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local Cell = require('mob.cell') local Item = require('mob.item') local Pack = require('pack') local Starrot = require('mob.enemy.starrot') local BiomeStar = {} BiomeStar.__index = BiomeStar setmetatable(BiomeStar, {__index = Cell}) function BiomeStar.new(item) local self = setmetatable(Cell.new(), BiomeStar) self.tags.save = true self.tags.biome = true self.is_solid = true self.item = item self.sprite = item.sprite return self end function BiomeStar:tick(dt, game) Cell.tick(self, dt, game) end function BiomeStar:onMine(miner, game) if self.is_alive then if self.item.id == 'volcano_star' then -- summon Starrot -- the Starrot will make the biome star drop when the Starrot is destroyed local boss_exists = false for mob in pairs(game.world:tagged('starrot')) do boss_exists = true break end if not boss_exists then local boss = Starrot.new(game.assets) boss.x = self.x boss.y = self.y game.world:addMob(boss) end else -- drop item local item = Item.new(Pack.Slot.new(self.item, 1)) item.x = self.x item.y = self.y game.world:addMob(item) self.is_alive = false end end end function BiomeStar:save() local save = Cell.save(self) save.module = 'mob.cell.biome_star' save.item = self.item.id return save end function BiomeStar.load(save, assets, mob) local self = Cell.load(save, assets, BiomeStar.new(assets.items[save.item])) return self end return BiomeStar
local bitLib = require("plugin.bit" ) local band = bitLib.band local Transition = class('Transition') local getters = Transition.getters local setters = Transition.setters local OPTION_IGNORE_DISPLAY_CONTROLLER = 1 local OPTION_AUTO_STOP_DISABLED = 2 local OPTION_AUTO_STOP_AT_END = 4 function Transition:ctor(owner) self._owner = owner self._timeScale = 1 self._ignoreEngineTimeScale = true self._totalDuration = 0 end function Transition:play(times, delay, startTime, endTime, onComplete) if type(times)=='function' then self:_play(1, 0, 0, -1, times, false) elseif type(startTime)=='function' then self:_play(times, delay, 0, -1, startTime, false) else self:_play(times, delay, startTime, endTime, onComplete, false) end end function Transition:playReverse(times, delay, onComplete) if type(times)=='function' then self:_play(1, 0, 0, -1, times, true) else self:_play(times, delay, 0, - 1, onComplete, true) end end function Transition:changePlayTimes(value) self._totalTimes = value end function Transition:setAutoPlay(autoPlay, times, delay) if self._autoPlay ~= autoPlay then self._autoPlay = autoPlay self._autoPlayTimes = times self._autoPlayDelay = delay if self._autoPlay then if self._owner.onStage then self:play(times, delay) end else if not self._owner.onStage then self:stop(false, true) end end end end function Transition:_play(times, delay, startTime, endTime, onComplete, reverse) self:stop(true, true) self._totalTimes = times or 1 self._reversed = reverse self._startTime = startTime or 0 self._endTime = endTime or -1 self._playing = true self._paused = false self._onComplete = onComplete local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.target == nil then if #item.targetId > 0 then item.target = self._owner:getChildById(item.targetId) else item.target = self._owner end elseif item.target ~= self._owner and item.target.parent ~= self._owner then item.target = nil end if item.target ~= nil and item.type == TransitionActionType.Transition then local value = item.value local trans = item.target:getTransition(value.transName) if trans == this then trans = nil end if trans ~= nil then if value.playTimes == 0 then local j = i - 1 while j >= 1 do local item2 = self._items[j] if item2.type == TransitionActionType.Transition then local value2 = item2.value if value2.trans == trans then value2.stopTime = item.time - item2.time break end end j = j - 1 end if j < 0 then value.stopTime = 0 else trans = nil end --no need to handle stop anymore else value.stopTime = - 1 end end value.trans = trans end i = i + 1 end if not delay or delay == 0 then self:onDelayedPlay() else GTween.delayedCall(delay):setTarget(self):onComplete(self.onDelayedPlay, self) end end function Transition:stop(setToComplete, processCallback) if not self._playing then return end self._playing = false self._totalTasks = 0 self._totalTimes = 0 local func = self._onComplete self._onComplete = nil GTween.kill(self) --delay start local cnt = #self._items if self._reversed then for i = cnt, 1, -1 do local item = self._items[i] if item.target ~= nil then self:stopItem(item, setToComplete) end end else for i=1,cnt do local item = self._items[i] if item.target ~= nil then self:stopItem(item, setToComplete) end end end if processCallback and func ~= nil then func() end end function Transition:stopItem(item, setToComplete) if item.displayLockToken ~= 0 then item.target:releaseDisplayLock(item.displayLockToken) item.displayLockToken = 0 end if item.tweener ~= nil then item.tweener:kill(setToComplete) item.tweener = nil if item.type == TransitionActionType.Shake and not setToComplete then item.target._gearLocked = true item.target:setPosition(item.target.x - item.value.lastOffset.x, item.target.y - item.value.lastOffset.y) item.target._gearLocked = false end end if item.type == TransitionActionType.Transition then local value = item.value if value.trans ~= nil then value.trans:stop(setToComplete, false) end end end function Transition:setPaused(paused) if not self._playing or self._paused == paused then return end self._paused = paused local tweener = GTween.getTween(this) if tweener ~= nil then tweener:setPaused(paused) end local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.target ~= nil then if item.type == TransitionActionType.Transition then if item.value.trans ~= nil then item.value.trans:setPaused(paused) end elseif item.type == TransitionActionType.Animation then if paused then item.value.flag = item.target.playing item.target.playing = false else item.target.playing = item.value.flag end end if item.tweener ~= nil then item.tweener:setPaused(paused) end end end end function Transition:dispose() if self._playing then GTween.kill(self) end --delay start local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.tweener ~= nil then item.tweener:kill(false) item.tweener = nil end item.target = nil item.hook = nil if item.tweenConfig ~= nil then item.tweenConfig.endHook = nil end end self._playing = false self._onComplete = nil end function getters:playing() return self._playing end -- <param name="aParams"></param> function Transition:setValue(label, ...) local args = {...} local cnt = #self._items local value local found = false for i=1,cnt do local item = self._items[i] local continue = false if item.label == label then if item.tweenConfig ~= nil then value = item.tweenConfig.startValue else value = item.value end found = true elseif item.tweenConfig ~= nil and item.tweenConfig.endLabel == label then value = item.tweenConfig.endValue found = true else continue = true break end if not continue then local default = item.type if default == TransitionActionType.XY or default == TransitionActionType.Size or default == TransitionActionType.Pivot or default == TransitionActionType.Scale or default == TransitionActionType.Skew then value.b1 = true value.b2 = true value.f1 = args[1] value.f2 = args[2] elseif default == TransitionActionType.Alpha then value.f1 = args[1] break elseif default == TransitionActionType.Rotation then value.f1 = args[1] break elseif default == TransitionActionType.Color then value.color = args[1] break elseif default == TransitionActionType.Animation then value.frame = args[1] if #args>1 then value.playing = args[2] end elseif default == TransitionActionType.Visible then value.visible = args[1] break elseif default == TransitionActionType.Sound then value.sound = args[1] if #args > 1 then value.volume = args[2] end elseif default == TransitionActionType.Transition then value.transName = args[1] if #args > 1 then value.playTimes = args[2] end elseif default == TransitionActionType.Shake then value.amplitude = args[1] if #args > 1 then value.duration = args[2] end elseif default == TransitionActionType.ColorFilter then value.f1 = args[1] value.f2 = args[2] value.f3 = args[3] value.f4 = args[4] elseif default == TransitionActionType.Text or default == TransitionActionType.Icon then value.text = args[1] end end end assert(found, "label not exists") end function Transition:setHook(label, callback) local cnt = #self._items local found = false for i=1,cnt do local item = self._items[i] if item.label == label then item.hook = callback found = true break elseif item.tweenConfig ~= nil and item.tweenConfig.endLabel == label then item.tweenConfig.endHook = callback found = true break end end assert(found, "label not exists") end function Transition:clearHooks() local cnt = #self._items for i=1,cnt do local item = self._items[i] item.hook = nil if item.tweenConfig ~= nil then item.tweenConfig.endHook = nil end end end function Transition:setTarget(label, newTarget) local cnt = #self._items local found = false for i=1,cnt do local item = self._items[i] if item.label == label then item.targetId = (newTarget == self._owner or newTarget == nil) and "" or newTarget.id if self._playing then if #item.targetId > 0 then item.target = self._owner:getChildById(item.targetId) else item.target = self._owner end else item.target = nil end found = true end end assert(found, "label not exists") end function Transition:setDuration(label, value) local cnt = #self._items local found = false for i=1,cnt do local item = self._items[i] if item.tweenConfig ~= nil and item.label == label then item.tweenConfig.duration = value found = true end end assert(found, "label not exists or not a tween label") end function Transition:getLabelTime(label) local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.label == label then return item.time elseif item.tweenConfig ~= nil and item.tweenConfig.endLabel == label then return item.time + item.tweenConfig.duration end end end function getters:timeScale() return self._timeScale end function setters:timeScale(value) if self._timeScale ~= value then self._timeScale = value local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.tweener ~= nil then item.tweener:setTimeScale(value) elseif item.type == TransitionActionType.Transition then if item.value.trans ~= nil then item.value.trans.timeScale = value end elseif item.type == TransitionActionType.Animation then if item.target ~= nil then item.target.timeScale = value end end end end end function getters:ignoreEngineTimeScale() return self._ignoreEngineTimeScale end function setters:ignoreEngineTimeScale(value) if self._ignoreEngineTimeScale ~= value then self._ignoreEngineTimeScale = value local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.tweener ~= nil then item.tweener:SetIgnoreEngineTimeScale(value) elseif item.type == TransitionActionType.Transition then if item.value.trans ~= nil then item.value.trans.ignoreEngineTimeScale = value end elseif item.type == TransitionActionType.Animation then if item.target ~= nil then item.target.ignoreEngineTimeScale = value end end end end end function Transition:updateFromRelations(targetId, dx, dy) local cnt = #self._items if cnt == 0 then return end for i=1,cnt do local item = self._items[i] if item.type == TransitionActionType.XY and item.targetId == targetId then if item.tweenConfig ~= nil then item.tweenConfig.startValue.f1 = item.tweenConfig.startValue.f1 + dx item.tweenConfig.startValue.f2 = item.tweenConfig.startValue.f2 + dy item.tweenConfig.endValue.f1 = item.tweenConfig.endValue.f1 + dx item.tweenConfig.endValue.f2 = item.tweenConfig.endValue.f2 + dy else item.value.f1 = item.value.f1 + dx item.value.f2 = item.value.f2 + dy end end end end function Transition:onOwnerAddedToStage() if self._autoPlay and not self._playing then self:play(self._autoPlayTimes, self._autoPlayDelay) end end function Transition:onOwnerRemovedFromStage() if band(self._options, OPTION_AUTO_STOP_DISABLED) == 0 then self:stop(band(self._options, OPTION_AUTO_STOP_AT_END) ~= 0 and true or false, false) end end function Transition:onDelayedPlay() self:internalPlay() self._playing = self._totalTasks > 0 if self._playing then if band(self._options, OPTION_IGNORE_DISPLAY_CONTROLLER) ~= 0 then local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.target ~= nil and item.target ~= self._owner then item.displayLockToken = item.target:addDisplayLock() end end end elseif self._onComplete ~= nil then local func = self._onComplete self._onComplete = nil func() end end function Transition:internalPlay() self._ownerBaseX = self._owner.x self._ownerBaseY = self._owner.y self._totalTasks = 0 local needSkipAnimations = false local cnt = #self._items if not self._reversed then for i=1,cnt do local item = self._items[i] if item.target ~= nil then if item.type == TransitionActionType.Animation and self._startTime ~= 0 and item.time <= self._startTime then needSkipAnimations = true item.value.flag = false else self:playItem(item) end end end else for i = cnt, 1, -1 do local item = self._items[i] if item.target ~= nil then self:playItem(item) end end end if needSkipAnimations then self:skipAnimations() end end function Transition:playItem(item) local time if item.tweenConfig ~= nil then if self._reversed then time = (self._totalDuration - item.time - item.tweenConfig.duration) else time = item.time end if self._endTime == - 1 or time <= self._endTime then local startValue local endValue if self._reversed then startValue = item.tweenConfig.endValue endValue = item.tweenConfig.startValue else startValue = item.tweenConfig.startValue endValue = item.tweenConfig.endValue end item.value.b1 = startValue.b1 or endValue.b1 item.value.b2 = startValue.b2 or endValue.b2 local default = item.type if default == TransitionActionType.XY or default == TransitionActionType.Size or default == TransitionActionType.Scale or default == TransitionActionType.Skew then item.tweener = GTween.to(startValue.f1, startValue.f2, endValue.f1, endValue.f2, item.tweenConfig.duration) elseif default == TransitionActionType.Alpha or default == TransitionActionType.Rotation then item.tweener = GTween.to(startValue.f1, endValue.f1, item.tweenConfig.duration) elseif default == TransitionActionType.Color then item.tweener = GTween.toColor(startValue.color, endValue.color, item.tweenConfig.duration) elseif default == TransitionActionType.ColorFilter then item.tweener = GTween.to(startValue.f1, startValue.f2, startValue.f3, startValue.f4, endValue.f1, endValue.f2, endValue.f3, endValue.f4, item.tweenConfig.duration) end item.tweener:setDelay(time):setEase(item.tweenConfig.easeType):setRepeat(item.tweenConfig.loop, item.tweenConfig.yoyo) :setTimeScale(self._timeScale):setIgnoreEngineTimeScale(self._ignoreEngineTimeScale):setTarget(item) :onStart(self.onTweenStart, self):onUpdate(self.onTweenUpdate, self):onComplete(self.onTweenComplete, self) if self._endTime >= 0 then item.tweener:setBreakpoint(self._endTime - time) end self._totalTasks = self._totalTasks + 1 end elseif item.type == TransitionActionType.Shake then local value = item.value if self._reversed then time = (self._totalDuration - item.time - value.duration) else time = item.time end if self._endTime == - 1 or time <= self._endTime then value.lastOffsetX = 0 value.lastOffsetY = 0 value.offsetX = 0 value.offsetY = 0 item.tweener = GTween.shake(0, 0, value.amplitude, value.duration):setDelay(time):setTimeScale(self._timeScale) :setIgnoreEngineTimeScale(self._ignoreEngineTimeScale):setTarget(item) :onStart(self.onTweenStart, self):onUpdate(self.onTweenUpdate, self):onComplete(self.onTweenComplete, self) if self._endTime >= 0 then item.tweener:setBreakpoint(self._endTime - item.time) end self._totalTasks = self._totalTasks + 1 end else if self._reversed then time = (self._totalDuration - item.time) else time = item.time end if time <= self._startTime then self:applyValue(item) self:callHook(item, false) elseif self._endTime == - 1 or time <= self._endTime then self._totalTasks = self._totalTasks + 1 item.tweener = GTween.delayedCall(time):setTimeScale(self._timeScale):setIgnoreEngineTimeScale(self._ignoreEngineTimeScale) :setTarget(item):onComplete(self.onDelayedPlayItem, self) end end if item.tweener ~= nil then item.tweener:seek(self._startTime) end end function Transition:skipAnimations() local frame local playStartTime local playTotalTime local value local target local item local cnt = #self._items for i=1,cnt do item = self._items[i] if item.type == TransitionActionType.Animation and item.time <= self._startTime and not item.value.flag then value = item.value target = item.target frame = target.frame playStartTime = target.playing and 0 or - 1 playTotalTime = 0 for j=i,cnt do item = self._items[j] if item.type == TransitionActionType.Animation and item.target == target and item.time <= self._startTime then value = item.value value.flag = true if value.frame ~= - 1 then frame = value.frame if value.playing then playStartTime = item.time else playStartTime = - 1 end playTotalTime = 0 else if value.playing then if playStartTime < 0 then playStartTime = item.time end else if playStartTime >= 0 then playTotalTime = playTotalTime + (item.time - playStartTime) end playStartTime = - 1 end end self:callHook(item, false) end end if playStartTime >= 0 then playTotalTime = playTotalTime + (self._startTime - playStartTime) end target.playing = playStartTime >= 0 target.frame = frame if playTotalTime > 0 then target:advance(playTotalTime) end end end end function Transition:onDelayedPlayItem(tweener) local item = tweener.target item.tweener = nil self._totalTasks = self._totalTasks - 1 self:applyValue(item) self:callHook(item, false) self:checkAllComplete() end function Transition:onTweenStart(tweener) local item = tweener.target if item.type == TransitionActionType.XY or item.type == TransitionActionType.Size then local startValue local endValue if self._reversed then startValue = item.tweenConfig.endValue endValue = item.tweenConfig.startValue else startValue = item.tweenConfig.startValue endValue = item.tweenConfig.endValue end if item.type == TransitionActionType.XY then if item.target ~= self._owner then if not startValue.b1 then startValue.f1 = item.target.x end if not startValue.b2 then startValue.f2 = item.target.y end else if not startValue.b1 then startValue.f1 = item.target.x - self._ownerBaseX end if not startValue.b2 then startValue.f2 = item.target.y - self._ownerBaseY end end else if not startValue.b1 then startValue.f1 = item.target.width end if not startValue.b2 then startValue.f2 = item.target.height end end if not endValue.b1 then endValue.f1 = startValue.f1 end if not endValue.b2 then endValue.f2 = startValue.f2 end tweener.startValue:setAll(startValue.f1, startValue.f2) tweener.endValue:setAll(endValue.f1, endValue.f2) end self:callHook(item, false) end function Transition:onTweenUpdate(tweener) local item = tweener.target local default = item.type if default == TransitionActionType.XY or default == TransitionActionType.Size or default == TransitionActionType.Scale or default == TransitionActionType.Skew then item.value.f1 = tweener.value.x item.value.f2 = tweener.value.y elseif default == TransitionActionType.Alpha or default == TransitionActionType.Rotation then item.value.f1 = tweener.value.x elseif default == TransitionActionType.Color then item.value.color = tweener.value:getColor() elseif default == TransitionActionType.ColorFilter then item.value.f1 = tweener.value.x item.value.f2 = tweener.value.y item.value.f3 = tweener.value.z item.value.f4 = tweener.value.w elseif default == TransitionActionType.Shake then item.value.offsetX = tweener.value.x item.value.offsetY = tweener.value.y end self:applyValue(item) end function Transition:onTweenComplete(tweener) local item = tweener.target item.tweener = nil self._totalTasks = self._totalTasks - 1 if tweener.allCompleted then self:callHook(item, true) end self:checkAllComplete() end function Transition:onPlayTransCompleted(item) self._totalTasks = self._totalTasks - 1 self:checkAllComplete() end function Transition:callHook(item, tweenEnd) if tweenEnd then if item.tweenConfig ~= nil and item.tweenConfig.endHook ~= nil then item.tweenConfig.endHook() end else if item.time >= self._startTime and item.hook ~= nil then item.hook() end end end function Transition:checkAllComplete() if self._playing and self._totalTasks == 0 then if self._totalTimes < 0 then self:internalPlay() else self._totalTimes = self._totalTimes - 1 if self._totalTimes > 0 then self:internalPlay() else self._playing = false local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.target ~= nil and item.displayLockToken ~= 0 then item.target:releaseDisplayLock(item.displayLockToken) item.displayLockToken = 0 end end if self._onComplete ~= nil then local func = self._onComplete self._onComplete = nil func() end end end end end function Transition:applyValue(item) item.target._gearLocked = true local default = item.type if default == TransitionActionType.XY then local value = item.value if item.target == self._owner then local f1, f2 if not value.b1 then f1 = item.target.x else f1 = value.f1 + self._ownerBaseX end if not value.b2 then f2 = item.target.y else f2 = value.f2 + self._ownerBaseY end item.target:setPosition(f1, f2) else if not value.b1 then value.f1 = item.target.x end if not value.b2 then value.f2 = item.target.y end item.target:setPosition(value.f1, value.f2) end elseif default == TransitionActionType.Size then local value = item.value if not value.b1 then value.f1 = item.target.width end if not value.b2 then value.f2 = item.target.height end item.target:setSize(value.f1, value.f2) elseif default == TransitionActionType.Pivot then item.target:setPivot(item.value.f1, item.value.f2, item.target.pivotAsAnchor) elseif default == TransitionActionType.Alpha then item.target.alpha = item.value.f1 elseif default == TransitionActionType.Rotation then item.target.rotation = item.value.f1 elseif default == TransitionActionType.Scale then item.target:setScale(item.value.f1, item.value.f2) elseif default == TransitionActionType.Skew then item.target:setskew(item.value.f1, item.value.f2) elseif default == TransitionActionType.Color then item.target.color = item.value.color elseif default == TransitionActionType.Animation then local value = item.value if value.frame >= 0 then item.target.frame = value.frame end item.target.playing = value.playing item.target.timeScale = self._timeScale item.target.ignoreEngineTimeScale = self._ignoreEngineTimeScale elseif default == TransitionActionType.Visible then item.target.visible = item.value.visible elseif default == TransitionActionType.Shake then local value = item.value item.target:setPosition(item.target.x - value.lastOffsetX + value.offsetX, item.target.y - value.lastOffsetY + value.offsetY) value.lastOffsetX = value.offsetX value.lastOffsetY = value.offsetY elseif default == TransitionActionType.Transition then if self._playing then local value = item.value if value.trans ~= nil then self._totalTasks = self._totalTasks + 1 local startTime = self._startTime > item.time and (self._startTime - item.time) or 0 local endTime = self._endTime >= 0 and (self._endTime - item.time) or - 1 if value.stopTime >= 0 and (endTime < 0 or endTime > value.stopTime) then endTime = value.stopTime end value.trans.timeScale = self._timeScale value.trans.ignoreEngineTimeScale = self._ignoreEngineTimeScale value.trans:_play(value.playTimes, 0, startTime, endTime, value.playCompleteDelegate, self._reversed) end end elseif default == TransitionActionType.Sound then if self._playing and item.time >= self._startTime then local value = item.value if value.audioClip == nil then value.audioClip = UIPackage.getItemAssetByURL(value.sound) end if value.audioClip ~= nil then UIRoot:playOneShotSound(value.audioClip, value.volume) end end elseif default == TransitionActionType.ColorFilter then --[[local value = item.value local cf = item.target.filter if cf == nil then cf = ColorFilter() item.target:setfilter(cf) else cf:Reset() end cf:AdjustBrightness(value.f1) cf:AdjustContrast(value.f2) cf:AdjustSaturation(value.f3) cf:AdjustHue(value.f4)]] elseif default == TransitionActionType.Text then item.target.text = item.value.text elseif default == TransitionActionType.Icon then item.target.icon = item.value.text end item.target._gearLocked = false end function Transition:setup(buffer) self.name = buffer:readS() self._options = buffer:readInt() self._autoPlay = buffer:readBool() self._autoPlayTimes = buffer:readInt() self._autoPlayDelay = buffer:readFloat() local cnt = buffer:readShort() self._items = {} for i=1,cnt do local dataLen = buffer:readShort() local curPos = buffer.pos buffer:seek(curPos, 0) local item = { type = buffer:readByte(), value = {} } table.insert(self._items, item) item.time = buffer:readFloat() local targetId = buffer:readShort() if targetId < 0 then item.targetId = "" else item.targetId = self._owner:getChildAt(targetId).id end item.label = buffer:readS() if buffer:readBool() then buffer:seek(curPos, 1) item.tweenConfig = { startValue = {}, endValue = {} } item.tweenConfig.duration = buffer:readFloat() if item.time + item.tweenConfig.duration > self._totalDuration then self._totalDuration = item.time + item.tweenConfig.duration end item.tweenConfig.easeType = buffer:readByte() item.tweenConfig.loop = buffer:readInt() item.tweenConfig.yoyo = buffer:readBool() item.tweenConfig.endLabel = buffer:readS() buffer:seek(curPos, 2) self:decodeValue(item, buffer, item.tweenConfig.startValue) buffer:seek(curPos, 3) self:decodeValue(item, buffer, item.tweenConfig.endValue) else if item.time > self._totalDuration then self._totalDuration = item.time end buffer:seek(curPos, 2) self:decodeValue(item, buffer, item.value) end buffer.pos = curPos + dataLen end end function Transition:decodeValue(item, buffer, value) local default = item.type if default == TransitionActionType.XY or default == TransitionActionType.Size or default == TransitionActionType.Pivot or default == TransitionActionType.Skew then value.b1 = buffer:readBool() value.b2 = buffer:readBool() value.f1 = buffer:readFloat() value.f2 = buffer:readFloat() elseif default == TransitionActionType.Alpha or default == TransitionActionType.Rotation then value.f1 = buffer:readFloat() elseif default == TransitionActionType.Scale then value.f1 = buffer:readFloat() value.f2 = buffer:readFloat() elseif default == TransitionActionType.Color then value.color = buffer:readColor() elseif default == TransitionActionType.Animation then value.playing = buffer:readBool() value.frame = buffer:readInt() elseif default == TransitionActionType.Visible then value.visible = buffer:readBool() elseif default == TransitionActionType.Sound then value.sound = buffer:readS() value.volume = buffer:readFloat() elseif default == TransitionActionType.Transition then value.transName = buffer:readS() value.playTimes = buffer:readInt() elseif default == TransitionActionType.Shake then value.amplitude = buffer:readFloat() value.duration = buffer:readFloat() elseif default == TransitionActionType.ColorFilter then value.f1 = buffer:readFloat() value.f2 = buffer:readFloat() value.f3 = buffer:readFloat() value.f4 = buffer:readFloat() elseif default == TransitionActionType.Text or default == TransitionActionType.Icon then value.text = buffer:readS() end end return Transition
