context
stringlengths
2.52k
185k
gt
stringclasses
1 value
using System; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans.Runtime.Scheduler; namespace Orleans.Runtime { internal class GrainTimer : IGrainTimer { private Func<object, Task> asyncCallback; private AsyncTaskSaf...
using System.Collections.Generic; using JetBrains.Annotations; using JetBrains.Diagnostics; using JetBrains.ReSharper.Plugins.Unity.UnityEditorIntegration.Api; using JetBrains.ReSharper.Psi; using JetBrains.ReSharper.Psi.CSharp.Tree; using JetBrains.ReSharper.Psi.Tree; using QualifierEqualityComparer = JetBrains.ReShar...
// // DialogViewController.cs: drives MonoTouch.Dialog // // Author: // Miguel de Icaza // // Code to support pull-to-refresh based on Martin Bowling's TweetTableView // which is based in turn in EGOTableViewPullRefresh code which was created // by Devin Doty and is Copyrighted 2009 enormego and released under the //...
namespace SoundFingerprinting.Builder { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using SoundFingerprinting.Audio; using SoundFingerprinting.Configuration; using SoundFingerprinting.Dao.Entities; using So...
using System; using System.Collections.Generic; namespace DoFactory.HeadFirst.Observer.WeatherStation { class WeatherStationHeatIndex { static void Main(string[] args) { var weatherData = new WeatherData(); var currentDisplay = new CurrentConditionsDisplay(weatherData);...
// Generated - Do Not Edit! internal static class AddinXmlStringCatalog { private static void Strings () { // ../src/Backends/Banshee.Gio/Banshee.Gio.addin.xml Catalog.GetString (@"GIO IO and Hardware backends"); // ../src/Backends/Banshee.Gnome/Banshee.Gnome.addin.xml Catalog....
using System; using System.IO; using System.Xml; using System.Reflection; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using Everyplay.XCodeEditor; public static class EveryplayPostprocessor { [PostProcessBuild(1080)] public sta...
#region Header /** * JsonMapper.cs * JSON to .Net object and object to JSON conversions. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections; using System.Collections.Generic; us...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; // Disable 'unreachable code' warning #pragma warning disable 162 static partial class CaideTester { public static bool ENABLE_CUSTOM_CHECKER = false; publi...
/* '=============================================================================== ' Generated From - CSharp_dOOdads_BusinessEntity.vbgen ' ' ** IMPORTANT ** ' How to Generate your stored procedures: ' ' SQL = SQL_StoredProcs.vbgen ' ACCESS = Access_StoredProcs.vbgen ' ORACLE = Oracle_StoredP...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Tests { /// <sum...
// Copyright (c) Rotorz Limited. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root. using Rotorz.Games.UnityEditorExtensions; using System; using UnityEditor; using UnityEngine; namespace Rotorz.Tile.Editor { /// <summary> /// Identifies the target tile system(s) whe...
using System.Linq; using System.Threading.Tasks; using System.Security.Claims; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using Microsoft.Extensions.Logging; using OptionsWebSite.Services; using OptionsWebSite.Models; using OptionsWebSite.ViewModels.Manage; names...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace KojtoCAD.BlockItems.GlassUnits.Single { partial class ImportSingleGlassUnitForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Aardvark.Base; using NUnit.Framework; namespace Aardvark.Tests { [TestFixture] public class PolynomialTests : TestSuite { public PolynomialTests() : base() { } public PolynomialTests(Options options)...
using System; using System.Collections.Generic; using System.Linq; using GitVersion.Common; using GitVersion.Configuration; using GitVersion.Logging; namespace GitVersion.VersionCalculation { internal class MainlineVersionCalculator : IMainlineVersionCalculator { private readonly ILog log; priv...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; namespace AssetBundles { public class BuildScript { public static string overloadedDevelopmentServerURL = ""; ...
namespace UnityEngine.PostProcessing { using DebugMode = BuiltinDebugViewsModel.Mode; public sealed class ColorGradingComponent : PostProcessingComponentRenderTexture<ColorGradingModel> { static class Uniforms { internal static readonly int _LutParams = Shader.Pro...
using System; using BigMath; using NUnit.Framework; using Raksha.Crypto; using Raksha.Crypto.Parameters; using Raksha.Math; using Raksha.Math.EC; using Raksha.Pkcs; using Raksha.Security; using Raksha.Utilities; using Raksha.Utilities.Encoders; using Raksha.Tests.Utilities; using Raksha.X509; namespace Raksha.Tests.M...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.I...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; using EasyApi.Client.Pipeline; using EasyApi.Http; using EasyApi.Metadata; using EasyApi.Pipeline; using EasyApi.Reflection; using EasyApi.Routing...
using UnityEngine; using System.Collections; [System.Serializable] public class LoginPanelStyle { public GamePanelStyle gamePanelStyle; public ButtonStyle buttonStyle; public CheckBoxStyle checkBoxStyle; public LabelStyle labelStyle; public TextEntryStyle textEntryStyle; public ScrollTextStyle scrollTextStyle; }...
