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I tried searching on WhatTheFont Site and asked in the forum to identify the font. Here is the Logo: The font type of the "MSB" 3D text needs to be identified.
What is the diffrence between EPS and PSD in making a mockup in: 1. Quality 2. Size in loading page 3. Easier to use 4. Similarity between both of them Thanks in advance....
I really like the GuideGuide plugin for Photoshop that really quickly allows you to setup guides. Is there something similar to this in illustrator ?
What do you call the style, trend or design commonly used by bodies mentioned in the title? I always see these designs in sci-fi movies and dashboards used by FBI or CIA. Do you know any toolkit using it? Sample:
My system came with DejaVu Sans and DejaVu Sans Condensed installed by default. PROBLEM: Inkscape only shows DejaVu Sans. Do I have to configure something special in Inkscape? Or is DejaVu Sans Condensed supposed to be obtained by selecting DejaVu Sans and pressing Toggle bold or normal weight? Or am I misundertanding something about fonts?
I have a picture where I have already removed an inner oval portion with the Quick Selection tool. (Am using Photoshop Elements 6.0). I'd like to insert another picture, which is a background, into that oval. Am a rank amateur & have no idea which way to proceed. I have done various searches and also have looked through several YouTube videos, but have been unable to find the info I need. Thanks.
http://www.coteetciel.com/collections What font is being used on this website? It's like a beautiful cross between ITC Avant Garde, and Helvetica. I love the way the lowercase L has a tail on it.
The layer being edited always have a black border around it, this is rather annoying especially when I draw something small, anyone knows how to remove it? Thanks.
I'm trying to model a lens distortion to apply to a vector image. I originally tried to use the Warp > Inflate effect, and I was able to get close in some scenarios to what I was looking for, but the problem is the inflate effect's scale is uniform throughout the x/y axis. The effect I'm looking for is for the effect to be on a logarithmic scale based on distance from the center. I've got an example of what I'm looking for: The original image on the left, an approximation of what I'm looking for in the center, and what the inflate effect is doing on the right (note the consistent spacing in between each warped ring). So I guess the main question is, does anyone know of an effect that can implement the effect I'm looking for? or am I stuck writing a custom plugin or something?
What are some flexible, open-source, free/public-domain templates I can use that are easy to customize with my text, a logo and a color scheme? Plain-old HTML5, CSS3, and JavaScript (no Coffescript, Node.js, jQuery, or anything requiring some specific back-end like ASP.NET). It doesn't have to be for mobile either, although the ability to detect-and-self-adjust to mobiles would be a nice-to-have. Something I could learn some best practices from too would be ideal. Well written code, clean, simple, modern, compatible, and that uses free resources (web fonts, public domain graphics, etc.) that can be given back as a template.
I was asked to mimic the following using RMagick (which uses ImagMagick within the Ruby programming languages) applied to photos. Anyone know a) were these likely originally photos, or were they hand drawn? b) if they were photos, how are these effects created? I'm thinking it's something like posterize and some sketch filter, along with a texture that gets overlayed on a white background, and then finally the coffee stains are applied.
I have a frame in which different photos must shrink and fit into (frame size is absolute), and then save into different file names (preferably same name as the file that was fit into the frame). There are a total of 1400 images (with more coming in the future), so its hard to do with hand. I tried data sets and variables. But that only lets me fit one image into the frame each time (with layer pixel replacement) . As the replacement pixel will only take a file, not iterate through a folder. Also i couldn't find a way to automate this process with actions. So is there a way to have Photoshop iterate through the files of a folder. Fit them into the frame, then save them with the same name?
I need to use the font "GM Londinium" in a certificate header. But I can't find the downloadable font. Could anyone suggest some alternate fonts similar to GM Londinium or else suggestions as to where it can be downloaded from. I used Myfonts to check the font name. I am providing the fonts that I need(I can't post more than two links, hence I have altered the links as here). I'm using an SVG file.
I'm new to Photoshop and I'm looking for a book which helps me to learn design iOS Apps and user interfaces. I don't look for a book that teaches me about good UI, I'm looking for techniques I can use to make a button look good with Photoshop. Any recommendations?
I heard most of the roll-ups are printed in CMYK. I am wondering if it is possible to print with a Pantone on a Roll-up (canvas)?
When I paste Cmd+V a new layer is created instead of pasting into the layer's mask that I created. What I'm trying to do is take a black and white layer and make it the mask of a all white layer. This way I have a white cut-out of the shape in the black and white layer. I'm coming from a background of working with GIMP, which to me is so much more simpler than Photoshop (really, Adobe?), however, GIMP is very slow on OSX so I'm trying to get used to PS.
I record a Photoshop action to save file as png format. It works except one thing: file sizes differ when I do manually save and when I play the save action (recorded exactly the same steps in manual save). For example, in manual save the file size is 10KB, in action save it becomes 40KB. I tried several different files and got similar results. Action save always increases file size by around 20-30KB, which matters to me since I am doing iOS dev and keeping file sizes minimum is essential. Any idea what cause the file size difference, and more importantly, how to get rid of it?
