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Austinb/GameQ | src/GameQ/Protocols/Arma3.php | Arma3.processRules | protected function processRules(Buffer $buffer)
{
// Total number of packets, burn it
$buffer->readInt16();
// Will hold the data string
$data = '';
// Loop until we run out of strings
while ($buffer->getLength()) {
// Burn the delimiters (i.e. \x01\x04\... | php | protected function processRules(Buffer $buffer)
{
// Total number of packets, burn it
$buffer->readInt16();
// Will hold the data string
$data = '';
// Loop until we run out of strings
while ($buffer->getLength()) {
// Burn the delimiters (i.e. \x01\x04\... | [
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.read | public function read($length = 1)
{
if (($length + $this->index) > $this->length) {
throw new Exception("Unable to read length={$length} from buffer. Bad protocol format or return?");
}
$string = substr($this->data, $this->index, $length);
$this->index += $length;
... | php | public function read($length = 1)
{
if (($length + $this->index) > $this->length) {
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}
$string = substr($this->data, $this->index, $length);
$this->index += $length;
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readLast | public function readLast()
{
$len = strlen($this->data);
$string = $this->data{strlen($this->data) - 1};
$this->data = substr($this->data, 0, $len - 1);
$this->length -= 1;
return $string;
} | php | public function readLast()
{
$len = strlen($this->data);
$string = $this->data{strlen($this->data) - 1};
$this->data = substr($this->data, 0, $len - 1);
$this->length -= 1;
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readString | public function readString($delim = "\x00")
{
// Get position of delimiter
$len = strpos($this->data, $delim, min($this->index, $this->length));
// If it is not found then return whole buffer
if ($len === false) {
return $this->read(strlen($this->data) - $this->index);
... | php | public function readString($delim = "\x00")
{
// Get position of delimiter
$len = strpos($this->data, $delim, min($this->index, $this->length));
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if ($len === false) {
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readPascalString | public function readPascalString($offset = 0, $read_offset = false)
{
// Get the proper offset
$len = $this->readInt8();
$offset = max($len - $offset, 0);
// Read the data
if ($read_offset) {
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return subst... | php | public function readPascalString($offset = 0, $read_offset = false)
{
// Get the proper offset
$len = $this->readInt8();
$offset = max($len - $offset, 0);
// Read the data
if ($read_offset) {
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readStringMulti | public function readStringMulti($delims, &$delimfound = null)
{
// Get position of delimiters
$pos = [];
foreach ($delims as $delim) {
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$pos[] = $p;
}
}
// If no... | php | public function readStringMulti($delims, &$delimfound = null)
{
// Get position of delimiters
$pos = [];
foreach ($delims as $delim) {
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}
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If not found, return everything
@param $delims
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@return string
@throws \GameQ\Exception\Protocol
@todo: Check to see if this is even used anymore | [
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readInt16 | public function readInt16()
{
// Change the integer type we are looking up
switch ($this->number_type) {
case self::NUMBER_TYPE_BIGENDIAN:
$type = 'nint';
break;
case self::NUMBER_TYPE_LITTLEENDIAN:
$type = 'vint';
... | php | public function readInt16()
{
// Change the integer type we are looking up
switch ($this->number_type) {
case self::NUMBER_TYPE_BIGENDIAN:
$type = 'nint';
break;
case self::NUMBER_TYPE_LITTLEENDIAN:
$type = 'vint';
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readInt16Signed | public function readInt16Signed()
{
// Read the data into a string
$string = $this->read(2);
// For big endian we need to reverse the bytes
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
$string = strrev($string);
}
$int = unpack('sint', $stri... | php | public function readInt16Signed()
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// Read the data into a string
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// For big endian we need to reverse the bytes
if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readInt64 | public function readInt64()
{
// We have the pack 64-bit codes available. See: http://php.net/manual/en/function.pack.php
if (version_compare(PHP_VERSION, '5.6.3') >= 0 && PHP_INT_SIZE == 8) {
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... | php | public function readInt64()
{
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switch ($this->number_type) {
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Austinb/GameQ | src/GameQ/Buffer.php | Buffer.readFloat32 | public function readFloat32()
{
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$string = $this->read(4);
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if ($this->number_type == self::NUMBER_TYPE_BIGENDIAN) {
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Austinb/GameQ | src/GameQ/Protocols/Etqw.php | Etqw.processStatus | protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Defaults
$result->add('dedicated', 1);
// Now burn the challenge, version and size
$buffer->skip(16);
// Key / value pairs
while... | php | protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Defaults
$result->add('dedicated', 1);
// Now burn the challenge, version and size
$buffer->skip(16);
// Key / value pairs
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Austinb/GameQ | src/GameQ/Protocols/Etqw.php | Etqw.parsePlayers | protected function parsePlayers(Buffer &$buffer, Result &$result)
