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Suppose that we have 400x400 bitmap pixel RGB dimensions, I need to split it into 160000 segments so each segment has its own resolution so when we zoom in, the whole image resolution will not be affected by zooming in.In other words make each pixel as a separated image file, arrange all images one beside each other to make the whole image, like a puzzle, so the whole resulted image will not be affected by zooming in .
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I hope that this is the correct forum to be asking this question. I am trying to figure out what verbiage one would use to describe the packaging that Apple uses for many of its products. Specifically the sheen and texture. I have included an image for clarification of exactly which type of box surfacing I am talking about.
I know that it of course would not be described simply as gloss, or matte, but instead would have a more complex description, and maybe even have a scientifically quantifiable measure of texture and gloss? And there any articles you know of on the subject that would help?
This is obviously not my field, so any help or pointers in how to phrase descriptions of texture would be appreciated!
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I am a software developer and need to make some mockups for an application (and not very familiar with Photoshop). I downloaded the .psd file from http://developer.android.com/design/downloads/index.html but am unsure how to use them. From what I can tell there is no easy way besides copying and pasting things together. Is there a better way? I've Googled around quite a bit but only find MORE psd files. HOW can I easily mockup some screens using these psd files?
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I am trying to use Photoshop CS5 to make a vector image of a garbage can. The garbage can will contain a few distinct parts that will be different colors and overlapping: A Lid, a can, and dark grooves on the can.
What is the best (or one good) way to model this in Photoshop? I have been using the Pen tool to make a bunch of Paths on a layer, but once I color in the paths with a color, then tweak the locations of the paths, I have to recolor them in and it is a disaster. I want to move already made selections and have the colors move with it. Is shapes what I want here? Sorry, I am a newb :)
Thanks!
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I am working on graphics part of the website and been asked to design a website in Photoshop. I wonder what are an average dimensions and browser widths for a website so i can create my mockup with those dimensions.
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I am preparing a book which needs some material to appear like it is hand-written. I see many fonts available which simulate this look, however, I need something which also has hand-written fonts for both English letters and simplified Chinese characters, preferably with an open source or similar license. Where can I find such a font?
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How would you illustrate that an image is encrypted? I want to show the original image and then the "encrypted" one. I want people to see that it's based on the original photo but I don't want it to look like the encryption is too insecure. This is a bit tricky, since it always is insecure if you can recognize that it is based on the original image but using "real" encryption would make the illustration less effective.
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I'm a newbie in Photoshop so I am unsure if you can brings layers to front or send to back?
I'm trying to draw a line but it goes hidden on an existing layer. How do I bring that line to front?
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I want to match the dark area on the bottom right of my image to the bright area on the top left. I have tried equalizing and working with levels to no avail. Thanks
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I really don't know how to explain this in words in a simple way, so just take a look at the photo I've linked to below. I have a compound path, and I want to multiply it, but have a "stroke of transparency" around each shape, just like in the image below. How can I do that? I've tried with pathfinder, but I can't get it right.
Thank you!
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I have problems saving my photoshop file as a pdf or eps vector graphic. It wont include some of the layers and I cant see why. See screenshot below:
screenshot: psd (left), pdf (right)
I tried out photoshop cs5 and cs6, both wont work on the file. example: psd and pdf file (zip)
Can anyone tell me whats wrong with my psd file? I have other similar graphics where the export to pdf works as desired.
thanks for any hints.
update1: blending mode is normal, there are no differences between the layers which are displayed and the layers which are hidden.
i tried multiple pdf-readers (adobe reader, document viewer, texworks viewer), this shouldn't be the problem. in addition, opening the pdf in illustrator gives the same result.
update2: rasterizing the layers is a workaround, but I need vectorized output, that's why I save it to pdf/eps...
update3: as i'm in hurry and i need this for my bachelorthesis i used the "dirty" workaround mentioned by Martie and rasterized the layers. the result is OK for my needs.
still, it would like to find out how this happened to avoid such hassle in future.
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I'm putting some type on a path, a circle; but when I do it, the type is upside down. How can I flip it so it reads the right way up? See image below:
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I was wondering how I would go about recreating this look on a photo using Photoshop?
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I have a detailed map illustration made of country shapes sitting very precisely alongside each other. I'd like to simplify the paths to reduce the file size of my SVG but still have the edges of the shapes match each other.
When I use Simplify Paths, the shapes end up with gaps or overlaps because the paths have different angles and curves, of course, and are treated differently.
See:
Any ideas?
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I work with a creative services that has created a Flash animation for a page my team is building out. The animation was created using Flash Catalyst, and we're experiencing an issue where, once the animation gets to the end of its loop, it pauses for around half of a second before it starts over again. We're looking for the transition to be smooth.
We have auto-play and loop checked in the options. Is there something else about the method of exporting the movie in Flash Catalyst that could be causing this undesired pause?
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I have written some information in a slide. After that I have added many animations( picture, table) on top of information which I have written previously. Now I want to modify these information. Please suggest me how to do that in powerpoint 2010.
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I want to blend this image dynamically over a background. So, I want to extract it as a PNG with transparency.
I photographed the ship-in-a-bottle on a surface that is roughly the colour of the background I want to blend onto, so it doesn't need to be absolutely perfect (the transparency would be very difficult, but I'm not going to worry about that!
The part I'm interested in is the shadow. Does anyone have any good ideas of how to extract it as a flat-ish colour with all the detail in the alpha channel? So that the shadow should work over basically any other surface? It would be nice to retain detail in the shadow, but not too much of the detail from the grain off the stone that it was photographed on.
