task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k | response_seed stringclasses 1
value | instruction_seed stringlengths 27 14.4k | _source stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|
http://rosettacode.org/wiki/Draw_a_cuboid | Draw a cuboid | Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is acceptable for this task.
R... | #Ruby | Ruby | X, Y, Z = 6, 2, 3
DIR = {"-" => [1,0], "|" => [0,1], "/" => [1,1]}
def cuboid(nx, ny, nz)
puts "cuboid %d %d %d:" % [nx, ny, nz]
x, y, z = X*nx, Y*ny, Z*nz
area = Array.new(y+z+1){" " * (x+y+1)}
draw_line = lambda do |n, sx, sy, c|
dx, dy = DIR[c]
(n+1).times do |i|
xi, yi = sx+i*dx, sy+i*dy
... | Give a code snippet in #Ruby
Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Mode | Averages/Mode | Task[edit]
Write a program to find the mode value of a collection.
The case where the collection is empty may be ignored. Care must be taken to handle the case where the mode is non-unique.
If it is not appropriate or possible to support a general collection, use a vector (array), if possible. If it is not appropriat... | #SQL | SQL | -- setup
CREATE TABLE averages (val INTEGER);
INSERT INTO averages VALUES (1);
INSERT INTO averages VALUES (2);
INSERT INTO averages VALUES (3);
INSERT INTO averages VALUES (1);
INSERT INTO averages VALUES (2);
INSERT INTO averages VALUES (4);
INSERT INTO averages VALUES (2);
INSERT INTO averages VALUES (5);
INSERT INT... | Give a code snippet in #SQL
Task[edit]
Write a program to find the mode value of a collection.
The case where the collection is empty may be ignored. Care must be taken to handle the case where the mode is non-unique.
If it is not appropriate or possible to support a general collection, use a vector (array), if poss... | christopher/rosetta-code | |
http://rosettacode.org/wiki/String_interpolation_(included) | String interpolation (included) |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Sed | Sed | #!/bin/bash
# Usage example: . interpolate "Mary has a X lamb" "quite annoying"
echo "$1" | sed "s/ X / $2 /g" | Give a code snippet in #Sed
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Co... | christopher/rosetta-code | |
http://rosettacode.org/wiki/File_size_distribution | File size distribution | Task
Beginning from the current directory, or optionally from a directory specified as a command-line argument, determine how many files there are of various sizes in a directory hierarchy.
My suggestion is to sort by logarithmn of file size, since a few bytes here or there, or even a factor of two or three, may no... | #Delphi | Delphi |
program File_size_distribution;
{$APPTYPE CONSOLE}
uses
System.SysUtils,
System.Math,
Winapi.Windows;
function Commatize(n: Int64): string;
begin
result := n.ToString;
if n < 0 then
delete(result, 1, 1);
var le := result.Length;
var i := le - 3;
while i >= 1 do
begin
Insert(',', result... | Give a code snippet in #Delphi
Task
Beginning from the current directory, or optionally from a directory specified as a command-line argument, determine how many files there are of various sizes in a directory hierarchy.
My suggestion is to sort by logarithmn of file size, since a few bytes here or there, or even ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/URL_encoding | URL encoding | Task
Provide a function or mechanism to convert a provided string into URL encoding representation.
In URL encoding, special characters, control characters and extended characters
are converted into a percent symbol followed by a two digit hexadecimal code,
So a space character encodes into %20 within the string.
Fo... | #Lingo | Lingo | put urlencode("http://foo bar/")
-- "http%3a%2f%2ffoo+bar%2f" | Give a code snippet in #Lingo
Task
Provide a function or mechanism to convert a provided string into URL encoding representation.
In URL encoding, special characters, control characters and extended characters
are converted into a percent symbol followed by a two digit hexadecimal code,
So a space character encodes ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Abstract_type | Abstract type | Abstract type is a type without instances or without definition.
For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ... | #Vala | Vala | public abstract class Animal : Object {
public void eat() {
print("Chomp! Chomp!\n");
}
public abstract void talk();
}
public class Mouse : Animal {
public override void talk() {
print("Squeak! Squeak!\n");
}
}
public class Dog : Animal {
public override void talk() {
print("Woof! Woof!\n"... | Give a code snippet in #Vala
Abstract type is a type without instances or without definition.
For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operation... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Empty_program | Empty program | Task
Create the simplest possible program that is still considered "correct."
| #CLU | CLU | start_up = proc ()
end start_up | Give a code snippet in #CLU
Task
Create the simplest possible program that is still considered "correct."
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Five_weekends | Five weekends | The month of October in 2010 has five Fridays, five Saturdays, and five Sundays.
Task
Write a program to show all months that have this same characteristic of five full weekends from the year 1900 through 2100 (Gregorian calendar).
Show the number of months with this property (there should be 201).
Show at leas... | #Groovy | Groovy | enum Day {
Sun, Mon, Tue, Wed, Thu, Fri, Sat
static Day valueOf(Date d) { Day.valueOf(d.format('EEE')) }
}
def date = Date.&parse.curry('yyyy-M-dd')
def isLongMonth = { firstDay -> (firstDay + 31).format('dd') == '01'}
def fiveWeekends = { years ->
years.collect { year ->
(1..12).collect { month... | Give a code snippet in #Groovy
The month of October in 2010 has five Fridays, five Saturdays, and five Sundays.
Task
Write a program to show all months that have this same characteristic of five full weekends from the year 1900 through 2100 (Gregorian calendar).
Show the number of months with this property (the... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Window_creation | Window creation | Display a GUI window. The window need not have any contents, but should respond to requests to be closed.
| #Euphoria | Euphoria | include arwen.ew
constant win = create(Window, "ARWEN window", 0, 0,100,100,640,480,{0,0})
WinMain(win, SW_NORMAL)
| Give a code snippet in #Euphoria
Display a GUI window. The window need not have any contents, but should respond to requests to be closed.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Look-and-say_sequence | Look-and-say sequence | The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence 1, 11, 21, 1211, 11122... | #Logo | Logo | to look.and.say.loop :in :run :c :out
if empty? :in [output (word :out :run :c)]
if equal? first :in :c [output look.and.say.loop bf :in :run+1 :c :out]
output look.and.say.loop bf :in 1 first :in (word :out :run :c)
end
to look.and.say :in
if empty? :in [output :in]
output look.and.say.loop bf :in 1 first :i... | Give a code snippet in #Logo
The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Remove_lines_from_a_file | Remove lines from a file | Task
Remove a specific line or a number of lines from a file.
This should be implemented as a routine that takes three parameters (filename, starting line, and the number of lines to be removed).
For the purpose of this task, line numbers and the number of lines start at one, so to remove the first two lines from th... | #zkl | zkl | fcn deleteLinesM(fname, start,num){
blob:=File(fname).read(); // file to memory
n:=blob.seek(Void,start-1); // seek to line and remember it
blob.del(n,blob.seek(Void,num)-n);
File.stdout.write(blob);
}
deleteLinesM("nn.zkl", 2,5); | Give a code snippet in #zkl
Task
Remove a specific line or a number of lines from a file.
This should be implemented as a routine that takes three parameters (filename, starting line, and the number of lines to be removed).
For the purpose of this task, line numbers and the number of lines start at one, so to remov... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Long_year | Long year | Most years have 52 weeks, some have 53, according to ISO8601.
Task
Write a function which determines if a given year is long (53 weeks) or not, and demonstrate it.
| #PowerShell | PowerShell | Function Is-Long-Year {
param([Int]$year)
53 -eq (Get-Date -Year $year -Month 12 -Day 28 -UFormat %V)
}
For ($y=1995; $y -le 2045; $y++) {
If (Is-Long-Year $y) {
Write-Host $y
}
} | Give a code snippet in #PowerShell
Most years have 52 weeks, some have 53, according to ISO8601.
Task
Write a function which determines if a given year is long (53 weeks) or not, and demonstrate it.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Averages/Root_mean_square | Averages/Root mean square | Task[edit]
Compute the Root mean square of the numbers 1..10.
The root mean square is also known by its initials RMS (or rms), and as the quadratic mean.
The RMS is calculated as the mean of the squares of the numbers, square-rooted:
x
r
m
s
=
x
1
2
+
x
2
2
+
⋯
+
x
... | #PARI.2FGP | PARI/GP | RMS(v)={
sqrt(sum(i=1,#v,v[i]^2)/#v)
};
RMS(vector(10,i,i)) | Give a code snippet in #PARI.2FGP
Task[edit]
Compute the Root mean square of the numbers 1..10.
The root mean square is also known by its initials RMS (or rms), and as the quadratic mean.
