context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
using System;
using System.Windows.Input;
using Xunit;
using Prism.Commands;
using Prism.Mvvm;
namespace Prism.Tests.Commands
{
/// <summary>
/// Summary description for DelegateCommandFixture
/// </summary>
public class DelegateCommandFixture : BindableBase
{
[Fact]
public void Whe... | |
// This file was created automatically, do not modify the contents of this file.
// ReSharper disable InvalidXmlDocComment
// ReSharper disable InconsistentNaming
// ReSharper disable CheckNamespace
// ReSharper disable MemberCanBePrivate.Global
using System;
using System.Runtime.InteropServices;
// Source file C:\P... | |
/*
* ******************************************************************************
* Copyright 2014-2016 Spectra Logic Corporation. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use
* this file except in compliance with the License. A copy of the License i... | |
//
// Cookie.cs
// Copied from System.Net.Cookie.cs
//
// Authors:
// Lawrence Pit (loz@cable.a2000.nl)
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Daniel Nauck (dna@mono-project.de)
// Sebastien Pouliot (sebastien@ximian.com)
// sta (sta.blockhead@gmail.com)
//
// Copyright (c) 2004,2009 Novell, Inc (http://www... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Gdk;
using GeneticSharp.Domain;
using GeneticSharp.Domain.Crossovers;
using GeneticSharp.Domain.Fitnesses;
using GeneticSharp.Domain.Mutations;
using GeneticSharp.Domain.Populations;
using GeneticSharp.Domain.Reinsertions;
... | |
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Crypto.Digests
{
/**
* implementation of MD4 as RFC 1320 by R. Rivest, MIT Laboratory for
* Computer Science and RSA Data Security, Inc.
* <p>
* <b>NOTE... | |
using System;
using System.Drawing;
using Microsoft.DirectX;
using D3D = Microsoft.DirectX.Direct3D;
namespace Voyage.Terraingine.DataCore.VertexFormats
{
/// <summary>
/// A struct for providing a custom vertex format that provides vertex position and normal information.
/// Also contains information for four sets... | |
//
// OsxService.cs
//
// Author:
// Eoin Hennessy <eoin@randomrules.org>
//
// Copyright (C) 2008 Eoin Hennessy
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, i... | |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//... | |
/*************************************************************************
Copyright (c) 1992-2007 The University of Tennessee. All rights reserved.
Contributors:
* Sergey Bochkanov (ALGLIB project). Translation from FORTRAN to
pseudocode.
See subroutines comments for additional copyrights.
Redistribution... | |
#region License
// Copyright (c) K2 Workflow (SourceCode Technology Holdings Inc.). All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
#endregion
using System;
using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading... | |
/*
Project Orleans Cloud Service SDK ver. 1.0
Copyright (c) Microsoft Corporation
All rights reserved.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the ""Software""), to deal in the Software without restriction,
inc... | |
using System;
using System.Data;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Runtime.Serialization;
namespace DDay.iCal
{
/// <summary>
/// A class that contains time zone information, and is usually accessed
/// from an iCalen... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Immutable;
using System.Linq;
using System.Security;
using System.Threading;
using System.Threading.Tasks;
using System... | |
using System;
/// <summary>
/// Convert.ToUInt16(string,int32)
/// </summary>
public class ConvertToUInt1617
{
public static int Main()
{
ConvertToUInt1617 convertToUInt1617 = new ConvertToUInt1617();
TestLibrary.TestFramework.BeginTestCase("ConvertToUInt1617");
if (convertToUInt1617.Ru... | |
// ==++==
//
//
// Copyright (c) 2006 Microsoft Corporation. All rights reserved.
//
// The use and distribution terms for this software are contained in the file
// named license.txt, which can be found in the root of this distribution.
