task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k | response_seed stringclasses 1
value | instruction_seed stringlengths 27 14.4k | _source stringclasses 1
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|---|---|---|---|---|---|---|---|---|
http://rosettacode.org/wiki/Primorial_numbers | Primorial numbers | Primorial numbers are those formed by multiplying successive prime numbers.
The primorial number series is:
primorial(0) = 1 (by definition)
primorial(1) = 2 (2)
primorial(2) = 6 (2×3)
primorial(3) = 30 (2×3×5)
primorial(4) = 210 (2×3×5×... | #CLU | CLU | % This program uses the 'bigint' cluster from
% the 'misc.lib' included with PCLU.
isqrt = proc (s: int) returns (int)
x0: int := s/2
if x0=0 then return(s) end
x1: int := (x0 + s/x0)/2
while x1 < x0 do
x0 := x1
x1 := (x0 + s/x0)/2
end
return(x0)
end isqrt
sieve = proc (n: in... | Give a code snippet in #CLU
Primorial numbers are those formed by multiplying successive prime numbers.
The primorial number series is:
primorial(0) = 1 (by definition)
primorial(1) = 2 (2)
primorial(2) = 6 (2×3)
primorial(3) = 30 (2×3×5)
primori... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Concurrent_computing | Concurrent computing | Task
Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order.
Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
| #Pascal | Pascal | program ConcurrentComputing;
{$IFdef FPC}
{$MODE DELPHI}
{$ELSE}
{$APPTYPE CONSOLE}
{$ENDIF}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
SysUtils, Classes;
type
TRandomThread = class(TThread)
private
FString: string;
T0 : Uint64;
protected
procedure Execute; override;
public
constructo... | Give a code snippet in #Pascal
Task
Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order.
Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Horizontal_sundial_calculations | Horizontal sundial calculations | Task
Create a program that calculates the hour, sun hour angle, dial hour line angle from 6am to 6pm for an operator entered location.
For example, the user is prompted for a location and inputs the latitude and longitude 4°57′S 150°30′W (4.95°S 150.5°W of Jules Verne's Lincoln Island, aka Ernest Legouve Reef), wit... | #Euphoria | Euphoria |
include std/console.e
include std/mathcons.e
atom lat = prompt_number("Enter Latitude: ",{})
atom lng = prompt_number("Enter Longitude: ",{})
atom lm = prompt_number("Enter Legal Meridian: ",{})
puts(1,'\n')
atom ha, hla
function D2R(atom degrees)
return degrees * PI / 180
end function
function R2D(atom radi... | Give a code snippet in #Euphoria
Task
Create a program that calculates the hour, sun hour angle, dial hour line angle from 6am to 6pm for an operator entered location.
For example, the user is prompted for a location and inputs the latitude and longitude 4°57′S 150°30′W (4.95°S 150.5°W of Jules Verne's Lincoln Isl... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Left_factorials | Left factorials | Left factorials, !n, may refer to either subfactorials or to factorial sums;
the same notation can be confusingly seen being used for the two different definitions.
Sometimes, subfactorials (also known as derangements) may use any of the notations:
!n`
!n
n¡
(It may not be vis... | #Fortran | Fortran | MODULE LAIROTCAF !Calculates "left factorials".
CONTAINS !The usual suspects.
INTEGER*8 FUNCTION FACT(N) !Factorial, the ordinary.
INTEGER N !The number won't ever get far.
INTEGER I !The stepper.
FACT = 1 !Here we go.
DO I = 2,N !Does nothing for N < 2.
... | Give a code snippet in #Fortran
Left factorials, !n, may refer to either subfactorials or to factorial sums;
the same notation can be confusingly seen being used for the two different definitions.
Sometimes, subfactorials (also known as derangements) may use any of the notations:
!n`
!n... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Singleton | Singleton | A Global Singleton is a class of which only one instance exists within a program.
Any attempt to use non-static members of the class involves performing operations on this one instance.
| #Kotlin | Kotlin | // version 1.1.2
object Singleton {
fun speak() = println("I am a singleton")
}
fun main(args: Array<String>) {
Singleton.speak()
} | Give a code snippet in #Kotlin
A Global Singleton is a class of which only one instance exists within a program.
Any attempt to use non-static members of the class involves performing operations on this one instance.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Monty_Hall_problem | Monty Hall problem |
Suppose you're on a game show and you're given the choice of three doors.
Behind one door is a car; behind the others, goats.
The car and the goats were placed randomly behind the doors before the show.
Rules of the game
After you have chosen a door, the door remains closed for the time being.
The game show hos... | #zkl | zkl | const games=0d100_000;
reg switcherWins=0, keeperWins=0, shown=0;
do(games){
doors := L(0,0,0);
doors[(0).random(3)] = 1; // Set which one has the car
choice := (0).random(3); // Choose a door
while(1){ shown = (0).random(3);
if (not (shown == choice or doors[shown] == 1)) break; }
switcherWins... | Give a code snippet in #zkl
Suppose you're on a game show and you're given the choice of three doors.
Behind one door is a car; behind the others, goats.
The car and the goats were placed randomly behind the doors before the show.
Rules of the game
After you have chosen a door, the door remains closed for the t... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Brazilian_numbers | Brazilian numbers | Brazilian numbers are so called as they were first formally presented at the 1994 math Olympiad Olimpiada Iberoamericana de Matematica in Fortaleza, Brazil.
Brazilian numbers are defined as:
The set of positive integer numbers where each number N has at least one natural number B where 1 < B < N-1 where the represent... | #Java | Java | import java.math.BigInteger;
import java.util.List;
public class Brazilian {
private static final List<Integer> primeList = List.of(
2, 3, 5, 7, 9, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,
97, 101, 103, 107, 109, 113, 127, 131, 137, 139, 149, 151, 157, 163, 1... | Give a code snippet in #Java
Brazilian numbers are so called as they were first formally presented at the 1994 math Olympiad Olimpiada Iberoamericana de Matematica in Fortaleza, Brazil.
Brazilian numbers are defined as:
The set of positive integer numbers where each number N has at least one natural number B where 1... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Bitwise_IO | Bitwise IO | The aim of this task is to write functions (or create a class if your
language is Object Oriented and you prefer) for reading and writing sequences of
bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence
"S", "T", "R", "I", "N", "G", the output of a "print" of the bits ... | #Ruby | Ruby | def crunch(ascii)
bitstring = ascii.bytes.collect {|b| "%07b" % b}.join
[bitstring].pack("B*")
end
def expand(binary)
bitstring = binary.unpack("B*")[0]
bitstring.scan(/[01]{7}/).collect {|b| b.to_i(2).chr}.join
end
original = "This is an ascii string that will be crunched, written, read and expanded."
puts... | Give a code snippet in #Ruby
The aim of this task is to write functions (or create a class if your
language is Object Oriented and you prefer) for reading and writing sequences of
bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence
"S", "T", "R", "I", "N", "G", the ou... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Jensen%27s_Device | Jensen's Device | Jensen's Device
You are encouraged to solve this task according to the task description, using any language you may know.
This task is an exercise in call by name.
Jensen's Device is a computer programming technique devised by Danish computer scientist Jørn Jensen after studying the ALGOL 60 Report.
The following pr... | #Scheme | Scheme |
(define-syntax sum
(syntax-rules ()
((sum var low high . body)
(let loop ((var low)
(result 0))
(if (> var high)
result
(loop (+ var 1)
(+ result . body)))))))
| Give a code snippet in #Scheme
Jensen's Device
You are encouraged to solve this task according to the task description, using any language you may know.
This task is an exercise in call by name.
Jensen's Device is a computer programming technique devised by Danish computer scientist Jørn Jensen after studying the AL... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Tic-tac-toe | Tic-tac-toe |
Task
Play a game of tic-tac-toe.
Ensure that legal moves are played and that a winning position is notified.
Tic-tac-toe is also known as:
naughts and crosses
tic tac toe
tick tack toe
three in a row
tres en rayo and
Xs and Os
See also
MathWorld™, Tic-Tac-Toe game.
Wikipedi... | #M2000_Interpreter | M2000 Interpreter |
Module Tic.Tac.Toe {
Dim Board$(1 to 3, 1 to 3)=" "
WinGame=False
p=Board$()
RandomPosition=lambda -> {
=(random(1,3), random(1,3))
}
BoardItemEmpty=Lambda p (x, y) -> {
=Array$(p, x, y)=" "
}
BoardSetItem=Lambda p (x, y, w$) -> {
l... | Give a code snippet in #M2000_Interpreter
Task
Play a game of tic-tac-toe.
Ensure that legal moves are played and that a winning position is notified.
Tic-tac-toe is also known as:
naughts and crosses
tic tac toe
tick tack toe
three in a row
tres en rayo and
Xs and Os
See also
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Sleep_sort | Sorting algorithms/Sleep sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #Wren | Wren | import "timer" for Timer
import "io" for Stdout
import "os" for Process
var args = Process.arguments
var n = args.count
if (n < 2) Fiber.abort("There must be at least two arguments passed.")
var list = args.map{ |a| Num.fromString(a) }.toList
if (list.any { |i| i == null || !i.isInteger || i < 0 } ) {
Fiber.abort... | Give a code snippet in #Wren
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sor... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Executable_library | Executable library | The general idea behind an executable library is to create a library
that when used as a library does one thing;
but has the ability to be run directly via command line.
Thus the API comes with a CLI in the very same source code file.
Task detail
Create a library/module/dll/shared object/... for a programming langua... | #Lua | Lua | #!/usr/bin/env luajit
bit32=bit32 or bit
local lib={
hailstone=function(n)
local seq={n}
while n>1 do
n=bit32.band(n,1)==1 and 3*n+1 or n/2
seq[#seq+1]=n
end
return seq
end
}
if arg[0] and arg[0]:match("hailstone.lua") then
local function printf(fmt, ...) io.write(string.format(fmt, ...)) end
local... | Give a code snippet in #Lua
The general idea behind an executable library is to create a library
that when used as a library does one thing;
but has the ability to be run directly via command line.
