context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
#region Disclaimer/Info
///////////////////////////////////////////////////////////////////////////////////////////////////
// Subtext WebLog
//
// Subtext is an open source weblog system that is a fork of the .TEXT
// weblog system.
//
// For updated news and information please visit http://subtextproject.com/
// Su... | |
// Generated by SharpKit.QooxDoo.Generator
using System;
using System.Collections.Generic;
using SharpKit.Html;
using SharpKit.JavaScript;
using qx.ui.core;
using qx.ui.form;
namespace qx.ui.control
{
/// <summary>
/// <para>A date chooser is a small calendar including a navigation bar to switch the shown
/// mo... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Threading;
using Xunit;
namespace System.Linq.Parallel.Tests
{
p... | |
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System.Globalization;
namespace Avalonia.Controls.Utils
{
internal static class StringUtils
{
private enum CharClass
{
... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
using System.Security;
[SecuritySafeCritical]
public struct Tes... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
namespace System.Linq.Expressions.Tests
{
public static class LambdaDivideNullableTests
{
... | |
//
// Copyright (C) DataStax Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable la... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class Interpolate
{
public enum EaseType
{
Linear,
EaseInQuad,
EaseOutQuad,
EaseInOutQuad,
EaseInCubic,
EaseOutCubic,
EaseInOutCubic,
EaseInQuart,
EaseOutQuart,
EaseInOutQ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
//
// Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace GuruComponents.CodeEditor.CodeEditor
{
/// <summary>
/// Summary description for FindReplace.
/// </summary>
public class FindReplaceForm : Form
{
private Panel pnlButtons;
private Panel pnlFind;
private Panel pnlReplace;
pri... | |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Baseline;
using Baseline.Dates;
using Marten.Exceptions;
using Marten.Internal;
using Marten.Internal.Storage;
using Marten.Schema;
using... | |
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Globalization;
using Avalonia.Animation.Animators;
using Avalonia.Utilities;
namespace Avalonia
{
/// <summary>
/// De... | |
using UnityEngine;
using System;
using System.Collections.Generic;
using Delaunay.Geo;
using Delaunay.LR;
namespace Delaunay
{
public sealed class Site: ICoord, IComparable
{
private static Stack<Site> _pool = new Stack<Site> ();
public static Site Create (Vector2 p, uint index, float weight, uint color)
{
... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
using NBitcoin;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using System.Text;
using WalletWasabi.Blockchain.Analysis.Clustering;
using WalletWasabi.Helpers;
using WalletWasabi.JsonConverters;
using WalletWasabi.Logging;
using WalletW... | |
using System;
using System.Collections;
using System.Collections.Generic;
namespace Eto.Forms
{
/// <summary>
/// Translates an <see cref="IDataStore{T}"/> to a read-only <see cref="IList{T}"/>
/// </summary>
/// <remarks>
/// This is typically used to pass the data store to controls that require a standard colle... | |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
/*!
\brief This class represents a Medium
\details
A Medium is an area closed by a something that is permeable or not.
Each Medium contains a list of molecules which contains the concentration of
each kind of molecul... | |
//
// ExtensionNodeDescription.cs
//
// Author:
// Lluis Sanchez Gual
//
// Copyright (C) 2007 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software with... | |
using System.Security.Claims;
using System.Threading.Tasks;
using AllReady.Areas.Admin.Controllers;
using AllReady.Configuration;
using AllReady.Constants;
using AllReady.Features.Login;
using AllReady.Features.Manage;
using AllReady.Models;
using AllReady.Providers.ExternalUserInformationProviders;
using AllReady.Secu... | |
// ZlibBaseStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ---------------------------------------------------------------... | |
--- /dev/null 2016-03-16 08:01:56.000000000 -0400
+++ src/System.Threading.Tasks.Dataflow/src/SR.cs 2016-03-16 08:02:26.394959000 -0400
@@ -0,0 +1,254 @@
+using System;
+using System.Resources;
+
+namespace FxResources.System.Threading.Tasks.Dataflow
+{
+ internal static class SR
+ {
+
+ }
+}
+
+namespace Syst... | |
// This file was created automatically, do not modify the contents of this file.
