Improve dataset card: add paper link, task category, and sample usage

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  ---
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  license: apache-2.0
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  pretty_name: OmniGameArena
 
 
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  tags:
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- - games
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- - benchmark
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- - agents
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- - game-playing
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- - unreal-engine
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  viewer: false
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  ---
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  # OmniGameArena
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- **OmniGameArena** is a benchmark for evaluating game-playing agents across a
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- diverse suite of interactive video games. This dataset provides the
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- **packaged, ready-to-run game environments** used by the benchmark, built with
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- **Unreal Engine 5**.
 
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  ## Contents
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@@ -24,32 +27,58 @@ diverse suite of interactive video games. This dataset provides the
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  | `OmniGameArena_Windows.zip` | Windows (x64) | ~2.8 GB |
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  | `OmniGameArena_Linux.zip` | Linux | ~2.9 GB |
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- Each archive is a single self-contained build of the OmniGameArena environment
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- for the corresponding platform.
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  ## Games and Modes
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  OmniGameArena contains **12 games**, spanning three interaction modes:
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- - **Solo** A single agent plays on its own and is evaluated against the game's
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- own score. Measures an agent's individual game-playing ability.
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- - **PvP (Player vs. Player)** — Two agents compete head-to-head in the
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- same game. Performance is judged relatively, where one agent's gain is
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- another agent's loss. Measures competitive ability.
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- - **Coop (Cooperative)** — Multiple agents share a common goal and must
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- coordinate with one another to succeed together. Measures cooperative and
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- communicative ability.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ## Controls
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- The environment can be played with **keyboard and mouse**, or with a
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- **connected gamepad**.
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  | Key | Action |
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  |-----|--------|
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  | `P` | Open the map selector |
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  | `R` | Reset the current game |
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  ## License
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- This dataset is released under the **Apache License 2.0**.
 
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  ---
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  license: apache-2.0
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  pretty_name: OmniGameArena
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+ task_categories:
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+ - reinforcement-learning
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  tags:
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+ - games
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+ - benchmark
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+ - agents
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+ - game-playing
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+ - unreal-engine
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  viewer: false
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  ---
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  # OmniGameArena
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+ [**Project Page**](https://mxlin043.github.io/OmniGameArena/) | [**Paper**](https://huggingface.co/papers/2606.09826) | [**GitHub**](https://github.com/mxlin043/OmniGameArena)
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+
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+ **OmniGameArena** is a unified benchmark for evaluating game-playing vision-language model (VLM) agents across a diverse suite of 12 interactive video games built with **Unreal Engine 5**.
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+
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+ This repository provides the **packaged, ready-to-run game environments** used by the benchmark.
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  ## Contents
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  | `OmniGameArena_Windows.zip` | Windows (x64) | ~2.8 GB |
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  | `OmniGameArena_Linux.zip` | Linux | ~2.9 GB |
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+ Each archive is a single self-contained build of the OmniGameArena environment for the corresponding platform.
 
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  ## Games and Modes
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  OmniGameArena contains **12 games**, spanning three interaction modes:
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+ - **Solo** (7 games) ObstacleRun2D, ObstacleRun3D, LastStand, MonsterShoot, SceneEscape, CueChase, SoloCraft. Measures an agent's individual ability.
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+ - **PvP (Player vs. Player)** (3 games) SkyDuel, CrystalGuard, MidlineClash. Two agents compete head-to-head.
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+ - **Coop (Cooperative)** (2 games) SharedFloor, HandoffRun. Multiple agents coordinate to succeed together.
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+
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+ ## Sample Usage
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+
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+ To use these environments with the benchmark agents, first download and launch the UE5 environment build, then use the agent code from the [GitHub repository](https://github.com/mxlin043/OmniGameArena).
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+
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+ ### 1. Install the agent code
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+ ```bash
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+ conda create -n omnigamearena python=3.10
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+ conda activate omnigamearena
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+ pip install -r requirements.txt
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+ ```
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+
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+ ### 2. Launch the Environment
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+ Launch the downloaded executable for your platform. The environment waits for the agent over TCP (default `127.0.0.1:12345`).
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+
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+ ### 3. Run a benchmark
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+ Point the runner at the running environment's host and port:
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+ ```bash
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+ python scripts/run_benchmark.py \
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+ --config configs/vlm/cold_start/solo/obstacle_run_2d/vanilla_pdq.yaml \
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+ --host 127.0.0.1 --port 12345
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+ ```
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  ## Controls
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+ The environment can also be played manually:
 
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  | Key | Action |
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  |-----|--------|
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  | `P` | Open the map selector |
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  | `R` | Reset the current game |
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+ ## Citation
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+
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+ ```bibtex
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+ @article{lin2026omnigamearena,
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+ title = {OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics},
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+ author = {Lin, Mingxian and Qian, Shengju and Liu, Yuqi and Huang, Yi-Hua and Wang, Yiyu and Huang, Wei and Li, Yitang and Zhang, Fan and Hu, Zeyu and Zhu, Lingting and Wang, Xin and Qi, Xiaojuan},
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+ journal = {arXiv preprint arXiv:2606.09826},
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+ year = {2026}
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+ }
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+ ```
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+
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  ## License
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+ This dataset is released under the **Apache License 2.0**.