The RMS is calculated as the mean of the squares of the numbers, square-rooted:
x
r
m
s
=
x
1
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Read_a_file_line_by_line | Read a file line by line | Read a file one line at a time,
as opposed to reading the entire file at once.
Related tasks
Read a file character by character
Input loop.
| #Factor | Factor | "path/to/file" utf8 [ [ readln dup [ print ] when* ] loop ] with-file-reader | Give a code snippet in #Factor
Read a file one line at a time,
as opposed to reading the entire file at once.
Related tasks
Read a file character by character
Input loop.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Scilab | Scilab | //Input variables (Assumptions: massless pivot, no energy loss)
bob_mass=10;
g=-9.81;
L=2;
theta0=-%pi/6;
v0=0;
t0=0;
//No. of steps
steps=300;
//Setting deltaT or duration (comment either of the lines below)
//deltaT=0.1; t_max=t0+deltaT*steps;
t_max=5; deltaT=(t_max-t0)/steps;
if t_max<=t0 then
error("Check... | Give a code snippet in #Scilab
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Function_definition | Function definition | A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are ... | #OASYS | OASYS | method int multiply int x int y {
return x * y
} | Give a code snippet in #OASYS
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/99_bottles_of_beer | 99 bottles of beer | Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
98 bottles of beer
Take one dow... | #NATURAL | NATURAL | DEFINE DATA
LOCAL
01 #BOTTLES (I2)
END-DEFINE
*
FOR #BOTTLES 99 TO 2 STEP -1
IF #BOTTLES < 98
WRITE #BOTTLES ' BOTTLES OF BEER ON THE WALL'
WRITE ' '
END-IF
*
WRITE #BOTTLES ' BOTTLES OF BEER ON THE WALL'
WRITE #BOTTLES ' BOTTLES OF BEER'
WRITE 'TAKE ONE DOWN, PASS IT AROUND'
END-FOR
*
WRITE '1 BOTTLE ... | Give a code snippet in #NATURAL
Task
Display the complete lyrics for the song: 99 Bottles of Beer on the Wall.
The beer song
The lyrics follow this form:
99 bottles of beer on the wall
99 bottles of beer
Take one down, pass it around
98 bottles of beer on the wall
98 bottles of beer on the wall
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Plasma_effect | Plasma effect | The plasma effect is a visual effect created by applying various functions, notably sine and cosine, to the color values of screen pixels. When animated (not a task requirement) the effect may give the impression of a colorful flowing liquid.
Task
Create a plasma effect.
See also
Computer Graphics Tutorial (lod... | #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | s = 400;
Image@Table[
hue = Sin[i/16] + Sin[j/8] + Sin[(i + j)/16] + Sin[Sqrt[i^2 + j^2]/8];
hue = (hue + 4)/8;
Hue[hue, 1, 0.75]
,
{i, 1.0, s},
{j, 1.0, s}
] | Give a code snippet in #Mathematica_.2F_Wolfram_Language
The plasma effect is a visual effect created by applying various functions, notably sine and cosine, to the color values of screen pixels. When animated (not a task requirement) the effect may give the impression of a colorful flowing liquid.
Task
Create a pl... | christopher/rosetta-code | |
http://rosettacode.org/wiki/ABC_problem | ABC problem | ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alphabet is guaranteed amongst all sid... | #SNOBOL4 | SNOBOL4 |
* Program: abc.sbl,
* To run: sbl -r abc.sbl
* Comment: Tested using the Spitbol for Linux version of SNOBOL4
* Read in blocks to construct the blocks string
in1
line = replace(input,&lcase,&ucase) :f(in1end)
line ? breakx(' ') . pre ' ' rem . post :f(in1end)
blocks = blocks "," pre post
:(in1)
in1end
* Func... | Give a code snippet in #SNOBOL4
ABC problem
You are encouraged to solve this task according to the task description, using any language you may know.
You are given a collection of ABC blocks (maybe like the ones you had when you were a kid).
There are twenty blocks with two letters on each block.
A complete alpha... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Determine_if_only_one_instance_is_running | Determine if only one instance is running | This task is to determine if there is only one instance of an application running. If the program discovers that an instance of it is already running, then it should display a message indicating that it is already running and exit.
| #Visual_Basic | Visual Basic | Dim onlyInstance as Boolean
onlyInstance = not App.PrevInstance | Give a code snippet in #Visual_Basic
This task is to determine if there is only one instance of an application running. If the program discovers that an instance of it is already running, then it should display a message indicating that it is already running and exit.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Look-and-say_sequence | Look-and-say sequence | The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the sequence 1, 11, 21, 1211, 11122... | #Quackery | Quackery | [ stack ] is instances
[ 1 instances put
$ "" swap
behead swap space join
witheach
[ 2dup != iff
[ rot instances share
number$ join
rot join swap
1 instances replace ]
else
[ drop
1 instances tally ] ]
drop instances rel... | Give a code snippet in #Quackery
The Look and say sequence is a recursively defined sequence of numbers studied most notably by John Conway.
The look-and-say sequence is also known as the Morris Number Sequence, after cryptographer Robert Morris, and the puzzle What is the next number in the seque... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Terminal_control/Clear_the_screen | Terminal control/Clear the screen | Task
Clear the terminal window.
| #Lua | Lua | os.execute( "clear" ) | Give a code snippet in #Lua
Task
Clear the terminal window.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Matrix_transposition | Matrix transposition | Transpose an arbitrarily sized rectangular Matrix.
| #Frink | Frink |
a = [[1,2,3],
[4,5,6],
[7,8,9]]
join["\n",a.transpose[]]
| Give a code snippet in #Frink
Transpose an arbitrarily sized rectangular Matrix.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Permutations_by_swapping | Permutations by swapping | Task
Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items.
Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd.
Show the permutations and signs ... | #EchoLisp | EchoLisp |
(lib 'list)
(for/fold (sign 1) ((σ (in-permutations 4)) (count 100))
(printf "perm: %a count:%4d sign:%4d" σ count sign) (* sign -1))
perm: (0 1 2 3) count: 0 sign: 1
perm: (0 1 3 2) count: 1 sign: -1
perm: (0 3 1 2) count: 2 sign: 1
perm: (3 0 1 2) count: 3 sign: -1
perm: (3 0 2 1) count: 4 ... | Give a code snippet in #EchoLisp
Task
Generate permutations of n items in which successive permutations differ from each other by the swapping of any two items.
Also generate the sign of the permutation which is +1 when the permutation is generated from an even number of swaps from the initial state, and -1 for odd.... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Send_an_unknown_method_call | Send an unknown method call | Task
Invoke an object method where the name of the method to be invoked can be generated at run time.
Related tasks
Respond to an unknown method call.
Runtime evaluation
| #Objective-C | Objective-C | #import <Foundation/Foundation.h>
@interface Example : NSObject
- (NSNumber *)foo;
@end
@implementation Example
- (NSNumber *)foo {
return @42;
}
@end
int main (int argc, const char *argv[]) {
@autoreleasepool {
id example = [[Example alloc] init];
SEL selector = @selector(foo); // or = NSSelectorFr... | Give a code snippet in #Objective-C
Task
Invoke an object method where the name of the method to be invoked can be generated at run time.
Related tasks
Respond to an unknown method call.
Runtime evaluation
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Character_codes | Character codes |
Task
Given a character value in your language, print its code (could be ASCII code, Unicode code, or whatever your language uses).
Example
The character 'a' (lowercase letter A) has a code of 97 in ASCII (as well as Unicode, as ASCII forms the beginning of Unicode).
Conversely, given a code, print out... | #Go | Go | fmt.Println('a') // prints "97"
fmt.Println('π') // prints "960" | Give a code snippet in #Go
Task
Given a character value in your language, print its code (could be ASCII code, Unicode code, or whatever your language uses).
Example
The character 'a' (lowercase letter A) has a code of 97 in ASCII (as well as Unicode, as ASCII forms the beginning of Unicode).
