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font-size: 22px;
letter-spacing: 4px;
color: var(--phosphor-bright);
text-shadow: 0 0 10px var(--phosphor);
}
.overlay p {
margin: 4px 0 18px;
font-size: 12px;
color: var(--phosphor-dim);
letter-spacing: 1px;
max-width: 320px;
line-height: 1.6;
}
.key {
display: inline-block;
border: 1px solid var(--phosphor-dim);
padding: 2px 7px;
border-radius: 3px;
color: var(--phosphor);
margin: 0 2px;
}
button#start {
font-family: inherit;
background: transparent;
border: 1px solid var(--phosphor);
color: var(--phosphor-bright);
padding: 10px 22px;
letter-spacing: 3px;
font-size: 12px;
cursor: pointer;
text-shadow: 0 0 6px var(--phosphor);
transition: background 0.15s, color 0.15s;
}
button#start:hover {
background: var(--phosphor);
color: var(--bg-deep);
}
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0.3; }
}
.blink { animation: blink 1.4s infinite; }
</style>
</head>
<body>
<div class="crt">
<header>
<div class="title">SIGNAL<small>continuous transmission // len n</small></div>
<div class="stat">SCORE<b id="score">0</b></div>
</header>
<div style="position: relative;">
<canvas id="board" width="400" height="400"></canvas>
<div class="overlay show" id="overlay">
<h1 id="overlayTitle">SIGNAL</h1>
<p id="overlayText">Guide the transmission. Eat data to extend the signal.<br>Don't cross yourself. Don't hit the void.</p>
<button id="start">BEGIN ▸</button>
<p style="margin-top:16px; font-size:10px;">
<span class="key">↑</span><span class="key">↓</span><span class="key">←</span><span class="key">→</span>
or <span class="key">W</span><span class="key">A</span><span class="key">S</span><span class="key">D</span> to steer
</p>
</div>
</div>
<div class="footer">
<span id="hint">SPACE to pause</span>
<span id="best">BEST — 0</span>
</div>
</div>
<script>
(function () {
const canvas = document.getElementById('board');
const ctx = canvas.getContext('2d');
const GRID = 20;
const CELL = canvas.width / GRID;
const scoreEl = document.getElementById('score');
const bestEl = document.getElementById('best');
const overlay = document.getElementById('overlay');
const overlayTitle = document.getElementById('overlayTitle');
const overlayText = document.getElementById('overlayText');
const startBtn = document.getElementById('start');
const hint = document.getElementById('hint');
let best = 0;
try { best = parseInt(localStorage.getItem('signal-best') || '0', 10); } catch (e) { best = 0; }
bestEl.textContent = 'BEST — ' + best;
let snake, dir, nextDir, food, score, alive, paused, tickMs, timer, pulse;
function reset() {
snake = [{x: 10, y: 10}, {x: 9, y: 10}, {x: 8, y: 10}];