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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Linq; u...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using Internal.TypeSystem; namespace Internal.JitInterface { internal ...
using System; using System.Collections; using SpiffLib; namespace m { // Capitalized this way on purpose for ToString() niceness public enum Side { [DisplayName("neutral")] sideNeutral = 0, [DisplayName("side 1")] side1, [DisplayName("side 2")] side2, [DisplayName("side 3")] side3, [DisplayName("side ...
// SharpMath - C# Mathematical Library /************************************************************************* AP library Copyright (c) 2003-2009 Sergey Bochkanov (ALGLIB project). >>> LICENSE >>> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public Licen...
// Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
/** * JsonMapper.cs * JSON to .Net object and object to JSON conversions. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ using System; using System.Collections; using System.Collections.Generic; using System.Globalization; ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Editor.S...
namespace Python.Runtime { using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using Python.Runtime.Codecs; /// <summary> /// Defines <see cref="PyObject"/> conversion to CLR types (unmarshalling) /// </sum...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; using System.Xml.Linq; using System.Xml.XPath; namespace UnityEditor.iOS.Xcode { public class PlistElement { protected PlistElement() {} // convenience methods public string AsString(...
namespace Epi.Windows.MakeView.Dialogs { partial class TabOrderDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </sum...
#region File Description //----------------------------------------------------------------------------- // InputState.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using GlmSharp.Swizzle; // ReSharper disable InconsistentNaming namespace GlmSharp.Swizzle { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Net; using System.Globalization; using System.Text; using System.Xml; using System.IO; using System.Drawing; using System.Diagnostics; using System.Coll...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System { internal unsafe partial class Number { public readonly...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Threading; using System.Windows.Threading; namespace ClownCrew.GitBitch.Client.ViewModels { public class SafeObservableCollection<T> : IList<T>, INotifyCollectionChanged { private readonly IList<T> _colle...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using grensesnitt.Framework; using NUnit.Core; using NUnit.Core.Builders; using NUnit.Core.Extensibility; using NUnit.Framework; namespace grensesnitt.AddIn { public class InterfaceSuiteBuilder : T...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc.Abstractions; namespace Microsoft.AspNetCore.Mvc.ModelBinding { /// <summary> ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding; using Pathfinding.RVO; /** Base class for simple RVO colliders. * * This is a helper base class for RVO colliders. It provides automatic gizmos * and helps with the winding order of the vertices as well as automatical...
using System; using System.Collections.Generic; using System.Linq; using Ploeh.AutoFixture.Kernel; using Ploeh.AutoFixtureUnitTest.Kernel; using Xunit; using System.Collections; using Xunit.Extensions; namespace Ploeh.AutoFixtureUnitTest { public class RecursionGuardTest { [Fact] public void Su...
namespace AngleSharp.Css.Parser { using AngleSharp.Css; using AngleSharp.Css.Dom; using AngleSharp.Dom; using System; using System.Collections.Generic; /// <summary> /// An enumeration with possible CSS combinator values. /// </summary> abstract class CssCombinator { #re...
using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace SaveDuringPlay { /// <summary>A collection of tools for finding objects</summary> public static class ObjectTreeUtil { /// <summary> /// Get the full name of an object, t...
/* * Naiad ver. 0.5 * Copyright (c) Microsoft Corporation * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using Microsoft.Msagl.Core.Geometry; using Microsoft.Msagl.Core.Geometry.Curves; using Microsoft.Msagl.Core.Layout; using Microsoft.Msagl.DebugHelpers; using Microsoft.Msa...
/* * Copyright (c) 2015, InWorldz Halcyon Developers * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this *...