Convers... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Horner%27s_rule_for_polynomial_evaluation | Horner's rule for polynomial evaluation | A fast scheme for evaluating a polynomial such as:
−
19
+
7
x
−
4
x
2
+
6
x
3
{\displaystyle -19+7x-4x^{2}+6x^{3}\,}
when
x
=
3
{\displaystyle x=3\;}
.
is to arrange the computation as follows:
(
(
(
(
0
)
x
+
6
)
x
+
(
−
4
)
)
x
+
7
)
x
+
(
−
19
)
{\displaystyle ((((0)x+6)x+(-4))x... | #R | R | horner <- function(a, x) {
y <- 0
for(c in rev(a)) {
y <- y * x + c
}
y
}
cat(horner(c(-19, 7, -4, 6), 3), "\n") | Give a code snippet in #R
A fast scheme for evaluating a polynomial such as:
−
19
+
7
x
−
4
x
2
+
6
x
3
{\displaystyle -19+7x-4x^{2}+6x^{3}\,}
when
x
=
3
{\displaystyle x=3\;}
.
is to arrange the computation as follows:
(
(
(
(
0
)
x
+
6
)
x
+
(
−
4
)
)
x
+
7
)
x
+
(
−
19
)
{\disp... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Integer_comparison | Integer comparison |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Delphi | Delphi | program IntegerCompare;
{$APPTYPE CONSOLE}
var
a, b: Integer;
begin
Readln(a, b);
if a < b then Writeln(a, ' is less than ', b);
if a = b then Writeln(a, ' is equal to ', b);
if a > b then Writeln(a, ' is greater than ', b);
end. | Give a code snippet in #Delphi
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Loops/Break | Loops/Break | Task
Show a loop which prints random numbers (each number newly generated each loop) from 0 to 19 (inclusive).
If a number is 10, stop the loop after printing it, and do not generate any further numbers.
Otherwise, generate and print a second random number before restarting the loop.
If the number 10 is never gener... | #J | J | loopexample=: verb define
while. 1 do.
smoutput n=. ?20
if. 10=n do. return. end.
smoutput ?20
end.
) | Give a code snippet in #J
Task
Show a loop which prints random numbers (each number newly generated each loop) from 0 to 19 (inclusive).
If a number is 10, stop the loop after printing it, and do not generate any further numbers.
Otherwise, generate and print a second random number before restarting the loop.
If t... | christopher/rosetta-code | |
http://rosettacode.org/wiki/String_length | String length | Task
Find the character and byte length of a string.
This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters.
By character, we mean an individual Unicode code point, not a user-visible grapheme containing combining characters.
F... | #MIPS_Assembly | MIPS Assembly |
.data
#.asciiz automatically adds the NULL terminator character, \0 for us.
string: .asciiz "Nice string you got there!"
.text
main:
la $a1,string #load the beginning address of the string.
loop:
lb $a2,($a1) #load byte (i.e. the char) at $a1 into $a2
addi $a1,$a1,1 #increment ... | Give a code snippet in #MIPS_Assembly
Task
Find the character and byte length of a string.
This means encodings like UTF-8 need to be handled properly, as there is not necessarily a one-to-one relationship between bytes and characters.
By character, we mean an individual Unicode code point, not a user-visible graph... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Repeat | Repeat | Task
Write a procedure which accepts as arguments another procedure and a positive integer.
The latter procedure is executed a number of times equal to the accepted integer.
| #6502_Assembly | 6502 Assembly | macro RepeatProc,addr,count ;VASM macro syntax
; input:
; addr = the label of the routine you wish to call repeatedly
; count = how many times you want to DO the procedure. 1 = once, 2 = twice, 3 = three times, etc. Enter "0" for 256 times.
lda #<\addr
sta z_L ;a label for a zero-page memory address
lda #>\addr
sta z_... | Give a code snippet in #6502_Assembly
Task
Write a procedure which accepts as arguments another procedure and a positive integer.
The latter procedure is executed a number of times equal to the accepted integer.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Nested_templated_data | Nested templated data | A template for data is an arbitrarily nested tree of integer indices.
Data payloads are given as a separate mapping, array or other simpler, flat,
association of indices to individual items of data, and are strings.
The idea is to create a data structure with the templates' nesting, and the
payload corresponding to e... | #AutoHotkey | AutoHotkey | ;-----------------------------------------------------------
Nested_templated_data(template, Payload){
UsedP := [], UnusedP := [], UnusedI := []
result := template.Clone()
x := ArrMap(template, Payload, result, UsedP, UnusedI, [])
for i, v in Payload
if !UsedP[v]
UnusedP.Push(v)
return [x.1, x.2, UnusedP]
}
;... | Give a code snippet in #AutoHotkey
A template for data is an arbitrarily nested tree of integer indices.
Data payloads are given as a separate mapping, array or other simpler, flat,
association of indices to individual items of data, and are strings.
The idea is to create a data structure with the templates' nesting... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Modular_exponentiation | Modular exponentiation | Find the last 40 decimal digits of
a
b
{\displaystyle a^{b}}
, where
a
=
2988348162058574136915891421498819466320163312926952423791023078876139
{\displaystyle a=2988348162058574136915891421498819466320163312926952423791023078876139}
b
=
235139930337346448646612254452369009474497523... | #Clojure | Clojure | (defn powerMod "modular exponentiation" [b e m]
(defn m* [p q] (mod (* p q) m))
(loop [b b, e e, x 1]
(if (zero? e) x
(if (even? e) (recur (m* b b) (/ e 2) x)
(recur (m* b b) (quot e 2) (m* b x)))))) | Give a code snippet in #Clojure
Find the last 40 decimal digits of
a
b
{\displaystyle a^{b}}
, where
a
=
2988348162058574136915891421498819466320163312926952423791023078876139
{\displaystyle a=2988348162058574136915891421498819466320163312926952423791023078876139}
b
=
235139930337... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hash_join | Hash join | An inner join is an operation that combines two data tables into one table, based on matching column values. The simplest way of implementing this operation is the nested loop join algorithm, but a more scalable alternative is the hash join algorithm.
Task[edit]
Implement the "hash join" algorithm, and demonstrate tha... | #D.C3.A9j.C3.A0_Vu | Déjà Vu | hashJoin table1 index1 table2 index2:
local :h {}
# hash phase
for s in table1:
local :key s! index1
if not has h key:
set-to h key []
push-to h! key s
# join phase
[]
for r in table2:
for s in copy h! r! index2:
push-through swap [ s r ]
... | Give a code snippet in #D.C3.A9j.C3.A0_Vu
An inner join is an operation that combines two data tables into one table, based on matching column values. The simplest way of implementing this operation is the nested loop join algorithm, but a more scalable alternative is the hash join algorithm.
Task[edit]
Implement the... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Greatest_common_divisor | Greatest common divisor | Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and greatest common measure.
Related tas... | #MAXScript | MAXScript | fn gcdIter a b =
(
while b > 0 do
(
c = mod a b
a = b
b = c
)
abs a
) | Give a code snippet in #MAXScript
Greatest common divisor
You are encouraged to solve this task according to the task description, using any language you may know.
Task
Find the greatest common divisor (GCD) of two integers.
Greatest common divisor is also known as greatest common factor (gcf) and grea... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Copy_a_string | Copy a string | This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
W... | #PicoLisp | PicoLisp | (setq Str1 "abcdef")
(setq Str2 Str1) # Create a reference to that symbol
(setq Str3 (name Str1)) # Create new symbol with name "abcdef" | Give a code snippet in #PicoLisp
This task is about copying a string.
Task
Where it is relevant, distinguish between copying the contents of a string
versus making an additional reference to an existing string.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empt... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Check_that_file_exists | Check that file exists | Task
Verify that a file called input.txt and a directory called docs exist.
This should be done twice:
once for the current working directory, and
once for a file and a directory in the filesystem root.
Optional criteria (May 2015): verify it works with:
zero-length files
an ... | #Maple | Maple | with(FileTools):
Exists("input.txt");
Exists("docs") and IsDirectory("docs");
Exists("/input.txt");
Exists("/docs") and IsDirectory("/docs"); | Give a code snippet in #Maple
Task
Verify that a file called input.txt and a directory called docs exist.
This should be done twice:
once for the current working directory, and
once for a file and a directory in the filesystem root.
Optional criteria (May 2015): verify it works wit... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #Erlang | Erlang | -module(ethopian).
-export([multiply/2]).
halve(N) ->
N div 2.
double(N) ->
N * 2.
even(N) ->
(N rem 2) == 0.
multiply(LHS,RHS) when is_integer(Lhs) and Lhs > 0 and
is_integer(Rhs) and Rhs > 0 ->
multiply(LHS,RHS,0).
multiply(1,RHS,Acc) ->
RHS+Acc;
multiply(LHS,RHS,Acc) ->
case even... | Give a code snippet in #Erlang
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/P-Adic_numbers,_basic | P-Adic numbers, basic | Conversion and addition of p-adic Numbers.
Task.
Convert two rationals to p-adic numbers and add them up.
Rational reconstruction is needed to interpret the result.
p-Adic numbers were introduced around 1900 by Hensel. p-Adic expansions
(a series of digits 0 ≤ d < p times p-power weights)
are finite-tailed and tend ... | #Julia | Julia | using Nemo, LinearAlgebra
set_printing_mode(FlintPadicField, :terse)
""" convert to Rational (rational reconstruction) """
function toRational(pa::padic)
rat = lift(QQ, pa)
r, den = BigInt(numerator(rat)), Int(denominator(rat))
p, k = Int(prime(parent(pa))), Int(precision(pa))
N = BigInt(p^k)
a1... | Give a code snippet in #Julia
Conversion and addition of p-adic Numbers.
