE NOTE that this class contains preview products that are subject to change. Use them with caution. If you
/// currently do not have developer preview access, please contact help@twilio... | |
// Generated by SharpKit.QooxDoo.Generator
using System;
using System.Collections.Generic;
using SharpKit.Html;
using SharpKit.JavaScript;
namespace qx.ui.core
{
/// <summary>
/// <para>Provides resizing behavior to any widget.</para>
/// </summary>
[JsType(JsMode.Prototype, Name = "qx.ui.core.MResizable", Omit... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// <OWNER>[....]</OWNER>
//
#if !FULL_AOT_RUNTIME
namespace System.Reflection.Emit
{
using System.Runtime.InteropServices;
using System;
using System.Reflection;
using System.Diagnostics.Contracts;
using Cu... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using System.Collections;
namespace RE
{
public /*abstract*/ partial class REBaseItem : UserControl
{
private ContextMenuStrip mergeContext... | |
//
// Encog(tm) Core v3.3 - .Net Version
// http://www.heatonresearch.com/encog/
//
// Copyright 2008-2014 Heaton Research, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// htt... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using SteamLanguageParser;
using System.Text.RegularExpressions;
namespace GoSteamLanguageGenerator
{
public class GoGen
{
/// <summary>
/// Maps the SteamLanguage types to Go types.
/// </summary>
private static Dictionary... | |
using System;
using System.Collections.Generic;
using Htc.Vita.Core.Log;
namespace Htc.Vita.Core.Json
{
/// <summary>
/// Class JsonObject.
/// </summary>
public abstract class JsonObject
{
/// <summary>
/// Gets all the keys in JsonObject.
/// </summary>
/// <return... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown;
using Content.Serv... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using EnvDTE;
using Mi... | |
/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* P... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection;
namespace System.Management.Automation
{
/// <summary>
/// Internal wrapper for third-party adapters (PSPropertyAdapter)
/// </summary... | |
using System;
using System.Globalization;
using System.Text;
using Google.GData.Client;
namespace Google.GData.Documents
{
/// <summary>
/// A subclass of FeedQuery, to create an Documents query URI.
/// Provides public properties that describe the different
/// aspects of the URI, as well as a composi... | |
//
// Created by Shopify.
// Copyright (c) 2016 Shopify Inc. All rights reserved.
// Copyright (c) 2016 Xamarin Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the So... | |
// ScriptMetadata.cs
// Script#/Libraries/CoreLib
// This source code is subject to terms and conditions of the Apache License, Version 2.0.
//
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace System.Runtime.CompilerServices {
/// <summary>
/// This attribute can be placed... | |
//-----------------------------------------------------------------------------
// Control.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using System;
using System.Collections.G... | |
//------------------------------------------------------------------------------
// <copyright file="ApplicationSettingsBase.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using ... | |
/* ====================================================================
Copyright (C) 2004-2008 fyiReporting Software, LLC
Copyright (C) 2011 Peter Gill <peter@majorsilence.com>
This file is part of the fyiReporting RDL project.
Licensed under the Apache License, Version 2.0 (the "License");
you may... | |
using System;
using System.Globalization;
// CoreFX creates SR in the System namespace. While putting the CoreCLR SR adapter in the root
// may be unconventional, it allows us to keep the shared code identical.