My best bet right now:
Roughly cut it out of the background
Desaturate, ramp up
brightness/contrast to create a black/white image that can be used as
a mask
Use this mask on the original image again to retain the
colouring of the shadow
Play with the colouring until it looks
correct over various textures.
Problem is, I'm not sure this will retain the quality from the original image. It would also be nice to retain some of the bright refracted light as well as the shadow!
I'm using Photoshop CS3.
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I have an drawing that was created with colored markers. I've scanned it and would like to use it as clip-art/icon style image.
I'm wondering how I can smooth out the colors of the image such that the marker strokes are no longer visible. I've tried posterizing, but this also ruins the edge of the image and ends up appearing too extreme.
Are there some other techniques I could use to make an acceptable-looking icon or clip art from a scan of a marker/crayon/colored-pencil drawing.
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I'm trying to figure out how to subtract two images in Photoshop so that the result is an image with transparent layer. Basically it all boils down to the fact that if color of the pixel is the same, it sets pixel in transparency layer to black. What's the easiest method to achieve this kind of result in Photoshop? Below is a visual example of what I'm trying to achieve (a figure with transparent background, NOT WHITE)
Thanks!
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I have created a pie chart and colored it and all is looking good, however I am stuck with lines between each section and ideally I would like a solid color with no outline. Been searching around and can't seem to find it anywhere. Here is an example of what I am trying to achieve: http://vector.tutsplus.com/tutorials/designing/how-to-create-outstanding-modern-infographics/ Scroll down to step 15. Thanks for any help, also I'm using illustrator CS5
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A nytimes.com graphic that I recently visited shows a nice way to draw scatter plots. I wanted to know more about how to make such plots. I would also like to have recommendations on open source or freeware softwares that are out there, which can accomplish this task.
The following is an example problem: plot a bubble chart, for a certain type of actuator, representing the force generated by the actuator on the y-axis, the year it was introduced on the x-axis and the volume of the actuator being represented by the area of the bubble.
The best solution that I currently have is amcharts (from amcharts.com). But the results are no where close to the nytimes.com graphic.
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I inherited a bunch of Flash animations that I am in charge of updating, maintaining, editing, etc. They are really basic animations, really just sideshows of pictures with the occasional floating text. My question is, some of them are 30fps and others are 24fps. I am the kind of guy that likes standardization, so I would like to set them all the same. There is no documentation as to why the person that originally created them used two different speeds (in fact I am not even sure if they were all made by the same person).
Any real advantage with one over the other?
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I need help with creating a new layer in Illustrator. I work with Photoshop on a regular basis doing design work and although I've worked with illustrator a few times, I'm only really getting into it now with my tablet. I'm struggling with a small issue and need help. When I create a new layer and start to draw in it, Illustrator automatically jumps back to the previous layer and my artwork appears there instead!!?? It has happened almost consistently for a week now and I'm wondering if there is a setting causing it.
My layers are all listed in the layers panel but all the artwork sits on layer 1.
illustrator won't allow me work in a new layer. Please help - very frustrated.
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I am well versed with Photoshop and how it works. But recently, I decided to make a poster for my home and for that I'll have to use Illustrator so I need some help from you guys along the way.
Illustrator CS6 has some Photoshop effects included by default in its filters. After applying a "Photoshop" effect (in this case, the cutout artistic effect), will the output be vector because it was made in Illustrator? If not, then how can I go ahead and make it vector?
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I have opened an image in Adobe Photoshop, showing a green football lawn.
In Photoshop, this image is displayed with a violet color. Every picture I open has not it´s original colors.
Settings are:
Image Mode: RGB Color; 8 Bits/Channel
This is what my workbench looks like:
If I select the lasso tool (or similar tools) and hover over the image, it gets it´s original color.
Update
The problem has disappeared since a few days. I have changed nothing at all...
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I am using gimp for windows 7. I have an image of a color gradient line (top is black middle white, bottom black) and I want to use gimp to extend the bottom of the line. Meaning, I want to make the black part of the line longer than it is. How can I do this? I do not want to effect the sizes of the other colors on the line.
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I am new to shape layers in CS6, and am running up against this issue:
How do I create a stroked line path (with no fill) with precise dimensions?
All I'd like to do is create several horizontal rules exactly 306 pixels wide.
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What resolution (in pixels/inch) should I use when designing graphics for a standard Windows Forms .NET application?
I am using Adobe Creative Suites to design the graphics. I will be using the System.Drawing.Graphics class in .NET to draw the graphics on the screen.
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Is it possible in photoshop to adjust the line tool while holding SHIFT so it could create a 26 or 30 degrees line angle ?
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I just upgraded to Photoshop CS6 from CS5.5 and I'm finding most of it is fairly similar so no problems there, the only issue I have is with the pen tool which is the thing I use the most. I do a lot of custom shapes (whatever the client needs so from an oil rig to a tank) and I use the pen tool to create them so they are vectors. I know I could use other programs but I'm very happy using the Pen tool..until now :(
1st issue I've discovered is that when I'm drawing a shape but need to back up a little by pressing Ctrl+Z, when I put down my next point it starts in on a new layer, leaving my original shape unfinished. Anyone know how to stop this?
2nd issue isn't so bad, I'm just frustrated that they've made some options more difficult to get to and was wondering if there's a way to expand them so they're all visible? It's the options to add or remove from the shape, they used to all be laid out across the top, but now they're in a drop down menu titled 'Path Operations'.