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// By default there are 0 players
$players = 0;
// Iterate over the players until we run out
while (($id = $buffer->readInt8()) != 32) {
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{
// By default there are 0 players
$players = 0;
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Austinb/GameQ | src/GameQ/Protocols/Etqw.php | Etqw.parsePlayersExtra | protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
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Austinb/GameQ | src/GameQ/Protocols/Ut3.php | Ut3.processResponse | public function processResponse()
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// Grab the result from the parent
/** @type array $result */
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// Move some stuff around
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{
// Grab the result from the parent
/** @type array $result */
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Austinb/GameQ | src/GameQ/Protocols/Ut3.php | Ut3.renameResult | protected function renameResult(array &$result, $old, $new)
{
// Check to see if the old item is there
if (isset($result[$old])) {
$result[$new] = $result[$old];
unset($result[$old]);
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$result[$new] = $result[$old];
unset($result[$old]);
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Austinb/GameQ | src/GameQ/Protocols/Bf3.php | Bf3.processResponse | public function processResponse()
{
// Holds the results sent back
$results = [];
// Holds the processed packets after having been reassembled
$processed = [];
// Start up the index for the processed
$sequence_id_last = 0;
foreach ($this->packets_response ... | php | public function processResponse()
{
// Holds the results sent back
$results = [];
// Holds the processed packets after having been reassembled
$processed = [];
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$sequence_id_last = 0;
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Austinb/GameQ | src/GameQ/Protocols/Bf3.php | Bf3.decode | protected function decode(Buffer $buffer)
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// Get the number of words in this buffer
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// Loop over the number of items
for ($i = 0; $i < $itemCount; $i++) {
// Length of the string
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Austinb/GameQ | src/GameQ/Protocols/Bf3.php | Bf3.processDetails | protected function processDetails(Buffer $buffer)
{
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// Set the result to a new result instance
$result = new Result();
// Server is always dedicated
$result->add('dedicated', 1);
// These are the same n... | php | protected function processDetails(Buffer $buffer)
{
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Austinb/GameQ | src/GameQ/Protocols/Bf3.php | Bf3.processVersion | protected function processVersion(Buffer $buffer)
{
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unset($buffer, $items);
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// Decode into items
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Austinb/GameQ | src/GameQ/Protocols/Bf3.php | Bf3.processPlayers | protected function processPlayers(Buffer $buffer)
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Austinb/GameQ | src/GameQ/Protocols/Ventrilo.php | Ventrilo.processResponse | public function processResponse()
{
// We need to decrypt the packets
$decrypted = $this->decryptPackets($this->packets_response);
// Now let us convert special characters from hex to ascii all at once
$decrypted = preg_replace_callback(
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... | php | public function processResponse()
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// We need to decrypt the packets
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Austinb/GameQ | src/GameQ/Protocols/Ventrilo.php | Ventrilo.decryptPackets | protected function decryptPackets(array $packets = [])
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$header_items = [];
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... | php | protected function decryptPackets(array $packets = [])
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Austinb/GameQ | src/GameQ/Protocols/Ventrilo.php | Ventrilo.processChannel | protected function processChannel($data, $fieldCount, Result &$result)
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Austinb/GameQ | src/GameQ/Protocols/Ventrilo.php | Ventrilo.processPlayer | protected function processPlayer($data, $fieldCount, Result &$result)
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.addServersFromFiles | public function addServersFromFiles($files = [])
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.addFilter | public function addFilter($filterName, $options = [])
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.removeFilter | public function removeFilter($filterHash)
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// Make lower case
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unset($this->options['filters'][$filterHash]);
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// Make lower case
$filterHash = strtolower($filterHash);
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unset($this->options['filters'][$filterHash]);
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.process | public function process()
{
// Initialize the query library we are using
$class = new \ReflectionClass($this->queryLibrary);
// Set the query pointer to the new instance of the library
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unset($class);
// Define the return
... | php | public function process()
{
// Initialize the query library we are using
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unset($class);
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.doChallenges | protected function doChallenges()
{
// Initialize the sockets for reading
$sockets = [];