local included = pcall(debug.getlocal, 4, 1) local T = require("test") local ssh_config = require("ssh_config") --# = ssh_config --# :toc: --# :toc-placement!: --# --# Get values from ~/.ssh/config --# --# toc::[] --# --# == *ssh_config.port*(_String_) -> _String_ --# Get configured Port for Host. --# --# === Arguments --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Host --# |=== --# --# === Returns --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Port --# |=== local ssh_config_port = function() T.is_function(ssh_config.port) end --# --# == *ssh_config.hostname*(_String_) -> _String_ --# Get configured Hostname for Host. --# --# === Arguments --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Host --# |=== --# --# === Returns --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Hostname --# |=== local ssh_config_hostname = function() T.is_function(ssh_config.hostname) end --# --# == *ssh_config.identity_file*(_String_) -> _String_ --# Get configured IdentityFile for Host. --# --# === Arguments --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Host --# |=== --# --# === Returns --# [options="header",width="72%"] --# |=== --# |Type |Description --# |string |Path of key --# |=== local ssh_config_identityfile = function() T.is_function(ssh_config.identity_file) end --# --# == *ssh_config.hosts*() -> _Table_ --# Get all hosts configured in ~/.ssh/config --# --# === Returns --# [options="header",width="72%"] --# |=== --# |Type |Description --# |table|List of hosts --# |=== local ssh_config_hosts = function() T.is_function(ssh_config.hosts) T.is_table(ssh_config.hosts()) end if included then return function() T["ssh_config.port"] = ssh_config_port T["ssh_config.hostname"] = ssh_config_hostname T["ssh_config.identityfile"] = ssh_config_identityfile T["ssh_config.hosts"] = ssh_config_hosts end else T["ssh_config.port"] = ssh_config_port T["ssh_config.hostname"] = ssh_config_hostname T["ssh_config.identityfile"] = ssh_config_identityfile T["ssh_config.hosts"] = ssh_config_hosts end
local ppath = select(1, ...) print("level1/level2/test.lua: ppath = " .. (ppath or "root")) l0 = require "level1.base"
addEventHandler( "onPlayerStealthKill", root, function () cancelEvent() end )
local can = {} function can.number (max) return __vega.set.random(max) end function can.string(length) local s = "" length = length or 10 local chars = {} local s = "ABCDEGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789" for i = 1, #s do chars[i] = s:sub(i, i) end s = "" while #s < length do local r = chars[__vega.set.random(#chars) + 1] s = s .. r end return s end function can.dump(object) assert(object, "expecting passed object") return __vega.set.dump(object) end function can.load(data) assert(type(data) == 'string', "expecting passed data to be string") return __vega.set.load(data) end function can.compare(left, right) assert(left and right, "expecting passed operands") return __vega.set.compare(left, right) end function can.info() return __vega.set.info() end return can
#!/usr/bin/lua --[[ Testing unit for service_wrapper.lua TODO: more test cases are needed: - test assertions and error conditions - make test cases for each combination of options that can be combined together (is this feasible?) - test list & repair of limbo transactions - test tracer with OS threads - bind & test fb_shutdown() (fbembed 2.5+) ]] local config = require 'test_config' function test_everything(env) local api = require 'fbclient.service_wrapper' require 'fbclient.error_codes' require 'fbclient.binding' require 'fbclient.status_vector' local util = require 'fbclient.util' local dump = util.dump local asserts = util.asserts local fbapi local sv local function attach() local spb_opts = { isc_spb_user_name = env.username, isc_spb_password = env.password, } -- NOTE: 'service_mgr' is just a required magic word that is part of the syntax local svh = api.attach(fbapi,sv,(env.server and env.server..':' or '')..'service_mgr',spb_opts) print('**** attached ****') return svh end local function detach(svh) api.detach(fbapi,sv,svh) print('**** detatched ****') end local function test_attachment(svh) local function wait() while true do local info = api.query(fbapi,sv,svh,{isc_info_svc_running=true},{isc_info_svc_timeout=5}) if not info.isc_info_svc_running then break end end end -- query the response one line at a time local function query_action() local t,buf,buf_size while true do t,buf,buf_size = api.query(fbapi,sv,svh,{isc_info_svc_line=true},nil,buf,buf_size) if t.isc_info_svc_line == '' then break end print(t.isc_info_svc_line) end end -- query the response one buffer at a time local function query_action_faster() local t,buf,buf_size while true do t,buf,buf_size = api.query(fbapi,sv,svh,{isc_info_svc_to_eof=true},nil,buf,buf_size) if t.isc_info_svc_to_eof == '' then break end io.write(t.isc_info_svc_to_eof) end end local function test_info() print('**** test_info ****') dump(api.query(fbapi,sv,svh,{ isc_info_svc_svr_db_info = not config.OS:find'^linux' or (not env.server_ver:find'^2%.1' and not env.server_ver:find'^2%.0') or nil, --ok --isc_info_svc_get_license = true, --not supported on firebird --isc_info_svc_get_license_mask = true, --not supported on firebird isc_info_svc_get_config = true, --nothing on firebird (marked TODO in jrd/svc.cpp) isc_info_svc_version = true, --ok isc_info_svc_server_version = true, --ok isc_info_svc_implementation = true, --ok isc_info_svc_capabilities = true, --ok isc_info_svc_user_dbpath = true, --ok isc_info_svc_get_env = true, --ok isc_info_svc_get_env_lock = true, --ok isc_info_svc_get_env_msg = true, --ok isc_info_svc_line = nil, --only in response to an action, so not now isc_info_svc_to_eof = nil, --only in response to an action, so not now --isc_info_svc_get_licensed_users = true, --not supported on firebird isc_info_svc_limbo_trans = nil, --only in response to isc_action_svc_repair+isc_spb_rpr_list_limbo_trans isc_info_svc_running = true, --ok isc_info_svc_get_users = nil, --only in response to isc_action_svc_display_user, so not now }, {isc_info_svc_timeout = 5})) end local function test_get_fb_log() if config.OS:find'^linux' and (env.server_ver:find'^2%.0' or env.server_ver:find'^2%.1') then return end print('**** test_get_fb_log ****') api.start(fbapi,sv,svh,'isc_action_svc_get_fb_log') query_action_faster() end local function test_backup() print('**** test_backup ****') api.start(fbapi,sv,svh,'isc_action_svc_backup', { isc_spb_dbname = env.database_file, isc_spb_bkp_file = {env.backup_file1, env.backup_file_length, env.backup_file2}, isc_spb_verbose = true, isc_spb_bkp_factor = nil,-- blocking size for tape drives, whatever that means isc_spb_options = { isc_spb_bkp_ignore_checksums = true, isc_spb_bkp_ignore_limbo = true, isc_spb_bkp_metadata_only = nil, isc_spb_bkp_no_garbage_collect = true, isc_spb_bkp_old_descriptions = nil, isc_spb_bkp_non_transportable = nil, isc_spb_bkp_convert = nil, isc_spb_bkp_expand = nil, -- undocumented and unimplemented in firebird! }, }) query_action_faster() print('**** test_restore ****') api.start(fbapi,sv,svh,'isc_action_svc_restore', { isc_spb_bkp_file = {env.backup_file1, env.backup_file2}, isc_spb_dbname = env.database_file, isc_spb_verbose = true, isc_spb_res_length = nil, -- TODO: what does this option do? isc_spb_res_buffers = 128, isc_spb_res_page_size = 1024*16, isc_spb_res_access_mode = 'isc_spb_res_am_readwrite', isc_spb_options = { isc_spb_res_deactivate_idx = nil, isc_spb_res_no_shadow = nil, isc_spb_res_no_validity = true, isc_spb_res_one_at_a_time = true, isc_spb_res_replace = true, isc_spb_res_create = true, isc_spb_res_use_all_space = nil, }, }) query_action_faster() end local function test_repair() print('**** test_repair ****') api.start(fbapi,sv,svh,'isc_action_svc_repair', { isc_spb_dbname = env.database_file, isc_spb_options = { isc_spb_rpr_validate_db = true, isc_spb_rpr_sweep_db = nil, isc_spb_rpr_mend_db = nil, isc_spb_rpr_check_db = true, isc_spb_rpr_ignore_checksum = true, isc_spb_rpr_kill_shadows = true, isc_spb_rpr_full = true, }, }) query_action() end local function test_limbo_transactions() print('**** test_limbo_transactions ****') api.start(fbapi,sv,svh,'isc_action_svc_repair', { isc_spb_dbname = env.database_file, isc_spb_options = {isc_spb_rpr_list_limbo_trans=true}, }) query_action() dump(api.query(fbapi,sv,svh,{isc_info_svc_limbo_trans=true})) -- TODO: finish this: we need a way to generate some limbo transactions! do return end api.start(fbapi,sv,svh,'isc_action_svc_repair', { isc_spb_dbname = env.database_file, isc_spb_rpr_commit_trans = nil, isc_spb_rpr_rollback_trans = true, isc_spb_rpr_recover_two_phase = nil, isc_spb_tra_id = 123, }) query_action() end local function test_user_actions() if env.lib == 'fbembed' then return end --user actions not available on embedded server local user_db_file = api.query(fbapi,sv,svh,{isc_info_svc_user_dbpath=true}).isc_info_svc_user_dbpath pcall(function() api.start(fbapi,sv,svh,'isc_action_svc_delete_user',{isc_spb_sec_username='test_user'}) end) pcall(function() wait() end) pcall(function() query_action() end) print('**** test_user_actions/add_user ****') api.start(fbapi,sv,svh,'isc_action_svc_add_user',{ isc_spb_sec_username = 'TEST_USER', isc_spb_sec_password = '1234', isc_spb_sec_firstname = 'Test', isc_spb_sec_middlename = 'W', isc_spb_sec_lastname = 'User', isc_spb_dbname = user_db_file, }) wait() local function test_display_all_users() print('**** test_user_actions/display_users (all) ****') query_action()--a bug in firebird 2.0/2.1 needs this so the output buffer gets cleared! api.start(fbapi,sv,svh,'isc_action_svc_display_user',{isc_spb_dbname=user_db_file}) dump(api.query(fbapi,sv,svh,{isc_info_svc_get_users=true})) wait() end test_display_all_users() print('**** test_user_actions/modify_user ****') api.start(fbapi,sv,svh,'isc_action_svc_modify_user',{ isc_spb_sec_username = 'test_user', isc_spb_sec_password = '12345', isc_spb_sec_firstname = 'Test2', isc_spb_sec_middlename = 'W2', isc_spb_sec_lastname = 'User2', isc_spb_dbname = user_db_file, }) wait() local function test_display_user(user) print('**** test_user_actions/display_users (only for '..user..') ****') api.start(fbapi,sv,svh,'isc_action_svc_display_user',{ isc_spb_sec_username = user, isc_spb_dbname = user_db_file, }) dump(api.query(fbapi,sv,svh,{isc_info_svc_get_users=true})) wait() end test_display_user('wrong_user') test_display_user('test_user') print('**** test_user_actions/del_user ****') api.start(fbapi,sv,svh,'isc_action_svc_delete_user',{ isc_spb_sec_username = 'test_user', isc_spb_dbname = user_db_file, }) wait() query_action() end local function test_set_db_properties() print('**** test_set_db_properties ****') api.start(fbapi,sv,svh,'isc_action_svc_properties', { isc_spb_dbname = env.database_file, isc_spb_prp_page_buffers = 100, isc_spb_prp_sweep_interval = 3600*24, isc_spb_prp_reserve_space = 'isc_spb_prp_res', --isc_spb_prp_write_mode = 'isc_spb_prp_wm_sync', --isc_spb_prp_access_mode = 'isc_spb_prp_am_readwrite', --isc_spb_prp_set_sql_dialect = 3, --isc_spb_options = { -- isc_spb_prp_activate = true, -- isc_spb_prp_db_online = true, --}, }) query_action() end local function test_shutdown() if env.server_ver:find('^2%.1') then return end if env.server_ver:find('^2%.0') then return end print('**** test_shutdown/shutdown ****') api.start(fbapi,sv,svh,'isc_action_svc_properties', { isc_spb_dbname = env.database_file, isc_spb_prp_shutdown_db = 30, -- shutdown after all attachments close or after timeout --isc_spb_prp_deny_new_attachments = 30, -- shutdown if no transactions till timeout; deny new attachments in the meantime --isc_spb_prp_deny_new_transactions = 30, -- shutdown if no transactions till timeout; deny new transactions in the meantime isc_spb_prp_shutdown_mode = 'isc_spb_prp_sm_full', }) query_action() print('**** test_shutdown/online ****') api.start(fbapi,sv,svh,'isc_action_svc_properties', { isc_spb_dbname = env.database_file, isc_spb_prp_online_mode = 'isc_spb_prp_sm_normal', }) query_action() end local function test_db_stats() print('**** test_db_stats ****') api.start(fbapi,sv,svh,'isc_action_svc_db_stats', { isc_spb_dbname = env.database_file, isc_spb_options = { isc_spb_sts_data_pages = true, isc_spb_sts_hdr_pages = nil, isc_spb_sts_idx_pages = true, isc_spb_sts_sys_relations = true, isc_spb_sts_record_versions = true, isc_spb_sts_table = nil, isc_spb_sts_nocreation = nil, }, }) query_action() end local function test_trace() if env.server_ver:find('^2%.1') then return end if env.server_ver:find('^2%.0') then return end print('**** start_trace ****') api.start(fbapi,sv,svh,'isc_action_svc_trace_start',{ isc_spb_trc_name = 'test trace session', isc_spb_trc_cfg = [[ <database> enabled true log_connections true log_transactions true log_statement_prepare true log_statement_free true log_statement_start true log_statement_finish true log_procedure_start true log_procedure_finish true log_trigger_start true log_trigger_finish true log_context true print_plan true print_perf true log_dyn_requests true print_dyn true time_threshold 100 max_sql_length 65535 max_dyn_length 65535 max_arg_length 65535 max_arg_count 1000 </database> <services> enabled true log_services true #note: the combination of log_services and log_service_query causes infinite loop (CORE-2733) # log_service_query true </services> ]], }) query_action() --TODO: never reaching this line. find a (multithreaded) way to finish this test automatically. print('**** test_trace/suspend ****') api.start(fbapi,sv,svh,'isc_action_svc_trace_suspend',{isc_spb_trc_id=trace_id}) query_action() print('**** test_trace/resume ****') api.start(fbapi,sv,svh,'isc_action_svc_trace_resume',{isc_spb_trc_id=trace_id}) query_action() print('**** test_trace/list ****') api.start(fbapi,sv,svh,'isc_action_svc_trace_list') query_action() print('**** test_trace/stop ****') api.start(fbapi,sv,svh,'isc_action_svc_trace_stop',{isc_spb_trc_id=trace_id}) query_action() end local function test_rdb_mapping() if env.server_ver:find('^2%.1') then return end if env.server_ver:find('^2%.0') then return end if env.lib == 'fbembed' then return end print('**** test_rdb_mapping/set ****') api.start(fbapi,sv,svh,'isc_action_svc_set_mapping') query_action() print('**** test_rdb_mapping/drop ****') api.start(fbapi,sv,svh,'isc_action_svc_drop_mapping') query_action() end local function test_nbackup() if env.server_ver:find('^2%.1') then return end if env.server_ver:find('^2%.0') then return end if env.lib == 'fbembed' then return end print('**** test_nbackup/level0 ****') os.remove(env.nbackup_file0) --nbackup fails if backup file exists api.start(fbapi,sv,svh,'isc_action_svc_nbak', { isc_spb_dbname = env.database_file, isc_spb_nbk_file = env.nbackup_file0, isc_spb_nbk_level = 0, isc_spb_options = { isc_spb_nbk_no_triggers = true, }, }) query_action() print('**** test_nbackup/level1 ****') os.remove(env.nbackup_file1) --nbackup fails if backup file exists api.start(fbapi,sv,svh,'isc_action_svc_nbak', { isc_spb_dbname = env.database_file, isc_spb_nbk_file = env.nbackup_file1, isc_spb_nbk_level = 1, isc_spb_options = { isc_spb_nbk_no_triggers = true, }, }) query_action() print('**** test_nrestore ****') os.remove(env.database_file) --nbackup fails if database file exists api.start(fbapi,sv,svh,'isc_action_svc_nrest', { isc_spb_nbk_file = {env.nbackup_file0, env.nbackup_file1}, isc_spb_dbname = env.database_file, isc_spb_options = { isc_spb_nbk_no_triggers = true, }, }) query_action() end test_info() test_get_fb_log() test_backup() test_repair() test_limbo_transactions() test_user_actions() test_set_db_properties() test_shutdown() test_db_stats() test_rdb_mapping() test_nbackup() --this blocks indefinitely: make some traffic on the test database if you wanna see any tracing info. --test_trace() end fbapi = fbclient.binding.new(env.libname) sv = fbclient.status_vector.new() env:create_test_db():close() svh = attach() test_attachment(svh) detach(svh) return 1,0 end --local comb = {{lib='fbembed',ver='2.5.0'}} --local comb = {{lib='fbclient',ver='2.0.5',server_ver='2.5.0'}} config.run(test_everything,comb,nil,...)
local CurrencyConstants_Mainline = { Tables = { { Name = "CurrencyDestroyReason", Type = "Enumeration", NumValues = 12, MinValue = 0, MaxValue = 11, Fields = { { Name = "Cheat", Type = "CurrencyDestroyReason", EnumValue = 0 }, { Name = "Spell", Type = "CurrencyDestroyReason", EnumValue = 1 }, { Name = "VersionUpdate", Type = "CurrencyDestroyReason", EnumValue = 2 }, { Name = "QuestTurnin", Type = "CurrencyDestroyReason", EnumValue = 3 }, { Name = "Vendor", Type = "CurrencyDestroyReason", EnumValue = 4 }, { Name = "Trade", Type = "CurrencyDestroyReason", EnumValue = 5 }, { Name = "Capped", Type = "CurrencyDestroyReason", EnumValue = 6 }, { Name = "Garrison", Type = "CurrencyDestroyReason", EnumValue = 7 }, { Name = "DroppedToCorpse", Type = "CurrencyDestroyReason", EnumValue = 8 }, { Name = "BonusRoll", Type = "CurrencyDestroyReason", EnumValue = 9 }, { Name = "FactionConversion", Type = "CurrencyDestroyReason", EnumValue = 10 }, { Name = "Last", Type = "CurrencyDestroyReason", EnumValue = 11 }, }, }, { Name = "CurrencySource", Type = "Enumeration", NumValues = 53, MinValue = 0, MaxValue = 52, Fields = { { Name = "ConvertOldItem", Type = "CurrencySource", EnumValue = 0 }, { Name = "ConvertOldPvPCurrency", Type = "CurrencySource", EnumValue = 1 }, { Name = "ItemRefund", Type = "CurrencySource", EnumValue = 2 }, { Name = "QuestReward", Type = "CurrencySource", EnumValue = 3 }, { Name = "Cheat", Type = "CurrencySource", EnumValue = 4 }, { Name = "Vendor", Type = "CurrencySource", EnumValue = 5 }, { Name = "PvPKillCredit", Type = "CurrencySource", EnumValue = 6 }, { Name = "PvPMetaCredit", Type = "CurrencySource", EnumValue = 7 }, { Name = "PvPScriptedAward", Type = "CurrencySource", EnumValue = 8 }, { Name = "Loot", Type = "CurrencySource", EnumValue = 9 }, { Name = "UpdatingVersion", Type = "CurrencySource", EnumValue = 10 }, { Name = "LfgReward", Type = "CurrencySource", EnumValue = 11 }, { Name = "Trade", Type = "CurrencySource", EnumValue = 12 }, { Name = "Spell", Type = "CurrencySource", EnumValue = 13 }, { Name = "ItemDeletion", Type = "CurrencySource", EnumValue = 14 }, { Name = "RatedBattleground", Type = "CurrencySource", EnumValue = 15 }, { Name = "RandomBattleground", Type = "CurrencySource", EnumValue = 16 }, { Name = "Arena", Type = "CurrencySource", EnumValue = 17 }, { Name = "ExceededMaxQty", Type = "CurrencySource", EnumValue = 18 }, { Name = "PvPCompletionBonus", Type = "CurrencySource", EnumValue = 19 }, { Name = "Script", Type = "CurrencySource", EnumValue = 20 }, { Name = "GuildBankWithdrawal", Type = "CurrencySource", EnumValue = 21 }, { Name = "Pushloot", Type = "CurrencySource", EnumValue = 22 }, { Name = "GarrisonBuilding", Type = "CurrencySource", EnumValue = 23 }, { Name = "PvPDrop", Type = "CurrencySource", EnumValue = 24 }, { Name = "GarrisonFollowerActivation", Type = "CurrencySource", EnumValue = 25 }, { Name = "GarrisonBuildingRefund", Type = "CurrencySource", EnumValue = 26 }, { Name = "GarrisonMissionReward", Type = "CurrencySource", EnumValue = 27 }, { Name = "GarrisonResourceOverTime", Type = "CurrencySource", EnumValue = 28 }, { Name = "QuestRewardIgnoreCaps", Type = "CurrencySource", EnumValue = 29 }, { Name = "GarrisonTalent", Type = "CurrencySource", EnumValue = 30 }, { Name = "GarrisonWorldQuestBonus", Type = "CurrencySource", EnumValue = 31 }, { Name = "PvPHonorReward", Type = "CurrencySource", EnumValue = 32 }, { Name = "BonusRoll", Type = "CurrencySource", EnumValue = 33 }, { Name = "AzeriteRespec", Type = "CurrencySource", EnumValue = 34 }, { Name = "WorldQuestReward", Type = "CurrencySource", EnumValue = 35 }, { Name = "WorldQuestRewardIgnoreCaps", Type = "CurrencySource", EnumValue = 36 }, { Name = "FactionConversion", Type = "CurrencySource", EnumValue = 37 }, { Name = "DailyQuestReward", Type = "CurrencySource", EnumValue = 38 }, { Name = "DailyQuestWarModeReward", Type = "CurrencySource", EnumValue = 39 }, { Name = "WeeklyQuestReward", Type = "CurrencySource", EnumValue = 40 }, { Name = "WeeklyQuestWarModeReward", Type = "CurrencySource", EnumValue = 41 }, { Name = "AccountCopy", Type = "CurrencySource", EnumValue = 42 }, { Name = "WeeklyRewardChest", Type = "CurrencySource", EnumValue = 43 }, { Name = "GarrisonTalentTreeReset", Type = "CurrencySource", EnumValue = 44 }, { Name = "DailyReset", Type = "CurrencySource", EnumValue = 45 }, { Name = "AddConduitToCollection", Type = "CurrencySource", EnumValue = 46 }, { Name = "Barbershop", Type = "CurrencySource", EnumValue = 47 }, { Name = "ConvertItemsToCurrencyValue", Type = "CurrencySource", EnumValue = 48 }, { Name = "PvPTeamContribution", Type = "CurrencySource", EnumValue = 49 }, { Name = "Transmogrify", Type = "CurrencySource", EnumValue = 50 }, { Name = "AuctionDeposit", Type = "CurrencySource", EnumValue = 51 }, { Name = "Last", Type = "CurrencySource", EnumValue = 52 }, }, }, }, }; APIDocumentation:AddDocumentationTable(CurrencyConstants_Mainline);
-- configuration Impl = {} Impl.UILib = nil PresenterPort = interface.build_interface( { -- context could have access to both provider and highlights -- This is Optional {"context", {"table", "table"}}, {"convert", {"table", "->", "table"}}, {"draw", {{"table", "string"}, "->", "table"}} } ) Impl.make_view_binder = function(pos) return function(drw_stack) UI = Impl.UILib -- stack -- > ENTITY --> NESTER<Usecases> -- --> Converter<controller> --> UI object<presenter> -- convert nested object to preseneter_obj -- then handler will draw them later on local obj = UI.convert(drw_stack) UI.draw(obj, pos) return drw_stack end end return {PresenterPort, Impl}
return function(box, inventory, rowWidth, padding, backgroundColour) local inventoryComponent = {} local inventorySquare = ASSETS.textures.inventory.inventorySquare inventoryComponent.box = box inventoryComponent.inventory = inventory inventoryComponent.rowWidth = rowWidth inventoryComponent.backgroundColour = backgroundColour or {r = 0.5, g = 0.5, b = 0.5} inventoryComponent.padding = padding or 0 function inventoryComponent:draw() if self.backgroundColour ~= nil then love.graphics.setColor(self.backgroundColour.r, self.backgroundColour.g, self.backgroundColour.b) end love.graphics.setColor(1, 1, 1, 1) local i, j local numRows = math.ceil(self.inventory.maxStacks / self.rowWidth) local itemDim = math.min(self.box.width / self.rowWidth, self.box.height / numRows) for i = 1, numRows do for j = 1, self.rowWidth do if (i - 1) * self.rowWidth + j > self.inventory.maxStacks then break end local itemBox = { x = self.box.x + itemDim * (j - 1) + self.padding / 2, y = self.box.y + itemDim * (i - 1) + self.padding / 2, width = itemDim - self.padding, height = itemDim - self.padding } love.graphics.draw( inventorySquare, itemBox.x, itemBox.y, 0, itemBox.width / inventorySquare:getWidth(), itemBox.height / inventorySquare:getHeight() ) if i <= #self.inventory.stacks then self.inventory.stacks[i].draw(itemBox) end end end end return inventoryComponent end
object_tangible_deed_pet_deed_dwarf_spider_droid_deed = object_tangible_deed_pet_deed_shared_dwarf_spider_droid_deed:new { } ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_dwarf_spider_droid_deed, "object/tangible/deed/pet_deed/dwarf_spider_droid_deed.iff")
AddCSLuaFile('cl_lb.lua') if CLIENT then return end --Set up folders and file if (not file.IsDir("vbtdm","DATA")) then file.CreateDir("vbtdm") end if (not file.IsDir("vbtdm/leaderboards","DATA")) then file.CreateDir("vbtdm/leaderboards") end if (not(file.Exists("vbtdm/leaderboards/users.txt","DATA"))) then file.Write("vbtdm/leaderboards/users.txt","") end --Add a player to the file is they don't exist yet function AddPlayer(ply) if ply:IsBot() then return end local data = file.Read("vbtdm/leaderboards/users.txt","DATA") local id = ply:UniqueID() local name = ply:Name() name = string.Replace(name,","," ") -- replace any commas in their name with spaces so they don't mess up the data reading if string.find(data,id) ~= nil then return end file.Append("vbtdm/leaderboards/users.txt",id .. ",0,0," .. name .. "\n") end hook.Add("PlayerInitialSpawn","AddPlayerLB",AddPlayer) --Add one death to the player's data function AddDeath(ply) if ply:IsBot() or ply:IsNPC() then return end local data = file.Read("vbtdm/leaderboards/users.txt","DATA") local id = ply:UniqueID() if string.find(data,id) == nil then AddPlayer(ply) end local lineStart = string.find(data,id) local lineEnd = string.find(data,"\n",lineStart) local lineOld = "" if lineEnd ~= nil then lineOld = string.sub(data,lineStart,lineEnd - 1) else --this is the last line, it doesn't have a newline character yet lineOld = string.sub(data,lineStart,string.len(data) - 1) end local info = string.Explode(",",lineOld) info[3] = tonumber(info[3]) + 1 local name = ply:Name() --update their name in case they've changed it name = string.Replace(name,","," ") -- replace any commas in their name with spaces so they don't mess up the data reading local lineNew = info[1] .. "," .. info[2] .. "," .. info[3] .. "," .. name data = string.Replace(data, lineOld, lineNew) file.Write("vbtdm/leaderboards/users.txt",data) end --Add one kill to the player's data function AddKill(ply,tk) if ply:IsBot() or ply:IsNPC() then return end local Add if tk then Add = -1 else Add = 1 end local data = file.Read("vbtdm/leaderboards/users.txt","DATA") local id = ply:UniqueID() if string.find(data,id) == nil then AddPlayer(ply) end local lineStart = string.find(data,id) local lineEnd = string.find(data,"\n",lineStart) local lineOld = "" if lineEnd ~= nil then lineOld = string.sub(data,lineStart,lineEnd - 1) else --this is the last line, it doesn't have a newline character yet lineOld = string.sub(data,lineStart,string.len(data) - 1) end local info = string.Explode(",",lineOld) info[2] = tonumber(info[2]) + Add local name = ply:Name() --update their name in case they've changed it name = string.Replace(name,","," ") -- replace any commas in their name with spaces so they don't mess up the data reading local lineNew = info[1] .. "," .. info[2] .. "," .. info[3] .. "," .. name data = string.Replace(data, lineOld, lineNew) file.Write("vbtdm/leaderboards/users.txt",data) end --when someone dies, add appropriate kill/death function UpdateLeaderBoard(died,weapon,killer) if not(IsValid(died) and IsValid(killer)) then return end if died == killer then --they committed suicide, don't give them a kill AddDeath(died) else if died:Team() == killer:Team() then if(killer:IsPlayer()) then AddKill(killer,true) --they tk'd, take away a kill end else AddKill(killer,false) AddDeath(died) end end end hook.Add("PlayerDeath","UpdateLB",UpdateLeaderBoard) function ShowLB(ply) local data = file.Read("vbtdm/leaderboards/users.txt","DATA") local lines = string.Explode("\n",data) if not(#lines > 0) then return end umsg.Start("LeaderboardsLB",ply) umsg.End() for i, line in ipairs(lines) do if line == "" then break end local info = string.Explode(",",line) local plyName = info[4] local kills = info[2] local deaths = info[3] local kd = 0 if not(deaths == 0) then kd = kills / deaths end umsg.Start("LBData",ply) umsg.String(plyName) umsg.Short(kills) umsg.Short(deaths) umsg.Float(kd) umsg.End() end end function ShowRankLB(ply) if ply:IsBot() or ply:IsNPC() then return end local data = file.Read("vbtdm/leaderboards/users.txt","DATA") local id = ply:UniqueID() if string.find(data,id) == nil then AddPlayer(ply) end local lineStart = string.find(data,id) local lineEnd = string.find(data,"\n",lineStart) local Line = "" if lineEnd ~= nil then Line = string.sub(data,lineStart,lineEnd - 1) else --this is the last line, it doesn't have a newline character yet Line = string.sub(data,lineStart,string.len(data) - 1) end local info = string.Explode(",",Line) local plyKills = tonumber(info[2]) local rank = 1 local players = 0 local lines = string.Explode("\n",data) for i, line in ipairs(lines) do if line == "" then break end local lineInfo = string.Explode(",",line) local kills = tonumber(lineInfo[2]) players = players + 1 if plyKills < kills then -- if they have less kills that someone, their rank is lower ( higher number) rank = rank + 1 end end umsg.Start("RankLB",ply) umsg.Short(rank) umsg.Short(players) umsg.End() end function CheckSaidLB(ply,said) local words = string.Explode(" ", said) if words[1] == "!lbs" or words[1] == "!leaderboards" then ShowLB(ply) end if words[1] == "!rank" then ShowRankLB(ply) end end hook.Add("PlayerSay","CheckSaidLB",CheckSaidLB)