Thanks in advance.
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i'm trying to have a font letter (in this case "r") half green and half gray.So I Created the outlines from the letter and achieved this :
When I go resizing (making it smaller) it the letter get distorted though:
Where is the problem? I have the scale effects and strokes selected in the transform palette.
Thanks
Luca
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i have just changed my job in my new office when i start work on Photoshop and Corel Draw the all shorts keys changed is there any option to restore my complete software without installation.
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I need to create a spectrum of white light or rainbow, in different shapes.
When I use this method my clones are still the same color of the first.
Does any one have a better method or another solution?
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Is it possible to achieve this effect using a few filter combinations in Photoshop?
http://cl.ly/183m2V253O1U2u0j2642
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How do Graphic Designers share work they put in the public domain? I'm looking for a site that provides publicly visible, collaborative behavior like Github (which is for source code).
For those not familiar with the behavior of Github, here's an example:
You upload a PSD of an image you want to put in the public domain.
I can "watch" that image and be notified when you make changes to it.
I can submit a "pull" request with changes I've made to your image, and you can decide whether to accept them or not.
Anyone can download the PSD and use it (within bounds of the license).
Anyone can see the history or progression of the image as changes have been made.
Are there any websites that offer this?
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I'd like to create a seamless pattern from the image below:
I can cut out a rectangle and attempt to tile it but it doesn't quite line up:
I know photomerge works really well for creating panoramas but I was wondering if there is a similar tool that works on layers instead of files? Failing that, what other ways could I go about doing this?
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I thought this would be the most appropriate SE.
Regularly I'm asked to convert clients logo's and various other images into vectors - for whatever reason they don't have the original files or cannot find the original designer to ask.
What is the term for this process? Is 'vectorization' a word?
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I am constantly needing to print out pages with 4 graphs on one page or 2 graphs and a diagram, etc.. So far I have been using LibreOffice Draw to import the images and then manually lay them out on a page and it works but it gets a bit slow and is far too heavy for my needs. By slow, I mean that it crawls when trying to move high resolution images and it is also too heavy on memory requirements when I have over 18 high resolution images to play with. I basically need a a program that lets you import images and then lets you scale, rotate and move them around on a page. It also needs to have support for multiple pages so Inkscape is ruled out (I think). I don't really want to use something like Scribus either. If it has grid based layout management, that would be even better. Oh and it must work on linux.
Any pointers would be great! If I can't find something, I might just write a simple app myself.
Cheers!
Durand
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Trying to create a vector 'ring' in Photoshop CS6. (I know there are better tools for the job and ways of doing this, but I'd like to know if there's an answer for this problem in particular.
If I create a circle shape, then change it to subtract mode I can draw another selection to be deleted from my original circle. However, if I hold shift to make my new selection a perfect circle, it creates a new shape layer (which is a perfect circle). How can I stop it from doing this?
Bonus question: - I'm sure there's a way, but can't remember how. What is the best way to subtract one shape from another without rasterizing first?
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I can clearly identify wacky fonts like this one:
to be of the "fantasy" type, but some fonts look almost like regular serif or sans serif fonts only with some strange things going on. As an example take this other one:
It's advertised as serif, and it does have some serif characteristics as far as I can tell, but it also has some strange characters that seem out of place, like the lower case "a" or "f". It just doesn't strike me as being a proper serif font, but I'm no expert in type.
How can I be sure a font is fantasy or not?
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If I save my file from Photoshop as a Photoshop EPS is that going to be okay as a vector across the board (ie will it be resizeable in whatever it's opened in)? I know if you open a .psd in Photoshop and resize the image, it holds it's quality, so that's fine, but when people need an EPS file because they might want to print it on the side of a building one day (or whatever) is a Photoshop EPS going to be okay? Or is there something else I need to be doing?
All my designs are always vectors within Photoshop, so text/shapes/designs done with the pen tool - I just need to know that they'll still be a vector for people who don't have Photoshop and can't open it in there to resize it.
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I try to reconstruct this image:
From http://www.shutterstock.com
But, I'm failing. Perhaps there are tutorials on this topic? Maybe some advice?
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As strange as it seems, I am looking for a font in which all characters look exactly the same.
The goal is to obfuscate the text of passwords generated on http://enlargeyourpassword.com to the casual observer. At the same time, the user must be able to select one of the generated passwords and copy it or drag it to a password input on another page.
This should be a font which contains essentially only 1 character regardless of what is typed; the same symbol should be associated with every character.
I do not need a Pro font with support for lots of Unicode characters, the generated passwords contain only ASCII characters.
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I was working on a logo design for a client in Illustrator CS4 when suddenly the default brushes were no longer there. The brush files are still in place but they do not show up in the brushes panel. The options to show the brushes by type are checked but greyed out.
I tried a preference reset, that didn't fix it. I haven't tried any new brushes because the brush I needed was in the stock set. I know its bad form not to try everything but I needed one of the stock brushes to tweak an existing design.
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This is part of my original document from Quark XPress [Windows demo] (which I am recreating in InDesign, since I'm converting manually for now, I don't need Q2ID for now, since it's just a development magazine for testing styles and designs and PDF styles etc.):
and this is the original image I based the design around:
I created the shape in Quark ShapeMaker (part of Quark XPress 9), with these dimensions and it worked pretty well:
However, what I'm wondering is, how can I recreate this shape in InDesign. Although I can create the text box well (its dimensions are 32.5mm x 66mm in the Quark file, and I managed to replicate the same size box in InDesign), it's creating the shape which has the text "BMW 316i" and "£1,995" in which is proving more problematic.