// By using this software in any fashion, you are agreeing to ... | |
using UnityEngine;
using System.Collections;
[RequireComponent (typeof (BasicDetector))]
[RequireComponent (typeof (DragDetector))]
[RequireComponent (typeof (TapDetector))]
[RequireComponent (typeof (SwipeDetector))]
[RequireComponent (typeof (DualFingerDetector))]
public class IT_Gesture : MonoBehaviour {
pub... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using Microsoft.CodeAnalysis.Editor.Un... | |
// ----------------------------------------------------------------------------
// <copyright file="PhotonPlayer.cs" company="Exit Games GmbH">
// PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH
// </copyright>
// <summary>
// Represents a player, identified by actorID (a.k.a. ActorNumber).
/... | |
//
// HTTPConnection.cs
//
// Authors:
// Alan McGovern alan.mcgovern@gmail.com
//
// Copyright (C) 2006 Alan McGovern
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restrict... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.ComponentModel.Composition;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAna... | |
namespace android.graphics.drawable
{
[global::MonoJavaBridge.JavaClass()]
public partial class RotateDrawable : android.graphics.drawable.Drawable, android.graphics.drawable.Drawable.Callback
{
internal new static global::MonoJavaBridge.JniGlobalHandle staticClass;
static RotateDrawable()
{
InitJNI();
}
... | |
namespace BgPeople.Services.Areas.HelpPage
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
/// <summary>
/// This class will create an object of... | |
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace SharpLib.Audio.Wave
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 2)]
internal class WaveFormat
{
protected WaveFormatEncoding waveFormatTag;
protected short cha... | |
/* ====================================================================
Licensed to the Apache Software Foundation =(ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to ... | |
//------------------------------------------------------------------------------
// <copyright file="Style.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//----------------------------------------... | |
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above co... | |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
using System;
using System.Linq;
using System.Reflection;
using Adxstudio.Xrm.Resources;
using Microsoft.Xrm.Client;
using Microsoft.Xrm.Client.Diagnostics;
u... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Fabric;
using System.Fabric.Description;
using Q = System.Fabric.Query;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics;
using Microsoft.ServiceFabric.Services.Runtime;
us... | |
/*
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributio... | |
#region License and Terms
// MoreLINQ - Extensions to LINQ to Objects
// Copyright (c) 2008 Jonathan Skeet. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// ... | |
namespace iControl {
using System.Xml.Serialization;
using System.Web.Services;
using System.ComponentModel;
using System.Web.Services.Protocols;
using System;
using System.Diagnostics;
/// <remarks/>
[System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")]
[System.Diagnostics.DebuggerStepTh... | |
// Part of fCraft | Copyright (c) 2009-2013 Matvei Stefarov <me@matvei.org> | BSD-3 | See LICENSE.txt
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using fCraft.GUI.Properties;
using JetBrains.Annotations;
namespace fCraft.GUI {
/// <summary> Isometric map renderer.... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
namespace WYZTracker
{
partial class PatternEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <... | |
// ReSharper disable All
using System.Collections.Generic;
using System.Data;
using System.Dynamic;
using System.Linq;
using Frapid.Configuration;
using Frapid.DataAccess;
using Frapid.DataAccess.Models;
using Frapid.DbPolicy;
using Frapid.Framework.Extensions;
using Npgsql;
using Frapid.NPoco;
using Serilog;
namespac... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace SampleWebApp.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a given type and populate it wit... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Generic;
using System.IO;
... | |
/* ______ ___ __ _
/_ __/_____ _____ ___ / _ \/ / __ _____ (_)______
/ / / __/ // (_-<(_-< / ___/ _ \/ // (_-</ / __(_-<
/_/ /_/ \_,_/___/___/ /_/ /_//_/\_, /___/_/\__/___/
Soft-Body Simulation for Unity3D /___/
... | |
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace NUnit.Framework.Constraints
{
/// <summary>
/// The EqualConstraintResult class is tailored for formatting
/// and... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using System;
using UnityEngine;
using JuloUtil;
using JuloGame;
namespace TurtleIsland {
public enum TTPlayStatus { PREPARE, CHARGE, DONE, OVER }
public enum CharacterStatus { READY, INACTIVE, DEAD }
public class TurtleIslandStatus {
public int readyTeams;
public int readyChars;
// int numTeams;
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Examine;
