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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
#region Disclaimer/Info /////////////////////////////////////////////////////////////////////////////////////////////////// // Subtext WebLog // // Subtext is an open source weblog system that is a fork of the .TEXT // weblog system. // // For updated news and information please visit http://subtextproject.com/ // Su...
// Generated by SharpKit.QooxDoo.Generator using System; using System.Collections.Generic; using SharpKit.Html; using SharpKit.JavaScript; using qx.ui.core; using qx.ui.form; namespace qx.ui.control { /// <summary> /// <para>A date chooser is a small calendar including a navigation bar to switch the shown /// mo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Threading; using Xunit; namespace System.Linq.Parallel.Tests { p...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System.Globalization; namespace Avalonia.Controls.Utils { internal static class StringUtils { private enum CharClass { ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.InteropServices; using System.Security; [SecuritySafeCritical] public struct Tes...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Linq.Expressions.Tests { public static class LambdaDivideNullableTests { ...
// // Copyright (C) DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class Interpolate { public enum EaseType { Linear, EaseInQuad, EaseOutQuad, EaseInOutQuad, EaseInCubic, EaseOutCubic, EaseInOutCubic, EaseInQuart, EaseOutQuart, EaseInOutQ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.ComponentModel; using System.Windows.Forms; namespace GuruComponents.CodeEditor.CodeEditor { /// <summary> /// Summary description for FindReplace. /// </summary> public class FindReplaceForm : Form { private Panel pnlButtons; private Panel pnlFind; private Panel pnlReplace; pri...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading; using System.Threading.Tasks; using Baseline; using Baseline.Dates; using Marten.Exceptions; using Marten.Internal; using Marten.Internal.Storage; using Marten.Schema; using...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Globalization; using Avalonia.Animation.Animators; using Avalonia.Utilities; namespace Avalonia { /// <summary> /// De...
using UnityEngine; using System; using System.Collections.Generic; using Delaunay.Geo; using Delaunay.LR; namespace Delaunay { public sealed class Site: ICoord, IComparable { private static Stack<Site> _pool = new Stack<Site> (); public static Site Create (Vector2 p, uint index, float weight, uint color) { ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using NBitcoin; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security; using System.Text; using WalletWasabi.Blockchain.Analysis.Clustering; using WalletWasabi.Helpers; using WalletWasabi.JsonConverters; using WalletWasabi.Logging; using WalletW...
using System; using System.Collections; using System.Collections.Generic; namespace Eto.Forms { /// <summary> /// Translates an <see cref="IDataStore{T}"/> to a read-only <see cref="IList{T}"/> /// </summary> /// <remarks> /// This is typically used to pass the data store to controls that require a standard colle...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; /*! \brief This class represents a Medium \details A Medium is an area closed by a something that is permeable or not. Each Medium contains a list of molecules which contains the concentration of each kind of molecul...
// // ExtensionNodeDescription.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software with...
using System.Security.Claims; using System.Threading.Tasks; using AllReady.Areas.Admin.Controllers; using AllReady.Configuration; using AllReady.Constants; using AllReady.Features.Login; using AllReady.Features.Manage; using AllReady.Models; using AllReady.Providers.ExternalUserInformationProviders; using AllReady.Secu...
// ZlibBaseStream.cs // ------------------------------------------------------------------ // // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation. // All rights reserved. // // This code module is part of DotNetZip, a zipfile class library. // // ---------------------------------------------------------------...
--- /dev/null 2016-03-16 08:01:56.000000000 -0400 +++ src/System.Threading.Tasks.Dataflow/src/SR.cs 2016-03-16 08:02:26.394959000 -0400 @@ -0,0 +1,254 @@ +using System; +using System.Resources; + +namespace FxResources.System.Threading.Tasks.Dataflow +{ + internal static class SR + { + + } +} + +namespace Syst...
// This file was created automatically, do not modify the contents of this file. // ReSharper disable InvalidXmlDocComment // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace // ReSharper disable MemberCanBePrivate.Global using System; using System.Runtime.InteropServices; // Source file C:\P...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using ClosedXML.Excel.CalcEngine.Functions; namespace ClosedXML.Excel.CalcEngine { internal static class MathTrig { private static readonly Random _rnd = new Random(); public static void Register(CalcE...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Text; using System.Collections; using System.Xml.Schema; using System.Di...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Reflection; using System.Collections.Generic; namespace System.Reflection.T...
using System; using System.Runtime.CompilerServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif // TODO: Add comments describing what this class does. It is not obvious. namespace Godot { public static partial class GD { public static object Bytes2Var...
using Microsoft.VisualStudio.Services.Agent.Util; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System....
using System; using System.Collections.Generic; using System.Text; using System.Collections; using System.Reflection; using System.IO; #if FRB_XNA using Microsoft.Xna.Framework; #endif #if SILVERLIGHT using System.Windows.Resources; #endif namespace FlatRedBall.IO.Csv { #region XML Docs /// <summary> //...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//----------------------------------------------------------------------- // <copyright file="GraphMergeSpec.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyright> /...