I can create a rectangle with no problems in InDesign, but getting it to match the dimensions shown in the screenshot from Quark XPress is one thing.
I hope I've explained my problem well enough for you to understand - basically, it's small-scale converting manually (I use both pieces of software, I'm on version 9.2 of Quark XPress and using InDesign CS6).
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I came across a photo that looks like it is being painted. I like the look and would like to replicate it with one of my pictures, the question is how is this done or created? I am using Photoshop CS6.
Here is the image:
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I never want my PNGs to be interlaced. So I wish I could set a bunch of option defaults in the application so that I am saving time when outputting a lot of images as PNG over the course of a day working in Photoshop.
Does anyone know if this is possible in Photoshop without using Actions OR the Save-for-Web option?
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In Photoshop CS5 there was a button at the top bar of the program where you could toggle rulers / grids (it was a square button and the had a ruler-looking border). I'd like to know how I can get this to show in CS6.
What I'm talking about:
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I printed booklets for my students in InDesign 5.5. Worked perfect, on US Letter paper I was able to get 2 worksheets per side. I'd cut them down the middle and have these great packets of worksheets. I upgraded to InDesign 6 (on both my mac and PC). And now the printouts don't extend all the way to the right of the paper. So when I cut the paper, it's a little off and everything's shifted to the left.
There was an update to InDesign 6 the other day, I installed that... no help :(. Does InDesign 6 no longer print booklets properly? What can I do aside from downgrading?
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I would like to change the overly clean look of some rendered images i have made as they are a bit to crisp to be "real".
In the couple of images bellow there is this kind of hazy light.. is there a filter i can add in photoshop the might be able to reprudce a similar look ?
ps. these images bellow are what id like my images to be like, not as they already are
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Let's say I create a complex smart object containing layers, filters, effects, shapelayers, etc.
Then, in the main comp I want to use that smart object to mask another layer/smart object with.
However, I do not want to see the masking smart object itself.
Is there a configuration, such as blend mode, or similar, that lets me do this, without just adding a layer mask and copying over the visible parts?
Basically, I want to let the smart object (the mask) be fully editable, and make it automatically apply as a mask to another layer/smart object, with no manual steps other than editing the smart object.
Note, I am specifically not asking how to make a "clipping mask", by Alt-clicking on the separator line between two layers. I know about this function, but if the layer above (the one being clipped) is transparent, parts of the layer below (the one masking) will be visible. That's what I want to avoid.
Basically, to reproduce an example comp, create two layers by using the rectangular marquee tool, and creating two solid color layers, of different colors:
+==============+
I I
I I
I +------------+
I | |
I | |
I | |
+======| |
| |
+------------+
Then I want to mask the topmost layer so that only that layer is visible, but only the parts masked by the bottom layer, without the bottom layer being visible, like this:
+-------+
| I
| I
| I
+=======+
With a straight clipping mask, I would still see the underlying layer.
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I feel like this looks ugly. The box shadow above the image blends really well with some images - generally with images that have a lot of color or are white - but with others it looks horrible.
The code:
box-shadow: 0 -2px 6px -2px rgba(0, 0, 0, .2);
border-top: 1px solid rgba(0, 0, 0, 0.2);
What would you guys recommend to fix this issue? As I can't exactly restrict what images are uploaded to the website, I would rather make it so everything looks great.
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I am studying Fundamentals of Multimedia by Ze-Nian Li and Mark S Drew. They use the term "sprite" but I don't understand the meaning. Can someone explain to me what sprites are and how they are used?
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I'm working on retro-style pixel art for a video game. I would like to be able to add a border around a sprite, but I need it to be sharp and "pixel perfect". Using Photoshop's Stroke effect seems like the obvious choice, but unfortunately Photoshop does some fancy anti-aliasing and adds extra pixels where I don't want them:
(Image magnified to 400%)
The top image border was created using the Photoshop Stroke (size: 1px, position: Outside).
The bottom image border was manually drawn with the pencil tool.
The bottom effect is the one I'm after, but I'm trying to achieve it without having to manually draw it with the pencil tool. Is there a way to force the Stroke effect to behave this way? Or is there another method that I could use to automate this effect?
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The images I'm using are from different sources but most of all flickr (few from other websites). When I download them in 500 pixel size for example, they look ok in Anteprima, but when I place them in InDesign doc some are really small - some with an impossible resolution, others with a lower resolution anyway.
Of course this doesn't happen with images from my personal files. How can I control the resolution and solve this problem?
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I have two opaque Smart Objects. Object A is black-and-white and I want to use it as a transparency mask for object B.
In other words, for the following layers:
IMAGE REMOVED - Imgur replaced the original image with a different one (hosted at the same URL!). I have removed it to not confuse the readers.
How can I get a Red X on a transparent background without rasterizing object A? Please note, that layer B is a smart object and can be fancy (i.e. not just red). I want to be able to edit both of these smart objects and see the effects instantly.
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This is the SITE and it looks great in firefox on both windows XP and mac OS10.6. But with chrome on my XP it looks wierd. All the texts are jagged and pixlated sort of. I have tried with and without clear type turned on and of, without any difference I have also tried a css tweak: -webkit-text-stroke
but without luck. Does anyone have any idea?
Thank you
The font is Cuprum, and here's a screenshot of the problem.
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In Adobe Photoshop (I'm currently using CS5), is it possible to remove the cyan-coloured guide lines? I'm talking about the ones added by View > Guides.. > [horizontal/vertical guide choice].
