context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Licensed to the .NET Foundation under one or more agreements.
// See the LICENSE file in the project root for more information.
//
// System.Drawing.KnownColors
//
// Authors:
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Peter Dennis Bartok (pbartok@novell.com)
// Sebastien Pouliot <sebastien@ximian.... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Baseline;
using Marten.Events.Querying;
using Marten.Internal.Sessions;
using Marten.Internal.Storage;
using Marten.Linq;
using Marten.Linq.QueryHandlers;
using Marten.Storage;
#nullable enabl... | |
using System;
using System.Collections.Generic;
#if !SILVERLIGHT
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
#endif
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Threading;
using Dicom.Imaging.Algorithms;
using Dicom.Ima... | |
//
// Copyright 2014 Matthew Ducker
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | |
//
// StringAnalyzer.cs
//
// Author:
// Aaron Bockover <abock@rd.io>
//
// Copyright 2012 Rdio, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including wi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
**
**
** Purpose: A Stream whose backing s... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.GameContent.UI;
using Terraria.ID;
namespace Terraria.ModLoader
{
//todo: further documentation
/// <summary>
/// This serves as the central class... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
using System;
using System.Diagnostics;
namespace VolumeInfo.Extension
{
public static partial class ExtensionVolumeInfo
{
#region VolumeByte
[DebuggerStepThroughAttribute]
public static VolumeByte Byte(this System.Int16 value)
{
return new VolumeByte(value);
... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using BestPlaylists.Common;
using BestPlaylists.Data.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace BestPlaylists.Data.Migrations
{
using System.Data.Entity.Migrations;
using BestPlaylists.D... | |
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
using XInputDotNetPure;
#endif
namespace XboxCtrlrInput
{
// ================= Enumerations ==================== //
/// <summary>
/// List of enumerated identifiers for Xbox controllers.
/// </summary>
publ... | |
using Kitware.VTK;
using System;
// input file is C:\VTK\Graphics\Testing\Tcl\multipleIso.tcl
// output file is AVmultipleIso.cs
/// <summary>
/// The testing class derived from AVmultipleIso
/// </summary>
public class AVmultipleIsoClass
{
/// <summary>
/// The main entry method called by the CSharp driver
/// <... | |
using Pid = System.UInt32;
using IPage = Core.PgHdr;
using System;
using System.Diagnostics;
using Core.IO;
namespace Core
{
public partial class Btree
{
static ushort MX_CELL_SIZE(BtShared bt) { return (ushort)(bt.PageSize - 8); }
static ushort MX_CELL(BtShared bt) { return (ushort)((bt.PageSi... | |
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
using System;
namespace Godot
{
public static partial class Mathf
{
// Define constants with Decimal precision and cast down to double or float.
/// <summary>
/// The circle constant, the circ... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.VisualStudio.Services.Agent.Util;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Xml.Serialization;
using System.Text;
using System.Xml;
using Syste... | |
using Discord.Commands;
using NadekoBot.Attributes;
using NadekoBot.Extensions;
using System.Linq;
using NadekoBot.Services;
using NadekoBot.Services.Database.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
using Discord;
using NLog;
using System;
using Newtonsoft.Json;
using System.IO;
using Sy... | |
using J2N.Collections.Generic.Extensions;
using Lucene.Net.Diagnostics;
using System;
using System.Collections.Generic;
using JCG = J2N.Collections.Generic;
namespace Lucene.Net.Search
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOT... | |
using WPAppStudio.Entities.Base;
using WPAppStudio.Localization;
using WPAppStudio.Services.Interfaces;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Tasks;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Media.PhoneExtensions;
using System;
using System.Collections.Generic;
using System.Diag... | |
#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, ... | |
// Graph Engine
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.md file in the project root for full license information.
//
using FanoutSearch.Protocols.TSL;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Syste... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Threading;
using Xunit;
namespace System.Linq.Parallel.Tests
{
p... | |
using System;
using System.Collections;
using System.Text;
namespace HttpServer.Helpers
{
/// <summary>
/// Helpers making it easier to work with forms.