Thus the API comes with a CLI in the very same source code file.
Task detail
Create a library/module/dll/shared object... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Mean_angle | Averages/Mean angle | When calculating the average or mean of an angle one has to take into account how angles wrap around so that any angle in degrees plus any integer multiple of 360 degrees is a measure of the same angle.
If one wanted an average direction of the wind over two readings where the first reading was of 350 degrees and the ... | #Clojure | Clojure | (defn mean-fn
[k coll]
(let [n (count coll)
trig (get {:sin #(Math/sin %) :cos #(Math/cos %)} k)]
(* (/ 1 n) (reduce + (map trig coll)))))
(defn mean-angle
[degrees]
(let [radians (map #(Math/toRadians %) degrees)
a (mean-fn :sin radians)
b (mean-fn :cos radians)]
(Math/toDegre... | Give a code snippet in #Clojure
When calculating the average or mean of an angle one has to take into account how angles wrap around so that any angle in degrees plus any integer multiple of 360 degrees is a measure of the same angle.
If one wanted an average direction of the wind over two readings where the first re... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hickerson_series_of_almost_integers | Hickerson series of almost integers | The following function, due to D. Hickerson, is said to generate "Almost integers" by the
"Almost Integer" page of Wolfram MathWorld, (December 31 2013). (See formula numbered 51.)
The function is:
h
(
n
)
=
n
!
2
(
ln
2
)
n
+
1
{\displaystyle h(n)={\operatorname {n} ! \ove... | #Ruby | Ruby | require "bigdecimal"
LN2 = BigMath::log(2,16) #Use LN2 = Math::log(2) to see the difference with floats
FACTORIALS = Hash.new{|h,k| h[k] = k * h[k-1]}
FACTORIALS[0] = 1
def hickerson(n)
FACTORIALS[n] / (2 * LN2 ** (n+1))
end
def nearly_int?(n)
int = n.round
n.between?(int - 0.1, int + 0.1)
end
1.upto(17)... | Give a code snippet in #Ruby
The following function, due to D. Hickerson, is said to generate "Almost integers" by the
"Almost Integer" page of Wolfram MathWorld, (December 31 2013). (See formula numbered 51.)
The function is:
h
(
n
)
=
n
!
2
(
ln
2
)
n
+
1
{\displaystyle ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Statistics/Normal_distribution | Statistics/Normal distribution | The Normal (or Gaussian) distribution is a frequently used distribution in statistics. While most programming languages provide a uniformly distributed random number generator, one can derive normally distributed random numbers from a uniform generator.
The task
Take a uniform random number generator and create a ... | #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
Const pi As Double = 3.141592653589793
Randomize
' Generates normally distributed random numbers with mean 0 and standard deviation 1
Function randomNormal() As Double
Return Cos(2.0 * pi * Rnd) * Sqr(-2.0 * Log(Rnd))
End Function
Sub normalStats(sampleSize As Integer)
If sampleSize < 1 The... | Give a code snippet in #FreeBASIC
The Normal (or Gaussian) distribution is a frequently used distribution in statistics. While most programming languages provide a uniformly distributed random number generator, one can derive normally distributed random numbers from a uniform generator.
The task
Take a uniform ra... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/Floating_point | Literals/Floating point | Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/ABNF/EBNF defining allowable fo... | #Ada | Ada |
3.141_592_6
1.0E-12
0.13
| Give a code snippet in #Ada
Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/AB... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Program_termination | Program termination |
Task
Show the syntax for a complete stoppage of a program inside a conditional.
This includes all threads/processes which are part of your program.
Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks... | #Z80_Assembly | Z80 Assembly | ;assumes this runs inline
org &1000 ;program start
main:
call GetInput ;unimplemented input get routine, returns key press in accumulator
cp 'Y' ;compare to ascii capital Y
ret z ;return to BASIC if equal
jp main ;loop back to main | Give a code snippet in #Z80_Assembly
Task
Show the syntax for a complete stoppage of a program inside a conditional.
This includes all threads/processes which are part of your program.
Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object fin... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Empty_program | Empty program | Task
Create the simplest possible program that is still considered "correct."
| #Agena | Agena | Give a code snippet in #Agena
Task
Create the simplest possible program that is still considered "correct."
| christopher/rosetta-code | ||
http://rosettacode.org/wiki/Hello_world/Line_printer | Hello world/Line printer | Task
Cause a line printer attached to the computer to print a line containing the message: Hello World!
Note
A line printer is not the same as standard output.
A line printer was an older-style printer which prints one line at a time to a continuous ream of paper.
With some systems, a line printer can be... | #Applesoft_BASIC | Applesoft BASIC |
PR#1
PRINT "HELLO WORLD!"
| Give a code snippet in #Applesoft_BASIC
Task
Cause a line printer attached to the computer to print a line containing the message: Hello World!
Note
A line printer is not the same as standard output.
A line printer was an older-style printer which prints one line at a time to a continuous ream of paper.
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/XML/Input | XML/Input | Given the following XML fragment, extract the list of student names using whatever means desired. If the only viable method is to use XPath, refer the reader to the task XML and XPath.
<Students>
<Student Name="April" Gender="F" DateOfBirth="1989-01-02" />
<Student Name="Bob" Gender="M" DateOfBirth="1990-03-04" /... | #D | D | import kxml.xml;
char[]xmlinput =
"<Students>
<Student Name=\"April\" Gender=\"F\" DateOfBirth=\"1989-01-02\" />
<Student Name=\"Bob\" Gender=\"M\" DateOfBirth=\"1990-03-04\" />
<Student Name=\"Chad\" Gender=\"M\" DateOfBirth=\"1991-05-06\" />
<Student Name=\"Dave\" Gender=\"M\" DateOfBirth=\"1992-07-08\">
... | Give a code snippet in #D
Given the following XML fragment, extract the list of student names using whatever means desired. If the only viable method is to use XPath, refer the reader to the task XML and XPath.
<Students>
<Student Name="April" Gender="F" DateOfBirth="1989-01-02" />
<Student Name="Bob" Gender="M" ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/15_puzzle_game | 15 puzzle game |
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| #APL | APL | fpg←{⎕IO←0
⍺←4 4
(s∨.<0)∨2≠⍴s←⍺:'invalid shape:'s
0≠⍴⍴⍵:'invalid shuffle count:'⍵
d←d,-d←↓2 2⍴3↑1
e←¯1+⍴c←'↑↓←→○'
b←w←s⍴w←1⌽⍳×/s
z←⊃{
z p←⍵
n←(?⍴p)⊃p←(p≡¨(⊂s)|p)/p←(d~p)+⊂z
b[z n]←b[n z]
-⍨\n z
}⍣⍵⊢(s-1)0
⎕←b
⍬{
b≡w:'win'
0=⍴⍺:⍞∇ ⍵
... | Give a code snippet in #APL
Task
Implement the Fifteen Puzzle Game.
The 15-puzzle is also known as:
Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.
Related Tasks
15 Puzzle Solver
16 Puzzle Game
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Least_common_multiple | Least common multiple | Least common multiple
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Compute the least common multiple (LCM) of two integers.
Given m and n, the least common multiple is the smallest positive integer that has both m and n as factor... | #Ada | Ada | with Ada.Text_IO; use Ada.Text_IO;
procedure Lcm_Test is
function Gcd (A, B : Integer) return Integer is
M : Integer := A;
N : Integer := B;
T : Integer;
begin
while N /= 0 loop
T := M;
M := N;
N := T mod N;
end loop;
return M;
end Gcd;
func... | Give a code snippet in #Ada
Least common multiple
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Compute the least common multiple (LCM) of two integers.
Given m and n, the least common multiple is the smallest positive integer that has b... | christopher/rosetta-code | |
http://rosettacode.org/wiki/The_ISAAC_Cipher | The ISAAC Cipher | ISAAC is a cryptographically secure pseudo-random number generator (CSPRNG) and stream cipher. It was developed by Bob Jenkins from 1993 (http://burtleburtle.net/bob/rand/isaac.html) and placed in the Public Domain. ISAAC is fast - especially when optimised - and portable to most architectures in nearly all programming... | #Raku | Raku | my uint32 (@mm, @randrsl, $randcnt, $aa, $bb, $cc);
my \ϕ := 2654435769; constant MOD = 95; constant START = 32;
constant MAXINT = uint.Range.max;
enum CipherMode < ENCIPHER DECIPHER NONE >;
sub mix (\n) {
sub mix1 (\i, \v) {
n[i] +^= v;
n[(i+3)%8] += n[i];
n[(i+1)%8] += n[(i+2)%8];
}
... | Give a code snippet in #Raku
ISAAC is a cryptographically secure pseudo-random number generator (CSPRNG) and stream cipher. It was developed by Bob Jenkins from 1993 (http://burtleburtle.net/bob/rand/isaac.html) and placed in the Public Domain. ISAAC is fast - especially when optimised - and portable to most architect... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Check_output_device_is_a_terminal | Check output device is a terminal | Task
Demonstrate how to check whether the output device is a terminal or not.
Related task
Check input device is a terminal
| #Standard_ML | Standard ML | val stdoutRefersToTerminal : bool = Posix.ProcEnv.isatty Posix.FileSys.stdout | Give a code snippet in #Standard_ML
Task
Demonstrate how to check whether the output device is a terminal or not.
