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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Build.Tasks; using Microsoft.Build.Evaluation; using System.Globalization; using Xunit; namespace Microsoft.Build.UnitTests { /* * Class: As...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using System.Text; ...
// Copyright (c) Rotorz Limited. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root. using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace URSA.ReorderableList { /// <summary> /// Utility class for drawing reorderable lists. /// </summary> pub...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using Abp.Dependency; using Abp.Domain.Entities; using Abp.Domain.Uow; using Abp.MultiTenancy; using Abp.Reflection; using Abp.Reflection.Extensions; namespace Abp.Domain.Repositories { /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: Searches for resources i...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; using CoreGraphics; using Foundation; using ObjCRuntime; using UIKit; namespace MaterialComponents.MaterialTextFields { //public interface IMDCTextInput {} // @protocol MDCTextInput <NSObject> //[Protocol]//, Model] [BaseType (typeof(NSObject))] [Protocol, Model] interface MDCTextInput ...
namespace FakeItEasy.Specs { using System.Diagnostics.CodeAnalysis; using FluentAssertions; using Xbehave; public static class UnconfiguredFakeSpecs { public interface IFoo { bool IsADummy { get; } } [Scenario] public static void VirtualMethodCal...
using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.BodyFrameReader // public sealed partial class BodyFrameReader : RootSystem.IDisposable, Helper.INativeWrapper { internal RootSystem.IntPtr _pNative; RootS...
#region File Description //----------------------------------------------------------------------------- // Catapult.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #re...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.UseCollectionIn...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Reflection.Internal; using System.Reflection.Metadata.Ecma335; using System.Runtime.CompilerServices; namespace System.Reflectio...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System; using System.Collections; using System.Web; using System.Xml; using StackExchange.Profiling; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Core.Profiling; using Umbraco.Core.Strings; namespace umbraco { /// <summary> /// /// </summary> public class item { priva...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; namespace System.Globalization { public partial c...
using System; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Math; namespace Org.BouncyCastle.Crypto.Engines { /** * support class for constructing intergrated encryption ciphers * for doing basic message exchanges on top of key agreement ciphers */ public class IesEngine { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Threading; using Xunit; namespace System.Tests { public static class LazyTests { [Fact] public static void TestConstructor() ...
using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Text; using MySqlConnector.Protocol.Serialization; using MySqlConnector.Utilities; namespace MySqlConnector; /// <summary> /// <para><see cref="MySqlBulkLoader"/> lets you efficiently load a MySQL Server Table with data from a CSV or TSV ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using SquishIt.Framework.Files; using SquishIt.Framework.Renderers; using SquishIt.Framework.Utilities; namespace SquishIt.Framework.Base { public abstract partial class BundleBase<T> where T : BundleBase<T> ...
using System.Runtime.InteropServices; using System; namespace BizHawk.Emulation.Cores.Components.Z80 { public partial class Z80A { [StructLayout(LayoutKind.Explicit)] [Serializable()] public struct RegisterPair { [FieldOffset(0)] public ushort Word; [FieldOffset(0)] public byte Low; [FieldOf...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection { using System; using System.Collections.Generic; using System.Diagnost...
using System; using System.Collections.Generic; using Interop.VixCOM; using Microsoft.Win32; namespace Vestris.VMWareLib { /// <summary> /// A VMWare virtual host. /// </summary> public class VMWareVirtualHost : VMWareVixHandle<IHost> { /// <summary> /// VMWare service provider type...
using System; using System.Collections.Generic; using System.Linq; using Bogus; using Examine; using Lucene.Net.Util; using Newtonsoft.Json; using NUnit.Framework; using Umbraco.Cms.Core.Models; using Umbraco.Cms.Infrastructure.Examine; using Umbraco.Cms.Tests.Common.Builders; using Umbraco.Cms.Tests.Common.Testing; us...
//--------------------------------------------------------------------- // <copyright file="DmlSqlGenerator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------------------------...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Azure.Management.Network.Fluent { using ApplicationGatewayBackend.Definition; using ApplicationGatewayBackend.UpdateDefinition; usi...
//------------------------------------------------------------------------------ // <copyright file="TemplatingOptionsDialog.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------...
// Copyright 2008-2009 Louis DeJardin - http://whereslou.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...
/// Copyright (C) 2012-2014 Soomla Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable l...
