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/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// <copyright file="FirefoxDriverService.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this fil...
//------------------------------------------------------------------------------ // <copyright file="XmlEventCache.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> //-----------------------------------------...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; namespace Palaso.i18n { public class StringCatalog { private Dictionary<string, string> _catalog; private static StringCatalog _singleton; private static Font _font; private static bool _inInternationalizationTestMode; ...
using System; using System.Threading; using NUnit.Framework; using Tao.Sdl; using System.Runtime.InteropServices; namespace Tao.Sdl { #region SDL_mixer.h /// <summary> /// SDL Tests. /// </summary> [TestFixture] public class SdlTestMixer { /// <summary> /// /// </summary> [SetUp] public void Init() ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; using System.Reflection; using System.Diagnostics; using System.Collections.Generic...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using JsonLD.Core; using JsonLD.Util; using Newtonsoft.Json.Linq; namespace JsonLD.Core { internal class JsonLdUtils { private const int MaxContextUrls = 10; private static readonly IList<string> keyword...
/* * Copyright 2006 Jeremias Maerki. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agre...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Tester.PCL.Http.Request; using Tester.PCL.Http.Response; using unirest_net.http; using UniHttpRequest = unirest_net.request.HttpRequest; using UniHttpMethod = System.Net.Http.HttpMethod; namespace Te...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** Purpose: Implements a generic, dynam...
using System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Threading; using PatchKit.Api; using PatchKit.Unity.Patcher.AppUpdater; using PatchKit.Unity.Patcher.AppUpdater.Commands; using PatchKit.Unity.Patcher.Cancellation; using PatchKit.Unity.Utilities; using PatchKit.Unity.Patc...
// MIT License // // Copyright (c) 2009-2017 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace SpaceMarbles.V5 { public static class Canvas { public static GameObject canvas; } public class GameManager :MonoBehaviour { static GameObject canvas; G...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using Test.Cryptography; using Xunit; namespace System.Security.Cryptography....
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/monitoring/v3/group_service.proto // Original file comments: // Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may ob...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.ApplicationInsights; using Microsoft.ApplicationInsights.Extensibility; using System; using System.C...
/* * @(#)SpecialFunctions.cs 3.0.0 2016-05-07 * * You may use this software under the condition of "Simplified BSD License" * * Copyright 2010-2016 MARIUSZ GROMADA. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that t...
/* MIT License Copyright (c) 2017 Saied Zarrinmehr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using Microsoft.Extensions.Logging; using Orleans.Runtime.Scheduler; namespace Orleans.Runtime.GrainDirectory { internal class AdaptiveDirectoryCacheMaintainer<TValue> : DedicatedAsynchAgent { private sta...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Threading; using ManagedBass; using ManagedBass.Fx; using ManagedBass.Mix; using NUnit.Framework; using osu.Framework.Audio.Mixing.Bass; using ...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using System.Threading; using System.Thread...
// Copyright (C) 2014 dot42 // // Original filename: Javax.Xml.Transform.Sax.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
using ClosedXML.Excel.Drawings; using System; using System.Drawing; using System.IO; namespace ClosedXML.Excel { public enum XLWorksheetVisibility { Visible, Hidden, VeryHidden } public interface IXLWorksheet : IXLRangeBase, IXLProtectable<IXLSheetProtection, XLSheetProtectionElements> { /// <summ...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Converters; namespace Twilio.Rest.Preview.Understand.Assistant.FieldType { /// <summary> /// PLEASE NOTE that this cl...
/*=============================================================================================== User Created Sound Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2011. This example shows how create a sound with data filled by the user. It shows a user created static sample, followed by a user create...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Azure.Management.Dns.Models; using Microsoft.Azure.Management.Network; using Mi...
// // IFDRenderer.cs: Outputs an IFD structure into TIFF IFD bytes. // // Author: // Ruben Vermeersch (ruben@savanne.be) // Mike Gemuende (mike@gemuende.de) // // Copyright (C) 2009 Ruben Vermeersch // Copyright (C) 2009 Mike Gemuende // // This library is free software; you can redistribute it and/or modify // it ...