// By default we don't have any challenges to process
$server_challenge = false;
// Do challenge packets
foreach ($this->servers as $server_id => $server) {
/* @var... | php | protected function doChallenges()
{
// Initialize the sockets for reading
$sockets = [];
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$server_challenge = false;
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.doQueries | protected function doQueries()
{
// Initialize the array of sockets
$sockets = [];
// Iterate over the server list
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// Initialize the array of sockets
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.doParseResponse | protected function doParseResponse(Server $server)
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try {
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Austinb/GameQ | src/GameQ/GameQ.php | GameQ.doApplyFilters | protected function doApplyFilters(array $results, Server $server)
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try {
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$class = new \ReflectionClass(sp... | php | protected function doApplyFilters(array $results, Server $server)
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Austinb/GameQ | src/GameQ/Protocols/Mumble.php | Mumble.processResponse | public function processResponse()
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Austinb/GameQ | src/GameQ/Protocols/Mumble.php | Mumble.processChannelsAndUsers | protected function processChannelsAndUsers(array $data, Result &$result)
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// skip
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Austinb/GameQ | src/GameQ/Protocols/Teeworlds.php | Teeworlds.processResponse | public function processResponse()
{
// Holds the results
$results = [];
// Iterate over the packets
foreach ($this->packets_response as $response) {
// Make a buffer
$buffer = new Buffer($response);
// Grab the header
$header = $buffe... | php | public function processResponse()
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Austinb/GameQ | src/GameQ/Protocols/Teeworlds.php | Teeworlds.processAll | protected function processAll(Buffer $buffer)
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Austinb/GameQ | src/GameQ/Protocols/Cs16.php | Cs16.processPackets | protected function processPackets($packet_id, array $packets = [])
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$this->source_engine = self::GOLDSOURCE_ENGINE;
// Offload to the parent
$packs = parent::processPackets($packet_id, $packets);
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// The response is gold source if the packets are split
$this->source_engine = self::GOLDSOURCE_ENGINE;
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Austinb/GameQ | src/GameQ/Protocols/Gamespy.php | Gamespy.processResponse | public function processResponse()
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Austinb/GameQ | src/GameQ/Protocols/Gamespy.php | Gamespy.processStatus | protected function processStatus(Buffer $buffer)
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$result->add('dedicated', 1);
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$result->add('dedicated', 1);
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Austinb/GameQ | src/GameQ/Result.php | Result.addSub | public function addSub($sub, $key, $value)
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Austinb/GameQ | src/GameQ/Protocols/Tibia.php | Tibia.processResponse | public function processResponse()
{
// Merge the response packets
$xmlString = implode('', $this->packets_response);
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Austinb/GameQ | src/GameQ/Protocols/Eco.php | Eco.processResponse | public function processResponse()
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if (empty($this->packets_response)) {
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preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
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if (!isset($matche... | php | public function processResponse()
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if (empty($this->packets_response)) {
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Austinb/GameQ | src/GameQ/Filters/Normalize.php | Normalize.apply | public function apply(array $result, Server $server)
{
// No result passed so just return
if (empty($result)) {
return $result;
}
//$data = [ ];
//$data['raw'][$server->id()] = $result;
// Grab the normalize for this protocol for the specific server
... | php | public function apply(array $result, Server $server)
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// No result passed so just return
if (empty($result)) {
return $result;
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//$data = [ ];
//$data['raw'][$server->id()] = $result;
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Austinb/GameQ | src/GameQ/Filters/Normalize.php | Normalize.check | protected function check($section, $data)
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// Normalized return array
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Austinb/GameQ | src/GameQ/Protocols/Quake2.php | Quake2.processResponse | public function processResponse()
{
// Make a buffer
$buffer = new Buffer(implode('', $this->packets_response));
// Grab the header
$header = $buffer->readString("\x0A");
// Figure out which packet response this is
if (empty($header) || !array_key_exists($header, $t... | php | public function processResponse()
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// Make a buffer
$buffer = new Buffer(implode('', $this->packets_response));
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$header = $buffer->readString("\x0A");
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Austinb/GameQ | src/GameQ/Protocols/Quake2.php | Quake2.processStatus | protected function processStatus(Buffer $buffer)
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// We need to split the data and offload