#region Copyright notice and license // Copyright 2019 The gRPC Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System.Security.Cryptography { /// <summary> /// Provides support for c...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Diagnostics; using System.Globalization; using System.Runtime.InteropServices; using mshtml; namespace OpenLiveWriter.Mshtml { /// <summary> //...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Reflection; using System.Threading; using System.Threading....
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Test.Utilities; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAn...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Globalization; using System.Reflection; using NUnit.Framework; using Microsoft.Build.Framework; using Microsoft.Build.BuildEngine; namespac...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QuantConnect.Data.Market; using QuantConnect.Data.Auxiliary; namespace QuantConnect.ToolBox.RandomDataGenerator { /// <summary> /// Generates random splits, random dividends, and map file ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Dynamic.Utils; using System.Reflection; using System.Reflection.Emit; using s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // Summary: Test suite for the below scenario: // An array of tasks that can have different workloads // WaitAny and WaitAll // - with/without timeout is performe...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; #if !OLD_MSTEST using Microsoft.VisualStudio.TestPlatform.UnitTestFramework; #else using Microsoft.VisualStudio.TestTools.UnitTesting; #endif namespace FluentAssertions.Specs { [TestClass] ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsof...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Web.Script.Serialization; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using Brew; using Brew.TypeConver...
/***************************************************************************** * * * OpenNI 1.x Alpha * * Copyright (C) 2012 PrimeSense Ltd. * * ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.Editor.UnitTests.Workspaces; using Microsoft.CodeAna...
//The MIT License(MIT) //copyright(c) 2016 Alberto Rodriguez //Permission is hereby granted, free of charge, to any person obtaining a copy //of this software and associated documentation files (the "Software"), to deal //in the Software without restriction, including without limitation the rights //to use, copy, mod...
using System; using System.Diagnostics; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using Azure; using Azure.Storage.Blobs; using Azure.Storage.Blobs.Models; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Optio...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Runtime.ExceptionServices; using Microsoft.VisualS...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Net.Sockets; using System.Net.Test.Common; using System.Runtime.Excep...
/** 100% Copied from the SteamVR Unity Plugin! /SteamVR/Scripts/SteamVR_Utils.cs (C) To Valve, for all code and OpenVR! */ using UnityEngine; using System.Collections; using System.Runtime.InteropServices; using Valve.VR; static public class OVR_Utils { public static Quaternion Slerp(Quaternion A, Quaterni...
using System; using System.Runtime.InteropServices; namespace SharpShell.Interop { internal static class Uxtheme { [DllImport("uxtheme.dll", ExactSpelling = true, CharSet = CharSet.Unicode)] public static extern IntPtr OpenThemeData(IntPtr hWnd, String classList); [DllImport("u...
using System; using System.Collections.Generic; using System.Linq; using BulletML; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using MonoGame.Extended; using SpriterDotNet; using SpriterDotNet.MonoGame; using SpriterDotNet.Providers; using SpriterDotNet.MonoGame.Content; using XmasHell.Geometry;...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Reflection.Emit { public enum FlowControl { Branch = 0, Break = 1, ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; namespace ClosedXML.Excel.CalcEngine { internal class Tally : IEnumerable<Object> { private readonly List<object> _list = new List<object>(); private readonly bool NumbersOnly; ...
// Copyright 2008-2011. This work is licensed under the BSD license, available at // http://www.movesinstitute.org/licenses // // Orignal authors: DMcG, Jason Nelson // Modified for use with C#: // - Peter Smith (Naval Air Warfare Center - Training Systems Division) // - Zvonko Bostjancic (Blubit d.o.o. - zvonko.bostja...
using System.Collections; using System.Drawing; namespace GuruComponents.CodeEditor.CodeEditor.Syntax { /// <summary> /// BlockType class /// </summary> /// <remarks> /// The BlockType class represents a specific code/text element<br/> /// such as a string , comment or the code itself.<br/> /// <br/> /// a Blo...
using System.Collections.Generic; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using System; using Object = UnityEngine.Object; namespace XNodeEditor { [InitializeOnLoad] public partial class NodeEditorWindow : EditorWindow { public static NodeEditorWindow current; /// <s...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// TarEntry.cs // // Copyright (C) 2001 Mike Krueger // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This p...
namespace System.Diagnostics.Eventing { using System; using System.Runtime.InteropServices; using System.Security; using System.Text; using System.Diagnostics.Eventing.Reader; internal static class UnsafeNativeMethods { private const string FormatMessageDllName = "api-ms-win-core-...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection.Metadata; using System.Reflection.Por...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; using System.Threading; using System.Xml; namespace System.Runtime.Serialization.Json { ...