/// </summary>
/// <seealso cref="ObjectForm"/>
public static class FormHelper
{
/// <summary>
/// Used to let the website use... | |
#region File Description
//-----------------------------------------------------------------------------
// Settings.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#re... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//
// BasePipelineWrapper.cs
//
// Author:
// Tomas Restrepo (tomasr@mvps.org)
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using Microsoft.BizTalk.PipelineOM;
using Microsoft.BizTalk.Message.Interop;
using Microsoft.BizTalk.Com... | |
/*
Copyright 2019 Esri
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, ... | |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
... | |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Adxstudio.Xrm.Resources;
using Microsoft.Xrm.Client.Diagnostics;
using Microsoft.Xrm.... | |
using Jint.Native;
using Jint.Tests.Runtime.Domain;
using System.Collections.Generic;
using System.Linq;
using Xunit;
using Xunit.Abstractions;
using System.IO;
using System.Text;
namespace Jint.Tests.Runtime.ExtensionMethods
{
public class ExtensionMethodsTest
{
[Fact]
public void ShouldInvoke... | |
using System;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using AllReady.Features.Login;
using AllReady.Features.Manage;
using AllReady.Models;
using AllReady.Security;
using AllReady.ViewModels.Manage;
using MediatR;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCor... | |
//
// MetadataResolver.cs
//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2011 Jb Evain
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, i... | |
using System;
using Csla;
using SelfLoadSoftDelete.DataAccess;
using SelfLoadSoftDelete.DataAccess.ERLevel;
namespace SelfLoadSoftDelete.Business.ERLevel
{
/// <summary>
/// G11_City_ReChild (editable child object).<br/>
/// This is a generated base class of <see cref="G11_City_ReChild"/> business object.... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices.WindowsRuntime;
u... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Numerics;
using System.Threading.Tasks;
namespace Algorithms
{
// This class contains renderers that use Vector (SIMD) floats
int... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Data;
using System.Data.SqlClient;
using Csla;
using Csla.Data;
namespace SelfLoad.Business.ERLevel
{
/// <summary>
/// C04Level11 (editable child object).<br/>
/// This is a generated base class of <see cref="C04Level11"/> business object.
/// </summary>
/// <remarks>
... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Threading.Tasks;
using Azure.Identity;
using System.Componen... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Linq;
using System.Net.Test.Common;
using System.Security.Principal;
using System.Text;
using System.Th... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
namespace Pathoschild.Stardew.Common.UI
{
/// <summary>A dropdown UI component which lets the player choose from a list of values... | |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apac... | |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using OpenLiveWriter.Localization.Bidi;
namespace Open... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing.Imaging;
using System.Drawing.Internal;
... | |
//----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System.Runtime;
using System.ServiceModel.Dis... | |
// Copyright 2015 Coinprism, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
/... | |
/*
* Copyright (c) 2009, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list o... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Linq;
using Microsoft.AspNetCore.Html;
using Microsoft.AspNetCore.Mvc.Rendering;
using Newtonsoft.Json;
using OrchardCore.DisplayManagement.Zones;
namespace OrchardCore.DisplayManageme... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using Xunit;
namespace System.Linq.Expressions.Tests
{
public class PreD... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using Autofac;
using NUnit.Framework;
using Orchard.Caching;
using Orchard.Environment.Extensions;
using Orchard.Environment.Extensions.Folders;
using Orchard.Environment.Extensions.Loaders;
using Orc... | |
// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in w... | |
using System.Collections.Generic;
using System;
using System.Threading.Tasks;
using Ceen;
using Ceen.Mvc;
using Ceen.Database;
using System.Linq;
namespace Ceen.PaaS.AdminHandlers
{
/// <summary>
/// Handler for the dashboard stats
/// </summary>
[RequireHandler(typeof(Ceen.PaaS.Services.AdminRequiredH... | |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Win32Methods.cs" company="Jan-Cornelius Molnar">
// The MIT License (MIT)
//
// Copyright (c) 2015 Jan-Cornelius Molnar
//
// Permission is hereby granted, free of charge, to any... | |
//#define USE_SharpZipLib
#if !UNITY_WEBPLAYER
#define USE_FileIO
#endif
/* * * * *
* A simple JSON Parser / builder
* ------------------------------
*
* It mainly has been written as a simple JSON parser. It can build a JSON string
* from the node-tree, or generate a node tree from any valid JSON string.
*
*... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Management.Automation;
namespace Microsoft.PowerShell.ScheduledJob
{
/// <s... | |
/*
Copyright(c) Microsoft Open Technologies, Inc. All rights reserved.
The MIT License(MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files(the "Software"), to deal
in the Software without restriction, including witho... | |
using Elizabeth;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using System.Linq;
namespace mogate
{
public enum PlayerState
{
Idle,
Moving,
Attacking,
};
public class PlayerLayer : Layer
{
Point m_toMove;
bool m_isLevelCompleted = false;
p... | |
namespace GitVersion
{
using System;
using System.IO;
using System.Linq;
using GitTools.Git;
using LibGit2Sharp;
public class GitPreparer
{
string targetUrl;
string dynamicRepositoryLocation;
AuthenticationInfo authentication;
bool noFetch;
string tar... | |
#region License
/* Copyright (c) 2003-2015 Llewellyn Pritchard
* All rights reserved.
* This source code is subject to terms and conditions of the BSD License.
