metadata
license: other
multi3d_games Latent Dataset
Partial Multi3D games latent dataset uploaded to
mignonjia/multi3d_games.
This dataset uses the expanded parquet layout rather than tar archive shards. It contains latent/video-conditioning rows for four gameplay videos from Horizon Forbidden West, Dark Souls Remastered, and Code Vein.
Layout
README.md
map_style_cache/file_info.pkl
action_latent/node1/manifest.jsonl
action_latent/node1/manifest.rankNNN.jsonl
action_latent/node1/dist_merged.ok
action_latent/node1/dist_done/rankNNN.done
action_latent/node1/combined_parquet_dataset/rankNNN/worker_0/*.parquet
The uploaded repo contains one node (node1) split across 8 ranks:
rank000 through rank007.
Size and Counts
- Total uploaded data size: about 224.7 GB
- Uploaded files: 1,715 data files plus
README.mdand.gitattributes - Parquet files: 1,696
- Parquet rows / samples: 13,551
- Manifest rows:
manifest.jsonl: 13,551 rows- rank manifests: 13,551 rows total
- Rank parquet layout:
rank000: 212 parquet files, 1,694 rows, 26.17 GiBrank001: 212 parquet files, 1,694 rows, 26.13 GiBrank002: 212 parquet files, 1,694 rows, 26.14 GiBrank003: 212 parquet files, 1,694 rows, 26.16 GiBrank004: 212 parquet files, 1,694 rows, 26.15 GiBrank005: 212 parquet files, 1,694 rows, 26.17 GiBrank006: 212 parquet files, 1,694 rows, 26.16 GiBrank007: 212 parquet files, 1,693 rows, 26.16 GiB
Source Videos
The rows come from four source videos:
| idx | video_id | game | rows | shard |
|---|---|---|---|---|
| 2246 | KchWtQyuyvU |
Horizon Forbidden West | 3,396 | SHARD_0006 |
| 8224 | d_lTaTapecI |
Dark Souls Remastered | 3,969 | SHARD_0026 |
| 12601 | m2Nt3DVfYqk |
Code Vein | 1,847 | SHARD_0040 |
| 18529 | soS-p5-Oh7A |
Dark Souls Remastered | 4,339 | SHARD_0059 |
Parquet Schema
Each parquet row stores byte arrays plus explicit shape and dtype metadata. The main fields are:
id: sample id, matching manifest idsvae_latent_bytes,vae_latent_shape,vae_latent_dtypeclip_feature_bytes,clip_feature_shape,clip_feature_dtypefirst_frame_latent_bytes,first_frame_latent_shape,first_frame_latent_dtypemouse_cond_bytes,mouse_cond_shape,mouse_cond_dtypekeyboard_cond_bytes,keyboard_cond_shape,keyboard_cond_dtypepil_image_bytes,pil_image_shape,pil_image_dtypefile_name,caption,media_type,width,height,num_frames,duration_sec,fps
Example row metadata:
vae_latent_shape:[16, 21, 60, 104], dtypefloat32first_frame_latent_shape:[16, 21, 60, 104], dtypefloat32clip_feature_shape:[257, 1280], dtypefloat32mouse_cond_shape:[81, 2], dtypefloat32keyboard_cond_shape:[81, 6], dtypefloat32media_type:videowidth: 480height: 832num_frames: 21duration_sec: 2.7fps: 30.0
Processing Notes
- Source local root before upload:
/mnt/weka/home/hao.zhang/alex/wm-lab/datas/datasets/multi3d-partial - The dataset was uploaded directly with
hf upload-large-folder, preserving the expanded parquet paths. - The original local upload command used 8 workers and committed all 1,715 files successfully.
- Multi3D mouse up/down convention was corrected before upload by flipping
mouse_cond[:, 0]. - The mouse flip was validated over all 1,696 parquet files and 13,551 rows. The final scan showed the expected swapped axis-0 sign counts relative to the pre-flip baseline.
Download
Download the full dataset:
hf download mignonjia/multi3d_games --repo-type dataset --local-dir multi3d_games
Download one rank only:
hf download mignonjia/multi3d_games \
--repo-type dataset \
--include 'action_latent/node1/combined_parquet_dataset/rank000/**' \
--local-dir multi3d_games_rank000
Reading Arrays
The array fields are stored as raw bytes. Reconstruct them using the matching
*_shape and *_dtype columns:
import numpy as np
import pandas as pd
df = pd.read_parquet("action_latent/node1/combined_parquet_dataset/rank000/worker_0/data_chunk_0.parquet")
row = df.iloc[0]
vae = np.frombuffer(row["vae_latent_bytes"], dtype=np.dtype(row["vae_latent_dtype"]))
vae = vae.reshape(tuple(row["vae_latent_shape"]))
mouse = np.frombuffer(row["mouse_cond_bytes"], dtype=np.dtype(row["mouse_cond_dtype"]))
mouse = mouse.reshape(tuple(row["mouse_cond_shape"]))
keyboard = np.frombuffer(row["keyboard_cond_bytes"], dtype=np.dtype(row["keyboard_cond_dtype"]))
keyboard = keyboard.reshape(tuple(row["keyboard_cond_shape"]))
Verification
- Hugging Face repo after upload contained 1,716 files:
.gitattributesplus 1,715 uploaded dataset files. - Upload log final state:
- hashed: 1,715 / 1,715
- pre-uploaded: 1,697 / 1,697
- committed: 1,715 / 1,715
- committed bytes: 224.7 GB / 224.7 GB