using Examine.Lucene;
using Examine.Lucene.Directories;
using Lucene.Net.Analysis;
using Lucene.Net.Analysis.Standard;
using Lucene.Net.Store;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Moq;
using Umbrac... | |
namespace Microsoft.Protocols.TestSuites.MS_ASPROV
{
using System.Net;
using Microsoft.Protocols.TestSuites.Common;
using Microsoft.Protocols.TestTools;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Request = Microsoft.Protocols.TestSuites.Common.Request;
/// <summary>
/// This ... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
using Moq;
using PlantUmlStudio.Core;
using PlantUmlStudio.Core.Imaging;
using PlantUmlStudio.Core... | |
/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Alistair Leslie-Hughes
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using Microsoft.Azure.Management.ResourceManager;
using Microsoft.Azure.Management.ResourceManager.Models;
using Microsoft.Azure.Management.StreamAnalytics;
using... | |
/******************************************************************************\
* Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. *
* Leap Motion proprietary and confidential. Not for distribution. *
* Use subject to the terms of the Leap Motion SDK Agreement available at ... | |
//-----------------------------------------------------------------------
// <copyright file="DPMethodOverloadTests.cs" company="Marimer LLC">
// Copyright (c) Marimer LLC. All rights reserved.
// Website: http://www.lhotka.net/cslanet/
// </copyright>
// <summary>no summary</summary>
//------------------------... | |
// Copyright (C) 2015 Google, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
usi... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using geek.GameEngine.Utils;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace geek.GameEngine
{
/// <summary>
/// The main class that governs all inner workings of geek.Gam... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers.Text;
using System.Collections.Generic;
using System.Text.JsonLab.Tests.Resources;
using Xunit;... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
namespace Microsoft.ApplicationInsights.Tests
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.ApplicationInsigh... | |
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using OkHttp;
using Javax.Net.Ssl;
using System.Text.RegularExpressions;
using Java.IO;
using System.Security.Cryptography.X509Certificates;
using System.Glob... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Thre... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
namespace Test.Azure.Management.Logic
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.N... | |
using J2N.Text;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace YAF.Lucene.Net.Codecs
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed wit... | |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using NUnit.Framework;
using System;
using System.Collections.Generic;
namespace Aardvark.Base.Benchmarks
{
// AUTO GENERATED CODE - DO NOT CHANGE!
#region Rot3f
[SimpleJob(RuntimeMoniker.NetCoreApp31)]
// Uncomment following lines for ass... | |
// <copyright file="MatrixTests.Arithmetic.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2016 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a co... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Text;
using System.Threading;
using System.Globalization;
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
namespace System.IO
{
/... | |
using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace Faithlife.Utility.Tests
{
[TestFixture]
public class OptionalTests
{
[Test]
public void TestEqualsSameValue()
{
DoTestEquals(new Optional<int>(1), new Optional<int>(1), true);
}
[Test]
public void TestEqualsOptionalValu... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Text;
namespace System... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace Syst... | |
using Lucene.Net.Diagnostics;
using System;
using AtomicReaderContext = Lucene.Net.Index.AtomicReaderContext;
using BytesRef = Lucene.Net.Util.BytesRef;
using FieldInvertState = Lucene.Net.Index.FieldInvertState;
using NumericDocValues = Lucene.Net.Index.NumericDocValues;
using SmallSingle = Lucene.Net.Util.SmallSingle... | |
//------------------------------------------------------------------------------
// <copyright file="DataGridViewAdvancedBorderStyle.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//--------------... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using SIL.Annotations;
using SIL.DictionaryServices.Model;
using SIL.Extensions;
using SIL.Lift;
using SIL.Lift.Options;
using SIL.Lift.Validation;
using SIL.PlatformU... | |
using System;
using System.IO;
using FluentAssertions;
using NUnit.Framework;
namespace CK.Text.Virtual.Tests
{
[TestFixture]
class VirtualStringMatcherTests
{
[Test]
public void virtualstring_matching()
{
FakeVirtualString v = new FakeVirtualString( "Hello world!" );
... | |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If
... | |
/*
* MindTouch Dream - a distributed REST framework
* Copyright (C) 2006-2014 MindTouch, Inc.
