context
stringlengths
2.52k
185k
gt
stringclasses
1 value
using System; using System.Collections.Generic; using System.Collections; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Gearset.Components { /// <summary> /// Draw lines in 3D space, can draw line lists and line strips. /// </summary> public cla...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Metadata.ManagedReference.Tests { using System; using System.Collections.Generic; using System.IO; using System.Linq; ...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // <OWNER>[....]</OWNER> // namespace System.Reflection.Emit { using System.Text; using System; using CultureInfo = System.Globalization.CultureInfo; using System.Diagnostics.SymbolStore; using System.Refl...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using AllReady.Models; namespace AllReady.Migrations { [DbContext(typeof(AllReadyContext))] [Migration("20160110190842_UpdatingModelForUserEmailCh...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; usin...
using System; using System.Collections.Generic; using System.Text; namespace PlayFab { /// <summary> /// Error codes returned by PlayFabAPIs /// </summary> public enum PlayFabErrorCode { Unknown = 1, Success = 0, InvalidParams = 1000, AccountNotFound = 1001, ...
namespace dotless.Test.Specs { using System.Collections.Generic; using NUnit.Framework; public class VariablesFixture : SpecFixtureBase { [Test] public void VariableOperators() { var input = @" @a: 2; @x: @a * @a; @y: @x + 1; @z: @x * 2 + @y; .variables { width: @...
#pragma warning disable 1634, 1691 using System.CodeDom; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Text; using System.Workflow.Activities.Common; using System.Workflow.ComponentModel.Compiler; namespace System.Workflow.Activities.Rules { [Serializable] ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using System.Collections.ObjectModel; using OpenQA.Selenium.Environment; using OpenQA.Selenium.Interactions; namespace OpenQA.Selenium { [TestFixture] public class CorrectEventFiringTest : DriverTestFixture { ...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** File: ObjRef.cs ** ** ** Purpose: Defines the marshaled object reference class and related ** classes ** ** ** ===================================...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Concurrent; using System.IO; using System.Reflection; using System.Resources; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Op...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using Xunit; namespace System.Linq.Expressions.Tests { public class LoopTests { ...
using System; using System.Collections.Generic; using System.Linq; using DG.Tweening; using Proyecto26; using RSG; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using IPromise = RSG.IPromise; public class CommunityHomeScreen : Screen { private static Layout DefaultLayout => new Layou...
/* Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
//////////////////////////////////////////////////////////////// // // // Neoforce Controls // // // ////////////////////////////////////////////////////////////...
using UnityEngine; namespace Zenject { // Zero parameters public class MonoPoolableMemoryPool<TValue> : MemoryPool<TValue> where TValue : Component, IPoolable { Transform _originalParent; [Inject] public MonoPoolableMemoryPool() { } protected overri...
/////////////////////////////////////////////////////////////////////////////////////////////// // // This File is Part of the CallButler Open Source PBX (http://www.codeplex.com/callbutler // // Copyright (c) 2005-2008, Jim Heising // All rights reserved. // // Redistribution and use in source and binary f...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // try/catch, try/finally using System; using System.Runtime.CompilerServices; class Test4 { public static string teststr1 = null; public static string[] test...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Text; #pragma warning disable 618 // ignore obsolete warning about XmlDataDo...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
/* * Copyright (c) 2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of...
using System; using System.Linq; using NetGore.IO; using NUnit.Framework; // ReSharper disable UnusedMember.Local namespace NetGore.Tests.NetGore { [TestFixture] public class EnumHelperTests { static readonly SafeRandom r = new SafeRandom(); static string CreateRandomString() { ...
// String.cs // Script#/Libraries/CoreLib // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text.RegularExpressions; namespace System { /// <summary> /// Eq...
using System; using System.Runtime.InteropServices; namespace ManagedBass.Vst { /// <summary> /// BassVst allows the usage of VST effect plugins as well as VST instruments (VSTi plugins) with BASS. /// </summary> public static class BassVst { const string DllName = "bass_vst"; /// <summ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Text; namespace System.Net.Http.Headers { // According...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using Xunit.Abstractions; using System; using System.IO; using System.Xml; using System.Xml.Schema; na...
