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// Copyright (C) 2012-2018 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, p...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Data.Entity; using Microsoft.Extensions....
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
//----------------------------------------------------------------------------- // CurveControl.designer.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace Xna.Tools { p...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
using System; using System.Linq; using System.Management.Automation; using EnvDTE; using Moq; using NuGet.Test; using NuGet.Test.Mocks; using NuGet.VisualStudio; using NuGet.VisualStudio.Test; using Xunit; using Xunit.Extensions; namespace NuGet.PowerShell.Commands.Test { using PackageUtility = NuGet.Test.PackageU...
// Copyright (C) 2014 dot42 // // Original filename: Javax.Xml.Transform.Stream.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 //...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; #if UNITY_WINRT && !UNITY_EDITOR //using MarkerMetro.Unity.WinLegacy.IO; //using MarkerMetro.Unity.WinLegacy.Reflection; #endif namespace Pathfinding { [System.Serializable] /** Stores the navigation graphs for ...
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2011 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit wiki.developer.mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "...
using System; using System.Collections.Generic; using System.Text; using System.Data; using Excel = Microsoft.Office.Interop.Excel; namespace com.github.yedijas.util { class ExcelUtil { #region static methods /// <summary> /// Export data in DataTable to Excel file. /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Resources; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Python.Runtime { /// <summary> /// Managed class that provides the implementation for r...
using System; using System.Collections; using System.Collections.Specialized; using System.Text; using System.IO; namespace Vestris.ResourceLib { /// <summary> /// VS_VERSIONINFO /// This structure depicts the organization of data in a file-version resource. It is the root structure /// that contains a...
/* * Copyright 2015-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using EmergeTk.Model; using EmergeTk.Model.Security; using System.Text; using System.Xml; namespace EmergeTk.WebServices { public class XmlMessageWriter : IMessageWriter { protected Stack<XmlMessageWriterEntity> stack =...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Xml; using System.Xml.Linq; using Mi...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
namespace PositionSetEditer { partial class LayersEditerForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; namespace PlatformAPI.GDIPlus { //-------------------------------------------------------------------------- // Represents a dimension in a 2D coordinate system (floating-point coordinates) //----------...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading.Tasks; using GraphQL.Introspection; using GraphQL.Reflection; using GraphQL.Resolvers; using GraphQL.Types; using GraphQLParser; using GraphQLParser.AST; using OperationType = ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Box.V2.Auth; using Box.V2.Config; using Box.V2.Converter; using Box.V2.Extensions; using Box.V2.Models; using Box.V2.Models.Request; using Box.V2.Services; using Box.V2.Utility; namespace Box.V2.Managers { /// <summary> /// The...
using System; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using L10NSharp; using SIL.Keyboarding; using SIL.PlatformUtilities; using SIL.Windows.Forms.Keyboarding; namespace SIL.Windows.Forms.WritingSystems { public partial class WSKeyboardControl : UserControl { private class Keyb...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; using UMA; using UMA.Integrations; using UMACharacterSystem; namespace UMAEditor { [CustomEditor(typeof(UMAWardrobeCollection), true...
// Copyright (c) 1995-2009 held by the author(s). All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of c...
using System; using System.Collections.Generic; using System.Linq; using Signum.Utilities; using Signum.Engine.Maps; using Signum.Engine.Authorization; using Signum.Engine; using System.Xml.Linq; using Signum.Engine.Basics; using Signum.Entities.Basics; using System.Reflection; using Signum.Entities.Reflection; namesp...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using OpenLiveWriter.ApplicationFr...
// **************************************************************** // Copyright 2008, Charlie Poole // This is free software licensed under the NUnit license. You may // obtain a copy of the license at http://nunit.org // **************************************************************** using System; using System.Coll...
using System; using System.Runtime.InteropServices; using JetBrains.Annotations; // ReSharper disable InconsistentNaming // ReSharper disable FieldCanBeMadeReadOnly.Global namespace Microsoft.Win32.TaskScheduler.V1Interop { #pragma warning disable CS0618 // Type or member is obsolete #region class HRESULT -- Values ...
// --------------------------------------------------------------------------- // <copyright file="EwsUtilities.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // --------------------------------------------------------------------------- //-------------------...
