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using System; using System.Collections.Generic; using System.Linq; using System.Text; using MetX.Standard.Library.Extensions; using MetX.Standard.Library.Strings; namespace MetX.Standard.Scripts { public class GenInstance : List<GenArea> { public XlgQuickScriptTemplate Template; private readonl...
#define LINQ using System; using System.Collections.Generic; using System.Linq; using Foundation; using UIKit; using CoreGraphics; using OpenTK.Graphics.ES11; namespace GLPaintGameView { public class Application { static void Main (string[] args) { UIApplication.Main (args); } } // The name AppDelegate i...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using System.Collections; namespace UIWidgets { /// <summary> /// Color picker RGB block. /// </summary> public class ColorPickerRGBBlock : MonoBehaviour { [SerializeField] Slider rSlider; /// <summary> /// Gets or sets the Red slider. /...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; using UnityEngine; using UnityEngine.Experimental.VFX; namespace UnityEditor.VFX { static class VFXCodeGeneratorHelper { private static readonly char[] kAlpha = "abcdefghijklmnopqrstuvwxyz"...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using static OneOf.Functions; namespace OneOf { public class OneOfBase<T0, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15> : IOneOf { readonly T0 _value0; readonly T1 _value1; readonly T2 _value2; readonly T3 _value3; readonly T4 _value4; ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Text; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAnalysis.Editor.CSharp.Uni...
#region CopyrightHeader // // Copyright by Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0.txt // // Unless requ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using OpenLiveWriter.Api; using OpenLiveWriter.CoreServices.Marketization; using OpenLive...
//ver3.6 //Build Date: Jul 28, 2014 using System; using System.Text; using System.Net.Security; using System.Net.Sockets; using System.IO; using System.Net; using System.Collections.Generic; using Microsoft.Win32; using System.Threading; using System.Security.Cryptography; using System.Configuration; using System.Colle...
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ using System; using System.Collections.Generic; using System.Text; using erl.Oracle.TnsNames.Antlr4.Runtime; using erl.Orac...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Adaptive Quality|Scripts|0240 // Adapted from The Lab Renderer's ValveCamera.cs, available at // https://github.com/ValveSoftware/the_lab_renderer/blob/ae64c48a8ccbe5406aba1e39b160d4f2f7156c2c/Assets/TheLabRenderer/Scripts/ValveCamera.cs // For The Lab Renderer's license see THIRD_PARTY_NOTICES. // **Only Compatibl...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Xunit; namespace System.Collec...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
using System; using System.Collections.Generic; using Android.Runtime; namespace Org.Achartengine.Chart { // Metadata.xml XPath class reference: path="/api/package[@name='org.achartengine.chart']/class[@name='CombinedXYChart']" [global::Android.Runtime.Register ("org/achartengine/chart/CombinedXYChart", DoNotGenera...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Backoffice_Registrasi_RIAddRujukan :...
using System; using Newtonsoft.Json.Linq; using Skybrud.Essentials.Json.Extensions; using Skybrud.Essentials.Time; using Skybrud.Social.Twitter.Models.Entities; using Skybrud.Social.Twitter.Models.Geocode; using Skybrud.Social.Twitter.Models.Users; namespace Skybrud.Social.Twitter.Models.Statuses { /// <summary> ...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; //parts of this were inspired by https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UIElements/UIText.cs public class FLabel : FFacetNode { public static float defaultAnchorX = 0.5f; public stat...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics.Tracing; using System.Linq; using System.Threading; using...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Elasticsearch.Net.Integration.Yaml.CatAllocation1 { public partial class CatAllocation1YamlTests { public class CatAllocatio...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; namespace LinqToDB.DataProvider.DB2 { using Common; using Data; using SchemaProvider; class DB2LUWSchemaProvider : SchemaProviderBase { private HashSet<string> _systemSchemas = GetHashSet(new [] {...
// *********************************************************************** // Copyright (c) 2009 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
namespace KitchenPC { using System; using KitchenPC.Exceptions; public class Amount : IEquatable<Amount> { public Amount(float size, Units unit) { this.SizeHigh = size; this.Unit = unit; } public Amount() : this(0, Units.Unit) ...
//--------------------------------------------------------------------- // <copyright file="AtomParser.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Parses an XML stream into structured AtomEntry or related instances. // </summary> //--------...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CShar...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
#if ASYNC using System.Threading.Tasks; #endif using ZendeskApi_v2.Models.Groups; namespace ZendeskApi_v2.Requests { public interface IGroups : ICore { #if SYNC MultipleGroupResponse GetGroups(int? perPage = null, int? page = null); MultipleGroupResponse GetAssignableGroups(); IndividualGroupResponse GetGroupB...
// // PlaybackActions.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restricti...