/* ### # # ######### _______ _ _ ______ _ _ ## ######## @ ## |______ | | | ____ | | ################## | |_____| |_____| |_____| ## ############# f r a m e w o r k # # ######### ### (c) 2015 - 2018 FUGU framework project Licensed under the Apache Li...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using OLEDB.Test.ModuleCore; using System.IO; using System.Text; using XmlCoreTest.Common; namespace System.Xml.Tests { [InheritRequired()] public abstract par...
namespace CSharpChartExplorer { partial class FrmRealTimeZoomScroll { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summa...
// FileSystemScanner.cs // // Copyright 2005 John Reilly // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // Th...
///////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2011 Aspose Pty Ltd. All rights reserved. // // This file is part of Aspose.Pdf. The source code in this file // is only intended as a supplement to the documentation, and is provided // "as is", without warranty of any k...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace SqliteSharp { static class Sqlite3 { const string dllname = "sqlite3"; public const int SQLITE_OK = 0; public const int SQLITE_ROW = 100; public const int SQLITE_DONE = 101; public const int...
// ******************************************************************************************************** // Product Name: DotSpatial.Data.dll // Description: The data access libraries for the DotSpatial project. // *****************************************************************************************************...
//------------------------------------------------------------------------------ // <copyright file="ListGeneralPage.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------...
/** * Project: emergetk: stateful web framework for the masses * File name: .cs * Description: * * @author Ben Joldersma, All-In-One Creations, Ltd. http://all-in-one-creations.net, Copyright (C) 2006. * * @see The GNU Public License (GPL) */ /* * This program is free software; you can redistribute it a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Threading; // from http://answers.unity3d.com/questions/754873/c-how-to-make-a-job-queue-for-noise-function.html public abstract class JobPool<JOBTYPE> { class TJob { public JOBTYPE job; public ManualResetEvent doneEve...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* * Copyright (c) 2007-2008, the libsecondlife development team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright not...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net.Cache; using System.Net.T...
#region File Description //----------------------------------------------------------------------------- // GameplayScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregio...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Parse.Abstractions.Internal; using Parse.Infrastructure; using Parse.Infrastructure.Control; using Parse.Infrastructure.Data; // TODO (hallucinogen): mock ParseACL, P...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using AllReady.Models; using Microsoft.Data.Entity.SqlServer.Metadata; namespace AllReady.Migrations { [DbContext(typeof(AllReadyContext))] partia...
using System; using System.Text; #if PSM using PssVector4 = Sce.PlayStation.Core.Vector4; #endif namespace CrossGraph.Math { public struct Vector4 : IEquatable<Vector4> { #region Private Fields private static Vector4 zeroVector = new Vector4(); private static Vector4 unitVector = new V...
using UnityEngine; using System.Collections; public class sui_demo_ControllerOrbit : MonoBehaviour { //PUBLIC VARIABLES public bool isActive = false; public bool isControllable = true; public bool isExtraZoom = false; public Transform cameraTarget; public bool reverseYAxis = true; public bool reverseXAxis ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Net; using System.Reflection; using System.Threading.Tasks; using System.Threading; using NUnit.Framework; namespace Refit.Tests { [Headers("User-Agent: RefitTestClient", "Api-Version: 1")] p...
/* The MIT License (MIT) Copyright (c) 2007 - 2020 Microting A/S Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,...
// // https://github.com/mythz/ServiceStack.Redis // ServiceStack.Redis: ECMA CLI Binding to the Redis key-value storage system // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2013 ServiceStack. // // Licensed under the same terms of Redis and ServiceStack: new BSD license. // using System; u...
namespace android.graphics { [global::MonoJavaBridge.JavaClass()] public partial class Region : java.lang.Object, android.os.Parcelable { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static Region() { InitJNI(); } protected Region(global::MonoJavaBridge.JNIEnv @__env) : base(@...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requir...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using Nohros.Configuration; namespace Nohros.Data.Json { /// <summary> /// A <see cref="JsonStringBuilder"/> is a builder that is used to build /// string-like json elements. /// </summary> /// <remarks> /// This...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Text.Regula...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Student Medication Doses Data Set /// </summary> [Generated...