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; using System.Linq; using System.Reflection; using System.IO; namespace Fungus { [CustomEditor (typeof(Flowchart))] public class FlowchartEditor : Editor { protected class AddVariableInf...
using System; using System.Dynamic; using NUnit.Framework; namespace SequelocityDotNet.Tests.SQLite.DatabaseCommandExtensionsTests { [TestFixture] public class GenerateInsertForSqLiteTests { public class Customer { public int? CustomerId; public string FirstName; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Codentia.Common.Helper; using Codentia.Common.Logging; using Codentia.Common.Logging.BL; using Codentia.Common.Net; us...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threa...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net.Configuration; using System.Timers; [RequireComponent(typeof(ParticleSystem))] public class RFX4_ParticleTrail : MonoBehaviour { public GameObject Target; public Vector2 DefaultSizeM...
#region LGPL License /* Axiom Game Engine Library Copyright (C) 2003 Axiom Project Team The overall design, and a majority of the core engine and rendering code contained within this library is a derivative of the open source Object Oriented Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ...
namespace Orleans.CodeGenerator { using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeA...
// Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.IO; using System.Runtime.InteropServices; using System.Windows; using Microsoft.WindowsAPICodePack.DirectX; using Microsoft.WindowsAPICodePack.DirectX.Direct2D1; using Microsoft.WindowsAPICodePack.DirectX.Direct3D; using Microsof...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using GoogleApi.Entities.Common.Enums; using GoogleApi.Entities.Search.Common; using GoogleApi.Entities.Search.Common.Enums; using GoogleApi.Entities.Search.Web.Request; using GoogleApi.Exceptions; using NUnit.Framework; using La...
/* * Copyright 2012 Lars Werkman * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
using System; using System.Collections.Generic; using FM.IceLink; using FM.IceLink.WebSync; using FM.WebSync; using FM.WebSync.Subscribers; namespace Hangskypetime { // Peers have to exchange information when setting up P2P links, // like descriptions of the streams (called the offer or answer) // and inf...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using LanguageExt; using System.Linq; using System.Collections.Generic; using System.Runtime.ExceptionServices; using System.Threading.Tasks; using LanguageExt.TypeClasses; using static LanguageExt.Prelude; namespace LanguageExt { public static partial class ValueTaskT { // // Col...
using System; using System.Collections.Generic; using OpenTK; using OpenTK.Audio; using OpenTK.Audio.OpenAL; using SoundBuffer = System.Int32; using SoundSource = System.Int32; using EffectSlot = System.Int32; using Effect = System.Int32; using Filter = System.Int32; using System.IO; namespace OALEngine { /// <su...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using Xunit.Abstractions; using System.IO; using System.Xml.Schema; namespace System.Xml.Tests { /...
//Widows Media Format Interfaces // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. IT CAN BE DISTRIBUTED FREE OF CHARGE AS LONG AS THI...
// Copyright (C) 2014 dot42 // // Original filename: Javax.Security.Auth.Callback.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 ...
using System; using System.IO; using System.Threading.Tasks; using DjvuNet.Compression; using DjvuNet.Graphics; using DjvuNet.Interfaces; namespace DjvuNet.Wavelet { /// <summary> /// This class represents structured wavelette data. /// </summary> public class IWPixelMap : ICodec { #region ...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; namespace System.Drawing.Html { public class InitialContainer : CssBox { #region Fields private Dictionary<string, Dictionary<string, CssBlock>> _media_blocks; private string...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Records; using OrchardCore.Lists.Indexes; using OrchardC...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Xunit; namespace System.Linq.Parallel.Tests { public static class MaxTe...
// Copyright (C) 2014 dot42 // // Original filename: Org.Apache.Http.Conn.Params.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 /...
// // System.Xml.XmlConvertTests.cs // // Authors: Atsushi Enomoto (ginga@kit.hi-ho.ne.jp), Jon Kessler (jwkpiano1@comcast.net) // // (C) 2003 Atsushi Enomoto, Jon Kessler // using System; using System.Globalization; using System.Xml; using NUnit.Framework; namespace MonoTests.System.Xml { [TestFixture] public clas...
using System; using System.Collections.Generic; using System.IO; namespace Projeny.Internal { public static class PathUtil { public static bool IsSubPath(string parent, string child) { // call Path.GetFullPath to Make sure we're using Path.DirectorySeparatorChar parent =...