I can't find it anywhere on Google nor this site!
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I've been looking for ways to compute the area of an irregular shape. I've found this post for tips: http://www.astutegraphics.com/blog/calculating-an-objects-area-in-illustrator/
The keypress combo mentioned - cmd+shift+option+fn+F12 - is not working for me in CS6. Any idea as to what the new keypress combo is? Or how to compute the area of an irregular shape in CS6?
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I'm designing a iOS interface that had some last minute changes to the tab bar (across the bottom) and many of the screens had already been set up as Photoshop Layer Comps maintaining visibility, positioning and appearance.
Now that I've made my tweaks to the tab bar I need the new tab bar positioning in all of my existing layer comps. Is there an easy way to accomplish this without having to go through each comp and adjust?
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I have a 2000x1500 image created with Photoshop CS6 Extended. When I save images in different formats for re-use in other programs, e.g. PNG, the image quality will suffer. I have nice basic gradiants and layout overlays but when I save it, the transparency will suffer a lot.
What to do? I would like to use PNG because I need to send that image to one company so they can print it (only PNG supported...).
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Any of you who have at least little experience with graphic design software, photography or professional printing, must have -almost undoubtedly- have gone through this: 'the struggle' of RGB and CMYK colour spaces.
Now, there are many questions regarding matters of 'which should I choose', 'what is what' and converting problems, but that's not really what I'm after here.
As a graphic designer with only a couple of years of experience, I still have this struggle from time, and find the whole CMYK/RGB choosing/converting/saving situation quite confusing, to say the least. I do know that RGB is meant for digital end purposes, and CMYK is suitable for printing.
I have always been wondering about the neccesity of this whole thing. So, my question is: why are there these two colour profiles, instead of just having one?
Wouldn't it be a lot easier if printers or software could convert any RGB file to a CMYK printing document instead? I'm pretty sure it does already exist, by the way, because printing an RGB file sometimes simply prints the right colours for me. Alas, not always (doesn't seem to be related to the printer of software I print from).
I have gone trough some RGB vs. CMYK-related questions and found this, a.o., (on this page), an answer of user DKuntz2 (thanks DKuntz2):
RGB is a light-based theory. All colors begin with black "darkness",
to which different color "lights" are added to produce visible colors.
RGB "maxes" at white, which is the equivalent of having all "lights"
on at full brightness (red, green, blue).
CMYK is a color-based theory. All colors start with white "paper", to
which different color "inks" are added to produce output colors. CMYK
"maxes" at black, at which point all "inks" are applied at 100% (cyan,
magenta, yellow, black).
Not sure if this is entirely right, though, because some people disagreed with DKuntz2:
I disagree. With RGB you start with black - the absence of light; with
CMYK you start with white paper.
– e100
Although this does clarify the differences fairly well, I still don't see the point of the two colour profiles(/spaces)
Side question: What happens when you work in an RGB document in photoshop, then press ctrl+y? Photoshop says the document is RGB/8/CMYK, but it can't be both. Right?
EDIT:
Big thanks for the answers, the (current) three below are very informative and interesting. I understand the whole thing a bit better, although it's all very complicated and in-depth to me. Especially when I read about terms like colour models, colour profiles, colour spaces, colour spectra and gamut all one after another.
As much as I would like to accept an answer as the desired one, I feel that my question in the core isn't fully answered yet. What I would really like to emphasize is what I asked about earlier: Wouldn't it be a lot easier if printers or software could convert any RGB file to a CMYK printing document instead?. As Alan Gilbertson explained, the reason is - if I understand correctly - basically a 'lost-in-translation' thing that makes the conversion not 100% accurate, and the colours to possibly be a bit distorted.
However, I still don't see how the solution cannot be an automated conversion done by a printer. Should be possible with modern technology; if you can convert RGB to CMYK in Photoshop, why can't a printer do the exact same for you?
As was also said in the answers, the slightest differences in colours and colour spaces, can not be seen by the human eye. And that's what it all comes down to: what we want to see. Be it on a screen or on a sheet of paper.
The fact that this question has three very long answers, or even moreso the fact that there are so many questions about these two colour models (I now know the right term, yay) kind of proves that this is way more complicated than it should be.
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Is it possible to set a PDF document using Adobe Acrobat 9 or 10 so that:
Using the mouse's scroll wheel will zoom
Holding left-click will pan
It's an intuitive interface, kind of like Google Maps, that I would use with some PDFs...
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I am a developer and working on an application whose designs I have received as a PSD file. But I am totally noob in designing. I have installed photoshop in my computer but have no idea about how to save a layer out of that. There are buttons in the PSD which I want and I have hidden all other layers except the one I need. Now I want to save it but I am just not able to do it. I have searched on google but could not find any solution. Can someone please help me?
Thanks
Pankaj
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Programmer here, working on an app by myself. I think I'm slowly improving with my images each month, but I've never taken a course in graphics design, so there are elements of professionalism that are undoubtedly absent from my work.
Here is what I've got so far. It's for a camera/food app where you can take pictures of culinary creations and share them. My icon is a camera with a cookie instead of a lens. To me, it looks complete, but I'm sure an expert will have some suggestions I can implement. Thank you!
Also, if there's something I did that's good, let me know so I can continue doing that.
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I prototyped my web page directly in HTML/CSS, using custom fonts for header text.
The font rendering however is very different on Windows, so I would like to export some parts of the Web page to bitmap, but with a transparent background.
Is there any way to do that?