Task.
Convert two rationals to p-adic numbers and add them up.
Rational reconstruction is needed to interpret the result.
p-Adic numbers were introduced around 1900 by Hensel. p-Adic expansions
(a series of digits 0 ≤ d < p times p-power weigh... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Call_a_function | Call a function | Task
Demonstrate the different syntax and semantics provided for calling a function.
This may include:
Calling a function that requires no arguments
Calling a function with a fixed number of arguments
Calling a function with optional arguments
Calling a function with a variable number of arguments
C... | #SSEM | SSEM | 00110000000000100000000000000000 10. -12 to c
10110000000000000000000000000000 11. 13 to CI
11001111111111111111111111111111 12. -13
11001000000000000000000000000000 13. 19 | Give a code snippet in #SSEM
Task
Demonstrate the different syntax and semantics provided for calling a function.
This may include:
Calling a function that requires no arguments
Calling a function with a fixed number of arguments
Calling a function with optional arguments
Calling a function with a var... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Number_names | Number names | Task
Show how to spell out a number in English.
You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type, if that's less).
Support for inputs other than positive integers (like zero, negat... | #AWK | AWK |
# syntax: GAWK -f NUMBER_NAMES.AWK
BEGIN {
init_numtowords()
n = split("-10 0 .1 8 100 123 1001 99999 100000 9123456789 111000000111",arr," ")
for (i=1; i<=n; i++) {
printf("%s = %s\n",arr[i],numtowords(arr[i]))
}
exit(0)
}
# source: The AWK Programming Language, page 75
function numtowords(... | Give a code snippet in #AWK
Task
Show how to spell out a number in English.
You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type, if that's less).
Support for inputs other than positi... | christopher/rosetta-code | |
http://rosettacode.org/wiki/DNS_query | DNS query | DNS is an internet service that maps domain names, like rosettacode.org, to IP addresses, like 66.220.0.231.
Use DNS to resolve www.kame.net to both IPv4 and IPv6 addresses. Print these addresses.
| #PHP | PHP | <?php
$ipv4_record = dns_get_record("www.kame.net",DNS_A);
$ipv6_record = dns_get_record("www.kame.net",DNS_AAAA);
print "ipv4: " . $ipv4_record[0]["ip"] . "\n";
print "ipv6: " . $ipv6_record[0]["ipv6"] . "\n";
?> | Give a code snippet in #PHP
DNS is an internet service that maps domain names, like rosettacode.org, to IP addresses, like 66.220.0.231.
Use DNS to resolve www.kame.net to both IPv4 and IPv6 addresses. Print these addresses.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Creat... | #Prolog | Prolog | :- use_module(library(pce)).
animation :-
new(D, window('Animation')),
new(Label, label(hello, 'Hello world ! ')),
send(D, display, Label, point(1,10)),
new(@animation, animation(Label)),
send(D, recogniser,
new(_G, my_click_gesture(left, ''))),
send(D, done_message, and(message(@an... | Give a code snippet in #Prolog
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task d... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Straddling_checkerboard | Straddling checkerboard | Task
Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will be a series of decimal digits.
Num... | #ALGOL_68 | ALGOL 68 | #!/usr/local/bin/a68g --script #
PRIO MIN=5, MAX=5;
OP MIN = (INT a, b)INT: (a<b|a|b),
MAX = (INT a, b)INT: (a>b|a|b);
MODE STRADDLINGCHECKERBOARD=STRUCT(
[0:9]CHAR first, second, third,
[ABS ".": ABS "Z"]STRING table,
INT row u, row v,
CHAR esc, skip
);
STRUCT(
PROC (REF STRADDLINGCHECKERBOARD #self... | Give a code snippet in #ALGOL_68
Task
Implement functions to encrypt and decrypt a message using the straddling checkerboard method. The checkerboard should take a 28 character alphabet (A-Z plus a full stop and an escape character) and two different numbers representing the blanks in the first row. The output will b... | christopher/rosetta-code | |
http://rosettacode.org/wiki/S-expressions | S-expressions | S-Expressions are one convenient way to parse and store data.
Task
Write a simple reader and writer for S-Expressions that handles quoted and unquoted strings, integers and floats.
The reader should read a single but nested S-Expression from a string and store it in a suitable datastructure (list, array, etc).
... | #Sidef | Sidef | func sexpr(txt) {
txt.trim!
if (txt.match(/^\((.*)\)$/s)) {|m|
txt = m[0]
}
else {
die "Invalid: <<#{txt}>>"
}
var w
var ret = []
while (!txt.is_empty) {
given (txt.first) {
when('(') {
(w, txt) = txt.extract_bracketed('()');
... | Give a code snippet in #Sidef
S-Expressions are one convenient way to parse and store data.
Task
Write a simple reader and writer for S-Expressions that handles quoted and unquoted strings, integers and floats.
The reader should read a single but nested S-Expression from a string and store it in a suitable data... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Distributed_programming | Distributed programming | Write two programs (or one program with two modes) which run on networked computers, and send some messages between them.
The protocol used may be language-specific or not, and should be suitable for general distributed programming; that is, the protocol should be generic (not designed just for the particular example ... | #Julia | Julia | # From Julia 1.0's online docs. File countheads.jl available to all machines:
function count_heads(n)
c::Int = 0
for i = 1:n
c += rand(Bool)
end
c
end | Give a code snippet in #Julia
Write two programs (or one program with two modes) which run on networked computers, and send some messages between them.
The protocol used may be language-specific or not, and should be suitable for general distributed programming; that is, the protocol should be generic (not designed j... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Menu | Menu | Task
Given a prompt and a list containing a number of strings of which one is to be selected, create a function that:
prints a textual menu formatted as an index value followed by its corresponding string for each item in the list;
prompts the user to enter a number;
returns the string corresponding to the selecte... | #Icon_and_Unicon | Icon and Unicon |
## menu.icn : rewrite of the faulty version on Rosetta Code site 24/4/2021
procedure main()
L := ["fee fie", "huff and puff", "mirror mirror", "tick tock"]
K := ["hidie hi", "hidie ho", "mirror mirror on the Wall", "tick tock tick tok"]
Z := []
choice := choose_from_menu(L) # call using menu L
write("Ret... | Give a code snippet in #Icon_and_Unicon
Task
Given a prompt and a list containing a number of strings of which one is to be selected, create a function that:
prints a textual menu formatted as an index value followed by its corresponding string for each item in the list;
prompts the user to enter a number;
return... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Find_if_a_point_is_within_a_triangle | Find if a point is within a triangle | Find if a point is within a triangle.
Task
Assume points are on a plane defined by (x, y) real number coordinates.
Given a point P(x, y) and a triangle formed by points A, B, and C, determine if P is within triangle ABC.
You may use any algorithm.
Bonus: explain why the algorithm you chose works.
Re... | #Go | Go | package main
import (
"fmt"
"math"
)
const EPS = 0.001
const EPS_SQUARE = EPS * EPS
func side(x1, y1, x2, y2, x, y float64) float64 {
return (y2-y1)*(x-x1) + (-x2+x1)*(y-y1)
}
func naivePointInTriangle(x1, y1, x2, y2, x3, y3, x, y float64) bool {
checkSide1 := side(x1, y1, x2, y2, x, y) >= 0
... | Give a code snippet in #Go
Find if a point is within a triangle.
Task
Assume points are on a plane defined by (x, y) real number coordinates.
Given a point P(x, y) and a triangle formed by points A, B, and C, determine if P is within triangle ABC.
You may use any algorithm.
Bonus: explain why the alg... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #Piet | Piet | push 1
not
in(number)
duplicate
not // label a
pointer // pointer 1
duplicate
push 1
subtract
push 1
pointer
push 1
noop
pointer
duplicate // the next op is back at label a
push 1 // this part continues from pointer 1
noop
push 2 // label b
push 1
rot 1 2
duplicate
not
pointer // pointer 2
mult... | Give a code snippet in #Piet
Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a nu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Statistics/Basic | Statistics/Basic | Statistics is all about large groups of numbers.
When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev).