Trying to do something which seems so simple and failing badly. I have created a simple Type layer. I need to add two strokes to the layer. But I would like the stroke to be on the outside of the layer, but the options for the stroke do not let me select that. The options are greyed out, I have the type layer selected in the appearance panel. What am I supposed to do?
As I've seen several people do as well, I am constantly switching back and forth between illustrator and photoshop. Illustrator, IMO, is much easier to work with when creating graphics (as far as strokes, type, live color, etc.) and photoshop proves to be necessary for editing rasterized images - clearing background, cropping, etc. I've had the hardest time when trying to create ONE file, but using both programs. And sometimes, when I save a file from illustrator for my blog, it is a little blurry. What's the deal? Anyone have a simple (grandmaw-ish) overarching explanation for this? I could detail all the issues I have, but I figured that a guru would already know exactly what I'm referring to. Please discuss/comment if you're in the same boat!
I've been working with Photoshop for a long time, and every once in a while I work on a file, sometimes in a rush, sometimes just being lazy.. what happens is that I end up ruining it. I save, go on with my day, and then I open it later only to realize/remember that a previous version was better, only if I would of saved it in multiple versions as I usually do.. but sometimes it happens and I DON'T. Do you know of a plugin or an add-on or something that does this, is there some option somewhere in Photoshop that I don't know about ? I saw some new features about Recovery Information Under Preferences > File Handling but I find no use for it.. I want something that prevents me from overwriting, or rather it doesn't even prevent me, it just saves a different file with an incremental number at the end. (What I need is something that won't let me overwrite a file when saving, but rather create another file with the exact same name and a number at the end. Something like Save as but not Saves As and not me writing a different file name every time. I wan't it as part of my normal routine, to be safe and never sorry that I lost something I spen hours working on and ruined it in a few minutes, then saved the turd and wonder at it later.) For example, when I use the default Ctrl + S (Save) multiple times, I want it to automatically do: ThisPsdFile-1.psd ThisPsdFile-2.psd ThisPsdFile-3.psd [Please restrain from comments like: "you are too lazy, blabla.." it just happens sometimes, and I want this error solved forever... something I install once and boom, that's about it. Thank you for your time.
Is there a way I can find out who owns the rights to an image I want to use on my web app? Are there any websites that provide that kind of information?
I'm trying to remove the white background of an image (replacing it with transparency), however, the challenge I'm having is that the image has white parts that I would like to maintain. Below is the image I'm working with. Bare in mind that this image is work I've done and all rights are reserved under copyright law. The center part of this wave is white, which adds a glowing effect. What I want to do is remove the white background around the outside of the wave, while still keeping the white colors in the center of the wave. I'm using Photoshop for editing. What could I do in Ps to achieve my desired results? How could I select the white colors on the outside of the wave, without selecting the center white colors? If I could get a good selection, then I can just simply delete the colors, but maybe selections aren't the only way to solve this problem? Please give me some useful explanation, or perhaps a tutorial even, video tutorial, giving instructions on how to remove the background for this particular image. Thanks for reading. All help is highly appreciated.
I'd like to add the below leather pattern effect to the bookmark I have made below that: The bookmark is simply white pixels with some layer effects added. How do I "drain" the texture of colour so that I can define it as a pattern and add it as a pattern overlay? Currently it "blackens" everything when I do so, and reducing its opacity has the simultaneous effect of reducing the texture effect... Also, in cases like this, should one change the scale of the image before defining the pattern, or simply do so when adding as a patttern overlay? UPDATE: Thank you all for the detailed answers - they're all great. I still must be doing something wrong, however, as I keep getting the following result only (with a Pattern Overlay... Normal Blend Mode, but lighter ones do not produce any noticeable result): To be clear this is pixel data, not a vector image. I'm not really sure what's going wrong? Having said that, I just converted it to a smart object and the pattern overly began applying fine. Since the image is already rasterized, what's the change that I need to make in order to allow the pattern overlay to display correctly
Is there a photoshop action for exporting a 1024x1024 canvas as all the required icon resources for a OS X app? Seems like something the design community would have made, but I can't find anything so thought I'd ask. Filename Size of canvas (in pixels) icon_512x512@2x 1024x1024 icon_512x512 512x512 icon_256x256@2x 512x512 icon_256x256 256x256 icon_128x128@2x 256x256 icon_128x128 128x128 icon_32x32@2x 64x64 icon_32x32 32x32 icon_16x16@2x 32x32 icon_16x16 16x16
I made the first of these white cells, then wished to duplicate down to fill the rest of the screen. Predictably, it didn't fill the space exactly, so I needed to try to resize all of the boxes at once. I selected them all then transformed them at once by stretching the box at the top and the bottom, but now it seems they are all of different sizes. If this is not the correct method, how does one go about resizing a bunch of elements uniformly? Secondly, is the method any different if one would wish to include other elements (e.g. In this case, the text) in the resize? Thank you in advance!