/* * Copyright (c) Contributors, http://aurora-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must reta...
using System; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Forms; using System.ComponentModel; namespace WeifenLuo.WinFormsUI.Docking { internal class InertButton : Button { private enum RepeatClickStatus { Disabled, Started, Repeating, Stopped } private class RepeatC...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // BansheeDbFormatMigrator.cs // // Author: // Aaron Bockover <abockover@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2007-2009 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Sof...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Syste...
/* * @author Valentin Simonov / http://va.lent.in/ */ using System; using System.Reflection; using TouchScript.Editor.Utils; using TouchScript.Gestures; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace TouchScript.Editor.Gestures { [CustomEditor(typeof(Gesture), true)] internal cla...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.IO; using Microsoft.SPOT; using Math = System.Math; namespace Skewworks.NETMF.Controls { /// <summary> /// Navigation enabled list of folders and files for a path /// </summary> [Serializable] public class Filebox : ScrollableControl { #region Structures privat...
// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection.Emit { using System; using System.Collections.Generic; using CultureInf...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // <OWNER>[....]</OWNER> // using System; using System.Collections; using System.Collections.Generic; using System.Security; namespace System.Collections.Generic { using System.Globalization; using System.Runtime; ...
//------------------------------------------------------------------------------ // <copyright file="XmlUtilWriter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace System...
using GalaSoft.MvvmLight.Messaging; using System.ComponentModel; using System.Runtime.CompilerServices; using Template10.Common; using Trippit.Controls; using Trippit.ExtensionMethods; using Trippit.Helpers; using Trippit.Models; using Trippit.Storyboards; using Trippit.ViewModels; using Trippit.ViewModels.ControlViewM...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Globalization; using System.IO; usi...
using System; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; public class CameraMotion : MonoBehaviour { #region Animation Clip Record public float rotationSensitivity = 0.1f; //the...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // NOTE: A vast majority of this code was copied from BCL in // ndp\clr\src\BCL\System\Security\AccessControl\RegistrySecurity.cs. // Namespace: System.Security.AccessControl // /*========================================...
// Copyright (c) Microsoft. All Rights Reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.CodeDom.Compiler; using System.Collections.Generic; using Microsoft.CodeAnalysis.Sarif.Readers; namespace Microsoft.CodeAnalysis...
//------------------------------------------------------------------------------ // <copyright file="XhtmlBasicCalendarAdapter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System; using System.Reflection; using System.Collections; ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using RestSharp; using DocuSign.eSign.Client; using DocuSign.eSign.Model; namespace DocuSign.eSign.Api { /// <summary> /// Represents a collection of functions to interact with the API endpoints /// </summary> publ...
#region License /* ********************************************************************************** * Copyright (c) Roman Ivantsov * This source code is subject to terms and conditions of the MIT License * for Irony. A copy of the license can be found in the License.txt file * at the root of this distribution. ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; using Ductus.FluentDocker.Builders; using Ductus.FluentDocker.Common; using Ductus.FluentDocker.Extensions; using Ductus.FluentDocker.Model.Common; using Ductus.FluentDocker.Services; using Microsoft.VisualStudio.TestTools...
using System; using Lucene.Net.Attributes; using Lucene.Net.Randomized.Generators; using Lucene.Net.Support; using NUnit.Framework; using System.Collections; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work fo...
using System; using System.Collections.Generic; namespace Godot { public static class Colors { // Color names and values are derived from core/color_names.inc internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> { {"aliceblue", new Color(0.9...
namespace Nancy.Bootstrappers.StructureMap { using System; using System.Collections.Generic; using System.Linq; using global::StructureMap; using global::StructureMap.Pipeline; using Bootstrapper; using Configuration; using Diagnostics; using ViewEngines; /// <summary> /// N...
#region Copyright // // This framework is based on log4j see http://jakarta.apache.org/log4j // Copyright (C) The Apache Software Foundation. All rights reserved. // // This software is published under the terms of the Apache Software // License version 1.1, a copy of which has been included with this // distribution i...
/* The following code was generated by JFlex 1.5.1 */ using System; using System.IO; using Lucene.Net.Analysis.TokenAttributes; namespace Lucene.Net.Analysis.Standard { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distribut...
/***************************************************************************** * SkeletonAnimator created by Mitch Thompson * Full irrevocable rights and permissions granted to Esoteric Software *****************************************************************************/ using UnityEngine; using System.Collection...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Baseline; using Marten.Events.Querying; using Marten.Exceptions; using Marten.Internal.Sessions; using Marten.Internal.Storage; using Marten.Linq; using Marten.Linq.QueryHandle...
namespace Microsoft.AspNet.WebApi.HelpPage.Areas.HelpPage { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using System.Web.Http; using System.Web.Http.Controllers; using System.Web.Http.Description; ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Globalization; using System.Xml; using System.Xml.Linq; using System.Text; using System.IO; using System.Xml.XmlDiff; using Microsoft.Test.Mo...