#if !DXCORE3 using DevExpress.Mvvm.UI.Native; using NUnit.Framework; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using System.Threading; namespace DevExpress.Mvvm.UI.Tests { [TestFixture, Pla...
namespace Microsoft.Protocols.TestSuites.MS_WWSP { using System; using System.Collections.Generic; using System.Linq; using System.Xml; using System.Xml.Schema; using Microsoft.Protocols.TestSuites.Common; using Microsoft.Protocols.TestTools; /// <summary> /// This class contains co...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using System.Linq; using NuGet.VisualStudio.Resources; namespace NuGet.VisualStudio { [PartCreationPolicy(CreationPolicy.Shared)] [Export(typeof(IVsPackageSourceProvider))] [Export(typeof(IPac...
using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Numerics; using Nethereum.Hex.HexTypes; using Nethereum.ABI.FunctionEncoding.Attributes; using Nethereum.Web3; using Nethereum.RPC.Eth.DTOs; using Nethereum.Contracts.CQS; using Nethereum.Contracts.ContractHandlers; using Nethere...
using UnityEngine; using UnityEditor; using System.Collections; using System.Reflection; using System.Linq; using System.Reflection.Emit; using System.IO; using System.Collections.Generic; public class CustomAssetBuilder : AssetPostprocessor { private static List<string> recentlyImportedTypeNames = new List<string>()...
// // ContentDescriptor.cs: Provides a representation of an ASF Content Descriptor // to be used in combination with ExtendedContentDescriptionObject. // // Author: // Brian Nickel (brian.nickel@gmail.com) // // Copyright (C) 2006-2007 Brian Nickel // // This library is free software; you can redistribute it and/or ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Diagnostics.Contracts; using System.Threading.Tasks; namespace BusterWood.Mapper { public static partial class Extensions { static readonly DataReaderMapper _readerMapper = new DataReaderMapper(); internal s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Net; using System.Web; using System.Text.RegularExpressions; using System.Security.Cryptography; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Com.Aspose.Email.Model; namespace Com.Aspose.Ema...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider))] public class RigidbodyFirstPersonController : MonoBehaviour { [Serializable] public class MovementSettings { public float ForwardSpeed = 8...
using System; using Microsoft.SPOT; using Grommet.Ext; namespace Microsoft.Xna.Framework.Graphics { public struct Color { private uint packedValue; public uint PackedValue { get { return packedValue; } set { packedValue = value; } } private Col...
// Copyright (c) Microsoft Corporation // // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED ON...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ServiceModel; namespace System.Runtime { internal class MruCache...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Runtime.CompilerServices;...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Lucene.Net.Search { using NUnit.Framework; using System.IO; using AllDeletedFilterReader = Lucene.Net.Index.AllDeletedFilterReader; using AtomicReader = Lucene.Net.Index.AtomicReader; using Atomic...
#region License /*---------------------------------------------------------------------------------*\ Distributed under the terms of an MIT-style license: The MIT License Copyright (c) 2006-2010 Stephen M. McKamey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
// // PixbufUtils.cs // // Author: // Stephane Delcroix <stephane@delcroix.org> // Ruben Vermeersch <ruben@savanne.be> // // Copyright (C) 2009-2010 Novell, Inc. // Copyright (C) 2009 Stephane Delcroix // Copyright (C) 2009-2010 Ruben Vermeersch // // Permission is hereby granted, free of charge, to any person obta...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using EnvDTE; using Microsoft.VisualStudio.Shell.Interop; using NuGet.Resources; using NuGet.VisualStudio.Resources; namespace NuGet.VisualStudio { public ...
using System.Text.RegularExpressions; using System.Diagnostics; using System; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.Collections; using System.Drawing; using Microsoft.VisualBasic; using System.Data.SqlClient; using System.Data; using System.Collections.Generic; using WeifenLuo.WinForm...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (CharacterController))] [RequireComponent(typeof (AudioSource))] public class ...