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I am puzzled by this combo, I use convert -command to change the size to 55x55 but I get 54x55, why? I think the problem here is that the command use geometry not pixels while I presupposed that the command uses pixels.
Trial 0: -resize not right flag
$ convert -resize 55x55 sky_0_1.png sky_0_11.png
$ identify sky_0_1*
sky_0_11.png PNG 54x55 54x55+0+0 8-bit DirectClass 3.54KB 0.000u 0:00.000
sky_0_1.png[1] PNG 59x60 59x60+0+0 8-bit DirectClass 4.12KB 0.000u 0:00.000
Trial 1: adaptive-resize not right flag
$ convert -adaptive-resize 55x55 sky_0_1.png sky_0_111.png
$ identify sky_0_111.png
sky_0_111.png PNG 54x55 54x55+0+0 8-bit DirectClass 3.6KB 0.000u 0:00.000
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I'm writing a script for Illustrator CS5 to resize my artwork (and artboards and a whole lot of other stuff in a batch).
I'm having severe issues with the javascript functions resize() and transform().
When I scale my object manually inside Illustrator (double clicking on the scale tool or using the transform dialog), I can select "Scale Stroke and Effects" and scaling looks fine.
I scale this down to 20%:
:
And I get this (which is fine):
Now, when I use the resize() or transform() functions in Illustrator's scripting I get this:
The simple script to reproduce:
var doc = app.activeDocument;
var item = doc.pageItems[0];
item.resize(
20.0, // x
20.0, // y
true, // changePositions
true, // changeFillPatterns
true, // changeFillGradients
true, // changeStrokePattern
true , // changeLineWidths
undefined); // scaleAbout
I have tried playing around with the parameters to resize() but nothing comes close to the transform dialog in Illustrator.
The original .ai file can be downloaded from here.
So my question is: How can I get the same effect from javascript as I can from using the built in transform dialog ?
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I have an illustrator text in Myriad Pro light 8 pt that I need to output to a png or gif. The quality degrades tremendously.
What is the best practice to get a good quality screen output on thin and small fonts?
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I have the following image:
It is a shadow effect created in Photoshop. I need to have that black shadow with transparent background in order to be used with different background colors.
The problem is that the black shadow is "merged" with the blue background.
How can I do that?
Thanks.
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I have a black-and-white diagram (floor plans) scanned from a printout. It's mostly OK, but some of the lines are visibly faded or blurred in places, so it "looks" scanned.
I've tried various options in Paint.NET so far without any success. I could download any free software that would do the job. I could probably get access to Photoshop as well (not sure which version), but I wouldn't even know where to start with that.
Is there an easy way to make them into clear, sharp lines?
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I've been trying to figure out how to get this to look right for the past week.
We just got permission from a photographer to use some of her excellent photos of vegan food. Here's one:
However, we also have an orange background that corresponds to the orange of the respective icon which leads to this page.
I just can't figure out how to get this to look right on the orange page. Is there anything I can do around the photo to get away from its current gawdy appearance?
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Joining 55x55 imageA and imageB 55x55 should result int a joined image 55x110 but imagemagick acts oddly.
Trial 1: adding some dummy pixels, bad
$ montage -adjoin sky_0_1.png sky_0_3.png sky_0_4.png
$ identify sky_0_1.png sky_0_3.png sky_0_4.png
sky_0_1.png PNG 55x55 55x55+0+0 8-bit DirectClass 3.32KB 0.000u 0:00.000
sky_0_3.png[1] PNG 55x55 55x55+0+0 8-bit DirectClass 5.68KB 0.000u 0:00.000
sky_0_4.png[2] PNG 256x126 256x126+0+0 16-bit DirectClass 10.9KB 0.000u 0:00.000
Trial 2: trying to fix the dummy pixels with size -flag, not working
$ montage -size 55x55 -adjoin sky_0_1.png sky_0_3.png sky_0_4.png
$ identify sky_0_4.png
sky_0_4.png PNG 256x126 256x126+0+0 16-bit DirectClass 10.9KB 0.000u 0:00.000
I waited for sky_0_4.png to be of size 110x55, not 256x126 -- in pixel art, I need to have specific sizes. How can I do the join of images in imagemagick (notice that montage is its command)?
Helper questions
Suppose I have different-sized images, how can I make the block of images to have the unit size by the largest picture (meaning every
block of the same size and each image centered or put to the top-left-corner)?
Suppose a game engine such as old Crafty.js does not support flopping programmtically, I need flopped images. How can I get flopped
images to the sprites -image (not to have so much overhead)?
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I am a newbie to Illustrator. What I want is to create add a "pressed-in" effect to a shape (basically add some depth to it), so that it looks like it has been "pressed-in" into its surrounding background.
What I want is kind of similar to how especially the dot of the i in the following logo looks:
But I want it to be a bit more pronounced.
Could anybody provide pointers on how to do this in Illustrator?
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I am trying to design a site with a "ancient" feel to it, such as this example:
How can I make textures, buttons and background like on those sites?
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I'm trying to create 1 pixel wide borders for some web buttons.
I've tried to use the GIMP path tool to do this but I can't figure out how to get it looking right. See attached image.
1 - copied from a button I found on a web-page. This is what I want - single pixel horizontal and vertical lines with feathering on the curved bits.
2 - path that I used to generate the images on the right.
3 - with no antialiasing. No good as too jaggy and corners not smooth.
4 - with anti-aliasing. Straight lines are too fuzzy as they are 2 pixel wide rather than 1.
