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Right, sorry if the pictures are a bit small, but look at the group on the right where I'm previewing a 3D effect.
Notice how there are three turquoise stripes running along it. (You can look at the 2D version)
Basically, I change the extrude depth from 50pt to 30pt and for no reason at all, the middle turquoise shape vanishes!!
Is this a bug or what?
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I'm new here so please bear with me... I've gone through search results but i couldn't find quite what i was looking for.
for easier understanding, i shall explain my goal and hopefully you shall understand what exactly I'm trying to achieve.
I want to create an animated video of an exercise, e.g someone doing crunches and another doing reverse crunches. The goal is to realistically illustrate the exercise itself... and i think have 3 options so far.
note: I don't know how to do any of these things (yet) ;D
record a short clip of a real person exercising and convert it into an animation
create the animation of a full person from scratch
create the animation of the outline of a person doing the exercise
can anyone recommend a better method and point me in the right direction? which software should i look for and use?
note: I'm not looking to create an extremely detailed video, just one that shows exactly how the exercise should be performed even though it's simply an outline of a person doing an exercise.
any suggestions are welcome
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I want this glyph to resemble a sort of elongated ^ shape (it was originally an accented A... Á).
I've deleted its vertical bar, but now it's completely filled in with black as you can see.
How can I just join those three points to form a ^?
Thanks
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I used to work with Fontlab Studio to design and compile my fonts. Years have passed and my former Fontlab install vanished into the voids of a crashing harddisk.
Now that I'm gaining interest in font-design again, I used and abused the usual search engines, but I have not managed to find any free or open-source software out there with alike functionality which Fontlab offers.
Therefore I would love to know: "Is there any open-source alternative to Fontlab out there?"
(Preferably, it should be able to run on a Microsoft Windows operating system.)
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I would like to be able to pan an image while I'm seeing 100% of the image, but Photoshop doesn't allow me to do. Do you know any workarounds?
I'm using Windows.
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I have read about techniques such as "Spot Healing", "Content Aware Fill-In" and "Reconstruct" that are able to regenerate parts of an image based on the patterns in the rest of the image.
How could I apply them to extend an image while filling the extended portion with a pattern that exists in an image?
Specifically, I have a bit more complicated problem than simply extending the texture. The picture below shows wavy flowing hair. I realize it might not be possible to precisely extend them, but what's the best bet to at least get a blurred version so that if I blur some of the image it looks like a realistic extension?
Are there techniques specifically for hair that could apply?
I am a really bad artist so drawing it will be a challenge. But I could definitely draw some wavy black/single-color lines if that helps the software reconstruct them.
Here is the example image also embedded below. (created by by PrincessElemmiriel on deviantart)
I thought of copying the left part of the image, flipping it horizontally, pasting it back (it would be aligned) and then fade out the top and bottom.
Are there better alternatives? I have Gimp but I would be interested in whatever tool you could suggest.
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If I had the time, I would go through each and every photo to make sure that the dimensions and quality are pixel perfect. However, I'm in a time crunch, and need to make the couple hundred photos that are 4320 x 3240 into 950x630.
now I could-
1. Upload them into WordPress, uses native image reducing components and J query go from there.
2. Go through each and every photo, reduce file size, and proportion and bring it to Yahoo's PNG processing script.
However, maybe I'm missing a choice or alternative workflow that would allow for processing all of these photos in a clear manner without losing quality or perspectives. Any workflow suggestions?
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I'm looking for an easy to learn layout program that allows me to create alternating page layouts. MS Word does NOT seem to have this feature (argh!).
By simplest I mean lowest learning curve. This is subjective, I know, but anything easier than QuarkXpress or InDesign would be wonderful. Of course, if no such beast exists and I need to use Quark or InDesign that knowledge would be nice to know too.
The design I need to work with is this: A book with the main text on the left hand pages in two columns and a two column layout on the right with supporting text in one column and lines in the other for taking notes.
All columns are full page height. Left page columns are equal width and right page columns have the left side column slightly smaller, maybe a 40% / 60% split.
Something like this:
This is the left | text that flows || this is right |___________
hand page with | in two columns || hand page with |___________
|| text in one |___________
|| column and lines |___________
|| in the other. |___________
I don't want to put too much time into learning new software and won't need many features beyond this layout. I'm currently download the InDesign trial to give that a try but from what I read online, I could be in for a bit of a steep learning curve.
I guess what the hard part is, is that I expect to paste in a whole bunch of existing text into the first left hand page and the text should never appear on any right hand page. Supporting text will be added later on the right hand page.
Help locating such software (or that nothing "easy" exists) very appreciated! Please let me know if comments if I need more detail on any of this.
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I'm already working with an artboard, but i need two more, how can I add additional artboards to my document in Illustrator?
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This is probably asked already, but I couldn't find a sufficient answer, so hopefully you guys can!
When creating things such as corporate identities, I always save both the workfile (PSD/AI/INDD) and a PDF version aswell, for others to view.
However, having to click to save to both extensions for each file and each revision is quite time consuming and I was hoping there was a plugin or a short way to save both a workfile and a PDF version simultaneously.
Who can satisfy me with a glorious answer to fullfill this action? :)
Thank you!
edit: A solution with by just clicking 'save' which saves to preconfigured settings (file name excluded) would be the best, however, two prompted messages (the settings window for saving AI/PSD/INDD and the PDF settings window afterwards) directly after each other is acceptable too.
