context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
//
// MassStorageSource.cs
//
// Author:
// Gabriel Burt <gburt@novell.com>
//
// Copyright (C) 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, ... | |
/*
*
* (c) Copyright Ascensio System Limited 2010-2021
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable la... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
using System.Security;
#if ES_BUILD_STANDALONE
using Environmen... | |
using System;
using System.Data;
using System.Data.OleDb;
using System.Collections;
using System.Configuration;
using PCSComUtils.DataAccess;
using PCSComUtils.PCSExc;
using PCSComUtils.Common;
namespace PCSComProduction.DCP.DS
{
public class PRO_CheckPointDS
{
public PRO_CheckPointDS()
{
}
private const st... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using static Microsoft.AspNetCore.Components.BindConverter;
namespace Microsoft.AspNetCore.Component... | |
/*
* Queue.cs - Implementation of the "System.Collections.Queue" class.
*
* Copyright (C) 2001, 2003 Southern Storm Software, Pty Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; e... | |
using System;
using System.Diagnostics;
using System.IO;
using System.Collections;
using System.Xml;
using System.Xml.Serialization;
namespace Microsoft.SPOT.Debugger
{
public class Pdbx
{
public class TokenMap
{
uint StringToUInt32(string s)
{
s.Trim();
... | |
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Text;
using System.Collections.Generic;
namespace Hydna.Net
{
internal class SocketAdapter : IConnectionAdapter
{
internal class HandshakeState
{
internal byte[] data = new byte[1024];
... | |
#nullable enable
using NBitcoin.Crypto;
using NBitcoin.DataEncoders;
#if !NO_BC
using NBitcoin.BouncyCastle.Math;
using NBitcoin.BouncyCastle.Math.EC;
#endif
#if HAS_SPAN
using NBitcoin.Secp256k1;
#endif
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace AlgorithmDemo
{
public partial class FlowControlerForm : Form
{
delegate void dSelectConfiguratoinObject(object o);
boo... | |
namespace GImpactTestDemo
{
static class BunnyMesh
{
public static float[] Vertices = {
-0.334392f, 0.133007f, 0.062259f,
-0.350189f, 0.150354f, -0.147769f,
-0.234201f, 0.343811f, -0.174307f,
-0.200259f, 0.285207f, 0.093749f,
0.003520f, 0.475208f, -0.15936... | |
/*
* Copyright (c) 2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
using System.Text;
namespace EduHub.Data.Entities
{
/// <summary>
/// Last Years GL Financial Trans Data Set
/// </summary>
[Gene... | |
//css_dbg /t:winexe;
//css_ref FileDialogs.dll;
//css_reference csscriptlibrary.dll;
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Xml;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using Microsoft.Win32;
using... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Globalization;
using System.Runtime.CompilerServices;
using Xunit;
namespace System.Text.Primitives.Tests
{
public class IntegerTests
{
co... | |
//------------------------------------------------------------------------------
// <copyright file="MSG.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System... | |
using System;
using System.ComponentModel;
using System.Windows.Forms;
using Microsoft.Win32;
using UltraSFV.Core;
namespace UltraSFV
{
public partial class WorkingDialog : Form
{
private UltraSFV _parent;
private DateTime StartDate;
private TimeSpan ts;
private string _Status = "working";
#region Constru... | |
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
usi... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using numl.Utils;
using numl.Model;
using System.Linq;
using System.Dynamic;
using numl.Tests.Data;
using Xunit;
using System.Collections.Generic;
namespace numl.Tests.DataTests
{
[Trait("Category", "Data")]
public class SimpleConversionTests
{
public static IEnumerable<string> ShortS... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Umbraco.Core;
using Umbraco.Core.IO;
using Umbraco.Core.Models;
using umbraco.BasePages;
usi... | |
using System;
using System.Collections.Generic;
using Box2D;
using Box2D.Collision;
using Box2D.Common;
using Box2D.Collision.Shapes;
using Box2D.Dynamics;
using Box2D.Dynamics.Contacts;
using Microsoft.Xna.Framework;
using CocosSharp;
using Random = CocosSharp.CCRandom;
namespace tests
{
internal class CCPhysicsS... | |
using System.Net;
using FluentAssertions;
using FluentAssertions.Extensions;
using JsonApiDotNetCore.Serialization.Objects;
using TestBuildingBlocks;
using Xunit;
namespace JsonApiDotNetCoreTests.IntegrationTests.QueryStrings.Sorting;
public sealed class SortTests : IClassFixture<IntegrationTestContext<TestableStartu... | |
////////////////////////////////////////////////////////////////////////////////
// ________ _____ __
// / _____/_______ _____ ____ ____ _/ ____\__ __ | |
// / \ ___\_ __ \\__ \ _/ ___\_/ __ \\ __\| | \| |
// \ \_\ \| |... | |
/*
* Copyright 2012-2014 Jeremy Feinstein
* Copyright 2013-2014 Tomasz Cielecki
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
... | |
/*
Copyright (C) 2005 Dominic Thuillier
This file is part of QuantLib, a free-software/open-source library
for financial quantitative analysts and developers - http://quantlib.org/
QuantLib is free software: you can redistribute it and/or modify it
under the terms of the QuantLib license. You should have receiv... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ServiceStack.Common;
using ServiceStack.Text;
using ServiceStack.WebHost.Endpoints;
using ServiceStack.WebHost.Endpoints.Extensions;
namespace ServiceStack.ServiceHost
{
public class ServiceMetadata
{
publ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Text;
using Microsoft.CodeAnalysis;
using Microso... | |
using System;
using NUnit.Framework;
using strange.framework.api;
using strange.extensions.injector.impl;
using strange.extensions.mediation.impl;
using strange.extensions.mediation.api;
using System.Collections.Generic;
using strange.framework.impl;
namespace strange.unittests
{
[TestFixture()]
public class TestAb... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Security.Claims
{
public partial class Claim
{
public Claim(System.IO.BinaryReader... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 0.16.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
... | |
// ****************************************************************
// This is free software licensed under the NUnit license. You
// may obtain a copy of the license as well as information regarding
// copyright ownership at http://nunit.org.