internal static class SR
{
public static string Arg_ArrayZeroError
{
get { return Environme... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Vici.Core.StringExtensions;
namespace Vici.Core.Json
{
public class JsonObject : IFormattable, IEnumerable<JsonObject>
{
private static readonly JsonObject _emptyInstance = new JsonObject(empty:true);
... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
namespace EduHub.Data.Entities
{
/// <summary>
/// STACC Holding Table
/// </summary>
[GeneratedCode("EduHub Data", "0.9")]
public sealed partial class TRSTACC : EduHubEntity
{
/// <inheritdoc />
pub... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.VR;
using System.Linq;
using UnityEngine.Events;
namespace NewtonVR
{
public class NVRPlayer : MonoBehaviour
{
public const decimal NewtonVRVersion = 1.4m;
public const float NewtonVRExpectedDeltaTi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// PartitionedDataSourc... | |
using System;
using System.Linq;
using System.Threading.Tasks;
using Orleans;
using Orleans.Runtime;
using TestExtensions;
using UnitTests.GrainInterfaces;
using UnitTests.Grains;
using Xunit;
using GrainInterfaceUtils = Orleans.CodeGeneration.GrainInterfaceUtils;
namespace DefaultCluster.Tests
{
using Microsoft.E... | |
//------------------------------------------------------------------------------
// <copyright file="FormsAuthenticationConfiguration.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------------... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Editor.H... | |
/*
* Copyright (c) Contributors, http://aurora-sim.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must reta... | |
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to ... | |
/*
Copyright (c) 2010 by Genstein
This file is (or was originally) part of Trizbort, the Interactive Fiction Mapper.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without re... | |
using System;
using System.Collections;
using System.Xml.Serialization;
namespace Data.Scans
{
/// <summary>
/// A scan point is a single point in a scan. It might have
/// more than one Shot (perhaps because several shots are being
/// taken per shot to improve S:N. The shots are stored in two
/// groups to faci... | |
/********************************************************************
The Multiverse Platform is made available under the MIT License.
Copyright (c) 2012 The Multiverse Foundation
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "... | |
/*
Copyright (c) 2005 Poderosa Project, All Rights Reserved.
This file is a part of the Granados SSH Client Library that is subject to
the license included in the distributed package.
You may not use this file except in compliance with the license.
I implemented this algorithm with reference to following product... | |
// MIT License
//
// Copyright (c) 2009-2017 Luca Piccioni
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, cop... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ConcurrentQueue.cs
//
// A lock-free, concurrent queue primitive, and it... | |
#pragma warning disable 1591
using AjaxControlToolkit.Design;
using System;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AjaxControlToolkit {
/// <summary>
/// An extender class which adds collapse/exp... | |
/*
* Copyright (c) 2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of... | |
//
// MpqHuffman.cs
//
// Authors:
// Foole (fooleau@gmail.com)
//
// (C) 2006 Foole (fooleau@gmail.com)
// Based on code from StormLib by Ladislav Zezula
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to de... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
#nullable enable
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.Abstractions;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.AspNetCore.M... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Xunit;
namespace System.Linq.Tests
{
public class UnionTests : EnumerableTests
{
[Fact]
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Win32;
using System.Diagnostics;
using System.Security.Principal;
using Xunit;
namespace System.Ser... | |
// uncomment to track garbage collection of widgets
//#define TRACK_GC
using System;
using System.Globalization;
using System.Linq.Expressions;
namespace Eto
{
/// <summary>
/// Interface for widgets that have a control object
/// </summary>
/// <copyright>(c) 2012-2014 by Curtis Wensley</copyright>
/// <licens... | |
using System;
using System.Net;
using System.Threading.Tasks;
using Microsoft.Azure.Cosmos.Table;
using Microsoft.Azure.Cosmos.Table.Protocol;
using Microsoft.Azure.Cosmos.Tables.SharedFiles;
using Microsoft.Extensions.Logging.Abstractions;
using Orleans.Clustering.AzureStorage;
using Orleans.TestingHost.Utils;
using T... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Security.Principal;
using Orleans.Runtime;
using Orleans.Runtime.Counters;
using Orleans.Runtime.Configuration;
namespace Orleans.Counter.Control
{
using Orleans.Serialization;
using System.Collections.Generic;
... | |
/*
* Strings.cs - Implementation of the
* "Microsoft.VisualBasic.Strings" class.
*
* Copyright (C) 2003, 2004 Southern Storm Software, Pty Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software F... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Management.Automation;
using System.Runtime.InteropServices;
using System.IO;
using System.Globalization;
using System.ComponentModel;
using System.Text.RegularExpressions;
using System.Diagnostic... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// a set of lightweight... |
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