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I am not a professional designer however I need to make a few shapes like the ones shown above for my college presentation. I would like to ask how I can create shapes like these ?
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Not sure how the community will feel about this question but its one that I've been wondering more and more about every time I see yet another movie do this. It has to do with design trends so let's see how this goes.
I'm talking about the bar at the top, usually black, with the name of the film in it throughout the entire length of the commercial. More and more movie trailers are doing this. Where did this design trend come from and why? Is there a media I'm unaware of that allows you to click on the movie name or something?
Examples:
TV Promo for The Conjuring: https://www.youtube.com/watch?v=QKZfZivyMSU
TV Promo for Red Dawn: http://www.youtube.com/watch?v=3HmPayVj1i4
TV Promo for The Lucky One: http://www.youtube.com/watch?v=rLq-jRVac4g
TV Promo for Prometheus (on bottom instead): http://www.youtube.com/watch?v=Cfh8K2zLkHY
TV Promo for House at the End of the Street (on bottom): http://www.youtube.com/watch?v=pDvR9wWCzRw
TV Promo for Chronicle (top & bottom!): http://www.youtube.com/watch?v=2NKtKS3JJ5g
Check this out:
Playing for Keeps movie commercial: http://www.youtube.com/watch?v=DrLjhknYyYk
Playing for Keeps on DVD/Blu-ray: http://www.youtube.com/watch?v=A-ecShk6uJg
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I'd just like to create a simple white border around this picture, without shrinking it. I tried creating a new layer and expanding it beyond the borders of the original layer.
At first, I was unable to resize as it was transparent and I was told "no pixels selected." So, I filled the layer with white, put it in front, and tried to Cmd + T / Transform it that way. It seemed I was making it bigger, but the white did not expand with the border, nor was I able to refill the whole thing with white.
Any idea where I'm going wrong, or what the easiest way to do this is?
Thank you in advance.
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I am not so familiar with Photoshop and would like to ask for help with something that is probably quite easy for many people, I have tried searching around without any exact help to what I want.
What I want to create is the following (without the text and no yellow background color)
If anyone know how to do it or to tell me any link to a web tutorial that would be much appreciated
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I hope that anybody of you could be able to solve my Problem.
I'm using Photoshop CS6 and would like to get only the filename prefix I specify. If I try using the Export Layers to Files command, I get the prefix I created, like 'S03_', but then there is another prefix automatically added like '0001'.
Also, if I have the layers in a group, the prefix is kind of like '0001s' and then there is another one like '0001'.
I searched and found out how to solve that first prefix problem '0001'. So now I'm left with the second problem. I think that it is because these layers are in a group and so the name of the file is now 'S03_0000s_example.png'.
I would like to have these '0000s' prefix gone, or it should be replaced by the name of the Folder it is in like 'S03_examplefolder_example.png'
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Is there a Script for exporting .jpg files from Flash CS6?
Another possible solution would be to add an extra button to Export directly to overjump by going to something like File > Export > Export Image and saving to a location.
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On the mac you simply pressed cmd and when you clicked, and Photoshop would select the layer beneath your cursor. However, pressing ctrl and clicking, or pressing Alt and clicking doesn't do the same thing in Windows.
What key combination do I need to fast-select layers in Windows?
Thanks
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Those vector shapes have the same stroke configuration, and on the pointy end there's only 1node.
So why this happens?
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Is there a way to keep very long footnotes from filling the page? I know you can put in frame breaks manually or setup a paragraph style that limits to one paragraph per page, but neither of those are really viable solutions.
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I graduated from college with a degree in math-computer science and have been working in the subd/cad industry for 1 year. My company attends siggraph every year and after going this year, I was fascinated by a demonstration that created a creature using zbrush. Seeing the demo made me want to dabble in the field of 3d design for games.
I've looked around this Q&A site and looked around some of the job opportunities as a graphics person in indeed/monster and came to the conclusion that a BA or MA from an arts academy is probably not required. However I have no training, and am not particularly artsy. So my question is:
1) What is a good way to see if I have a passion for this field? I am very interested in the field right now but I'm not sure if I am willing to do this for a living yet. Are getting certificates a good way to see if I enjoy this field?
2) Out of the many 3d modeling programs out there, which ones are used heavily in the industry?
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Is there any way to get the x/y position of the origin of a paragraph text box via Javascript, excluding use of the Photoshop UI?
This image shows my predicament; what I need vs what the Photoshop Javascript is giving me:
The .bounds property gives the coordinates of the actual text content, as shown in the image by the guides and the green circles. I got this by running the simple script alert(app.activeDocument.activeLayer.bounds);, which gave these measurements:
What I would expect to be stored in .bounds, and what I need, is the top-left and bottom-right coordinates of the paragraph box. Does anybody have any good way of getting this?
TextItem.width and TextItem.height are getting close, but they give no indication of where on the canvas the text item actually is.
Right now I'm having to find the center of the bounds coordinates and extrapolate from there, but that is not precise enough because it varies 1 or 2 pixels depending on the characters in the text field.
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Considering that it is an application that uses vectors which can scale to any size because they're mathematically calculated, why can I only zoom to a certain level and what is the deciding factor?
Is it based on my hardware?
Is it based on limitations of the software?
What can I do, if anything, to be able to zoom in further?
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I got a psd from one designer, I got the gotham font that he used but when I open the file to edit the logo and replace the current content with my own content nothing happens, another layer gets created.
