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using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PhotonHandler.cs" company="Exit Games GmbH"> // Part of: Photon Unity Networking // </copyright> // ------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using Avalonia.Platform.Interop; using static Avalonia.OpenGL.GlConsts; namespace Avalonia.OpenGL { public delegate IntPtr GlGetProcAddressDelegate(string procName); public unsafe class GlInterface : G...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using DotVVM.Framework.Controls.Infrastructure; using DotVVM.Framework.Hosting; using DotVVM.Framework.Runtime; namespace DotVVM.Framework.Controls { /// <summary> /// Contains child controls ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Management.Automation; using System.Collections.ObjectModel; using Syste...
/* * Copyright (c) 2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // FixedMaxHeap.cs // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/bigtable/admin/table/v1/bigtable_table_service.proto #region Designer generated code using System; using System.Threading; using System.Threading.Tasks; using Grpc.Core; namespace Google.Bigtable.Admin.Table.V1 { public static class Bigta...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
//----------------------------------------------------------------------- // <copyright file="AntiEntropyProtocol.cs" company="CompanyName"> // Copyright info. // </copyright> //----------------------------------------------------------------------- namespace Distribox.Network { using System; using System.C...
using System; using System.Collections; using System.Collections.Generic; using StructureMap.Configuration.DSL; using StructureMap.Construction; using StructureMap.Diagnostics; using StructureMap.Exceptions; using StructureMap.Graph; using StructureMap.Interceptors; using StructureMap.Pipeline; using StructureMap.Query...
using System; using System.Collections; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; namespace SoapCore.Meta { public static class BodyWriterExtensions { //switches to easily revert to pre...
/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
#region License and Terms // MoreLINQ - Extensions to LINQ to Objects // Copyright (c) 2016 Atif Aziz. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http:...
// Copyright (C) 2014 dot42 // // Original filename: ArrayList.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // //permutations for (((class_s.a+class_s.b)+class_s.c)+class_s.d) //(((class_s.a+class_s.b)+class_s.c)+class_s.d)...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.14.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Martin Costello, 2017. All rights reserved. // Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information. using System.Diagnostics; using Alexa.NET.Request; using Alexa.NET.Response; using MartinCostello.LondonTravel.Skill.Clients; namespace MartinCo...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright 2009 Auxilium B.V. - http://www.auxilium.nl/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using DotVVM.Framework.Parser; using DotVVM.Framework.Parser.Dothtml.Tokenizer; namespace DotVVM.Framework.Tests.Parser.Dothtml { [TestClass] public class DothtmlTokenizerBindingTests : Dothtm...
// Copyright 2017, Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using UnityEngine; using System; using System.Collections; namespace Stratus.Gameplay { /// <summary> /// Provides common operations on a Transform /// </summary> public class StratusTransformEvent : StratusTriggerable, StratusTriggerBase.Restartable { public enum ValueType { [Tooltip("Use a st...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Eto.Drawing; namespace Eto.Forms { /// <summary> /// Base class for controls that contain children controls /// </summary> public abstract class Container : Control { new IHandler Handler { get { return (IHandle...
using System; using System.Net.Http; using System.Threading.Tasks; using System.Threading; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; #if !XAMARIN_MODERN usi...
/*************************************************************************** copyright : (C) 2005 by Brian Nickel email : brian.nickel@gmail.com based on : id3v2header.cpp from TagLib ***************************************************************************/ /******...
// <copyright file="RiakConstants.cs" company="Basho Technologies, Inc."> // Copyright 2011 - OJ Reeves & Jeremiah Peschka // Copyright 2014 - Basho Technologies, Inc. // // This file is provided to you under the Apache License, // Version 2.0 (the "License"); you may not use this file // except in compliance with the ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; using DTD.Entity; using DTD.Entity.Enum; using DTD.Entity.Helpers; using DTD.Entity.vCodes; using GlobalLibrary; namespace Core.Converter...
using System; using System.Collections; using System.IO; using NAnt.Core.Attributes; using NAnt.Core; using NAnt.Core.Types; using System.Xml; using System.Reflection; using log4net; using QuickGraph.Representations; namespace MbUnit.Tasks { using MbUnit.Core; using MbUnit.Framework; using MbUnit.Core....