/* * UltraCart Rest API V2 * * UltraCart REST API Version 2 * * OpenAPI spec version: 2.0.0 * Contact: support@ultracart.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; using Sy...
//----------------------------------------------------------------------- // // Microsoft Windows Client Platform // Copyright (C) Microsoft Corporation, 2002 // // File: CharacterMetricsDictionary.cs // // Contents: CharacterMetricsDictionary // // Created: 6-6-05 Niklas Borson (niklasb) // //------------...
using Newtonsoft.Json; using Nexmo.Api.Cryptography; using Nexmo.Api.Logging; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Reflection; using System.Text; namespace Nexmo.Api.Request { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using Orleans.Concurrency; using Orleans.Runtime; using Orleans.Transactions; using Orleans.Utilities; namespace Orleans.CodeGeneration { ...
/* Copyright (c) 2010-2015 by Genstein and Jason Lautzenheiser. This file is (or was originally) part of Trizbort, the Interactive Fiction Mapper. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Dispatcher { using System; using System.ServiceModel.Channels; using System.ServiceModel; ...
using System; using System.Collections.Generic; using Newtonsoft.Json; /* * AvaTax API Client Library * * (c) 2004-2018 Avalara, Inc. * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. * * @author Ted Spence * @author Zhenya Frolov *...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. namespace Avalonia.Media { /// <summary> /// Defines a set of predefined colors. /// </summary> public sealed class Colors { ...
using ClosedXML.Excel.CalcEngine.Exceptions; using System; using System.Collections.Generic; using System.Globalization; namespace ClosedXML.Excel.CalcEngine.Functions { internal static class Information { public static void Register(CalcEngine ce) { //TODO: Add documentation ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Mono.Debugger.Soft { public interface IInvokeResult { /// <summary> /// Return value of invoked method /// </summary> Value Result { get; } /// <summary> /// The value of the receiver after th...
/* MIT License Copyright (c) 2017 Saied Zarrinmehr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the MIT license. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Test.Utilities; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeFixVerifier< Microsoft.Co...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using MS.Core; namespace System { public static class __Array { public static IObservable<ReadOnlyCollection<T>> AsReadOnly<T>(IObservable<T[]> array)...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: book.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::System.Coll...
using System; using System.Collections.Generic; using System.Linq; using EdjCase.JsonRpc.Common; using EdjCase.JsonRpc.Router.Abstractions; using Microsoft.Extensions.Logging; using EdjCase.JsonRpc.Router.Utilities; using Microsoft.Extensions.Options; using System.IO; using EdjCase.JsonRpc.Router; using System.Text.Jso...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using Legacy.Support; using Xunit; namesp...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading.Tasks; using System.Diagnostics; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Providers.Streams.Common; using Orleans.Runt...
using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.Tokens; using Microsoft.SharePoint.Client; using System; using System.Net; using System.Security.Principal; using System.Web; using System.Web.Configuration; namespace JDP.Remediation.Console { /// <summary> /// Encapsulates all ...
//----------------------------------------------------------------------------- // Torque // Copyright GarageGames, LLC 2011 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // File Dialog Base - Add to Sim C...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Linq.Expressions.Tests { public static class BinaryMultiplyTests { #r...
// VncSharp - .NET VNC Client Library // Copyright (C) 2008 David Humphrey // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later...
namespace Signum.Utilities.ExpressionTrees; /// <summary> /// Implementation of SimpleExpressionVisitor that does the replacement /// * MethodExpanderAttribute /// * MemberXXXExpression static field /// * ExpressionExtensions.Evaluate method /// /// It also simplifies and skip evaluating short circuited subexpresions...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//------------------------------------------------------------------------------ // <OWNER>[....]</OWNER> // // <copyright file="CodeDomCompilationConfiguration.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Incident Victims/Recipients Data Set /// </summary> [Genera...
/* Copyright (C) 2008-2015 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Orleans.Configuration; using Orleans.Internal; using Orleans.Providers.Streams.Common; us...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Permissive License. // See http://www.microsoft.com/opensource/licenses.mspx#Ms-PL. // All other rights reserved. using System; using System.CodeDom; using System.Collections; using System.Drawing; using System.Globalization; using Syst...
/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2013. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace HoloToolkit.Unity { /// <summary> /// Currently active AudioEvents along with their AudioSource components for ins...
using System; using Obscur.Core.Cryptography.Entropy; using Obscur.Core.Cryptography.Support; using PerfCopy; namespace Obscur.Core.Cryptography.Ciphers.Stream.Primitives { /// <summary> /// Implementation of Daniel J. Bernstein's ChaCha stream cipher. /// </summary> public sealed class ChaChaEngine : StreamCipher...