If I select the original layer the fonts get selected...I noticed that there is a shape icon.
How can I work with this psd?
Please see attached picture! I use photoshop cc
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I've been trying for the past week to find what is the font on google android emulator... :
But couldnt find any matches.
Any help please?
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We usually see this kind of avatars in math forums! But I don't know what they are called.
What is the name of such art?
Also, is there any tool for generating these random shapes?
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I can hold and drag each individual layer on timeline to increase its duration but it's such a pain.
Is there a workaround to change (increase) all layers on timeline to have the same duration?
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I am looking for someone to explain how to achieve a subtle gradient in adobe illustrator like the one in this icon.
much thanks.
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During web development it's only really necessary to chop, crop, extract layers and save as PNGs, etc.
A web developer will only use a tiny fraction of a tool like Photoshop.
Photoshop as a tool for a graphic designer is essential, but is there a simpler tool that satisfies the requirements of someone who is converting the design into CSS, HTML and JavaScript?
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I frequently create labels that follow the same format: white text on a 75% opaque black background, with 10px of margin around the text. Currently, I have to manually build these labels, which takes a lot of work.
In one method, I write the text, figure out its height and width, then create a separate rectangle and place it behind it. This takes a lot of clicking around for every label.
In the other method, I draw out a text box, select it directly, give it the correct background and margins, and then insert the text. However, I must then resize the box manually, meaning more clicking around and greater imprecision. There doesn't seem to be a way to directly select a text box once it has text inside it.
I tried using the script contained in a related answer to resize the text box to the content, but it only resizes the box vertically, and removes my color and margins.
Does anyone have suggestions on how to resolve these problems, or for a better method? I'm using CS3.
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Do you know of any plugin that best fills the page with as much copies of an object as it can? I don't care about orientation (they can be vertical and/or horizontal as well), and it would be a plus to specify in any way a minimum spacing between copies, for cutting purposes.
Some time ago I asked how to create Symbols in Illustrator in order to generate a mosaic. I'm not really sure that "mosaic" is the word - I need to fill a whole page with the same little image, so I print lots of copies in a single sheet of paper.
I've tried using the approach of Transform's copies in the last answer, but I was thinking there has to be a plugin for doing this - come on, I can't be the only one in the world printing labels.
Any alternative method that doesn't involve loosing quality of the image can be valid, but sticking to Illustrator would be great.
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So I am making an animation in Poser 9. I am have a keyframe at the beginning of the animation and at the end of the animation for the feet. The feet literally have the same values at the end and beginning. For some reason poser decides to make the feet go all over the place and then back to normal between the start and finish even though the feet should not move. Does anyone know why?
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I want to bring my Photoshop swatch library into Illustrator.
I've tried saving swatches for exchange and then opening them in a New Swatch Library in Illustrator, but the colors become corrupted.
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I want to work as a designer of videogame characters and backgrounds, but I don't know if there is such a job, or what it is called (illustration, graphic design, concept design?).
I am about to go to college, but I don't know what I need to learn or study to do this job. Is there a specific major or subject that is going to help me in this?
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Why doesn't the gradient tool appear over the object I've applied it to in Illustrator CS6? I have to click and hold down to adjust the size of the gradient on an object or just use the gradient window. But now I am unable to edit the perimeters of a radial gradient like I use to do in CS5. In CS5 the bar would stay visible over the object until you clicked out of the gradient tool. Is my software bugged or is this simply a disappointing new feature in CS6?
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I'm creating a book in indesign cs5. I'm using a table to do a 2 column layout. When I set the block of copy to no break to get rid of all the hyphens in the cell, the type disappears. I try dragging the cell bigger but the type never shows up. I think a setting somewhere must be check causing problems. I've seen this question asked on other sites, but the best answer was to re-install!!
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Is it possible to start with a stock photo and wind up with an artistic rendering of that image?
An example will depict what I'm trying to do
See the image of the cornet player wearing the straw boater. Suppose I had a photo image of that cornet player in some suitable format. Is it possible to convert via some suitable workflow the photo image to an artwork image and wind up with that cover art Joanna Penn is discussing? I'm an indie author with 2 novels and a short story I wish to design cover art for. I want to do it myself, not pay someone else for covers, and I want them to be my covers, my ideas. I can learn anything technical but I don't know whether this is even possible? Thanks for reading.
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I come from the land of game programming and a very logically oriented mind with a bit of a dulled experience. I have experience manipulating images in Photoshop, doing tasks like slicing and tracing but nothing like creating things from scratch.
Where can someone with my sort of background learn to create vector (or pixel) art?
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I have over 600 JPG images, and I need to apply the same action to all of them and then have them saved to a new folder. I tried batch, but after each image it brings up the JPG options dialog asking me to choose compression and what not. I want it to just save it automatically. How can I do this?
Note: I already tried "Override Save As Commands" and after it's done the destination folder is always empty.
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I want to be able to create the triangular pixelation effect depicted in the following image.
I've been successful with the technique detailed here--and it's nice--but It is not quite the effect I am after.
Any suggestions?
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I have been trying to search a way out to convert polar panorama to cylindrical panorama. But I couldn't get anything on it.
So, I would like to ask if is it possible to do so?
Thanks
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My problem is so general, and there are version-dependent plug-ins for the problem not working with my version. I also found workarounds that are not the correct solutions.