I'm trying to get the best size to quality ratio on images that are being scaled up (bc of size constraints). When saving out a jpg, is there any guidelines as to what generally looks better at a smaller size: 50% quality - height: 300px; 80% quality - height: 200px; 1% quality - height: 10000px; These are not specific numbers, just trying to give you an idea of what I'm wondering (quality % is in Photoshop). I know a case by case comparison will be better, but there are batches of many files
I have been making vector art recently and am looking into hopefully selling it either on existing websites or maybe creating my own, the website in a way would also be a portfolio and it would give me more experience in making websites and UI elements. If I were to make my own website there would be various Png versions (probably png 24) of the art at different resolutions and then a vector version. My main question is how to save my existing vector art I have made (in Illustrator CS5) and make it available to anyone who hopefully buys it and downloads it. I was thinking I can't just let them download them the AI file because not everyone has Illustrator and if they do not everyone has the CS5 version and would a CS5 document even open in CS4 and earlier or even CS6? When saving my existing artwork should I go back to EPS10, which is what some of the research I have done on the topic suggests and what is the process of saving as EPS10 and what are the restriction in doing so or should I just stick to illustrator and pick a version e.g. CS2 as the minimum requirement to open the art?
I'm trying to create a UI design for my 1024x768 screen. I know there's a grid system out there. I've read about the benefits, etc. I understand, I think from a fundamental level, why I need to use them. But I'm so confused about how to create my own grid for my designs. How, for example, do I decide how many columns to use? Is there some way to take a look at a wireframe prototype and immediately be able to assess how many columns I'd need to use? I'm essentially taking wireframes and "skinning" them out in Illustrator. The other thing I've noticed is that sites that talk about grids sometimes show examples that confuse me a bit. For example, I've noticed that a site will have 12 columns, but some of the boxes that align to the left side of this column have an overflow on the other side--meaning they don't fit into the column perfectly. Can anybody help me decipher grids? I've looked through other threads, but it still answering my questions as to HOW you step-by-step set up a grid to fit your design.
Is there a convenient way of creating a grid, or a collage of images, without having to do it manually? Ideally I want a 64x64 square grid of images that are each 100px * 100px. I've seen them done a few times, I think Groupon used to have one. Are there any plugins that exist for this or any way of doing it without having to resize each image manually?
I use temporary keyboard shortcuts for navigating my work area... e.g.: Hold down Space to get hand tool Hold down Space + Cmd / Space + Cmd+Option to get zoom in/out tool All of a sudden these no longer work. Some of them do other things- some do nothing. Anyone know how this would happen?
I'm very new to the whole graphics and web design thing, and upon trying to put together the first few pages for a site im working on, have realized that nothing looks as good as i imagined it would. The major problem seems to be that everything looks like a kindergarten school project, with solid, blocky colours that are too bright. I've realized that i need to make things more sleek- Subtle patterns instead of solid colours, shadows, multi-faceted borders... Only thing is i have no clue where to start, so i was really hoping someone could give me like 5 of the top/most commonly used techniques that tend to be used to make a page look more elementary and less professional. I guess 2 tips that i have so far seem to be that i should use softer (less vibrant) colours and that i should use subtle patterns instead of solid colours. Thanks in advance!
I would like to create a professional quality icon. Currently, I have created an icon with IcoFX. The icon looks great -- when it is scaled at the right size. When it gets scaled to the wrong size, the text in the icon becomes fuzzy. Is there anything that I can do about this? Any help would be appreciated. Thank you
I'm working on an illustration and want to have an effect such that the type looks imprinted into a textured leather background, as if it had been stamped in place. Examples: In the real world, this would be a combination of deformation (embossing), and then you'd color or gild the interior of the type to make it stand out even more. I've tried using the Emboss function of the type tool, but the effects were miserable. Have you successfully replicated this look?
I have an image that's been image traced. All I want to do is cut out horizontal stripes out of the image. Since I want to cut out a lot of evenly spaced stripes, I thought the easiest way would be to make a pattern with a horizontal line. Then I drew a box with the pattern, placed it over the image, and clicked "minus front" in the pathfinder tools. Of course, this did not work. I've tried many, many, different things to get this to work, but I'm having no luck. So rather than explain everything I've tried, I'd just like to ask the easiest way to achieve this result? This seems like a really simple thing. As a Photoshop veteran, Illustrator is very frustrating, as nothing seems to work as you would expect. Thanks
I have 3D image and this is several 3D layers merged in one. But when I try to rotate it layers become transparent What I should do if I want to remove this "transparent effect"?