/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in co...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Protocols.TestSuites.FileSharing.Common.Adapter; using Microsoft.Protocols.TestTools; using Microsoft.Protocols.TestTools.StackSdk; using Microsoft.Prot...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; using System; using System.Collections.Generic; using System.Linq; namespace Test { public class OrderByTests { #region OrderBy Tests ...
namespace Unicorn.Mips { /// <summary> /// Represents the registers of an <see cref="MipsEmulator"/>. /// </summary> public class MipsRegisters : Registers { internal MipsRegisters(Emulator emulator) : base(emulator) { // Space } // Generated by gen_reg_p...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
//--------------------------------------------------------------------------- // // <copyright file=ComponentCommands.cs company=Microsoft> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // // Description: The ComponentCommands class defines a standard set of commands that are requi...
using System; using XPlatUtils; namespace Toggl.Phoebe.Logging { public abstract class BaseLogger : ILogger { private readonly LogLevel threshold; private readonly LogLevel consoleThreshold; protected BaseLogger () { #if DEBUG threshold = LogLevel.Debug;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.CodeDom.Compiler { using System; using Microsoft.CodeDom; using System.Collections; ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/api/logging.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = globa...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.DocumentationCommentFormatting; using Microsoft.CodeAnalysis.DocumentationCommentFormatting;...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/appengine/v1/application.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; usin...
#region namespace using System; using System.Collections.Generic; using System.Text; using System.Web.Security; using System.Configuration; using umbraco.BusinessLogic; using System.Security.Cryptography; using System.Web.Util; using System.Collections.Specialized; using System.Configuration.Provider; using umbraco.cms...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using GitVersion; using GitVersion.Extensions; using GitVersion.Logging; using GitVersion.OutputVariables; using GitVersion.VersionCalculation; using GitVersion.VersionConverters.AssemblyInfo; using GitVersionCore.Tests.Helpers; using M...
using System; using System.Globalization; /// <summary> /// System.Globalization.StringInfo.GetNextTestElement(string,int32) /// </summary> public class StringInfoGetNextTextElement2 { private const int c_MINI_STRING_LENGTH = 8; private const int c_MAX_STRING_LENGTH = 256; #region Public Methods publi...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ma...
namespace XenAdmin.Dialogs { partial class RoleElevationDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
using log4net; using OpenSim.Framework; using OpenSim.Region.Physics.Manager; /* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that t...
namespace System.Diagnostics { using System.Runtime.InteropServices; using System.Globalization; using System.Security.Permissions; using System.Security; using System.Text; using System.Threading; using System.Reflection; using System.Collections; using System.ComponentModel; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System....
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// <copyright file="StatisticsTests.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of t...
using System; using System.Collections.Generic; using Android.Content; using Android.Graphics; using Android.Graphics.Drawables; using Android.Runtime; using Android.Views; using Android.Widget; using Object = Java.Lang.Object; namespace QuickAction { public delegate void OnActionItemClickEventHandler(object sen...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Reflection; using Mono.Cecil; using UnityEngine; using ScrollsModLoader.Interfaces; using System.Net; namespace Battlelog.Mod { public struct teleinfo { publi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // This RegexNode class is internal to the Regex package. // It is built into a parsed tree for a regular expression...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using CURLAUTH...
using Lucene.Net.Support; using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using JCG = J2N.Collections.Generic; using ArrayUtil = Lucene.Net.Util.ArrayUtil; namespace Lucene.Net.Codecs.Compressing { /* * Licensed to the Apache Software Foundation...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Management.Automation; namespace Microsoft.PowerShell.ScheduledJob { /// <summary> /// Base class for NewScheduledJobOption, SetScheduledJobOption cmdlets. /// </summary>...
// // Copyright (c) 2004-2020 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
//! \file ImagePSD.cs //! \date Tue Nov 17 18:22:36 2015 //! \brief Adobe Photoshop file format implementation. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), t...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.Composition.Primitives; using System.Dia...
// =========================================================== // Copyright (C) 2014-2015 Kendar.org // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without restriction, including without...