Related task
Check input device is a terminal
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Terminal_control/Hiding_the_cursor | Terminal control/Hiding the cursor | The task is to hide the cursor and show it again.
| #Nemerle | Nemerle | using System.Console;
using System.Threading.Thread;
module CursorVisibility
{
Main() : void
{
repeat(3) {
CursorVisible = !CursorVisible;
Sleep(5000);
}
}
} | Give a code snippet in #Nemerle
The task is to hide the cursor and show it again.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Strong_and_weak_primes | Strong and weak primes |
Definitions (as per number theory)
The prime(p) is the pth prime.
prime(1) is 2
prime(4) is 7
A strong prime is when prime(p) is > [prime(p-1) + prime(p+1)] ÷ 2
A weak prime is when prime(p) is < [prime(p-1) + prime(p+1)] ÷ 2
Note that the defin... | #Java | Java |
public class StrongAndWeakPrimes {
private static int MAX = 10_000_000 + 1000;
private static boolean[] primes = new boolean[MAX];
public static void main(String[] args) {
sieve();
System.out.println("First 36 strong primes:");
displayStrongPrimes(36);
for ( int... | Give a code snippet in #Java
Definitions (as per number theory)
The prime(p) is the pth prime.
prime(1) is 2
prime(4) is 7
A strong prime is when prime(p) is > [prime(p-1) + prime(p+1)] ÷ 2
A weak prime is when prime(p) is < [prime(p-1) + prime(p... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Odd_word_problem | Odd word problem | Task
Write a program that solves the odd word problem with the restrictions given below.
Description
You are promised an input stream consisting of English letters and punctuations.
It is guaranteed that:
the words (sequence of consecutive letters) are delimited by one and only one punctuation,
the stream will... | #Ada | Ada | with Ada.Text_IO;
procedure Odd_Word_Problem is
use Ada.Text_IO; -- Get, Put, and Look_Ahead
function Current return Character is
-- reads the current input character, without consuming it
End_Of_Line: Boolean;
C: Character;
begin
Look_Ahead(C, End_Of_Line);
if End_Of_Line t... | Give a code snippet in #Ada
Task
Write a program that solves the odd word problem with the restrictions given below.
Description
You are promised an input stream consisting of English letters and punctuations.
It is guaranteed that:
the words (sequence of consecutive letters) are delimited by one and only one ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Vector_products | Vector products | A vector is defined as having three dimensions as being represented by an ordered collection of three numbers: (X, Y, Z).
If you imagine a graph with the x and y axis being at right angles to each other and having a third, z axis coming out of the page, then a triplet of numbers, (X, Y, Z) would repr... | #PicoLisp | PicoLisp | (de dotProduct (A B)
(sum * A B) )
(de crossProduct (A B)
(list
(- (* (cadr A) (caddr B)) (* (caddr A) (cadr B)))
(- (* (caddr A) (car B)) (* (car A) (caddr B)))
(- (* (car A) (cadr B)) (* (cadr A) (car B))) ) )
(de scalarTriple (A B C)
(dotProduct A (crossProduct B C)) )
(de vectorTrip... | Give a code snippet in #PicoLisp
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers: (X, Y, Z).
If you imagine a graph with the x and y axis being at right angles to each other and having a third, z axis coming out of the page, then a triplet of... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ray-casting_algorithm | Ray-casting algorithm |
This page uses content from Wikipedia. The original article was at Point_in_polygon. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Given a point and a polygon, check if the point is inside or out... | #CoffeeScript | CoffeeScript | Point = (@x,@y) ->
pointInPoly = (point,poly) ->
segments = for pointA, index in poly
pointB = poly[(index + 1) % poly.length]
[pointA,pointB]
intesected = (segment for segment in segments when rayIntesectsSegment(point,segment))
intesected.length % 2 != 0
rayInte... | Give a code snippet in #CoffeeScript
This page uses content from Wikipedia. The original article was at Point_in_polygon. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Given a point and a polygo... | christopher/rosetta-code | |
http://rosettacode.org/wiki/2048 | 2048 | Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some move more than others.
Two ... | #Python | Python | #!/usr/bin/env python3
import curses
from random import randrange, choice # generate and place new tile
from collections import defaultdict
letter_codes = [ord(ch) for ch in 'WASDRQwasdrq']
actions = ['Up', 'Left', 'Down', 'Right', 'Restart', 'Exit']
actions_dict = dict(zip(letter_codes, actions * 2))
def get_use... | Give a code snippet in #Python
Task
Implement a 2D sliding block puzzle game where blocks with numbers are combined to add their values.
Rules of the game
The rules are that on each turn the player must choose a direction (up, down, left or right).
All tiles move as far as possible in that direction, some... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Repeat_a_string | Repeat a string | Take a string and repeat it some number of times.
Example: repeat("ha", 5) => "hahahahaha"
If there is a simpler/more efficient way to repeat a single “character” (i.e. creating a string filled with a certain character), you might want to show that as well (i.e. repeat-char("*", 5) => "*****").
Other tasks re... | #Objective-C | Objective-C | @interface NSString (RosettaCodeAddition)
- (NSString *) repeatStringByNumberOfTimes: (NSUInteger) times;
@end
@implementation NSString (RosettaCodeAddition)
- (NSString *) repeatStringByNumberOfTimes: (NSUInteger) times {
return [@"" stringByPaddingToLength:[self length]*times withString:self startingAtIndex:0];... | Give a code snippet in #Objective-C
Take a string and repeat it some number of times.
Example: repeat("ha", 5) => "hahahahaha"
If there is a simpler/more efficient way to repeat a single “character” (i.e. creating a string filled with a certain character), you might want to show that as well (i.e. repeat-char("*... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Nautical_bell | Nautical bell |
Task
Write a small program that emulates a nautical bell producing a ringing bell pattern at certain times throughout the day.
The bell timing should be in accordance with Greenwich Mean Time, unless locale dictates otherwise.
It is permissible for the program to daemonize, or to slave off a scheduler, and it is per... | #Java | Java | import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.TimeZone;
public class NauticalBell extends Thread {
public static void main(String[] args) {
NauticalBell bells = new NauticalBell();
bells.setDaemon(true);
bells.start();
try {
bells.jo... | Give a code snippet in #Java
Task
Write a small program that emulates a nautical bell producing a ringing bell pattern at certain times throughout the day.
The bell timing should be in accordance with Greenwich Mean Time, unless locale dictates otherwise.
It is permissible for the program to daemonize, or to slave ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Find_largest_left_truncatable_prime_in_a_given_base | Find largest left truncatable prime in a given base | A truncatable prime is one where all non-empty substrings that finish at the end of the number (right-substrings) are also primes when understood as numbers in a particular base. The largest such prime in a given (integer) base is therefore computable, provided the base is larger than 2.
Let's consider what happens in... | #C.23 | C# | using Mpir.NET; // 0.4.0
using System; // 4790@3.6
using System.Collections.Generic;
class MaxLftTrP_B
{
static void Main()
{
mpz_t p; var sw = System.Diagnostics.Stopwatch.StartNew(); L(3);
for (uint b = 3; b < 13; b++)
{
sw.Restart(); p = L(b);
Console.Wri... | Give a code snippet in #C.23
A truncatable prime is one where all non-empty substrings that finish at the end of the number (right-substrings) are also primes when understood as numbers in a particular base. The largest such prime in a given (integer) base is therefore computable, provided the base is larger than 2.
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Find_the_intersection_of_two_lines | Find the intersection of two lines | [1]
Task
Find the point of intersection of two lines in 2D.
The 1st line passes though (4,0) and (6,10) .
The 2nd line passes though (0,3) and (10,7) .
| #AWK | AWK |
# syntax: GAWK -f FIND_THE_INTERSECTION_OF_TWO_LINES.AWK
# converted from Ring
BEGIN {
intersect(4,0,6,10,0,3,10,7)
exit(0)
}
function intersect(xa,ya,xb,yb,xc,yc,xd,yd, errors,x,y) {
printf("the 1st line passes through (%g,%g) and (%g,%g)\n",xa,ya,xb,yb)
printf("the 2nd line passes through (%g,%g) a... | Give a code snippet in #AWK
[1]
Task
Find the point of intersection of two lines in 2D.
The 1st line passes though (4,0) and (6,10) .
The 2nd line passes though (0,3) and (10,7) .
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Recaman%27s_sequence | Recaman's sequence | The Recamán's sequence generates Natural numbers.
Starting from a(0)=0, the n'th term a(n), where n>0, is the previous term minus n i.e a(n) = a(n-1) - n but only if this is both positive and has not been previousely generated.
If the conditions don't hold then a(n) = a(n-1) + n.
Task
Generate and show here the... | #Scala | Scala | import scala.collection.mutable
object RecamansSequence extends App {
val (a, used) = (mutable.ArrayBuffer[Int](0), mutable.BitSet())
var (foundDup, hop, nUsed1000) = (false, 1, 0)
while (nUsed1000 < 1000) {
val _next = a(hop - 1) - hop
val next = if (_next < 1 || used.contains(_next)) _next + 2 * hop... | Give a code snippet in #Scala
The Recamán's sequence generates Natural numbers.
Starting from a(0)=0, the n'th term a(n), where n>0, is the previous term minus n i.e a(n) = a(n-1) - n but only if this is both positive and has not been previousely generated.
If the conditions don't hold then a(n) = a(n-1) + n.
Ta... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Compare_length_of_two_strings | Compare length of two strings |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #QB64 | QB64 |
Dim Words(1 To 4) As String
Dim Lengths As Integer, Index As Integer, Position As Integer, Done As String, Index2 As Integer
' inititialization
Words(1) = "abcd"
Words(2) = "123456789"
Words(3) = "abcdef"
Words(4) = "1234567"
Print " Word Length"
For Index2 = 1 To 4 Step 1
Lengths = 0
Position = 0
... | Give a code snippet in #QB64
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
C... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #GAP | GAP | # Built-in
Factorial(5);
# An implementation
fact := n -> Product([1 .. n]); | Give a code snippet in #GAP
Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a num... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Dragon_curve | Dragon curve |
Create and display a dragon curve fractal.
(You may either display the curve directly or write it to an image file.)
Algorithms
Here are some brief notes the algorithms used and how they might suit various languages.
Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an... | #JavaScript | JavaScript | var DRAGON = (function () {
// MATRIX MATH
// -----------
var matrix = {
mult: function ( m, v ) {
return [ m[0][0] * v[0] + m[0][1] * v[1],
m[1][0] * v[0] + m[1][1] * v[1] ];
},
minus: function ( a, b ) {
return [ a[0]-b[0], a[1]-b[1] ];
},
... | Give a code snippet in #JavaScript
Create and display a dragon curve fractal.
(You may either display the curve directly or write it to an image file.)
Algorithms
Here are some brief notes the algorithms used and how they might suit various languages.
Recursively a right curling dragon is a right dragon follow... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Voronoi_diagram | Voronoi diagram | A Voronoi diagram is a diagram consisting of a number of sites.
Each Voronoi site s also has a Voronoi cell consisting of all points closest to s.
Task
Demonstrate how to generate and display a Voroni diagram.
See algo K-means++ clustering.
| #Prolog | Prolog | :- dynamic pt/6.
voronoi :-
V is random(20) + 20,
retractall(pt(_,_,_,_)),
forall(between(1, V, I),
( X is random(390) + 5,
Y is random(390) + 5,
R is random(65535),
G is random(65535),
B is random(65535),
assertz(pt(I,X,Y, R, G, B))
)),
voronoi(manhattan, V),
voronoi(euclide,... | Give a code snippet in #Prolog
A Voronoi diagram is a diagram consisting of a number of sites.
Each Voronoi site s also has a Voronoi cell consisting of all points closest to s.
Task
Demonstrate how to generate and display a Voroni diagram.
See algo K-means++ clustering.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Guess_the_number/With_feedback_(player) | Guess the number/With feedback (player) | Task
Write a player for the game that follows the following rules:
The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The computer guesses, and the score... | #Swift | Swift | import Cocoa
var found = false
let fh = NSFileHandle.fileHandleWithStandardInput()
println("Enter an integer between 1 and 100 for me to guess: ")
let data = fh.availableData
var num:Int!
var low = 0.0
var high = 100.0
var lastGuess:Double!
if let numFromData = NSString(data: data, encoding: NSUTF8StringEncoding)... | Give a code snippet in #Swift
Task
Write a player for the game that follows the following rules:
The scorer will choose a number between set limits. The computer player will print a guess of the target number. The computer asks for a score of whether its guess is higher than, lower than, or equal to the target. The ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Greatest_common_divisor | Greatest common divisor | Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and greatest common measure.
Related tas... | #Octave | Octave | r = gcd(a, b) | Give a code snippet in #Octave
Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and greates... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Long_literals,_with_continuations | Long literals, with continuations | This task is about writing a computer program that has long literals (character
literals that may require specifying the words/tokens on more than one (source)
line, either with continuations or some other method, such as abutments or
concatenations (or some other mechanisms).
The literal is to be in the form ... | #jq | jq | # FOR FUTURE EDITORS:
# To add chemical elements, modify the CHEMICAL_ELEMENTS function,
# ensuring that the date is updated properly and that there is at least one
# space between the element names after concatenation of the strings.
# Do not include any of the "unnamed" chemical element names such as ununennium.
de... | Give a code snippet in #jq
This task is about writing a computer program that has long literals (character
literals that may require specifying the words/tokens on more than one (source)
line, either with continuations or some other method, such as abutments or
concatenations (or some other mechanisms).
The l... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Pig_the_dice_game/Player | Pig the dice game/Player | Pig the dice game/Player
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Create a dice simulator and scorer of Pig the dice game and add to it the ability to play the game to at least one strategy.
State here the play strategies involved.
Show play dur... | #AutoHotkey | AutoHotkey | #NoEnv
SetBatchLines, -1
#SingleInstance, Force
#Include Pig_the_dice_game_Optimal_Play.ahkl ; comment if you don't want to bother
Play:=10000 ; this is enough to give 2 digits of accuracy in win ratio
Wins0:=Wins1:=0
Player0(TurnSum, SumMe, SumOpp) {
Return practical(TurnSum, SumMe, SumOpp) ; set first player functio... | Give a code snippet in #AutoHotkey
Pig the dice game/Player
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Create a dice simulator and scorer of Pig the dice game and add to it the ability to play the game to at least one strategy.
State here the play... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Random_number_generator_(included) | Random number generator (included) | The task is to:
State the type of random number generator algorithm used in a language's built-in random number generator. If the language or its immediate libraries don't provide a random number generator, skip this task.
If possible, give a link to a wider explanation of the algorithm used.
Note: the task is not t... | #Delphi | Delphi | function Random : Extended;
function Random ( LimitPlusOne : Integer ) : Integer;
procedure Randomize;
| Give a code snippet in #Delphi
The task is to:
State the type of random number generator algorithm used in a language's built-in random number generator. If the language or its immediate libraries don't provide a random number generator, skip this task.
If possible, give a link to a wider explanation of the algorit... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Strip_whitespace_from_a_string/Top_and_tail | Strip whitespace from a string/Top and tail | Task
Demonstrate how to strip leading and trailing whitespace from a string.
The solution should demonstrate how to achieve the following three results:
String with leading whitespace removed
String with trailing whitespace removed
String with both leading and trailing whitespace removed
For the purposes of thi... | #VBScript | VBScript |
Function LeftTrim(s)
Set regex = New RegExp
With regex
.Pattern = "^\s*"
If .Test(s) Then
LeftTrim = .Replace(s,"")
Else
LeftTrim = s
End If
End With
End Function
Function RightTrim(s)
Set regex = New RegExp
With regex
.Pattern = "\s*$"
If .Test(s) Then
RightTrim = .Replace(s,"")
Else
... | Give a code snippet in #VBScript
Task
Demonstrate how to strip leading and trailing whitespace from a string.
The solution should demonstrate how to achieve the following three results:
String with leading whitespace removed
String with trailing whitespace removed
String with both leading and trailing whitespace... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Forth | Forth | s" VARIABLE " pad swap move
." Variable name: " pad 9 + 80 accept
pad swap 9 + evaluate | Give a code snippet in #Forth
Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Simulate_input/Keyboard | Simulate input/Keyboard | Task
Send simulated keystrokes to a GUI window, or terminal.
You should specify whether the target may be externally created
(i.e., if the keystrokes are going to an application
other than the application that is creating them).
| #VBScript | VBScript | Dim WshShell
Set WshShell = WScript.CreateObject("WScript.Shell")
WshShell.SendKeys "{Down}{F2}"
WScript.Sleep 1000 ' one-second delay
WshShell.SendKeys "{Left}{Left}{BkSp}{BkSp}Some text here.~" ' ~ -> Enter | Give a code snippet in #VBScript
Task
Send simulated keystrokes to a GUI window, or terminal.
You should specify whether the target may be externally created
(i.e., if the keystrokes are going to an application
other than the application that is creating them).
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Binary_strings | Binary strings | Many languages have powerful and useful (binary safe) string manipulation functions, while others don't, making it harder for these languages to accomplish some tasks.
This task is about creating functions to handle binary strings (strings made of arbitrary bytes, i.e. byte strings according to Wikipedia) for those la... | #Arturo | Arturo | ; creation
x: "this is a string"
y: "this is another string"
z: "this is a string"
; comparison
if x = z -> print "x is z"
; assignment
z: "now this is another string too"
; copying reference
y: z
; copying value
y: new z
; check if empty
if? empty? x -> print "empty"
else -> print "not empty"
; ap... | Give a code snippet in #Arturo
Many languages have powerful and useful (binary safe) string manipulation functions, while others don't, making it harder for these languages to accomplish some tasks.
This task is about creating functions to handle binary strings (strings made of arbitrary bytes, i.e. byte strings acco... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Pick_random_element | Pick random element | Demonstrate how to pick a random element from a list.
| #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
Dim a(0 To 9) As String = {"Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"}
Randomize
Dim randInt As Integer
For i As Integer = 1 To 5
randInt = Int(Rnd * 10)
Print a(randInt)
Next
Sleep | Give a code snippet in #FreeBASIC
Demonstrate how to pick a random element from a list.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Array_concatenation | Array concatenation | Task
Show how to concatenate two arrays in your language.
If this is as simple as array1 + array2, so be it.
| #Oz | Oz | %% concatenating 2 lists
{Append [a b] [c d]} = [a b c d]
%% concatenating 2 tuples
{Tuple.append t(1 2 3) u(4 5 6)} = u(1 2 3 4 5 6) | Give a code snippet in #Oz
Task
Show how to concatenate two arrays in your language.
If this is as simple as array1 + array2, so be it.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Zig-zag_matrix | Zig-zag matrix | Task
Produce a zig-zag array.
A zig-zag array is a square arrangement of the first N2 natural numbers, where the
numbers increase sequentially as you zig-zag along the array's anti-diagonals.
For a graphical representation, see JPG zigzag (JPG uses such arrays to encode images).
For example, gi... | #AutoIt | AutoIt |
#include <Array.au3>
$Array = ZigZag(5)
_ArrayDisplay($Array)
Func ZigZag($int)
Local $av_array[$int][$int]
Local $x = 1, $y = 1
For $I = 0 To $int ^ 2 -1
$av_array[$x-1][$y-1] = $I
If Mod(($x + $y), 2) = 0 Then ;Even
if ($y < $int) Then
$y += 1
Else
$x += 2
EndIf
if ($x > 1) Then $x -= 1... | Give a code snippet in #AutoIt
Task
Produce a zig-zag array.
A zig-zag array is a square arrangement of the first N2 natural numbers, where the
numbers increase sequentially as you zig-zag along the array's anti-diagonals.
For a graphical representation, see JPG zigzag (JPG uses such arrays to en... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Integer_sequence | Integer sequence | Task
Create a program that, when run, would display all integers from 1 to ∞ (or any relevant implementation limit), in sequence (i.e. 1, 2, 3, 4, etc) if given enough time.