//------------------------------------------------------------------------------ // <copyright file="WmlMobileTextWriter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Security; using System.Threading; namespac...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Bond { using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.Zelig.CodeGeneration.IR.ImageBuilders { using System; using System.Collections.Generic; using Microsoft.Zelig.Runtime.TypeSystem; using Microsoft.Zelig.TargetModel.ArmProcessor; public abstract partial cl...
using UnityEngine; using System.Collections; using Zenject; using ModestTree; #pragma warning disable 649 namespace Zenject.Asteroids { public class GuiHandler : MonoBehaviour { Signals.ShipCrashed _shipCrashed; GameController _gameController; [SerializeField] GUIStyle _titleS...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections.Generic; using System.ComponentModel.DataAnno...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Text.Inte...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Specialized; using System.Configuration.Internal; namespace System.Configuration { pub...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Test.Cryptography; us...
using System; using System.Xml; using System.Collections; using Stetic.Wrapper; using Mono.Unix; namespace Stetic.Editor { class ActionMenuBar: Gtk.MenuBar, IMenuItemContainer { ActionMenu openSubmenu; ActionTree actionTree; int dropPosition = -1; int dropIndex; ArrayList menuItems = new ArrayList (); b...
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace Searchservice { using Models; using System.Threading; using System.Threading.Tasks; /// <summary> /// Extension methods for Indexes. ...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using System.Text; using Mono.Collections.Generic; namespace Mono.Cecil { public class MethodReference : MemberReference, IMe...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // <OWNER>[....]</OWNER> // // // MACTripleDES.cs -- Implementation of the MAC-CBC keyed hash w/ 3DES // // See: http://www.itl.nist.gov/fipspubs/fip81.htm for a spec namespace System.Security.Cryptography { using System...
namespace Microsoft.Protocols.TestSuites.MS_COPYS { using System; using System.IO; using System.Net; using System.Text; using System.Web.Services.Protocols; using Microsoft.Protocols.TestSuites.Common; using Microsoft.Protocols.TestTools; /// <summary> /// The implementation of the ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TWCore.Collections; using TWCore.Messaging.Configuration; using TWCore.Messaging.NSQ; using TWCore.Serialization; using TWCore.Services; // ReSharper disable ConvertToConstant.Local // ReSharper disable UnusedMember.G...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace BatchClientIntegrationTests { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text;...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Linq; using FluentAssertions; using Microsoft.DotNet.Cli.Utils; using Microsoft.DotNet.TestFramework;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PushNotification.Plugin.Abstractions; using Android.Gms.Gcm; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Support.V4.App; using Andro...
using System; using System.IO; using bv.common.Core; using bv.common.Diagnostics; using System.Drawing; namespace bv.common.Configuration { public class BaseSettings { private const int DefaultSqlTimeout = 200; public const string Asterisk = "*"; public static bool DebugOutput ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Linq; using System.Threading.Tasks.Dataflow.Internal; using Xunit; namespace System.Threading.Tasks.Dataflow.Tests { pu...
using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; using System.Threading; using OpenHome.Net.Core; using OpenHome.Net.ControlPoint; namespace OpenHome.Net.ControlPoint.Proxies { public interface ICpProxyAvOpenhomeOrgTime1 : ICpProxy, IDisposable { ...
using System; using System.Windows.Forms; using System.Collections; using System.Drawing; using PrimerProForms; using PrimerProObjects; using GenLib; namespace PrimerProSearch { /// <summary> /// /// </summary> public class GeneralWLSearch : Search { //Search parameters private string m_PoS; ...
#region License, Terms and Author(s) // // ELMAH - Error Logging Modules and Handlers for ASP.NET // Copyright (c) 2004-9 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file excep...
/* * Copyright (C) 2007-2014 ARGUS TV * http://www.argus-tv.com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * Thi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Threading; using System.Threading.Tasks; using Orleans.CodeGeneration; using Orleans.GrainDirectory; using Orleans.Providers; using Orleans.Runtime.Conf...
#region License /*---------------------------------------------------------------------------------*\ Distributed under the terms of an MIT-style license: The MIT License Copyright (c) 2006-2010 Stephen M. McKamey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
#region License // // Copyright (c) 2007-2009, Sean Chambers <schambers80@gmail.com> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...
/* Copyright 2014 Google Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dist...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.CommandLine; using System.Linq; using System.Threading; using Wyam.Common.IO; using Wyam.Common.Tracing; using Wyam.Configuration.Preprocessing; using Wyam.Hosting; using Wyam.Tracing; namespace Wyam.Commands { intern...
//------------------------------------------------------------------------------ // <copyright file="RegexFCD.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //-------------------------------------...
#pragma warning disable 162,108,618 using Casanova.Prelude; using System.Linq; using System; using System.Collections.Generic; using UnityEngine; namespace Menu {public class Menu : MonoBehaviour{ public static int frame; void Update () { Update(Time.deltaTime, this); frame++; } public bool JustEntered = true; publ...