If you have set of data
x
i
{\displaystyle x_{i}}
where
i
=
1
,
2
,
…
,
n
{\displaystyle i=1,2,\ldots ,n\,\!}
, the mean is
x
¯... | #D | D | import std.stdio, std.algorithm, std.array, std.typecons,
std.range, std.exception;
auto meanStdDev(R)(R numbers) /*nothrow*/ @safe /*@nogc*/ {
if (numbers.empty)
return tuple(0.0L, 0.0L);
real sx = 0.0, sxx = 0.0;
ulong n;
foreach (x; numbers) {
sx += x;
sxx += x ^^ 2... | Give a code snippet in #D
Statistics is all about large groups of numbers.
When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev).
If you have set of data
x
i
{\displaystyle x_{i}}
where
i
=
1
,
2
,
…
,
n
{\displaystyle i=1,2,\ldots ,n\,\!... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character | Split a character string based on change of character |
Task
Split a (character) string into comma (plus a blank) delimited
strings based on a change of character (left to right).
Show the output here (use the 1st example below).
Blanks should be treated as any other character (except
they are problematic to display clearly). The same applies
to commas.
Fo... | #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program splitcar64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM... | Give a code snippet in #AArch64_Assembly
Task
Split a (character) string into comma (plus a blank) delimited
strings based on a change of character (left to right).
Show the output here (use the 1st example below).
Blanks should be treated as any other character (except
they are problematic to display cle... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Prime_decomposition | Prime decomposition | The prime decomposition of a number is defined as a list of prime numbers
which when all multiplied together, are equal to that number.
Example
12 = 2 × 2 × 3, so its prime decomposition is {2, 2, 3}
Task
Write a function which returns an array or collection which contains the prime decomposition of a given ... | #Prolog | Prolog | prime_decomp(N, L) :-
SN is sqrt(N),
prime_decomp_1(N, SN, 2, [], L).
prime_decomp_1(1, _, _, L, L) :- !.
% Special case for 2, increment 1
prime_decomp_1(N, SN, D, L, LF) :-
( 0 is N mod D ->
Q is N / D,
SQ is sqrt(Q),
prime_decomp_1(Q, SQ, D, [D |L], LF)
;
D1 is... | Give a code snippet in #Prolog
The prime decomposition of a number is defined as a list of prime numbers
which when all multiplied together, are equal to that number.
Example
12 = 2 × 2 × 3, so its prime decomposition is {2, 2, 3}
Task
Write a function which returns an array or collection which contains the... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Knapsack_problem/0-1 | Knapsack problem/0-1 | A tourist wants to make a good trip at the weekend with his friends.
They will go to the mountains to see the wonders of nature, so he needs to pack well for the trip.
He has a good knapsack for carrying things, but knows that he can carry a maximum of only 4kg in it, and it will have to last the whole day.
He cre... | #C_sharp | C_sharp | using System; // 4790@3.6
using System.Threading.Tasks;
class Program
{
static void Main()
{
var sw = System.Diagnostics.Stopwatch.StartNew();
Console.Write(knapSack(400) + "\n" + sw.Elapsed); // 60 ms
Console.Read();
}
static string knapSack(uint w1)
{
uint sol =... | Give a code snippet in #C_sharp
A tourist wants to make a good trip at the weekend with his friends.
They will go to the mountains to see the wonders of nature, so he needs to pack well for the trip.
He has a good knapsack for carrying things, but knows that he can carry a maximum of only 4kg in it, and it will ha... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points | Circles of given radius through two points |
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points.
Exceptions
r==0.0 should be treated as never describing circles (except in the case where the points are coincident).
If the points are coincident then an infinite number of circles with the point on thei... | #Modula-2 | Modula-2 | MODULE Circles;
FROM EXCEPTIONS IMPORT AllocateSource,ExceptionSource,GetMessage,RAISE;
FROM FormatString IMPORT FormatString;
FROM LongMath IMPORT sqrt;
FROM LongStr IMPORT RealToStr;
FROM Terminal IMPORT WriteString,WriteLn,ReadChar;
VAR
TextWinExSrc : ExceptionSource;
TYPE
Point = RECORD
x,y : LO... | Give a code snippet in #Modula-2
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points.
Exceptions
r==0.0 should be treated as never describing circles (except in the case where the points are coincident).
If the points are coincident then an infinite number... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Menu | Menu | Task
Given a prompt and a list containing a number of strings of which one is to be selected, create a function that:
prints a textual menu formatted as an index value followed by its corresponding string for each item in the list;
prompts the user to enter a number;
returns the string corresponding to the selecte... | #Tcl | Tcl | proc select {prompt choices} {
set nc [llength $choices]
if {!$nc} {
return ""
}
set numWidth [string length $nc]
while true {
set i 0
foreach s $choices {
puts [format " %-*d: %s" $numWidth [incr i] $s]
}
puts -nonewline "$prompt: "
flush stdout
gets stdin num
if {[string is int -stri... | Give a code snippet in #Tcl
Task
Given a prompt and a list containing a number of strings of which one is to be selected, create a function that:
prints a textual menu formatted as an index value followed by its corresponding string for each item in the list;
prompts the user to enter a number;
returns the string... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Comments | Comments | Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| #ACL2 | ACL2 | ; Single line comment
#| Multi-line
comment |# | Give a code snippet in #ACL2
Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Maze_solving | Maze solving | Task
For a maze generated by this task, write a function
that finds (and displays) the shortest path between two cells.
Note that because these mazes are generated by the Depth-first search algorithm, they contain no circular paths,
and a simple depth-first tree search can be used.
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | HighlightGraph[maze, PathGraph@FindShortestPath[maze, 1, 273]] | Give a code snippet in #Mathematica.2FWolfram_Language
Task
For a maze generated by this task, write a function
that finds (and displays) the shortest path between two cells.
Note that because these mazes are generated by the Depth-first search algorithm, they contain no circular paths,
and a simple depth-first tr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Test_a_function | Test a function |
Task
Using a well-known testing-specific library/module/suite for your language, write some tests for your language's entry in Palindrome.
If your language does not have a testing specific library well known to the language's community then state this or omit the language.
| #PicoLisp | PicoLisp | (de palindrome? (S)
(= (setq S (chop S)) (reverse S)) )
(test T (palindrome? "racecar"))
(test NIL (palindrome? "ferrari")) | Give a code snippet in #PicoLisp
Task
Using a well-known testing-specific library/module/suite for your language, write some tests for your language's entry in Palindrome.
If your language does not have a testing specific library well known to the language's community then state this or omit the language.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Formatted_numeric_output | Formatted numeric output | Task
Express a number in decimal as a fixed-length string with leading zeros.
For example, the number 7.125 could be expressed as 00007.125.
| #D | D | import std.stdio;
void main() {
immutable r = 7.125;
writefln(" %9.3f", -r);
writefln(" %9.3f", r);
writefln(" %-9.3f", r);
writefln(" %09.3f", -r);
writefln(" %09.3f", r);
writefln(" %-09.3f", r);
} | Give a code snippet in #D
Task
Express a number in decimal as a fixed-length string with leading zeros.
For example, the number 7.125 could be expressed as 00007.125.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Exponentiation_operator | Exponentiation operator | Most programming languages have a built-in implementation of exponentiation.
Task
Re-implement integer exponentiation for both intint and floatint as both a procedure, and an operator (if your language supports operator definition).
If the language supports operator (or procedure) overloading, then an ov... | #Prolog | Prolog | :- arithmetic_function((^^)/2).
:- op(200, xfy, user:(^^)). | Give a code snippet in #Prolog
Most programming languages have a built-in implementation of exponentiation.
Task
Re-implement integer exponentiation for both intint and floatint as both a procedure, and an operator (if your language supports operator definition).
If the language supports operator (or pr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sierpinski_arrowhead_curve | Sierpinski arrowhead curve | Task
Produce a graphical or ASCII-art representation of a Sierpinski arrowhead curve of at least order 3.
| #Factor | Factor | USING: accessors L-system ui ;
: arrowhead ( L-system -- L-system )
L-parser-dialect >>commands
[ 60 >>angle ] >>turtle-values
"XF" >>axiom
{
{ "X" "YF+XF+Y" }
{ "Y" "XF-YF-X" }
} >>rules ;
[ <L-system> arrowhead "Arrowhead" open-window ] with-ui | Give a code snippet in #Factor
Task
Produce a graphical or ASCII-art representation of a Sierpinski arrowhead curve of at least order 3.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Sum_of_a_series | Sum of a series | Compute the nth term of a series, i.e. the sum of the n first terms of the corresponding sequence.
Informally this value, or its limit when n tends to infinity, is also called the sum of the series, thus the title of this task.
For this task, use:
S
n
=
∑
k
=
1
n
1
k
2
{\displa... | #Pop11 | Pop11 | lvars s = 0, j;
for j from 1 to 1000 do
s + 1.0/(j*j) -> s;
endfor;
s => | Give a code snippet in #Pop11
Compute the nth term of a series, i.e. the sum of the n first terms of the corresponding sequence.