An example may not be able to reach arbitrarily-large numbers based on implementations limits. For example, if integer... | #Yabasic | Yabasic | i = 1
repeat
print i
i = i + 1
until i = 0
end | Give a code snippet in #Yabasic
Task
Create a program that, when run, would display all integers from 1 to ∞ (or any relevant implementation limit), in sequence (i.e. 1, 2, 3, 4, etc) if given enough time.
An example may not be able to reach arbitrarily-large numbers based on implementations ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/N%27th | N'th | Write a function/method/subroutine/... that when given an integer greater than or equal to zero returns a string of the number followed by an apostrophe then the ordinal suffix.
Example
Returns would include 1'st 2'nd 3'rd 11'th 111'th 1001'st 1012'th
Task
Use your routine to show here the output for at least t... | #Pascal | Pascal | Program n_th;
function Suffix(N: NativeInt):AnsiString;
var
res: AnsiString;
begin
res:= 'th';
case N mod 10 of
1:IF N mod 100 <> 11 then
res:= 'st';
2:IF N mod 100 <> 12 then
res:= 'nd';
3:IF N mod 100 <> 13 then
res:= 'rd';
else
end;
Suffix := res;
end;
procedure Print_Images(l... | Give a code snippet in #Pascal
Write a function/method/subroutine/... that when given an integer greater than or equal to zero returns a string of the number followed by an apostrophe then the ordinal suffix.
Example
Returns would include 1'st 2'nd 3'rd 11'th 111'th 1001'st 1012'th
Task
Use your routine to sho... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Teacup_rim_text | Teacup rim text | On a set of coasters we have, there's a picture of a teacup. On the rim of the teacup the word TEA appears a number of times separated by bullet characters (•).
It occurred to me that if the bullet were removed and the words run together, you could start at any letter and still end up with a meaningful three... | #Nim | Nim | import sequtils, sets, sugar
let words = collect(initHashSet, for word in "unixdict.txt".lines: {word})
proc rotate(s: var string) =
let first = s[0]
for i in 1..s.high: s[i - 1] = s[i]
s[^1] = first
var result: seq[string]
for word in "unixdict.txt".lines:
if word.len >= 3:
block checkWord:
var... | Give a code snippet in #Nim
On a set of coasters we have, there's a picture of a teacup. On the rim of the teacup the word TEA appears a number of times separated by bullet characters (•).
It occurred to me that if the bullet were removed and the words run together, you could start at any letter and still e... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sierpinski_carpet | Sierpinski carpet | Task
Produce a graphical or ASCII-art representation of a Sierpinski carpet of order N.
For example, the Sierpinski carpet of order 3 should look like this:
###########################
# ## ## ## ## ## ## ## ## #
###########################
### ###### ###### ###
# # # ## # # ## # # #
### ###### ... | #Ruby | Ruby | def sierpinski_carpet(n)
carpet = ["#"]
n.times do
carpet = carpet.collect {|x| x + x + x} +
carpet.collect {|x| x + x.tr("#"," ") + x} +
carpet.collect {|x| x + x + x}
end
carpet
end
4.times{|i| puts "\nN=#{i}", sierpinski_carpet(i)} | Give a code snippet in #Ruby
Task
Produce a graphical or ASCII-art representation of a Sierpinski carpet of order N.
For example, the Sierpinski carpet of order 3 should look like this:
###########################
# ## ## ## ## ## ## ## ## #
###########################
### ###### ###### ###
# # # ## ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Look-and-say_sequence | Look-and-say sequence | The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence 1, 11, 21, 1211, 11122... | #Wren | Wren | var lookAndSay = Fn.new { |s|
var res = ""
var digit = s[0]
var count = 1
for (i in 1...s.count) {
if (s[i] == digit) {
count = count + 1
} else {
res = res + "%(count)%(digit)"
digit = s[i]
count = 1
}
}
return res + "%(cou... | Give a code snippet in #Wren
The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/XML/Output | XML/Output | Create a function that takes a list of character names and a list of corresponding remarks and returns an XML document of <Character> elements each with a name attributes and each enclosing its remarks.
All <Character> elements are to be enclosed in turn, in an outer <CharacterRemarks> element.
As an example, calling ... | #Julia | Julia | using LightXML
dialog = [("April", "Bubbly: I'm > Tam and <= Emily"),
("Tam O'Shanter", "Burns: \"When chapman billies leave the street ...\""),
("Emily", "Short & shrift")]
const xdoc = XMLDocument()
const xroot = create_root(xdoc, "CharacterRemarks")
for (name, remarks) in dialog
xs1 = n... | Give a code snippet in #Julia
Create a function that takes a list of character names and a list of corresponding remarks and returns an XML document of <Character> elements each with a name attributes and each enclosing its remarks.
All <Character> elements are to be enclosed in turn, in an outer <CharacterRemarks> el... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Delete_a_file | Delete a file | Task
Delete a file called "input.txt" and delete a directory called "docs".
This should be done twice: once "here", i.e. in the current working directory and once in the filesystem root.
| #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | wd = NotebookDirectory[];
DeleteFile[wd <> "input.txt"]
DeleteFile["/" <> "input.txt"]
DeleteDirectory[wd <> "docs"]
DeleteDirectory["/" <> "docs"] | Give a code snippet in #Mathematica_.2F_Wolfram_Language
Task
Delete a file called "input.txt" and delete a directory called "docs".
This should be done twice: once "here", i.e. in the current working directory and once in the filesystem root.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/N-queens_problem | N-queens problem |
Solve the eight queens puzzle.
You can extend the problem to solve the puzzle with a board of size NxN.
For the number of solutions for small values of N, see OEIS: A000170.
Related tasks
A* search algorithm
Solve a Hidato puzzle
Solve a Holy Knight's tour
Knight's tour
Peaceful chess queen armie... | #Icon_and_Unicon | Icon and Unicon | procedure main()
write(q(1), " ", q(2), " ", q(3), " ", q(4), " ", q(5), " ", q(6), " ", q(7), " ", q(8))
end
procedure q(c)
static udiag, ddiag, row
initial {
udiag := list(15, 0)
ddiag := list(15, 0)
row := list(8, 0)
}
every 0 = row[r := 1 to 8] = ddiag[r + c - 1] = ... | Give a code snippet in #Icon_and_Unicon
Solve the eight queens puzzle.
You can extend the problem to solve the puzzle with a board of size NxN.
For the number of solutions for small values of N, see OEIS: A000170.
Related tasks
A* search algorithm
Solve a Hidato puzzle
Solve a Holy Knight's tour
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Copy_a_string | Copy a string | This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
W... | #ALGOL_W | ALGOL W | begin
% strings are (fixed length) values in algol W. Assignment makes a copy %
string(10) a, copyOfA;
a := "some text";
copyOfA := a;
% assignment to a will not change copyOfA %
a := "new value";
write( a, copyOfA )
end. | Give a code snippet in #ALGOL_W
This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Day_of_the_week | Day of the week | A company decides that whenever Xmas falls on a Sunday they will give their workers all extra paid holidays so that, together with any public holidays, workers will not have to work the following week (between the 25th of December and the first of January).
Task
In what years between 2008 and 2121 will the 25th of ... | #Objective-C | Objective-C | #import <Foundation/Foundation.h>
int main()
{
@autoreleasepool {
for(NSUInteger i=2008; i<2121; i++)
{
NSCalendarDate *d = [[NSCalendarDate alloc]
initWithYear: i
month: 12
day: 25
... | Give a code snippet in #Objective-C
A company decides that whenever Xmas falls on a Sunday they will give their workers all extra paid holidays so that, together with any public holidays, workers will not have to work the following week (between the 25th of December and the first of January).
Task
In what years be... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Host_introspection | Host introspection | Print the word size and endianness of the host machine.
See also: Variable size/Get
| #Raku | Raku | use NativeCall;
say $*VM.config<ptr_size>;
my $bytes = nativecast(CArray[uint8], CArray[uint16].new(1));
say $bytes[0] ?? "little-endian" !! "big-endian"; | Give a code snippet in #Raku
Print the word size and endianness of the host machine.
See also: Variable size/Get
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Pythagorean_means | Averages/Pythagorean means | Task[edit]
Compute all three of the Pythagorean means of the set of integers 1 through 10 (inclusive).
Show that
A
(
x
1
,
…
,
x
n
)
≥
G
(
x
1
,
…
,
x
n
)
≥
H
(
x
1
,
…
,
x
n
)
{\displaystyle A(x_{1},\ldots ,x_{n})\geq G(x_{1},\ldots ,x_{n})\geq H(x_{1},\ldots ,x_{n})}
for this set of p... | #Modula-2 | Modula-2 | MODULE PythagoreanMeans;
FROM FormatString IMPORT FormatString;
FROM LongMath IMPORT power;
FROM LongStr IMPORT RealToStr;
FROM Terminal IMPORT WriteString,WriteLn,ReadChar;
PROCEDURE ArithmeticMean(numbers : ARRAY OF LONGREAL) : LONGREAL;
VAR
i,cnt : CARDINAL;
mean : LONGREAL;
BEGIN
mean := 0.0;
cnt ... | Give a code snippet in #Modula-2
Task[edit]
Compute all three of the Pythagorean means of the set of integers 1 through 10 (inclusive).
Show that
A
(
x
1
,
…
,
x
n
)
≥
G
(
x
1
,
…
,
x
n
)
≥
H
(
x
1
,
…
,
x
n
)
{\displaystyle A(x_{1},\ldots ,x_{n})\geq G(x_{1},\ldots ,x_{n})\geq H(x_{1},\... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Call_an_object_method | Call an object method | In object-oriented programming a method is a function associated with a particular class or object. In most forms of object oriented implementations methods can be static, associated with the class itself; or instance, associated with an instance of a class.