I'm working in Illustrator CS5 and was wondering Is it possible to have varied stroke widths around the same object? For example a square would have the right side at 1pt and the top side at 3pt the left side at 2pt and the bottom at 4pt. I don't want objects overlapping each other, I mean one object with varied sized strokes. I don't know if this is possible to achieve with the stoke width tool but I was hoping to have all the lines (the stroke) uniformed, instead of some parts thin and some parts thicker? Any help or advice would be appreciated.
I have been looking into selling some vector art either by making my own site (almost doubles up as a portfolio) or sell it through existing stock vector sites. I am currently looking into requirements and condition they have before they will put the art on their website and most of my art meets all the conditions, except some websites won't allow art that has 'open paths'. The reason this is a problem for me is because of they way or method I use for creating vector art. First I draw out on paper my design and then scan it in to use as a template. Then I stroke it all no fill just a black stroke. Then I proceed to colour the art (colour in the lines). Then add whatever effect or final touches that particular piece may need. The only open paths I have found in my work is when I stroke the scanned in sketch. I have tried to close them but the black stroke overlaps existing black strokes and then the line seems thicker in places? I need to find a way to close all my paths while not overlapping stroked lines again and again. The colour is all fine and closed just the black stroked lines. Is there a way around this or is it just doing the previous method but executed more carefully, or by using pathfinder and compound paths or layering my files differently?? Just to clarify I am working in Illustrator CS5. I don't know if there is a certain workflow people use when making vector art with the hope of selling it or a checklist they have?? I am new at this so any help would be appreciated. my intention is to make easily editable vector art to anyone who buys it thats why I do the stroke and colour separately it adds a greater degree of control (at least thats how I feel). Any help would be greatly appreciated because this is one of the last requirements I need to get vector art to a selling standard. Thanks.
Does anyone know if it is possible to remove a gradient mesh from an object in Illustrator without producing a distorted/inaccurate outline? Adobe documentation as well as most online resources I found only suggest using Object > Path > Offset Path... (with offset set to 0px), however I find that for any object I try this on, the resulting outline does not precisely align with the object I start with.
I found myself many times in this situation and I finally decided to ask in a forum. Here's the deal. Let's say I have a red square shape and I make a new layer above it in which I apply a cloud filter and then a noise filter. The problem is that my new noise layer is taking the whole page and I want to apply it only on the red square shape. That's when I right click on the noise layer and select create clipping mask. Finally my noise is applied to my red square only. Now, let's say I want to apply some fx to my red square. Double click on it and in the layer style I apply a color overlay. There it is! How come my noise layer doesn't show up anymore? Looks like the layer style is making the noise layer obsolete. So here is my question, how can I get the noise layer to always show up even if I apply a layer style to my red square? Thank you all for your help.
I googled but found nothing satisfactory. What's their difference? What's the situation respectively to use one over the other?
What brand or kind of markers should I buy if I want to create things like this? Credit: http://dribbble.com/dvclmn
I'm not known for my good penmanship, but I would like to be able to make these hand lettered pieces that have become really popular in the past few years. I know that calligraphy can be a learned artform, but all I see in forms of learning are these 'kits' at Barnes & Noble and other bookstores that I don't really trust to teach me anything. Are there resources out there for me? Or is it pretty much a "practice makes perfect" type of learning where it comes to me only by (literal) wrote memory? (Also, I know that anything takes practice to learn, that's not my question, lol. I'm not looking for "quick and easy" resources, but actual books/sites that people who do professional calligraphy or the like would use or have used when they were learning.)
Is the White ink that is available in the market are all transparent ink? I want a a opaque (thick) white ink for printing. is that possible?
I was hoping to get some advice from some more experienced UI developers. I have been presented with a unique challenge by my customer, and I feel like I am failing. Specifically, they want a UI that looks modern and almost futuristic. Call of Duty, Minority Report have been specifically mentioned. The challenge I face is to give them something close, but actually usable. The app is a program that people will use all day long. Nobody wants to really look at a game like interface all day. Also, I know as a front-end engineer, I don't want to load a bunch of static images, so I want to implement as much of this as I can in CSS. I need the resulting markup to be dynamic, so I can animate or scale it without distorting static images. I really feel like I am out of my league. Also, they want the ability to switch the colour scheme from light to dark etc. therefore I don't want to lock myself into something that just looks good in black. How do you make something futuristic yet actually usable? Here is what I have for a list of items (looks kind of cheesy to me) http://jsbin.com/aleroq/41/edit
We're writing a bunch of .jsx scripts, and in each one I have to mock out some functions so I can use things like Array.map() and String.trim(), but I don't want to have to include that code at the top of every script. Is there a way to "include" / reference other scripts or libraries inside of a .jsx script file?
I would like to know the difference between the crop tool and changing canvas size. If I reduce the size of the canvas, a yellow dashed line stays around the previous size. On the other hand, when I crop an image, the yellow dashed line follows. What is the difference between resizing the canvas and cropping an image?
Can you please help me identify this font?