require "torch" require "nn" require "math" --require "cunn" --require "cutorch" require "image" -- global variables DataMean = 0 DataStd = 0; w = 32 h = 32 hand = 1 nonhand = 2 torch.manualSeed(1) network = torch.load('network.dat') --network=network:cuda() function predict(network,input,confidence) local inp = torch.Tensor(1,h,w):zero() if input:size(3) ~= w then return 1 end if input:size(2) ~= h then return 1 end inp[1] = input --inp[{ {}, {}, {} }]:add(-DataMean) -- mean subtraction --inp[{ {}, {}, {} }]:div(DataStd) -- std scaling local responses_per_class = network:forward(inp) local probabilites_per_class = torch.exp(responses_per_class) local probability, prediction = torch.max(probabilites_per_class, 2) --output = prediction[1]; output = 1; if probabilites_per_class[1][1]<confidence then output =2; end return output,probabilites_per_class[1][1] end function loadAndTestFrame(frameNo,confidence,mode) local name_format = "Skin_%01d.jpg" local folder = 'hand_dataset/training_dataset/training_data/images/' local folder1 = '' local folder5 = 'FinalExp/BS_outputFrames/' local filename = string.format(name_format,frameNo) frame = image.load(folder .. filename) -- images_set is global if(frame:size(1) == 3) then frame = (frame[{{1},{},{}}] + frame[{{2},{},{}}] + frame[{{3},{},{}}] ) / 3 end frameProcessed,frameProcessedUsingBS = processFrame(network,frame,confidence,frameNo,mode); image.save(filename,frameProcessed) image.save(filename,frameProcessedUsingBS) end function processFrame(network,frame,confidence,frameNo,mode) --frame[{ {}, {}, {} }]:add(-DataMean) -- mean subtraction --frame[{ {}, {}, {} }]:div(DataStd) -- std scaling local folder2 = 'FinalExp/BS_inputFrames/' local folder3 = 'FinalExp/BS_outputFrames/' local folder4 = 'FinalExp/BS_processedFrames/' local name_format = "Skin_%01d.jpg" local filename = string.format(name_format,frameNo) local ref = torch.Tensor(1000,4) local refc = 1 local framet = torch.Tensor(frame) --framet:cuda() local window = {} local y = 0 local th = 0 ww = 32*2 wh = 32*2 ------------------------------------------------------- Background subtraction if mode ~= 'normal' then BS = image.load(folder2 .. filename,1) BS1 = -(BS-1) mask= torch.Tensor(wh,ww):zero()+1/(ww*wh) -- BS2 = image.convolve(BS1, mask,'same'); BS3 = BS2:ge(0.9) --ratio = BS3:sum() / BS3:nElement() --print('ratio = ',1-ratio) BS3[{{},{1,torch.round(ww/2)}}] = 1 BS3[{{},{-torch.round(ww/2),-1}}] = 1 BS3[{{1,torch.round(wh/2)},{}}] = 1 BS3[{{-torch.round(wh/2),-1},{}}] = 1 BS4 = torch.Tensor(1,BS3:size(1),BS3:size(2)) BS4[{{1},{},{}}] = BS3 image.save(folder4 .. filename,BS4) else BS3 = torch.Tensor(frame:size(2),frame:size(3)):zero() end ------------------------------------------------------- local frameProcessed = torch.Tensor(3,frame:size(2),frame:size(3)):zero() frameProcessed[{{1},{},{}}] = frame frameProcessed[{{2},{},{}}] = frame frameProcessed[{{3},{},{}}] = frame n = frame:size(2) m = frame:size(3) s = 5; for i=1,n-wh,s do for j=1,m-ww,s do resizedFrame = image.scale(framet[{{1}, {i,i+wh-1},{j,j+ww-1} }],w,h,'simple') y,prob = predict(network, resizedFrame ,confidence) if y == 1 then if ((mode == 'BS') and (BS3[i+wh/2][j+ww/2] ==0)) or (mode ~= 'BS') then flag = 1; for k=1,(refc-1) do d = ((ref[k][1] - i)^2 + (ref[k][2] - j)^2)^0.5 if d <(wh) then --wh or wh/2 ... if prob<=ref[k][3] then flag = 0 -- set to 1 if u want to cancel averaging else ref[k][3] = 0 end end end if(flag == 1) then ref[refc][1] = i ref[refc][2] = j ref[refc][3] = prob ref[refc][4] = BS3[i+wh/2][j+ww/2] --(0) ==> using Background subtraction refc = refc+1 end end end end end local frameProcessedUsingBS = frameProcessed:clone() ---------------------------------------------------------------- nWindows = 0 nWindowsBS = 0 for k = 1,(refc-1) do i = ref[k][1] j = ref[k][2] if (ref[k][3] > 0) and (ref[k][4] == 0) then frameProcessedUsingBS[{{}, {i,i+th},{j,j+ww-1} }] = 0; frameProcessedUsingBS[{{}, {i,i+wh-1},{j,j+th} }] = 0; frameProcessedUsingBS[{{}, {i+wh-1,i+wh-1+th},{j,j+ww-1} }] = 0; frameProcessedUsingBS[{{}, {i,i+wh-1},{j+ww-1,j+ww-1+th} }] = 0; frameProcessedUsingBS[{{2}, {i,i+th},{j,j+ww-1} }] = 1; frameProcessedUsingBS[{{2}, {i,i+wh-1},{j,j+th} }] = 1; frameProcessedUsingBS[{{2}, {i+wh-1,i+wh-1+th},{j,j+ww-1} }] = 1; frameProcessedUsingBS[{{2}, {i,i+wh-1},{j+ww-1,j+ww-1+th} }] = 1; nWindowsBS = nWindowsBS+1 --frameProcessedUsingBS[{{2},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 1 --frameProcessedUsingBS[{{1},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 0 --frameProcessedUsingBS[{{3},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 0 end end for k = 1,(refc-1) do i = ref[k][1] j = ref[k][2] if ref[k][3] > 0 then frameProcessed[{{}, {i,i+th},{j,j+ww-1} }] = 0; frameProcessed[{{}, {i,i+wh-1},{j,j+th} }] = 0; frameProcessed[{{}, {i+wh-1,i+wh-1+th},{j,j+ww-1} }] = 0; frameProcessed[{{}, {i,i+wh-1},{j+ww-1,j+ww-1+th} }] = 0; frameProcessed[{{2}, {i,i+th},{j,j+ww-1} }] = 1; frameProcessed[{{2}, {i,i+wh-1},{j,j+th} }] = 1; frameProcessed[{{2}, {i+wh-1,i+wh-1+th},{j,j+ww-1} }] = 1; frameProcessed[{{2}, {i,i+wh-1},{j+ww-1,j+ww-1+th} }] = 1; nWindows = nWindows+1 --frameProcessed[{{2},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 1 --frameProcessed[{{1},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 0 --frameProcessed[{{3},{i+wh/2,i+wh/2+5},{j+ww/2,j+ww/2+5}}] = 0 end end print('nWindows =', nWindows) print('nWindowsBS =', nWindowsBS) return frameProcessed,frameProcessedUsingBS end
local hotkey = require "mjolnir.hotkey" local grid = require "mjolnir.bg.grid" local sizeUp = {} local function snapWindow(direction) grid.GRIDHEIGHT = 2 grid.GRIDWIDTH = 2 if direction == "left" or direction == "right" then grid.resizewindow_thinner() if direction == "left" then grid.pushwindow_left() elseif direction == "right" then grid.pushwindow_right() end grid.pushwindow_up() grid.resizewindow_taller() elseif direction == "up" or direction == "down" then grid.resizewindow_shorter() if direction == "up" then grid.pushwindow_up() elseif direction == "down" then grid.pushwindow_down() end grid.pushwindow_left() grid.resizewindow_wider() end end function sizeUp.init(modifier) hotkey.bind(modifier, "left", function() snapWindow("left") end) hotkey.bind(modifier, "right", function() snapWindow("right") end) hotkey.bind(modifier, "up", function() snapWindow("up") end) hotkey.bind(modifier, "down", function() snapWindow("down") end) end return sizeUp
-- Set vim as local variable for lua diagnostics local vim = vim -- Plugins -- Install packer local fn = vim.fn local install_path = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then Packer_bootstrap = fn.system({"git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_path}) end local use = require("packer").use require("packer").startup( function() -- Package manager use "wbthomason/packer.nvim" -- Better nvim startup performance use "lewis6991/impatient.nvim" -- Set background to transparent use "tribela/vim-transparent" -- autopairs use "cohama/lexima.vim" -- Smooth scroll for Neovim use {"karb94/neoscroll.nvim"} -- Distruction free mode use "Pocco81/TrueZen.nvim" -- Neovim + TMux integration use "christoomey/vim-tmux-navigator" -- Themes -- use "joshdick/onedark.vim" -- Theme inspired by Atom -- use "folke/tokyonight.nvim" -- use "ayu-theme/ayu-vim" -- use "marko-cerovac/material.nvim" -- use "dracula/vim" -- Theme Dracula use "rebelot/kanagawa.nvim" -- Kanagawa Theme -- use( -- { -- "catppuccin/nvim", -- as = "catppuccin" -- } -- ) -- File explorer for Neovim use { "kyazdani42/nvim-tree.lua", requires = { "kyazdani42/nvim-web-devicons" -- optional, for file icon } } -- Git integration for Neovim use "voldikss/vim-floaterm" -- used to display lazygit in Neovim use "lewis6991/gitsigns.nvim" use "APZelos/blamer.nvim" -- Git Blame inspired by VS Code -- "gc" to comment visual regions/lines use "numToStr/Comment.nvim" -- Display todo comments in code use { "folke/todo-comments.nvim", requires = "nvim-lua/plenary.nvim", config = function() end } -- Helper Plugin to comment in embeded files e.g Vue use "JoosepAlviste/nvim-ts-context-commentstring" -- Surround everything use "tpope/vim-surround" -- UI to select things (files, grep results, open buffers...) use {"nvim-telescope/telescope.nvim", requires = {"nvim-lua/plenary.nvim"}} -- Fancy start screen for Vim use { "startup-nvim/startup.nvim", requires = {"nvim-telescope/telescope.nvim", "nvim-lua/plenary.nvim"} } -- Which Key use { "folke/which-key.nvim" } -- Formatter: Syntax formatter for programming languages use "mhartington/formatter.nvim" -- Fancier statusline and tabline use { "tamton-aquib/staline.nvim", requires = {"kyazdani42/nvim-web-devicons", opt = true} } use {"nvim-lua/lsp-status.nvim"} use {"phaazon/hop.nvim"} -- Jump to anywhere -- Highlight, edit, and navigate code using a fast incremental parsing library use "nvim-treesitter/nvim-treesitter" -- Additional textobjects for treesitter use "nvim-treesitter/nvim-treesitter-textobjects" -- Rainbow Brakets use "p00f/nvim-ts-rainbow" -- Snippets use "rafamadriz/friendly-snippets" use "L3MON4D3/LuaSnip" -- LSP Plugins use( { "hrsh7th/nvim-cmp", requires = { {"hrsh7th/cmp-nvim-lsp"}, {"hrsh7th/cmp-nvim-lua"}, {"hrsh7th/cmp-buffer"}, {"hrsh7th/cmp-path"}, {"hrsh7th/cmp-cmdline"}, {"saadparwaiz1/cmp_luasnip"}, {"f3fora/cmp-spell", {"hrsh7th/cmp-calc"}, {"hrsh7th/cmp-emoji"}} } } ) use "neovim/nvim-lspconfig" use({"onsails/lspkind-nvim", requires = {"famiu/bufdelete.nvim"}}) -- Icons use { "yamatsum/nvim-nonicons", requires = {"kyazdani42/nvim-web-devicons"} } -- Golang use "fatih/vim-go" -- use { -- "folke/trouble.nvim", -- requires = "kyazdani42/nvim-web-devicons", -- config = function() -- require("trouble").setup {} -- end -- } if Packer_bootstrap then require("packer").sync() end end )
RegisterCommand( "vehicle", function(source, args) local category = args[1] if category == "spawn" then local vehicle = args[2] local carPaint = colors.metal["Pure Gold"] local veh = spawnVeh(vehicle, true) print(string.format("Spawned in a(n) %s.", GetLabelText(GetDisplayNameFromVehicleModel(vehicle)))) SetVehicleColours(veh, carPaint, carPaint) elseif category == "customize" then local veh = GetVehiclePedIsIn(PlayerPedId(), false) SetVehicleModKit(veh, 0) for modType = 0, 10, 1 do -- You can do 50 iterations total -- to loop through ALL customizations -- the first 10 iterations will -- apply body features local bestMod = GetNumVehicleMods(veh, modType)-1 -- we will subtract by one to notice differences easier (imo) SetVehicleMod(veh, modType, bestMod, false) end elseif category == "extras" then local veh = GetVehiclePedIsIn(PlayerPedId(), false) for id=0, 20 do if DoesExtraExist(veh, id) then SetVehicleExtra(veh, id, 1) -- p3 should be 0 for off or 1 for on end end elseif category == "repair" then local veh = GetVehiclePedIsIn(PlayerPedId(), false) SetVehicleFixed(veh) SetVehicleEngineHealth(veh, 1000.0) -- https://runtime.fivem.net/doc/natives/?_0x45F6D8EEF34ABEF1 elseif category == "doors" then local veh = GetVehiclePedIsIn(PlayerPedId(), false) local open = GetVehicleDoorAngleRatio(veh, 0) < 0.1 if open then for i = 0, 7, 1 do SetVehicleDoorOpen(veh, i, false, false) end else SetVehicleDoorsShut(veh, false) end elseif category == "upgrade" then --[[ 16 - Armor 15 - Suspension 13 - Transmission 14 - Horn 12 - Brakes 11 - Engine ]] --https://github.com/Sighmir/FiveM-Scripts/blob/master/vrp/vrp_lscustoms/client.lua --https://github.com/TomGrobbe/vMenu/blob/master/vMenu/menus/VehicleOptions.cs#L1713 local veh = GetVehiclePedIsIn(PlayerPedId(), false) local color = colors.matte["Red"] local ourSelection = { -- These will be the upgrades we want to install ["Armour"] = "Armor Upgrade 100%", ["Engine"] = "EMS Upgrade, Level 4", ["Transmission"] = "Race Transmission", ["Suspension"] = "Competition Suspension", ["Horns"] = "Sadtrombone Horn", ["Brakes"] = "Race Brakes", ["Lights"] = "Xenon Lights", ["Turbo"] = "Turbo Tuning" } SetVehicleModKit(veh, 0) -- this has to be called before setting vehicle mods for k, v in pairs(ourSelection) do local modType = upgrades[k].type local mod = upgrades[k].types[v].index ApplyVehicleMod(veh, modType, mod) end SetVehicleColours(veh, color, color) ToggleVehicleMod(veh, upgrades["Lights"].type, true) -- pretty sure light colors will only work if you have xenon lights equipped SetVehicleXenonLightsColour(veh, upgrades["Lights"].xenonHeadlightColors["Red"].index) end end )
local available = "$AVAILABLE$" local randomized = "$RANDOMIZED$" local hashstring = "$HASHSTRING$" local rand_ord = '$RANDORD$' local DEF_LEN = 260 local seed_func = os.time local function to_table(str) local res = {} for i = 1, #str do res[i] = str:sub(i, i) end return res end local function get_pos(val, table) for k, v in pairs(table) do if v == val then return k end end return false end local function get_sum(value) local sums = 0 for k, v in ipairs(to_table(value)) do sums = sums + string.byte(v) + (k-1) --0, 1, 2, 3, 4.... end return sums end local function get_request() math.randomseed(seed_func()) local strlen = math.random(50, 80) local pos = math.random(1, DEF_LEN-strlen)+1 local substr = hashstring:sub(pos+1, pos+strlen) local rand_ord_local = math.random(1, rand_ord) + 1 --print(pos) --print(substr) --print(rand_ord_local) local moved_av = randomized:sub(rand_ord_local, -1) .. randomized:sub(1, rand_ord_local-1) local newstr = "" for _, v in pairs(to_table(substr)) do local indx = get_pos(v, to_table(randomized)) newstr = newstr .. moved_av:sub(indx, indx) end return randomized:sub(rand_ord_local, rand_ord_local) .. string.format("%.2x", pos) .. newstr end local function check_activation_code(request, activation) local request_tab = to_table(request) local activation_tab = to_table(activation) if not get_pos(request_tab[1], to_table(randomized)) or request:len() < 10 then return false end if tonumber(request:sub(2, 3), 16) == nil then return false end local rand_ord_local = get_pos(request_tab[1], to_table(randomized)) local pos = tonumber(request:sub(2, 3), 16) --print(rand_ord_local) --print(pos) local moved_av = randomized:sub(rand_ord_local, -1) .. randomized:sub(1, rand_ord_local-1) --print(moved_av) local oldstr = "" for _, i in pairs(to_table(request:sub(4, -1))) do local indx = get_pos(i, to_table(moved_av)) oldstr = oldstr .. randomized:sub(indx, indx) end --print("---") --print(oldstr) --print("---") local ln = oldstr:len() if hashstring:sub(pos+1, pos+ln) ~= oldstr then return false end local sumsr = 0 for k, v in pairs(to_table(oldstr)) do sumsr = sumsr + string.byte(v) + (k-1) + pos end local sums = get_sum(hashstring) sumsr = sums - sumsr --print(sumsr) local actpos = get_pos(activation_tab[1], to_table(randomized)) + 1 --print(actpos) local code = activation:sub(actpos, actpos + 3) --print(code) local hexad = "" for i = 1, #code do hexad = hexad .. string.format("%x", get_pos(code:sub(i, i), to_table(randomized)) - i) end --print(hexad) local ax = activation:sub(-1, -1) local sumnstrlen = get_pos(ax, to_table(randomized))-1 local sumstr = activation:sub(-(sumnstrlen+1), -2) local strsum = "" for i, v in pairs(to_table(sumstr)) do strsum = strsum..tostring(get_pos(v, to_table(randomized))-1) end --print(sumnstrlen, sumstr, strsum, get_sum(activation:sub(1, -(sumnstrlen+2))) ) return tonumber(hexad, 16) == sumsr and tonumber(strsum) == get_sum(activation:sub(1, -(sumnstrlen+2))) end print("Your request code is:") print(get_request()) print() print("Enter request code:") request = io.read() print("Enter activation code:") activation = io.read() print("") print("Your code is:") print(check_activation_code(request, activation) and "Valid" or "Invalid")
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local COMMAND = Clockwork.command:New("Announce"); COMMAND.tip = "CmdAnnounce"; COMMAND.text = "CmdAnnounceDesc"; COMMAND.arguments = 1; COMMAND.access = "o"; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local text = table.concat(arguments, " "); if (text ~= "") then Clockwork.player:NotifyAll(text); end; end; COMMAND:Register();
---@class FIFOQueue local FIFOQueue = {} function FIFOQueue:pop() if self:is_empty() then return nil end local r = self[self.pop_from] self[self.pop_from] = nil self.pop_from = self.pop_from - 1 return r end function FIFOQueue:peek() return self[self.pop_from] end function FIFOQueue:push(val) self[self.push_to] = val self.push_to = self.push_to - 1 end function FIFOQueue:is_empty() return self:length() == 0 end function FIFOQueue:length() return self.pop_from - self.push_to end function FIFOQueue:iter() local i = self.pop_from + 1 return function() if i > self.push_to + 1 then i = i - 1 return self[i] end end end function FIFOQueue:new() local queue = { pop_from = 1, push_to = 1, } self.__index = self setmetatable(queue, self) return queue end ---@return FIFOQueue return function() return FIFOQueue:new() end
local i = require "luci.sys" local t, e, o t = Map("timewol", translate("定时网络唤醒"), translate("定时唤醒你的局域网设备")) t.template = "timewol/index" e = t:section(TypedSection, "basic", translate("Running Status")) e.anonymous = true o = e:option(DummyValue, "timewol_status", translate("当前状态")) o.template = "timewol/timewol" o.value = translate("Collecting data...") e = t:section(TypedSection, "basic", translate("基本设置")) e.anonymous = true o = e:option(Flag, "enable", translate("开启")) o.rmempty = false e = t:section(TypedSection, "macclient", translate("客户端设置")) e.template = "cbi/tblsection" e.anonymous = true e.addremove = true nolimit_mac = e:option(Value, "macaddr", translate("客户端MAC")) nolimit_mac.rmempty = false i.net.mac_hints(function(e, t) nolimit_mac:value(e, "%s (%s)" % {e, t}) end) nolimit_eth = e:option(Value, "maceth", translate("网络接口")) nolimit_eth.rmempty = false for t, e in ipairs(i.net.devices()) do if e ~= "lo" then nolimit_eth:value(e) end end a = e:option(Value, "minute", translate("分钟")) a.optional = false a = e:option(Value, "hour", translate("小时")) a.optional = false a = e:option(Value, "day", translate("日")) a.optional = false a = e:option(Value, "month", translate("月")) a.optional = false a = e:option(Value, "weeks", translate("星期")) a.optional = false local e = luci.http.formvalue("cbi.apply") if e then io.popen("/etc/init.d/timewol restart") end return t
-- The MIT License (MIT) -- Copyright (c) 2015 Eugene Aksenov -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. ------------------------------------------------------------------------------- -- Create and register addon ------------------------------------------------------------------------------- MyBuild = {} MyBuild.name = "MyBuild" function MyBuild:Chooselanguage() local lang = GetCVar("Language.2") if lang == "en" then self.LANG = MyBuild.EN elseif lang == "de" then self.LANG = MyBuild.DE end end function MyBuild:Initialize() --register all necessary events EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_PLAYER_ACTIVATED, MyBuild.OnPlayerActivated) self.updateEnabled = false end function MyBuild:ToggleUpdate() if self.updateEnabled then self.updateEnabled = true EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_STATS_UPDATED, MyBuild.OnUpdate) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_LEVEL_UPDATE, MyBuild.OnUpdate) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_TITLE_UPDATE, MyBuild.OnUpdate) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_MOUNTS_FULL_UPDATE, MyBuild.OnRefresh) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_MOUNT_UPDATE, MyBuild.OnRefresh) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_EFFECT_CHANGED, MyBuild.OnRefresh) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_EFFECTS_FULL_UPDATE, MyBuild.OnRefresh) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_ATTRIBUTE_UPGRADE_UPDATED, MyBuild.OnRefresh) EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_PLAYER_TITLES_UPDATE, MyBuild.OnRefresh) else self.updateEnabled = false EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_STATS_UPDATED) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_LEVEL_UPDATE) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_TITLE_UPDATE) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_MOUNTS_FULL_UPDATE) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_MOUNT_UPDATE) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_EFFECT_CHANGED) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_EFFECTS_FULL_UPDATE) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_ATTRIBUTE_UPGRADE_UPDATED) EVENT_MANAGER:UnregisterForEvent(MyBuild.name, EVENT_PLAYER_TITLES_UPDATE) end end function MyBuild.OnAddOnLoaded(_, addonName) if addonName == MyBuild.name then MyBuild:Initialize() MyBuild:Chooselanguage() MyBuild.ui = MyBuild.UI.CreateUI() MyBuild.ui.mainWindow:SetHidden(true) end end -- update information on player function MyBuild.OnUpdate (_, unitTag) if unitTag == "player" then MyBuild.Char:UpdateInfo() MyBuild.UI.UpdateUI() end end -- refresh information on player function MyBuild.OnRefresh (_) MyBuild.Char:UpdateInfo() MyBuild.UI.UpdateUI() end -- update info on player first time function MyBuild.OnPlayerActivated(_) MyBuild.Char:UpdateInfo() MyBuild.UI.UpdateUI() end -- toggle visibility of main window function MyBuild.ToggleHide() MyBuild:ToggleUpdate() MyBuild.ui.mainWindow:ToggleHidden() end -- Register addon EVENT_MANAGER:RegisterForEvent(MyBuild.name, EVENT_ADD_ON_LOADED, MyBuild.OnAddOnLoaded) -- create command to show/hide information window SLASH_COMMANDS["/mybuild"] = MyBuild.ToggleHide -- register menu binding name ZO_CreateStringId("SI_BINDING_NAME_MYBUILD_SHOWHIDE", "My Build: show/hide")
--[[ Copyright (c) 2022 Jason Morley, Tom Sutcliffe Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] _ENV = module() function parseRsc(data) local result = {} local tocOffset, len = string.unpack("<I2I2", data) local endBytes = string.unpack("<I2", data, #data - 1) assert(tocOffset == endBytes, "Data is not a ER5 resource file!") local tocEnd = tocOffset + len local i = 1 while tocOffset < tocEnd - 2 do local offset, next = string.unpack("<I2I2", data, 1 + tocOffset) -- print(offset, next) local val = string.sub(data, 1 + offset, next) result[i] = val i = i + 1 tocOffset = tocOffset + 2 end local first = result[1] if first and #first == 8 then local len, id = string.unpack("<I4I4", first) if len == 4 then result.idOffset = id end end return result end return _ENV
-- scaffolding entry point for incbin return dofile("incbin.lua")
sven_great_cleave_lua = class({}) LinkLuaModifier( "modifier_sven_great_cleave_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function sven_great_cleave_lua:GetIntrinsicModifierName() return "modifier_sven_great_cleave_lua" end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
(terralib.loadfile("test.t"))() import "darkroom" local const = darkroomSimple.load("frame_1024.bmp") im a(x,y) [float](const(x,y)) end im b(x,y) a(x-20,y-1)+a(x+20,y+1) end im c(x,y) b(x-20,y-1)+b(x+20,y+1) end im d(x,y) c(x-20,y-1)+c(x+20,y+1) end im e(x,y) d(x-20,y-1)+d(x+20,y+1) end im f(x,y) [uint8]((e(x-20,y-1)+e(x+20,y+1))/32) end test(f)
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- -- ───────────────────────────────────────────────── -- -- Plugin: indent-blankline.nvim -- Github: github.com/lukas-reineke/indent-blankline.nvim -- ───────────────────────────────────────────────── -- -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- -- ━━━━━━━━━━━━━━━━━━━❰ configs ❱━━━━━━━━━━━━━━━━━━━ -- -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- require("indent_blankline").setup { show_end_of_line = true, space_char_blankline = " ", show_current_context = true, show_current_context_start = true, -- char_list = {'|', '¦', '┆', '┊'}, filetype_exclude = { 'help', 'startify', 'alpha', 'dashboard', 'packer', 'neogitstatus', 'NvimTree', 'lsp-installer', }, buftype_exclude = {'terminal'}, use_treesitter = true, show_trailing_blankline_indent = false, -- context_char = '┃' -- pecifies the character to be used for the current context indent line -- context_patterns = {'class, function', 'method', '^if'}, } -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- -- ━━━━━━━━━━━━━━━━━❰ end configs ❱━━━━━━━━━━━━━━━━━ -- -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- -- channel.lua -- shows how to pass / wait data between channels -- local SDL = require "SDL" SDL.init { SDL.flags.Video } local t, err = SDL.createThread("test", function () local SDL = require "SDL" local channel = SDL.getChannel "Test" print("Waiting...") local v = channel:wait() print("Received: " .. tostring(v)) return 0 end ) if not t then error(err) end SDL.delay(1000) print("Main...") SDL.delay(3000) local channel = SDL.getChannel "Test" print("Pushing...") channel:supply(true) print("He received")
local World = {}; World.__index = World local function getUserDataName(userData) return userData.name or (userData.properties and userData.properties.name) end local function verifyUserData(a, b, firstType, secondType) if getUserDataName(a:getUserData()) == firstType and getUserDataName(b:getUserData()) == secondType then return a, b elseif getUserDataName(b:getUserData()) == firstType and getUserDataName(a:getUserData()) == secondType then return b, a else return false, false end end local beginContact = function(a, b, coll) local bullet, enemy, death_sensor, playerFixture, platforms = nil, nil, nil, nil, nil playerFixture, platforms = verifyUserData(a, b, "Player", "platforms") if not playerFixture then playerFixture, enemy = verifyUserData(a, b, "Player", "Enemy") end if not playerFixture then playerFixture, death_sensor = verifyUserData(a, b, "Player", "death-sensor") end if not playerFixture then playerFixture, bullet = verifyUserData(a, b, "Player", "Bullet") end if not bullet and not enemy then enemy, bullet = verifyUserData(a, b, "Enemy", "Bullet") end if not enemy and not platforms then enemy, platforms = verifyUserData(a, b, "Enemy", "platforms") end if platforms and (playerFixture or enemy) then local entity = (playerFixture and gameDirector:getPlayer():getBody()) or (enemy and enemy:getUserData().object) entity:touchGround(true) elseif playerFixture and enemy then gameDirector:getEntityByFixture(playerFixture):takeDamage( gameDirector:getEnemiesController():getDamage(enemy:getUserData().type) ) gameDirector:getPlayer():retreat() elseif playerFixture and death_sensor then gameDirector:getEntityByFixture(playerFixture):instantDeath() elseif bullet and (enemy or playerFixture) then local entity = (enemy and enemy:getUserData().object) or (playerFixture and gameDirector:getPlayer()) entity:takeDamage(1); bullet:getUserData().object:explode()--gameDirector:removeBullet(nil, bullet) end end local endContact = function(a, b, coll) local entity, bullet = verifyUserData(a, b, "Player", "Bullet") if entity then entity = gameDirector:getPlayer() else entity, bullet = verifyUserData(a, b, "Enemy", "Bullet"); if entity then entity = entity:getUserData().object end end if entity and bullet then if entity.endContact then entity:endContact() end end end function World:new() world = love.physics.newWorld(0, 512); love.physics.setMeter(64) world:setCallbacks(beginContact, endContact) return setmetatable({world = world}, World) end function World:update(dt) self.world:update(dt) end return World