Show how to call a static or class method, and an instance m... | #Haskell | Haskell | data Obj = Obj { field :: Int, method :: Int -> Int }
-- smart constructor
mkAdder :: Int -> Obj
mkAdder x = Obj x (+x)
-- adding method from a type class
instanse Show Obj where
show o = "Obj " ++ show (field o) | Give a code snippet in #Haskell
In object-oriented programming a method is a function associated with a particular class or object. In most forms of object oriented implementations methods can be static, associated with the class itself; or instance, associated with an instance of a class.
Show how to call a static o... | christopher/rosetta-code | |
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer | 9 billion names of God the integer | This task is a variation of the short story by Arthur C. Clarke.
(Solvers should be aware of the consequences of completing this task.)
In detail, to specify what is meant by a “name”:
The integer 1 has 1 name “1”.
The integer 2 has 2 names “1+1”, and “2”.
The integer 3 has 3 names “1+1+1”, “2+1”, ... | #Phix | Phix | -- demo\rosetta\9billionnames.exw
with javascript_semantics
sequence cache = {{1}}
function cumu(integer n)
sequence r
for l=length(cache) to n do
r = {0}
for x=1 to l do
r = append(r,r[-1]+cache[l-x+1][min(x,l-x)+1])
end for
cache = append(cache,r)
end for
retur... | Give a code snippet in #Phix
This task is a variation of the short story by Arthur C. Clarke.
(Solvers should be aware of the consequences of completing this task.)
In detail, to specify what is meant by a “name”:
The integer 1 has 1 name “1”.
The integer 2 has 2 names “1+1”, and “2”.
The integer 3 has ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hash_from_two_arrays | Hash from two arrays | Task
Using two Arrays of equal length, create a Hash object
where the elements from one array (the keys) are linked
to the elements of the other (the values)
Related task
Associative arrays/Creation
| #Argile | Argile | use std, array, hash
let keys = @["hexadecimal" "decimal" "octal" "binary"]
let values = @[0xa 11 014 0b1101] (: 10 11 12 13 :)
let hash = new hash of int
for each val int i from 0 to 3
hash[keys[i]] = values[i]
del hash hash | Give a code snippet in #Argile
Task
Using two Arrays of equal length, create a Hash object
where the elements from one array (the keys) are linked
to the elements of the other (the values)
Related task
Associative arrays/Creation
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Magic_squares_of_singly_even_order | Magic squares of singly even order | A magic square is an NxN square matrix whose numbers consist of consecutive numbers arranged so that the sum of each row and column, and both diagonals are equal to the same sum (which is called the magic number or magic constant).
A magic square of singly even order has a size that is a multiple of 4, plus 2 (e.g. 6,... | #FreeBASIC | FreeBASIC | ' version 18-03-2016
' compile with: fbc -s console
' singly even magic square 6, 10, 14, 18...
Sub Err_msg(msg As String)
Print msg
Beep : Sleep 5000, 1 : Exit Sub
End Sub
Sub se_magicsq(n As UInteger, filename As String = "")
' filename <> "" then save square in a file
' filename can contain dir... | Give a code snippet in #FreeBASIC
A magic square is an NxN square matrix whose numbers consist of consecutive numbers arranged so that the sum of each row and column, and both diagonals are equal to the same sum (which is called the magic number or magic constant).
A magic square of singly even order has a size that ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ukkonen%E2%80%99s_suffix_tree_construction | Ukkonen’s suffix tree construction | Suffix Trees are very useful in numerous string processing and computational biology problems.
The task is to create a function which implements Ukkonen’s algorithm to create a useful Suffix Tree as described:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Using Arithmetic-geometric mean/Calculate Pi generate the first 1... | #Go | Go | package main
import (
"fmt"
"math/big"
"time"
)
var maxChar = 128
type Node struct {
children []*Node
suffixLink *Node
start int
end *int
suffixIndex int
}
var (
text string
root *Node
lastNewNode *Node
ac... | Give a code snippet in #Go
Suffix Trees are very useful in numerous string processing and computational biology problems.
The task is to create a function which implements Ukkonen’s algorithm to create a useful Suffix Tree as described:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Using Arithmetic-geometric mean/Calcu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Look-and-say_sequence | Look-and-say sequence | The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence 1, 11, 21, 1211, 11122... | #Ring | Ring |
number = "1"
for nr = 1 to 10
number = lookSay(number)
see number + nl
next
func lookSay n
i = 0 j = 0 c="" o=""
i = 1
while i <= len(n)
c = substr(n,i,1)
j = i + 1
while substr(n,j,1) = c
j += 1
end
o += string(j-i) + c
... | Give a code snippet in #Ring
The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loop_over_multiple_arrays_simultaneously | Loop over multiple arrays simultaneously | Task
Loop over multiple arrays (or lists or tuples or whatever they're called in
your language) and display the i th element of each.
Use your language's "for each" loop if it has one, otherwise iterate
through the collection in order with some other loop.
For this example, loop over the arrays:
... | #Efene | Efene | @public
run = fn () {
lists.foreach(fn ((A, B, C)) { io.format("~s~n", [[A, B, C]]) },
lists.zip3("abc", "ABC", "123"))
}
| Give a code snippet in #Efene
Task
Loop over multiple arrays (or lists or tuples or whatever they're called in
your language) and display the i th element of each.
Use your language's "for each" loop if it has one, otherwise iterate
through the collection in order with some other loop.
For this exam... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ramanujan%27s_constant | Ramanujan's constant | Calculate Ramanujan's constant (as described on the OEIS site) with at least
32 digits of precision, by the method of your choice. Optionally, if using the 𝑒**(π*√x) approach,
show that when evaluated with the last four Heegner numbers
the result is almost an integer.
| #Haskell | Haskell | import Control.Monad (forM_)
import Data.Number.CReal (CReal, showCReal)
import Text.Printf (printf)
ramfun :: CReal -> CReal
ramfun x = exp (pi * sqrt x)
-- Ramanujan's constant.
ramanujan :: CReal
ramanujan = ramfun 163
-- The last four Heegner numbers.
heegners :: [Int]
heegners = [19, 43, 67, 163]
-- The ab... | Give a code snippet in #Haskell
Calculate Ramanujan's constant (as described on the OEIS site) with at least
32 digits of precision, by the method of your choice. Optionally, if using the 𝑒**(π*√x) approach,
show that when evaluated with the last four Heegner numbers
the result is almost an integer.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Program_termination | Program termination |
Task
Show the syntax for a complete stoppage of a program inside a conditional.
This includes all threads/processes which are part of your program.
Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks... | #Arturo | Arturo | problem: true
if problem -> exit | Give a code snippet in #Arturo
Task
Show the syntax for a complete stoppage of a program inside a conditional.
This includes all threads/processes which are part of your program.
Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizer... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Naming_conventions | Naming conventions | Many languages have naming conventions regarding the identifiers used in the language, its libraries, and programs written in the language. Such conventions, which may be classified as de facto or de jure depending on how they are enforced,
often take the form of rules regarding prefixes, suffixes, and the use of upper... | #Clojure | Clojure | var xs = Array.Empty(10)
var ys = Array(1, 2, 3)
var str = xs.ToString()
type Maybe = Some(x) or None()
var x = Maybe.Some(42) | Give a code snippet in #Clojure
Many languages have naming conventions regarding the identifiers used in the language, its libraries, and programs written in the language. Such conventions, which may be classified as de facto or de jure depending on how they are enforced,
often take the form of rules regarding prefixe... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Matrix_multiplication | Matrix multiplication | Task
Multiply two matrices together.
They can be of any dimensions, so long as the number of columns of the first matrix is equal to the number of rows of the second matrix.
| #Erlang | Erlang |
%% Multiplies two matrices. Usage example:
%% $ matrix:multiply([[1,2,3],[4,5,6]], [[4,4],[0,0],[1,4]])
%% If the dimentions are incompatible, an error is thrown.
%%
%% The erl shell may encode the lists output as strings. In order to prevent such
%% behaviour, BEFORE running matrix:multiply, run shell:strings(fals... | Give a code snippet in #Erlang
Task
Multiply two matrices together.
They can be of any dimensions, so long as the number of columns of the first matrix is equal to the number of rows of the second matrix.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Permutations_by_swapping | Permutations by swapping | Task
Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items.
Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd.
Show the permutations and signs ... | #XPL0 | XPL0 | include c:\cxpl\codes;
proc PERMS(N);
int N; \number of elements
int I, K, S, T, P;
[P:= Reserve((N+1)*4);
for I:= 0 to N do P(I):= -I; \initialize facing left (also set P(0)=0)
S:= 1;
repeat Text(0, "Perm: [ ");
for I:= 1 to N do
[IntOut(0, abs(P(I))); ChOut(0, ... | Give a code snippet in #XPL0
Task
Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items.
Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd.
Sh... | christopher/rosetta-code | |
http://rosettacode.org/wiki/File_extension_is_in_extensions_list | File extension is in extensions list | File extension is in extensions list
You are encouraged to solve this task according to the task description, using any language you may know.
Filename extensions are a rudimentary but commonly used way of identifying files types.
Task
Given an arbitrary filename and a list of extensions, tell whether the filename... | #Delphi | Delphi |
program File_extension_is_in_extensions_list;
{$APPTYPE CONSOLE}
uses
System.SysUtils;
const
exts: TArray<string> = ['zip', 'rar', '7z', 'gz', 'archive', 'A##', 'tar.bz2'];
filenames: TArray<string> = ['MyData.a##', 'MyData.tar.Gz', 'MyData.gzip',
'MyData.7z.backup', 'MyData...', 'MyData', 'MyData_v1.... | Give a code snippet in #Delphi
File extension is in extensions list
You are encouraged to solve this task according to the task description, using any language you may know.
Filename extensions are a rudimentary but commonly used way of identifying files types.
Task
Given an arbitrary filename and a list of exten... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Set | Set |
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
A set is a collection of elements, without duplicates and without order.