I have been working in illustrator CS5 making vector art. My main focus has been different iPhone game graphics (I make them in illustrator instead of photoshop so I can scale them for all the different devices and tablets) and have been so focused on making the art and learning (at least trying to) lots of different techniques that I overlooked the saving and exporting aspects. So I was hoping if someone would be able to help explain the best practice for rasterizing vector art. I'm aware of file > save for web and devices and because I'm doing mainly iPhone graphics, I will be saving in PNG24. Is that all there is to it, or are there any tricks or techniques to make the art better or clearer? Because I'm rasterizing vector art, is there anything I need to keep in mind or do when I am actually making the art? For example, I'm not sure if it would be better to take the vector art into Photoshop as a smart object, and then save it from Photoshop as it is a pixel based programme, maybe it has more options. Is that the case?
I have a psd with ~400 Layers which contain semitransparent images and one layer with a solid color. I want to export those layers to png8 and want that layers to have that solid background. I can export those layers with File->Scripts->Export layers to files, but cannot provide the background option. Any simple way to achieve this?
I'm trying to revolve a 2D shape so that the final 3D shape has a segmented style. See below: http://img.alexblundell.com/up/c5693a8d4351fd0c498c8919a2a3e43b.png I'm sure there's an automated way to do this, but I haven't yet found how. Anyone know?
I'm quite new to using illustrator. My problem is: I'm missing the anchor point. Usually when you use the direct selection tool and click an object, it should show the anchor points and handles. I don't know why, suddenly today it won't show up.
I have an 11x17 poster that Will have 3/16 white border (because the printer can't print to the edge) needs 3/16 padding from edge for all objects I don't want to print it on 12x18 and cut it so right now I have it set up as a 10.625x16.625 with all-around 0.1875 bleed and I also want to have a line showing 0.1875 padding (or at least in the web world we call it padding). What's the name designer's use for the space between the printed edge and the objects inside (css calls it padding)? Should I just add that with four guides? Or is there something part of document setup (like bleed and slug) that will give me a preset border / guide? I don't yet think like a designer so I'm probably thinking about the problem in a weird way, but I've got all of about 10 hours of illustrator use under my belt so be kind.
I am making a webshop (hence commercial) for someone. I would like to make the logo using "URW Chancery L". (According to an unofficial site I found, its license is GPL+FontException. Is that really the case?) Can "URW Chancery L" be used commercially, in such way? It is not clear to me what legal obligations such font-use has whether licenses are meant for font-redistribution/modification or print/display use where can I look up official licenses
This shape was created using Adobe Illustrator.: How can I recreate it?
How to stack images in photoshop side by side in a grid? In a automated process? I'm going to have a grid of 3 x 7 (total 21) logos for a website? Alternatively I could make images seperately and put it in a table how can I save images into the same size and do a batch save of all the images at a certain size. How to automate logos into one photoshop file with certain size and then save it as jpeg?
When saving JPG images with Pixelmator or Photoshop, I select a quality from the scale 1–100 that gives optimum file-size. Later on, I sometimes take these images and crop them a little more (not always possible to find the originals), but when re-saving I can no longer know what quality I saved them with.* Are there any Mac programs that will reveal the quality that the JPG was saved at? * Perhaps this is not the right way of going about it, because it seems that, for example, if I'm already saving a file that was saved lossy at 59 quality previously, and then go ahead and I save it again (even at 59 or 99), it will loose even more quality? Correct?
I have some designer that moved slightly a text-frame and in order to be managed again by the master page we need to remove the page and create a new one inserting the content in it. Is there any different way to do it? I would like to be able to restore the "power" of positioning/size to the master page because now we need to change the master-page to position the text-frame a little bit to the right and in the case above mentioned will not be updated. Thanks
My pages in Indesign are somehow complex that they look like: A3 - 66 where: A: chapter letter 3: sub-chapter number (restarts it's numbering everytime the chapter letter changes) 66: page number within the chapter and sub-chapter (this means that it restarts the numbering every time a sub-chapter changes) The problem is that when the TOC is generated the pages will be 1, 2, 3, 4 instead of A3 - 1, A3 - 2, A3 - 3. Why has been chosen this way of numbering: If we update a sub-chapter everywhere in the book we can print the sub-chapter and send to all of the customers and they have their book updated without any kind of inconsistencies.
Ive made a GIF image in Photoshop CS6. The gif is made up of three pictures that a fade animation. This works fine when i run the gif within photoshop (the actual program) but when i save for web the transitions don't show, it simply just changes the images (with no transition). Does anyone know why this is happening and what i can do to get the wanted effect? Please tell me if you need more information
There used to be a way to do masking tricks to create rounded polygon corners in Photoshop, but I can't seem to find anything for accomplishing the same trick in Photoshop CS6. Does anyone out there have a solution? Help me Obi-Wan Kenobi, you're my only hope.