// ****************************************************************
namespa... | |
using System;
using System.Globalization;
/// <summary>
/// Int64.System.IConvertible.ToSByte(IFormatProvider)
/// </summary>
public class Int64IConvertibleToSByte
{
public static int Main()
{
Int64IConvertibleToSByte ui64IContSByte = new Int64IConvertibleToSByte();
TestLibrary.TestFramework.Beg... | |
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using Model=UnityEngine.AssetGraph.DataModel.Version2;
namespace UnityEngine.AssetGraph {
[Serializable]
public class NodeGUI : ScriptableObject {
[SerializeField] private int m_nodeWindowId;
[Serializ... | |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.a... | |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Core;
using System.Data.Entity.Core.Metadata.Edm;
using System.Data.Entity.Core.Objects;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Tran... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace Banshee.Base.Winforms.Controls
{
public partial class SearchEntry : UserControl
{
private ArrayList se... | |
using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using StructureMap.Testing.Configuration.DSL;
using StructureMap.Testing.GenericWidgets;
using StructureMap.Testing.Graph;
using StructureMap.Testing.Widget;
using StructureMap.Testing.Widget2;
namespace StructureMap.Testing.Query
{
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace ManagedTests.DynamicCSharp.Conformance.dynamic.dynamicType.classes.abstract001.abstract001
{... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text;
using System;
using System.IO;
using System.Reflection;
namespace System.Diagnostics
{
// T... | |
using System;
using i64 = System.Int64;
using u32 = System.UInt32;
using u8 = System.Byte;
namespace Community.CsharpSqlite
{
public partial class Sqlite3
{
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May... | |
namespace KabMan.Client
{
partial class frmServerListe
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Linq;
using System.Collections.Generic;
using Xunit;
namespace System.Reflection.Tes... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace System.Linq.Expressions.Tests
{
public static class ArrayArrayLengthTests
{
... | |
using System;
using System.Data;
using ByteFX.Data.MySqlClient;
namespace ByteFX.Data.MySqlClient
{
/// <summary>
/// Helper class that makes it easier to work with the provider.
/// </summary>
public sealed class MySqlHelper
{
// this class provides only static methods
private MySqlHelper()
{
}
#regio... | |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Win32;
using System;
using System.Diagnostics;
using System.IO;
using System.Management; // Reference C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Management.dll
using System.Security.AccessControl;
using System.Security.Princip... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Text.En... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Xunit;
names... | |
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//---------------------------------------------------------------------------
//
// Description:
// Helper class t... | |
// Copyright (c) Duende Software. All rights reserved.
// See LICENSE in the project root for license information.
using IdentityModel;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Loggi... | |
using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Multis;
using Server.Targeting;
namespace Knives.TownHouses
{
public class TownHouse : VersionHouse
{
private static ArrayList s_TownHouses = new ArrayList();
public static ArrayList AllTownHouses{ get{ return s_TownHouses; } ... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Factotum
{
public partial class ReportValidator : Form, IEntityEditForm
{
private EInspectedComponent curReport;
// Allow the calling for... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
/*
* Swaggy Jenkins
*
* Jenkins API clients generated from Swagger / Open API specification
*
* The version of the OpenAPI document: 1.1.2-pre.0
* Contact: blah@cliffano.com
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Linq;
using System.IO;
using System.T... | |
using UnityEngine;
namespace UnityStandardAssets.Characters.ThirdPerson
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(Animator))]
public class ThirdPersonCharacter : MonoBehaviour
{
[SerializeField] float m_MovingTurnSpeed = 660;
[SerializeField] ... | |
/*
* This file is part of UniERM ReportDesigner, based on reportFU by Josh Wilson,
* the work of Kim Sheffield and the fyiReporting project.