Task
Show each of these set operations:
Set creation
Test m ∈ S -- "m is an... | #BBC_BASIC | BBC BASIC | DIM list$(6)
list$() = "apple", "banana", "cherry", "date", "elderberry", "fig", "grape"
setA% = %1010101
PRINT "Set A: " FNlistset(list$(), setA%)
setB% = %0111110
PRINT "Set B: " FNlistset(list$(), setB%)
elementM% = %0000010
PRINT "Element M: " FNlistset(list$(), ele... | Give a code snippet in #BBC_BASIC
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
A set is a collection of elements, without duplicates and without order.
Task
Show each of these set operations:
S... | christopher/rosetta-code | |
http://rosettacode.org/wiki/M%C3%B6bius_function | Möbius function | The classical Möbius function: μ(n) is an important multiplicative function in number theory and combinatorics.
There are several ways to implement a Möbius function.
A fairly straightforward method is to find the prime factors of a positive integer n, then define μ(n) based on the sum of the primitive factors. It ha... | #Perl | Perl | use utf8;
use strict;
use warnings;
use feature 'say';
use List::Util 'uniq';
sub prime_factors {
my ($n, $d, @factors) = (shift, 1);
while ($n > 1 and $d++) {
$n /= $d, push @factors, $d until $n % $d;
}
@factors
}
sub μ {
my @p = prime_factors(shift);
@p == uniq(@p) ? 0 == @p%2 ? 1... | Give a code snippet in #Perl
The classical Möbius function: μ(n) is an important multiplicative function in number theory and combinatorics.
There are several ways to implement a Möbius function.
A fairly straightforward method is to find the prime factors of a positive integer n, then define μ(n) based on the sum o... | christopher/rosetta-code | |
http://rosettacode.org/wiki/GUI_component_interaction | GUI component interaction |
Almost every application needs to communicate with the user in some way.
Therefore, a substantial part of the code deals with the interaction
of program logic with GUI components.
Typically, the following is needed:
put values into input fields under program control
read and check input from the user
pop up dial... | #R | R |
library(gWidgets)
options(guiToolkit="RGtk2") ## using gWidgtsRGtk2
w <- gwindow("Interaction")
g <- ggroup(cont=w, horizontal=FALSE)
e <- gedit(0, cont=g, coerce.with=as.numeric)
bg <- ggroup(cont=g)
inc_btn <- gbutton("increment", cont=bg)
rdm_btn <- gbutton("random", cont=bg)
addHandlerChanged(e, handler=f... | Give a code snippet in #R
Almost every application needs to communicate with the user in some way.
Therefore, a substantial part of the code deals with the interaction
of program logic with GUI components.
Typically, the following is needed:
put values into input fields under program control
read and check input... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Dijkstra%27s_algorithm | Dijkstra's algorithm | This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
Dijkstra's algorithm, conceived by Dutch computer scientist Edsger Dijkstra in 1956 and published in 1959, is a graph search algorithm that solves the single-source shortest path pro... | #ALGOL_68 | ALGOL 68 | # -*- coding: utf-8 -*- #
COMMENT REQUIRED BY "prelude_dijkstras_algorithm.a68" CO
MODE ROUTELEN = ~;
ROUTELEN route len infinity = max ~;
PROC route len add = (VERTEX v, ROUTE r)ROUTELEN:
route len OF v + route len OF r; # or MAX(v,r) #
MODE VERTEXPAYLOAD = ~;
PROC dijkstra fix value error = (STRING ms... | Give a code snippet in #ALGOL_68
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task.
Dijkstra's algorithm, conceived by Dutch computer scientist Edsger Dijkstra in 1956 and published in 1959, is a graph search algorithm that solves t... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Window_management | Window management | Treat windows or at least window identities as first class objects.
Store window identities in variables, compare them for equality.
Provide examples of performing some of the following:
hide,
show,
close,
minimize,
maximize,
move, and
resize a window.
The window of interest may or may not have b... | #Go | Go | package main
import (
"github.com/gotk3/gotk3/gtk"
"log"
"time"
)
func check(err error, msg string) {
if err != nil {
log.Fatal(msg, err)
}
}
func main() {
gtk.Init(nil)
window, err := gtk.WindowNew(gtk.WINDOW_TOPLEVEL)
check(err, "Unable to create window:")
window.Se... | Give a code snippet in #Go
Treat windows or at least window identities as first class objects.
Store window identities in variables, compare them for equality.
Provide examples of performing some of the following:
hide,
show,
close,
minimize,
maximize,
move, and
resize a window.
The window of in... | christopher/rosetta-code | |
http://rosettacode.org/wiki/SEDOLs | SEDOLs | Task
For each number list of 6-digit SEDOLs, calculate and append the checksum digit.
That is, given this input:
710889
B0YBKJ
406566
B0YBLH
228276
B0YBKL
557910
B0YBKR
585284
B0YBKT
B00030
Produce this output:
7108899
B0YBKJ7
4065663
B0YBLH2
2282765
B0YBKL9
5579107
B0YBKR5
5852842
B0YBKT7
B000300
Extra credit
... | #Oforth | Oforth | func: sedol(s)
[ 1, 3, 1, 7, 3, 9 ] s
zipWith(#[ dup isDigit ifTrue: [ '0' - ] else: [ 'A' - 10 + ] * ]) sum
10 mod 10 swap - 10 mod
StringBuffer new s << swap '0' + <<c ; | Give a code snippet in #Oforth
Task
For each number list of 6-digit SEDOLs, calculate and append the checksum digit.
That is, given this input:
710889
B0YBKJ
406566
B0YBLH
228276
B0YBKL
557910
B0YBKR
585284
B0YBKT
B00030
Produce this output:
7108899
B0YBKJ7
4065663
B0YBLH2
2282765
B0YBKL9
5579107
B0YBKR5
585284... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Maze_solving | Maze solving | Task
For a maze generated by this task, write a function
that finds (and displays) the shortest path between two cells.
Note that because these mazes are generated by the Depth-first search algorithm, they contain no circular paths,
and a simple depth-first tree search can be used.
| #Ruby | Ruby | class Maze
# Solve via breadth-first algorithm.
# Each queue entry is a path, that is list of coordinates with the
# last coordinate being the one that shall be visited next.
def solve
# Clean up.
reset_visiting_state
# Enqueue start position.
@queue = []
enqueue_cell([], @start_x, @star... | Give a code snippet in #Ruby
Task
For a maze generated by this task, write a function
that finds (and displays) the shortest path between two cells.
Note that because these mazes are generated by the Depth-first search algorithm, they contain no circular paths,
and a simple depth-first tree search can be used.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Guess_the_number/With_feedback | Guess the number/With feedback | Task
Write a game (computer program) that follows the following rules:
The computer chooses a number between given set limits.
The player is asked for repeated guesses until the the target number is guessed correctly
At each guess, the computer responds with whether the guess is:
higher than the target,
equal to... | #MAXScript | MAXScript |
Range = [1,100]
randomNumber = (random Range.x Range.y) as integer
clearListener()
while true do
(
userVal = getKBValue prompt:("Enter a number between "+(range[1] as integer) as string+" and "+(range[2] as integer) as string+": ")
if userVal == randomNumber do (format "\nWell guessed!\n"; exit with OK)
case of
(... | Give a code snippet in #MAXScript
Task
Write a game (computer program) that follows the following rules:
The computer chooses a number between given set limits.
The player is asked for repeated guesses until the the target number is guessed correctly
At each guess, the computer responds with whether the guess is:... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Cramer%27s_rule | Cramer's rule | linear algebra
Cramer's rule
system of linear equations
Given
{
a
1
x
+
b
1
y
+
c
1
z
=
d
1
a
2
x
+
b
2
y
+
c
2
z
=
d
2
a
3
x
+
b
3
y
+
c
3
z
=
d
3
{\displaystyle \left\{{\begin{matrix}a_{1}x+b_{1}y+c_{1}z&={\color {red}d_{1... | #Maxima | Maxima |
(%i1) eqns: [ 2*w-x+5*y+z=-3, 3*w+2*x+2*y-6*z=-32, w+3*x+3*y-z=-47, 5*w-2*x-3*y+3*z=49];
(%o1) [z + 5 y - x + 2 w = - 3, (- 6 z) + 2 y + 2 x + 3 w = - 32,
(- z) + 3 y + 3 x + w = - 47, 3 z - 3 y - 2 x + 5 w = 49]
(%i2) A: augcoefmatrix (eqns, [w,x,y,z]);
[ 2 - 1 5 ... | Give a code snippet in #Maxima
linear algebra
Cramer's rule
system of linear equations
Given
{
a
1
x
+
b
1
y
+
c
1
z
=
d
1
a
2
x
+
b
2
y
+
c
2
z
=
d
2
a
3
x
+
b
3
y
+
c
3
z
=
d
3
{\displaystyle \left\{{\begin{matrix}a_{1}x+... | christopher/rosetta-code | |
http://rosettacode.org/wiki/N-smooth_numbers | N-smooth numbers | n-smooth numbers are positive integers which have no prime factors > n.
The n (when using it in the expression) n-smooth is always prime,
there are no 9-smooth numbers.
1 (unity) is always included in n-smooth numbers.
2-smooth numbers are non-negative powers of two.
5-smooth numbers are... | #Crystal | Crystal | require "big"
def prime?(n) # P3 Prime Generator primality test
return false unless (n | 1 == 3 if n < 5) || (n % 6) | 4 == 5
sqrt_n = Math.isqrt(n) # For Crystal < 1.2.0 use Math.sqrt(n).to_i
pc = typeof(n).new(5)
while pc <= sqrt_n
return false if n % pc == 0 || n % (pc + 2) == 0
pc += 6
end
tr... | Give a code snippet in #Crystal
n-smooth numbers are positive integers which have no prime factors > n.
The n (when using it in the expression) n-smooth is always prime,
there are no 9-smooth numbers.
1 (unity) is always included in n-smooth numbers.