local Root = script.Parent.Parent local ItemType = require(Root.Enums.ItemType) local PurchaseError = require(Root.Enums.PurchaseError) local Symbol = require(Root.Symbols.Symbol) local KeyMappings = require(script.Parent.KeyMappings) local GetFFlagProductPercentLocFix = require(Root.Flags.GetFFlagProductPercentLocFix) local DEBUG_LOCALIZATION = false --[[ Locale-specific group delimiters for displaying numbers. Used to format values like 100000 to strings like "100,000". This table does not provide any info regarding decimal separators ]] local groupDelimiterByLocale = { ["en-us"] = ",", ["en-gb"] = ",", ["es-mx"] = ",", ["es-es"] = ".", ["fr-fr"] = " ", ["de-de"] = " ", ["pt-br"] = ".", ["zh-cn"] = ",", ["zh-cjv"] = ",", ["zh-tw"] = ",", ["ko-kr"] = ",", ["ja-jp"] = ",", ["it-it"] = " ", ["ru-ru"] = ".", ["id-id"] = ".", ["vi-vn"] = ".", ["th-th"] = ",", ["tr-tr"] = ".", } --[[ This is a marker used to indicate that a provided param needs a locale-aware formatting pass. We need this for nested localization and number formatting ]] local FormattedParamTag = Symbol.named("FormattedParam") local function isFormattedParam(paramValue) return typeof(paramValue) == "table" and paramValue[FormattedParamTag] == true end local function createFormattedParam(formatFunc) return { [FormattedParamTag] = true, format = formatFunc, } end --[[ Looks up the given key in the localization context's translation table ]] local function getLocalizedString(localizationContext, key) local translations = localizationContext.translations local fallbackTranslations = localizationContext.fallbackTranslations if DEBUG_LOCALIZATION and translations[key] == nil then warn(("Missing translation for %s in locale %s"):format(key, localizationContext.locale)) end if fallbackTranslations ~= nil and translations[key] == nil then return fallbackTranslations[key] end return translations[key] end --[[ Separates digits in a number into groups of three using the given delimiter and ignoring anything after a decimal point This function is not locale-aware, and will not be useful for formatting numbers in languages that use inconsistent group sizes like Indian numbering systems and myriad-based Chinese numbering systems ]] local function addGroupDelimiters(numberStr, delimiter) local delimiterReplace = string.format("%%1%s%%2", delimiter) -- Repeat substitution until there are no more unbroken four-digit sequences local substitutions repeat numberStr, substitutions = string.gsub(numberStr, "^(-?%d+)(%d%d%d)", delimiterReplace) until substitutions == 0 return numberStr end local LocalizationService = {} function LocalizationService.formatNumber(localizationContext, number) local delimiter = groupDelimiterByLocale[localizationContext.locale] or "," return addGroupDelimiters(number, delimiter) end --[[ Generates a placeholder for a number param that needs locale-aware formatting ]] function LocalizationService.numberParam(number) return createFormattedParam(function(localizationContext) return LocalizationService.formatNumber(localizationContext, number) end) end --[[ Generates a placeholder for a param substitution that needs its own localization pass ]] function LocalizationService.nestedKeyParam(key) return createFormattedParam(function(localizationContext) return getLocalizedString(localizationContext, key) end) end --[[ Utility function returns the localization key for a given item type ]] function LocalizationService.getKeyFromItemType(itemType) assert(ItemType.isMember(itemType) or typeof(itemType) == "number" or typeof(itemType) == "string", "provided item type " ..tostring(itemType) .." must be a number, string, or ItemType enum") local localizationKey if itemType == ItemType.Bundle then localizationKey = "CoreScripts.PurchasePrompt.ItemType.Bundle" else localizationKey = KeyMappings.AssetTypeById[tostring(itemType)] end if DEBUG_LOCALIZATION and localizationKey == nil then warn("Invalid Asset Type id " .. tostring(itemType)) end return localizationKey end --[[ Utility function to retrieve relevant localization key for various types of errors that may be encountered ]] function LocalizationService.getErrorKey(errorType) assert(PurchaseError.isMember(errorType), "provided value " .. tostring(errorType) .. " is not a member of PurchaseError enum") return KeyMappings.PurchaseErrorKey[errorType] end --[[ The primary function of this object Retrieves a localized string from the provided context with the given key and performs parameter substitutions ]] function LocalizationService.getString(localizationContext, key, params) assert(localizationContext ~= nil, "Must provide valid localization context") local localizedString = getLocalizedString(localizationContext, key) if params ~= nil then for param, value in pairs(params) do local replacement = value local paramPlaceholder = ("{%s}"):format(param) if isFormattedParam(value) then replacement = value.format(localizationContext) end if GetFFlagProductPercentLocFix() then localizedString = string.gsub(localizedString, paramPlaceholder, function() return replacement end) else localizedString = string.gsub(localizedString, paramPlaceholder, replacement) end end end return localizedString end return LocalizationService
-- stop.lua -- programme de stop -- zf180716.0010 zBTN = 3 -- GPIO0 button zRelay = 6 -- GPIO12 PWM0 relay (active high) zLED = 7 -- GPIO13 PWM1 GREEN LED (active low) gpio.mode(zLED,gpio.OUTPUT) pwm.stop(zLED) gpio.write(zLED,1)
function DefaultOptionScrollerActor(fontsize,sidespacing) return Def.ActorFrame{ -- name Def.BitmapText{ Name = "Name"; Font = Fonts.options["Main"]; InitCommand=cmd(horizalign,left;x,-sidespacing;zoom,fontsize;strokecolor,0.2,0.2,0.2,1); GainFocusCommand=cmd(stoptweening;decelerate,0.15;diffuse,HighlightColor();strokecolor,BoostColor(HighlightColor(),0.2)); LoseFocusCommand=cmd(stoptweening;decelerate,0.15;diffuse,1,1,1,1;strokecolor,0.2,0.2,0.2,0.8); DisabledCommand=cmd(stoptweening;decelerate,0.15;diffuse,0.6,0.6,0.6,0.5;strokecolor,0.2,0.2,0.2,0.8); }, -- value Def.BitmapText{ Name = "Value"; Font = Fonts.options["Main"]; InitCommand=cmd(horizalign,right;x,sidespacing;zoom,fontsize;strokecolor,0.2,0.2,0.2,1); GainFocusCommand=cmd(stoptweening;decelerate,0.15;diffuse,HighlightColor();strokecolor,BoostColor(HighlightColor(),0.2)); LoseFocusCommand=cmd(stoptweening;decelerate,0.15;diffuse,1,1,1,1;strokecolor,0.2,0.2,0.2,0.8); DisabledCommand=cmd(stoptweening;decelerate,0.15;diffuse,0.6,0.6,0.6,0.5;strokecolor,0.2,0.2,0.2,0.8); }, } end; function OptionScrollerItem(spacing, actor) local spacing = spacing or 16; local move_time = 0.15; local item_mt = { __index = { prev_index = -1; create_actors = function(self, params) self.name = params.name; self.spacing = spacing; self.move_time = move_time; if actor then return actor..{ InitCommand=function(subself) self.container = subself; end; } else return DefaultOptionScrollerActor(self,0.5,64)..{ InitCommand=function(subself) self.container = subself; end; } end; end; transform = function(self, item_index, num_items, is_focus) self.container:stoptweening(); self.container:y(item_index * self.spacing); self.prev_index = item_index; end; set = function(self, info) if info and info.Name then self.container:GetChild("Name"):settext(tostring(info.Name)); else self.container:GetChild("Name"):settext(""); end; if info and info.Value then self.container:GetChild("Value"):settext(tostring(info.Value)); else self.container:GetChild("Value"):settext(""); end; end; } } return item_mt; end; --//================================================================ function GetCurrentStackInfo(stack, pn) if not stack then return {} end; local infotable = {}; local cur = stack[#stack] for i=1,#cur do local info = {} info.Name = cur[i].Name; if cur[i].Type ~= "noteskin" then if cur[i].Type == "action" then info.Value = ""; elseif cur[i].Options then info.Value = ""; elseif cur[i].Type then local optiondata = { Option = cur[i], Player = pn, } info.Value = GetConfig(optiondata); else info.Value = ""; end; end; info = FormatOptionConfigs(info.Name, info.Value, pn); table.insert(infotable, info); end return infotable; end --//================================================================ function ScrollerFocus(s, index, currentoption) local focused = s:get_items_by_info_index(index)[1]; for i=1,#s.items do if s.items[i] == focused then s.items[i].container:playcommand("GainFocus"); else s.items[i].container:playcommand(currentoption ~= nil and "Disabled" or "LoseFocus"); end; end; return focused; end; --//================================================================ --[[ param.Input = "Prev", "Next" param.Player = PLAYER_1, PLAYER_2 param.Option = { Type = "pref", "config", "options" Field = field name Config = config file (if needed) Default = "baz", 0, etc Choices = { true, false, "foo", "bar", 5 } Range = { Min = 0, Max = 10, Step = 1 } }; ]]-- --//================================================================ function ConfigRange(conf, field, default, min, max, step) return { Name = field, Type = "range", Field = field, Config = conf, Default = default, Range = { Min = min, Max = max, Step = step } , } end; function ConfigChoices(conf, field, default, choices) return { Name = field, Type = "choices", Field = field, Config = conf, Default = default, Choices = choices, } end; function ConfigBool(conf, field, default, choices) return { Name = field, Type = "bool", Field = field, Config = conf, Default = default, Choices = choices or { true, false }, } end; function ConfigNoteskin(name) return { Name = name, Field = name, Type = "noteskin", } end; function ConfigAction(label, func) return { Name = label, Type = "action", Action = func, } end; function ConfigExit(label) return { Name = label } end; function GetConfig(param) local pn = param and param.Player or nil; local conf = param.Option.Config; local field = param.Option.Field; local ret = get_element_by_path(conf:get_data(pn), field) return ((ret ~= nil or ret == 0) and ret) or false end; local function ChangeConfig(param) local pn = param.Player or nil; local conf = param.Option.Config; local field = param.Option.Field; local default = param.Option.Default; local current; current = GetConfig(param); if type(current) == "number" then current = math.round(current * 100000)/100000 end; if param.Option.Choices and #param.Option.Choices > 1 then local choices = param.Option.Choices; local entry = GetEntry(current,choices); if param.Input == "Prev" then entry = entry-1; end; if param.Input == "Next" then entry = entry+1; end; if entry < 1 then entry = #choices; end; if entry > #choices then entry = 1; end; newvalue = choices[entry]; elseif param.Option.Range then local min = param.Option.Range.Min; local max = param.Option.Range.Max; local step = param.Option.Range.Step; if param.Input == "Prev" then newvalue = current - step; end; if param.Input == "Next" then if current < step and min >= 0 then newvalue = step else newvalue = current + step; end; end; newvalue = clamp(newvalue, min, max); newvalue = math.round(newvalue * 100000)/100000 else LuaError("Invalid option choices/range"); end; set_element_by_path(conf:get_data(pn), field, newvalue); conf:set_dirty(pn); end; --//================================================================ function PropertyActor() return Def.ActorFrame{ ChangePropertyMessageCommand=function(self,param) if param and param.Input then ChangeConfig(param); MESSAGEMAN:Broadcast("PropertyChanged", param); end; end; }; end;
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file gen_token.lua -- -- imports import("core.base.option") import("core.base.base64") import("core.base.bytes") import("core.base.hashset") import("private.service.service") import("private.service.config") -- generate a token function _generate_token() return hash.md5(bytes(base64.encode(hash.uuid()))) end function main() -- generate token local token = _generate_token() -- save to configs local configs = assert(config.configs(), "configs not found!") configs.server = configs.server or {} configs.server.tokens = configs.server.tokens or {} if not hashset.from(configs.server.tokens):has(token) then table.insert(configs.server.tokens, token) else cprint("Token ${yellow bright}%s${clear} has been added!", token) return end config.save(configs) cprint("New token ${yellow bright}%s${clear} is generated!", token) end
--[[ --=====================================================================================================-- Script Name: Alias System, for SAPP (PC & CE) Description: Query a player's hash to check what aliases have been used with it. Command syntax: /alias ( 'me' or [number: 1-16] ) [page id] IMPORTANT: If you have downloaded this mod prior to 17th May 2019, you will need to delete alias.txt and let this mod regenerate it. Copyright (c) 2019, Jericho Crosby <jericho.crosby227@gmail.com> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/Halo-Scripts-Phasor-V2-/blob/master/LICENSE * Written by Jericho Crosby (Chalwk) - This script is included in the Velocity Multi-Mod with many improvements. --=====================================================================================================-- ]]-- api_version = "1.12.0.0" -- Configuration [starts] >> ---------------------------------------------- local base_command = "alias" local dir = "sapp\\alias.lua" -- File is saved to root/sapp/dir.lua -- You can optionally display results for a specified amount of time. -- Set 'use_timer' to true to enable this feature. local use_timer = true -- How long should the alias results be displayed for? (in seconds) -- local duration = 10 -- Minimum admin level required to use /base_command (-1 for all players, 1-4 for admins) local privilege_level = 1 -- Message Alignment: -- Left = l, Right = r, Center = c, Tab: t local alignment = "|l" -- Maximum number of names shown per page. local max_results_per_page = 50 -- Configuration [ends] << ---------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- local players, player_info, lower, concat, floor, gsub, gmatch = { }, { }, string.lower, table.concat, math.floor, string.gsub, string.gmatch local format = string.format local server_ip = "000.000.000.000" local function InitPlayers() players = { ["Alias System"] = { }, } end local function getip(p) if (p) then return get_var(p, "$ip"):match("(%d+.%d+.%d+.%d+)") end end local function populateInfoTable(p) player_info[p] = { } local ip, level = getip(p), tonumber(get_var(p, "$lvl")) table.insert(player_info[p], { ["ip"] = ip, ["level"] = level}) end local function getPlayerInfo(Player, ID) if player_present(Player) then if (player_info[Player] ~= nil) or (player_info[Player] ~= {}) then for key, _ in ipairs(player_info[Player]) do return player_info[Player][key][ID] end else return error('ALIAS SYSTEM: getPlayerInfo() -> Unable to get ' .. ID) end end end local max_columns, max_results = 5, 200 local startIndex, endIndex = 1, max_columns local spaces = 2 local alias, alias_results = { }, { } local initialStartIndex, known_pirated_hashes local function PreLoad() initialStartIndex = tonumber(startIndex) known_pirated_hashes = { } known_pirated_hashes = { "388e89e69b4cc08b3441f25959f74103", "81f9c914b3402c2702a12dc1405247ee", "c939c09426f69c4843ff75ae704bf426", "13dbf72b3c21c5235c47e405dd6e092d", "29a29f3659a221351ed3d6f8355b2200", "d72b3f33bfb7266a8d0f13b37c62fddb", "76b9b8db9ae6b6cacdd59770a18fc1d5", "55d368354b5021e7dd5d3d1525a4ab82", "d41d8cd98f00b204e9800998ecf8427e", "c702226e783ea7e091c0bb44c2d0ec64", "f443106bd82fd6f3c22ba2df7c5e4094", "10440b462f6cbc3160c6280c2734f184", "3d5cd27b3fa487b040043273fa00f51b", "b661a51d4ccf44f5da2869b0055563cb", "740da6bafb23c2fbdc5140b5d320edb1", "7503dad2a08026fc4b6cfb32a940cfe0", "4486253cba68da6786359e7ff2c7b467", "f1d7c0018e1648d7d48f257dc35e9660", "40da66d41e9c79172a84eef745739521", "2863ab7e0e7371f9a6b3f0440c06c560", "34146dc35d583f2b34693a83469fac2a", "b315d022891afedf2e6bc7e5aaf2d357", "63bf3d5a51b292cd0702135f6f566bd1", "6891d0a75336a75f9d03bb5e51a53095", "325a53c37324e4adb484d7a9c6741314", "0e3c41078d06f7f502e4bb5bd886772a", "fc65cda372eeb75fc1a2e7d19e91a86f", "f35309a653ae6243dab90c203fa50000", "50bbef5ebf4e0393016d129a545bd09d", "a77ee0be91bd38a0635b65991bc4b686", "3126fab3615a94119d5fe9eead1e88c1", } end local function resetAliasParams() for i = 1, 16 do if player_present(i) then if (tonumber(get_var(i, "$lvl")) >= privilege_level) then local ip = getip(i) alias:reset(ip) end end end end -- #Alias System function alias:reset(ip) alias_results[ip] = { } players["Alias System"][ip] = { eid = 0, timer = 0, current_page = 0, total_pages = 0, total_aliases = 0, current_count = 0, total_count = 0, bool = false, trigger = false, shared = false, } end function OnScriptLoad() InitPlayers() if (use_timer) then register_callback(cb['EVENT_TICK'], "OnTick") end register_callback(cb['EVENT_COMMAND'], "OnServerCommand") register_callback(cb['EVENT_JOIN'], "OnPlayerConnect") register_callback(cb['EVENT_LEAVE'], "OnPlayerDisconnect") register_callback(cb['EVENT_GAME_START'], "OnGameStart") register_callback(cb['EVENT_GAME_END'], "OnGameEnd") checkFile(dir) resetAliasParams() PreLoad() alias:reset(server_ip) for i = 1, 16 do if player_present(i) then populateInfoTable(i) end end end function OnScriptUnload() -- end function OnGameStart() PreLoad() resetAliasParams() end function OnGameEnd() resetAliasParams() end local function stringSplit(inp, sep) if (sep == nil) then sep = "%s" end local t, i = {}, 1 for str in gmatch(inp, "([^" .. sep .. "]+)") do t[i] = str i = i + 1 end return t end function OnTick() for i = 1, 16 do if player_present(i) then local ip = getip(i) if (players["Alias System"][ip] and players["Alias System"][ip].trigger) then players["Alias System"][ip].timer = players["Alias System"][ip].timer + 0.030 alias:show(players["Alias System"][ip]) if players["Alias System"][ip].timer >= floor(duration) then alias:reset(ip) end end end end end function OnPlayerConnect(PlayerIndex) local p = tonumber(PlayerIndex) local ip = getip(p) local level = tonumber(get_var(p, "$lvl")) local name, hash = get_var(p, "$name"), get_var(p, "$hash") alias:add(name, hash) populateInfoTable(PlayerIndex) if (level >= privilege_level) then alias:reset(ip) end end function OnPlayerDisconnect(p) local level = getPlayerInfo(p, "level") local ip = getPlayerInfo(p, "ip") if (tonumber(level) >= privilege_level) then if (players["Alias System"][ip] ~= nil) then alias:reset(ip) end end end local function isConsole(e) if (e) then if (e ~= -1 and e >= 1 and e < 16) then return false else return true end end end local function checkAccess(e) if (e ~= -1 and e >= 1 and e < 16) then if (tonumber(get_var(e, "$lvl"))) >= privilege_level then return true else rprint(e, "Command failed. Insufficient Permission.") return false end else return true end end local function isOnline(t, e) if (t) then if (t > 0 and t < 17) then if player_present(t) then return true else respond(e, "Command failed. Player not online.", "rcon", 4 + 8) return false end else respond(e, "Invalid player id. Please enter a number between 1-16", "rcon", 4 + 8) end end end function OnServerCommand(PlayerIndex, Command) local command, args = cmdsplit(Command) local executor = tonumber(PlayerIndex) local TargetID, target_all_players, is_error local ip = getip(PlayerIndex) local params = { } local function validate_params(executor) local function getplayer(arg, executor) local pl = { } if (arg == "me") then TargetID = executor table.insert(pl, executor) elseif (arg:match("%d+")) then TargetID = tonumber(arg) table.insert(pl, tonumber(arg)) else respond(executor, "Invalid player id. Usage: 'me' or [number: 1-16]", "rcon", 4 + 8) is_error = true return false end if pl[1] then return pl end pl = nil return false end local pl = getplayer(args[1], executor) if pl then for i = 1, #pl do if pl[i] == nil then break end params.eid, params.eip = executor, ip params.tid = tonumber(pl[i]) params.th, params.tn = get_var(pl[i], "$hash"), get_var(pl[i], "$name") if (params.eip == nil) then params.eip = server_ip end local bool if isConsole(executor) then bool = false else bool = use_timer end if (args[2] ~= nil) then params.page = args[2] end params.timer = bool alias:reset(params.eip) end end end if (command == base_command) then if (checkAccess(executor)) then if (args[1] ~= nil) then validate_params(executor) if not (is_error) and isOnline(TargetID, executor) then alias:cmdRoutine(params) end else respond(executor, "Invalid syntax. Usage: /" .. base_command .. " ( 'me' or [number: 1-16] ) [page id]", "rcon", 4 + 8) end end return false elseif (players["Alias System"][ip] ~= nil) and (players["Alias System"][ip].trigger) then alias:reset(ip) cls(executor, 25) return true end end local getPageCount = function(total, max_results) local pages = total / (max_results) if ((pages) ~= floor(pages)) then pages = floor(pages) + 1 end return pages end function alias:cmdRoutine(params) local params = params or {} local eid = params.eid or nil local eip = params.eip or nil local use_timer = params.timer or nil local current_page = params.page or nil if (current_page == nil) then current_page = 1 end local tab = players["Alias System"][eip] local max_results = max_results_per_page tab.target_hash = params.th tab.target_name = params.tn tab.eid = eid local aliases, content local lines = lines_from(dir) for _, v in pairs(lines) do if (v:match(tab.target_hash)) then aliases = v:match(":(.+)") content = stringSplit(aliases, ",") alias_results[eip][#alias_results[eip] + 1] = content end end for i = 1, #known_pirated_hashes do if (tab.target_hash == known_pirated_hashes[i]) then tab.shared = true end end for i = 1, #alias_results[eip][1] do if (alias_results[eip][1][i]) then tab.total_count = tab.total_count + 1 end end if (current_page == nil) or (type(current_page) == "string")then current_page = 1 end local start = (max_results) * current_page local startpage = (start - max_results + 1) local endpage = start local table = { } for page_num = startpage, endpage do if (alias_results[eip][1][page_num]) then table[#table + 1] = alias_results[eip][1][page_num] end end local pages = getPageCount(tab.total_count, max_results) if (#table > 0) then alias_results[eip][1] = { } for k, v in pairs(table) do alias_results[eip][1][k] = v end for i = 1, max_results do if (alias_results[eip][1][i]) then tab.current_count = tab.current_count + 1 end end tab.current_page = current_page tab.total_pages = pages tab.results = alias_results[eip][1] tab.max_results = max_results if (use_timer) then tab.trigger = true tab.bool = true else alias:show(tab) end else respond(eid, "Invalid Page ID. Valid pages: 1 to " .. pages, "rcon", 2 + 8) end end function alias:show(tab) alias:align(tab) end local function spacing(n) local String, Seperator = "", "," for i = 1, n do if i == floor(n / 2) then String = String .. "" end String = String .. " " end return Seperator .. String end local function FormatTable(table, rowlen, space) local longest = 0 for _, v in ipairs(table) do local len = string.len(v) if (len > longest) then longest = len end end local rows = {} local row = 1 local count = 1 for k, v in ipairs(table) do if (count % rowlen == 0) or (k == #table) then rows[row] = (rows[row] or "") .. v else rows[row] = (rows[row] or "") .. v .. spacing(longest - string.len(v) + space) end if (count % rowlen == 0) then row = row + 1 end count = count + 1 end return concat(rows) end function alias:align(tab) local tab = tab or { } if (tab) then local executor = tab.eid local current_page = tab.current_page local total_pages = tab.total_pages local total_aliases = tab.total_aliases local current_count = tab.current_count local total_count = tab.total_count local target_hash = tab.target_hash local target_name = tab.target_name local pirated = tab.shared local results = tab.results local max_results = tab.max_results if not isConsole(executor) then cls(executor, 25) else alignment = "" end local function formatResults() local placeholder, row = { } for i = tonumber(startIndex), tonumber(endIndex) do if (results) then placeholder[#placeholder + 1] = results[i] row = FormatTable(placeholder, max_columns, spaces) end end if (row == "") or (row == " ") then row = nil -- just in case end if (row ~= nil) then respond(executor, alignment .. " " .. row, "rcon") end for a in pairs(placeholder) do placeholder[a] = nil end startIndex = (endIndex + 1) endIndex = (endIndex + (max_columns)) end while (endIndex < total_count + max_columns) do formatResults() end if (startIndex >= total_count) then startIndex = initialStartIndex endIndex = max_columns end respond(executor, " ", "rcon", 2 + 8) --[Page X/X] Showing (X/X) aliases for xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx respond(executor, alignment .. " " .. '[Page ' .. current_page .. '/' .. total_pages .. '] Showing (' .. current_count .. '/' .. total_count .. ') aliases for: "' .. target_hash .. '"', "rcon", 2 + 8) if (pirated) then respond(executor, alignment .. " " .. target_name .. ' is using a pirated copy of Halo.', "rcon", 2 + 8) end end end function alias:add(name, hash) local lines = lines_from(dir) local data, alias, name_found, index for k, v in pairs(lines) do if (v:match(hash)) then data = stringSplit(gsub(v, hash .. ":", ""), ",") alias = v .. "," .. name index = k end end if (data) then local result, i = { }, 1 for j = 1, #data do if (data[j] ~= nil) then result[i] = data[j] i = i + 1 end end if (result ~= nil) then for i = 1, #result do if (name == result[i]) then -- Name entry already exists for this hash: (do nothing). name_found = true break end end if not (name_found) then -- Name entry does not eist for this hash: (create new name entry). delete_from_file(dir, index, 1) local file = assert(io.open(dir, "a+")) file:write(alias .. "\n") file:close() end end else -- Hash entry does not exist in the database: (create entry). local file = assert(io.open(dir, "a+")) file:write(hash .. ":" .. name .. "\n") file:close() end end function lines_from(file) local lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return lines end function checkFile() local file = io.open(dir, "rb") if file then file:close() return true else local file = io.open(dir, "a+") if file then file:close() return true end end end function respond(executor, message, environment, color) if (executor) then color = color or 4 + 8 if not (isConsole(executor)) then if (environment == "chat") then Say(executor, message) elseif (environment == "rcon") then rprint(executor, message) end else cprint(message, color) end end end function delete(dir, start_index, end_index) local fp = io.open(dir, "r") local t = {} i = 1; for line in fp:lines() do if i < start_index or i >= start_index + end_index then t[#t + 1] = line end i = i + 1 end if i > start_index and i < start_index + end_index then cprint("Warning: End of File! No entries to delete.") end fp:close() fp = io.open(dir, "w+") for i = 1, #t do fp:write(format("%s\n", t[i])) end fp:close() end function cmdsplit(str) local subs = {} local sub = "" local ignore_quote, inquote, endquote for i = 1, string.len(str) do local bool local char = string.sub(str, i, i) if char == " " then if (inquote and endquote) or (not inquote and not endquote) then bool = true end elseif char == "\\" then ignore_quote = true elseif char == "\"" then if not ignore_quote then if not inquote then inquote = true else endquote = true end end end if char ~= "\\" then ignore_quote = false end if bool then if inquote and endquote then sub = string.sub(sub, 2, string.len(sub) - 1) end if sub ~= "" then table.insert(subs, sub) end sub = "" inquote = false endquote = false else sub = sub .. char end if i == string.len(str) then if string.sub(sub, 1, 1) == "\"" and string.sub(sub, string.len(sub), string.len(sub)) == "\"" then sub = string.sub(sub, 2, string.len(sub) - 1) end table.insert(subs, sub) end end local cmd = subs[1] local args = subs table.remove(args, 1) return cmd, args end function delete_from_file(dir, start_index, end_index) local fp = io.open(dir, "r") local t = {} i = 1; for line in fp:lines() do if i < start_index or i >= start_index + end_index then t[#t + 1] = line end i = i + 1 end if i > start_index and i < start_index + end_index then cprint("Warning: End of File! No entries to delete.") end fp:close() fp = io.open(dir, "w+") for i = 1, #t do fp:write(format("%s\n", t[i])) end fp:close() end function cls(PlayerIndex, count) if (PlayerIndex) then for _ = 1, count do respond(PlayerIndex, " ", "rcon") end end end
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'DevoNetwork' ui_page('html/index.html') client_scripts { 'jns_client.lua', } server_scripts { 'jns_server.lua', } files({ 'html/index.html', 'html/css/style.css', 'html/css/bootstrap.min.css', 'html/js/script.js', 'html/js/bootstrap.min.js' })
local make make = function(x, y) local block = { x = x, y = y, tag = "block" } block.draw = function(self) do local _with_0 = love.graphics _with_0.setColor(1, 1, 1) _with_0.draw(sprites.rock, x, y, 0, 24 / sprites.grass:getWidth(), 24 / sprites.grass:getHeight()) return _with_0 end end world:add(block, x, y, 24, 24) light_world:newRectangle(x + 12, y + 12, 24, 24) return block end return { make = make }
object_mobile_zozpheratu_static = object_mobile_shared_zozpheratu_static:new { } ObjectTemplates:addTemplate(object_mobile_zozpheratu_static, "object/mobile/zozpheratu_static.iff")
