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using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.Diagnostics; using Multiverse.Lib.Coordinates; namespace Multiverse.Lib.WorldMap { public delegate void NewTileHandler(MapTile tile); public class WorldMap : IObjectWithProperties { public static read...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Dynamic.Utils; using System.Globalization; using System.Reflection; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using J2N.Collections.Generic.Extensions; using YAF.Lucene.Net.Diagnostics; using System; using System.Collections.Generic; using System.IO; namespace YAF.Lucene.Net.Codecs { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file dis...
// Copyright 2009 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using JetBrains.Annotations; using NodaTime.Annotations; using NodaTime.Text; using NodaTime.Utility; using System; using System.ComponentModel; using Sys...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framewor...
/* Generated By:CSharpCC: Do not edit this line. SimpleCharStream.cs Version 1.0.0.0 */ /* CSharpCCOptions:STATIC=False,SUPPORT_CLASS_VISIBILITY_PUBLIC=True */ namespace Deveel.CSharpCC.Parser{ using System; /// <summary> /// An implementation of interface <see cref="ICharStream"/>, where the /// stream is assum...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; namespace System.Collections.ObjectModel { [Seriali...
// SharpMath - C# Mathematical Library // Copyright (c) 2014 Morten Bakkedal // This code is published under the MIT License. using System; using System.Collections.Generic; using System.Runtime.InteropServices; using SharpMath.Optimization.Ipopt.Cureos; namespace SharpMath.Optimization.Ipopt { /// <summary> /// I...
// Artificial Intelligence for Humans // Volume 2: Nature-Inspired Algorithms // C# Version // http://www.aifh.org // http://www.jeffheaton.com // // Code repository: // https://github.com/jeffheaton/aifh // // Copyright 2014 by Jeff Heaton // // Licensed under the Apache License, Version 2.0 (the "License"); // you ma...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
#if !SILVERLIGHT && !MONOTOUCH && !XBOX // // ServiceStack: Useful extensions to simplify parsing xml with XLinq // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2012 ServiceStack // // Licensed under the new BSD license. // using System; using System.Collections.Generic; using System.Xml; usi...
using UnityEditor; using UnityEngine; using System.Collections; using System; using System.Reflection; namespace RootMotion.FinalIK { /* * Custom inspector for RotationLimitPolygonal * */ [CustomEditor(typeof(RotationLimitPolygonal))] [CanEditMultipleObjects] public class RotationLimitPolygonalInspector : Rot...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// PathFilter.cs // // Copyright 2005 John Reilly // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This prog...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.Options; using MongoDB.Driver; using MongoDB.Driver.Core.Events; using NStore.Core.Persistence; using NStore.Persistence.Tests; using System; using System.Collections.Generic; using System.Threading; using System.Threading...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Globalization; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Test.Utilities; using Xunit; using VerifyCS = Test.Utili...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Buffers; using System.Collections.Generic; using System.Collections.Immutable; using System.Collections.ObjectModel; using System.Diagnostics; using System...
using System; using System.Linq; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using NUnit.Framework; namespace ImTools.UnitTests { [TestFixture] public class OldImMap23Tests { [Test] public void Adding_keys_from_1_to_10_and_checking_the_tr...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System; using System.Net; using System.Net.NetworkInformation; using System.Net.Sockets; using System.Runtime.InteropServices;...
using System; using Signum.Utilities; using Signum.Entities.Reflection; using System.Reflection; using Signum.Utilities.ExpressionTrees; using System.Linq.Expressions; using Signum.Utilities.Reflection; using System.Text.RegularExpressions; using System.Xml.Linq; using System.Diagnostics; using Signum.Entities.Basics; ...
/* Controller for managing the UI at large This is the only component that can interact directly with the Monaco Logic controller */ using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Monaco; using ActivityType = Communications.ActivityType; public class UIControll...
using System; using System.Collections.Generic; using System.Linq; using NSpec; using NSpec.Domain.Extensions; using NUnit.Framework; using System.Threading.Tasks; using System.Reflection; namespace NSpecSpecs { [TestFixture] [Category("DomainExtensions")] public class describe_DomainExtensions { ...
/* * RootCulture.cs - root culture handler. * * Copyright (c) 2003 Southern Storm Software, Pty Ltd * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or ...