I would to convert my image's white to transparency, i.e. decompose gray to black and transparent. It would be correct if I could use the saturation value of the pixel from the HSB (de)composition, make every pixel's saturation to 100% from it's original s(x,y) value, and add a 100% - s(x,y) transparency to the pixel.
As the mentioned and many other workaround suggest, using the image itself as an alpha channel is not a solution. E.g. if the pixel is 20% white and 80% gray, and you apply a 20% transparency, then the pixel will look look like 80% - 0.8*0.2 = 56% black instead of 80%.
Another stackexchange question on turning white to transparent is similar to my problem but as I understand, it does not cover my problem. In case if I'm wrong I'd appriciate if someone enlight me how to apply that for my scenario.
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I have a very large poster that is 98" by 90" and I would like to know some good tips for making edits to the file
I tried to make it a smart object and then decrease the image size, only to increase it later. This method works of when handling most of the layers and functions (laggy but managable)
But when transforming the smart object layer itself, it is unbearable
Any ideas?
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I've been practicing front-end web design for almost 4 months now (and by that I mean design, HTML, CSS, and JavaScript). I've found that I excel in terms of writing code and markup, but my design skills aren't really up to par.
How would you suggest I get an eye for designing nice interfaces? Have any of you ever been in a position like mine (with no art/design experience) and managed to become a great designer?
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How can I color picker for the gradient tool to sample a color? It seems the color picker does not work like photoshop does where you can pick a color from the existing canvas, but have to know either the exact hex ect? Example here, is I am trying to pick a color for the gradient tool, the picker does not show up when I hover my cursor over the canvas so I cannot select a color. Is there any way to sample outside the color picker tool?
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I have decided to self-publish some short stories I wrote years ago.
I understand the importance of a good cover. I have known for years that "Don't judge a book by its cover" does not work in the real world.
I don't have a big budget but I have access to stock photos. I have some skills in manipulating them to look different from the original (including using layers).
I am wondering how good are stock photos as book covers?
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This comes up a lot, so I'm wondering if there's a proper way to do this. Sometimes I want to create an object by placing two objects next to each other, for example, when drawing an arrow (or a snowman, or a stack of boxes or a shelf of books, etc):
As you can see, it's somewhat difficult to make these perfect, which I suppose isn't the worst thing in the world, but I'd much prefer to get it perfectly right. At the moment, the best way I can find to do it perfectly is to create a third object to use as a key object for the first two:
This is obviously way more involved than I really want it to be, so I'm wondering if I'm missing some easy/obvious way to do a top-to-bottom alignment.
Edit: Sorry, Illustrator 6.0, Windows (7 or 8, though that probably doesn't matter).
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This question is asked with FontForge in mind, but I'm sure that if I get the terminology right then it would help me.
Here's my screenshot:
See how in this font, you can hold the mouse down and view alternates? In this case it's variants for sub and superscripts and such, but with some fonts you get three or four different takes on a character.
I'd like to work this into my font, but I don't know the technical term for what I'm looking for. I guessed Stylistic Alternate, but that's something different that shows up in the OpenType palette. Nothing else has worked yet.
Any thoughts? Like I said, if someone knows how to do this in FontForge that'd be ideal, but just an education on terms would probably help me search for answers better.
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I'd like to know how many font sizes can you use for a website.
Someone said to me it's better not to use more than 3 different font sizes (e.g. 16px for heading, 11px for text and 13 px for smaller headlines).
Is it a good or bad idea to use more than 3 font sizes per webpage (e.g. 4)?
I just ask because I'm considering using a fourth one but don't know if it could ruin my design.
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I'm looking for a list of mind-map/brainstorming software that are easy to use, intuitive and practically applicable across a wide range of projects.
Thus far I have been using IHMC CmapTools software, which is pretty good in most cases but not quite right for some. I'm looking for alternative programs similar to this, that may be better suited to other projects.
Please suggest some brainstorming and mind-mapping software that you have found useful, and if you wish to, give a brief description of what makes it useful.
Preferably open-source and Windows compatible, though this list is for everyone so feel free to suggest software for other operating systems, and include paid software if it's suitable.
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I need to explode/break apart a drop shadow filter into the shape it forms. I mean, I need to be able to have a shape (shape object, or another kind of object) that its generated when I apply a drop shadow.
If I break apart the object, the drop shadow disappears.
Is there a way to accomplish this?
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We all know you can "type on path" in Adobe's Illustrator like this:
Now, I would like to do the same in Maxon's Cinema 4D but after checking the documents and several search engines, I still haven't found the magic bullet to do that.
How can I "type on path" in Cinema4d like I can do in (eg) Illustrator?
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In the past, I've googled iPhone user interface elements and downloaded the PSD.
2. I deleted all layers except the frame
3. I took screenshots of my various web projects
4. Change dimensions and inserted various screenshots from other emulators or iPhone to show up in portfolio.
Maybe this is the "right way", although it is time-consuming and the pain the butt. It's not a problem, for it is easy enough to do just tedious. Has anyone found a simple workflow for this process? I feel like there's probably some tool out there that asked for screenshots and automatically exports PNG's for portfolios. Maybe I'm wrong.
Any tools or workflow recommendations?
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A note upfront: The background does not have to "survive" the process. It's the type (and visible style/design) I'm after.
I have this situation:
Using Photoshop, what is the best technique to "undo" the drop shadows from a flattened image like this?