I was curious to know if anyone has used or seen code to measure colors between two hex values. Any language will do but I did see the JavaScript source to determine what HEX value is in RGB. Example: between #44aaee and #0088ee would result in #2199ee
When I create a new document, this option is available, but how to disable it, when the document is already created? I can select shapes and disable it via the transform panel but not for newly created shapes. When selecting symbol this option is greyed out, Illustrator realigns the paths anyway.
http://www.proxybase.org Can someone help me identify what this website theme is? I have seen it a couple of times on other websites as well.
Much like most word processors have spell check as I type, is there a way to have this done in InDesign? I'm constantly forgetting to run the spell check before sending off proofs and I'm getting a reputation :/
Back before I could afford a Mac I used a PC (when Windows XP ruled the earth). At that time I couldn't afford Photoshop either. So I had a WinXP box with Irfanview installed - and I thought that was pretty cool. Now I have a Mac and PhotoShop but I can't figure out how to do one of the things Irfanview did so easily - swap colors / channels: What it Does Using those menu items you could take an image like this one: and make it look like this: or like this: How can I do something similar in Photoshop? It seems like it might be really complicated. What if I wanted to make that button another color besides one of the primary channel swaps - like a maroon or aqua - what is the best way to do that in Photoshop? Shouldn't it be especially easy if the image has a (kind of) grayscale background? ps: Irfanview does not run on Mac without WineBottler or something like that which I don't really want to run.
I've been using Fireworks for a long time, but mostly for basic edits and web exports. I want to do more with it. I'm just trying to create a vector version of the Dribbble logo entirely in Fireworks, but I can't seem to figure out how to curve a line. I tried the Freeform and Reshape Area tools, but they just yank out the line from the middle, instead of curving the whole line. I want to know how I can bend the line as if it was a thin metal strip. I have achieved similar results before, but to do that, I would draw another circle on top of the main circle and then perform a union, punch or interesect or a combination of those to get what I want. I'm pretty sure that's not the way to do go about it. I'm more of a Fireworks and CorelDRAW person than a Photoshop and Illustrator person. Update: I read up and figured out that holding down 2 (or the right arrow) while clicking on a path using the Reshape Area tool lets me adjust the diameter of the selection circle, so I made that as big as the ball and achieved the following result: Progress, but still a long way to go. As you can see, the path seems to have been broken down into a hundred points, causing the curve to look more the coastline of a beach on a world map. How do I get a perfect curve? Actually.. if you look at the picture again, the curve almost looks hand-drawn now. :-(
Simple question. What's a name for that style of illustration that uses characterful slightly childish blocks of bold colour with imprecise edges, as if the illustration had been put together from pieces of coloured paper cut out with blunt scissors? Some Paul Rand examples: From... From... Some Saul Bass examples (some mix in clipped photos): From...
I have seen both Art Director and Creative Director as titles, but I'm not sure what the difference is. Is one to do with visuals and the other with content? Are they more or less interchangeable? Do they have different responsibilities? Can you have both in the same shop?
I have a black 70% opacity play button that sites on top of videos. On light backgrounds it is very clear but obviously on darker backgrounds it nearly vanishes. I would like it to be visible on dark backgrounds as well. I'd like to maintain the transparency feel. I do not want to use an outline because it wold be the only outlined item on the site. Edit: I ended up doing a combination of the suggestions. I added a white glow and I added a semi transparent white circle behind the black one which filled in the triangle and had the same effect as adding the grey. Thanks fo ryour help with this.
I'm slicing a very tall psd now (1200 x 5000 px) and when I hit save for web and devices, photoshop says that the image is too big to save. I have ended up cropping the image but I'd really like to know what to do with this error. I'm using photoshop cs5 on windows 7, if it helps.
I read somewhere that it is possible to save an illustrator file as a .eps file and have no layer editing options? So the art is scaleable but not editable? I have tried but can't seem to find anything? Did I misread and this isn't possible and all .eps single layer files are editable i.e. change colour scheme and alter original vector design. I don't know if i'm am missing something really obvious but if someone could help explain the process and offer any help, I would greatly appreciated it. Thanks. Just to clarify I am currently working in Illustrator CS5.
See the website for the logo. I tried What the font, but it didn't recognize the "s" and "t". This might be custom vector work.
Is there a way to import multiple ASE files from the Swatches palette in Illustrator CS5.5 ? Currently I can only import one ASE file at a time by doing: Swatches->Open Swatch Library->Other Library... This gets tiresome when you have many ASE files to load.
I made a translucent svg. It was a 50% opacity round metal texture. When I put it above any other color it makes it look like real metal. It was made using Illustrator and had 2 of its effects: Pixelate>Mezzotint>GrainyDots and Blur>RadialBlur. Then I made a Clipping Mask. You can see it here. When I normally open it, it views correctly, but when I use it as a background in CSS3 for my HTML5 page, it doesn't open. I am sure it's not my CSS coding's fault because when I use another very simple svg as my background, it opens. I think it could be the Illustrator effects, maybe they don't view when you use it as a background. Also these effects make it of 4.46mb. Please suggest a solution. Making it a png wouldn't work because sometimes it needs to cover extremely long pages.