/* * Copyright 2011 The Poderosa Project. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * * $Id: SFTPForm.cs,v 1.4 2012/05/05 12:42:45 kzmi Exp $ */ using System; using System.Collections.Generic; using System.ComponentMode...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
namespace EnergyTrading.MDM.Test.Services { using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using Moq; using EnergyTrading.MDM.Contracts.Sample; using EnergyTrading.Mdm.Contracts; using EnergyTrading; using EnergyTrading.Data; using Energy...
using System; using System.Collections.Generic; using System.Linq; using factor10.VisionThing.Effects; using SharpDX; using SharpDX.Toolkit; using SharpDX.Toolkit.Input; namespace factor10.VisionThing.CameraStuff { public class Camera { private Matrix _view; private Matrix _projection; ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Threading; using Pk2 = PICkit2V2.PICkitFunctions; using KONST = PICkit2V2.Constants; namespace PICkit2V2 { class Pk2BootLoader { public static bool ReadHexAndDownload(string fileName, ref ushort pk2num) ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.IO; using System.Text; namespace System.Diagnostics { /// <summary> /// Provides version information for a physical file on disk. /// </summar...
/* ************************************************************************* ** Custom classes used by C# ************************************************************************* */ using System; using System.Diagnostics; using System.IO; #if !(SQLITE_SILVERLIGHT || WINDOWS_MOBILE || SQLITE_WINRT) using System.Manage...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using Umbraco.Core; using Umbraco.Core.Exceptions; using Umbraco.Core.Models; using Umbraco.Core.Models.Rdbms; using Umbraco.Core.Services; using Umbraco.Tests.TestHelpers; using Umbraco.Tests.TestHelpers.Entities; namespace Umbr...
using System; #nullable enable public class StressTest { int ch; int Ors() { if (ch >= '0' && ch <= '9' || ch >= 'A' && ch <= 'Z' || ch == '_' || ch >= 'a' && ch <= 'z' || ch == 170 || ch == 181 || ch == 186 || ch >= 192 && ch <= 214 || ch >= 216 && ch <= 246 || ch >= 248 && ch <= 705 || ch >= 710 &...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this lis...
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt #nullable enable using System; namespace NUnit.Framework { public abstract partial class Assert { #region IsAssignableFrom /// <summary> /// Asserts that an object may be assigned a value of a ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using Foundation; using ObjCRuntime; using FM; using FM.IceLink; using FM.IceLink.WebRTC; using Xamarin.iOS.VP8; namespace Xamarin.Forms.Conference.WebRTC.iOS.VP8 { /// <summary> /// V...
/// // This file contains utility classes to access easily OpenKID repositories // in order to extract information from them // // LICENCE: // Copyright (c) 2016 Fairmat SRL. // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files // (the "S...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // IntRangePartitionerTests.cs - Tests for range partitioner for integer ra...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// The MIT License (MIT) // // Copyright (c) 2014-2016, Institute for Software & Systems Engineering // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including wit...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using System; using ICSharpCode.SharpZipLib.Checksum; namespace ICSharpCode.SharpZipLib.Zip.Compression { /// <summary> /// Strategies for deflater /// </summary> public enum DeflateStrategy { /// <summary> /// The default strategy /// </summary> Default = 0, /// <summary> /// This strategy will only...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** using S...
// // MassStorageDevice.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restric...
// // PurchasesController.cs // // Author: // Eddy Zavaleta <eddy@mictlanix.com> // Eduardo Nieto <enieto@mictlanix.com> // // Copyright (C) 2011-2017 Eddy Zavaleta, Mictlanix, and contributors. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated...