// // PlaylistSource.cs // // Authors: // Aaron Bockover <abockover@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2005-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"),...
namespace T5Suite2 { partial class frmSettings { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <para...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; namespace System.ComponentModel.DataAnnotations { /// <summary> /// D...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; us...
using System; using System.Data; using Csla; using Csla.Data; using Invoices.DataAccess; namespace Invoices.Business { /// <summary> /// ProductEdit (editable root object).<br/> /// This is a generated base class of <see cref="ProductEdit"/> business object. /// </summary> /// <remarks> /// Th...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using L4p.Common.Extensions; using L4p.Common.Helpers; using L4p.Common.Json; using L4p.Common.Loggers; namespace L4p.Common.SystemEvents { interface IMyModules { Type[] GetInitializersTypes(A...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Sy...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. namespace OpenLiveWriter.Interop.Com.StructuredStorage { public class STG_E { // MessageText: // // Unable to perform requested operation. // public const int INVAL...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // This RegexInterpreter class is internal to the RegularExpression package. // It executes a block of regular expre...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using Avalonia.Collections; using Xunit; namespace Avalonia.Base.UnitTests.Collections { public class AvaloniaListTests { [Fact] public...
using System; using System.IO; using System.Runtime.InteropServices; namespace Neo.IO.Data.LevelDB { public enum CompressionType : byte { kNoCompression = 0x0, kSnappyCompression = 0x1 } public static class Native { #region Logger [DllImport("libleveldb", CharSet = ...
// MasterOfLayoutsTest.cs // // Copyright (c) 2013 Brent Knowles (http://www.brentknowles.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without li...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using M...
using System; using System.Linq; using System.Text; namespace System.Security.Cryptography { public sealed class RIPEMD160Managed : IDisposable { private const int DigestLength = 20; private int _h0, _h1, _h2, _h3, _h4; private int[] X = new int[16]; private int xOff; private byte[] xBuf = new byte[...
//---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------------- namespace System.ServiceModel.Channels { using System; using System.Runtime; using System....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // Don't override IsAlwaysNormalized because it is just a Unicode Transformation and could be confused. // names...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
// // SourceActions.cs // // Author: // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, incl...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
/* * Velcro Physics: * Copyright (c) 2017 Ian Qvist * * Original source Box2D: * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this soft...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Channels { using System.Collections.Generic; using System.ServiceModel.Descrip...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// RoleResource /// </summary> using Newtonsoft.Json; using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Clients; using Twilio.Converters; using Twilio.Exceptions;...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using NSubstitute; using NSubstitute.ExceptionExtensions; using NUnit.Framework; using System; using System.Collections.Generic; using Twilio.Clients; using Twilio.Converters; using Twilio.Exceptions; using ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
#region License /* * All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.a...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace FMOD { namespace Studio { public static class UnityUtil { static public VECTOR toFMODVector(this Vector3 vec) { VECTOR temp; temp.x = vec.x; temp.y = vec.y; temp.z = vec.z; return temp; } ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Build.Utilities { [Microsoft.Build.Framework.LoadInSeparateAppDomainAttribute] public abstract partial class AppDomainIsolatedTask : System.M...
// *********************************************************************** // Copyright (c) 2008-2014 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Infopulse.EDemocracy.Web.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and pop...
using Aspose.Email.Live.Demos.UI.LibraryHelpers; using Aspose.Email; using Aspose.Email.Mapi; using Aspose.Email.Storage.Mbox; using Aspose.Email.Storage.Pst; using Aspose.Slides; using System; using System.IO; namespace Aspose.Email.Live.Demos.UI.Services.Email { public partial class EmailService { public void Co...
#region License // Copyright (c) 2007-2018, Sean Chambers and the FluentMigrator Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceModel; using System.ServiceModel.Channels; using System.Text; using System.Web.Services.Protocols; using System.Xml; using System.Xml.Linq; using System.Xml.Serialization; using log4net; usi...