Basicly, I need to know what is the best way to add depth to an innerbox like for example a monitor, a tv, anything that comes with a frame. In my case it's a window frame that contains a poster. What is the best way to do this, I don't think I need 3d or extrusion. Thanks, Richard
What is the drawing style called that is used in the RSA Animate lectures? See some videos here: http://youtube.com/playlist?list=PL39BF9545D740ECFF I don't think they are standard caricatures, but I have seen similar styles elsewhere, but I can't remember where and I am not sure what to search on to see more of the style.
I am completing some design work on my application. Following a few people saying it is best to design for the iphone5 (4inch) screen first I have completed a page design for the retina. The image has then been sliced (cut up) as required for the iphone. In terms of scaling down for the iphone3/4, is it best just to load the image in photoshop and use Edit > Image Size... to bring the size down, or create a new image the correct size and scale all the layers down using Ctrl + T and shift to transform?
I'm trying to figure out an easy way to select multiple paths in inkscape 0.48, ubuntu. I've read in Inkscape (4th Edition) by Bah, that you can left drag and a rectangle will display and select the objects within the mouse (pg. 135). The rectangle appears but nothing is selected or only 1 path will be selected. (For reference, I've seen this action described in some documentation as "rubber-band selecting"). I've also tried the Alt+Left Mouse Drag: "Touch Select Multiple Objects: This will select all objects that the mouse cursor touches while being dragged.... multiple paths as found in engravings or hair. Holding the Shift down will prevent dragging an already selected object if the drag begins over that object." This isn't working because I'm on linux and there's a key conflict. I have made sure that the paths are on the same layer and I am able to select them and manipulate them if I click on each of them while holding shift. Any other suggestions ? Grouping them will enable me to select multiple paths at a time, but I don't want to click on every path in order to create the group in the first place. http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Select.html
There's a (very popular) question that discusses tips and resources for learning graphic design already, but it's from the perspective of programmers who want to get in the game. I have a friend of a friend who is interested in design, but her background is in drawing and art, not design. I learn this a day before I saw the work of a person who was interested in design but had more art experience. I realized that artistic skills can help a designer, but, as it's been discussed here, it's not necessary. So, what are some tips and resources for an artist who wants to get into graphic design? Has anyone here taken this career path? What did you need to learn?
Using Gimp, I want to make a small part of an image transparent. However, when I use colour to alpha, it turns the whole image partially transparent by removing the colour from all pixels. Is there a way to stop this?
I'm aware of the "rotate canvas tool" in Photoshop CS 5 (which shares a spot in the tool menu with the "grabber hand tool"). What I'm wondering is if there's a way you can perform that function interactively, like you can with the zoom tool. I mean the kind of thing where you hold some key or key combo down and click and drag.
I ended up to a website that had nice looking cartoonish tree: I'm looking a way to create something similar looking with Photoshop CS6. What do I need to do to achieve such a curvy texture?
I've recently learned that hiding Photoshop layers will reduce the file size. After searching around the Adobe forums I can't find anything stating this. There are only about half a dozen sites on Google that I found mentioning this trick as well. I have a 300mb file with roughly 6 layers. When the layers are hidden it trims about 100mb off of the total file size. I'm wondering what information is either compressed or lost by hiding layers? Will the file still be safe for print? Will the file still maintain it's compatibility options for other programs like Lightroom? All of the articles I found talking about this trick don't explain exactly what's going on with this, and what information is being left out or compressed. Any ideas would be appreciated. Thanks!
Lets say I am zoomed in, 500%, and I want to go beyond the edge, right edge, and when I try to drag it using the hand tool it doesn't work and the scrollbar doesn't work.
This curved tiles shape was created in adobe illustration: How can I recreate it?
I have been tasked with updating a poster that the client used last year. Should be fairly simple, just edit the file, change the date and shrink it from A2 to A3. But I only have the pdf that was sent to print to work with. This pdf has embedded images. They show up fine when viewed with a normal pdf viewer, but Illustrator insists on using the linked files, which I dont have access to. How can I make illustrator use the result of the linked images from the pdf, rather than trying to use the original files and applying the transformations to them? Illustrator from CS6 btw.
How do I make Illustrator not change the gradient's position and size when I change the path's shape?