using System; namespace Server.Items { public abstract class BaseShoes : BaseClothing { public BaseShoes( int itemID ) : this( itemID, 0 ) { } public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue ) { } public BaseShoes( Serial serial ) : base( serial ) { } public override b...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using Shouldly; using Veggerby.Algorithm.Calculus; using Xunit; namespace Veggerby.Algorithm.Tests.Calculus { public class OperandTests { [Fact] public void Should_return_addition() { // arrange var left = ValueConstant.Create(3); var right = Variable...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace WebApiSample.Mvvm.WebApi.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and pop...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; namespace ShareDB.RichText { public class Delta { private static readonly Lazy<DeltaEqualityComparer> _equalityComparer = new Lazy<DeltaEqualityComparer>(); public static DeltaEqualityComparer Equalit...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.ObjectModel; using System.Diagnostics; using Microsoft.VisualStudio.Debugger.Clr; using Microsoft.VisualStudio.Debugger.Evaluation; u...
using System; using System.Threading; using System.Threading.Tasks; using Robust.Shared.Log; using Robust.Shared.Timing; using Robust.Shared.Utility; namespace Content.Server.GameObjects.EntitySystems.JobQueues { /// <summary> /// CPU-intensive job that can be suspended and resumed on the main thread /...
#define TEST_DIRECT using System; using System.Diagnostics; using System.Collections.Generic; using ProtoCore; namespace DesignScript.Parser.Associative { public abstract class AssociativeNode : DesignScript.Parser.Node { //private static int sID = 0; //allow the assignment node to be part of...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 513043 $ * $Date: 2007-02-28 15:56:03 -0700 (Wed, 28 Feb 2007) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2....
namespace Microsoft.Azure.Management.Dns { using System; using System.Collections.Generic; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; /// <summary> /// RecordSetsOperations operati...
// *********************************************************************** // Copyright (c) 2007 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
// (c) Copyright Esri, 2010 - 2013 // This source is subject to the Apache 2.0 License. // Please see http://www.apache.org/licenses/LICENSE-2.0.html for details. // All other rights reserved. using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using ESRI.ArcGIS.Ge...
// SF API version v50.0 // Custom fields included: False // Relationship objects included: True using System; using NetCoreForce.Client.Models; using NetCoreForce.Client.Attributes; using Newtonsoft.Json; namespace NetCoreForce.Models { ///<summary> /// Holiday ///<para>SObject Name: Holiday</para> ///<para>Custo...
//! \file ArcWAG.cs //! \date Tue Aug 11 08:28:28 2015 //! \brief Xuse/Eternal resource archive. // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal ...
namespace Nancy.Tests.Unit.Conventions { using System; using System.Collections.Generic; using Nancy.Conventions; using Nancy.ViewEngines; using Xunit; public class DefaultViewLocationConventionsFixture { private readonly NancyConventions conventions; private readonly Defaul...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Reflection; using System.Security.Cryptography; using ToolKit.Cryptography; using Xunit; namespace UnitTests.Cryptography { [SuppressMessage( "StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented",...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging.Abstractions; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Hosting; using Orleans.Providers.Streams.AzureQueue;...
using System; using System.Collections.Generic; using System.Text; using System.Globalization; /// <summary> /// UInt64.Parse(System.string) /// </summary> public class UInt64Parse1 { public static int Main() { UInt64Parse1 ui64parse1 = new UInt64Parse1(); TestLibrary.TestFramework.BeginTestCas...
// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
using System; using System.Globalization; using System.Linq; using System.Text; using GroupDocs.Viewer.Domain; using GroupDocs.Viewer.Domain.Containers; namespace MvcSample.Helpers { /// <summary> /// Class FileDataJsonSerializer. /// </summary> public class DocumentInfoJsonSerializer { ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; using System.Drawing.Imaging; using AForge.Video; using AForge.Video.DirectShow; using MatterHackers.Agg; using MatterHackers.Agg.Image; namespace AForge { public interface ICam...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="InflateBlocks.cs" company="XamlNinja"> // 2011 Richard Griffin and Ollie Riches // </copyright> // <summary> // http://www.sharpgis.net/post/2011/08/28/GZIP-Compressed-Web-Reques...
using System; using UnityEngine; using UnitySampleAssets.CrossPlatformInput.PlatformSpecific; namespace UnitySampleAssets.CrossPlatformInput { public static class CrossPlatformInputManager { private static VirtualInput virtualInput; static CrossPlatformInputManager() { v...