| | --- |
| | license_link: LICENSE.md |
| | --- |
| | |
| | This dataset contains 1024 60 second video clips of Bleeding Edge gameplay (75GB). The data has already been processed into the following format: 300x180 videos sampled at 10 fps. |
| |
|
| | # Dataset Structure |
| |
|
| | ## Data Files |
| |
|
| | - testing_dataset_part1.zip & testing_dataset_part2.zip – Contains all 1024 60 second trajectories used for our evaluation. |
| |
|
| | 4 examples from the dataset: |
| | - FB[…].npz – .npz file (described below) |
| | - FB[…].mp4 – 60 seconds .mp4 video of the images from the .npz file. Provided for convenience. |
| |
|
| | ## Data Instances |
| |
|
| | A typical data entry in the dataset consists of a .npz file that contains uncompressed video frames and corresponding human actions, and accompanying .mp4 file of the same content for easier viewing. |
| |
|
| | Below is an example from the dataset: |
| |
|
| | ```bash |
| | >>> example_npz["actions"].shape |
| | (610, 16) |
| | |
| | >>> example_npz["actions"][:2] |
| | array([[ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.], |
| | [ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.]], dtype=float32) |
| | |
| | >>> example_npz["states"].shape |
| | (610, 56) |
| | |
| | >>> example_npz["states"][:2] |
| | array([[ 0.5925019 , 0.39726806, 0.478 , 0. , 1. , |
| | 1. , 0.02 , 0.04 , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. ], |
| | [ 0.59672105, 0.39742166, 0.478 , 0. , 1. , |
| | 1. , 0.02 , 0.04 , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. , -1. , -1. , -1. , -1. , |
| | -1. ]], dtype=float32) |
| | |
| | >>> example_npz["images"].shape |
| | (610, 3, 180, 300) |
| | |
| | >>> example_npz["images"][0] |
| | array([[[185, 183, 183, ..., 121, 120, 121], |
| | [200, 199, 200, ..., 106, 105, 103], |
| | [200, 200, 202, ..., 96, 96, 91], |
| | ..., |
| | [159, 160, 149, ..., 128, 127, 136], |
| | [157, 146, 174, ..., 127, 126, 126], |
| | [121, 172, 179, ..., 126, 125, 125]], |
| | |
| | [[195, 195, 195, ..., 69, 72, 70], |
| | [210, 211, 212, ..., 74, 75, 74], |
| | [210, 213, 214, ..., 77, 77, 77], |
| | ..., |
| | [159, 160, 149, ..., 126, 125, 134], |
| | [157, 146, 174, ..., 127, 125, 125], |
| | [121, 172, 179, ..., 127, 126, 126]], |
| | |
| | [[201, 199, 201, ..., 45, 45, 44], |
| | [216, 213, 216, ..., 49, 48, 48], |
| | [216, 214, 218, ..., 52, 50, 50], |
| | ..., |
| | [145, 146, 134, ..., 108, 107, 116], |
| | [142, 132, 160, ..., 108, 107, 107], |
| | [107, 158, 164, ..., 108, 107, 107]]], dtype=uint8) |
| | ``` |
| |
|
| | An example of an image from the dataset:  |
| |
|
| | # Dataset Creation |
| |
|
| | We worked with the game studio Ninja Theory and their game [Bleeding Edge](https://www.bleedingedge.com/) – a 3D, 4v4 multiplayer video game. Recorded data was "replayed" in a special build of the game to render and export it in the form of 300x180 images and corresponding controller actions. |
| |
|
| | # Source Data |
| |
|
| | The source data was collected by Ninja Theory, a Xbox Game Studio. |
| |
|
| | # Data Collection and Processing |
| |
|
| | The human gameplay data collection and processing was conducted with approval from the Microsoft Institutional Review Board (IRB). |
| |
|
| | Player data was deidentified prior to use in this research project. |
| |
|
| | # Limitations |
| |
|
| | This gameplay data represents gameplay on a single level of the game Bleeding Edge. |
| | This dataset represents gameplay recordings from a variety of skilled and unskilled gameplayers, representing diverse demographic characteristics. Not all possible player characteristics are represented and model performance may therefore vary. |
| | Images in the dataset include watermark and provenance metadata. Do not remove the watermark or provenance metadata. |
| |
|
| | # License |
| |
|
| | The model is licensed under the [Microsoft Research License](LICENSE.md). |
| |
|
| | This work has been funded by Microsoft Research. |
| |
|
| | # Privacy & Ethics Statement |
| |
|
| | [Microsoft Privacy Statement](https://go.microsoft.com/fwlink/?LinkId=521839) |
| |
|
| | # Trademark Notice |
| |
|
| | **Trademarks** This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft’s Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party’s policies. |
| |
|
| | # Contact Information |
| |
|
| | For questions please email to msr-be-data@microsoft.com |
| |
|