2-smooth numbers are non-negative power... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Monty_Hall_problem | Monty Hall problem |
Suppose you're on a game show and you're given the choice of three doors.
Behind one door is a car; behind the others, goats.
The car and the goats were placed randomly behind the doors before the show.
Rules of the game
After you have chosen a door, the door remains closed for the time being.
The game show hos... | #C.23 | C# | using System;
class Program
{
static void Main(string[] args)
{
int switchWins = 0;
int stayWins = 0;
Random gen = new Random();
for(int plays = 0; plays < 1000000; plays++ )
{
int[] doors = {0,0,0};//0 is a goat, 1 is a car
var winner = ge... | Give a code snippet in #C.23
Suppose you're on a game show and you're given the choice of three doors.
Behind one door is a car; behind the others, goats.
The car and the goats were placed randomly behind the doors before the show.
Rules of the game
After you have chosen a door, the door remains closed for the ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/System_time | System time | Task
Output the system time (any units will do as long as they are noted) either by a system command or one built into the language.
The system time can be used for debugging, network information, random number seeds, or something as simple as program performance.
Related task
Date format
See also
Retr... | #AutoIt | AutoIt | MsgBox(0,"Time", "Year: "&@YEAR&",Day: " &@MDAY& ",Hours: "& @HOUR & ", Minutes: "& @MIN &", Seconds: "& @SEC) | Give a code snippet in #AutoIt
Task
Output the system time (any units will do as long as they are noted) either by a system command or one built into the language.
The system time can be used for debugging, network information, random number seeds, or something as simple as program performance.
Related task
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Plot_coordinate_pairs | Plot coordinate pairs | Task
Plot a function represented as x, y numerical arrays.
Post the resulting image for the following input arrays (taken from Python's Example section on Time a function):
x = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
y = {2.7, 2.8, 31.4, 38.1, 58.0, 76.2, 100.5, 130.0, 149.... | #Octave | Octave | x = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
y = [2.7, 2.8, 31.4, 38.1, 58.0, 76.2, 100.5, 130.0, 149.3, 180.0];
plot(x,y,"o");
pause; | Give a code snippet in #Octave
Task
Plot a function represented as x, y numerical arrays.
Post the resulting image for the following input arrays (taken from Python's Example section on Time a function):
x = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
y = {2.7, 2.8, 31.4, 38.1... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Increment_a_numerical_string | Increment a numerical string | Task
Increment a numerical string.
| #D.C3.A9j.C3.A0_Vu | Déjà Vu | !. to-str ++ to-num "100" | Give a code snippet in #D.C3.A9j.C3.A0_Vu
Task
Increment a numerical string.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Convert_decimal_number_to_rational | Convert decimal number to rational | This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion.
The task is to write a program to transform a decimal number into a fraction in lowest terms.
It is not always possible to do this... | #MATLAB_.2F_Octave | MATLAB / Octave |
[a,b]=rat(.75)
[a,b]=rat(.518518)
[a,b]=rat(.9054054)
| Give a code snippet in #MATLAB_.2F_Octave
This task has been flagged for clarification. Code on this page in its current state may be flagged incorrect once this task has been clarified. See this page's Talk page for discussion.
The task is to write a program to transform a decimal number into a fraction in lowest t... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Keyboard_input/Obtain_a_Y_or_N_response | Keyboard input/Obtain a Y or N response |
Task
Obtain a valid Y or N response from the keyboard.
The keyboard should be flushed, so that any outstanding key-presses are removed, preventing any existing Y or N key-press from being evaluated.
The response should be obtained as soon as Y or N are pressed, and there should be no need t... | #Ruby | Ruby |
def yesno
begin
system("stty raw -echo")
str = STDIN.getc
ensure
system("stty -raw echo")
end
if str == "Y"
return true
elsif str == "N"
return false
else
raise "Invalid character."
end
end
| Give a code snippet in #Ruby
Task
Obtain a valid Y or N response from the keyboard.
The keyboard should be flushed, so that any outstanding key-presses are removed, preventing any existing Y or N key-press from being evaluated.
The response should be obtained as soon as Y or N are pressed,... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Deming%27s_Funnel | Deming's Funnel | W Edwards Deming was an American statistician and management guru who used physical demonstrations to illuminate his teachings. In one demonstration Deming repeatedly dropped marbles through a funnel at a target, marking where they landed, and observing the resulting pattern. He applied a sequence of "rules" to try to ... | #Ruby | Ruby | def funnel(dxs, &rule)
x, rxs = 0, []
for dx in dxs
rxs << (x + dx)
x = rule[x, dx]
end
rxs
end
def mean(xs) xs.inject(:+) / xs.size end
def stddev(xs)
m = mean(xs)
Math.sqrt(xs.inject(0.0){|sum,x| sum + (x-m)**2} / xs.size)
end
def experiment(label, dxs, dys, &rule)
rxs, rys = funnel(dxs, &... | Give a code snippet in #Ruby
W Edwards Deming was an American statistician and management guru who used physical demonstrations to illuminate his teachings. In one demonstration Deming repeatedly dropped marbles through a funnel at a target, marking where they landed, and observing the resulting pattern. He applied a ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Permutation_sort | Sorting algorithms/Permutation sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #Java | Java | import java.util.List;
import java.util.ArrayList;
import java.util.Arrays;
public class PermutationSort
{
public static void main(String[] args)
{
int[] a={3,2,1,8,9,4,6};
System.out.println("Unsorted: " + Arrays.toString(a));
a=pSort(a);
System.out.println("Sorted: " + Arrays.toString(a));
}
public sta... | Give a code snippet in #Java
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sor... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.... | #zkl | zkl | fcn smithNumbers(N=0d10_000){ // -->(Smith numbers to N)
[2..N].filter(fcn(n){
(pfs:=primeFactors(n)).len()>1 and
n.split().sum(0)==primeFactors(n).apply("split").flatten().sum(0)
})
} | Give a code snippet in #zkl
Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are al... | christopher/rosetta-code | |
http://rosettacode.org/wiki/String_append | String append |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Objeck | Objeck |
class Append {
function : Main(args : String[]) ~ Nil {
x := "foo";
x->Append("bar");
x->PrintLine();
}
}
| Give a code snippet in #Objeck
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Narcissistic_decimal_number | Narcissistic decimal number | A Narcissistic decimal number is a non-negative integer,
n
{\displaystyle n}
, that is equal to the sum of the
m
{\displaystyle m}
-th powers of each of the digits in the decimal representation of
n
{\displaystyle n}
, where
m
{\displaystyle m}
is the number of digits in... | #XPL0 | XPL0 | func IPow(A, B); \A^B
int A, B, T, I;
[T:= 1;
for I:= 1 to B do T:= T*A;
return T;
];
int Count, M, N, Sum, T, Dig;
[Text(0, "0 ");
Count:= 1;
for M:= 1 to 9 do
for N:= IPow(10, M-1) to IPow(10, M)-1 do
[Sum:= 0;
T:= N;
while T do
[T:= T/10;
Dig:= rem(0);
... | Give a code snippet in #XPL0
A Narcissistic decimal number is a non-negative integer,
n
{\displaystyle n}
, that is equal to the sum of the
m
{\displaystyle m}
-th powers of each of the digits in the decimal representation of
n
{\displaystyle n}
, where
m
{\displaystyle m}
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Catalan_numbers/Pascal%27s_triangle | Catalan numbers/Pascal's triangle | Task
Print out the first 15 Catalan numbers by extracting them from Pascal's triangle.
See
Catalan Numbers and the Pascal Triangle. This method enables calculation of Catalan Numbers using only addition and subtraction.
Catalan's Triangle for a Number Triangle that generates Catalan Numbers using onl... | #APL | APL |
⍝ Based heavily on the J solution
CATALAN←{¯1↓↑-/1 ¯1↓¨(⊂⎕IO+0 0)⍉¨0 2⌽¨⊂(⎕IO-⍨⍳N){+\⍣⍺⊢⍵}⍤0 1⊢1⍴⍨N←⍵+2}
| Give a code snippet in #APL
Task
Print out the first 15 Catalan numbers by extracting them from Pascal's triangle.
See
Catalan Numbers and the Pascal Triangle. This method enables calculation of Catalan Numbers using only addition and subtraction.
Catalan's Triangle for a Number Triangle that genera... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Text_processing/2 | Text processing/2 | The following task concerns data that came from a pollution monitoring station with twenty-four instruments monitoring twenty-four aspects of pollution in the air. Periodically a record is added to the file, each record being a line of 49 fields separated by white-space, which can be one or more space or tab characters... | #Racket | Racket | #lang racket
(read-decimal-as-inexact #f)
;; files to read is a sequence, so it could be either a list or vector of files
(define (text-processing/2 files-to-read)
(define seen-datestamps (make-hash))
(define (datestamp-seen? ds) (hash-ref seen-datestamps ds #f))
(define (datestamp-seen! ds pos) (hash-set! seen-d... | Give a code snippet in #Racket
The following task concerns data that came from a pollution monitoring station with twenty-four instruments monitoring twenty-four aspects of pollution in the air. Periodically a record is added to the file, each record being a line of 49 fields separated by white-space, which can be one... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sleep | Sleep | Task
Write a program that does the following in this order:
Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description.
Print "Sleeping..."
Sleep the main thread for the given amount of time.
... | #Standard_ML | Standard ML | (TextIO.print "input a number of seconds please: ";
let val seconds = valOf (Int.fromString (valOf (TextIO.inputLine TextIO.stdIn))) in
TextIO.print "Sleeping...\n";
OS.Process.sleep (Time.fromReal seconds); (* it takes a Time.time data structure as arg,
but in my imp... | Give a code snippet in #Standard_ML
Task
Write a program that does the following in this order:
Input an amount of time to sleep in whatever units are most natural for your language (milliseconds, seconds, ticks, etc.). This unit should be noted in comments or in a description.
Print "Sleeping..."
Sleep the main ... | christopher/rosetta-code |
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