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help-10
a3beb16dd3c14ffca5881dc40bff3410
678,005,762,517,106,700
Root
04/09/2022 15:44:07
i always understood that part but never understood what id do with A and B after finding them
1
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help-10
a3beb16dd3c14ffca5881dc40bff3410
804,401,325,042,434,000
Max..
04/09/2022 15:44:25
Well you can split the integral
0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:45:46
No, there certainly is not
0
1
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null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
804,401,325,042,434,000
Max..
04/09/2022 15:45:55
$\int \frac{1}{ x^2-9}dx= \int \frac{A}{ x-3}dx+\int \frac{B}{ x+3}dx= A\int \frac{1}{ x-3}dx+B\int \frac{1}{ x+3}dx$
0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
510,789,298,321,096,700
TeXit
04/09/2022 15:45:58
**Max..**
https://cdn.discordapp.c…325042434048.png
804401325042434048.png
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:46:25
Okay. But the formula I should be using is $\int ydx$, right?
0
1
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null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
804,401,325,042,434,000
Max..
04/09/2022 15:46:25
And then the integral of 1/(x+a) = ln|x+a|
0
1
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null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
510,789,298,321,096,700
TeXit
04/09/2022 15:46:28
**FivePixels**
https://cdn.discordapp.c…225232412722.png
809474225232412722.png
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:46:35
Between 0 and 2pi
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:46:51
Based on what it says, yes
https://cdn.discordapp.c…4602_Discord.jpg
Screenshot_20220409-144602_Discord.jpg
0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:47:12
No, polar form is good. But use the one for the area, not the perimeter.
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
678,005,762,517,106,700
Root
04/09/2022 15:47:28
ahhhh i seee
1
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:47:44
I'm confused, polar form? What formula would that be?
0
1
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
678,005,762,517,106,700
Root
04/09/2022 15:47:47
okay that makes much more sense appreciate it 🙂
1
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help-10
a3beb16dd3c14ffca5881dc40bff3410
804,401,325,042,434,000
Max..
04/09/2022 15:48:34
Np
0
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null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
678,005,762,517,106,700
Root
04/09/2022 15:49:23
do i close the channel lol or let the other guys keep going
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:49:34
Nvm, that's not helpful. I think $2\int y dx$ is the way to go. I have $2$ there becaue that integral only evaluates half the area
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TeXit
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help-10
a3beb16dd3c14ffca5881dc40bff3410
510,789,298,321,096,700
TeXit
04/09/2022 15:49:37
**dackid**
https://cdn.discordapp.c…199989936128.png
178716199989936128.png
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:49:58
Let us finish. He was here before you (I closed it earlier)
0
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:51:30
So the form I suggested is just half of the ellipse, doubling gives the full ellipse? On an example I found online, it suggests that $\int ydx$ only gives 1/4 of the circle
0
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null
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help-10
a3beb16dd3c14ffca5881dc40bff3410
510,789,298,321,096,700
TeXit
04/09/2022 15:51:33
**FivePixels**
https://cdn.discordapp.c…225232412722.png
809474225232412722.png
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178,716,199,989,936,130
dackid
4103
dackid
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:51:39
https://cdn.discordapp.c…3158/unknown.png
unknown.png
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null
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:51:45
Depends on the bounds
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null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:52:01
The bounds I was going for is -a to a, which gives half
0
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:52:37
So from 0 to 2pi would be a full revolution right?
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FivePixels
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:52:50
Meaning my most recent screenshot
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:52:55
You are NOT in polar coordinates here
0
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:53:14
Right, these are cartesian
0
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178,716,199,989,936,130
dackid
4103
dackid
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:53:35
I guess I don't understand how that's relevant to the problem though.
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:53:58
The bounds 0 to 2pi don't mean jack since you aren't in polar coordinates
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:54:39
Should we be in polar coordinates?
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:54:59
Not necessary
0
1
null
null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:55:32
Then if 0 to 2pi doesn't matter, what should our bounds be?
0
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809,474,225,232,412,700
FivePixels
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FivePixels
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:56:26
Just take the indefinite integral?
0
1
804,401,325,042,434,000
Max..
5074
Max..