I'm guessing cutting out the individual letters and symbols with manually traced paths would be an option, but the results are not satisfying. Also, the image above is a cropped screenshot… as the complete image contains more than 100 characters and symbols, manually tracing each and every one of them steals too much time.
I'm open for any suggestion that works and helps me save time.
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I want to create this final output of image as in this answer, so first I need to create horizontal lines. I am very new to photoshop and a bit aware of Gimp. As I see every answer is in photoshop. Even the first question I have asked was on gimp which already has an answer for photoshop( my first question on graphics designing). So, I have decided to start with photoshop. But I am stuck at the first task itself :( Can someone help me with creating series of horizontal lines as in that answer. I tried according to this video, but ended up with below lines which has gaps between two lines instead of thickness of each line.
Here is what I currently have.
Can someone please tell me how to achieve thick horizontal lines pattern?
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Usually I use filters for this effect, but combined lighting made it look like crap. The example design below shows the top is without bevel, and the bottom is with. This is what I'm trying to do in Inkscape. Can anyone help guide me the right direction?
The closest result I can get is by using a border stroke with a linear gradient (width 24px) and blurring that. (I don't want the outer shadows just the inner bevel)
My result with Inkscape.
Example image made in Gimp.
EDIT: After an hour of messing with this I finally got the effect I wanted, but I'm going to leave this question open encase there's a faster way of doing this.
After tinkering a but I used path exclusion and I was able to get a single path for the inner glow, and again for the inner shadow to recreate the bevel effect. The shadow was moved up 4 times and left 4 times for the bottom, and visa versa for the top all intertwining into the main heart image. (I had to remove some of the paths a bit for the shadow) I then blurred them 16px each and duplicated them.
Here's a sample of a similar image apart of my logo to show you how it looks, before it's blurred. (Shadow is below the glow for this image)
However I still have that shadow I initially didn't want, and don't want, but I'm just sticking with it until someone mentions a solution.
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I am finding various resources on what is more accepted to use a website design color scheme, complementary colors such as red/green or blue/orange or analogous colors such as green/yellow or blue/purple.
I could argue it just depends on the site and there is no global, use this color scheme always, but what I am looking for is some sort of documentation or research that has been done where it shows users prefer sites with this color A vs B. Does anyone have anything along those lines?
Most of my recent designs use Complimentary colors and there have been comments that it is hard to look at. My reasons for using that is due to the fact I am primarily developing for Government sites and I am attempting to follow ADA compliance. To me that says I am doing the correct thing, but if I am not please help to show how I should do better.
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Ive been using some Photoshop actions (not developed by me) to add a 'grunge' effect to some text (a .png), it works well but theres several levels of grunge, so i tend to try a couple out to see which ones i like.
The problem is when i try one that i dont like i want to just hit undo and revert back to how the image was before, but instead it just undos 1 level of the script ie. if the script said do process 1, then 2, then 3 and i then clicked undo it would only undo step 3 not the whole script.. is there a way to change this ?
Background - im using CS5.
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I've created a design in Photoshop CS6, and used a large number of smarts object which made the workflow more easy (at least for me). Now I've finished working on the design, and I want to "unsmart" all the objects due to the large file size of the PSD. I do not want to do Rasterize Layer because I want to keep every layer which was originally on the Smart Object.
I want to convert each smart object (some of them have Layer Styles applied) to a group (folder) which will have all the layers inside + the FX applied originally to the Smart Object and it will be in the exact location of where the smart object was before.
I couldn't find anything about this in the internet.
Also, some of the smart objects has inner smart objects inside of them. I don't mind doing this manually, but to copy & paste every layer in smart object is very annoying way, because I must scale and transform the layers pasted.
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I can't seem to find it, even though it's probably looking me dead in the face. I'm new to Illustrator so I'm still trying to figure out the ins and outs of it. I'm using CS5. Any and all help is appreciated!
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Are there are any web design forums where designers can submit their work to receive feedback and advice? I am looking for a place that I can seek advice on how to improve my designs.
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I want to create an image that looks like this:
How can I recreate this effects, or what terms should I use for finding better results?
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Here for example is link to a free infographics. When I open it in Gimp or Inkscape I get a flat image. Is that what should happen? How do you make a use of it?
I work on Ubuntu 12.04. Program I use: Gimp and Inkscape.
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So I'm trying to make graphics on a snowboard on illustrator and some of the artwork goes outside of the outline of the snowboard. I'm wondering if there is a way that I could cut off the excess lines besides using the direct selection tool.
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I've been doing a little research into improving my skill set and I thought it could make sense to take the test, becoming an Adobe Certified Expert.
For those unfamiliar, The Adobe Certified Expert (ACE) tests are multiple choice tests you need pass in order to display a certification badge, have certification certificates emailed directly from Adobe to anyone you wish, and have your name displayed on Adobe's web site as an expert.
My question is, does being an Adobe Certified Expert hold value and have any tangible benefits in the real design world or is it merely a little eye candy for a prospective employer?
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Could someone please tell me which fonts are used in 1st and 2nd row of below image?
Thanks!
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I've become very fascinated with the idea of digital destruction through a physical medium. There was PBS video on youtube How Does Glitchy Art Show Us Broken Is Beautiful?
Example Pieces:
Cultural Brazilian sound chair:
shows this idea with sound and how a sound of brazil influence the form.
Digital cabinet. Shows a split between the classical baroque cabinetry and new digital destruction.