/********************************************************************++ * Copyright (c) Microsoft Corporation. All rights reserved. * --********************************************************************/ using System.Management.Automation.Remoting.Server; using Dbg = System.Management.Automation.Diagnostics; na...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections.Generic; using System.Text; using BlogRunner.Core.Config; using BlogRunner.Core; using BlogRunner.Core.Tests; using OpenLiveWriter.CoreServi...
using System; using System.Collections.Generic; using System.Linq; using DotVVM.Framework.Compilation.Parser; using DotVVM.Framework.Compilation.Parser.Dothtml.Parser; using DotVVM.Framework.Compilation.Parser.Dothtml.Tokenizer; using DotVVM.Framework.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Globalization.Tests { public abstract class Cal...
/* * Copyright (c) 2013 Mario Freitas (imkira@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, m...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Orleans.Collections.Utilities; using Orleans.Streams; using Orleans.Streams.Endpoints; using Orleans.Streams.Messages; using Microsoft.PSharp.Actors; namespace Orleans.Collections { /// <summary> /// Impl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Buffers; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Runtime.Exception...
using UnityEngine; using System.Collections.Generic; using Pathfinding; /** Handles path calls for a single unit. * \ingroup relevant * This is a component which is meant to be attached to a single unit (AI, Robot, Player, whatever) to handle it's pathfinding calls. * It also handles post-processing of paths using ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. extern alias Scripting; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System; using System.Threading; using System.Collections; using System.Globalizat...
//------------------------------------------------------------------------------ // <copyright file="SplitterPanel.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------------...
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Float", "Constants", "Float property", null, KeyCode.Alpha1 )] public sealed class Ran...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.IO; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetC...
#if WINDOWS_UWP namespace XPlat.Storage { using System; using System.IO; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Storage; using Windows.Storage.Streams; using XPlat.Storage.Extensions; using XPlat.Storage.FileProperties; /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Concurrency; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Threading; using Koans.Utils; using Xunit; namespace Koans.Lessons { public class Lesson1ObservableStreams { /* * How to Run: Press C...
//----------------------------------------------------------------------- // <copyright file="EnumeratorInterpreter.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyr...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Content; usin...
using System; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using NUnit.Framework; namespace Mono.Cecil.Tests { [TestFixture] public class ILProcessorTests : BaseTestFixture { [Test] public void Append () { var method = CreateTestMethod (); var il = method.GetILProcessor (); var ret ...
/* * * Copyright (c) 2007-2013 MindTouch. All rights reserved. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit wiki.developer.mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use t...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using MetroFr...
//------------------------------------------------------------------------------ // <copyright file="DataPointer.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="tr...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Composition.Prim...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
using NUnit.Framework; using RefactoringEssentials.CSharp.Diagnostics; namespace RefactoringEssentials.Tests.CSharp.Diagnostics { [TestFixture] [Ignore("TODO: Issue not ported yet")] public class ReplaceWithStringIsNullOrEmptyTests : CSharpDiagnosticTestBase { [Test] public void TestIns...
using IrcClientCore; using IrcClientCore.Commands; using Windows.Foundation; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xaml.Input; using WinIRC.Handlers; using WinIRC.Views; namespace WinIRC.Ui { public partial class UserRightClickMenu { ...
//--------------------------------------------------------------------------- // // <copyright file="DropShadowEffect.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // This file was generated, please do not edit it directly. // // Please see http://wiki/defa...
using System; using System.IO; using System.Net; using System.Xml; using System.Collections.Generic; using System.Text; using System.Collections; using System.Text.RegularExpressions; using System.Globalization; using System.Linq; using System.Security.Cryptography; using UnityEngine; namespace Twitter { public ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; namespace Microsoft.Protocols.TestSuites.Rdpbcgr { /// <sum...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: playground_service.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = globa...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** This file exists to contain miscellaneous modul...
//#define ENABLE_INC_DEC_FIX using System; using System.Collections.Generic; using System.IO; using ProtoCore.AST; using ProtoCore.DSASM; using ProtoCore.Utils; using DesignScript.Editor.Core; namespace FunctionCallParser { // Since the parser is generated, we don't want the // compiler to make noise about it not...