I have a geometric pattern – say, a cross: Which I want to repeat with some overlap and tile … easy: The blue square marks the 100×100 px unit tile. However, here comes the catch: I want to rotate the image by about 30° and then tile it. This has proved surprisingly hard; of course rotating the image is easy – but finding a perpendicular unit tile (the blue block in the above image) isn’t: Clearly the 100×100 unit tile won’t cut it. How do I choose the correct unit tile? The position presumably doesn’t matter, only the size is important, but I don’t know how to calculate that. Intuitively I expect that the rotation angle and the dot product will feature heavily but that’s as far as I got1. What’s worse, the rotation for arbitrary angles isn’t exact due to the inherent discreteness of pixels so even if I calculate the mathematically correct size it won’t necessarily result in a seamless tile. So how can I calculate an optimal angle/size combination given the size of the perpendicular unit cell (here, 100×100) and an approximate desired angle? 1 My thought was that (using Wikipedia notation), since we want the projection of A onto B to be as long as B, we have |B|=|A|·cosϑ, and thus |A|=|B|/cosϑ. Which, in my case, would yield the new length |A|=115.470 but a simple try shows that this cannot be correct by a long shot, besides yielding an ugly non-integral number. In fact, just looking at the above rotated picture we can see that the whole 200×400 picture doesn’t contain a repeating perpendicular unit.
I have a huge image (1024*256000) which I want to slice horizontally into 100 images of 1024*256. I'm using Adobe Photoshop CS6. I created the horizontal slices with the Slice tool and the Divide option. Save for web allows me to save the images, but only at a 32.03% scale. If I try to change the Percent field to 100%, it gives me the following error: A value between 0.01 and 32.03 is required. Closest value inserted. Is there any way around this?
Can anybody tell what is the name of this font? I checked in WhatTheFont but it didn't show any results.
Before you down vote, bare with me as I'm a developer! I've always been curious how designers render their work onto a phone to show their customers how it may look on the phone, for example: (Source: Dribble) I'm assuming that's exactly what they're doing, using some kind of 3D rendering of an iPhone and transforming their image to fit the screen. Any tutorials would be great... just satisfying my curiosity, thanks.
I am looking to create a experimental schematic similar to this image, and am wondering what graphic design program I should use. Here are my criteria: Easy to use for a beginner Easy to modify particular components when the experimental setup changes Saveable in a variety of formats, perhaps including svg I am curious as to both free and paid options. Thanks all!
I've been thinking about getting a laptop that is somehow 'optimized' or focused in design. I know it will never compare to a desktop, but I usually find myself having to work while travelling and it's become a bit of a struggle. There is a similar question regarding screen size, but I was thinking perhaps in the line of (not only laptop requirements but) accessories that could make it easier to design on the go - since the screen is smaller, maybe for example a better mouse would be of help. Any suggestions?
I've had my MacBook Pro since 2007 and I'm starting to think about what the next system might look like. I'm not made of money, but if upgrading a component helps to make me a more efficient worker for 5+ years, that's worth something to me. Point being, I don't want to just max out every category; I want to be smart about it. So, what bits of hardware matter the most to a designer? Is a dedicated graphics card overkill for a Creative Suite power user? If not, how fast should a GPU be to handle Photoshop and cutting-edge Web technologies? How much of a difference would four cores make over two when I run a script in Illustrator? Does the usage of design software mean that my system would need more RAM? Two small monitors or one big one? I know storage space is a big deal, so straight solid state probably isn't viable...but having OS and Creative Suite on a smaller drive and throwing in a 1TB drive might work really well. That's the kind of thinking I'm trying to have. Along the same lines, has anyone gone to the desktop to save some bucks and regretted it later? Can a desktop plus a tablet fill in well enough for a laptop?
I have worked with CreateSpace before and used AI vector images on the cover and interior PDF of a book, but the images all printed pixelated. After complaining, CreateSpace told me to only use 300 dpi TIFFs since vectors were over 450 dpi. So, I used Photoshop to create 300 dpi images, plopped them in my files, and, lo and behold, the next print run was perfect. The 300 dpi TIFFs were much clearer than the vectors. Around the web, however, everyone seems to say to use vectors for print. Is this valid? Is CreateSpace just a low-quality printer whose submission guidelines I should ignore for other print work? It's very confusing. I would appreciate any input you might have. Thanks :)
I have a question in Illustrator regarding the picture that I attached: Is there a command in Illustrator to put a set of elements together into a bigger element considering the angles and rotation of that element? (I know there is a way to put all the elements together by composition way and to do a clipping mask but then the icons are cut.)
I am trying to find the fonts used in the following Logo for the Swiss newspaper "La Liberté". I've been trying to use whatthefont.com, but haven't had much success.
I have some work to showcase: images which are screenshots of work which are online. However when arranging these screenshot images in Illustrator, Photoshop and InDesign, they all appear to be pixelated. I do not have the raw images because it is work which is made online. Is there anyway I can use these screenshots to not be pixelated?
I am trying to find the fonts used in the following Logo for the Swiss newspaper "Le Matin". I've been trying to use whatthefont.com, but haven't had much success.
I need to identify the logo font for "Le Temps", a swiss newspaper. It is similar to a times-like font, but not exactly sure. Whatthefont doesn't help me...gives me over 60 matches.