/**************************************************************************** Tilde Copyright (c) 2008 Tantalus Media Pty Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, in...
using System; using System.Data; using Csla; using Csla.Data; using Invoices.DataAccess; namespace Invoices.Business { /// <summary> /// ProductEdit (editable root object).<br/> /// This is a generated <see cref="ProductEdit"/> business object. /// </summary> /// <remarks> /// This class conta...
// Copyright (C) 2014 - 2015 Stephan Bouchard - All Rights Reserved // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms #if UNITY_4_6 || UNITY_5 using UnityEngine; using UnityEditor; us...
#region --- License --- /* Copyright (c) 2006 - 2008 The Open Toolkit library. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
#region License /* The MIT License Copyright (c) 2008 Sky Morey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System; using System.Diagnostics; using System.Globalization; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace QuickCheck.Internal { public abstract class DataDiff { public virtual bool IsEmpty { get { return false; } } public override strin...
// File: CommandLineOptions.cs // // This is a re-usable component to be used when you // need to parse command-line options/parameters. // // Separates command line parameters from command line options. // Uses reflection to populate member variables the derived class with the values // of the options. // // An opti...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; using Xunit; namespace System.Net.Sockets.Tests { public class OSSupportTest { ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using eQuantic.Core.Utils; namespace eQuantic.Core.Extensions { public static class Reflection { private static List<string> GetBreadcrumbMemberList(Expression expression) ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Data; using System.Diagnostics; using System.Threading; #pragma warning disable 618 // ignore obsolete...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Activities { using System.Activities; using System.Activities.Hosting; using System.Colle...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Drawing; using System.Windows.Forms; namespace NHunspellComponent.SupportClasses { public class TextBoxAPIHelper { private const double anInch = 14.4; public static int GetBaselineOffsetAtCharIndex(System.Windows.Forms.TextBoxBase tb, int index) { System.Win...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Completi...
using Kitware.VTK; using System; // input file is C:\VTK\Filtering\Testing\Tcl\closedSplines.tcl // output file is AVclosedSplines.cs /// <summary> /// The testing class derived from AVclosedSplines /// </summary> public class AVclosedSplinesClass { /// <summary> /// The main entry method called by the CSharp drive...
namespace Post_Publisher.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.PageComments", c => new { ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using Microsoft.SPOT; using System; using System.Threading; using Microsoft.SPOT.Hardware; using GTI = Gadgeteer.SocketInterfaces; using GTM = Gadgeteer.Modules; namespace Gadgeteer.Modules.GHIElectronics { /// <summary>A SerialCameraL1 module for Microsoft .NET Gadgeteer</summary> public class SerialCameraL1 ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class Tutorial : MonoBehaviour { //FLAGS: private bool finalTurn = false; public const int NUM_PLAYERS = 2; [HideInInspector] public int numPlayers = NUM_PLAYERS; public float turnSpeed...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
/* * Copyright (c) Contributors, http://aurora-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must reta...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.IO; using System.Security.Authentication; using System.Security.Authentication.ExtendedProtection; using System.Security.Cryptography.X509Certificates; usi...
namespace SharpLua { using System; using System.IO; using System.Collections; using System.Reflection; using System.Collections.Generic; using System.Diagnostics; #if WindowsCE using IReflect = System.Type; #endif /* * Passes objects from the CLR to Lua and vice-versa * ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#region License /* Copyright (c) 2003-2015 Llewellyn Pritchard * All rights reserved. * This source code is subject to terms and conditions of the BSD License. * See license.txt. */ #endregion using System; using System.Collections.Generic; using IronScheme.Editor.CodeModel; using IronScheme.Editor.ComponentModel; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using FluentNHibernate.Testing.Values; using FluentNHibernate.Utils; using System.Collections; using FluentNHibernate.Utils.Reflection; namespace FluentNHibernate.Testing { public static class PersistenceSpecification...
// <copyright> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> namespace System.ServiceModel.Channels { using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Net.Http; using System.Net.WebSockets; using Syst...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Threading; using System.Threading.Tasks; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: This class will encapsulate an u...
using Lucene.Net.Diagnostics; using Lucene.Net.Documents; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace Lucene.Net.Search { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Security.Cryptography; using ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; usin...