// Author: abi // Project: DungeonQuest // Path: C:\code\Xna\DungeonQuest\Shaders // Creation date: 28.03.2007 01:01 // Last modified: 31.07.2007 04:46 #region Using directives using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.IO; using ...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.IdentityModel.Selectors { using Microsoft.Win32.SafeHandles; using System.ComponentModel; using System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.Intrinsics; namespace System.Runtime.Intrinsics.X86 { /// <summary> /// ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using System.Linq; using Xunit; namespace System.Test...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis.CodeGen; using Microsoft.CodeAnalysis.CS...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Protocols.TestTools.StackSdk; namespace Microsoft.Protocols.TestTools.StackSdk.FileAccessService.Cifs {...
using System; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace _2_convex_hull { public partial class FormMain : Form { abstract class Poi...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <s...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Tencent.Mapsdk.Raster.Model { // Metadata.xml XPath class reference: path="/api/package[@name='com.tencent.mapsdk.raster.model']/class[@name='Marker']" [global::Android.Runtime.Register ("com/tencent/mapsdk/raster/model/Marker", Do...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.ComponentModel; using System.ComponentModel.Composition; usin...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System.Xml.Linq; using Microsoft.Extensions.Logging; using NSubstitute; using NUnit.Framework; using ShareDB.RichText; namespace SIL.XForge.WebApi.Server.Services { [TestFixture] public class DeltaUsxMapperTests { [Test] public void ToUsx_HeaderPara() { var delta =...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Threading; usin...
using System; using MagicChunks.Documents; using Xunit; namespace MagicChunks.Tests.Documents { public class JsonDocumentTests { [Fact] public void Transform() { // Arrange var document = new JsonDocument(@"{ 'a': { 'x': '1' }, 'b': '2', ...
using System; using System.Collections.Generic; using System.Linq; using Nop.Core.Domain.Catalog; using Nop.Services.Localization; namespace Nop.Services.Catalog { /// <summary> /// Extensions /// </summary> public static class ProductExtensions { /// <summary> /// Get product speci...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Linq; using ServiceStack.Text.Json; using ServiceStack.Text.Jsv; namespace ServiceStack.Text.Common { public static class JsWriter { public const string TypeAttr = "__type";...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.CodeAnalysis; using System.Reflection; [assembly: SuppressMessage("Microsoft.Security", "C...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// // Copyright (c) Microsoft Corporation. All rights reserved. // //#define ALLOW_PAUSE //#define DCCQUEUE_PROFILE namespace Microsoft.VoxSoloFormFactor { using System; using System.Runtime.CompilerServices; using RT = Microsoft.Zelig.Runtime; using TS = Microsoft.Zelig.Runtim...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.ExceptionServ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. /*============================================================ ** ** ** ** ** Purpose: Provides a fast, AV free, cross-language way of ** accessing unmanage...
#if SECURITY_DIALOG [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode", Scope="member", Target="System.Windows.Forms.SysInfoForm.InitializeComponent():System.Void")] [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
namespace System.IO.Compression2 { using System; using System.Diagnostics; using System.Globalization; internal class FastEncoder { private FastEncoderWindow inputWindow; // input history window private Match currentMatch; // current match in history window priva...
using UnityEngine; using UnityEditor; using System.Collections.Generic; public static class tk2dSpriteThumbnailCache { static void Init() { if (guiClipVisibleRectProperty == null) { System.Type guiClipType = System.Type.GetType("UnityEngine.GUIClip,UnityEngine"); if (guiClipType != null) { guiClipVisible...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Text; using Xunit; namespace System.Collections.Tests { public class Hashtable_AddTests { [Fact] public void TestAddBasic() ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Diagnostics; using System.Runtime.InteropServices; using System.Secu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Controllers; using Syst...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.ObjectModel; using System.Collections.Generic; using System.Linq; using System.Runtime.ExceptionServices; using Microso...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001-2003 // // File: KeyTimeConverter.cs //------------------------------------------------------------------------------ using System; using System.ComponentModel; using Sys...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; namespace...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using Xunit; public static class UInt64...
using System; using Server.Items; using Server.Network; namespace Server.Items { public abstract class BaseLeather : Item, ICommodity { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Inval...
/////////////////////////////////////////////////////////////////////////////////////////////// // // This File is Part of the CallButler Open Source PBX (http://www.codeplex.com/callbutler // // Copyright (c) 2005-2008, Jim Heising // All rights reserved. // // Redistribution and use in source and binary f...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testing; using Test.Utilities; using Xunit; using VerifyCS = Test.Utilities.CSharpCodeFixVerifier< ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.Syntax; using Micros...
// FindBarStatusStrip.cs // // Copyright (c) 2013 - 2014 Brent Knowles (http://www.brentknowles.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including with...
// <copyright file="FilePickerFragment.cs" company="Compass Informatics Ltd."> // Copyright (c) Compass Informatics 2014, All Right Reserved, http://compass.ie/ // // This source is subject to the MIT License. // Please see the License file for more information. // All other rights reserved. // // THIS CODE AND INFORMA...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...