#if UNITY_STANDALONE || UNITY_EDITOR using UnityEngine; using System.Collections; using ProBuilder2.Common; namespace ProBuilder2.Examples { /** * \brief This class allows the user to select a single face at a time and move it forwards or backwards. * More advanced usage of the ProBuilder API should make use of...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Research.DataStructures; using Microsoft.Research.Graphs; n...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Globalization; /// <summary> /// UInt64.System.IConvertible.ToType(Type,provider) /// </s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //------------------------------------------------------------------------------ namespace System.Data.SqlClient...
using System.Diagnostics; using System.Threading.Tasks; namespace System.Xml { internal partial class ReadContentAsBinaryHelper { // Internal methods internal async Task< int > ReadContentAsBase64Async( byte[] buffer, int index, int count ) { // check arguments if ( buffer == n...
using System; using System.Linq; using FluentMigrator.Builder.Create.Index; using FluentMigrator.Expressions; using FluentMigrator.Infrastructure.Extensions; using FluentMigrator.Model; using FluentMigrator.Postgres; using FluentMigrator.Runner.Generators.Postgres; using FluentMigrator.Runner.Processors.Postgres; usi...
using System; using System.Collections.Generic; using System.Linq; using Should; using Xunit; namespace AutoMapper.UnitTests { namespace BidirectionalRelationships { public class When_mapping_to_a_destination_with_a_bidirectional_parent_one_to_many_child_relationship : AutoMapperSpecBase { ...
using NBitcoin; using Nethereum.Hex.HexConvertors.Extensions; using Nethereum.Web3.Accounts; using System; using Xunit; using Nethereum.Util; namespace Nethereum.HdWallet.UnitTests { //To validate use https://iancoleman.github.io/bip39/#english public class WalletTests { public const string Words =...
//#define DEBUG using System; using System.Collections.Generic; using System.Text; namespace ICSimulator { public enum MemoryRequestType { RD, DAT, WB, } public class MemoryRequest { public Request request; public MemoryRequestType type; public int...
using System; using System.Collections.Generic; using System.Web.Routing; using Nop.Core.Domain.Orders; using Nop.Core.Domain.Payments; using Nop.Core.Plugins; using Nop.Plugin.Payments.PurchaseOrder.Controllers; using Nop.Services.Configuration; using Nop.Services.Localization; using Nop.Services.Orders; using Nop.Ser...
using Microsoft.CodeAnalysis; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Loader; namespace CSScripting { class Directives { public const string compiler = "//css_engine"; public const string compiler_csc = "c...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace UnityTest { [Serializable] public partial class UnitTestView : EditorWindow { private static UnitTestView Instance; private static IUnitTestEngine testEngine = new NUnitTestEngine (); [Serialize...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Text.RegularExpressions; namespace Equation { public class ExpressionCalculator { private class FunctionOrOperation { public FunctionOrOperation() { Parameters = 2; } internal string Term { ...
using UnityEngine; using System.Collections; /// <summary> /// Base game script. /// </summary> public class BaseGameScript : MonoBehaviour { /// <summary> /// The current number of points /// </summary> protected int m_points = 0; /// <summary> /// The current round. /// </summary> protected int m_round = 1...
using System; using NUnit.Framework; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class FormHandlingTests : DriverTestFixture { [Test] public void ShouldClickOnSubmitInputElements() { driver.Url = formsPage; driver.FindE...
using EPiServer.Logging; using Mediachase.Commerce.Engine; using Mediachase.Commerce.Orders; using Mediachase.Commerce.Orders.Dto; using Mediachase.Commerce.Orders.Exceptions; using Mediachase.Commerce.Orders.Managers; using Mediachase.Commerce.WorkflowCompatibility; using System; using System.Collections.Generic; nam...
using System.ComponentModel; using System.Windows.Forms; using System.Collections; using System.Diagnostics; using System.Reflection; using Microsoft.Win32; using System.Drawing; using System.IO; using System; namespace EarLab { /// <summary> /// Summary description for TreeView. /// </summary> public class TreeVi...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Text; /// <summary> /// StringBuilder.ctor(String,Int32) /// </summary> public class StringBuilderctor5 { public static int Main() { StringBuilderctor5 sbctor5 = new StringBuilderctor5(); TestLibrary.TestFramework.BeginTestCase("StringBuilderctor5"); if (sbctor...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; namespace EntityFramework.Reflection { /// <summary> /// A class to support cloning, which creates a new instance of a class with the same value as an existing instance. /// <...
//----------------------------------------------------------------------- // <copyright file="InstantPreviewBugReport.cs" company="Google LLC"> // // Copyright 2019 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance wi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Xunit; using static System.Buffe...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Operation_Cronos.IO; /************* Visual Component - How it works? ******************************************************* * * A VisualComponent is, esentially, a container for Sprites, SpriteTexts or other c...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.Azure.Management.StreamAnalytics.Models; using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace StreamAnalytic...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // This source file is machine generated. Please do not change the code manually. using System; using System.Collections.Generic; using...
using Newtonsoft.Json.Linq; using NUnit.Framework; using System.Collections.Generic; using System.Linq; namespace ShareDB.RichText { [TestFixture] public class DeltaTests { [Test] public void Insert_EmptyText_EmptyOps() { var delta = Delta.New().Insert(""); A...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //////////////////////////////////////////////////////////////////////////// // // // // Purpose: This class repre...