// ReSharper disable InvalidXmlDocComment
// ReSharper disable InconsistentNaming
// ReSharper disable CheckNamespace
// ReSharper disable MemberCanBePrivate.Global
using System;
using System.Runtime.InteropServices;
// Source file C:\P... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using ClosedXML.Excel.CalcEngine.Functions;
namespace ClosedXML.Excel.CalcEngine
{
internal static class MathTrig
{
private static readonly Random _rnd = new Random();
public static void Register(CalcE... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Xml.Schema;
using System.Di... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
using System;
using System.Reflection;
using System.Collections.Generic;
namespace System.Reflection.T... | |
using System;
using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
// TODO: Add comments describing what this class does. It is not obvious.
namespace Godot
{
public static partial class GD
{
public static object Bytes2Var... | |
using Microsoft.VisualStudio.Services.Agent.Util;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Reflection;
using System.IO;
#if FRB_XNA
using Microsoft.Xna.Framework;
#endif
#if SILVERLIGHT
using System.Windows.Resources;
#endif
namespace FlatRedBall.IO.Csv
{
#region XML Docs
/// <summary>
//... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//-----------------------------------------------------------------------
// <copyright file="GraphMergeSpec.cs" company="Akka.NET Project">
// Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net>
// </copyright>
/... | |
#if UNITY_STANDALONE || UNITY_EDITOR
using UnityEngine;
using System.Collections;
using ProBuilder2.Common;
namespace ProBuilder2.Examples
{
/**
* \brief This class allows the user to select a single face at a time and move it forwards or backwards.
* More advanced usage of the ProBuilder API should make use of... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.Research.DataStructures;
using Microsoft.Research.Graphs;
n... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Globalization;
/// <summary>
/// UInt64.System.IConvertible.ToType(Type,provider)
/// </s... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//------------------------------------------------------------------------------
namespace System.Data.SqlClient... | |
using System.Diagnostics;
using System.Threading.Tasks;
namespace System.Xml
{
internal partial class ReadContentAsBinaryHelper {
// Internal methods
internal async Task< int > ReadContentAsBase64Async( byte[] buffer, int index, int count ) {
// check arguments
if ( buffer == n... | |
using System;
using System.Linq;
using FluentMigrator.Builder.Create.Index;
using FluentMigrator.Expressions;
using FluentMigrator.Infrastructure.Extensions;
using FluentMigrator.Model;
using FluentMigrator.Postgres;
using FluentMigrator.Runner.Generators.Postgres;
using FluentMigrator.Runner.Processors.Postgres;
usi... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Should;
using Xunit;
namespace AutoMapper.UnitTests
{
namespace BidirectionalRelationships
{
public class When_mapping_to_a_destination_with_a_bidirectional_parent_one_to_many_child_relationship : AutoMapperSpecBase
{
... | |
using NBitcoin;
using Nethereum.Hex.HexConvertors.Extensions;
using Nethereum.Web3.Accounts;
using System;
using Xunit;
using Nethereum.Util;
namespace Nethereum.HdWallet.UnitTests
{
//To validate use https://iancoleman.github.io/bip39/#english
public class WalletTests
{
public const string Words =... | |
//#define DEBUG
using System;
using System.Collections.Generic;
using System.Text;
namespace ICSimulator
{
public enum MemoryRequestType
{
RD,
DAT,
WB,
}
public class MemoryRequest
{
public Request request;
public MemoryRequestType type;
public int... | |
using System;
using System.Collections.Generic;
using System.Web.Routing;
using Nop.Core.Domain.Orders;
using Nop.Core.Domain.Payments;
using Nop.Core.Plugins;
using Nop.Plugin.Payments.PurchaseOrder.Controllers;
using Nop.Services.Configuration;
using Nop.Services.Localization;
using Nop.Services.Orders;
using Nop.Ser... | |
using Microsoft.CodeAnalysis;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
namespace CSScripting
{
class Directives
{
public const string compiler = "//css_engine";
public const string compiler_csc = "c... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UnityTest
{
[Serializable]
public partial class UnitTestView : EditorWindow
{
private static UnitTestView Instance;
private static IUnitTestEngine testEngine = new NUnitTestEngine ();
[Serialize... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Text.RegularExpressions;
namespace Equation
{
public class ExpressionCalculator
{
private class FunctionOrOperation
{
public FunctionOrOperation()
{
Parameters = 2;
}
internal string Term
{
... | |
using UnityEngine;
using System.Collections;
/// <summary>
/// Base game script.
