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using System; using System.Windows.Input; using Xunit; using Prism.Commands; using Prism.Mvvm; namespace Prism.Tests.Commands { /// <summary> /// Summary description for DelegateCommandFixture /// </summary> public class DelegateCommandFixture : BindableBase { [Fact] public void Whe...
// This file was created automatically, do not modify the contents of this file. // ReSharper disable InvalidXmlDocComment // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace // ReSharper disable MemberCanBePrivate.Global using System; using System.Runtime.InteropServices; // Source file C:\P...
/* * ****************************************************************************** * Copyright 2014-2016 Spectra Logic Corporation. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License i...
// // Cookie.cs // Copied from System.Net.Cookie.cs // // Authors: // Lawrence Pit (loz@cable.a2000.nl) // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Daniel Nauck (dna@mono-project.de) // Sebastien Pouliot (sebastien@ximian.com) // sta (sta.blockhead@gmail.com) // // Copyright (c) 2004,2009 Novell, Inc (http://www...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Concurrent; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Gdk; using GeneticSharp.Domain; using GeneticSharp.Domain.Crossovers; using GeneticSharp.Domain.Fitnesses; using GeneticSharp.Domain.Mutations; using GeneticSharp.Domain.Populations; using GeneticSharp.Domain.Reinsertions; ...
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Crypto.Digests { /** * implementation of MD4 as RFC 1320 by R. Rivest, MIT Laboratory for * Computer Science and RSA Data Security, Inc. * <p> * <b>NOTE...
using System; using System.Drawing; using Microsoft.DirectX; using D3D = Microsoft.DirectX.Direct3D; namespace Voyage.Terraingine.DataCore.VertexFormats { /// <summary> /// A struct for providing a custom vertex format that provides vertex position and normal information. /// Also contains information for four sets...
// // OsxService.cs // // Author: // Eoin Hennessy <eoin@randomrules.org> // // Copyright (C) 2008 Eoin Hennessy // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, i...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
/************************************************************************* Copyright (c) 1992-2007 The University of Tennessee. All rights reserved. Contributors: * Sergey Bochkanov (ALGLIB project). Translation from FORTRAN to pseudocode. See subroutines comments for additional copyrights. Redistribution...
#region License // Copyright (c) K2 Workflow (SourceCode Technology Holdings Inc.). All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. #endregion using System; using System.Buffers; using System.IO; using System.Threading; using System.Threading...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
using System; using System.Data; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Runtime.Serialization; namespace DDay.iCal { /// <summary> /// A class that contains time zone information, and is usually accessed /// from an iCalen...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Linq; using System.Security; using System.Threading; using System.Threading.Tasks; using System...
using System; /// <summary> /// Convert.ToUInt16(string,int32) /// </summary> public class ConvertToUInt1617 { public static int Main() { ConvertToUInt1617 convertToUInt1617 = new ConvertToUInt1617(); TestLibrary.TestFramework.BeginTestCase("ConvertToUInt1617"); if (convertToUInt1617.Ru...
// ==++== // // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // named license.txt, which can be found in the root of this distribution. // By using this software in any fashion, you are agreeing to ...
using UnityEngine; using System.Collections; [RequireComponent (typeof (BasicDetector))] [RequireComponent (typeof (DragDetector))] [RequireComponent (typeof (TapDetector))] [RequireComponent (typeof (SwipeDetector))] [RequireComponent (typeof (DualFingerDetector))] public class IT_Gesture : MonoBehaviour { pub...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using Microsoft.CodeAnalysis.Editor.Un...
// ---------------------------------------------------------------------------- // <copyright file="PhotonPlayer.cs" company="Exit Games GmbH"> // PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH // </copyright> // <summary> // Represents a player, identified by actorID (a.k.a. ActorNumber). /...
// // HTTPConnection.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restrict...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.ComponentModel.Composition; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAna...
namespace android.graphics.drawable { [global::MonoJavaBridge.JavaClass()] public partial class RotateDrawable : android.graphics.drawable.Drawable, android.graphics.drawable.Drawable.Callback { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static RotateDrawable() { InitJNI(); } ...
namespace BgPeople.Services.Areas.HelpPage { using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; /// <summary> /// This class will create an object of...
using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; namespace SharpLib.Audio.Wave { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 2)] internal class WaveFormat { protected WaveFormatEncoding waveFormatTag; protected short cha...
/* ==================================================================== Licensed to the Apache Software Foundation =(ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to ...