Question:
What are the techniques to edit these typical mediums from a sound wave? Can anyone list out some, tools + process to achieving these kind of results?
I can already take beautiful photography, I 3d render beautiful products and I can shoot video like a mofo. I know this is a really wonky question but any tips or trick will help me in my research.
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I have to rebuild a flattened file from scratch and have no information about the font and Photoshop style used. I have been able to recreate the Photoshop style, but I have a hard time identifying the used font.
Can you help me identify this serif font?
EDIT:
I forgot to note that I've already tried the usual font-identification sites… with no success. Even asking some of the "expert" forums turned up with no result.
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I'm manually creating a sprite sheet using Photoshop and many of the graphic elements have drop shadows applied. Given that fact, it's tough at times to see where the drop shadows begin and end. I don't want to set my guides too close and cut off parts of the shadow. Anyone have any tips on how they go about handling this issue?
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Ok so this is difficult to put in words but I want to know how designers present their Graphics Design work in screenshots something like this (source: Dribbble):
Not about the iPhone but I'm talking about presenting the design as a photograph taken from side-view, I believe it is some sort of Photoshop thing but since I don't know what to call this pattern, I couldn't Google anything on this.
Similar examples are this, this and many other on Dribbble.
Link to a brief tutorial on How-To creating such snap-shots would be great.
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I am planning to major in Graphic Design, but I am unsure if it is the right choice for me.
I would like to know what skills I should know before starting to study it so I can get a head start.
One particular skill I am confused on is drawing. I have read online that drawing is a non-essential skill for graphic design, but on some cases I have also read that some drawing skill is required.
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Of course I've seen Create and Edit Parallel Paths in Inkscape - Graphic Design Stack Exchange, but the "Stroke to Path" answer there doesn't cut it for me - because I want to draw "parallel lines" as "bus connections" in technical diagrams, like this poor fellow:
Inkscape-User - Parallel lines brush?
I would like to have a sort of "hatched" parallel line brush (useful for representing busses in diagrams). This is what I could get to:
* Draw three parallel lines [...]
Can you show a sample image of what you want? Your description is
somewhat confusing.
Well, here is an image then (using inkscape 0.48.1 on Ubuntu):
I basically want a single path (stroke), which is "styled" with parallel lines (strokes), and which still allows for editing through the nodes; as it can be seen on the image, I'm almost there - except the "styling" lines are not parallel, as there is a distortion (widening towards the ends of the master path). This distortion is a known issue, apparently:
InkscapeForum.com • View topic - Non-destructive Pattern Along Path ?
Both Pattern Along Path, and its LPE version, skew the objects/paths after aligning them to each node. While this is desirable in maintaining continuity when applying a single shape to a curve, it results in distorting repeated objects at corners.
OK, here is a step by step of what I've tried so far (for full size of the images, copy their imgur link, open it in another tab, and then remove the last m from the filename, so e.g. wHTbjm.png becomes wHTbj.png):
Draw a simple line with pen tool - a horizontal path:
Copy this line three times - that is my "parallel" pattern:
Select all three lines, and choose Path / Combine:
Now all three lines are considered as a single path with 6 nodes:
Start drawing a "master" line with the Pen tool:
The final "master" line, that I want to make a "parallel bus", is now made of three segments with right angle corners:
Select the "parallel pattern" path, and then Object / Raise to Top:
Then choose Extensions / Generate from path / Pattern along Path:
Having set up the resulting window as shown below, I simply cannot get anything resembling the parallel line styling of the master line I had in mind:
So, dropping that approach - and trying the other Pattern along Path; for this, we need to copy the "parallel pattern" first:
Then choose Path / Path effect editor:
Then from the Path effect editor window, choose Pattern along path from the Apply new effect dropdown, and click Add:
Once the effect is added, click on Link to path button in the Pattern source row (the link refers to the object currently in clipboard, which is the parallel pattern that we copied previously)
There we go - almost parallel lines styling of the master line, if there wasn't for the distortion towards the ends:
At least the nodes of the master line are still editable, and the effect follows:
Actually, since here the "parallel pattern" path is linked - you can edit that one too (with the pen tool), and the master line style will update accordingly; and I tried turning the parallel pattern lines into curves (so as to compensate for the distortion manually) - needless to say, that works very poorly...
Well - anyone know how to get proper parallel "bus" lines in Inkscape?
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This question is in regards to mobile site layouts but could just as easily apply to apps. I am not concerned with pitches, just true team reviews among UX, design, dev, and business partners.
I always prefer to review a full depth mockup as an image directly on the device where I can at least scroll around. Unfortunately, one or a series of static images on a big meeting room screen is still a required element in many scenarios. This is the format I struggle with.
I see three main options.
Full depth.
A full depth layout with the device as a backdrop anchored at the top of the page. That is to say that the mockup just runs right past the bottom of the device and continues until the content ends.
One screen.
Multiple snapshots shown one screen at a time.
Realistic.
A very literal variation on the second option where the mockup is in some sort of perspective on a photo of the device, sometimes in a users hand.
What's your conclusion?
Has anyone found the magic, one size fits all solution? How do you present your mockups and why? Convince us all to adopt your means of faking the mobile experience and dominate the dogma of mockups forever!
CLARIFICATION:
These comps are just one piece of the process: Start with data mapping, page flows, page description diagrams. Wireframes bring a sense of order and static mockups help to develop the ideas (think "paper prototypes"). A prototype is required for detailed testing.