$results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
$results = array_merge_recursive(
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// We need to split the data and offload
$results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
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Austinb/GameQ | src/GameQ/Protocols/Quake2.php | Quake2.processServerInfo | protected function processServerInfo(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Burn leading \ if one exists
$buffer->readString('\\');
// Key / value pairs
while ($buffer->getLength()) {
// Add result
... | php | protected function processServerInfo(Buffer $buffer)
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// Set the result to a new result instance
$result = new Result();
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$buffer->readString('\\');
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while ($buffer->getLength()) {
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Austinb/GameQ | src/GameQ/Protocols/Quake2.php | Quake2.processPlayers | protected function processPlayers(Buffer $buffer)
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// Some games do not have a number of current players
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$result = new Result();
// Loop until we are out of data
while ($buffer->getLength()) {
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// Some games do not have a number of current players
$playerCount = 0;
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$result = new Result();
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Austinb/GameQ | src/GameQ/Query/Core.php | Core.set | public function set($transport, $ip, $port, $timeout = 3, $blocking = false)
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$this->ip = $ip;
$this->port = $port;
$this->timeout = $timeout;
$this->blocking = $blocking;
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$this->transport = $transport;
$this->ip = $ip;
$this->port = $port;
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Austinb/GameQ | src/GameQ/Query/Core.php | Core.reset | public function reset()
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$this->transport = null;
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$this->blocking = false;
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Austinb/GameQ | src/GameQ/Protocols/Bfbc2.php | Bfbc2.processResponse | public function processResponse()
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//print_r($this->packets_response);
// Holds the results sent back
$results = [];
// Iterate over the response packets
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Austinb/GameQ | src/GameQ/Protocol.php | Protocol.transport | public function transport($type = null)
{
// Act as setter
if (!is_null($type)) {
$this->transport = $type;
}
return $this->transport;
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// Act as setter
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Austinb/GameQ | src/GameQ/Protocol.php | Protocol.getPacket | public function getPacket($type = [])
{
$packets = [];
// We want an array of packets back
if (is_array($type) && !empty($type)) {
// Loop the packets
foreach ($this->packets as $packet_type => $packet_data) {
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... | php | public function getPacket($type = [])
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$packets = [];
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Austinb/GameQ | src/GameQ/Protocol.php | Protocol.packetResponse | public function packetResponse(array $response = null)
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Austinb/GameQ | src/GameQ/Protocol.php | Protocol.hasChallenge | public function hasChallenge()
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return (isset($this->packets[self::PACKET_CHALLENGE]) && !empty($this->packets[self::PACKET_CHALLENGE]));
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Austinb/GameQ | src/GameQ/Protocol.php | Protocol.challengeApply | protected function challengeApply($challenge_string)
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foreach ($this->packets as $packet_type => $packet) {
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Austinb/GameQ | src/GameQ/Protocols/Gta5m.php | Gta5m.processResponse | public function processResponse()
{
// In case it comes back as multiple packets (it shouldn't)
$buffer = new Buffer(implode('', $this->packets_response));
// Figure out what packet response this is for
$response_type = $buffer->readString(PHP_EOL);
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{
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Austinb/GameQ | src/GameQ/Protocols/Gta5m.php | Gta5m.processStatus | protected function processStatus(Buffer $buffer)
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// Set the result to a new result instance
$result = new Result();
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if ($buffer->lookAhead(1) == '\\') {
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$buffer->skip(1);
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// Set the result to a new result instance
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if ($buffer->lookAhead(1) == '\\') {
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Austinb/GameQ | src/GameQ/Protocols/Ffow.php | Ffow.processResponse | public function processResponse()
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Austinb/GameQ | src/GameQ/Protocols/Ffow.php | Ffow.processInfo | protected function processInfo(Buffer $buffer)
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Austinb/GameQ | src/GameQ/Protocols/Ffow.php | Ffow.processRules | protected function processRules(Buffer $buffer)
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Austinb/GameQ | src/GameQ/Protocols/Ase.php | Ase.processResponse | public function processResponse()