// ============================================================= // BytesRoad.NetSuit : A free network library for .NET platform // ============================================================= // // Copyright (C) 2004-2005 BytesRoad Software // // Project Info: http://www.bytesroad.com/NetSuit/ // // This program i...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.VisualStudio.Language.Standa...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FlatRedBall.Graphics.PostProcessing { #region XML Docs /// <summary> /// Post processing to implement directional blur. /// </summary> #endregion ...
/* * Copyright (c) 2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Threading; using System.Collections.Generic; using System.Management.Automation.Runspaces; using System.Management.Automation.Remoting; using System.Management.Automation.Host; using Dbg = System.Management.Aut...
#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyrig...
using JobManager; using JobManager.Date; using JobManager.Exceptions; using Newtonsoft.Json; using System; using System.Linq.Expressions; using System.Reflection; namespace JobManager { /// <summary> /// The job emulation. /// /// /// Example to create a job. /// <code> /// /// ...
using Avalonia.Media; using Avalonia.Visuals.Platform; using Xunit; namespace Avalonia.Visuals.UnitTests.Media { using System.Globalization; using System.IO; using Avalonia.Platform; using Moq; public class PathMarkupParserTests { [Fact] public void Parses_Move() { ...
// Radial Menu|Prefabs|0040 namespace VRTK { using UnityEngine; using System.Collections; using UnityEngine.Events; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; public delegate void HapticPulseEventHandler(float strength); /// <summary> //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using Mi...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.1.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#region License // Copyright (c) 2018, Fluent Migrator Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
using System; using System.Collections.Generic; using System.Linq; namespace XCommon.Util { public static class MimeTypeMap { private static readonly Lazy<IDictionary<string, string>> _mappings = new Lazy<IDictionary<string, string>>(BuildMappings); private static IDictionary<string, string> BuildMappings() {...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// // https://github.com/ServiceStack/ServiceStack.Text // ServiceStack.Text: .NET C# POCO JSON, JSV and CSV Text Serializers. // // Authors: // Demis Bellot (demis.bellot@gmail.com) // // Copyright 2012 ServiceStack Ltd. // // Licensed under the same terms of ServiceStack: new BSD license. // using System; using Sy...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
//------------------------------------------------------------------------------ // <copyright file="Trace.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ /* */ #define TRACE na...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; namespace TMPro { /// <summary> /// Contains the font asset for the specified font weight styles. /// </summary> [Serializable] public struct TMP_FontWeights { public TMP_Fo...
/* Created by Team "GT Dead Week" Chenglong Jiang Arnaud Golinvaux Michael Landes Josephine Simon Chuan Yao */ using UnityEngine; using System.Collections; public delegate void JumpDelegate (); public class ThirdPersonController : MonoBehaviour { public Rigidbody target; // The object we're steering public...
/* * Copyright (c) 2006-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * l...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp { /// <s...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections; using System.Collections.Generic; using System.Management.Automation.Language; using System.Management.Automation.Runspaces; using Dbg = System.Management.Automation.Diagnostics; namespace System.Management.Automatio...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; using System.Drawing.Drawing2D; using System.ComponentModel; namespace WeifenLuo.WinFormsUI.Docking { partial class DockPanel { private sealed class DockDragHandler : DragHandler ...
namespace android.widget { [global::MonoJavaBridge.JavaClass(typeof(global::android.widget.BaseAdapter_))] public abstract partial class BaseAdapter : java.lang.Object, ListAdapter, SpinnerAdapter { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; static BaseAdapter() { InitJNI(); }...
/* * Copyright (c) 2007-2008, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright n...
#region License /* * All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.a...
#region License //============================================================================= // Velox.DB - Portable .NET ORM // // Copyright (c) 2015 Philippe Leybaert // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Sof...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Text;...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics.Contracts; namespace System.Collections.Immutable { ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// Copyright 2011 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using System.Globalization; namespace NodaTime.Text { internal sealed class ValueCursor : TextCursor { /// <summary> ...
namespace System.Workflow.ComponentModel.Compiler { using System; using System.Resources; using System.Reflection; using System.Diagnostics; using System.Globalization; using System.IO; using System.Text; using System.Collections; using System.Collections.Specialized; using Syste...
using System; using System.Net.Sockets; using LavaLeak.Diplomata.Dictionaries; using LavaLeak.Diplomata.Helpers; using LavaLeak.Diplomata.Persistence; using LavaLeak.Diplomata.Persistence.Models; using UnityEngine; namespace LavaLeak.Diplomata.Models.Collections { /// <summary> /// The inventory class with all ite...