false
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 15:57:15
Feel free to start there
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dackid
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:59:35
https://cdn.discordapp.c…350/IMG_3980.JPG
IMG_3980.JPG
0
1
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null
null
null
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 15:59:44
Here's what I've got so far
0
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:01:44
https://cdn.discordapp.c…259/IMG_3981.jpg
IMG_3981.jpg
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:01:51
Does this look on the right track? @dackid
0
1
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:25:42
@Helpers
0
1
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
261,933,205,387,477,000
riemann
04/09/2022 16:27:29
That's not how integrals work
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
261,933,205,387,477,000
riemann
04/09/2022 16:27:49
An integral of a product is not the product of integrals
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
261,933,205,387,477,000
riemann
04/09/2022 16:28:05
You just want to find the antiderivative of sin^2(theta)
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
797,077,265,472,290,800
MO
04/09/2022 16:31:21
The antiderivative of that can be found in 2 ways right
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
797,077,265,472,290,800
MO
04/09/2022 16:31:40
Just cos 2theta substitution
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
797,077,265,472,290,800
MO
04/09/2022 16:32:31
Or reducing it as 1/2- sinxcosx/2
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:35:03
So I have that sin^2(theta) = 1-cos(2theta) / 2, and I've solved using u sub
0
1
null
null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:35:20
https://cdn.discordapp.c…344/IMG_3983.JPG
IMG_3983.JPG
0
1
null
null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
797,077,265,472,290,800
MO
04/09/2022 16:35:22
Yes that works
0
1
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null
null
null
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:36:25
Simplified = -theta + 1/2 divided by sin(2theta)
0
1
null
null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:36:36
Small mistakes
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:36:57
I think I see it
0
1
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null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:36:59
You forget to multiply the -2 into -cos(2theta)
0
1
null
null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:37:07
-2 should be multiplied across both integrals
0
1
null
null
null
null
null
1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:37:11
Correct
0
1
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:37:52
Sin(2theta) is also not in the denominator
0
1
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:38:40
Right
0
1
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:38:50
It should be -2theta + sin(2theta), right?
0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:39:26
Yes. Make sure you can understand your own writing.
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:06
Right sin(2theta) should have been on top, since we're multiplying the whole thing by it.
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1
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:40:26
No we are not
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:31
Well
0
1
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:37
I meant on my original solution
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FivePixels
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:43
Where I had the mistake
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:57
sin(2theta) should have been in the numerator is my point
0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:40:59
In my picutre
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:41:13
Right?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:42:35
When I say the whole thing, I just mean multiplying (sin(2theta)/1) times everything. So it multiplies the top by that.
0
1
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null
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null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:43:29
@dackid
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:44:05
That negative concerns me a bit. I understand the logic, but your area should end up being positive
0
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:45:18
Oh, actually it's right. So because you multiplied by 4, your bounds are from 0 to pi/2.
0
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:46:01
However, if we integrate with respect to x, then that is going from right to left. So the true area starts at pi/2 and ends at 0
0
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:46:49
Then you'll get the area
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null
null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:51:22
I don’t understand this. What makes this the bounds?
0
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null
null
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1,786
help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 16:56:10
Think about it. The original integral evaluates $\int_0^a y dx$. But once you change your parameters, $a\cos(\frac{\pi}{2})=0$ and $a\cos(0)=a$. So your new bounds go from $\frac{\pi}{2}$ to $0$.
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null
null
null
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help-10
a3beb16dd3c14ffca5881dc40bff3410
510,789,298,321,096,700
TeXit
04/09/2022 16:56:13
**dackid**
https://cdn.discordapp.c…199989936128.png
178716199989936128.png
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:59:39
Do you mean from 0 to pi/2?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 16:59:48
With 0 on the bottom and pi/2 on top?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:10:21
@Root you can respond yes so you stop being pinged
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a3beb16dd3c14ffca5881dc40bff3410
678,005,762,517,106,700
Root
04/09/2022 17:10:44
but it would close the channel no?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
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FivePixels
04/09/2022 17:11:46
Just until I respond next
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:14:57
@Root
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a3beb16dd3c14ffca5881dc40bff3410
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dackid
04/09/2022 17:36:26
No, the other way around
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:39:22
Right, since the definite integral should return positive
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:40:01
Yes, but also setting $x=a\cos(\theta)$ gives us our bounds for $\theta$ with u-substitution
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help-10
a3beb16dd3c14ffca5881dc40bff3410
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TeXit
04/09/2022 17:40:04
**dackid**
https://cdn.discordapp.c…199989936128.png
178716199989936128.png
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help-10
a3beb16dd3c14ffca5881dc40bff3410
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FivePixels
04/09/2022 17:47:21
Could you explain further?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:48:46
This explains it further
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:49:16
What do you mean by parameters?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:50:15
Ah wait. So cos(pi/2) = 0, and cos(0) = 1, okay. So the arithmetic is checking out now.
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:50:51
Yes, more importantly, acos(pi/2)=0 and acos(0)=a
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a3beb16dd3c14ffca5881dc40bff3410
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FivePixels
04/09/2022 17:51:35
Right
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:51:47
So the bounds reverse
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:51:49
We just plug in what I typed.
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:52:16
We evaluate the integral from pi/2 to 0 instead of from 0 to pi/2
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:53:46
Right, because when we evaluate the x at the original 0 to pi/2, we get the inverse as the result of the bounds.
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a3beb16dd3c14ffca5881dc40bff3410
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dackid
04/09/2022 17:54:35
Yep, right idea
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help-10
a3beb16dd3c14ffca5881dc40bff3410
809,474,225,232,412,700
FivePixels
04/09/2022 17:55:56
I kind of understand that but it doesn't seem the most grounded. Is there a different way of thinking about it?
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 17:59:58
You're misunderstanding. If we solve acos(theta)=0 for theta, we get theta=pi/2. Similarly, acos(theta)=a gives theta=0
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help-10
a3beb16dd3c14ffca5881dc40bff3410
178,716,199,989,936,130
dackid
04/09/2022 18:01:17
Well, there is a periodicity thing, but we only care about the range [0,pi) for inverse cosine
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