My concern here is when it comes time to review some tight visuals (and we're not ready to prototype yet) what is the best way to fake it? And I'm not concerned with weird client preferences, just the most productive way to visualize a mobile experience.
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I will like to know if there is best practice regarding designing a website for a big corporation.
I am specifically talking about the width of the website. I have a believe that websites with full (width: 100%) width are most suited for business and corporate websites, while widths of lesser percentages with margin: 0 auto; are best suited to blogs and personal websites.
So, my question is: Is this a rule of thumb or my assertions are false ?
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What is the easiest way to remove background from below image?
If you can show it with screenshots it would be great.
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I have been teaching myself Flash CS 5 and attempting to do some simple animations. I have created a simple bat drawing that I am attempting to animate. I read that it is a good idea to break sections of the object to be animated into different symbols and labels in order to lock when needed. As such I converted the wings into symbols and distributed to different layers. Now I want to change the color of the outline for the left wing to a light grey color to match the rest of the picture. When I try and use the ink bottle tool it has no effect.
Is there another way to do this? How can I accomplish the needed result? I have tried editing that symbol/layer specifically with no effect.
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How do people handle margins and gutters when designing a tri-fold brochure in InDesign? When a brochure is folded in three, the inside flap ends up being smaller than the other two flaps, so if I want things to align exactly, I can't just use the margins and columns panel and be done with it. You can see in this image how the automatic gutters don't line up with the fold lines that I have put in:
Do you set up your columns manually within your adjusted fold lines, or do you use the default columns and gutters, or perhaps some other method? I know I can accomplish this manually, but I'm just looking for the most straightforward way to do it.
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I have a problem with my Photoshop fill feature.
I created a selected area with a border of 2. Then I Edit → Fill... but it seems to bleed outside the lines with a faint colour. It's best I show the screen shot so see below:
This is my selected area:
This has a Select → Modify → Border... (1px)
Then i do Edit → Fill... and this is the result:
Notice the fill is bleeding outside the selected area - why is this? Is there some option I am missing?
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In the Appstore you can show screenshots of what the app looks like to the user so they know what to expect. I am looking into creating an image from scratch of a screenshot of an app.
Here's my question: From what I understand, apps measure width and height in "points" instead of "pixels". In GIMP I have the option of using "points" instead of "pixels" too. Should I use "points" as the unit of measurement for my canvas or should I stick to using "pixels"?
Also, are the colors on my computer screen the same as the colors on the iPhone screen? How do I make sure the colors I use in GIMP look the same when viewed on an iPhone?
GIMP mentions using different color profiles which I understand help display colors on my screen exactly the same way they would be handled and shown on the iPhone. Where I could find a color profile for the iPhone?
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For lack of a better name, I'm trying to create a decreasing stippling effect like this:
My first inclination was that this could be created in Photoshop with some sort of filter effect. I was thinking along the lines of creating a smart object, applying a filter effect, then using a gradient on the filter mask to decrease the effect. This would allow for the possibility of a curved edged like you see in the image. No dice though, there doesn't seem to be an effect that quite does this.
The problem with searching for this effect is that I don't know what it would even be called. I've seen it implemented all types of posters though, so it seems to be generally used.
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I have a Visiting Card in Illustrator and have to fit the pic of a person in a visiting card Frame.
I am clipping his pic in the frame but it says the Can't clipping because the front part of the clipping must be an object or text or combination of both.
Plz Help me out on this problem.
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I have an object with some perspective, to simulate a paper curl effect (blue sticker on image below).
How do I apply the same effect to text (i.e., how do I make the purple text look like it is part of the sticker)?
I guess I must find a way to curve my object on the z axis, but, I have no idea how to do that.
Here is what I tried:
I started to create an outline of the text (Type > Create Outline).
From there, I tried to play with Envelope Distort Actions (Make with Warp, Make with Mesh, Make with Top Object).
Make with Top Object sounded the most close to what I need, but either it's not the right tool, either I don't get how to use it.
Menu Effect > Warp: none of the actions are what I'm looking for. Some are close, but only by chance.
Menu 3D : seems like it will extrude me a shape, not at all what I'm looking for.
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Can someone please help me identify the fonts used in these two receipts. I'm looking for downloadable free fonts that I can use to reproduce the same looking results.
The two receipts used different fonts.
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I've been painting a pixel character in a of 32x32, but after the work is almost done I noticed I needed a little more dots, Is there any way to edit the grid to something like 64x64?
If not, is there any way to copy the painted dots inside a bigger grid and paste in another rectangular grid?
Thank you.
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Colors are used to represent emotions; especially in advertising.
People have even come up with color-emotion charts like this one:
Yet, depending on the country, some colors have different meanings... in one country (eg USA) WHITE represents purity, cleanness, while it the other county (eg China) it's the color to represent mourning.
Is there any color-emotion chart which is applicable worldwide ?
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I have created a new project with automatic text box (non facing pages) and have created a second master page that I would now like to apply to all even pages.
InDesign has this option when I right-click on a master page, but I can't seem to find it anywhere in QuarkXpress 9.1. Google hasn't been nice to me either.
Can anyone point me in the right direction? Even to say "it can't be done".
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What is the difference between cyan and Pantone Cyan Special Color?
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I have tried a variety of different manipulations to achieve a old-style architectural render. Here is what I've tried, perhaps the workflow and quality can be improved.