function GetRGB(r, g, b) return {r / 255, g / 255, b / 255} end return { WHITE = GetRGB(255, 255, 255), -- #ffffff BLACK_ZEUS = GetRGB(43, 40, 33), -- #2b2821 BROWN_KABUL = GetRGB(98, 76, 60), -- #624c3c BROWN_BRANDY = GetRGB(217, 172, 139), -- #d9ac8b BROWN_GRAIN = GetRGB(227, 207, 180), -- #e3cfb4 BLUE_CLOUD_BURST = GetRGB(36, 61, 92), -- #243d5c BLUE_NEVADA = GetRGB(93, 114, 117), -- #5d7275 BLUE_SMALT = GetRGB(92, 139, 147), -- #5c8b93 RED_HILLARY = GetRGB(177, 165, 141), -- #b1a58d RED_NIGHT_SHADZ = GetRGB(176, 58, 72), -- #b03a48 ORANGE_RAW_SIENNA = GetRGB(212, 128, 77), -- #d4804d YELLOW_CHENIN = GetRGB(224, 200, 114), -- #e0c872 GREEN_MINERAL = GetRGB(62, 105, 88) -- #3e6958 }
local log = require "telescope.log" local deprecated = {} deprecated.picker_window_options = function(opts) local messages = {} -- Deprecated: PR:922, 2021/06/25 -- Can be removed in a few weeks. if opts.width then table.insert(messages, "'opts.width' is no longer valid. Please use 'layout_config.width' instead") end if opts.height then table.insert(messages, "'opts.height' is no longer valid. Please use 'layout_config.height' instead") end if opts.results_height then table.insert(messages, "'opts.results_height' is no longer valid. Please see ':help telescope.changelog-922'") end if opts.results_width then table.insert(messages, "'opts.results_width' actually didn't do anything. Please see ':help telescope.changelog-922'" ) end if opts.prompt_position then table.insert(messages, "'opts.prompt_position' is no longer valid. Please use 'layout_config.prompt_position' instead." ) end if opts.preview_cutoff then table.insert(messages, "'opts.preview_cutoff' is no longer valid. Please use 'layout_config.preview_cutoff' instead." ) end if #messages > 0 then table.insert(messages, 1, "Deprecated window options. Please see ':help telescope.changelog'") vim.api.nvim_err_write(table.concat(messages, "\n \n ") .. "\n \nPress <Enter> to continue\n") end end deprecated.layout_configuration = function(user_defaults) if user_defaults.layout_defaults then if user_defaults.layout_config == nil then log.warn "Using 'layout_defaults' in setup() is deprecated. Use 'layout_config' instead." user_defaults.layout_config = user_defaults.layout_defaults else error "Using 'layout_defaults' in setup() is deprecated. Remove this key and use 'layout_config' instead." end end return user_defaults end return deprecated
local alpha = require 'alpha' local dashboard = require 'alpha.themes.dashboard' dashboard.section.header.val = vim.fn.readfile(vim.fn.expand( '~/.config/nvim/rc/files/dashboard_custom_header.txt')) dashboard.section.buttons.val = { dashboard.button('l', ' Open last session', ':SearchSession<CR>'), dashboard.button('h', ' Recently opened files', ':Telescope my_mru<CR>'), dashboard.button('f', ' Find file', ':Telescope find_files<CR>'), dashboard.button('e', ' New file', ':enew<CR>'), dashboard.button('b', ' Jump to bookmarks', ':Telescope marks<CR>'), dashboard.button('n', ' Memo New', ':NeuronNew<CR>'), dashboard.button('m', ' Memo List', ':NeuronFindZettels<CR>') } alpha.setup(dashboard.opts)
return { "mickael-menu/zk-nvim", -- ft = { "markdown" }, config = function() local zk = require('zk') local map = vim.api.nvim_set_keymap local silent = { noremap = true, silent = true } ---- MARK: Key Mappings ---- map("n", "<leader>zf", "<cmd>ZkNotes { sort = { 'modified' } }<CR>", silent) -- map( "n", "<leader>zj", "<cmd>ZkNotes { path = 'journal', sort = { 'created' } }<CR>", opts) map("n", "<leader>zt", "<cmd>ZkTags<CR>", silent) map("n", "<leader>zi", "<cmd>ZkIndex<CR>", silent) -- Search note that matches the selection under curosr map("v", "zm", "<cmd>'<,'>ZkMatch<CR>", silent) map("n", "<leader>zN", "<cmd>ZkNew { title = vim.fn.input('Zettel Title: ') }<CR>", silent) map("n", "<leader>zD", "<cmd>ZkNew { dir= 'journal/daily' }<CR>", silent) map("n", "<leader>zW", "<cmd>ZkNew { dir= 'journal/weekly' }<CR>", silent) map("v", "<leader>znt", ":'<,'>ZkNewFromTitleSelection<CR>", silent) map("v", "<leader>znc", ":'<,'>ZkNewFromContentSelection { itle = vim.fn.input('Zettel Title: ') }<CR>", silent) ---- MARK: Set up ---- local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities = require('cmp_nvim_lsp').update_capabilities(capabilities) zk.setup({ picker = "telescope", lsp = { -- `config` is passed to `vim.lsp.start_client(config)` config = { cmd = { "zk", "lsp" }, name = "zk", capabilities = capabilities, autostart = true, -- Override and enable virtual text; disable sign on sign columns handlers = { ["textDocument/publishDiagnostics"] = vim.lsp.with( vim.lsp.diagnostic.on_publish_diagnostics, { virtual_text = { spacing = 2, prefix = "" }, signs = false } ), } }, -- automatically attach buffers in a zk notebook that match the given filetypes auto_attach = { enabled = true, filetypes = { "markdown" }, }, }, }) end }
local prosody = prosody; local core_process_stanza = prosody.core_process_stanza; local wrapclient = require "net.server".wrapclient; local s2s_new_outgoing = require "core.s2smanager".new_outgoing; local initialize_filters = require "util.filters".initialize; local st = require "util.stanza"; local portmanager = require "core.portmanager"; local softreq = require "util.dependencies".softreq; local bit; pcall(function() bit = require"bit"; end); bit = bit or softreq"bit32" if not bit then module:log("error", "No bit module found. Either LuaJIT 2, lua-bitop or Lua 5.2 is required"); end local band = bit.band; local rshift = bit.rshift; local lshift = bit.lshift; local byte = string.byte; local c = string.char; module:depends("s2s"); local proxy_ip = module:get_option("onions_socks5_host") or "127.0.0.1"; local proxy_port = module:get_option("onions_socks5_port") or 9050; local forbid_else = module:get_option("onions_only") or false; local torify_all = module:get_option("onions_tor_all") or false; local onions_map = module:get_option("onions_map") or {}; local sessions = module:shared("sessions"); -- The socks5listener handles connection while still connecting to the proxy, -- then it hands them over to the normal listener (in mod_s2s) local socks5listener = { default_port = proxy_port, default_mode = "*a", default_interface = "*" }; local function socks5_connect_sent(conn, data) local session = sessions[conn]; if #data < 5 then session.socks5_buffer = data; return; end request_status = byte(data, 2); if not request_status == 0x00 then module:log("debug", "Failed to connect to the SOCKS5 proxy. :("); session:close(false); return; end module:log("debug", "Succesfully connected to SOCKS5 proxy."); local response = byte(data, 4); if response == 0x01 then if #data < 10 then -- let's try again when we have enough session.socks5_buffer = data; return; end -- this means the server tells us to connect on an IPv4 address local ip1 = byte(data, 5); local ip2 = byte(data, 6); local ip3 = byte(data, 7); local ip4 = byte(data, 8); local port = band(byte(data, 9), lshift(byte(data, 10), 8)); module:log("debug", "Should connect to: "..ip1.."."..ip2.."."..ip3.."."..ip4..":"..port); if not (ip1 == 0 and ip2 == 0 and ip3 == 0 and ip4 == 0 and port == 0) then module:log("debug", "The SOCKS5 proxy tells us to connect to a different IP, don't know how. :("); session:close(false); return; end -- Now the real s2s listener can take over the connection. local listener = portmanager.get_service("s2s").listener; module:log("debug", "SOCKS5 done, handing over listening to "..tostring(listener)); session.socks5_handler = nil; session.socks5_buffer = nil; local w, log = conn.send, session.log; local filter = initialize_filters(session); session.version = 1; session.sends2s = function (t) log("debug", "sending (s2s over socks5): %s", (t.top_tag and t:top_tag()) or t:match("^[^>]*>?")); if t.name then t = filter("stanzas/out", t); end if t then t = filter("bytes/out", tostring(t)); if t then return conn:write(tostring(t)); end end end session.open_stream = function () session.sends2s(st.stanza("stream:stream", { xmlns='jabber:server', ["xmlns:db"]='jabber:server:dialback', ["xmlns:stream"]='http://etherx.jabber.org/streams', from=session.from_host, to=session.to_host, version='1.0', ["xml:lang"]='en'}):top_tag()); end conn.setlistener(conn, listener); listener.register_outgoing(conn, session); listener.onconnect(conn); end end local function socks5_handshake_sent(conn, data) local session = sessions[conn]; if #data < 2 then session.socks5_buffer = data; return; end -- version, method local request_status = byte(data, 2); module:log("debug", "SOCKS version: "..byte(data, 1)); module:log("debug", "Response: "..request_status); if not request_status == 0x00 then module:log("debug", "Failed to connect to the SOCKS5 proxy. :( It seems to require authentication."); session:close(false); return; end module:log("debug", "Sending connect message."); -- version 5, connect, (reserved), type: domainname, (length, hostname), port conn:write(c(5) .. c(1) .. c(0) .. c(3) .. c(#session.socks5_to) .. session.socks5_to); conn:write(c(rshift(session.socks5_port, 8)) .. c(band(session.socks5_port, 0xff))); session.socks5_handler = socks5_connect_sent; end function socks5listener.onconnect(conn) module:log("debug", "Connected to SOCKS5 proxy, sending SOCKS5 handshake."); -- Socks version 5, 1 method, no auth conn:write(c(5) .. c(1) .. c(0)); sessions[conn].socks5_handler = socks5_handshake_sent; end function socks5listener.register_outgoing(conn, session) session.direction = "outgoing"; sessions[conn] = session; end function socks5listener.ondisconnect(conn, err) sessions[conn] = nil; end function socks5listener.onincoming(conn, data) local session = sessions[conn]; if session.socks5_buffer then data = session.socks5_buffer .. data; end if session.socks5_handler then session.socks5_handler(conn, data); end end local function connect_socks5(host_session, connect_host, connect_port) local conn, handler = socket.tcp(); module:log("debug", "Connecting to " .. connect_host .. ":" .. connect_port); -- this is not necessarily the same as .to_host (it can be that this is from the onions_map) host_session.socks5_to = connect_host; host_session.socks5_port = connect_port; conn:settimeout(0); local success, err = conn:connect(proxy_ip, proxy_port); conn = wrapclient(conn, connect_host, connect_port, socks5listener, "*a"); socks5listener.register_outgoing(conn, host_session); host_session.conn = conn; end local bouncy_stanzas = { message = true, presence = true, iq = true }; local function bounce_sendq(session, reason) local sendq = session.sendq; if not sendq then return; end session.log("info", "Sending error replies for "..#sendq.." queued stanzas because of failed outgoing connection to "..tostring(session.to_host)); local dummy = { type = "s2sin"; send = function(s) (session.log or log)("error", "Replying to to an s2s error reply, please report this! Traceback: %s", traceback()); end; dummy = true; }; for i, data in ipairs(sendq) do local reply = data[2]; if reply and not(reply.attr.xmlns) and bouncy_stanzas[reply.name] then reply.attr.type = "error"; reply:tag("error", {type = "cancel"}) :tag("remote-server-not-found", {xmlns = "urn:ietf:params:xml:ns:xmpp-stanzas"}):up(); if reason then reply:tag("text", {xmlns = "urn:ietf:params:xml:ns:xmpp-stanzas"}) :text("Server-to-server connection failed: "..reason):up(); end core_process_stanza(dummy, reply); end sendq[i] = nil; end session.sendq = nil; end -- Try to intercept anything to *.onion local function route_to_onion(event) local stanza = event.stanza; local to_host = event.to_host; local onion_host = nil; local onion_port = nil; if not to_host:find(".onion(.?)$") then if onions_map[to_host] then if type(onions_map[to_host]) == "string" then onion_host = onions_map[to_host]; else onion_host = onions_map[to_host].host; onion_port = onions_map[to_host].port; end elseif forbid_else then module:log("debug", event.to_host .. " is not an onion. Blocking it."); return false; elseif not torify_all then return; end end module:log("debug", "Onion routing something to ".. to_host); if hosts[event.from_host].s2sout[to_host] then return; end local host_session = s2s_new_outgoing(event.from_host, to_host); host_session.bounce_sendq = bounce_sendq; host_session.sendq = { {tostring(stanza), stanza.attr and stanza.attr.type ~= "error" and stanza.attr.type ~= "result" and st.reply(stanza)} }; hosts[event.from_host].s2sout[to_host] = host_session; connect_socks5(host_session, onion_host or to_host, onion_port or 5269); return true; end module:log("debug", "Onions ready and loaded"); hosts[module.host].events.add_handler("route/remote", route_to_onion, 200);
-- -- Created by IntelliJ IDEA. -- User: robinchugh -- Date: 12/07/17 -- Time: 10:37 AM -- To change this template use File | Settings | File Templates. -- require("os") request = function() local path = wrk.path .. "&time=" .. os.date("%m/%d/%Y:%H:%M:%S") print(path) return wrk.format(nil, path) end
local hsl = require('wlanimation.hsl') local M = {} M.get_hl_color = function(hl) local cmd = vim.api.nvim_exec('highlight ' .. hl, true) local _, _, bg = string.find(cmd, "guibg%=(%#%w*)") local _, _, fg = string.find(cmd, "guifg%=(%#%w*)") return fg, bg end ---@return HSL M.rgb_to_hsl = function(rgb) local h, s, l = hsl.rgb_string_to_hsl(rgb) return hsl.new(h, s, l) end M.get_hsl_color = function(hl) local c1, c2 = M.get_hl_color(hl) local fg, bg if c1 then fg = M.rgb_to_hsl(c1) end if c2 then bg = M.rgb_to_hsl(c2) end return fg, bg end M.highlight = function(group, fg, bg) fg = fg and 'guifg=' .. fg:to_rgb() or 'guifg=NONE' bg = bg and 'guibg=' .. bg:to_rgb() or 'guibg=NONE' vim.api.nvim_command(string.format('highlight %s %s %s', group, fg, bg)) end return M
---@class eHelicopter eHelicopter = {} ---@field hoverOnTargetDuration number|boolean How long the helicopter will hover over the player, this is subtracted from every tick eHelicopter.hoverOnTargetDuration = false ---@field searchForTargetDurationMS number How long the helicopter will search for last seen targets eHelicopter.searchForTargetDuration = 30000 ---@field shadow boolean | WorldMarkers.GridSquareMarker eHelicopter.shadow = true ---@field crashType boolean eHelicopter.crashType = {"UH1HFuselage"} ---@field addedCrashChance number eHelicopter.addedCrashChance = 0 ---Useful for submodders seeking to add more functionality to events. ---Simply make your preset's table filled with the names of functions you want to call. ---NOTE: Presets' file must be loaded after any called function's file to work. ---If you want your event to occur only once simply set the entry to false afterwards. --- ---All functions called have the following arguments: self (eHelicopter) ---OnCrash has the additional argument of: currentSquare (IsoGridSquare) ---OnAttack has the additional argument of: targetHostile (IsoObject|IsoMovingObject|IsoGameCharacter|IsoPlayer|IsoZombie) ---@field addedFunctionsToEvents table eHelicopter.addedFunctionsToEvents = {["OnCrash"] = false, ["OnHover"] = false, ["OnFlyaway"] = false, ["OnAttack"] = false,} ---@field scrapAndParts table eHelicopter.scrapAndParts = {["vehicleSection"]="UH1HTail"} -- {["vehicleSection"]="Base.TYPE",["scrapItem"]="Base.TYPE"} ---@field crew table list of IDs and chances (similar to how loot distribution is handled) ---Example: crew = {"pilot", 100, "crew", 75, "crew", 50} ---If there is no number following a string a chance of 100% will be applied. eHelicopter.crew = {"AirCrew", 100} ---@field formation table table of IDs to generate follower helis eHelicopter.formationIDs = {} ---@field dropItems table eHelicopter.dropItems = false ---@field dropPackages table eHelicopter.dropPackages = false ---@field eventSoundEffects table eHelicopter.eventSoundEffects = { --{"hoverOverTarget"]=nil,["flyOverTarget"]=nil} --["lostTarget"]=nil, ["foundTarget"]=nil, ["droppingPackage"]=nil, --["additionalAttackingSound"]=nil, ["additionalFlightSound"]=nil, ["attackSingle"] = "eHeli_machine_gun_fire_single", ["attackLooped"] = "eHeli_machine_gun_fire_looped", ["attackImpacts"] = "eHeli_fire_impact", ["flightSound"] = "eHelicopter", ["crashEvent"] = "eHelicopterCrash" } ---@field announcerVoice string eHelicopter.announcerVoice = false ---@field randomEdgeStart boolean eHelicopter.randomEdgeStart = true ---example: {["preset1"]=0,["preset2"]=25,["preset3"]=50} = at 0% (days out of cutoff day) preset1 is chosen, at 25% preset2 is chosen, etc. ---@field presetProgression table Table of presetIDs and corresponding % preset is compared to Days/CuttOffDay eHelicopter.presetProgression = false ---Example: {"preset1",2,"preset2","preset3",4} = a list equal to {"preset1","preset1","preset2","preset3","preset3","preset3","preset3"} ---@field presetRandomSelection table Table of presetIDs and optional corresponding weight (weight is 1 if none found) in list to be chosen from. eHelicopter.presetRandomSelection = false ---@field frequencyFactor number This is multiplied against the min/max day range; less than 1 results in higher frequency, more than 1 results in less frequency eHelicopter.frequencyFactor = 1 ---@field cutOffFactor number This is multiplied against eHelicopterSandbox.config.cutOffDay eHelicopter.cutOffFactor = 1 ---@field speed number eHelicopter.speed = 0.08 ---@field topSpeedFactor number speed x this = top "speed" eHelicopter.topSpeedFactor = 3 ---@field flightVolume number eHelicopter.flightVolume = 75 ---@field hostilePreference string ---set to 'false' for *none*, otherwise has to be 'IsoPlayer' or 'IsoZombie' or 'IsoGameCharacter' eHelicopter.hostilePreference = false ---@field attackDelay number delay in milliseconds between attacks eHelicopter.attackDelay = 85 ---@field attackScope number number of rows from "center" IsoGridSquare out --- **area formula:** ((Scope*2)+1) ^2 --- --- scope:⠀0=1x1;⠀1=3x3;⠀2=5x5;⠀3=7x7;⠀4=9x9 eHelicopter.attackScope = 1 ---@field attackSpread number number of rows made of "scopes" from center-scope out ---**formula for ScopeSpread area:** --- ---((Scope * 2)+1) * ((Spread * 2)+1) ^2 --- --- **Examples:** --- ---⠀ ⠀*scope* 🡇 --- ----------------------------------- --- *spread*⠀🡆 ⠀ | 00 | 01 | 02 | 03 | --- ----------------------------------- --- ⠀ ⠀⠀⠀ ⠀| 00 | 01 | 09 | 25 | 49 | --- ----------------------------------- --- ⠀ ⠀⠀⠀ ⠀| 01 | 09 | 81 | 225 | 441 | --- ----------------------------------- --- ⠀ ⠀⠀⠀⠀ | 02 | 25 | 225 | 625 | 1225 | --- ----------------------------------- --- ⠀ ⠀⠀⠀ ⠀| 03 | 49 | 441 | 1225 | 2401 | --- ----------------------------------- eHelicopter.attackSpread = 3 ---@field attackHitChance number multiplied against chance to hit in attacking eHelicopter.attackHitChance = 85 ---@field attackDamage number damage dealt to zombies/players on hit (gets randomized to: attackDamage * random(1 to 1.5)) eHelicopter.attackDamage = 20 ---// UNDER THE HOOD STUFF //--- ---This function, when called stores the above listed variables, on game load, for reference later --- ---NOTE: Any variable which is by default `nil` can't be loaded over - consider making it false if you need it ---@param listToSaveTo table ---@param checkIfNotIn table function eHelicopter_variableBackUp(listToSaveTo, checkIfNotIn)--, debugID) for k,v in pairs(eHelicopter) do if ((not checkIfNotIn) or (checkIfNotIn[k] == nil)) then --[DEBUG]] print("EHE: "..debugID..": "..k.." = ".."("..type(v)..") "..tostring(v)) --tables have to be copied piece by piece or risk creating a direct reference link if type(v) == "table" then --[DEBUG]] print("--- "..k.." is a table (#"..#v.."); generating copy:") local tmpTable = {} for kk,vv in pairs(v) do --[DEBUG]] print( "------ "..kk.." = ".."("..type(vv)..") "..tostring(vv)) tmpTable[kk] = vv end listToSaveTo[k]=tmpTable else listToSaveTo[k]=v end end end end --store "initial" vars to reference when loading presets eHelicopter_initialVars = {} eHelicopter_variableBackUp(eHelicopter_initialVars, nil, "initialVars") --the below variables are to be considered "temporary" ---@field height number eHelicopter.height = 7 ---@field state string eHelicopter.state = false ---@field crashing eHelicopter.crashing = false ---@field timeUntilCanAnnounce number eHelicopter.timeUntilCanAnnounce = -1 ---@field preflightDistance number eHelicopter.preflightDistance = false ---@field announceEmitter FMODSoundEmitter | BaseSoundEmitter eHelicopter.announceEmitter = false ---@field lastAnnouncedLine string eHelicopter.lastAnnouncedLine = false ---@field heldEventSoundEffectEmitters table eHelicopter.heldEventSoundEffectEmitters = {} ---@field delayedEventSounds table eHelicopter.delayedEventSounds = {} ---@field target IsoObject eHelicopter.target = false ---@field trueTarget IsoGameCharacter eHelicopter.trueTarget = false ---@field timeSinceLastSeenTarget number eHelicopter.timeSinceLastSeenTarget = -1 ---@field timeSinceLastRoamed number eHelicopter.timeSinceLastRoamed = -1 ---@field attackDistance number eHelicopter.attackDistance = false ---@field targetPosition Vector3 "position" of target, pair of coordinates which can utilize Vector3 math eHelicopter.targetPosition = false ---@field lastMovement Vector3 consider this to be velocity (direction/angle and speed/step-size) eHelicopter.lastMovement = false ---@field currentPosition Vector3 consider this a pair of coordinates which can utilize Vector3 math eHelicopter.currentPosition = false ---@field lastAttackTime number eHelicopter.lastAttackTime = -1 ---@field hostilesToFireOnIndex number eHelicopter.hostilesToFireOnIndex = 0 ---@field hostilesToFireOn table eHelicopter.hostilesToFireOn = {} ---@field hostilesAlreadyFiredOn table eHelicopter.hostilesAlreadyFiredOn = {} ---@field lastScanTime number eHelicopter.lastScanTime = -1 ---@field shadowBobRate number eHelicopter.shadowBobRate = 0.05 ---@field timeSinceLastShadowBob number eHelicopter.timeSinceLastShadowBob = -1 ---@field formationFollowingHelis table table of actual flying helis eHelicopter.formationFollowingHelis = {} ---@field currentPresetID string eHelicopter.currentPresetID = "<none>" --This stores the above "temporary" variables for resetting eHelicopters later eHelicopter_temporaryVariables = {} eHelicopter_variableBackUp(eHelicopter_temporaryVariables, eHelicopter_initialVars, "temporaryVariables") --ID must not be reset ever ---@field ID number eHelicopter.ID = 0 ---returns heli's ID and preset; optionally: returns location's x and y ---@param location boolean return x and y coords with ID and preset function eHelicopter:heliToString(location) local returnString = "HELI "..self.ID.." ("..self.currentPresetID..")" if location then local h_x, h_y, _ = self:getXYZAsInt() if h_x and h_y then returnString = returnString.." (x:"..h_x..", y:"..h_y..")" else returnString = returnString.." (x:?, y:?)" end end return returnString end
-- Copyright (C) 2020 Igara Studio S.A. -- Copyright (C) 2018 David Capello -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. do local s = Sprite(32, 32) for i = 1,7 do s:newFrame() end assert(#s.frames == 8) a = s:newTag(1, 8) assert(a.sprite == s) assert(a.fromFrame.frameNumber == 1) assert(a.toFrame.frameNumber == 8) assert(a.frames == 8) a.fromFrame = 2 a.toFrame = 5 assert(a.fromFrame.frameNumber == 2) assert(a.toFrame.frameNumber == 5) assert(a.name == "Tag") a.name = "Tag A" assert(a.name == "Tag A") assert(a.aniDir == AniDir.FORWARD) -- Default AniDir is FORWARD a.aniDir = AniDir.REVERSE assert(a.aniDir == AniDir.REVERSE) a.aniDir = AniDir.PING_PONG assert(a.aniDir == AniDir.PING_PONG) a.aniDir = AniDir.FORWARD assert(a.aniDir == AniDir.FORWARD) assert(a.color == Color(0, 0, 0)) a.color = Color(255, 0, 0) assert(a.color == Color(255, 0, 0)) end
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ACF.RegisterClassLink("acf_radar", "acf_rack", function(Radar, Target) if Radar.Weapons[Target] then return false, "This rack is already linked to this radar!" end if Target.Radar == Radar then return false, "This rack is already linked to this radar!" end Radar.Weapons[Target] = true Target.Radar = Radar Radar:UpdateOverlay() Target:UpdateOverlay() return true, "Rack linked successfully!" end) ACF.RegisterClassUnlink("acf_radar", "acf_rack", function(Radar, Target) if Radar.Weapons[Target] or Target.Radar == Radar then Radar.Weapons[Target] = nil Target.Radar = nil Radar:UpdateOverlay() Target:UpdateOverlay() return true, "Rack unlinked successfully!" end return false, "This rack is not linked to this radar." end) --===============================================================================================-- -- Local Funcs and Vars --===============================================================================================-- local Radars = ACF.ActiveRadars local CheckLegal = ACF_CheckLegal local ClassLink = ACF.GetClassLink local ClassUnlink = ACF.GetClassUnlink local UnlinkSound = "physics/metal/metal_box_impact_bullet%s.wav" local MaxDistance = ACF.RefillDistance * ACF.RefillDistance local TraceData = { start = true, endpos = true, mask = MASK_SOLID_BRUSHONLY } local Gamemode = GetConVar("acf_gamemode") local Indexes = {} local Unused = {} local IndexCount = 0 local TraceLine = util.TraceLine local TimerExists = timer.Exists local TimerCreate = timer.Create local TimerRemove = timer.Remove local function Overlay(Ent) if Ent.Disabled then Ent:SetOverlayText("Disabled: " .. Ent.DisableReason .. "\n" .. Ent.DisableDescription) else local Text = "%s\n\n%s\nDetection range: %s\nScanning angle: %s degrees" local Status, Range, Cone if Ent.TargetCount > 0 then Status = Ent.TargetCount .. " target(s) detected" elseif not Ent.Active then Status = "Idle" else Status = Ent.Scanning and "Active" or "Activating" end Range = Ent.Range and math.Round(Ent.Range / 39.37 , 2) .. " meters" or "Infinite" Cone = Ent.ConeDegs and math.Round(Ent.ConeDegs, 2) or 360 Ent:SetOverlayText(Text:format(Status, Ent.EntType, Range, Cone)) end end -- TODO: Optimize this so the entries are only cleared when the target is no longer detected by the radar local function ClearTargets(Entity) local TargetInfo = Entity.TargetInfo local Targets = Entity.Targets for Target in pairs(Targets) do Targets[Target] = nil end for _, List in pairs(TargetInfo) do for Index in ipairs(List) do List[Index] = nil end end end local function ResetOutputs(Entity) if Entity.TargetCount == 0 then return end local TargetInfo = Entity.TargetInfo ClearTargets(Entity) Entity.TargetCount = 0 WireLib.TriggerOutput(Entity, "Detected", 0) WireLib.TriggerOutput(Entity, "ClosestDistance", 0) WireLib.TriggerOutput(Entity, "IDs", TargetInfo.ID) WireLib.TriggerOutput(Entity, "Owner", TargetInfo.Owner) WireLib.TriggerOutput(Entity, "Position", TargetInfo.Position) WireLib.TriggerOutput(Entity, "Velocity", TargetInfo.Velocity) WireLib.TriggerOutput(Entity, "Distance", TargetInfo.Distance) end local function SetSequence(Entity, Active) local SequenceName = Active and "active" or "idle" local Sequence = Entity:LookupSequence(SequenceName) Entity:ResetSequence(Sequence or 0) Entity.AutomaticFrameAdvance = Active end local function CheckLOS(Start, End) TraceData.start = Start TraceData.endpos = End return not TraceLine(TraceData).Hit end local function GetEntityIndex(Entity) if Indexes[Entity] then return Indexes[Entity] end if next(Unused) then local Index = next(Unused) Indexes[Entity] = Index Unused[Index] = nil else IndexCount = IndexCount + 1 Indexes[Entity] = IndexCount end local EntID = Indexes[Entity] Entity:CallOnRemove("Radar Index", function() Indexes[Entity] = nil Unused[EntID] = true end) return EntID end local function GetEntityOwner(Owner, Entity) -- If the server is competitive and the radar owner doesn't has permissions on this entity then return Unknown if Gamemode:GetInt() == 2 and not Entity:CPPICanTool(Owner) then return "Unknown" end local EntOwner = Entity:CPPIGetOwner() if not IsValid(EntOwner) then EntOwner = EntOwner == game.GetWorld() and "World" or "Unknown" else EntOwner = EntOwner:GetName() end return EntOwner end local function ScanForEntities(Entity) ClearTargets(Entity) if not Entity.GetDetected then return end local Detected = Entity:GetDetected() local Origin = Entity:LocalToWorld(Entity.Origin) local TargetInfo = Entity.TargetInfo local Targets = Entity.Targets local Closest = math.huge local Count = 0 