// Copyright (c) 2015 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Amazon.S3; using FluentAssertions; using NuGet.Test.Helpers; using Sleet.Test.Common; namespace Sleet.AmazonS3.Tests { public class BasicTests { [EnvVarExistsFact(AmazonS3TestC...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel.Composition.Hosting; using System.IO; using System.Linq; using System.UnitTesting; using...
using System; using System.Text; using System.Runtime.InteropServices; namespace LSAutil { public class LSAutil { [StructLayout(LayoutKind.Sequential)] private struct LSA_UNICODE_STRING { public UInt16 Length; public UInt16 MaximumLength; public IntPtr Buffer; } [...
using System; using System.Collections.Generic; using System.IO; using System.Web; using System.Web.Routing; using Umbraco.Core; using Umbraco.Core.Configuration; using Umbraco.Core.Configuration.UmbracoSettings; using Umbraco.Core.Events; using Umbraco.Core.Models.PublishedContent; using Umbraco.Web; using Umbraco.Web...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using SafeWinHttpHandle = Interop.WinHttp.SafeWinHttpHandle; namespace System.Net.Http {...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using BLM.Tests; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Threading.Tasks; using BLM.Exceptions; namespace BLM.EF6.Tests { [TestClass] public class BasicTests : AbstractEfRepositoryTest { ...
using System; namespace Lucene.Net.Search { using Lucene.Net.Util; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. ...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy o...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Xunit; using Rhino.Mocks.Constraints; #region TestObjects namespace Rhino.Mocks.Tests.AllPropertiesMatchConstraint { public class Catalog { private Dictionary<string, Product> _products; public Catalog...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Orleans; using Orleans.Configuration; using Orleans.Hosting; using Orleans.Messaging; using Orleans.Runtime; ...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
using Foundation; using System; using UIKit; using Iseteki.LightPlayer; namespace MoviePlayerSample { partial class PlayerViewController : UIViewController, IUIGestureRecognizerDelegate { LightPlayer Player { get; set; } bool IsOverlayVisible { get; set; } bool IsOverlayAnimating { ge...
// *********************************************************************** // Copyright (c) 2007 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
using MS.Utility; using System; using System.Runtime.InteropServices; using System.Security; using System.Globalization; using System.Windows; using System.Windows.Input; using System.Windows.Ink; using MS.Internal.Ink.InkSerializedFormat; using System.Collections.Generic; using System.Diagnostics; using SR = MS.Inter...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.InteropServices; namespace System.Threading { // // Implemen...
//============================================================================= // System : Sandcastle Help File Builder Utilities // File : NamespaceSummaryItemCollection.cs // Author : Eric Woodruff (Eric@EWoodruff.us) // Updated : 07/27/2008 // Note : Copyright 2006-2008, Eric Woodruff, All rights reserved ...
// // TypeReference.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2011 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, incl...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Reflection; using FluentAssertions.Common; using FluentAssertions.Execution; using FluentAssertions.Primitives; namespace FluentAssertions.Types { /// <summary> /// Contains ...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using System.Threading; using System.Threading.Tasks; using Android.App; using Android.Bluetooth; using Android.Content; using A...
using System.Collections; using NBitcoin.BouncyCastle.Asn1.X9; using NBitcoin.BouncyCastle.Math; using NBitcoin.BouncyCastle.Math.EC; using NBitcoin.BouncyCastle.Math.EC.Endo; using NBitcoin.BouncyCastle.Utilities; using NBitcoin.BouncyCastle.Utilities.Encoders; namespace NBitcoin.BouncyCastle.Asn1.Sec { internal ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics.Contracts; namespace System.Collections { // A vector of bits. Use this...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using sep13v1.Areas.HelpPage.Models; namespace sep13v1.Are...