/* Copyright (c) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura. This source-list (C# porting and customizing) is coded by Web Technology Corp. 2015 November 2, 2015. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated doc...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.16.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
#region License // Copyright 2013 Ken Worst - R.C. Worst & Company Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // ...
using System; using System.ComponentModel; using System.Drawing; using System.Globalization; using System.Windows.Forms; using XPTable.Events; using XPTable.Models; using XPTable.Themes; namespace XPTable.Renderers { /// <summary> /// A CellRenderer that draws Cell contents as a collapse/expand icon. /// </summary...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PanZoomGestureRecognizer.cs" company="OxyPlot"> // Copyright (c) 2014 OxyPlot contributors // </copyright> // <summary> // Recognizes drag/pinch multi-touch gestures and transl...
/* ** Copyright (c) 2004 Brian A. Reiter <breiter@wolfereiter.com> and WolfeReiter, LLC ** ** This software is provided 'as-is', without any express or implied warranty. In no ** event will the authors be held liable for any damages arising from the use of ** this software. ** ** Permission is granted to anyone to us...
using System; using System.IO; using System.Drawing; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using Scintilla; using Scintilla.Enums; using Scintilla.Configuration; namespace Scintilla.Configuration.SciT...
using UnityEngine; using System.Collections; using System.Globalization; using System.Collections.Generic; public class InputManager : MonoBehaviour { //cutscene control flag private bool inputEnabled = true; //input axes public const int IA_X = 1; public const int IA_X_ANALOG = 2; public const int IA_Y = 3; ...
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Threading.Tasks; namespace Xamarin.Forms { public abstract class Cell : Element { public static readonly BindableProperty IsEnabledProperty = Bindabl...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
/* Copyright 2014 David Bordoley Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
//------------------------------------------------------------------------------ // <copyright file="AllTransferDirectionTest.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace DMLibTest { usi...
using System; using System.Diagnostics; using System.IO; using System.Linq; using Packages.Rider.Editor.Util; using Unity.CodeEditor; using UnityEditor; using UnityEngine; using Debug = UnityEngine.Debug; namespace Packages.Rider.Editor { [InitializeOnLoad] public class RiderScriptEditor : IExternalCodeEditor { ...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// ConferenceParticipantResource /// </summary> using Newtonsoft.Json; using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Clients; using Twilio.Converters; using T...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Build.Construction; using System.Linq; namespace Microsoft.DotNet.ProjectJsonMig...
#if UNITY_4_2 || UNITY_4_1 || UNITY_4_0 || UNITY_3_5 || UNITY_3_4 || UNITY_3_3 #define UNITY_LE_4_3 #endif using Pathfinding; using UnityEditor; using UnityEngine; namespace Pathfinding { public class GraphEditor : GraphEditorBase { public AstarPathEditor editor; /** Called by editor scripts to rescan the...
namespace Humidifier.KinesisFirehose { using System.Collections.Generic; using DeliveryStreamTypes; public class DeliveryStream : Humidifier.Resource { public static class Attributes { public static string Arn = "Arn" ; } public override string AWSTypeName ...
namespace CSharpSerialConnection { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /...
using System; using System.Data; using System.Collections.Generic; using Mono.Data.Sqlite; using MessageDialogs = Moscrif.IDE.Controls.MessageDialog; using Gtk; using Moscrif.IDE.Tool; namespace Moscrif.IDE.Controls.SqlLite { public partial class SqlLiteEditTable : Gtk.Dialog { Gtk.ListStore fieldsStore = new Gtk....
using System; using Org.BouncyCastle.Crypto.Modes; using Org.BouncyCastle.Crypto.Parameters; namespace Org.BouncyCastle.Crypto { /** * The AEAD block ciphers already handle buffering internally, so this class * just takes care of implementing IBufferedCipher methods. */ public class BufferedAeadBlockCipher : B...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
#define PROTOTYPE #if UNITY_EDITOR || UNITY_STANDALONE using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using ProBuilder2.Common; using ProBuilder2.MeshOperations; namespace ProBuilder2.Examples { [RequireComponent(typeof(AudioSource))] public class IcoBumpin : MonoB...
//// Copyright (c) 2013 Enrique Juan Gil Izquierdo //// //// Permission is hereby granted, free of charge, to any person obtaining a copy //// of this software and associated documentation files (the "Software"), to deal //// in the Software without restriction, including without limitation the rights //// to use, cop...
using Kitware.VTK; using System; // input file is C:\VTK\Graphics\Testing\Tcl\EnSightOfficeBin.tcl // output file is AVEnSightOfficeBin.cs /// <summary> /// The testing class derived from AVEnSightOfficeBin /// </summary> public class AVEnSightOfficeBinClass { /// <summary> /// The main entry method called by the C...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** using S...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using NBitcoin; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using WalletWasabi.Blockchain.Analysis.Clustering; using WalletWasabi.Helpers; using WalletWasabi.Logging; namespace Wallet...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.IO.Stores; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources;...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Reflection; using Azure.Identity; using Azure.Messaging.EventHubs; using Azure.Messaging.EventHubs.Consumer...