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Austinb/GameQ | src/GameQ/Protocols/Ase.php | Ase.processKeyValuePairs | protected function processKeyValuePairs(Buffer &$buffer, Result &$result)
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Austinb/GameQ | src/GameQ/Protocols/Ase.php | Ase.processPlayersAndTeams | protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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Austinb/GameQ | src/GameQ/Protocols/Lhmp.php | Lhmp.processResponse | public function processResponse()
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// Will hold the packets after sorting
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Austinb/GameQ | src/GameQ/Protocols/Lhmp.php | Lhmp.processDetails | protected function processDetails(Buffer $buffer)
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// Set the result to a new result instance
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Austinb/GameQ | src/GameQ/Protocols/Lhmp.php | Lhmp.processPlayers | protected function processPlayers(Buffer $buffer)
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// Set the result to a new result instance
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HTMLMin/Laravel-HTMLMin | src/Minifiers/BladeMinifier.php | BladeMinifier.render | public function render($value)
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if ($this->shouldMinify($value)) {
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HTMLMin/Laravel-HTMLMin | src/Minifiers/BladeMinifier.php | BladeMinifier.shouldMinify | protected function shouldMinify($value)
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preg_match('/value=("|\')(.*)([ ]{2,})(.*)("|\')/', ... | php | protected function containsBadHtml($value)
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.enableBladeOptimisations | protected function enableBladeOptimisations()
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.register | public function register()
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$this->registerMinifyCompiler();
$this->registerHTMLMin();
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$this->registerHTMLMin();
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.registerHtmlMinifier | protected function registerHtmlMinifier()
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.registerBladeMinifier | protected function registerBladeMinifier()
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.registerMinifyCompiler | protected function registerMinifyCompiler()
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HTMLMin/Laravel-HTMLMin | src/HTMLMinServiceProvider.php | HTMLMinServiceProvider.registerHTMLMin | protected function registerHTMLMin()
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HTMLMin/Laravel-HTMLMin | src/Http/Middleware/MinifyMiddleware.php | MinifyMiddleware.handle | public function handle($request, Closure $next)
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HTMLMin/Laravel-HTMLMin | src/Http/Middleware/MinifyMiddleware.php | MinifyMiddleware.isAnHtmlResponse | protected function isAnHtmlResponse(Response $response)
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EdgedesignCZ/phpqa | src/Config.php | Config.mergeConfigs | private function mergeConfigs($key)
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top-think/think-worker | src/Session.php | Session.init | public function init(array $config = [])
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ini_set('session.use_trans_sid', $config['use_trans_sid'] ? 1 : 0);
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// 启动session
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$config = $config ?: $this->config;
$isDoStart = false;
if (isset($config['use_trans_sid'])) {
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top-think/think-worker | src/Http.php | Http.onWorkerStart | public function onWorkerStart($worker)
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$this->initMimeTypeMap();
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top-think/think-worker | src/Http.php | Http.onMessage | public function onMessage($connection, $data)
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$uri = parse_url($_SERVER['REQUEST_URI']);
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@access public
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top-think/think-worker | src/Http.php | Http.getMimeType | public function getMimeType($filename)
{
$file_info = pathinfo($filename);
$extension = isset($file_info['extension']) ? $file_info['extension'] : '';
if (isset(self::$mimeTypeMap[$extension])) {
$mime = self::$mimeTypeMap[$extension];
} else {
$finfo = finfo... | php | public function getMimeType($filename)
{
$file_info = pathinfo($filename);
$extension = isset($file_info['extension']) ? $file_info['extension'] : '';
if (isset(self::$mimeTypeMap[$extension])) {
$mime = self::$mimeTypeMap[$extension];
} else {
$finfo = finfo... | [
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top-think/think-worker | src/Application.php | Application.worker | public function worker($connection)
{
try {
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// 重置应用的开始时间和内存占用
$this->beginTime = microtime(true);
$this->beginMem = memory_get_usage();
// 销毁当前请求对象实例
$this->delete('think\Request');
$pathinfo = ltrim(strpos($_... | php | public function worker($connection)
{
try {
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$this->beginTime = microtime(true);
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top-think/think-worker | src/command/GatewayWorker.php | GatewayWorker.start | public function start($host, $port, $option = [])
{
$registerAddress = !empty($option['registerAddress']) ? $option['registerAddress'] : '127.0.0.1:1236';
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{
$registerAddress = !empty($option['registerAddress']) ? $option['registerAddress'] : '127.0.0.1:1236';
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top-think/think-worker | src/command/GatewayWorker.php | GatewayWorker.businessWorker | public function businessWorker($registerAddress, $option = [])