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; /// <summary> /// This class is a base class for all triggers. Triggers are scripts that /// target a controller, and can trigger events in the game, based on input /// from its target controller. /// </summary> public abs...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; using System.Composition.Runtime; using System.Collections.Generic; using System.Compositio...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.Diagnostics; using System.Globalization; using System.IO; using System.Net; using System.Text; using System.Text.RegularExpres...
//--------------------------------------------------------------------- // <copyright file="ErrorHandler.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Provides some utility functions for this project // </summary> // // @owner [....] //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; namespace System.Linq.Expressions.Tests { public static class LiftedNullableTests ...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using UnityEngine; public enum MegaHoseType { Round, Rectangle, DSection, } // Option for mesh to deform along public enum MegaHoseSmooth { SMOOTHALL, SMOOTHNONE, SMOOTHSIDES, SMOOTHSEGS, } [ExecuteInEditMode] [AddComponentMenu("MegaShapes/Hose")] [RequireComponent(typeof(MeshFilter)), RequireComponent(typeo...
/* * OANDA v20 REST API * * The full OANDA v20 REST API Specification. This specification defines how to interact with v20 Accounts, Trades, Orders, Pricing and more. * * OpenAPI spec version: 3.0.15 * Contact: api@oanda.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; u...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans.Runtime.Scheduler; namespace Orleans.Runtime.GrainDirectory { /// <summary> /// Most methods of this class are synchronized since they might be called both /// ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Linq; using System.Globalization; using System.Collections.Generic; using System.Secur...
#region Copyright notice and license // Copyright 2015 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System.IO; using System; using System.Collections; using ...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using Avalon...
// Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace BuildIt.CognitiveServices { /// <summary> /// The Autosuggest API lets partners send a partial search query to Bing /// and get back a list o...
namespace android.graphics { [global::MonoJavaBridge.JavaClass()] public sealed partial class Rect : java.lang.Object, android.os.Parcelable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static Rect() { InitJNI(); } internal Rect(global::MonoJavaBridge.JNIEnv @__env) : base(@...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ID3Lite { public class ID3Lite { Dictionary<string, byte[]> frames; string filePath; /* internal variables for CoverArt */ static bool _is...
//#define DEBUG_UP using System; using System.IO; using System.Threading; using System.Collections.Generic; //using Alica.Reasoner; //using Al=Alica; using AutoDiff; namespace Alica.Reasoner.IntervalPropagation { public class UpwardPropagator : ITermVisitor<bool> { internal TermList Changed; //internal Queue...
//----------------------------------------------------------------------- // <copyright file="<file>.cs" company="The Outercurve Foundation"> // Copyright (c) 2011, The Outercurve Foundation. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the Licens...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using System.Security; using BulletSharp.Math; namespace BulletSharp.SoftBody { public enum DrawFlags { None = 0x00, Nodex = 0x01, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using OLEDB.Test.ModuleCore; namespace System.Xml.Tests { internal class VerifyNameTests3 : CTestCase { public override void AddChildren() { ...
namespace AngleSharp.Css.Parser { using AngleSharp.Css.Dom; using AngleSharp.Css.Values; using AngleSharp.Text; using System; using System.Collections.Generic; static class GridParser { public static ICssValue ParseGridTemplate(this StringSource source) { var pos...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using LibGit2Sharp.Core; using Xunit; namespace LibGit2Sharp.Tests.TestHelpers { public class B...
// // Encog(tm) Core v3.2 - .Net Version // http://www.heatonresearch.com/encog/ // // Copyright 2008-2014 Heaton Research, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // htt...
/* * Swaggy Jenkins * * Jenkins API clients generated from Swagger / Open API specification * * The version of the OpenAPI document: 1.1.2-pre.0 * Contact: blah@cliffano.com * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Collections; using System.Collection...
#region License /* * Copyright (C) 2002-2008 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
using UnityEngine; using System.Collections; public abstract partial class UIBasicSprite : UIWidget { public enum Type { Simple, Sliced, Tiled, Filled, SlicedFilled, Advanced, } [HideInInspector][SerializeField]protected float mVertexOffset = 0.0f; ...
#region File Description //----------------------------------------------------------------------------- // SampleCamera.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. // //Assets/Editor/SearchForComponents.cs using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using UnityEditor.Scene...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using System; using System.Reflection; using System.Collections.Generic; using System.Runtime.InteropServices; namespace System.Reflection.Tests { pub...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using System; using System.IO; using System.Net; using System.Xml; using System.Diagnostics; using SharpVectors.Net; namespace SharpVectors.Renderers.Utils { public sealed class WpfCacheManager : ICacheManager { private XmlElement lastCacheElm; private Uri lastUri; private string cacheDir; priv...