//------------------------------------------------------------------------------ // <copyright file="Style.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------------...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System; using System.Linq; using System.Reflection; using Adxstudio.Xrm.Resources; using Microsoft.Xrm.Client; using Microsoft.Xrm.Client.Diagnostics; u...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Fabric; using System.Fabric.Description; using Q = System.Fabric.Query; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; using Microsoft.ServiceFabric.Services.Runtime; us...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
#region License and Terms // MoreLINQ - Extensions to LINQ to Objects // Copyright (c) 2008 Jonathan Skeet. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
// Part of fCraft | Copyright (c) 2009-2013 Matvei Stefarov <me@matvei.org> | BSD-3 | See LICENSE.txt using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Imaging; using fCraft.GUI.Properties; using JetBrains.Annotations; namespace fCraft.GUI { /// <summary> Isometric map renderer....
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace WYZTracker { partial class PatternEditor { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <...
// ReSharper disable All using System.Collections.Generic; using System.Data; using System.Dynamic; using System.Linq; using Frapid.Configuration; using Frapid.DataAccess; using Frapid.DataAccess.Models; using Frapid.DbPolicy; using Frapid.Framework.Extensions; using Npgsql; using Frapid.NPoco; using Serilog; namespac...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace SampleWebApp.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Diagnostics; using System.Collections.Generic; using System.IO; ...
/* ______ ___ __ _ /_ __/_____ _____ ___ / _ \/ / __ _____ (_)______ / / / __/ // (_-<(_-< / ___/ _ \/ // (_-</ / __(_-< /_/ /_/ \_,_/___/___/ /_/ /_//_/\_, /___/_/\__/___/ Soft-Body Simulation for Unity3D /___/ ...
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt using System; using System.Collections; using System.Collections.Generic; using System.IO; namespace NUnit.Framework.Constraints { /// <summary> /// The EqualConstraintResult class is tailored for formatting /// and...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using UnityEngine; using JuloUtil; using JuloGame; namespace TurtleIsland { public enum TTPlayStatus { PREPARE, CHARGE, DONE, OVER } public enum CharacterStatus { READY, INACTIVE, DEAD } public class TurtleIslandStatus { public int readyTeams; public int readyChars; // int numTeams; ...
using System; using System.Collections.Generic; using System.Linq; using Examine; using Examine.Lucene; using Examine.Lucene.Directories; using Lucene.Net.Analysis; using Lucene.Net.Analysis.Standard; using Lucene.Net.Store; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Moq; using Umbrac...
namespace Microsoft.Protocols.TestSuites.MS_ASPROV { using System.Net; using Microsoft.Protocols.TestSuites.Common; using Microsoft.Protocols.TestTools; using Microsoft.VisualStudio.TestTools.UnitTesting; using Request = Microsoft.Protocols.TestSuites.Common.Request; /// <summary> /// This ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Media.Imaging; using Moq; using PlantUmlStudio.Core; using PlantUmlStudio.Core.Imaging; using PlantUmlStudio.Core...
/* * The MIT License (MIT) * * Copyright (c) 2013 Alistair Leslie-Hughes * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Azure.Management.ResourceManager; using Microsoft.Azure.Management.ResourceManager.Models; using Microsoft.Azure.Management.StreamAnalytics; using...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
//----------------------------------------------------------------------- // <copyright file="DPMethodOverloadTests.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>no summary</summary> //------------------------...
// Copyright (C) 2015 Google, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; usi...
using System; using System.Collections.Generic; using System.Diagnostics; using geek.GameEngine.Utils; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace geek.GameEngine { /// <summary> /// The main class that governs all inner workings of geek.Gam...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers.Text; using System.Collections.Generic; using System.Text.JsonLab.Tests.Resources; using Xunit;...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
namespace Microsoft.ApplicationInsights.Tests { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.ApplicationInsigh...
using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using OkHttp; using Javax.Net.Ssl; using System.Text.RegularExpressions; using Java.IO; using System.Security.Cryptography.X509Certificates; using System.Glob...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Thre...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. namespace Test.Azure.Management.Logic { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.N...
using J2N.Text; using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; namespace YAF.Lucene.Net.Codecs { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed wit...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Jobs; using NUnit.Framework; using System; using System.Collections.Generic; namespace Aardvark.Base.Benchmarks { // AUTO GENERATED CODE - DO NOT CHANGE! #region Rot3f [SimpleJob(RuntimeMoniker.NetCoreApp31)] // Uncomment following lines for ass...
