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/* * Infoplus API * * Infoplus API. * * OpenAPI spec version: v1.0 * Contact: api@infopluscommerce.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * Y...
/* * Location Intelligence APIs * * Incorporate our extensive geodata into everyday applications, business processes and workflows. * * OpenAPI spec version: 8.5.0 * * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you m...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using Platform.Support.Windows; using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.For...
// <copyright file="TabletDeviceCollection.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> using System; using System.Diagnostics; using System.Windows; using System.Collections; using System.Globalization; using System.Windows.Media; using MS.Utility; using Sy...
/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
using System.IO; using System.Linq; using System.Threading; using NBitcoin; using Xunit; using System; using NBitcoin.Protocol; using System.Net; using NBitcoin.DataEncoders; namespace NBitcoin.Tests { public class NetworkAddressTests { [Fact] [Trait("UnitTest", "UnitTest")] public void CanParseSpecialAddresse...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
// File generated from our OpenAPI spec namespace Stripe { using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Stripe.Infrastructure; /// <summary> /// Sometimes you want to add a charge or credit to a customer, but actually charge or /// cred...
using System; using System.Xml; using System.Diagnostics; using System.Collections; using System.Globalization; using System.Collections.Generic; using System.Threading.Tasks; namespace System.Xml { internal sealed partial class XmlSubtreeReader : XmlWrappingReader, IXmlLineInfo, IXmlNamespaceResolver { ...
using AnimationOrTween; using System; using System.Collections.Generic; using UnityEngine; public abstract class UITweener : MonoBehaviour { public enum Method { Linear, EaseIn, EaseOut, EaseInOut, BounceIn, BounceOut } public enum Style { Once, Loop, PingPong } public static UITweener curre...
//#define ASTAR_POOL_DEBUG //@SHOWINEDITOR Enables debugging of path pooling. Will log warnings and info messages about paths not beeing pooled correctly. using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pathfinding { /** Provides additional traversal information to a path req...
// dnlib: See LICENSE.txt for more info using System; using System.Reflection; using dnlib.DotNet.Writer; namespace dnlib.DotNet { /// <summary> /// <see cref="ILogger"/> events /// </summary> public enum LoggerEvent { /// <summary> /// An error was detected. An exception should normally be thrown but the err...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropSe...
// // Copyright 2010, Novell, Inc. // Copyright 2010, Duane Wandless. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.CompilerServices; using System.Ru...
namespace Ferric.Text.WordNet.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.SemanticClasses", c => new {...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // Mono.WebServer.MonoWorkerRequest // // Authors: // Daniel Lopez Ridruejo // Gonzalo Paniagua Javier // // Documentation: // Brian Nickel // // Copyright (c) 2002 Daniel Lopez Ridruejo. // (c) 2002,2003 Ximian, Inc. // All rights reserved. // (C) Copyright 2004-2010 Novell, Inc. (http://www.no...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.RuleEngine { #region Namespaces using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using NQuery.Runtime; using Binding=NQuery.Runtime.Binding; namespace NQuery.UI { public partial class EvaluatableBrowser : UserControl { private Evaluatable _evaluata...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Test.Utilities; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeFixVerifier< Microsoft.NetCore.Analyzers.Runtim...
using GraphQLParser.Visitors; namespace GraphQLParser.Tests.Visitors; public class SDLPrinterVerticalIndentationTests { [Theory] [InlineData(1, @" extend schema @good scalar A schema { query: Q } extend schema @bad ", @"extend schema @good scalar A schema { query: Q } extend schema @bad")] [InlineDat...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Baseline; using Weasel.Postgresql; using Newtonsoft.Json.Linq; using Shouldly; using Weasel.Core; namespace Marten.Schema.Test...
using AutoMapper; using Microsoft.Azure.Commands.Compute.Common; using Microsoft.Azure.Commands.Compute.Models; using Microsoft.Azure.Common.Authentication.Models; using Microsoft.Azure.Management.Compute; using Microsoft.Azure.Management.Compute.Models; using Microsoft.WindowsAzure.Commands.Common.Extensions.DSC; usin...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Globalization; using Microsoft.Build.Framework; using Microsoft.Build.Shared; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Shouldly; using Xunit; using Xunit.Abstractions; using ItemMetadataNames = Microsoft.Build.Tasks.ItemMetadataNames; namespace Microsoft.Build.Unit...
// // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG AS THIS HEADER // REMAINS UNCHANGE...
using System; using System.Reflection; using System.Xml; using System.Text; using System.IO; namespace Hydra.Framework.Conversions { // // ********************************************************************** /// <summary> /// Class with helper functions to work with XML. /// </summary> // ***...
using System; using NUnit.Framework; using Org.BouncyCastle.Asn1.Nist; using Org.BouncyCastle.Asn1.Sec; using Org.BouncyCastle.Asn1.X9; using Org.BouncyCastle.Math; using Org.BouncyCastle.Math.EC; using Org.BouncyCastle.Security; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Agreement; using Org.Bouncy...
using System.Diagnostics; namespace System.Threading.Atomics { /// <summary> /// An <see cref="int"/> value wrapper with atomic operations /// </summary> [DebuggerDisplay("{Value}")] #pragma warning disable 0659, 0661 public sealed class AtomicInteger : IAtomic<int>, IEquatable<int> #pragma warning...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Xunit; using VerifyCS = Test.Utilities.CSharpSecurityCodeFixVerifier< Microsoft....
/* ==================================================================== Licensed to the Apache Software Foundation =(ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pathfinding.Examples { /** Example script for generating an infinite procedural world */ [HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_examples_1_1_procedural_world.php")] public class ProceduralWorld : Mon...
namespace ChoETL { #region NameSpaces using System; using System.IO; using System.Linq; using System.Reflection; using System.Collections; using System.Web; using System.Collections.Generic; using System.Diagnostics; #endregion NameSpaces public static class ChoAssembly ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace System.Drawing.Graphics { internal class DLLImports { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System { using System; using System.Reflection; using System.Collections.Generic; using ...
using System; using System.Threading.Tasks; using System.Collections.Generic; using Discord; using Discord.WebSocket; using Discord.Commands; namespace ConsoleApp1 { public class Guildinfo : ModuleBase { [Command("guildinfo"), Summary("Grabs a detailed summary of the current guild!")] [Alias("...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: booking/reservations/complete_open_reservation.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.R...
using System; using System.Collections; using System.Text; using System.Runtime.Remoting.Channels.Ipc; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Messaging; using System.Security; using System.Security.Permissions; namespace System.AddIn.Hosting { //This class exists only to do two secu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** Class: Privilege ** ** Purpose: Managed wrappe...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Signum.Engine.Basics; using Signum.Engine.DynamicQuery; using Signum.Engine.Maps; using Signum.Engine.Operations; using Signum.Entities; using Signum.Entities.DynamicQuery; using Signum.Utilities; using Signum.Utilities.Ex...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using System.Collections.Generic; using System; using System.Linq; namespace UIWidgets { /// <summary> /// TreeViewCustom. /// </summary> public class TreeViewCustom<TComponent,TItem> : ListViewCustom<TComponent,ListNode<TItem>> where TComponent : ...
using System; using System.Runtime.InteropServices; using System.Security; using BulletSharp.Math; namespace BulletSharp { public class DbvtAabbMm { internal IntPtr _native; internal DbvtAabbMm(IntPtr native) { _native = native; } public int Classify(Vector3 n, float o, int s) { return btDbvtAabb...
//Copyright (c) 2014 geekdrums //Released under the MIT license //http://opensource.org/licenses/mit-license.php //Feel free to use this for your lovely musical games :) using UnityEngine; using System; using System.Collections; using System.Collections.Generic; [ExecuteInEditMode] public class Music : MonoBehaviour ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
/******************************************************************************* * Copyright 2008-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License is...
// Copyright (c) 2009-2012 David Koontz // Please direct any bugs/comments/suggestions to david@koontzfamily.org // // Thanks to Gabriel Gheorghiu (gabison@gmail.com) for his code submission // that lead to the integration with the iTween visual path editor. // // Permission is hereby granted, free of charge, to any ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
/* Vernash * Stream cipher based on the Vernam cipher and Variable-Length Hashes * * Author: * Stefano 'Shen139' Alimonti * * Website: * http://lab.openwebspider.org/vernash/ * */ using System; using System.Text; using System.IO; namespace Vernash { class vernash { private int BLO...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.ExpressionEvaluator; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.ExpressionEvaluator;...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using System.Threading; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bin...