#pragma warning disable 162,108 using UnityEngine; using Casanova.Prelude; using System.Linq; using System; using System.Collections.Generic; public enum RuleResult { Done, Working } namespace Casanova.Prelude { public class Tuple<T,E> { public T Item1 { get; set;} public E Item2 { get; set;} public Tupl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using Sys...
// Copyright 2012 Applied Geographics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PropertySetterBuilder.cs" company="Mark Rendle and Ian Battersby."> // Copyright (C) Mark Rendle and Ian Battersby 2014 - All Rights Reserved. // </copyright> // <summary> // D...
using CocosSharp; namespace tests.FontTest { public class SystemFontTestScene : TestScene { private static int fontIdx; private static readonly string[] fontList = { #if IOS || IPHONE || MACOS "Chalkboard SE", "Chalkduster", "Noteworthy", "Marker Felt", "Papyrus", "American Typewriter", "...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// ========================================================================== // This software is subject to the provisions of the Zope Public License, // Version 2.0 (ZPL). A copy of the ZPL should accompany this distribution. // THIS SOFTWARE IS PROVIDED "AS IS" AND ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES ARE D...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Security.Permissions { using System; using SecurityElement = System.Security.SecurityElemen...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using FluentAssertions; using Flurl; using Flurl.Http; using NBitcoin; using Newtonsoft.Json; using Stratis.Bitcoin.Features.Wallet.Models; using Stratis.Bitcoin.Int...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* * Copyright 2018 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace System.Net.WebSockets { ...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; namespace MaterialDesignThemes.Wpf.Transitions { /// <summary> /// The transitioner provides an easy way to move between content with a default in-place ci...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using Xunit; namespa...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using Microsoft.Test.ModuleCore; namespace XLinqTests { public class TreeManipulationTests : TestModule { [Fact] [OuterLoop] ...
using System; using System.IO; using System.Collections; using Server; using Server.Accounting; namespace Knives.Chat3 { public enum OnlineStatus { Online, Away, Busy, Hidden } public enum Skin { Three, Two, One } public class Data { #region Statics public static void Save() ...
using System; using System.Runtime.CompilerServices; using QUnit; #pragma warning disable 184, 458, 1720 namespace CoreLib.TestScript.Reflection { [TestFixture] public class TypeSystemLanguageSupportTests { public class C1 {} [IncludeGenericArguments] public class C2<T> {} public interface I1 {} [IncludeG...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Reactive; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Reactive.Subjects; using Avalonia.Data; u...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ namespace Adxstudio.Xrm.Services { using System; using System.Diagnostics; using System.Diagnostics.Tracing; using System.Linq; using Adxstudio.Xrm.Confi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // TakeOrSkipQueryOpera...
namespace android.widget { [global::MonoJavaBridge.JavaClass()] public partial class RemoteViews : java.lang.Object, android.os.Parcelable, android.view.LayoutInflater.Filter { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static RemoteViews() { InitJNI(); } protected RemoteVie...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Enable CHECK_ACCURATE_ENSURE to ensure that the AsnWriter is not ever // abusing the normal EnsureWriteCapacity +...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Infoplus.Model { /// <summary> /// /...
/* * Copyright 2016 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to ...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// ============================================================ // Name: UMADNAToBonePoseWindow // Author: Eli Curtz // Copyright: (c) 2016 Eli Curtz // ============================================================ #if UNITY_EDITOR using UnityEngine; using UnityEditor; using UMA; namespace UMA.PoseTools { public c...
/********************************************************************** * Copyright (c) 2010, j. montgomery * * All rights reserved. * * * * Redistribution and use in sou...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; using System.Windows.Forms.VisualSty...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using EnvDTE; using Microsoft.VisualStudio.Shell.Interop; using NuGet.VisualStudio.Resources; namespace NuGet.VisualStudio { public class VsPackageManager ...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using System.Diagnostics; using System.Threading; using Microsoft.CodeAnalysis.CSharp.Symbols; usin...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.IO; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; namespace System.Net.Sockets { // Provides the underly...