Is there a way to do this with the path tool or any other way with the GIMP, or should I try some alternative to the GIMP?
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I'm trying to connect two open paths with a perfectly smooth curve. It is an easy task in CAD/3D software, But I can't figure out a way to accomplish that in Illustrator.
The top part of the image is what I'm trying to do (I don't expect Illustrator to handle curve continuity, just to make it smooth is enough).
When I use the Pen tool to extend one end of a path by dragging from anchor point, it always causes the original path to slightly change shape. (see the bottom part of the image). I've tried many things: connected path with a straight line and used reshape tool, created helper geometry, etc. to no avail.
So i'm asking for help. Of course I can export paths from Illustrator to Rhino and back, but there has to be another way.
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My old trusty HP Pavilion tx2690eo convertible died just recently, and having found myself in the market for a new digital art device I thought I'd entertain an odd notion I had.
The problem with convertibles, of course, is that you lose access to the keyboard and all the convenience it brings when in tablet mode. No Ctrl+Z+X+C+V, no holding down the shift key, and typing layer names or googling reference images is that much more inconvenient. I made do with an external keyboard for years, but less gadgets is always better and now I'm wondering if there exist laptops equipped with active digitizers that can open flat on their backs. A slate tablet would do too, but since I still need laptop-like functionality whichever keyboard case I get for it would also have to open 180° (or be bluetooth.)
I need a Windows machine for my purposes, but Android and OSX answers also interest me and might interest others.
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Please tell me if this is the wrong stackexchange site for this and if so which one I should post it to. And I apologize if it's the wrong one.
I take photographs. I've taken a lot recently due to the Isle of Man TT (Tourist Trophy) racing festival. Because the images are 21 megapixel I reduce the size in processing afterwards (also other processing as I shoot in raw). I find that in the 'Image Size' menu I have to change the resampling type from 'Best for Smooth Gradients' to 'Best for Reduction' for every single image. It's a small change, but it gets bloody tedious when you've got hundreds of images to work through. Is there a way to have it default to best for reduction (bi-cubic sharper)?
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I have a paper form that I ultimately want to us as a background template in SQL Server Business Intelligence Development Studio for a report. When I scan the form, it results in a 5088 x 6600 image - which is way too big. When I try to re-size the image in PS 6 (I know, but it's all we have at my office) the text becomes unreadable.
So basically I want to scan a paper form that is 8.5x11 and have it appear the same aspect ratio on my screen and also have it print out in the same size.
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Photoshop is a much more powerful design tool than CSS, and given free reign to design at will, designers will often tweak things like font settings to a degree that cannot be recreated on the web.
Is there any way to lock down Photoshop, or perhaps run an equivalent of the Office 2010 "Compatability report" that shows the designer where they have designed something that cannot be rendered on a web page.
Something like the old-school "web-safe" colour palette, but for an overall design.
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I'm recreating a Character Sheet for an RPG, but it might as well be a form.
In the original sheet I notice that all the text is in capital letters.
At first I thought it was in small-caps, but it isn't, it is in full capitals. It has the same letter height all the way through. Is this a good or a bad example of design? Should all caps be used for certain types of heading?
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I'm designing small icons for screen, I'm using align to pixel grid. One problem I've encountered is aligning a compound path to the grid.
This is the letter "O", which is a compound path, when I align to grid, it messes things up. How can I fix this?
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I have used photoshop for some time and am now trying to learn Illustrator (Both version CS5)
I would like to know if there is a difference in the way the blend modes work between these two apps, specifically "Hard Light", I have included an example of the results of using the hard light blend mode on a white to black gradient square on a block of solid colour. The left image is what I would expect from Photoshop and on the right is what Illustrator displayed, is there anything I'm missing here?
Comparison of Photoshop and Illustrator Hard Light blend mode:
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I know you can export the asset as a PSD and open it in Photoshop. Is there a more seamless way?
Update: I'm an idiot. Someone else created the logo, and the shadow was it's own layer on multiply and not a normal drop shadow effect.
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Do I really have to design everything in Photoshop with anti-aliasing set to "none"? I'm sure there is a better way.
I'd like to have a setting so that when picking a basic web-safe (such as Tahoma) in Photoshop so I can see what it will actually look like when on the web.
For example: The difference between Tahoma with anti-aliasing set to "crisp" in Photoshop and how it renders in Firefox is major. It looks nice and smooth in Photoshop and looks like crap on the web.
Is there a anti-aliasing choice that is best to start with (that has the most similar outcome) when planning to have the content live on the web?
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I'm sure that this is not a coincidence, that it was very well thought out by the designers of this app, but I can't seem to understand why. In the timeline, they use a sans-serif font, while in the main tweet view, they use a serif font. What are the reasons for this?
.
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I have a client for whom I've designed a newsletter. I did this in Photoshop, since it's the program I'm the must accustomized to (I know InDesign would've been the "right" choice). And now I need to hand over a file that can be used by my client as a template for writing these newsletters. How do I do this in a way so that anyone with just basic computer knowledge can make them? In Microsoft Word/OpenOffice for example. The file is a bit image-heavy so it needs to be versatile.
|
I'm designing logo for an application titled 'Healthy Lifestyle'. The app provides info about restaurants with healthy food, gyms, some workout instructions; basically anything to do with healthy lifestyle.
I have some ideas to represent the 'healthy' part (e.g. the color green, leaf shape, etc). However, I am confused about how to portray 'lifestyle' in a logo. Any suggestions?
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I'm new to Illustrator and it is driving me nuts.