// ------------------------------------- // Domain : Avariceonline.com // Author : Nicholas Ventimiglia // Product : Unity3d Foundation // Published : 2015 // ------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundation.Server...
using System; using ChatSharp; using System.Linq; using System.Collections.Generic; using ChatSharp.Events; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using System.IO; using Mono.CSharp; namespace Sirvant { public class BotController { public IrcClient PrimaryClient { get; set;...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using MS.Utility; using System; using System.IO; using System.Collections; using System.Collections.Generic; using S...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using System.Xml.Xsl; nam...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using PlayFab.Json; using PlayFab.SharedModels; using UnityEngine; #if !UNITY_WSA && !UNITY_WP8 using Ionic.Zlib; #endif namespace PlayFab.Internal { public class PlayFabWww : IPlayFabHttp { private int _pending...
using MatterHackers.Agg.Transform; using MatterHackers.Agg.VertexSource; using MatterHackers.VectorMath; //---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // // C# port by: Lars Brubaker // larsbrubaker@gmail.com // Copyright (C) 2007-2...
using UnityEngine; using System.Collections; namespace TMPro.Examples { public class TextMeshProFloatingText : MonoBehaviour { public Font TheFont; private GameObject m_floatingText; private TextMeshPro m_textMeshPro; private TextContainer m_textContainer; private...
using PhotoNet.Common; using RawNet.Decoder.HuffmanCompressor; using RawNet.Jpeg; using System.Collections.Generic; using System.Diagnostics; namespace RawNet.Decoder.Decompressor { internal abstract class JPEGDecompressor { public ImageBinaryReader input; public BitPump bits; public Ra...
using NUnit.Framework; using static NSelene.Selene; namespace NSelene.Tests.Integration.SharedDriver.SeleneSpec { using System; using System.Linq; using System.Reflection; using Harness; using OpenQA.Selenium; [TestFixture] public class SeleneBrowser_Should_Specs : BaseTest { /...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Azure.Core.TestFramework; using Azure.Search.Documents.Indexes; using Azure.Search.Documents.Indexes.Models; using Azure...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Text; usin...
using System; using System.Reflection; using System.Collections; namespace Ditto.Benchmarking.Tests { // The MIT License // // Copyright (c) 2008 Jon Skeet // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.IO; using System.Reactive.Disposables; using Avalonia.Media; using Avalonia.Platform; using Avalonia.Rendering; using Avalonia.Skia.Helpers; using SkiaSharp; namespace Avalonia.Skia { /// <summary> /// Skia render target that writes to a surface. /// </summary> internal class...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
#region File Description //----------------------------------------------------------------------------- // BasicEffect.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public class SingleSingle...
//--------------------------------------------------------------------------- // File: ButtonChrome.cs // // Description: // Implementation of thick chrome for "full figured" buttons in Aero. // // Copyright (C) by Microsoft Corporation. All rights reserved. // //-------------------------------------------------------...
using System; using System.Collections.Generic; /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
/* * DocuSign REST API * * The DocuSign REST API provides you with a powerful, convenient, and simple Web services API for interacting with DocuSign. * * OpenAPI spec version: v2.1 * Contact: devcenter@docusign.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using Syste...
#region -- License Terms -- // // MessagePack for CLI // // Copyright (C) 2010-2016 FUJIWARA, Yusuke // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apach...
//------------------------------------------------------------------------------ // <copyright file="XPathNodeHelper.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System.Collections.Generic; namespace System.IO.Tests { public partial class MemoryStreamTes...
using OpenSim.Framework; using OpenSim.Region.Physics.Manager; /* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following co...
namespace AIM.Annotation.View.WinForms { partial class FormUserInfo { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summa...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** Purpose: Provides a fast, AV free, c...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using Microsoft.DotNet.Cli.Utils; u...
//------------------------------------------------------------------------------ // <copyright file="XmlSchemaSet.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> ...
/****************************************************************************** * The MIT License * Copyright (c) 2006 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
using System; using System.Collections.Generic; using System.Threading.Tasks; using LucidSightTools; using UnityEngine; // ReSharper disable InconsistentNaming namespace Colyseus { /// <summary> /// Colyseus.Client /// </summary> /// <remarks> /// Provides integration between Colyseus Game...
using System; using UnityEngine; using UnityStandardAssets.Vehicles.Car; internal enum CarDriveType { FrontWheelDrive, RearWheelDrive, FourWheelDrive } internal enum SpeedType { MPH, KPH } public class CarController : MonoBehaviour { [Ser...