local IDs = TargetInfo.ID local Own = TargetInfo.Owner local Position = TargetInfo.Position local Velocity = TargetInfo.Velocity local Distance = TargetInfo.Distance for Ent in pairs(Detected) do local EntPos = Ent.CurPos or Ent:GetPos() if CheckLOS(Origin, EntPos) then local Spread = VectorRand(-Entity.Spread, Entity.Spread) local EntVel = Ent.LastVel or Ent:GetVelocity() local Owner = GetEntityOwner(Entity.Owner, Ent) local Index = GetEntityIndex(Ent) EntPos = EntPos + Spread EntVel = EntVel + Spread Count = Count + 1 local EntDist = Origin:Distance(EntPos) Targets[Ent] = { Index = Index, Owner = Owner, Position = EntPos, Velocity = EntVel, Distance = EntDist } IDs[Count] = Index Own[Count] = Owner Position[Count] = EntPos Velocity[Count] = EntVel Distance[Count] = EntDist if EntDist < Closest then Closest = EntDist end end end Closest = Closest < math.huge and Closest or 0 WireLib.TriggerOutput(Entity, "ClosestDistance", Closest) WireLib.TriggerOutput(Entity, "IDs", IDs) WireLib.TriggerOutput(Entity, "Owner", Own) WireLib.TriggerOutput(Entity, "Position", Position) WireLib.TriggerOutput(Entity, "Velocity", Velocity) WireLib.TriggerOutput(Entity, "Distance", Distance) WireLib.TriggerOutput(Entity, "Detected", Count) if Count ~= Entity.TargetCount then if Count > Entity.TargetCount then local Sound = Entity.Sound or ACFM.DefaultRadarSound Entity:EmitSound(Sound, 500, 100) end Entity.TargetCount = Count Entity:UpdateOverlay() end end local function SetScanning(Entity, Active) Entity.Scanning = Active Entity:UpdateOverlay() ResetOutputs(Entity) SetSequence(Entity, Active) Radars[Entity] = Active or nil WireLib.TriggerOutput(Entity, "Scanning", Active and 1 or 0) if Active then TimerCreate("ACF Radar Scan " .. Entity:EntIndex(), Entity.ThinkDelay, 0, function() if IsValid(Entity) and Entity.Scanning then return ScanForEntities(Entity) end TimerRemove("ACF Radar Scan " .. Entity:EntIndex()) end) end end local function SetActive(Entity, Active) if Entity.Active == Active then return end Entity.Active = Active Entity:UpdateOverlay() if TimerExists("ACF Radar Switch " .. Entity:EntIndex()) then TimerRemove("ACF Radar Switch " .. Entity:EntIndex()) end if not Active then return SetScanning(Entity, Active) end TimerCreate("ACF Radar Switch " .. Entity:EntIndex(), Entity.SwitchDelay, 1, function() if IsValid(Entity) then return SetScanning(Entity, Active) end end) end local function CheckDistantLinks(Entity, Source) local Position = Entity:GetPos() for Link in pairs(Entity[Source]) do if Position:DistToSqr(Link:GetPos()) > MaxDistance then Entity:EmitSound(UnlinkSound:format(math.random(1, 3)), 500, 100) Link:EmitSound(UnlinkSound:format(math.random(1, 3)), 500, 100) Entity:Unlink(Link) end end end --===============================================================================================-- function MakeACF_Radar(Owner, Pos, Angle, Id, Data) if not Owner:CheckLimit("_acf_radar") then return false end local RadarData = ACF.Weapons.Radar[Id] if not RadarData then return end local Radar = ents.Create("acf_radar") if not IsValid(Radar) then return end local RadarClass = ACF.Classes.Radar[RadarData.class] local OriginAttach = Radar:LookupAttachment(RadarData.origin) local AttachData = Radar:GetAttachment(OriginAttach) Radar:SetModel(RadarData.model) Radar:SetPlayer(Owner) Radar:SetAngles(Angle) Radar:SetPos(Pos) Radar:Spawn() Radar:PhysicsInit(SOLID_VPHYSICS) Radar:SetMoveType(MOVETYPE_VPHYSICS) Owner:AddCount("_acf_radar", Radar) Owner:AddCleanup("acfmenu", Radar) Radar.Id = Id Radar.Owner = Owner Radar.Model = RadarData.model Radar.Mass = RadarData.weight Radar.Name = RadarData.name Radar.ShortName = Radar.Name Radar.EntType = RadarClass.name Radar.ClassType = RadarClass.type Radar.ConeDegs = RadarData.viewcone Radar.Range = RadarData.range Radar.Armor = 20 Radar.Active = false Radar.Scanning = false Radar.SwitchDelay = RadarData.delay Radar.ThinkDelay = 0.1 Radar.TargetCount = 0 Radar.Spread = 0 Radar.Weapons = {} Radar.Targets = {} Radar.Inputs = WireLib.CreateInputs(Radar, { "Active" }) Radar.Outputs = WireLib.CreateOutputs(Radar, { "Scanning", "Detected", "ClosestDistance", "IDs [ARRAY]", "Owner [ARRAY]", "Position [ARRAY]", "Velocity [ARRAY]", "Distance [ARRAY]" }) Radar.GetDetected = RadarClass.detect Radar.Origin = AttachData and Radar:WorldToLocal(AttachData.Pos) or Vector() -- Used by Outputs Radar.TargetInfo = { ID = {}, Owner = {}, Position = {}, Velocity = {}, Distance = {}, } Radar:SetNWString("WireName", "ACF " .. Radar.Name) local PhysObj = Radar:GetPhysicsObject() if IsValid(PhysObj) then PhysObj:SetMass(Radar.Mass) end ACF_Activate(Radar) Radar.ACF.Model = Radar.Model Radar.ACF.LegalMass = Radar.Mass Radar:UpdateOverlay(true) do -- Mass entity mod removal local EntMods = Data and Data.EntityMods if EntMods and EntMods.mass then EntMods.mass = nil end end CheckLegal(Radar) TimerCreate("ACF Radar Clock " .. Radar:EntIndex(), 3, 0, function() if IsValid(Radar) then CheckDistantLinks(Radar, "Weapons") else timer.Remove("ACF Radar Clock " .. Radar:EntIndex()) end end) return Radar end -- Backwards compatibility list.Set("ACFCvars", "acf_missileradar", {"id"}) duplicator.RegisterEntityClass("acf_missileradar", MakeACF_Radar, "Pos", "Angle", "Id", "Data") list.Set("ACFCvars", "acf_radar", {"id"}) duplicator.RegisterEntityClass("acf_radar", MakeACF_Radar, "Pos", "Angle", "Id", "Data") ACF.RegisterLinkSource("acf_radar", "Weapons") --===============================================================================================-- -- Meta Funcs --===============================================================================================-- function ENT:ACF_Activate(Recalc) local PhysObj = self.ACF.PhysObj local Count if PhysObj:GetMesh() then Count = #PhysObj:GetMesh() end if IsValid(PhysObj) and Count and Count > 100 then if not self.ACF.Area then self.ACF.Area = PhysObj:GetSurfaceArea() * 6.45 end else local Size = self:OBBMaxs() - self:OBBMins() if not self.ACF.Area then self.ACF.Area = ((Size.x * Size.y) + (Size.x * Size.z) + (Size.y * Size.z)) * 6.45 end end self.ACF.Ductility = self.ACF.Ductility or 0 local Area = self.ACF.Area local Armour = self.Armor local Health = Area / ACF.Threshold local Percent = 1 if Recalc and self.ACF.Health and self.ACF.MaxHealth then Percent = self.ACF.Health / self.ACF.MaxHealth end self.ACF.Health = Health * Percent self.ACF.MaxHealth = Health self.ACF.Armour = Armour * (0.5 + Percent / 2) self.ACF.MaxArmour = Armour * ACF.ArmorMod self.ACF.Mass = self.Mass self.ACF.Type = "Prop" end function ENT:ACF_OnDamage(Entity, Energy, FrArea, Angle, Inflictor) local HitRes = ACF.PropDamage(Entity, Energy, FrArea, Angle, Inflictor) self.Spread = ACF.MaxDamageInaccuracy * (1 - math.Round(self.ACF.Health / self.ACF.MaxHealth, 2)) return HitRes end function ENT:Link(Target) if not IsValid(Target) then return false, "Attempted to link an invalid entity." end if self == Target then return false, "Can't link a radar to itself." end local Function = ClassLink("acf_radar", Target:GetClass()) if Function then return Function(self, Target) end return false, "Radars can't be linked to '" .. Target:GetClass() .. "'." end function ENT:Unlink(Target) if not IsValid(Target) then return false, "Attempted to unlink an invalid entity." end if self == Target then return false, "Can't unlink a radar from itself." end local Function = ClassUnlink("acf_radar", Target:GetClass()) if Function then return Function(self, Target) end return false, "Radars can't be unlinked from '" .. Target:GetClass() .. "'." end function ENT:TriggerInput(_, Value) if self.Disabled then return end SetActive(self, tobool(Value)) end function ENT:Enable() if not CheckLegal(self) then return end self.Disabled = nil self.DisableReason = nil if self.Inputs.Active.Path then self:TriggerInput("Active", self.Inputs.Active.Value) end self:UpdateOverlay() end function ENT:Disable() self:TriggerInput("Active", 0) self.Disabled = true end function ENT:UpdateOverlay(Instant) if Instant then return Overlay(self) end if TimerExists("ACF Overlay Buffer" .. self:EntIndex()) then return end TimerCreate("ACF Overlay Buffer" .. self:EntIndex(), 1, 1, function() if IsValid(self) then Overlay(self) end end) end function ENT:OnRemove() for Weapon in pairs(self.Weapons) do self:Unlink(Weapon) end if Radars[self] then Radars[self] = nil end WireLib.Remove(self) end
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:armor_effectiveness_intensifier_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:armor_effectiveness_intensifier_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2303674527, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk1, "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk1.iff") object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:armor_effectiveness_intensifier_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:armor_effectiveness_intensifier_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1381556232, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk2, "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk2.iff") object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:armor_effectiveness_intensifier_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:armor_effectiveness_intensifier_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 458590085, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk3, "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk3.iff") object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:armor_effectiveness_intensifier_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:armor_effectiveness_intensifier_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3770068113, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk4, "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk4.iff") object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:armor_effectiveness_intensifier_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:armor_effectiveness_intensifier_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2847656732, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_armor_effectiveness_intensifier_mk5, "object/tangible/ship/crafted/weapon/shared_armor_effectiveness_intensifier_mk5.iff") object_tangible_ship_crafted_weapon_shared_base_weapon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/xwing_weapon_neg_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@base_weapon:base", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@base_weapon:s01", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2953001640, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon, "object/tangible/ship/crafted/weapon/shared_base_weapon.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1696759306, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4144294137, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk1, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 739459182, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk2, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1696475107, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk3, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2667384055, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk4, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff") object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:base_weapon_subcomponent_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon_subcomponent_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3622857594, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_base_weapon_subcomponent_mk5, "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff") object_tangible_ship_crafted_weapon_shared_basic_weapon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_basic_weapon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/xwing_weapon_neg_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_n:base_weapon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:base_weapon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3239954606, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_basic_weapon, "object/tangible/ship/crafted/weapon/shared_basic_weapon.iff") object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:max_damage_intensifier_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:max_damage_intensifier_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2497461315, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk1, "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk1.iff") object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:max_damage_intensifier_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:max_damage_intensifier_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1338741972, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk2, "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk2.iff") object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:max_damage_intensifier_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:max_damage_intensifier_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 113701721, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk3, "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk3.iff") object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:max_damage_intensifier_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:max_damage_intensifier_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4247115853, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk4, "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk4.iff") object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:max_damage_intensifier_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:max_damage_intensifier_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3022569408, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_max_damage_intensifier_mk5, "object/tangible/ship/crafted/weapon/shared_max_damage_intensifier_mk5.iff") object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:min_damage_intensifier_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:min_damage_intensifier_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 610130248, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk1, "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk1.iff") object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:min_damage_intensifier_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:min_damage_intensifier_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4283068895, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk2, "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk2.iff") object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:min_damage_intensifier_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:min_damage_intensifier_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3058112082, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk3, "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk3.iff") object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:min_damage_intensifier_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:min_damage_intensifier_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1302609222, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk4, "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk4.iff") object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:min_damage_intensifier_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:min_damage_intensifier_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 78207691, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_min_damage_intensifier_mk5, "object/tangible/ship/crafted/weapon/shared_min_damage_intensifier_mk5.iff") object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_shot_upgrade_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_shot_upgrade_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1346962133, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk1, "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk1.iff") object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_shot_upgrade_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_shot_upgrade_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2338236994, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk2, "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk2.iff") object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_shot_upgrade_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_shot_upgrade_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3260272079, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk3, "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk3.iff") object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_shot_upgrade_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_shot_upgrade_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 967894747, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk4, "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk4.iff") object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:quick_shot_upgrade_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:quick_shot_upgrade_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1891467606, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_quick_shot_upgrade_mk5, "object/tangible/ship/crafted/weapon/shared_quick_shot_upgrade_mk5.iff") object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:shield_effectiveness_intensifier_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:shield_effectiveness_intensifier_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1809056781, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk1, "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk1.iff") object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:shield_effectiveness_intensifier_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:shield_effectiveness_intensifier_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2965613722, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk2, "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk2.iff") object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:shield_effectiveness_intensifier_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:shield_effectiveness_intensifier_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4191079191, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk3, "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk3.iff") object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:shield_effectiveness_intensifier_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:shield_effectiveness_intensifier_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 36560899, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk4, "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk4.iff") object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:shield_effectiveness_intensifier_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:shield_effectiveness_intensifier_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1260423054, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_shield_effectiveness_intensifier_mk5, "object/tangible/ship/crafted/weapon/shared_shield_effectiveness_intensifier_mk5.iff") object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:speed_limiter_upgrade_mk1", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:speed_limiter_upgrade_mk1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 560730926, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk1.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk1, "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk1.iff") object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:speed_limiter_upgrade_mk2", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:speed_limiter_upgrade_mk2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4202412985, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk2.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk2, "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk2.iff") object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:speed_limiter_upgrade_mk3", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:speed_limiter_upgrade_mk3", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3010911284, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk3.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk3, "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk3.iff") object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:speed_limiter_upgrade_mk4", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:speed_limiter_upgrade_mk4", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1217787680, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk4.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk4, "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk4.iff") object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:speed_limiter_upgrade_mk5", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:speed_limiter_upgrade_mk5", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 26775725, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_subcomponent_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon_subcomponent_mk5.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_speed_limiter_upgrade_mk5, "object/tangible/ship/crafted/weapon/shared_speed_limiter_upgrade_mk5.iff") object_tangible_ship_crafted_weapon_shared_weapon_incom_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_weapon_incom_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:weapon_incom_disruptor_d", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:weapon_incom_disruptor_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2853736517, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_weapon_incom_disruptor, "object/tangible/ship/crafted/weapon/shared_weapon_incom_disruptor.iff") object_tangible_ship_crafted_weapon_shared_weapon_slayn_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_weapon_slayn_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:weapon_slayn_ioncannon_d", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:weapon_slayn_ioncannon_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1179374625, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_weapon_slayn_ioncannon, "object/tangible/ship/crafted/weapon/shared_weapon_slayn_ioncannon.iff") object_tangible_ship_crafted_weapon_shared_weapon_subpro_tripleblaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_weapon_subpro_tripleblaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:weapon_subpro_tripleblaster_d", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:weapon_subpro_tripleblaster_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2659812079, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_weapon_subpro_tripleblaster, "object/tangible/ship/crafted/weapon/shared_weapon_subpro_tripleblaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_advanced_blaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_advanced_blaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_advanced_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_advanced_blaster", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 442446187, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_advanced_blaster, "object/tangible/ship/crafted/weapon/shared_wpn_advanced_blaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_advanced_blaster_green = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_advanced_blaster_green.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_advanced_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_advanced_blaster_green", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1237633285, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_advanced_blaster_green, "object/tangible/ship/crafted/weapon/shared_wpn_advanced_blaster_green.iff") object_tangible_ship_crafted_weapon_shared_wpn_advanced_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_advanced_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_advanced_disruptor", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_advanced_disruptor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 155333164, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_advanced_disruptor, "object/tangible/ship/crafted/weapon/shared_wpn_advanced_disruptor.iff") object_tangible_ship_crafted_weapon_shared_wpn_advanced_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_advanced_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_advanced_ioncannon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_advanced_ioncannon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1500710454, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_advanced_ioncannon, "object/tangible/ship/crafted/weapon/shared_wpn_advanced_ioncannon.iff") object_tangible_ship_crafted_weapon_shared_wpn_experimental_blaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_experimental_blaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_experimental_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_experimental_blaster", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2125855304, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_experimental_blaster, "object/tangible/ship/crafted/weapon/shared_wpn_experimental_blaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_experimental_blaster_green = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_experimental_blaster_green.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_experimental_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_experimental_blaster_green", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2441037978, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_experimental_blaster_green, "object/tangible/ship/crafted/weapon/shared_wpn_experimental_blaster_green.iff") object_tangible_ship_crafted_weapon_shared_wpn_experimental_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_experimental_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_experimental_disruptor", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_experimental_disruptor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 209959232, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_experimental_disruptor, "object/tangible/ship/crafted/weapon/shared_wpn_experimental_disruptor.iff") object_tangible_ship_crafted_weapon_shared_wpn_experimental_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_experimental_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_experimental_ioncannon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_experimental_ioncannon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1555205466, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_experimental_ioncannon, "object/tangible/ship/crafted/weapon/shared_wpn_experimental_ioncannon.iff") object_tangible_ship_crafted_weapon_shared_wpn_heavy_blaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_heavy_blaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_heavy_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_heavy_blaster", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2536076684, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_heavy_blaster, "object/tangible/ship/crafted/weapon/shared_wpn_heavy_blaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_heavy_blaster_green = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_heavy_blaster_green.