/// </summary>
public class BaseGameScript : MonoBehaviour
{
/// <summary>
/// The current number of points
/// </summary>
protected int m_points = 0;
/// <summary>
/// The current round.
/// </summary>
protected int m_round = 1... | |
using System;
using NUnit.Framework;
using OpenQA.Selenium.Environment;
namespace OpenQA.Selenium
{
[TestFixture]
public class FormHandlingTests : DriverTestFixture
{
[Test]
public void ShouldClickOnSubmitInputElements()
{
driver.Url = formsPage;
driver.FindE... | |
using EPiServer.Logging;
using Mediachase.Commerce.Engine;
using Mediachase.Commerce.Orders;
using Mediachase.Commerce.Orders.Dto;
using Mediachase.Commerce.Orders.Exceptions;
using Mediachase.Commerce.Orders.Managers;
using Mediachase.Commerce.WorkflowCompatibility;
using System;
using System.Collections.Generic;
nam... | |
using System.ComponentModel;
using System.Windows.Forms;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using Microsoft.Win32;
using System.Drawing;
using System.IO;
using System;
namespace EarLab
{
/// <summary>
/// Summary description for TreeView.
/// </summary>
public class TreeVi... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Text;
/// <summary>
/// StringBuilder.ctor(String,Int32)
/// </summary>
public class StringBuilderctor5
{
public static int Main()
{
StringBuilderctor5 sbctor5 = new StringBuilderctor5();
TestLibrary.TestFramework.BeginTestCase("StringBuilderctor5");
if (sbctor... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace EntityFramework.Reflection
{
/// <summary>
/// A class to support cloning, which creates a new instance of a class with the same value as an existing instance.
/// <... | |
//-----------------------------------------------------------------------
// <copyright file="InstantPreviewBugReport.cs" company="Google LLC">
//
// Copyright 2019 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance wi... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Xunit;
using static System.Buffe... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Operation_Cronos.IO;
/************* Visual Component - How it works? *******************************************************
*
* A VisualComponent is, esentially, a container for Sprites, SpriteTexts or other c... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using Microsoft.Azure.Management.StreamAnalytics.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace StreamAnalytic... | |
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
// This source file is machine generated. Please do not change the code manually.
using System;
using System.Collections.Generic;
using... | |
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
namespace ShareDB.RichText
{
[TestFixture]
public class DeltaTests
{
[Test]
public void Insert_EmptyText_EmptyOps()
{
var delta = Delta.New().Insert("");
A... | |
/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this li... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
////////////////////////////////////////////////////////////////////////////
//
//
//
// Purpose: This class repre... | |
// =============================================================
// BytesRoad.NetSuit : A free network library for .NET platform
// =============================================================
//
// Copyright (C) 2004-2005 BytesRoad Software
//
// Project Info: http://www.bytesroad.com/NetSuit/
//
// This program i... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.VisualStudio.Language.Standa... | |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace FlatRedBall.Graphics.PostProcessing
{
#region XML Docs
/// <summary>
/// Post processing to implement directional blur.
/// </summary>
#endregion
... | |
/*
* Copyright (c) 2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System.Threading;
using System.Collections.Generic;
using System.Management.Automation.Runspaces;
using System.Management.Automation.Remoting;
using System.Management.Automation.Host;
using Dbg = System.Management.Aut... | |
#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyrig... | |
using JobManager;
using JobManager.Date;
using JobManager.Exceptions;
using Newtonsoft.Json;
using System;
using System.Linq.Expressions;
using System.Reflection;
namespace JobManager {
/// <summary>
/// The job emulation.
///
///
/// Example to create a job.
