Improve dataset card: add paper link, task category, and sample usage
#1
by nielsr HF Staff - opened
README.md
CHANGED
|
@@ -1,21 +1,24 @@
|
|
| 1 |
---
|
| 2 |
license: apache-2.0
|
| 3 |
pretty_name: OmniGameArena
|
|
|
|
|
|
|
| 4 |
tags:
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
viewer: false
|
| 11 |
---
|
| 12 |
|
| 13 |
# OmniGameArena
|
| 14 |
|
| 15 |
-
**
|
| 16 |
-
|
| 17 |
-
**
|
| 18 |
-
|
|
|
|
| 19 |
|
| 20 |
## Contents
|
| 21 |
|
|
@@ -24,32 +27,58 @@ diverse suite of interactive video games. This dataset provides the
|
|
| 24 |
| `OmniGameArena_Windows.zip` | Windows (x64) | ~2.8 GB |
|
| 25 |
| `OmniGameArena_Linux.zip` | Linux | ~2.9 GB |
|
| 26 |
|
| 27 |
-
Each archive is a single self-contained build of the OmniGameArena environment
|
| 28 |
-
for the corresponding platform.
|
| 29 |
|
| 30 |
## Games and Modes
|
| 31 |
|
| 32 |
OmniGameArena contains **12 games**, spanning three interaction modes:
|
| 33 |
|
| 34 |
-
- **Solo**
|
| 35 |
-
|
| 36 |
-
- **
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
|
| 41 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 42 |
|
| 43 |
## Controls
|
| 44 |
|
| 45 |
-
The environment can be played
|
| 46 |
-
**connected gamepad**.
|
| 47 |
|
| 48 |
| Key | Action |
|
| 49 |
|-----|--------|
|
| 50 |
| `P` | Open the map selector |
|
| 51 |
| `R` | Reset the current game |
|
| 52 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 53 |
## License
|
| 54 |
|
| 55 |
-
This dataset is released under the **Apache License 2.0**.
|
|
|
|
| 1 |
---
|
| 2 |
license: apache-2.0
|
| 3 |
pretty_name: OmniGameArena
|
| 4 |
+
task_categories:
|
| 5 |
+
- reinforcement-learning
|
| 6 |
tags:
|
| 7 |
+
- games
|
| 8 |
+
- benchmark
|
| 9 |
+
- agents
|
| 10 |
+
- game-playing
|
| 11 |
+
- unreal-engine
|
| 12 |
viewer: false
|
| 13 |
---
|
| 14 |
|
| 15 |
# OmniGameArena
|
| 16 |
|
| 17 |
+
[**Project Page**](https://mxlin043.github.io/OmniGameArena/) | [**Paper**](https://huggingface.co/papers/2606.09826) | [**GitHub**](https://github.com/mxlin043/OmniGameArena)
|
| 18 |
+
|
| 19 |
+
**OmniGameArena** is a unified benchmark for evaluating game-playing vision-language model (VLM) agents across a diverse suite of 12 interactive video games built with **Unreal Engine 5**.
|
| 20 |
+
|
| 21 |
+
This repository provides the **packaged, ready-to-run game environments** used by the benchmark.
|
| 22 |
|
| 23 |
## Contents
|
| 24 |
|
|
|
|
| 27 |
| `OmniGameArena_Windows.zip` | Windows (x64) | ~2.8 GB |
|
| 28 |
| `OmniGameArena_Linux.zip` | Linux | ~2.9 GB |
|
| 29 |
|
| 30 |
+
Each archive is a single self-contained build of the OmniGameArena environment for the corresponding platform.
|
|
|
|
| 31 |
|
| 32 |
## Games and Modes
|
| 33 |
|
| 34 |
OmniGameArena contains **12 games**, spanning three interaction modes:
|
| 35 |
|
| 36 |
+
- **Solo** (7 games) — ObstacleRun2D, ObstacleRun3D, LastStand, MonsterShoot, SceneEscape, CueChase, SoloCraft. Measures an agent's individual ability.
|
| 37 |
+
- **PvP (Player vs. Player)** (3 games) — SkyDuel, CrystalGuard, MidlineClash. Two agents compete head-to-head.
|
| 38 |
+
- **Coop (Cooperative)** (2 games) — SharedFloor, HandoffRun. Multiple agents coordinate to succeed together.
|
| 39 |
+
|
| 40 |
+
## Sample Usage
|
| 41 |
+
|
| 42 |
+
To use these environments with the benchmark agents, first download and launch the UE5 environment build, then use the agent code from the [GitHub repository](https://github.com/mxlin043/OmniGameArena).
|
| 43 |
+
|
| 44 |
+
### 1. Install the agent code
|
| 45 |
+
```bash
|
| 46 |
+
conda create -n omnigamearena python=3.10
|
| 47 |
+
conda activate omnigamearena
|
| 48 |
+
pip install -r requirements.txt
|
| 49 |
+
```
|
| 50 |
+
|
| 51 |
+
### 2. Launch the Environment
|
| 52 |
+
Launch the downloaded executable for your platform. The environment waits for the agent over TCP (default `127.0.0.1:12345`).
|
| 53 |
+
|
| 54 |
+
### 3. Run a benchmark
|
| 55 |
+
Point the runner at the running environment's host and port:
|
| 56 |
+
```bash
|
| 57 |
+
python scripts/run_benchmark.py \
|
| 58 |
+
--config configs/vlm/cold_start/solo/obstacle_run_2d/vanilla_pdq.yaml \
|
| 59 |
+
--host 127.0.0.1 --port 12345
|
| 60 |
+
```
|
| 61 |
|
| 62 |
## Controls
|
| 63 |
|
| 64 |
+
The environment can also be played manually:
|
|
|
|
| 65 |
|
| 66 |
| Key | Action |
|
| 67 |
|-----|--------|
|
| 68 |
| `P` | Open the map selector |
|
| 69 |
| `R` | Reset the current game |
|
| 70 |
|
| 71 |
+
## Citation
|
| 72 |
+
|
| 73 |
+
```bibtex
|
| 74 |
+
@article{lin2026omnigamearena,
|
| 75 |
+
title = {OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics},
|
| 76 |
+
author = {Lin, Mingxian and Qian, Shengju and Liu, Yuqi and Huang, Yi-Hua and Wang, Yiyu and Huang, Wei and Li, Yitang and Zhang, Fan and Hu, Zeyu and Zhu, Lingting and Wang, Xin and Qi, Xiaojuan},
|
| 77 |
+
journal = {arXiv preprint arXiv:2606.09826},
|
| 78 |
+
year = {2026}
|
| 79 |
+
}
|
| 80 |
+
```
|
| 81 |
+
|
| 82 |
## License
|
| 83 |
|
| 84 |
+
This dataset is released under the **Apache License 2.0**.
|