*
* Prior Copyrights:
* _________________________________________________________
* |Copyright (C) 2010 devFU Pty Ltd, Josh Wilson and Others|
* | (http://reportfu.org) ... | |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using Common;
using Fairweather.Service;
namespace DTA
{
public class Printing_Helper : Ini_Helper
{
public
Printing_Helper(Ini_File ini, Company_Number number, Printing_Scenario scenario)
: base(... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Runtime;
using System.Collections.Generic;
using System.Threading;
namespace System.ServiceModel.Channels
{
internal class SynchronizedPool<T> where T : class
{
private struct Entry
{
public int threadID;
public T value;
}
private struct Pending... | |
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using System.Diagnostics;
using Org.BouncyCastle.Math.Raw;
namespace Org.BouncyCastle.Math.EC.Custom.Sec
{
internal class SecP192R1Field
{
// 2^192 - 2^64 - 1
internal static readonly uint[] P = new uint[]{ 0x... | |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using TrackableEntities;
using TrackableEntities.Client;
using System.ComponentModel.DataAnnotations;
namespace AIM.Web.Admin.Models.EntityModels
{
[JsonObject(IsReference = true)]
[DataContract(IsReferen... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
extern alias Scripting;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Globalizati... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//-----------------------------------------------------------------------
// <copyright file="Iis6Website.cs">(c) http://www.codeplex.com/MSBuildExtensionPack. This source is subject to the Microsoft Permissive License. See http://www.microsoft.com/resources/sharedsource/licensingbasics/sharedsourcelicenses.mspx. All o... | |
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
namespace OmniSharp
{
public class SnippetGenerator
{
private int _counter = 1;
private StringBuilder _sb = new StringBuilder();
private SymbolDispl... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
using System.Text;
namespace EduHub.Data.Entities
{
/// <summary>
/// Subject Book List Data Set
/// </summary>
[GeneratedCode("E... | |
using System;
using System.Threading;
using MonoBrick;
using System.Diagnostics;
using System.Collections.Generic;
namespace MonoBrick.NXT
{
#region Base Sensor
/// <summary>
/// Sensor ports
/// </summary>
public enum SensorPort {
#pragma warning disable
In1 = 0, In2 = 1, In3 = 2, In4 = 3
... | |
/****************************************************************************
Tilde
Copyright (c) 2008 Tantalus Media Pty
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, in... | |
namespace SocialNetwork.Core.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class db_migration : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.FriendShips",
c => new
{
... | |
using Lucene.Net.Support;
using System;
using System.Diagnostics;
namespace Lucene.Net.Util
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright own... | |
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restrictio... | |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum EAxisState
{
GreaterThan,
LessThan
}
[System.Serializable]
public struct InputMapping
{
[Tooltip("Name of the button when referred to in the script. The action.")]
public string name;
[Tooltip("Default key f... | |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using Microsoft.CSharp.RuntimeBinder.Syntax;
namespace Microsoft.CSharp.RuntimeBinder.Sem... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using System.Security;
namespace System.IO.MemoryMappedFiles
{
public partial class MemoryMappedFile :... | |
//------------------------------------------------------------------------------
// <copyright file="ServicePointManager.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace ... | |
// Copyright 2008 Adrian Akison
// Distributed under license terms of CPOL http://www.codeproject.com/info/cpol10.aspx
using System;
using System.Collections;
using System.Collections.Generic;
namespace MCEBuddy.Util.Combinatorics {
/// <summary>
/// Permutations defines a meta-collection, typically a list of ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
/*=============================================================================
**
**
**
** Purpose: synchronizat... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TDTK;
namespace TDTK
{
public enum _GameState { Play, Pause, Over }
[RequireComponent(typeof(ResourceManager))]
public class GameControl : MonoBehaviour
{
public delegate void GameMessageHandler(string msg... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
namespace Kintai
{
public partial class WorkTimeDao
{
public const string TABLE_NAME = "WorkTime";
public static class COLUMN_LIST
{
#region Columns
... | |
using System;
using System.Drawing;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using Ai2dShooter.Common;
using Ai2dShooter.Controller;
using Ai2dShooter.Map;
using Ai2dShooter.View;
namespace Ai2dShooter.Model
{
/// <summary>
/// An AI player controlled by a finite state machine (FS... | |
using System;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
using System.Drawing;
using SDL2Idiomatic;
using SDL2Idiomatic.Input;
using GoblinPlugin;
namespace Goblin
{
class Goblin
{
private static List<IGamePlugin> plugins = new List<IGamePlugin>();
private static List<IGameUpdate... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/bigtable/admin/table/v1/bigtable_table_data.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protob... | |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.a... | |
using System;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Security;
namespace System.Management
{
public class ConnectionOptions : ManagementOptions
{
private string locale;
private string username;
private SecureString securePassword;
private string authority;
private Impe... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using CustomDevice;
using System.Drawing.Drawing2D;
namespace Snake {
class SnakePit {
private const int cellSize = 8;
private const int scoreBoardHeight = 48;
private Graphics screen;
private int cellOfsX, cellOfsY;
... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespac... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
** Purpose: Convenient wrapper for an array,... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
namespace Test.Azure.Management.Logic
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.N... | |
using UnityEngine;
using System;
using System.Linq;
using System.Collections.Generic;
public enum AnimationMode
{
Loop,
OneShot
}
public abstract class AnimationSystemBase<T> : MonoBehaviour
{
#region Variables / Properties
public bool DebugMode = false;
public float AnimationRate = 0.1f;
public AnimationM... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... |
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