/* * Copyright 2017 ZXing.Net authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeFixVerifier< Microsoft.CodeQual...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; namespace System.PrivateUri.Tests { public static class UriTests { [Inli...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
using System; using System.Runtime.InteropServices; namespace Duality { /// <summary> /// Represents a 2D point using two integer values. For vector math, see <see cref="Vector2"/>. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct Point2 : IEquatable<Point2> { /// <summary> /// A point at t...
using Lucene.Net.Search; using Lucene.Net.Support; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Text; using JCG = J2N.Collections.Generic; namespace Lucene.Net.Util { /* * Licensed to the Apache Software Foundation (...
#if UNITY_EDITOR using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using UnityEditor; using UnityEngine; namespace TNRD.Automatron { public class AutomationPopup : EditorWindow { #region Custom types private class Element : ICo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Globalization; using System.Net.Mime; using System.Text; namespace System.Ne...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using Avalonia.Controls.Platform.Surfaces; using Avalonia.Media; using Avalonia.OpenGL; using Avalonia.OpenGL.Imaging; using Avalonia.Platform; using Avalonia.Visuals.Media.Imaging; us...
using System; using System.Collections.Generic; using System.Threading.Tasks; using FluentAssertions; using FluentAssertions.Equivalency; using Orleans.Transactions.Abstractions; namespace Orleans.Transactions.TestKit { public abstract class TransactionalStateStorageTestRunner<TState> : TransactionTestRunnerBase ...
/* * Muhimbi PDF * * Convert, Merge, Watermark, Secure and OCR files. * * OpenAPI spec version: 9.15 * * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Collections; usi...
/* Copyright 2011 - 2022 Adrian Popescu Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Security.Cryptography; using System.Security.Cryptography.Pkcs;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // using System; using System.Globalization; using System.Diagnostics.Contracts; using System.Runtime.Serializa...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; namespace HappyMapper.AutoMapper.ConfigurationAPI { #if NET45 #endif internal static class TypeExtensions { public static Type GetGenericTypeDefinitionIfGeneric(this Type ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
using System; class Program { static void Main() { int numberOfGames = int.Parse(Console.ReadLine()); int firstPlayerPoints = 0; int secondPlayerPoints = 0; int firstPlayergameswon = 0; int secondPlayergameswon = 0; for (int i = 0; i < numberOfGames; i++) ...
using System; using System.Text; //for StringBuilder using System.Collections.Generic; /// <summary> /// Stack.CopyTo(T[], Int32) [v-yaduoj] /// </summary> public class StackCopyTo { private const int c_MAX_ARRAY_LENGTH = 1000; public static int Main() { StackCopyTo testObj = new StackCopyTo(); ...
/* Microsoft Automatic Graph Layout,MSAGL Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, includin...
//============================================================================== // TorqueLab -> // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //============================================================================...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/protobuf/any.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = glob...
// Copyright (c) 2013, Luminary Productions Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the // following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this list of...
using System; using System.Collections; using System.Diagnostics; using System.Runtime.InteropServices; using CorDebugInterop; using WireProtocol = nanoFramework.Tools.Debugger.WireProtocol; using nanoFramework.Tools.Debugger; using System.Threading; namespace nanoFramework.Tools.VisualStudio.Debugger { public cla...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: POGOProtos/Networking/Responses/GetPlayerProfileResponse.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Security; using System.Security.Principal; using System.Threading; namespace...
// // ColorPicker.cs // // Author: // Vsevolod Kukol <sevo@sevo.org> // // Copyright (c) 2014 Vsevolod Kukol // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, i...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Globalization; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Orleans.Configuration; using Orleans.Providers; using Orleans.Runtime; using Orleans.Runtime.Configuration; using Orleans.TestingHost; using TestExtensions; using UnitTests.GrainInterfaces; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.ComponentModel; using System.Diagnostics; using System.Drawing.Imaging; using Sys...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: The contract class allows for e...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Linq; using System.Collections; using System.Collecti...
using UnityEngine; using UnityEditor; using System; using System.IO; using System.Linq; using System.Collections.Generic; using V1=AssetBundleGraph; using Model=UnityEngine.AssetBundles.GraphTool.DataModel.Version2; namespace UnityEngine.AssetBundles.GraphTool { [CustomNode("Build/Build Player", 90)] public class...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Orleans.Runtime { internal class AssemblyLoader { #if !NETSTANDARD_TODO private readonly Dictionary<string, SearchOption> dirEnumArgs; private readonly HashS...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections; using System.Linq; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using Microsoft.Practices.Prism.Compos...