{
// 初始化 bussinessWorker 进程
$worker = new BusinessWorker();
$this->option($worker, $option);
$worker->registerAddress = $registerAddress;
} | php | public function businessWorker($registerAddress, $option = [])
{
// 初始化 bussinessWorker 进程
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top-think/think-worker | src/command/GatewayWorker.php | GatewayWorker.gateway | public function gateway($registerAddress, $host, $port, $option = [])
{
// 初始化 gateway 进程
if (!empty($option['socket'])) {
$socket = $option['socket'];
unset($option['socket']);
} else {
$protocol = !empty($option['protocol']) ? $option['protocol'] : 'webs... | php | public function gateway($registerAddress, $host, $port, $option = [])
{
// 初始化 gateway 进程
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top-think/think-worker | src/command/GatewayWorker.php | GatewayWorker.option | protected function option($worker, array $option = [])
{
// 设置参数
if (!empty($option)) {
foreach ($option as $key => $val) {
$worker->$key = $val;
}
}
} | php | protected function option($worker, array $option = [])
{
// 设置参数
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top-think/think-worker | src/log/File.php | File.save | public function save(array $log = [], $append = false)
{
$destination = $this->getMasterLogFile();
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foreach ($val as $msg) {
... | php | public function save(array $log = [], $append = false)
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top-think/think-worker | src/log/File.php | File.write | protected function write($message, $destination, $apart = false, $append = false)
{
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foreach ($message as $type => $msg) {
$info[$t... | php | protected function write($message, $destination, $apart = false, $append = false)
{
// 检测日志文件大小,超过配置大小则备份日志文件重新生成
$this->checkLogSize($destination);
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top-think/think-worker | src/log/File.php | File.getMasterLogFile | protected function getMasterLogFile()
{
if ($this->config['single']) {
$name = is_string($this->config['single']) ? $this->config['single'] : 'worker';
$destination = $this->config['path'] . $name . '.log';
} else {
if ($this->config['max_files']) {
... | php | protected function getMasterLogFile()
{
if ($this->config['single']) {
$name = is_string($this->config['single']) ? $this->config['single'] : 'worker';
$destination = $this->config['path'] . $name . '.log';
} else {
if ($this->config['max_files']) {
... | [
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top-think/think-worker | src/log/File.php | File.getApartLevelFile | protected function getApartLevelFile($path, $type)
{
if ($this->config['single']) {
$name = is_string($this->config['single']) ? $this->config['single'] : 'worker';
$name .= '_' . $type;
} elseif ($this->config['max_files']) {
$name = date('Ymd') . '_' . $type . ... | php | protected function getApartLevelFile($path, $type)
{
if ($this->config['single']) {
$name = is_string($this->config['single']) ? $this->config['single'] : 'worker';
$name .= '_' . $type;
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$name = date('Ymd') . '_' . $type . ... | [
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@param string $path 日志目录
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@return string | [
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top-think/think-worker | src/log/File.php | File.checkLogSize | protected function checkLogSize($destination)
{
if (is_file($destination) && floor($this->config['file_size']) <= filesize($destination)) {
try {
rename($destination, dirname($destination) . DIRECTORY_SEPARATOR . time() . '-' . basename($destination));
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{
if (is_file($destination) && floor($this->config['file_size']) <= filesize($destination)) {
try {
rename($destination, dirname($destination) . DIRECTORY_SEPARATOR . time() . '-' . basename($destination));
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top-think/think-worker | src/log/File.php | File.parseCliLog | protected function parseCliLog($info)
{
if ($this->config['json']) {
$message = json_encode($info, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES) . "\r\n";
} else {
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unset($info['timestamp']);
$message = implode("\r\n", $in... | php | protected function parseCliLog($info)
{
if ($this->config['json']) {
$message = json_encode($info, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES) . "\r\n";
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@access protected
@param array $info 日志信息
@return string | [
"CLI日志解析"
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top-think/think-worker | src/log/File.php | File.parseLog | protected function parseLog($info)
{
$requestInfo = [
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'method' => $this->app['request']->method(),
'host' => $this->app['request']->host(),
'uri' => $this->app['request']->url(),
];
if ($this->conf... | php | protected function parseLog($info)
{
$requestInfo = [
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@access protected
@param array $info 日志信息
@return string | [
"解析日志"
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top-think/think-worker | src/Cookie.php | Cookie.setCookie | protected function setCookie($name, $value, $expire, $option = [])
{
WorkerHttp::setCookie($name, $value, $expire, $option['path'], $option['domain'], $option['secure'], $option['httponly']);
} | php | protected function setCookie($name, $value, $expire, $option = [])
{
WorkerHttp::setCookie($name, $value, $expire, $option['path'], $option['domain'], $option['secure'], $option['httponly']);
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@access public
@param string $name cookie名称
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@return void | [
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