/// <code>
///
/// ... | |
using Avalonia.Media;
using Avalonia.Visuals.Platform;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Media
{
using System.Globalization;
using System.IO;
using Avalonia.Platform;
using Moq;
public class PathMarkupParserTests
{
[Fact]
public void Parses_Move()
{
... | |
// Radial Menu|Prefabs|0040
namespace VRTK
{
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public delegate void HapticPulseEventHandler(float strength);
/// <summary>
//... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the Apache 2.0 License.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Mi... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
n... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
#region License
// Copyright (c) 2018, Fluent Migrator Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by ap... | |
using System;
using System.Collections.Generic;
using System.Linq;
namespace XCommon.Util
{
public static class MimeTypeMap
{
private static readonly Lazy<IDictionary<string, string>> _mappings = new Lazy<IDictionary<string, string>>(BuildMappings);
private static IDictionary<string, string> BuildMappings()
{... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
//
// https://github.com/ServiceStack/ServiceStack.Text
// ServiceStack.Text: .NET C# POCO JSON, JSV and CSV Text Serializers.
//
// Authors:
// Demis Bellot (demis.bellot@gmail.com)
//
// Copyright 2012 ServiceStack Ltd.
//
// Licensed under the same terms of ServiceStack: new BSD license.
//
using System;
using Sy... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
/... | |
//------------------------------------------------------------------------------
// <copyright file="Trace.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
#define TRACE
na... | |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace TMPro
{
/// <summary>
/// Contains the font asset for the specified font weight styles.
/// </summary>
[Serializable]
public struct TMP_FontWeights
{
public TMP_Fo... | |
/*
Created by Team "GT Dead Week"
Chenglong Jiang
Arnaud Golinvaux
Michael Landes
Josephine Simon
Chuan Yao
*/
using UnityEngine;
using System.Collections;
public delegate void JumpDelegate ();
public class ThirdPersonController : MonoBehaviour
{
public Rigidbody target;
// The object we're steering
public... | |
/*
* Copyright (c) 2006-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* l... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Numerics;
using System.Linq;
using GlmSharp.Swizzle;
// ReSharper disable InconsistentNaming
namespace GlmSharp
{
/// <s... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections;
using System.Collections.Generic;
using System.Management.Automation.Language;
using System.Management.Automation.Runspaces;
using Dbg = System.Management.Automation.Diagnostics;
namespace System.Management.Automatio... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace WeifenLuo.WinFormsUI.Docking
{
partial class DockPanel
{
private sealed class DockDragHandler : DragHandler
... | |
namespace android.widget
{
[global::MonoJavaBridge.JavaClass(typeof(global::android.widget.BaseAdapter_))]
public abstract partial class BaseAdapter : java.lang.Object, ListAdapter, SpinnerAdapter
{
internal new static global::MonoJavaBridge.JniGlobalHandle staticClass;
static BaseAdapter()
{
InitJNI();
}... | |
/*
* Copyright (c) 2007-2008, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright n... | |
#region License
/*
* All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.a... | |
#region License
//=============================================================================
// Velox.DB - Portable .NET ORM
//
// Copyright (c) 2015 Philippe Leybaert
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Sof... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Text;... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace System.Collections.Immutable
{
... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
// Copyright 2011 The Noda Time Authors. All rights reserved.
// Use of this source code is governed by the Apache License 2.0,
// as found in the LICENSE.txt file.
using System;
using System.Globalization;
namespace NodaTime.Text
{
internal sealed class ValueCursor : TextCursor
{
/// <summary>
... | |
namespace System.Workflow.ComponentModel.Compiler
{
using System;
using System.Resources;
using System.Reflection;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Specialized;
using Syste... | |
using System;
using System.Net.Sockets;
using LavaLeak.Diplomata.Dictionaries;
using LavaLeak.Diplomata.Helpers;
using LavaLeak.Diplomata.Persistence;
using LavaLeak.Diplomata.Persistence.Models;
using UnityEngine;
namespace LavaLeak.Diplomata.Models.Collections
{
/// <summary>
/// The inventory class with all ite... |
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