using System; using System.Collections; using System.IO; using System.Text; using BigMath; using Raksha.Asn1; using Raksha.Asn1.CryptoPro; using Raksha.Asn1.Oiw; using Raksha.Asn1.Pkcs; using Raksha.Asn1.Sec; using Raksha.Asn1.X509; using Raksha.Asn1.X9; using Raksha.Crypto; using Raksha.Crypto.Generators; using Raksha...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using dnlib.IO; namespace dnlib.DotNet.Emit { /// <summary> /// Method body reader base class /// </summary> public abstract class MethodBodyReaderBase { /// <summary>The method reader</summary> protected DataReader reader...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; using Xunit; using static Halforbit.DataStores.JsonOptions; using HalforbitJsonSerializer = Halforbit.DataStores.FileStores.Serial...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading.Tasks; namespace System.Net.Sockets { // The System.Net.Sockets.UdpClient class provides...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
/* * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Derivco.Orniscient.Proxy.Filters; using Derivco.Orniscient.Proxy.Grains.Filters; using Derivco.Orniscient.Proxy.Grains.Models; using Orleans; using Orleans.Core; using Orleans.Runtime; using Orleans.Streams; namespac...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; public struct ValX0 { } public struct ValY0 { } public struct ValX1<T> { } public struct ValY1<T> { } public struct ValX2<T, U> { } public struct ValY...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using ArtOfTest.WebAii.Controls.HtmlControls; using ArtOfTest.WebAii.Controls.HtmlControls.HtmlAsserts; using ArtOfTest.WebAii.Core; using ArtOfTest.WebAii.ObjectModel; using ArtOfTest.WebAii.TestAttributes; using Ar...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: Stream ** ** <OWNER>gpaperin</OWNER> ** ** ** Purpose: Abstract base class for all Streams. Provides ** default implementations of asynchronous reads...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Web; using System.Web.Caching; using System.Web.UI; using System.Xml; using StackExchange.Profiling; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Macros; usin...
using UnityEngine; using System; using System.IO; using System.Text; using System.Collections.Generic; namespace GameDataEditor { public class GDECodeGen { public static void GenClasses(Dictionary<string, Dictionary<string, object>> allSchemas) { foreach (KeyValuePair<string, Dictio...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: addressbook.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::Syst...
using System; using System.Runtime.InteropServices; using System.Text; namespace DbgEng { /// <summary> /// Entry point interface for using DbgEng.dll. /// </summary> [ComImport, Guid("27FE5639-8407-4F47-8364-EE118FB08AC8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IDeb...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
/// <license> /// This is a port of the SciMark2a Java Benchmark to C# by /// Chris Re (cmr28@cornell.edu) and Werner Vogels (vogels@cs.cornell.edu) /// /// For details on the original authors see http://math.nist.gov/scimark2 /// /// This software is likely to burn your processor, bitflip your memory chips /// anihi...
// **************************************************************************** // // FLV Extract // Copyright (C) 2006-2011 J.D. Purcell (moitah@yahoo.com) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free S...
using System.Threading.Tasks; using Shouldly; namespace Tests.Caliburn.RoutedUIMessaging { using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using Fakes.UI; using global::Caliburn.Core.Invocation; using global::Caliburn.Core.InversionOfCont...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System.Collections.Generic; using GraphQL.SystemTextJson; using GraphQL.Validation.Rules; using Xunit; namespace GraphQL.Tests.Validation { public class InputFieldsAndArgumentsOfCorrectLengthTests : ValidationTestBase<InputFieldsAndArgumentsOfCorrectLength, ValidationSchema> { // SCALAR INPUT FIE...
using System; using System.Reflection; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; using Discord; using Discord.WebSocket; using MoMMI.Core.Logging; using MoMMI.Core.Utility; using Nito.AsyncEx; namespace MoMMI.Core { public interface IMaster { IConfigManager ...