Informally this value, or its limit when n tends to infinity, is also called the sum of the series, thus the title of this task.
For this task, use:
S
n
=
∑
k
=
1... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Catalan_numbers | Catalan numbers | Catalan numbers
You are encouraged to solve this task according to the task description, using any language you may know.
Catalan numbers are a sequence of numbers which can be defined directly:
C
n
=
1
n
+
1
(
2
n
n
)
=
(
2
n
)
!
(
n
+
1
)
!
n
!
for
n
≥
0.
{\displaystyle C... | #Standard_ML | Standard ML | (*
* val catalan : int -> int
* Returns the nth Catalan number.
*)
fun catalan 0 = 1
| catalan n = ((4 * n - 2) * catalan(n - 1)) div (n + 1);
(*
* val print_catalans : int -> unit
* Prints out Catalan numbers 0 through 15.
*)
fun print_catalans(n) =
if n > 15 then ()
else (print (Int.toString(catalan... | Give a code snippet in #Standard_ML
Catalan numbers
You are encouraged to solve this task according to the task description, using any language you may know.
Catalan numbers are a sequence of numbers which can be defined directly:
C
n
=
1
n
+
1
(
2
n
n
)
=
(
2
n
)
!
(
n
+
1
)
!
n
!
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
... | #ALGOL_60 | ALGOL 60 | begin
comment Sorting algorithms/Bubble sort - Algol 60;
integer nA;
nA:=20;
begin
integer array A[1:20];
procedure bubblesort(lb,ub);
value lb,ub; integer lb,ub;
begin
integer i;
boolean swapped;
swapped :=true;
for i:... | Give a code snippet in #ALGOL_60
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Rep-string | Rep-string | Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at least twice in the original.
For e... | #Ruby | Ruby | ar = %w(1001110011
1110111011
0010010010
1010101010
1111111111
0100101101
0100100
101
11
00
1)
ar.each do |str|
rep_pos = (str.size/2).downto(1).find{|pos| str.start_with? str[pos..-1]}
puts str, rep_pos ? " "*rep_pos + str[0, rep_pos... | Give a code snippet in #Ruby
Given a series of ones and zeroes in a string, define a repeated string or rep-string as a string which is created by repeating a substring of the first N characters of the string truncated on the right to the length of the input string, and in which the substring appears repeated at least... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Abundant_odd_numbers | Abundant odd numbers | An Abundant number is a number n for which the sum of divisors σ(n) > 2n,
or, equivalently, the sum of proper divisors (or aliquot sum) s(n) > n.
E.G.
12 is abundant, it has the proper divisors 1,2,3,4 & 6 which sum to 16 ( > 12 or n);
or alternately, has the sigma sum of ... | #XPL0 | XPL0 | int Cnt, Num, Div, Sum, Quot;
[Cnt:= 0;
Num:= 3; \find odd abundant numbers
loop [Div:= 1;
Sum:= 0;
loop [Quot:= Num/Div;
if Div > Quot then quit;
if rem(0) = 0 then
[Sum:= Sum + Div;
if Div # Quot then Sum:= Sum + Quot... | Give a code snippet in #XPL0
An Abundant number is a number n for which the sum of divisors σ(n) > 2n,
or, equivalently, the sum of proper divisors (or aliquot sum) s(n) > n.
E.G.
12 is abundant, it has the proper divisors 1,2,3,4 & 6 which sum to 16 ( > 12 or n);
or altern... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hickerson_series_of_almost_integers | Hickerson series of almost integers | The following function, due to D. Hickerson, is said to generate "Almost integers" by the
"Almost Integer" page of Wolfram MathWorld, (December 31 2013). (See formula numbered 51.)
The function is:
h
(
n
)
=
n
!
2
(
ln
2
)
n
+
1
{\displaystyle h(n)={\operatorname {n} ! \ove... | #Sidef | Sidef | func h(n) {
n! / (2 * pow(2.log, n+1))
}
{ |n|
"h(%2d) = %22s is%s almost an integer.\n".printf(
n, var hn = h(n).round(-3), hn.to_s ~~ /\.[09]/ ? '' : ' NOT')
} << 1..17 | Give a code snippet in #Sidef
The following function, due to D. Hickerson, is said to generate "Almost integers" by the
"Almost Integer" page of Wolfram MathWorld, (December 31 2013). (See formula numbered 51.)
The function is:
h
(
n
)
=
n
!
2
(
ln
2
)
n
+
1
{\displaystyle... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Terminal_control/Display_an_extended_character | Terminal control/Display an extended character | Task
Display an extended (non ASCII) character onto the terminal.
Specifically, display a £ (GBP currency sign).
| #D | D | import std.stdio;
void main() {
writeln('\u00A3');
} | Give a code snippet in #D
Task
Display an extended (non ASCII) character onto the terminal.
Specifically, display a £ (GBP currency sign).
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Short-circuit_evaluation | Short-circuit evaluation | Control Structures
These are examples of control structures. You may also be interested in:
Conditional structures
Exceptions
Flow-control structures
Loops
Assume functions a and b return boolean values, and further, the execution of function b takes considerable resources without side effects, an... | #Python | Python | >>> def a(answer):
print(" # Called function a(%r) -> %r" % (answer, answer))
return answer
>>> def b(answer):
print(" # Called function b(%r) -> %r" % (answer, answer))
return answer
>>> for i in (False, True):
for j in (False, True):
print ("\nCalculating: x = a(i) and b(j)")
x = a(i) and b(j)
print ... | Give a code snippet in #Python
Control Structures
These are examples of control structures. You may also be interested in:
Conditional structures
Exceptions
Flow-control structures
Loops
Assume functions a and b return boolean values, and further, the execution of function b takes considerable re... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Sequence_of_non-squares | Sequence of non-squares | Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 in the OEIS database.
| #J | J | rf=: + 0.5 <.@+ %: NB. Remarkable formula
rf 1+i.22 NB. Results from 1 to 22
2 3 5 6 7 8 10 11 12 13 14 15 17 18 19 20 21 22 23 24 26 27
+/ (rf e. *:) 1+i.1e6 NB. Number of square RFs <= 1e6
0 | Give a code snippet in #J
Task
Show that the following remarkable formula gives the sequence of non-square natural numbers:
n + floor(1/2 + sqrt(n))
Print out the values for n in the range 1 to 22
Show that no squares occur for n less than one million
This is sequence A000037 ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hello_world/Web_server | Hello world/Web server | The browser is the new GUI !
Task
Serve our standard text Goodbye, World! to http://localhost:8080/ so that it can be viewed with a web browser.
The provided solution must start or implement a server that accepts multiple client connections and serves text as requested.
Note that starting a web browser or... | #Sidef | Sidef | var port = 8080;
var protocol = Socket.getprotobyname("tcp");
var sock = (Socket.open(Socket.PF_INET, Socket.SOCK_STREAM, protocol) || die "couldn't open a socket: #{$!}");
# PF_INET to indicate that this socket will connect to the internet domain
# SOCK_STREAM indicates a TCP stream, SOCK_DGRAM would indicate UD... | Give a code snippet in #Sidef
The browser is the new GUI !
Task
Serve our standard text Goodbye, World! to http://localhost:8080/ so that it can be viewed with a web browser.
The provided solution must start or implement a server that accepts multiple client connections and serves text as requested.
Note... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #Go | Go | package main
import (
"fmt"
"unsafe"
)
func main() {
myVar := 3.14
myPointer := &myVar
fmt.Println("Address:", myPointer, &myVar)
fmt.Printf("Address: %p %p\n", myPointer, &myVar)
var addr64 int64
var addr32 int32
ptr := unsafe.Pointer(myPointer)
if unsafe.Sizeof(ptr) <= unsafe.Sizeof(addr64) {
addr64... | Give a code snippet in #Go
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Con... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Comments | Comments | Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| #Delphi | Delphi | // single line comment | Give a code snippet in #Delphi
Task
Show all ways to include text in a language source file
that's completely ignored by the compiler or interpreter.
Related tasks
Documentation
Here_document
See also
Wikipedia
xkcd (Humor: hand gesture denoting // for "commenting out" people.)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Exponentiation_operator | Exponentiation operator | Most programming languages have a built-in implementation of exponentiation.
Task
Re-implement integer exponentiation for both intint and floatint as both a procedure, and an operator (if your language supports operator definition).