* www.mindtouch.com oss@mindtouch.com
*
* For community documentation and downloads visit mindtouch.com;
* please review the licensing section.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* y... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: supply/snapshot/lodging_quantity_snapshot_response_record.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
using Autodesk.Revit.DB;
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace DWFExport
{
public class SelectViewsForm : System.Windows.Forms.Form
{
private SelectViewsData m_selectViewsData;
private IContainer components;
private Group... | |
using PlayFab.Json;
using PlayFab.Public;
using PlayFab.SharedModels;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace PlayFab.Internal
{
/// <summary>
/// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or H... | |
/*
* Copyright (c) 2010-2015 Pivotal Software, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you
* may not use this file except in compliance with the License. You
* may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless req... | |
/********************************************************************************************
Copyright (c) Microsoft Corporation
All rights reserved.
Microsoft Public License:
This license governs use of the accompanying software. If you use the software, you
accept this license. If you do not accept the licens... | |
#region File Description
//-----------------------------------------------------------------------------
// ParticleSampleGame.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endr... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Kemel.Orm.Data;
using System.Reflection;
using Kemel.Orm.Schema;
using System.Data;
using Kemel.Orm.Entity;
using Kemel.Orm.Constants;
using Kemel.Orm.QueryDef;
namespace Kemel.Orm.Providers
{
public enum BuildParamFlag
... | |
//
// Copyright (C) 2012-2014 DataStax Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by app... | |
// SPDX-License-Identifier: MIT
// Copyright wtfsckgh@gmail.com
// Copyright iced contributors
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Iced.Intel;
using Xunit;
namespace Iced.UnitTests.Intel.DecoderTests {
public abstract class DecoderTest {
(Decoder decoder, int length, boo... | |
namespace SmartLMS.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class inital_create_db : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.ADLogs",
c => new
{
... | |
/*
Copyright 2015-2018 Developer Express Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ... | |
//
// Copyright (c) 2003-2006 Jaroslaw Kowalski <jaak@jkowalski.net>
// Copyright (c) 2006-2014 Piotr Fusik <piotr@fusik.info>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Red... | |
//
// location.cs: Keeps track of the location of source code entity
//
// Author:
// Miguel de Icaza
// Atsushi Enomoto <atsushi@ximian.com>
// Marek Safar (marek.safar@gmail.com)
//
// Copyright 2001 Ximian, Inc.
// Copyright 2005 Novell, Inc.
//
using System;
using System.Collections.Generic;
using Mono.Comp... | |
using System;
using System.IO;
using System.Drawing;
using swf=System.Windows.Forms;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
/// <summary>
/// This is a wrapper over hopefully any OpenGL bindings..
/// And possibly, quite possibly, Direct3d.. even though none of your shad... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
//
//
// Central spin logic used across the entire code-base.
//
// =-=-=-=... | |
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Paragon
{
public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering in... | |
namespace MichaelJBaird.Themes.JQMobile
{
#region using
using System;
using System.Collections;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using BlogEngine.Core;
using BlogEngine.Core.Web.Controls;
using System.Net.Ma... | |
using System;
using UnityEngine;
using System.Collections.Generic;
using MeshSplitting.SplitterMath;
namespace MeshSplitting.MeshTools
{
public class MeshSplitterConcave : IMeshSplitter
{
protected class Edge
{
private readonly static Vector2 _zero = Vector2.zero;
privat... |
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