What I want to do is simply subtract a rectangle from a circle
On top of it, I draw a white rectangle, and use the Subtract from front from the Pathfinder.
What I get is:
while I expect
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I've created a path with a stroke and a fill of the same color, and I'd like to remove the stroke while preserving the size/shape of the object. Is there a simple way to do this?
In other words, I'm looking for something like a "Stroke-and-Fill to Path"
The best solution that I have come up with so far is to use "Stroke To Path" and then delete all of the inner nodes.
|
I have a bunch of social media icons that are in color that I'd like to make grayscale. I've opened them all in Photoshop and am applying a black and white adjustment layer to each one. The problem is each icon has a different underlying hue so I'm getting different shades of gray in the icons. Is there an easy way to tell the black and white adjustment layer that I want the resulting gray hue to be a specific color (e.g. #666) so all icons match or do I have to just futz with the adjustment layer settings to match each one by sight so the grays all look the same?
Thanks in advance for your help.
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Before you point your finger and laugh, please take into consideration that my boss is asking me to do this for him. As a faithful employee with some Photoshop skills and no experience with 3d modeling, I'm trying to figure out if it is possible and what it will entail.
My Task: I need to be able to take images of furniture and rotate them in 3 dimensions so I can use them to stage empty rooms for a project. I only have one or two images of each piece of furniture, so software like 123dapp.com/catch by Autodesk won't work.
My Tools: Photoshop CS6, Illustrator CS4 (and pretty much anything else CS4), 3DS Max 2013, and any open source software.
My Questions:
1) With my available tools, what's my best approach as someone who has no 3d modeling experience?
2) How long should creating a high-quality 3d model of something like this or this take (again, for someone who has no 3d modeling experience but can generally pick things up quickly)?
My Appreciation:
Thank you very much for taking the time and energy to read this and hopefully for providing a constructive answer. I may be asking the impossible, but I see "virtual staging" companies who do this as a business, so there must be a way.
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I have a set of Photoshop files which consist of a base image with a series of layers with colored overlays. The overlays are labeled using the layer names.
My task is to get these overlays as SVG paths, somehow preserving the labels. (If I can preserve the fill colors as well, that would be cool, but we can define arbitrary fill colors if needed.)
So far we have tried exporting the layers as Illustrator paths, and then exporting to SVG from Illustrator. This gets us reasonable SVG paths, but (a) we lose the labels, and (b) if a layer has more than one discrete section in its overlay, it is separated into several paths.
Is there a way to get these layers into SVG while retaining the labels? Or should we do our Export > Illustrator > SVG route on a layer-by-layer basis?
We're working with CS5, if that's important.
ETA to answerers: We've long since finished this project and delivered the job, so I can't accept an answer, but feel free to pitch in your potential solutions for others.
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I've got this image. To take it I had to up expose the photo to make the house clearer and the sky which is already very pale has disapeared. Normally I would just magic wand the white sky and replace it with an image of some blue sky. The problem I'm having is all the gaps in the trees at the top left and right.
Is there a better approach to take when cutting around treelines? I suppose the same thing would go for hair etc ..
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I have been searching all over to find a tutorial (for Photoshop or Illustrator) to create something with this look:
I would like to be able to achieve this with different textures (wood, stone, glass, etc.)
|
In the article about DragonBox iPhone game, I've read that:
the dragons were all drawn by a fourteen-year-old girl
I would like to do exactly the same: ask someone to draw some images for the purposes of my game, process it in some graphics editing program and then import it into game resources.
My questions are:
Can you give me any advices on how the image should be drawn and
scanned (again, specifically for the purpose of mobile game)?
How should I process the image before importing it to my game resources?
I am going to deploy the game on iOS, as well as Android mobile devices (note: smartphones & tablets, including iPad 3, which has very high resolution: 2048-by-1536-pixel resolution at 264 pixels per inch (ppi)).
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I'm trying to run a batch file on a custom action. The action does one thing: File -> Export -> Paths to Illustrator.
However, whenever I run that action as a batch on multiple files, it saves each file with the same name. So if I open File1.psd and save it as working/File1.ai, then run the batch on File2.psd, File3.psd, and File4.psd, what I get is working/File1.ai as an Illustrator file exported from File4.psd. Files 2 and 3 have been overwritten (as was File1.ai, obviously).
Here's my Batch dialog:
If I change the destination to e.g. Folder, it re-saves all the files as PSD in addition to overwriting the AI files. How can I run this export on an arbitrary number of PSD files and get the same number of AI files out the other end?
EDIT: re-recording the action and refusing the dialog box gets me the dialog box on the first run of the batch, and subsequent files saved under the name I provide in that dialog (in other words, one dialog box for all files).
EDIT 2: Following the answer below, I tried saving to Folder and overriding action save commands (screen shot):
This produced the same results. :(
Here's the action I'm running:
ETA 3: Based on the comments, my problem might be that the Export -> Paths to Illustrator command does not honor the "Override Action Save As" checkbox, which means I'm just stuck with that shortcoming of Photoshop.
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I'm basically trying to optimize "Save for Web & Devices" in Adobe Photoshop for pixel art.
What I want is to apply an indexed color palette to all the individual images saved when using the slicing tool and "Save for Web". Instead I'm given all my image slices with huge color palettes. Any help would be appreciated on how this is correctly done.
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My clipping mask was working in when it was just text. I have added an image to the text and the clipping mask no longer works even if I group the text and the image. Any ideas?
I was working in Illustrator but could do in Photoshop too - whatever works!
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