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_heavy_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_heavy_blaster_green", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2144438671, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_heavy_blaster_green, "object/tangible/ship/crafted/weapon/shared_wpn_heavy_blaster_green.iff") object_tangible_ship_crafted_weapon_shared_wpn_heavy_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_heavy_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_heavy_disruptor", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_heavy_disruptor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 678304198, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_heavy_disruptor, "object/tangible/ship/crafted/weapon/shared_wpn_heavy_disruptor.iff") object_tangible_ship_crafted_weapon_shared_wpn_heavy_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_heavy_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_heavy_ioncannon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_heavy_ioncannon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2019503580, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_heavy_ioncannon, "object/tangible/ship/crafted/weapon/shared_wpn_heavy_ioncannon.iff") object_tangible_ship_crafted_weapon_shared_wpn_light_blaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_light_blaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_light_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_light_blaster", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 449015883, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_light_blaster, "object/tangible/ship/crafted/weapon/shared_wpn_light_blaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_light_blaster_green = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_light_blaster_green.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_light_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_light_blaster_green", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2431967026, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_light_blaster_green, "object/tangible/ship/crafted/weapon/shared_wpn_light_blaster_green.iff") object_tangible_ship_crafted_weapon_shared_wpn_light_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_light_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_light_disruptor", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_light_disruptor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1483969238, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_light_disruptor, "object/tangible/ship/crafted/weapon/shared_wpn_light_disruptor.iff") object_tangible_ship_crafted_weapon_shared_wpn_light_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_light_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_light_ioncannon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_light_ioncannon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 138585804, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_light_ioncannon, "object/tangible/ship/crafted/weapon/shared_wpn_light_ioncannon.iff") object_tangible_ship_crafted_weapon_shared_wpn_medium_blaster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_medium_blaster.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_medium_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_medium_blaster", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3503157273, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_medium_blaster, "object/tangible/ship/crafted/weapon/shared_wpn_medium_blaster.iff") object_tangible_ship_crafted_weapon_shared_wpn_medium_blaster_green = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_medium_blaster_green.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_medium_blaster", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_medium_blaster_green", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 928727391, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_medium_blaster_green, "object/tangible/ship/crafted/weapon/shared_wpn_medium_blaster_green.iff") object_tangible_ship_crafted_weapon_shared_wpn_medium_disruptor = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_medium_disruptor.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_medium_disruptor", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_medium_disruptor", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 232741717, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_medium_disruptor, "object/tangible/ship/crafted/weapon/shared_wpn_medium_disruptor.iff") object_tangible_ship_crafted_weapon_shared_wpn_medium_ioncannon = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/crafted/weapon/shared_wpn_medium_ioncannon.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_weapon_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741829, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space_crafting_d:wpn_medium_ioncannon", gameObjectType = 1073741829, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space_crafting_n:wpn_medium_ioncannon", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1575907151, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/crafted/weapon/shared_base_weapon.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_crafted_weapon_shared_wpn_medium_ioncannon, "object/tangible/ship/crafted/weapon/shared_wpn_medium_ioncannon.iff")
-- require 'strict' scratchy = require 'scratchy' function love.load() love.window.setMode(800, 600, {}) width = love.graphics.getWidth() height = love.graphics.getHeight() space = scratchy.sprite({ image = "space.jpg", x = width / 2, y = height / 2, scale = 0.8, }) player_ship = scratchy.sprite({ image = "ship_basic.png", x = width / 2, y = height / 2, direction = 0, scale = 2 }) player_ship:load_sound('shot', 'Shot01.wav', 1.2, 1.5) player_ship.shoot = function(self) shot = scratchy.sprite({ image = "shot.png", x = self.x, y = self.y, direction = self.direction }) player_ship:start_sound('shot') shot.update = function(self, dt) if not self:on_screen() then self:delete() end self:move(200 * dt) if self:touching(enemy_ship) then enemy_ship:delete() self:delete() end end end enemy_ship = scratchy.sprite({ image = "evil_ship.png", x = width / 2 + 100, y = height / 2 + 100, direction = -3.14, scale = 0.2, }) enemy_ship.shoot = function(self) print "enemy shoots" shot = scratchy.sprite({ image = "enemy_shot.png", x = self.x, y = self.y, direction = self.direction, scale = 0.3 }) shot.update = function(self, dt) if not self:on_screen() then self:delete() end self:move(150 * dt) if self:touching(player_ship) then player_ship:delete() self:delete() game_over = true end end end enemy_ship.cool_down = 5 enemy_ship.update = function(self, dt) self:point_towards(player_ship) self:move(20 * dt) if self:touching(player_ship) then player_ship:delete() game_over = true end self.cool_down = self.cool_down - dt if self.cool_down < 0 then self.cool_down = 5 self:shoot() end end Vx = 0 Vy = 0 -- touching_debug = true end function love.update(dt) if game_over then return end if love.keyboard.isDown('up') then player_ship:move(100 * dt) end if not player_ship:on_screen() then player_ship:move(-100 * dt) end if love.keyboard.isDown('left') then player_ship:turn(-180 * dt) end if love.keyboard.isDown('right') then player_ship:turn(180 * dt) end scratchy.update(dt) -- if love.keyboard.isDown('down') then -- Vx = 0 -- Vy = 0 -- end -- if love.keyboard.isDown('left') then -- rotation = rotation - math.pi * dt -- end -- if love.keyboard.isDown('right') then -- rotation = rotation + math.pi * dt -- end -- x = x + Vx * dt -- y = y - Vy * dt -- force_screen_boundaries() end -- function force_screen_boundaries() -- if y > height + 20 then y = -20 end -- if x > width + 20 then x = -20 end -- if x < -20 then x = width + 20 end -- if y < -20 then y = height + 20 end -- end function love.keypressed(key, unicode) if key == 'escape' then love.event.quit() elseif key == 'space' and not game_over then player_ship:shoot() elseif key == 'kp+' then player_ship:go_to_front_layer() player_ship.scale = player_ship.scale * 1.1 elseif key == 'kp-' then player_ship:go_to_back_layer() player_ship.scale = player_ship.scale * 0.9 end end function love.draw() scratchy.draw() if game_over then love.graphics.print("GAME OVER", width/2, height / 2, 0, 5, 5, 35, 10) end end
RegisterNetEvent('esx_addons_gcphone:call') AddEventHandler('esx_addons_gcphone:call', function(data) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local message = data.message local number = data.number if message == nil then DisplayOnscreenKeyboard(1, "FMMC_MPM_NA", "", "", "", "", "", 200) while (UpdateOnscreenKeyboard() == 0) do DisableAllControlActions(0); Citizen.Wait(0); end if (GetOnscreenKeyboardResult()) then message = GetOnscreenKeyboardResult() end end if message ~= nil and message ~= "" then TriggerServerEvent('esx_addons_gcphone:startCall', number, message, { x = coords.x, y = coords.y, z = coords.z }) end end)
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('Examiner') then return end function AS:Examiner() AS:SkinFrame(Examiner) AS:SkinScrollBar(ExaminerStatsScrollScrollBar) AS:SkinScrollBar(ExaminerFeatsScrollScrollBar) AS:SkinScrollBar(ExaminerGearScrollScrollBar) local Slots = { 'Head', 'Neck', 'Shoulder', 'Back', 'Chest', 'Shirt', 'Tabard', 'Wrist', 'Hands', 'Waist', 'Legs', 'Feet', 'Finger0', 'Finger1', 'Trinket0', 'Trinket1', 'MainHand', 'SecondaryHand', } for _, Slot in pairs(Slots) do local Button = _G['ExaminerItemButton'..Slot..'Slot'] AS:SkinTexture(Button.texture) AS:SkinFrame(Button) Button.texture:SetInside() Button.border:SetAlpha(0) Button.texture:SetDrawLayer('OVERLAY') Button:SetFrameLevel(Button:GetFrameLevel() + 2) hooksecurefunc(Button.border, 'SetVertexColor', function(self, r, g, b) Button:SetBackdropBorderColor(r, g, b) end) hooksecurefunc(Button.border, 'Hide', function(self) Button:SetBackdropBorderColor(unpack(AS.BorderColor)) end) AS:StyleButton(Button) end for i = 1, Examiner:GetNumChildren() do local object = select(i, Examiner:GetChildren()) if object:IsObjectType('Button') then if object:GetText() ~= nil then AS:SkinButton(object, true) else AS:SkinCloseButton(object, true) end end end AS:Kill(Examiner.portrait) AS:Kill(Examiner.bgBottomLeft) AS:Kill(Examiner.dlgBottomLeft) AS:Kill(Examiner.bgTopLeft) AS:Kill(Examiner.dlgTopLeft) AS:Kill(Examiner.bgBottomRight) AS:Kill(Examiner.dlgBottomRight) AS:Kill(Examiner.bgTopRight) AS:Kill(Examiner.dlgTopRight) Examiner:Size(360, 464) Examiner.model:ClearAllPoints() Examiner.model:Point('BOTTOMLEFT', Examiner, 'BOTTOMLEFT', 22, 22) end AS:RegisterSkin('Examiner', AS.Examiner)
CLASS.name = "Citizen" CLASS.faction = FACTION_CITIZEN CLASS.isDefault = true CLASS.color = Color(150, 125, 100, 255); CLASS_CITIZEN = CLASS.index
if not SF.Require("xinput") then return function() end end local checkluatype = SF.CheckLuaType SF.hookAdd("xinputConnected", "xinputconnected") SF.hookAdd("xinputDisconnected", "xinputdisconnected") SF.hookAdd("xinputPressed", "xinputpressed") SF.hookAdd("xinputReleased", "xinputreleased") SF.hookAdd("xinputTrigger", "xinputtrigger") SF.hookAdd("xinputStick", "xinputstick") --- A simpler, hook-based, and more-powerful controller input library. Inputs are not lost between rendered frames, and there is support for rumble. Note: the client must have the XInput lua binary module installed in order to access this library. See more at https://github.com/mitterdoo/garrysmod-xinput -- @name xinput -- @class library -- @libtbl xinput_library SF.RegisterLibrary("xinput") return function(instance) local checkpermission = instance.player ~= NULL and SF.Permissions.check or function() end instance:AddHook("initialize", function() instance.data.xinputRumble = {} for i = 0, 3 do instance.data.xinputRumble[i] = {0, 0} end end) instance:AddHook("deinitialize", function() for i = 0, 3 do local rumble = instance.data.xinputRumble[i] if rumble[1] > 0 or rumble[2] > 0 then xinput.setRumble(i, 0, 0) end end end) local xinput_library = instance.Libraries.xinput --- Gets the state of the controller. -- @name xinput_library.getState -- @class function -- @param id Controller number. Starts at 0 -- @return Table containing all input data of the controller, or false if the controller is not connected. The table uses this struct: https://github.com/mitterdoo/garrysmod-xinput#xinput_gamepad xinput_library.getState = xinput.getState --- Gets whether the button on the controller is currently pushed down. -- @name xinput_library.getButton -- @class function -- @param id Controller number. Starts at 0 -- @param button The button to check for. See https://github.com/mitterdoo/garrysmod-xinput#xinput_gamepad_ -- @return bool xinput_library.getButton = xinput.getButton --- Gets the current position of the trigger on the controller. -- @name xinput_library.getTrigger -- @class function -- @param id Controller number. Starts at 0 -- @param trigger Which trigger to use. 0 is left -- @return 0-255 inclusive xinput_library.getTrigger = xinput.getTrigger --- Gets the current coordinates of the stick on the controller. -- @name xinput_library.getStick -- @class function -- @param id Controller number. Starts at 0 -- @param stick Which stick to use. 0 is left -- @return Two numbers for the X and Y coordinates, respectively, each being between -32768 - 32767 inclusive xinput_library.getStick = xinput.getStick --- Attempts to check the battery level of the controller. -- @name xinput_library.getBatteryLevel -- @class function -- @param id Controller number. Starts at 0 -- @return If successful: a number between 0.0-1.0 inclusive. If unsuccessful: false, and a string error message xinput_library.getBatteryLevel = xinput.getBatteryLevel --- Gets all of the connected controllers. -- @name xinput_library.getControllers -- @class function -- @return A table where each key is the ID of the controller that is connected. Disconnected controllers are not placed in the table. xinput_library.getControllers = xinput.getControllers --- Sets the rumble on the controller. -- @param id Controller number. Starts at 0 -- @param softPercent A number between 0.0-1.0 for how much the soft rumble motor should vibrate. -- @param hardPercent A number between 0.0-1.0 for how much the hard rumble motor should vibrate. function xinput_library.setRumble(id, softPercent, hardPercent) -- This longer function makes sure that the rumble doesn't continue when the instance is gone. checkluatype(id, TYPE_NUMBER) id = math.floor(id) xinput.setRumble(id, softPercent, hardPercent) -- Does the rest of the type checking instance.data.xinputRumble[id][1] = softPercent instance.data.xinputRumble[id][2] = hardPercent end end --- Called when a controller has been connected. Client must have XInput Lua binary installed. -- @client -- @name xinputConnected -- @class hook -- @param id Controller number. Starts at 0 -- @param when The timer.realtime() at which this event occurred. --- Called when a controller has been disconnected. Client must have XInput Lua binary installed. -- @client -- @name xinputDisconnected -- @class hook -- @param id Controller number. Starts at 0 -- @param when The timer.realtime() at which this event occurred. --- Called when a controller button has been pressed. Client must have XInput Lua binary installed. -- @client -- @name xinputPressed -- @class hook -- @param id Controller number. Starts at 0 -- @param button The button that was pushed. See https://github.com/mitterdoo/garrysmod-xinput#xinput_gamepad_ -- @param when The timer.realtime() at which this event occurred. --- Called when a controller button has been released. Client must have XInput Lua binary installed. -- @client -- @name xinputReleased -- @class hook -- @param id Controller number. Starts at 0 -- @param button The button that was released. See https://github.com/mitterdoo/garrysmod-xinput#xinput_gamepad_ -- @param when The timer.realtime() at which this event occurred. --- Called when a trigger on the controller has moved. Client must have XInput Lua binary installed. -- @client -- @name xinputTrigger -- @class hook -- @param id Controller number. Starts at 0 -- @param value The position of the trigger. 0-255 inclusive -- @param trigger The trigger that was moved. 0 is left -- @param when The timer.realtime() at which this event occurred. --- Called when a stick on the controller has moved. Client must have XInput Lua binary installed. -- @client -- @name xinputStick -- @class hook -- @param id Controller number. Starts at 0 -- @param x The X coordinate of the trigger. -32768 - 32767 inclusive -- @param y The Y coordinate of the trigger. -32768 - 32767 inclusive -- @param stick The stick that was moved. 0 is left -- @param when The timer.realtime() at which this event occurred.
local U = require "us4l".U local TestCases = { { Conversion = "Lowercase"; { U[[ tHe QUIcK bRoWn]], U[[ the quick brown]] }; --{ U[[aBI\u{3A3}\u{DF}\u{3A3}/\u{5FFFF}\u{10405}]], U[[abi\u{3C3}\u{DF}\u{3C2}/\u{5FFFF}\u{1042D}]] }; --TODO: Need support for unassigned characters }; { Conversion = "Uppercase"; { U[[ tHe QUIcK bRoWn]], U[[ THE QUICK BROWN]] }; --{ U[[aBi\u{3C3}\u{DF}\u{3C2}/\u{FB03}\u{5FFFF}\u{1042D}]], U[[ABI\u{3A3}SS\u{3A3}/FFI\u{5FFFF}\u{10405}]] }; --TODO: Need support for unassigned characters }; { Conversion = "Titlecase"; { U[[\u{2BB}aMeLikA huI P\u{16B} \u{2BB}\u{2BB}\u{2BB}iA]], U[[\u{2BB}Amelika Hui P\u{16B} \u{2BB}\u{2BB}\u{2BB}Ia]] }; { U[[ tHe QUIcK bRoWn]], U[[ The Quick Brown]] }; { U[[\u{1C9}ubav ljubav]], U[[\u{1C8}ubav Ljubav]] }; { U[[ijssel igloo IJMUIDEN]], U[[Ijssel Igloo Ijmuiden]] }; { U[['oH dOn'T tItLeCaSe AfTeR lEtTeR+']], U[['Oh Don't Titlecase After Letter+']] }; { U[[a \u{2BB}CaT. A \u{2BB}dOg! \u{2BB}eTc.]], U[[A \u{2BB}Cat. A \u{2BB}Dog! \u{2BB}Etc.]] }; }; --[=[ { Conversion = "Casefold"; --{ U[[aB\u{130}I\u{131}\u{3D0}\u{DF}\u{FB03}\u{5FFFF}]], U[[abi\u{307}i\u{131}\u{3B2}ssffi\u{5FFFF}]] }; --TODO: Need support for unassigned characters }; --]=] } for _, cases in ipairs( TestCases ) do local any_failed = false print( string.format( "Trying test cases for '%s'", cases.Conversion ) ) local method_name = "To" .. cases.Conversion for i = 1, #cases do local input = cases[i][1] local expected = cases[i][2] local actual = input[ method_name ]( input ) if expected ~= actual then any_failed = true print( string.format( "Failed case #%i: expected:\n%s\ngot:\n%s", i, expected:PrettyPrint(), actual:PrettyPrint() ) ) end end if not any_failed then print "All test cases successful!" end end
local table, tostring, format, pairs, print, ipairs, type, unpack = table, tostring, string.format, pairs, print, ipairs, type, unpack -- ############################################################# local T = {} DEVT_Table = T -- ###################### Start Here ########################### local function Trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end function T.parseSpaceSeparatedVar(text) local rt = {} for a in text:gmatch("%S+") do table.insert(rt, a) end return rt end function T.parseCSV(text) local rt = {} for a,v in text:gmatch("([^,]+)") do local a2 = Trim(a) table.insert(rt, a2) end return rt end function T.size(t) local count = 0 for _ in pairs(t) do count = count + 1 end return count end function T.isEmpty(t) if t == nil then return true end return table.size(t) <= 0 end function T.members() print('table members: ') for key, _ in pairs(T) do print(" " .. key); end end function T.shallow_copy(t) local t2 = {} for k,v in pairs(t) do t2[k] = v end return t2 end function T.append(source, target) local t2 = target or {} for k,v in pairs(source) do if t2[k] == nil then t2[k] = v end end return t2 end function T.sliceAndPack(t, startIndex) local sliced = T.slice(t, startIndex) if type(unpack) ~= 'nil' then return T.pack(unpack(sliced)) end return T.pack(table.unpack(sliced)) end ---Fail-safe unpack ---@param t table The table to unpack function T.unpackIt(t) if type(unpack) == 'function' then return unpack(t) end return table.unpack(t) end function T.slice (t, startIndex, stopIndex) local pos, new = 1, {} if not stopIndex then stopIndex = #t end for i = startIndex, stopIndex do new[pos] = t[i] pos = pos + 1 end return new end function T.concatkv(t) if type(t) ~= 'table' then return tostring(t) end local s = '{ ' for k,v in pairs(t) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. T.concatkv(v) .. ',' end return s .. '} ' end function T.getSortedKeys(t) if type(t) ~= 'table' then return tostring(t) end local keys = {} for k in pairs(t) do table.insert(keys, k) end table.sort(keys) return keys end function T.concatkvs(t) if type(t) ~= 'table' then return tostring(t) end local keys = T.getSortedKeys(t) local s = '{ \n' for _, k in pairs(keys) do local ko = k if type(k) ~= 'number' then k = '"'..k..'"' end if type(t[ko]) ~= 'function' then s = s .. '['..k..'] = ' .. T.concatkvs(t[ko]) .. ',' end end return s .. '} ' end function T.toString(t) return T.concatkv(t) end function T.toStringSorted(t) return T.concatkvs(t) end function T.toString2(t) if type(t) ~= 'table' then return tostring(t) end local s = '\n{' for k,v in pairs(t) do s = string.format("%s\n %s: %s,", s, tostring(k), T.toString2(v)) end return s .. '\n}' end function T.pack(...) return { len = select("#", ...), ... } end function T.isTable(t) return type(t) == 'table' end function T.isNotTable(t) return not T.isTable(t) end function T.print(t) print(T.toString(t)) end function T.printkv(t) print(T.concatkv(t)) end function T.printkvs(t) local keys = T.getSortedKeys(t) for _, k in ipairs(keys) do print(k, t[k]) end end function T.println(t) if type(t) ~= 'table' then return tostring(t) end for k,v in pairs(t) do print(format("%s: %s", tostring(k), T.println(v))) end end function T.printG() T.printkvs(_G) end function T.printLoaded() T.printkvs(package.loaded) end -- ### Redirects --- function T.insert(list, value) table.insert(list, value) end
--- -- @author wesen -- @copyright 2020-2021 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local TestCase = require "wLuaUnit.TestCase" --- -- Checks that the LuaServerApi works as expected. -- -- @type TestLuaServerApi -- local TestLuaServerApi = TestCase:extend() --- -- The require path for the class that is tested by this TestCase -- -- @tfield string testClassPath -- TestLuaServerApi.testClassPath = "AC-LuaServer.Core.LuaServerApi" --- -- Checks that LuaServer Api functions with no arguments can be called with emitting of the -- "before_<function name>" and "after_<function name>" events. -- function TestLuaServerApi:testCanCallLuaServerApiFunctionsWithNoArgumentsWithEmittingEvents() local EventCallback = require "AC-LuaServer.Core.Event.EventCallback" local LuaServerApi = self.testClass local removebansMock = self.mach.mock_function("removebansMock") _G.removebans = function(...) removebansMock(...) end local onBeforeBansRemoveListener = self.mach.mock_function("onBeforeBansRemoveListener") local onBansRemovedListener = self.mach.mock_function("onBansRemovedListener") LuaServerApi:on( "before_removebans", EventCallback(function(...) return onBeforeBansRemoveListener(...) end) ) LuaServerApi:on( "after_removebans", EventCallback(function(...) onBansRemovedListener(...) end) ) -- removebans is cancelled by the "before_removebans" event listeners onBeforeBansRemoveListener.should_be_called() :and_will_return("won't let you do this") :when( function() LuaServerApi:removebans() end ) -- removebans is not cancelled by the "before_removebans" event listeners onBeforeBansRemoveListener.should_be_called() :and_then( removebansMock.should_be_called() ) :and_then( onBansRemovedListener.should_be_called() ) :when( function() LuaServerApi:removebans() end ) end --- -- Checks that LuaServer Api functions with a single argument can be called with emitting of the -- "before_<function name>" and "after_<function name>" events. -- function TestLuaServerApi:testCanCallLuaServerApiFunctionsWithSingleArgumentWithEmittingEvents() local EventCallback = require "AC-LuaServer.Core.Event.EventCallback" local LuaServerApi = self.testClass local removemapMock = self.mach.mock_function("removemapMock") _G.removemap = function(...) removemapMock(...) end local onBeforeMapRemoveListener = self.mach.mock_function("onBeforeMapRemoveListener") local onMapRemovedListener = self.mach.mock_function("onMapRemovedListener") LuaServerApi:on( "before_removemap", EventCallback(function(...) return onBeforeMapRemoveListener(...) end) ) LuaServerApi:on( "after_removemap", EventCallback(function(...) onMapRemovedListener(...) end) ) -- removemap is cancelled by the "before_removemap" event listeners onBeforeMapRemoveListener.should_be_called_with("unplayable-gema-map") :and_will_return("dont do that!") :when( function() LuaServerApi:removemap("unplayable-gema-map") end ) -- removemap is not cancelled by the "before_removemap" event listeners onBeforeMapRemoveListener.should_be_called_with("RoofTopGemaEasy") :and_then( removemapMock.should_be_called_with("RoofTopGemaEasy") ) :and_then( onMapRemovedListener.should_be_called_with("RoofTopGemaEasy") ) :when( function() LuaServerApi:removemap("RoofTopGemaEasy") end ) end --- -- Checks that LuaServer Api functions with mulitple arguments can be called with emitting of the -- "before_<function name>" and "after_<function name>" events. -- function TestLuaServerApi:testCanCallLuaServerApiFunctionsWithMultipleArgumentsWithEmittingEvents() local EventCallback = require "AC-LuaServer.Core.Event.EventCallback" local LuaServerApi = self.testClass local disconnectMock = self.mach.mock_function("disconnectMock") _G.disconnect = function(...) disconnectMock(...) end local onBeforeDisconnectListener = self.mach.mock_function("onBeforeDisconnectListener") local onDisconnectedListener = self.mach.mock_function("onDisconnectedListener") LuaServerApi:on( "before_disconnect", EventCallback(function(...) return onBeforeDisconnectListener(...) end) ) LuaServerApi:on( "after_disconnect", EventCallback(function(...) onDisconnectedListener(...) end) ) -- disconnect is cancelled by the "before_disconnect" event listeners onBeforeDisconnectListener.should_be_called_with(5, 19) :and_will_return("100% not a cheater") :when( function() LuaServerApi:disconnect(5, 19) end ) -- disconnect is not cancelled by the "before_disconnect" event listeners onBeforeDisconnectListener.should_be_called_with(15, 17) :and_then( disconnectMock.should_be_called_with(15, 17) ) :and_then( onDisconnectedListener.should_be_called_with(15, 17) ) :when( function() LuaServerApi:disconnect(15, 17) end ) end --- -- Checks that LuaServer Api functions can be called without emitting of the "before_<function name>" -- and "after_<function name>" events. -- function TestLuaServerApi:testCanCallLuaServerApiFunctionsWithoutEmittingEvents() local LuaServerApi = self.testClass -- No arguments local shuffleteamsMock = self.mach.mock_function("shuffleteamsMock") _G.shuffleteams = function(...) shuffleteamsMock(...) end shuffleteamsMock:should_be_called() :when( function() LuaServerApi.shuffleteams() end ) -- Single argument local spawnitemMock = self.mach.mock_function("spawnitemMock") _G.spawnitem = function(...) spawnitemMock(...) end spawnitemMock:should_be_called_with(37) :when( function() LuaServerApi.spawnitem(37) end ) -- Multiple arguments local pickupasMock = self.mach.mock_function("pickupasMock") _G.pickupas = function(...) pickupasMock(...) end pickupasMock:should_be_called_with(4, 23) :when( function() LuaServerApi.pickupas(4, 23) end ) end --- -- Checks that the return values of LuaServer Api functions are returned as expected. -- function TestLuaServerApi:testCanReturnReturnValuesOfApiFunctions() local LuaServerApi = self.testClass -- No return values local setscoreMock = self.mach.mock_function("setscoreMock") _G.setscore = function(...) return setscoreMock(...) end setscoreMock:should_be_called_with(7, 311) :when( function() self:assertNil(LuaServerApi.setscore(7, 311)) end ) -- Single return value local getnameMock = self.mach.mock_function("getnameMock") _G.getname = function(...) return getnameMock(...) end getnameMock:should_be_called_with(5) :and_will_return("unarmed") :when( function() self:assertEquals("unarmed", LuaServerApi.getname(5)) end ) -- Multiple return values local getposMock = self.mach.mock_function("getposMock") _G.getpos = function(...) return getposMock(...) end getposMock:should_be_called_with(8) :and_will_return(1, 4, 2) :when( function() self:assertEquals({1, 4, 2}, { LuaServerApi.getpos(8) }) end ) end --- -- Checks that global API constants can be returned by the LuaServerApi as expected. -- function TestLuaServerApi:testCanReturnGlobalApiConstants() local LuaServerApi = self.testClass _G.SA_MAP = 7 _G.GM_CTF = 5 _G.VOTEE_INVALID = 6 self:assertEquals(7, LuaServerApi.SA_MAP) self:assertEquals(5, LuaServerApi.GM_CTF) self:assertEquals(6, LuaServerApi.VOTEE_INVALID) end --- -- Checks that the methods of the base Object from which LuaServerApi extends are accessible. -- function TestLuaServerApi:testCanAccessBaseObjectMethods() local Object = require "classic" local LuaServerApi = self.testClass self:assertTrue(LuaServerApi:is(Object)) local DifferentObject = Object:extend() self:assertFalse(LuaServerApi:is(DifferentObject)) end --- -- Checks that API event listeners can be set up via the LuaServerApi as expected. -- function TestLuaServerApi:testCanSetApiEventListeners() local LuaServerApi = self.testClass local eventListenerMock = self.mach.mock_function("onPlayerCallVoteMock") self:assertNil(_G.onPlayerCallVote) LuaServerApi.onPlayerCallVote = eventListenerMock self:assertIs(eventListenerMock, _G.onPlayerCallVote) end return TestLuaServerApi