If the language supports operator (or procedure) overloading, then an ov... | #Scheme | Scheme | (define (^ base exponent)
(define (*^ exponent acc)
(if (= exponent 0)
acc
(*^ (- exponent 1) (* acc base))))
(*^ exponent 1))
(display (^ 2 3))
(newline)
(display (^ (/ 1 2) 3))
(newline)
(display (^ 0.5 3))
(newline)
(display (^ 2+i 3))
(newline) | Give a code snippet in #Scheme
Most programming languages have a built-in implementation of exponentiation.
Task
Re-implement integer exponentiation for both intint and floatint as both a procedure, and an operator (if your language supports operator definition).
If the language supports operator (or pr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hash_from_two_arrays | Hash from two arrays | Task
Using two Arrays of equal length, create a Hash object
where the elements from one array (the keys) are linked
to the elements of the other (the values)
Related task
Associative arrays/Creation
| #VBScript | VBScript | Set dict = CreateObject("Scripting.Dictionary")
os = Array("Windows", "Linux", "MacOS")
owner = Array("Microsoft", "Linus Torvalds", "Apple")
For n = 0 To 2
dict.Add os(n), owner(n)
Next
MsgBox dict.Item("Linux")
MsgBox dict.Item("MacOS")
MsgBox dict.Item("Windows") | Give a code snippet in #VBScript
Task
Using two Arrays of equal length, create a Hash object
where the elements from one array (the keys) are linked
to the elements of the other (the values)
Related task
Associative arrays/Creation
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Apply_a_callback_to_an_array | Apply a callback to an array | Task
Take a combined set of elements and apply a function to each element.
| #Julia | Julia | numbers = [1, 3, 5, 7]
@show [n ^ 2 for n in numbers] # list comprehension
square(x) = x ^ 2; @show map(square, numbers) # functional form
@show map(x -> x ^ 2, numbers) # functional form with anonymous function
@show [n * n for n in numbers] # no need for a function,
@show ... | Give a code snippet in #Julia
Task
Take a combined set of elements and apply a function to each element.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/Floating_point | Literals/Floating point | Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/ABNF/EBNF defining allowable fo... | #Wren | Wren | var f = 123.45
var g = 0.12345 // .12345 not allowed
var h = 1.234e2
var i = -0.0
System.print([f, g, h, i]) | Give a code snippet in #Wren
Programming languages have different ways of expressing floating-point literals.
Task
Show how floating-point literals can be expressed in your language: decimal or other bases, exponential notation, and any other special features.
You may want to include a regular expression or BNF/A... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Literals/Integer | Literals/Integer | Some programming languages have ways of expressing integer literals in bases other than the normal base ten.
Task
Show how integer literals can be expressed in as many bases as your language allows.
Note: this should not involve the calling of any functions/methods, but should be interpreted by the compiler or... | #OCaml | OCaml | # 727 = 0b1011010111;;
- : bool = true
# 727 = 0o1327;;
- : bool = true
# 727 = 0x2d7;;
- : bool = true
# 12345 = 12_345 (* underscores are ignored; useful for keeping track of places *);;
- : bool = true | Give a code snippet in #OCaml
Some programming languages have ways of expressing integer literals in bases other than the normal base ten.
Task
Show how integer literals can be expressed in as many bases as your language allows.
Note: this should not involve the calling of any functions/methods, but should be... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Matrix_transposition | Matrix transposition | Transpose an arbitrarily sized rectangular Matrix.
| #Yabasic | Yabasic | dim matriz(4,5)
dim mtranspuesta(5,4)
for fila = 1 to arraysize(matriz(), 1)
for columna = 1 to arraysize(matriz(), 2)
read matriz(fila, columna)
print matriz(fila, columna);
mtranspuesta(columna, fila) = matriz(fila, columna)
next columna
print
next fila
print
for fila = 1 to arraysize(mtranspuesta(... | Give a code snippet in #Yabasic
Transpose an arbitrarily sized rectangular Matrix.
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Arena_storage_pool | Arena storage pool | Dynamically allocated objects take their memory from a heap.
The memory for an object is provided by an allocator which maintains the storage pool used for the heap.
Often a call to allocator is denoted as
P := new T
where T is the type of an allocated object, and P is a reference to the object.
The stora... | #FreeBASIC | FreeBASIC |
/' FreeBASIC admite tres tipos básicos de asignación de memoria:
- La asignación estática se produce para variables estáticas y globales.
La memoria se asigna una vez cuando el programa se ejecuta y persiste durante
toda la vida del programa.
- La asignación de pila se produce para parámetros de procedimiento y var... | Give a code snippet in #FreeBASIC
Dynamically allocated objects take their memory from a heap.
The memory for an object is provided by an allocator which maintains the storage pool used for the heap.
Often a call to allocator is denoted as
P := new T
where T is the type of an allocated object, and P is a ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Random_number_generator_(device) | Random number generator (device) | Task
If your system has a means to generate random numbers involving not only a software algorithm (like the /dev/urandom devices in Unix), then:
show how to obtain a random 32-bit number from that mechanism.
Related task
Random_number_generator_(included)
| #Lasso | Lasso | file(`/dev/urandom`)->readSomeBytes(4)->export32bits | Give a code snippet in #Lasso
Task
If your system has a means to generate random numbers involving not only a software algorithm (like the /dev/urandom devices in Unix), then:
show how to obtain a random 32-bit number from that mechanism.
Related task
Random_number_generator_(included)
| christopher/rosetta-code | |
http://rosettacode.org/wiki/Same_fringe | Same fringe | Write a routine that will compare the leaves ("fringe") of two binary trees to determine whether they are the same list of leaves when visited left-to-right. The structure or balance of the trees does not matter; only the number, order, and value of the leaves is important.
Any solution is allowed here, but many compu... | #PicoLisp | PicoLisp | (de nextLeaf (Rt Tree)
(co Rt
(recur (Tree)
(when Tree
(recurse (cadr Tree))
(yield (car Tree))
(recurse (cddr Tree)) ) ) ) )
(de cmpTrees (Tree1 Tree2)
(prog1
(use (Node1 Node2)
(loop
(setq
Node1 (nextLeaf "rt1" Tree1)... | Give a code snippet in #PicoLisp
Write a routine that will compare the leaves ("fringe") of two binary trees to determine whether they are the same list of leaves when visited left-to-right. The structure or balance of the trees does not matter; only the number, order, and value of the leaves is important.
Any soluti... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #ARM_Assembly | ARM Assembly |
/* ARM assembly Raspberry PI */
/* program factorial.s */
/* Constantes */
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
/*********************************/
/* Initialized data */
/*********************************/
.data
szMe... | Give a code snippet in #ARM_Assembly
Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial... | christopher/rosetta-code | |
http://rosettacode.org/wiki/String_append | String append |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #J | J | s=: 'new'
s
new
s=: s,' value' NB. append is in-place
s
new value | Give a code snippet in #J
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Conc... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Reverse_a_string | Reverse a string | Task
Take a string and reverse it.
For example, "asdf" becomes "fdsa".
Extra credit
Preserve Unicode combining characters.
For example, "as⃝df̅" becomes "f̅ds⃝a", not "̅fd⃝sa".
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
... | #0815 | 0815 | }:r: Start reader loop.
!~>& Push a character to the "stack".
<:a:=- Stop reading on newline.
^:r:
@> Rotate the newline to the end and enqueue a sentinel 0.
{~ Dequeue and rotate the first character into place.
}:p:
${~ Print the current character until it's 0.
^:p:
#:r: Read again. | Give a code snippet in #0815
Task
Take a string and reverse it.
For example, "asdf" becomes "fdsa".
Extra credit
Preserve Unicode combining characters.
For example, "as⃝df̅" becomes "f̅ds⃝a", not "̅fd⃝sa".
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Musical_scale | Musical scale | Task
Output the 8 notes of the C major diatonic scale to the default musical sound device on the system. Specifically, pitch must be tuned to 12-tone equal temperament (12TET) with the modern standard A=440Hz.
These are the notes "C, D, E, F, G, A, B, C(1 octave higher)", or "Do, Re, Mi, Fa, Sol, La, Si/Ti, Do(1 octa... | #FreeBASIC | FreeBASIC | REM FreeBASIC no tiene la capacidad de emitir sonido de forma nativa.
REM La función Sound no es mía, incluyo los créditos correspondientes.
' Sound Function v0.3 For DOS/Linux/Win by yetifoot
' Credits:
' http://www.frontiernet.net/~fys/snd.htm
' http://delphi.about.com/cs/adptips2003/a/bltip0303_3.htm
#ifdef __... | Give a code snippet in #FreeBASIC
Task
Output the 8 notes of the C major diatonic scale to the default musical sound device on the system. Specifically, pitch must be tuned to 12-tone equal temperament (12TET) with the modern standard A=440Hz.