* See license.txt. */
#endregion
#region Includes
using System;
using System.Collections;
using System.IO;
using System.Drawing;
using IronScheme.Editor.Co... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
/... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
/* VRManagerScript
* MiddleVR
* (c) MiddleVR
*/
using UnityEngine;
using MiddleVR_Unity3D;
[AddComponentMenu("")]
public class VRManagerScript : MonoBehaviour
{
public enum ENavigation{
None,
Joystick,
Elastic,
GrabWorld
}
public enum EVirtualHandMapping{
Direct... | |
namespace iControl {
using System.Xml.Serialization;
using System.Web.Services;
using System.ComponentModel;
using System.Web.Services.Protocols;
using System;
using System.Diagnostics;
/// <remarks/>
[System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")]
[System.Diagnostics.DebuggerStepTh... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
//---------------------------------------------------------------------------
//
// File: XamlWriter.cs
//
// Description:
// base Parser class that parses XML markup into an Avalon Element Tree
//
//
// History:
// 6/06/01: rogerg Created as Parser.cs
// 5/29/03: peterost Ported to wcp as Par... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Test.Utilities;
using Xunit;
namespace Microsoft.NetFramework.Analyzers.UnitTests
{
public partial class DoNotUseInsecureDtdProcessingAnalyzerTests... | |
#region License
/*
* All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.ap... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using Xunit;
namespace System.Linq.Expressions.Tests
{
public class PreI... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//... | |
// Copyright (c) 2017 Trevor Redfern
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
namespace SilverNeedle.Serialization
{
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using SilverNeedle.Characters;
using SilverNeedle.... | |
using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall;
using FlatRedBall.Input;
using FlatRedBall.AI.Pathfinding;
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Graphics.Particle;
using FlatRedBall.Math.Geometry;
using FlatRedBall.Math.Splines;
using BitmapFont = FlatRedBall.Gra... | |
#region References
/// @cond hide_from_doxygen
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using MiniJSON.Teak;
#if UNITY_EDITOR
using System.IO;
using System.Net;
using System.Text;
#endif
/// @endcond
#endregion
/// <summary>
/... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
namespace Phonix.TestE2E
{
using NUnit.Framework;
[TestFixture]
public class ParserTest
{
[Test]
public void RuleWithVariable()
{
var pho... | |
using System;
using System.Runtime.Serialization;
namespace Python.Runtime
{
/// <summary>
/// Represents a Python integer object. See the documentation at
/// PY2: https://docs.python.org/2/c-api/int.html
/// PY3: No equivalent
/// for details.
/// </summary>
public class PyInt : PyNumber
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropService... | |
using System;
using System.Linq;
using NetGore.Audio;
using SFML.Graphics;
namespace NetGore.Graphics.GUI
{
/// <summary>
/// Base of a game screen for the <see cref="ScreenManager"/>. Each screen should ideally be independent of
/// one another.
/// </summary>
public abstract class GameScreen : IG... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
public class SgtPointStarfield_Editor<T> : SgtQuads_Editor<T>
where T : SgtPointStarfield
{
protected void DrawPointMaterial(ref bool updateMaterial)
{
DrawDefault("Softness", ref updateMater... | |
namespace PokerTell.Statistics
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Composite.Events;
using PokerTell.Infrastructure;
using PokerTell.Infrastructure.Enumerations.PokerHand;
using ... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Nuke.Common;
using Nuke.Common.Git;
using Nuke.Common.ProjectModel;
using Nuke.Common.Too... | |
using System;
namespace Versioning
{
public class ControlData : Sage_Container, IData
{
/* Autogenerated by sage_wrapper_generator.pl */
SageDataObject110.ControlData cd11;
SageDataObject120.ControlData cd12;
SageDataObject130.ControlData cd13;
SageDataObject140.ControlDa... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain ... | |
using UnityEngine;
using System.Collections;
[RequireComponent (typeof (Rigidbody))]
public class NPCMove : MonoBehaviour {
public Transform target; //Player
public Transform cam; // Camera
public float moveSpeed = 5.0f;
public float rotSpeed = 2.0f;
public float rayLength = 4.0f;
public float minRange = 3.0... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
#if IGOR_RUNTIME || UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.IO;
using System;
using System.Reflection;
using System.Threading;
using System.Xml.Serialization;
namespace Igor
{
public class IgorCore : IIgorCore, IIgorStepHandler
{
pu... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace Api.Web.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and populate it with sam... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
// Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespace Microsoft.Azure.Management.NotificationHubs
{
using System.Threading.Tasks;
using Microsoft.Rest.Azure;
using Models;
/// <summary>
//... | |
/* ====================================================================
Copyright (C) 2004-2008 fyiReporting Software, LLC
This file is part of the fyiReporting RDL project.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
... | |
// TODO: Add Header
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// This is base class for all GUI elements. You can inherit it to create own GUI elements
/// </summary>
public class blindGUIParentElement : MonoBehaviour {
/// <summary>
/// Delegate to ... | |
// ********************************************************************************************************
// Product Name: DotSpatial.Compatibility.dll
// Description: Supports DotSpatial interfaces organized for a MapWindow 4 plugin context.
// ***********************************************************************... |
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