// <copyright file="MatrixTests.Arithmetic.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2016 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a co...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Text; using System.Threading; using System.Globalization; using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; namespace System.IO { /...
using System; using System.Collections.Generic; using NUnit.Framework; namespace Faithlife.Utility.Tests { [TestFixture] public class OptionalTests { [Test] public void TestEqualsSameValue() { DoTestEquals(new Optional<int>(1), new Optional<int>(1), true); } [Test] public void TestEqualsOptionalValu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Text; namespace System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace Syst...
using Lucene.Net.Diagnostics; using System; using AtomicReaderContext = Lucene.Net.Index.AtomicReaderContext; using BytesRef = Lucene.Net.Util.BytesRef; using FieldInvertState = Lucene.Net.Index.FieldInvertState; using NumericDocValues = Lucene.Net.Index.NumericDocValues; using SmallSingle = Lucene.Net.Util.SmallSingle...
//------------------------------------------------------------------------------ // <copyright file="DataGridViewAdvancedBorderStyle.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Xml; using SIL.Annotations; using SIL.DictionaryServices.Model; using SIL.Extensions; using SIL.Lift; using SIL.Lift.Options; using SIL.Lift.Validation; using SIL.PlatformU...
using System; using System.IO; using FluentAssertions; using NUnit.Framework; namespace CK.Text.Virtual.Tests { [TestFixture] class VirtualStringMatcherTests { [Test] public void virtualstring_matching() { FakeVirtualString v = new FakeVirtualString( "Hello world!" ); ...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2014 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "License"); * y...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: supply/snapshot/lodging_quantity_snapshot_response_record.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
using Autodesk.Revit.DB; using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace DWFExport { public class SelectViewsForm : System.Windows.Forms.Form { private SelectViewsData m_selectViewsData; private IContainer components; private Group...
using PlayFab.Json; using PlayFab.Public; using PlayFab.SharedModels; using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace PlayFab.Internal { /// <summary> /// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or H...
/* * Copyright (c) 2010-2015 Pivotal Software, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you * may not use this file except in compliance with the License. You * may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless req...
/******************************************************************************************** Copyright (c) Microsoft Corporation All rights reserved. Microsoft Public License: This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the licens...
#region File Description //----------------------------------------------------------------------------- // ParticleSampleGame.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Kemel.Orm.Data; using System.Reflection; using Kemel.Orm.Schema; using System.Data; using Kemel.Orm.Entity; using Kemel.Orm.Constants; using Kemel.Orm.QueryDef; namespace Kemel.Orm.Providers { public enum BuildParamFlag ...
// // Copyright (C) 2012-2014 DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by app...
// SPDX-License-Identifier: MIT // Copyright wtfsckgh@gmail.com // Copyright iced contributors using System; using System.Collections.Generic; using System.Diagnostics; using Iced.Intel; using Xunit; namespace Iced.UnitTests.Intel.DecoderTests { public abstract class DecoderTest { (Decoder decoder, int length, boo...
namespace SmartLMS.Migrations { using System; using System.Data.Entity.Migrations; public partial class inital_create_db : DbMigration { public override void Up() { CreateTable( "dbo.ADLogs", c => new { ...
/* Copyright 2015-2018 Developer Express Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
// // Copyright (c) 2003-2006 Jaroslaw Kowalski <jaak@jkowalski.net> // Copyright (c) 2006-2014 Piotr Fusik <piotr@fusik.info> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Red...
// // location.cs: Keeps track of the location of source code entity // // Author: // Miguel de Icaza // Atsushi Enomoto <atsushi@ximian.com> // Marek Safar (marek.safar@gmail.com) // // Copyright 2001 Ximian, Inc. // Copyright 2005 Novell, Inc. // using System; using System.Collections.Generic; using Mono.Comp...
using System; using System.IO; using System.Drawing; using swf=System.Windows.Forms; using OpenTK; using OpenTK.Graphics.OpenGL; namespace BizHawk.Bizware.BizwareGL { /// <summary> /// This is a wrapper over hopefully any OpenGL bindings.. /// And possibly, quite possibly, Direct3d.. even though none of your shad...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // // // Central spin logic used across the entire code-base. // // =-=-=-=...
using System; using Server; using Server.Items; namespace Server.Mobiles { public class Paragon { public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering in...
namespace MichaelJBaird.Themes.JQMobile { #region using using System; using System.Collections; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using BlogEngine.Core; using BlogEngine.Core.Web.Controls; using System.Net.Ma...
using System; using UnityEngine; using System.Collections.Generic; using MeshSplitting.SplitterMath; namespace MeshSplitting.MeshTools { public class MeshSplitterConcave : IMeshSplitter { protected class Edge { private readonly static Vector2 _zero = Vector2.zero; privat...