These are the notes "C, D, E, F, G, A, B, C(1 octave higher)", or "Do, Re... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Queue/Usage | Queue/Usage |
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
Illustration of FIFO behavior
Task
Create a queue data structure and demonstrate its operations.
(For implementations of queues, see the FIFO task.)
Ope... | #Racket | Racket | #lang racket
(require data/queue)
(define queue (make-queue))
(enqueue! queue 'black)
(queue-empty? queue) ; #f
(enqueue! queue 'red)
(enqueue! queue 'green)
(dequeue! queue) ; 'black
(dequeue! queue) ; 'red
(dequeue! queue) ; 'green
(queue-empty? queue) ; #t | Give a code snippet in #Racket
Data Structure
This illustrates a data structure, a means of storing data within a program.
You may see other such structures in the Data Structures category.
Illustration of FIFO behavior
Task
Create a queue data structure and demonstrate its operations.
(For implementations of qu... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Hello_world/Text | Hello world/Text | Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
Hello world/Web server
| #HTML5 | HTML5 |
<!DOCTYPE html>
<html>
<body>
<h1>Hello world!</h1>
</body>
</html>
| Give a code snippet in #HTML5
Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Even_or_odd | Even or odd | Task
Test whether an integer is even or odd.
There is more than one way to solve this task:
Use the even and odd predicates, if the language provides them.
Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd.
Divide i by 2. The remainder equals... | #Delphi | Delphi |
program EvenOdd;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils;
procedure IsOdd(aValue: Integer);
var
Odd: Boolean;
begin
Odd := aValue and 1 <> 0;
Write(Format('%d is ', [aValue]));
if Odd then
Writeln('odd')
else
Writeln('even');
end;
var
i: Integer;
begin
for i := -5 to 10 d... | Give a code snippet in #Delphi
Task
Test whether an integer is even or odd.
There is more than one way to solve this task:
Use the even and odd predicates, if the language provides them.
Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd.
Div... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #BCPL | BCPL | get "libhdr"
let halve(i) = i>>1
and double(i) = i<<1
and even(i) = (i&1) = 0
let emul(x, y) = emulr(x, y, 0)
and emulr(x, y, ac) =
x=0 -> ac,
emulr(halve(x), double(y), even(x) -> ac, ac + y)
let start() be writef("%N*N", emul(17, 34)) | Give a code snippet in #BCPL
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and wr... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Vampire_number | Vampire number | A vampire number is a natural decimal number with an even number of digits, that can be factored into two integers.
These two factors are called the fangs, and must have the following properties:
they each contain half the number of the decimal digits of the original number
together they consist of exactl... | #Clojure | Clojure | (defn factor-pairs [n]
(for [x (range 2 (Math/sqrt n))
:when (zero? (mod n x))]
[x (quot n x)]))
(defn fangs [n]
(let [dlen (comp count str)
half (/ (dlen n) 2)
halves? #(apply = (cons half (map dlen %)))
digits #(sort (apply str %))]
(filter #(and (halves? %)
... | Give a code snippet in #Clojure
A vampire number is a natural decimal number with an even number of digits, that can be factored into two integers.
These two factors are called the fangs, and must have the following properties:
they each contain half the number of the decimal digits of the original number
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at uni... | #Kotlin | Kotlin | // version 1.0.6
import java.io.BufferedReader
import java.io.InputStreamReader
import java.net.URL
fun isDeranged(s1: String, s2: String): Boolean {
return (0 until s1.length).none { s1[it] == s2[it] }
}
fun main(args: Array<String>) {
val url = URL("http://www.puzzlers.org/pub/wordlists/unixdict.txt")
... | Give a code snippet in #Kotlin
Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Tas... | christopher/rosetta-code | |
http://rosettacode.org/wiki/A%2BB | A+B | A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, separated by space(s):
(
−
1000
≤... | #AppleScript | AppleScript | on run argv
try
return ((first item of argv) as integer) + (second item of argv) as integer
on error
return "Usage with -1000 <= a,b <= 1000: " & tab & " A+B.scpt a b"
end try
end run | Give a code snippet in #AppleScript
A+B ─── a classic problem in programming contests, it's given so contestants can gain familiarity with the online judging system being used.
Task
Given two integers, A and B.
Their sum needs to be calculated.
Input data
Two integers are written in the input stream, se... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Top_rank_per_group | Top rank per group | Task
Find the top N salaries in each department, where N is provided as a parameter.
Use this data as a formatted internal data structure (adapt it to your language-native idioms, rather than parse at runtime), or identify your external data source:
Employee Name,Employee ID,Salary,Department
Tyler Bennett... | #D | D | import std.stdio, std.algorithm, std.conv, std.range;
struct Employee {
string name, id;
uint salary;
string department;
}
immutable Employee[] data = [
{"Tyler Bennett", "E10297", 32_000, "D101"},
{"John Rappl", "E21437", 47_000, "D050"},
{"George Woltman", "E00127", 53_500, "D101"},
... | Give a code snippet in #D
Task
Find the top N salaries in each department, where N is provided as a parameter.
Use this data as a formatted internal data structure (adapt it to your language-native idioms, rather than parse at runtime), or identify your external data source:
Employee Name,Employee ID,Sala... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Terminal_control/Ringing_the_terminal_bell | Terminal control/Ringing the terminal bell |
Task
Make the terminal running the program ring its "bell".
On modern terminal emulators, this may be done by playing some other sound which might or might not be configurable, or by flashing the title bar or inverting the colors of the screen, but was classically a physical bell within the terminal. It is usua... | #Batch_File | Batch File | @echo off
for /f %%. in ('forfiles /m "%~nx0" /c "cmd /c echo 0x07"') do set bell=%%.
echo %bell% | Give a code snippet in #Batch_File
Task
Make the terminal running the program ring its "bell".
On modern terminal emulators, this may be done by playing some other sound which might or might not be configurable, or by flashing the title bar or inverting the colors of the screen, but was classically a physical be... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #Julia | Julia | function egyptiandivision(dividend::Int, divisor::Int)
N = 64
powers = Vector{Int}(N)
doublings = Vector{Int}(N)
ind = 0
for i in 0:N-1
powers[i+1] = 1 << i
doublings[i+1] = divisor << i
if doublings[i+1] > dividend ind = i-1; break end
end
ans = acc = ... | Give a code snippet in #Julia
Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, a... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Cuban_primes | Cuban primes | The name cuban has nothing to do with Cuba (the country), but has to do with the
fact that cubes (3rd powers) play a role in its definition.
Some definitions of cuban primes
primes which are the difference of two consecutive cubes.
primes of the form: (n+1)3 - n3.
primes of the form: n3 - ... | #jq | jq | # input should be a non-negative integer
def commatize:
def digits: tostring | explode | reverse;
[foreach digits[] as $d (-1; .+1;
(select(. > 0 and . % 3 == 0)|44), $d)] # "," is 44
| reverse | implode ;
def count(stream): reduce stream as $i (0; .+1);
def lpad($len): tostring | ($len - length) ... | Give a code snippet in #jq
The name cuban has nothing to do with Cuba (the country), but has to do with the
fact that cubes (3rd powers) play a role in its definition.
Some definitions of cuban primes
primes which are the difference of two consecutive cubes.
primes of the form: (n+1)3 - n3.
... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Thiele%27s_interpolation_formula | Thiele's interpolation formula |
This page uses content from Wikipedia. The original article was at Thiele's interpolation formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Thiele's interpolation formula is an interpolation ... | #Go | Go | package main
import (
"fmt"
"math"
)
func main() {
// task 1: build 32 row trig table
const nn = 32
const step = .05
xVal := make([]float64, nn)
tSin := make([]float64, nn)
tCos := make([]float64, nn)
tTan := make([]float64, nn)
for i := range xVal {
xVal[i] = float64... | Give a code snippet in #Go
This page uses content from Wikipedia. The original article was at Thiele's interpolation formula. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Thiele's interpolation ... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #zkl | zkl | commands:=Data(0,String, // "Add\0ALTer\0..."
#<<<
"Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput
Join SPlit SPLTJOIN LOAD Loca... | Give a code snippet in #zkl
This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlica... | christopher/rosetta-code | |
http://rosettacode.org/wiki/Factors_of_an_integer | Factors of an integer |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |... | #X86_Assembly | X86 Assembly |
section .bss
factorArr resd 250 ;big buffer against seg fault
section .text
global _main
_main:
mov ebp, esp; for correct debugging
mov eax, 0x7ffffffe ;number of which we want to know the factors, max num this program works with
mov ebx, eax ;save eax
mov ecx, 1 ;n, factor we test for
mov ... | Give a code snippet in #X86_Assembly
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Oper... | christopher/rosetta-code |
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