Desaturated image
Adjusted levels and contrast for clear designation of lines
Filtered using artistic pencil sketch
Added sepia tone
my result was less than stellar.
Here is a photo that I would like to change into an old-style rendering.
here is the result that I'm looking for.
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I would like to create a maze with gradients, but I don't know where to start. I can see that they are subtle gradients that shift, so I would like to start with some techniques that could help me shift my perspective beyond basic flat design:
As a beginner, my reasoning would be:
Create selected areas and put them on individual layers
Choose eight or so colors, trying to find ones that blend into one another for depth. This sum not really sure of and don't know a lot about color theory.
Create the full outline of the maze, but in a slightly different style that extends for a few more turns.
Use the gradient tool to try to match up where intersecting layers.
Would this be a correct technique? Am I missing something?
what additional techniques are needed for a maze with curves?
All design credit goes to: http://dribbble.com/shots/1118644-G-Glob
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What do you call wireframe-like projection images of technical objects?
Like the rocket images below:
This is not an actual wireframe because empty spaces are not filled with a grid; only notable features are displayed.
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I've previously screen printed over watercolors but would be interested in looking into digital printing onto paper thats been painted...
Is there any common process for doing this or is it just not done?
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I'd like to create something like this:
(see design peg)
Ideally, the text should be editable so that any letter combination can be used.
I know I can do it quickly (and keep the text editable) by just using Warp (Photoshop/Illustrator) or Envelope Distort (Illustrator), but it doesn't look as nice. The text is editable though. I included some samples in the linked image above.
I can do something neater and closer to the example by making the shapes manually, but of course the text isn't editable. I'd have to make each letter, from A-Z, manually, in each position (left, middle, right). I included a wireframe example in the linked image above.
Is there another way for me to do this so I can still keep the text editable, while having the result look nice and neat like in the design peg? I was thinking that I'd really just have to do the letter shapes manually, because the design peg looks like that how it was done, but I may be wrong. If so, let me know if you know of a better way to do this. I may be missing on a tool or effect I don't know about. Thanks!
P.S. I did try to use WhatFontIs and WhatTheFont to see if I could find the font used in the design peg, but I didn't find anything close. That's another reason why I think it was done manually.
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I have some cool visuals to do with process of developing an end idea or product, but I was wondering how much process I should show in my portfolio.
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I'm working for a client that requires me to create website style guides from detailed photoshop mockups of the already designed website. These style guides are then passed on to the actual developers so that they can code and create the CSS based on the provided style guides.
Previously I've done all of this myself, so I never really bothered creating style guides. I was wondering if anyone has a software of preference that they use when creating style guides. I currently have been using Photoshop and just overlaying lines on top of the website layout to detail dimensions and so forth. Really I wanted to know if there's an 'industry standard' for how these should be created.
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I'm a programmer (not a designer) and I work with various designers in the marketing industry. A typical project will consist of a designer coming up with a design for a web page and then handing the design off to me (PSD file or whatever) and I implement the design into a webpage (HTML, CSS, etc...).
The problem I run into a lot though is that a lot of designers don't know how to design with the web in mind. They come from a background of designing for print material, and they approach web design the same, which simply does not work. They don't think about things like "What happens to the design when the user changes the browser size" or "tileable background images" or designing using a grid/column system instead of placing elements all over the place or "You can't have a DIV with multiple background images that works for all browsers", or "don't use 12 different web fonts", etc...
How do I instruct designers on how to better design with the web in mind? Are there resource for this or books out there that approach the various challenges and hurdles to this? Or do they simply have to learn from experience?
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I'm developing a template for my team's daily production needs, and every product must have certain consistent marginalia on it, such as date, product ID, title, subtitle, etc. Currently, this information is manually entered into an InDesign or Illustrator template, and the template is different depending on the product type. Ideally, I'd like to have a series of prompts guide the user (not Adobe proficient) through selecting/entering their marginalia and display the appropriate template with all the text populated and ready for the content.
I have no idea what functionality to leverage to do this or if this is even possible. We're using CS6. Can someone point me in the right direction?
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I make labels for my beer bottles in Inkscape. With each new batch of beer I need to change the label. When I am done I want to print 8 labels on each page.
Right now I export the SVG as PDF and use a small LaTeX document to place the 8 graphics on the page. It works, but is a little clunky.
Is there a better way for easy arranging the lables without having to update all eight labels for the next batch?
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What is the name of this font and it's family ?
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I'm wondering what the general process is for packaging design?
I've got a few years of graphic/web design under my belt, but in discussing a re-brand, a client has requested that I also pitch new packaging designs. I'm sure the overall process can't differ much from what I'm accustomed to, but what are the keys to success here?
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I am trying to recreate the effect demonstrated on the logo for the Tate galleries in the UK with Photoshop.
Here are some of the logo variants:
Using quick masking I can emulate the gradient blur, but I haven't found a way to bloat the text in addition to the blurring. I'd like to know how to do this, specifically as a gradient.
The font used for the Tate logo appears to be a variant of VAG Rounded, if that helps at all.
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Imagine a table with many rows in a web application. The first column contains only an icon, no text. When single-clicking the icon, it must represent selecting that row and takes you to a new page. What icon would you choose?
Update: In this particular case, it is selecting a program. Not a software program, but a government program (i.e. the government is running a program to give money away). I was hoping for a context-free icon, and may settle on a hand icon but a context-sensitive icon representing a program would also work.
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