-- 'Statistics' tab local settings = {id = 1, title = "Statistics"} local content = nil local items = { ["input_search"] = {type = "input", placeholder = "Search for a player...", x = 0, y = 0, width = panel.width, height = panel.fontHeight * 2, maxLength = 20}, ["gridlist_players"] = {type = "gridlist", x = 0, y = panel.fontHeight * 2, width = panel.width, height = panel.height - panel.fontHeight * 2, customBlockHeight = panel.fontHeight * 4, columns = (screenWidth < 1000 and 2 or 3), readOnly = true} } playerFromID = {} -- Optimization local dxCreateRenderTarget = dxCreateRenderTarget local dxSetRenderTarget = dxSetRenderTarget local dxSetBlendMode = dxSetBlendMode local dxDrawRectangle = dxDrawRectangle local dxDrawText = dxDrawText local dxDrawImage = dxDrawImage local dxDrawImageSection = dxDrawImageSection local unpack = unpack local tocolor = tocolor local math_min = math.min local math_max = math.max local math_floor = math.floor local tableInsert = table.insert local tableRemove = table.remove local pairs = pairs local interpolateBetween = interpolateBetween -- Calculations local function precacheStuff() content.avatarSize = math.floor(items["gridlist_players"].blockHeight * 0.5) content.avatarOffset = (items["gridlist_players"].blockHeight - content.avatarSize)/2 content.rankSize = 10 end -- Initialization local function initTab() -- Tab registration content = panel.initTab(settings.id, settings, items) precacheStuff() -- Customization items["gridlist_players"].customBlockRendering = function(x, y, row, item, i, hover) local player = content.players[i] if not player then return end local logged = getElementData(player, "LoggedIn") if getElementData(player, "donator") then dxDrawImage(x + 1, y + content.avatarOffset - 9, content.avatarSize + 18, content.avatarSize + 18, "img/highlight.png", 0, 0, 0, tocolor(55, 255, 55, 255)) end dxDrawPlayerAvatar(player, x + 10, y + content.avatarOffset, content.avatarSize, 255) dxDrawText(row.text, x + content.avatarSize + 20, y, x + item.blockWidth, y + item.blockHeight, tocolor(255, 255, 255, 255), item.fontScale, item.font, "left", "center", false, false, false, true) dxDrawText("playing at "..content.userdata[player].arena, x + content.avatarSize + 20, y, x + item.blockWidth - 10, y + item.blockHeight - 10, tocolor(255, 255, 255, 155), item.fontScale, dxlib.getFont("Roboto-Regular", 11), "right", "bottom", true) if not logged and hover > 0 then dxDrawRectangle(x, y, item.blockWidth, item.blockHeight, tocolor(25, 25, 25, 225 * hover)) dxDrawText("User is not logged in", x, y, x + item.blockWidth, y + item.blockHeight - 10 * (1 - hover), tocolor(255, 255, 255, 255 * hover), item.fontScale, dxlib.getFont("Roboto-Regular", 11), "center", "center", false, false, false, true) end end -- Functions -- 'Select player' items["gridlist_players"].onSelect = function(id) local player = content.players[id] if isElement(player) then cachePlayerStatistics(player) triggerServerEvent("mysql:onRequestPlayerStats", localPlayer, player) end end updatePlayers() end addEventHandler("onClientResourceStart", resourceRoot, initTab) -- Update player list function updatePlayers(exceptionPlayer) content.players = {} content.playerNames = {} content.userdata = {} playerFromID = {} local players = getElementsByType("player") for i, player in pairs(players) do if player == localPlayer then table.remove(players, i) table.insert(players, 1, localPlayer) break end end for i, player in pairs(getElementsByType("player")) do if not exceptionPlayer or player ~= exceptionPlayer then table.insert(content.players, player) table.insert(content.playerNames, getPlayerName(player)) content.userdata[player] = {} content.userdata[player].arena = (getElementData(player, "arena") or "n/a"):upper() local id = tonumber(getElementData(player, "account_id")) if id then playerFromID[id] = player end end end dxlib.setGridlistContent(items["gridlist_players"], content.playerNames) end addEventHandler("onClientPlayerJoin", root, updatePlayers) addEventHandler("onClientPlayerQuit", root, function() updatePlayers(source) end) addEventHandler("onClientPlayerChangeNick", root, function() content.refreshReqired = true end) addEvent("panel:onVisibilityChanged", true) addEventHandler("panel:onVisibilityChanged", localPlayer, function(state) if state and content.refreshReqired then updatePlayers() content.refreshReqired = nil end end) -- Search filter function applyPlayerFilter(filter) local filter = filter and filter or (items["input_search"].text or "") if filter == "" then updatePlayers() return end content.players = {} content.playerNames = {} local filter = filter:gsub("#%x%x%x%x%x%x", ""):lower() for i, player in pairs(getElementsByType("player")) do local playerName = getPlayerName(player) if playerName:gsub("#%x%x%x%x%x%x", ""):lower():find(filter, 1, true) then table.insert(content.players, player) table.insert(content.playerNames, playerName) end end dxlib.setGridlistContent(items["gridlist_players"], content.playerNames) end items["input_search"].onTextChange = applyPlayerFilter -- Catching data updates local dataToCatch = {username = true, arena = true, Clan = true} addEventHandler("onClientElementDataChange", root, function(dataName) local text = items["input_search"].text or "" if getElementType(source) == "player" and dataToCatch[dataName] and text == "" then updatePlayers() applyPlayerFilter() end end)
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") GranTurismoVol = class.class(KaitaiStruct) function GranTurismoVol:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function GranTurismoVol:_read() self.magic = self._io:read_bytes(8) if not(self.magic == "\071\084\070\083\000\000\000\000") then error("not equal, expected " .. "\071\084\070\083\000\000\000\000" .. ", but got " .. self.magic) end self.num_files = self._io:read_u2le() self.num_entries = self._io:read_u2le() self.reserved = self._io:read_bytes(4) if not(self.reserved == "\000\000\000\000") then error("not equal, expected " .. "\000\000\000\000" .. ", but got " .. self.reserved) end self.offsets = {} for i = 0, self.num_files - 1 do self.offsets[i + 1] = self._io:read_u4le() end end GranTurismoVol.property.ofs_dir = {} function GranTurismoVol.property.ofs_dir:get() if self._m_ofs_dir ~= nil then return self._m_ofs_dir end self._m_ofs_dir = self.offsets[1 + 1] return self._m_ofs_dir end GranTurismoVol.property.files = {} function GranTurismoVol.property.files:get() if self._m_files ~= nil then return self._m_files end local _pos = self._io:pos() self._io:seek((self.ofs_dir & 4294965248)) self._m_files = {} for i = 0, self._root.num_entries - 1 do self._m_files[i + 1] = GranTurismoVol.FileInfo(self._io, self, self._root) end self._io:seek(_pos) return self._m_files end GranTurismoVol.FileInfo = class.class(KaitaiStruct) function GranTurismoVol.FileInfo:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function GranTurismoVol.FileInfo:_read() self.timestamp = self._io:read_u4le() self.offset_idx = self._io:read_u2le() self.flags = self._io:read_u1() self.name = str_decode.decode(KaitaiStream.bytes_terminate(KaitaiStream.bytes_strip_right(self._io:read_bytes(25), 0), 0, false), "ASCII") end GranTurismoVol.FileInfo.property.size = {} function GranTurismoVol.FileInfo.property.size:get() if self._m_size ~= nil then return self._m_size end self._m_size = ((self._root.offsets[(self.offset_idx + 1) + 1] & 4294965248) - self._root.offsets[self.offset_idx + 1]) return self._m_size end GranTurismoVol.FileInfo.property.body = {} function GranTurismoVol.FileInfo.property.body:get() if self._m_body ~= nil then return self._m_body end if not(self.is_dir) then local _pos = self._io:pos() self._io:seek((self._root.offsets[self.offset_idx + 1] & 4294965248)) self._m_body = self._io:read_bytes(self.size) self._io:seek(_pos) end return self._m_body end GranTurismoVol.FileInfo.property.is_dir = {} function GranTurismoVol.FileInfo.property.is_dir:get() if self._m_is_dir ~= nil then return self._m_is_dir end self._m_is_dir = (self.flags & 1) ~= 0 return self._m_is_dir end GranTurismoVol.FileInfo.property.is_last_entry = {} function GranTurismoVol.FileInfo.property.is_last_entry:get() if self._m_is_last_entry ~= nil then return self._m_is_last_entry end self._m_is_last_entry = (self.flags & 128) ~= 0 return self._m_is_last_entry end
include "./vendor/premake/premake_customization/solution_items.lua" include "Dependencies.lua" workspace "Triger" architecture "x86_64" startproject "Tridor" configurations { "Debug", "Release", "Dist" } solution_items { ".editorconfig" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" group "Dependencies" include "vendor/premake" include "Triger/vendor/Box2D" include "Triger/vendor/GLFW" include "Triger/vendor/Glad" include "Triger/vendor/ImGui" include "Triger/vendor/yaml-cpp" group "" include "Triger" include "Tridor"
-- config.lua -- Apr 2017 -- Configuration Options -- -- You should be able to leave most of the settings here as defaults. -- The only thing you definitely want to change are the welcome messages. -------------------------------------------------------------------------------- -- Messages -- You will want to change some of these to be your own. -- Make sure SERVER_OWNER_IS_OARC = false -------------------------------------------------------------------------------- -- This stuff is printed in the console. It's probably ignored most of the time. WELCOME_MSG = "Join and play Coop !" GAME_MODE_MSG = "In the current game mode, a satellite must be launched from an existing far away rocket silo to win!" MODULES_ENABLED = "Mods Enabled: Separate Spawns, RSO, Long-Reach, Autofill, Undecorator, Player List" -- This stuff is shown in the welcome GUI. Make sure it's valid. WELCOME_MSG_TITLE = "Join and play Coop ! " SERVER_MSG = "Rules: Be polite. Ask before changing other players's stuff. Every hour permissions are applied\n".. "Here you can join the discord : discord.joinandplaycoop.com Here you can look at the status of the server status.joinandplaycoop.com" SCENARIO_INFO_MSG = "Latest updates in this scenario version:\n".. "0.16 experimental release. Tweaks to fix spawn issues / text / difficulty.\n".. "This scenario gives you and/or your friends your own starting area.\n".. "You can be on the main team or your own. All teams are friendly.\n".. "If you leave in the first 15 minutes, your base and character will be deleted!" SPAWN_WARN_MSG = "Due to the way this scenario works, it may take some time for the land around your new spawn area to generate... Please wait for 10-20 seconds when you select your first spawn." CONTACT_MSG = "Contact: admin@poli.fun (thanks to Oarc for the scenario) discord.joinandplaycoop.com" -- This should be false for you, it's just a convenience for me. SERVER_OWNER_IS_OARC = false -------------------------------------------------------------------------------- -- Module Enables -- These enables are not fully tested! For example, disabling separate spawns -- will probably break the frontier rocket silo mode -------------------------------------------------------------------------------- -- Separate spawns -- This is the core of the mod. Probably not a good idea to disable it. ENABLE_SEPARATE_SPAWNS = true -- This allows 2 players to spawn next to each other in the wilderness, -- each with their own starting point. It adds more GUI selection options. ENABLE_BUDDY_SPAWN = true -- RSO soft-mod (included in the scenario) ENABLE_RSO = true -- Frontier style rocket silo mode FRONTIER_ROCKET_SILO_MODE = true -- Enable Undecorator -- Removes decorative items to reduce save file size. ENABLE_UNDECORATOR = true -- Enable Tags ENABLE_TAGS = true -- Enable Long Reach ENABLE_LONGREACH = true -- Enable Autofill ENABLE_AUTOFILL = true -- Enable Playerlist ENABLE_PLAYER_LIST = true PLAYER_LIST_OFFLINE_PLAYERS = true -- List offline players as well. -- Enable Gravestone Chests ENABLE_GRAVESTONE_ON_DEATH = false -- Items dumped into chest when you leave. ENABLE_GRAVESTONE_ON_LEAVING = false -- If anyone leaves within first X minutes, items get dumped into chest. ENABLE_GRAVESTONE_ON_LEAVING_TIME_MINS = 15 -- Enable quick start items ENABLE_POWER_ARMOR_QUICK_START = false -- Enable shared vision between teams (all teams are COOP regardless) ENABLE_SHARED_TEAM_VISION = true -- Enable map regrowth, see regrowth_map.lua for more info. -- I'm not a fan of this anymore, but it helps keep the map size down ENABLE_REGROWTH = false -- If you have regrowth enabled, this should also be enabled. -- It removes bases for players that join and leave the game quickly. -- This can also be used without enabling regrowth. ENABLE_ABANDONED_BASE_REMOVAL = true -------------------------------------------------------------------------------- -- Spawn Options -------------------------------------------------------------------------------- --------------------------------------- -- Starting Items --------------------------------------- -- Items provided to the player the first time they join PLAYER_SPAWN_START_ITEMS = { {name="pistol", count=1}, {name="firearm-magazine", count=100}, {name="iron-plate", count=8}, {name="burner-mining-drill", count = 1}, {name="stone-furnace", count = 1}, -- {name="iron-plate", count=20}, -- {name="burner-mining-drill", count = 1}, -- {name="stone-furnace", count = 1}, -- {name="power-armor", count=1}, -- {name="fusion-reactor-equipment", count=1}, -- {name="battery-mk2-equipment", count=3}, -- {name="exoskeleton-equipment", count=1}, -- {name="personal-roboport-mk2-equipment", count=3}, -- {name="solar-panel-equipment", count=7}, -- {name="construction-robot", count=100}, -- {name="repair-pack", count=100}, -- {name="steel-axe", count=3}, } -- Items provided after EVERY respawn (disabled by default) PLAYER_RESPAWN_START_ITEMS = { -- {name="pistol", count=1}, -- {name="firearm-magazine", count=100} } --------------------------------------- -- Distance Options --------------------------------------- -- This is the radius, in chunks, that a spawn area is from any other generated -- chunks. It ensures the spawn area isn't too near generated/explored/existing -- area. The larger you make this, the further away players will spawn from -- generated map area (even if it is not visible on the map!). CHECK_SPAWN_UNGENERATED_CHUNKS_RADIUS = 5 -- Near Distance in chunks NEAR_MIN_DIST = 2 NEAR_MAX_DIST = 50 -- Far Distance in chunks FAR_MIN_DIST = 200 FAR_MAX_DIST = 300 --------------------------------------- -- Resource & Spawn Circle Options --------------------------------------- -- Enable this to have a vanilla style starting spawn for all new spawns. -- This scenario normally gives you a fixed circle with resources. -- USE_VANILLA_STARTING_SPAWN = true -- TODO - Requires pre-allocating spawns... -- Allow players to choose to spawn with a moat SPAWN_MOAT_CHOICE_ENABLED = true -- If you change the spawn area size, you might have to adjust this as well MOAT_SIZE_MODIFIER = 1 -- THIS IS WHAT SETS THE SPAWN CIRCLE SIZE! -- Create a circle of land area for the spawn -- If you make this much bigger than a few chunks, good luck. ENFORCE_LAND_AREA_TILE_DIST = CHUNK_SIZE*1.8 -- Location of water strip (horizontal) WATER_SPAWN_OFFSET_X = -4 WATER_SPAWN_OFFSET_Y = -38 WATER_SPAWN_LENGTH = 8 -- Start resource amounts (per tile/oil spot) START_IRON_AMOUNT = 1500 START_COPPER_AMOUNT = 1500 START_STONE_AMOUNT = 1000 START_COAL_AMOUNT = 1500 START_URANIUM_AMOUNT = 1000 START_OIL_AMOUNT = 300000 -- Start resource shape -- If this is true, it will be a circle -- If false, it will be a square ENABLE_RESOURCE_SHAPE_CIRCLE = true -- Start resource position and size -- Position is relative to player starting location START_RESOURCE_STONE_POS_X = -27 START_RESOURCE_STONE_POS_Y = -34 START_RESOURCE_STONE_SIZE = 12 START_RESOURCE_COAL_POS_X = -27 START_RESOURCE_COAL_POS_Y = -20 START_RESOURCE_COAL_SIZE = 12 START_RESOURCE_COPPER_POS_X = -28 START_RESOURCE_COPPER_POS_Y = -3 START_RESOURCE_COPPER_SIZE = 14 START_RESOURCE_IRON_POS_X = -29 START_RESOURCE_IRON_POS_Y = 16 START_RESOURCE_IRON_SIZE = 16 START_RESOURCE_URANIUM_POS_X = 17 START_RESOURCE_URANIUM_POS_Y = -34 START_RESOURCE_URANIUM_SIZE = 0 -- Disabled by default. -- Specify 2 oil spot locations for starting oil. START_RESOURCE_OIL_NUM_PATCHES = 2 -- The first patch START_RESOURCE_OIL_POS_X = -39 START_RESOURCE_OIL_POS_Y = -2 -- How far each patch is offset from the others and in which direction -- Default (x=0, y=-4) means that patches spawn in a vertical row downwards. START_RESOURCE_OIL_X_OFFSET = 0 START_RESOURCE_OIL_Y_OFFSET = -4 -- Force the land area circle at the spawn to be fully grass ENABLE_SPAWN_FORCE_GRASS = true -- Set this to true for the spawn area to be surrounded by a circle of trees SPAWN_TREE_CIRCLE_ENABLED = true -- Set this to true for the spawn area to be surrounded by an octagon of trees -- I don't recommend using this with moatsm SPAWN_TREE_OCTAGON_ENABLED = true --------------------------------------- -- Safe Spawn Area Options --------------------------------------- -- Safe area has no aliens -- +/- this in x and y direction SAFE_AREA_TILE_DIST = CHUNK_SIZE*5 -- Warning area has reduced aliens -- +/- this in x and y direction WARNING_AREA_TILE_DIST = CHUNK_SIZE*10 -- 1 : X (spawners alive : spawners destroyed) in this area WARN_AREA_REDUCTION_RATIO = 10 --------------------------------------- -- Other Forces/Teams Options --------------------------------------- -- Separate teams -- This allows you to join your own force/team. Everyone is still COOP/PvE, all -- teams are friendly and cease-fire. ENABLE_SEPARATE_TEAMS = true -- Main force is what default players join MAIN_FORCE = "Main Force" -- Enable if people can spawn at the main base -- THIS CURRENTLY IS BROKEN! YOU WILL NOT GET ANY RESOURCES IF YOU USE RSO! ENABLE_DEFAULT_SPAWN = false -- DON'T USE THIS -- Enable if people can allow others to join their base ENABLE_SHARED_SPAWNS = true MAX_ONLINE_PLAYERS_AT_SHARED_SPAWN = 0 -- Share local team chat with all teams -- This makes it so you don't have to use /s -- but it means you can't talk privately with your own team. ENABLE_SHARED_TEAM_CHAT = true --------------------------------------- -- Special Action Cooldowns --------------------------------------- RESPAWN_COOLDOWN_IN_MINUTES = 15 RESPAWN_COOLDOWN_TICKS = TICKS_PER_MINUTE * RESPAWN_COOLDOWN_IN_MINUTES -- Require playes to be online for at least 5 minutes -- Else their character is removed and their spawn point is freed up for use MIN_ONLINE_TIME_IN_MINUTES = 15 MIN_ONLINE_TIME = TICKS_PER_MINUTE * MIN_ONLINE_TIME_IN_MINUTES -------------------------------------------------------------------------------- -- Alien Options -------------------------------------------------------------------------------- -- Enable/Disable enemy expansion ENEMY_EXPANSION = true -- Divide the alien evolution factors by this number to reduce it (or multiply if < 1) ENEMY_TIME_FACTOR_DISABLE = false -- Set this to true to disable time based evolution completely. ENEMY_TIME_FACTOR_DIVISOR = 10 ENEMY_POLLUTION_FACTOR_DISABLE = false -- Set this to true to disable pollution based evolution completely. ENEMY_POLLUTION_FACTOR_DIVISOR = 10 ENEMY_DESTROY_FACTOR_DISABLE = false -- Set this to true to disable spawner destruction based evolution completely. ENEMY_DESTROY_FACTOR_DIVISOR = 1 -------------------------------------------------------------------------------- -- Frontier Rocket Silo Options -------------------------------------------------------------------------------- -- Number of silos found in the wild. -- These will spawn in a circle at given distance from the center of the map -- If you set this number too high, you'll have a lot of delay at the start of the game. SILO_NUM_SPAWNS = 3 -- How many chunks away from the center of the map should the silo be spawned SILO_CHUNK_DISTANCE = 200 -- If this is enabled, you get ONE silo at the location specified below. SILO_FIXED_POSITION = false -- If you want to set a fixed spawn location for a single silo SILO_POSITION = {x = 0, y = 100} -- Set this to false so that you have to search for the silo's. ENABLE_SILO_VISION = true -- Add beacons around the silo (Philip's modm) ENABLE_SILO_BEACONS = false ENABLE_SILO_RADAR = false -------------------------------------------------------------------------------- -- Long Reach Options -------------------------------------------------------------------------------- BUILD_DIST_BONUS = 64 REACH_DIST_BONUS = BUILD_DIST_BONUS RESOURCE_DIST_BONUS = 2 -------------------------------------------------------------------------------- -- Autofill Options -------------------------------------------------------------------------------- AUTOFILL_TURRET_AMMO_QUANTITY = 10 -------------------------------------------------------------------------------- -- RSO Soft-Mod Configurations -- Configure these to tweak the RSO values. -------------------------------------------------------------------------------- -- CONFIGURE STUFF INSIDE rso_config.lua -- RSO resources can be very lucky/unlucky... -- don't complain if you can't find a resource. -------------------------------------------------------------------------------- -- MAP CONFIGURATION OPTIONS -- Configure these if you are running headless since there is no way to set -- resources otherwise. -------------------------------------------------------------------------------- -- Set this to true if you are creating the scenario at the cmd line. CMD_LINE_MAP_GEN = true -- Adjust settings here to set your map stuff. -- "Sizes can be specified as none, very-low, low, normal, high, very-high" global.clMapGen = {} global.clMapGen.terrain_segmentation="normal" global.clMapGen.water="normal" global.clMapGen.starting_area="very-high" global.clMapGen.peaceful_mode=false global.clMapGen.seed=nil; -- These are my go to default vanilla settings, it's not RSO, but it's okay. global.clMapGen.autoplace_controls = { -- Resources and enemies only matter if you are NOT using RSO. ["coal"]={frequency="normal", size= "normal", richness= "very-high"}, ["copper-ore"]={frequency= "normal", size= "low", richness= "very-high"}, ["crude-oil"]={frequency= "normal", size= "low", richness= "very-high"}, ["enemy-base"]={frequency= "very-low", size= "low", richness= "normal"}, ["iron-ore"]={frequency= "normal", size= "very-high", richness= "very-high"}, ["stone"]={frequency= "normal", size= "normal", richness= "high"}, ["uranium-ore"]={frequency= "normal", size= "normal", richness= "high"}, ["desert"]={frequency= "low", size= "low", richness= "low"}, ["dirt"]={frequency= "low", size= "low", richness= "low"}, ["grass"]={frequency= "normal", size= "normal", richness= "normal"}, ["sand"]={frequency= "low", size= "low", richness= "low"}, ["trees"]={frequency= "low", size= "normal", richness= "normal"} } -- Cliff defaults are 10 and 10, set both to 0 to turn cliffs off I think? global.clMapGen.cliff_settings={cliff_elevation_0=10, cliff_elevation_interval=10, name="cliff"} -------------------------------------------------------------------------------- -- ANTI-Griefing stuff ( I don't personally maintain this as I don't care for it.) -- These things were added from other people's requests/changes and are disabled by default. -------------------------------------------------------------------------------- -- Enable this to disable some basic things like friendly fire, deconstructing from map view, etc. ENABLE_ANTI_GRIEFING = false -- Makes blueprint ghosts dissapear if they have been placed longer than this GHOST_TIME_TO_LIVE = 0 * TICKS_PER_MINUTE -- set to 0 for infinite ghost life ------------------------------------------------------------------------------- -- DEBUG / Custom stuff -------------------------------------------------------------------------------- OARC_DIFFICULTY_CUSTOM = false -- DEBUG prints for me global.oarcDebugEnabled = false -- These are my specific welcome messages that get used only if I am the user -- that creates the game. WELCOME_MSG_OARC = "Welcome to Oarc's official server! Join the discord here: discord.gg/TPYxRrS" WELCOME_MSG_TITLE_OARC = "Welcome to Oarc's Server!"
return { new = function(_, input) local whole, areaCode, exchangeCode, subscriberNumber = input:gsub("%D", ""):match("^1?((...)(...)(....))$") local formatted = string.format("(%s) %s-%s", areaCode, exchangeCode, subscriberNumber) return setmetatable({ number = whole or string.rep("0", 10), areaCode = function() return areaCode end }, { __tostring = function() return formatted end, } ) end }
----------------------------------- -- Area: East Ronfaure [S] -- NPC: qm4 "???" -- Involved in Quests: Steamed Rams -- !pos 541.425 -49.83 178.563 ----------------------------------- require("scripts/globals/keyitems") local ID = require("scripts/zones/East_Ronfaure_[S]/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) if (player:getQuestStatus(CRYSTAL_WAR, tpz.quest.id.crystalWar.STEAMED_RAMS) == QUEST_ACCEPTED) then if (player:hasKeyItem(tpz.ki.PIECE_OF_SHATTERED_LUMBER)) then player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) else player:startEvent(2) end else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) -- print("CSID:", csid) -- print("RESULT:", option) if (csid == 2) then player:addKeyItem(tpz.ki.PIECE_OF_SHATTERED_LUMBER) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.PIECE_OF_SHATTERED_LUMBER) end end
--[[ This file is part of halimede. It is subject to the licence terms in the COPYRIGHT file found in the top-level directory of this distribution and at https://raw.githubusercontent.com/pallene/halimede/master/COPYRIGHT. No part of halimede, including this file, may be copied, modified, propagated, or distributed except according to the terms contained in the COPYRIGHT file. Copyright © 2015 The developers of halimede. See the COPYRIGHT file in the top-level directory of this distribution and at https://raw.githubusercontent.com/pallene/halimede/master/COPYRIGHT. ]]-- local halimede = require('halimede') local assert = halimede.assert local sibling = halimede.io.shellScript local type = halimede.type local isNil = type.isNil local isBoolean = type.isBoolean local isString = type.isString local isNumber = type.isNumber local isPositiveInteger = type.isPositiveInteger local hasPackageChildFieldOfTypeString = type.hasPackageChildFieldOfTypeString local tabelize = halimede.table.tabelize local unique = halimede.table.unique local packageConfiguration = halimede.packageConfiguration local getenv = halimede.getenv local exception = halimede.exception local isInstanceOf = halimede.type.isInstanceOf local Path = halimede.io.paths.Path local PathStyle = halimede.io.paths.PathStyle local Relative = halimede.io.paths.PathRelativity.Relative local ShellArgument = sibling.ShellArgument local FileHandleStream = halimede.io.FileHandleStream local ShellLanguage = halimede.moduleclass('ShellLanguage') local executeFunction if type.hasPackageChildFieldOfTypeFunctionOrCall('os', 'execute') then executeFunction = os.execute else executeFunction = function(command) assert.parameterTypeIsStringOrNil('command', command) if command == nil then return false end return nil, 'exit', 126 end end module.static.execute = executeFunction module.static.shellIsAvailable = executeFunction() == true -- other things returning (read) file handles are io.open(file) and io.tmpfile() local validModes = { 'r', 'w' } local popenFunction if type.hasPackageChildFieldOfTypeFunctionOrCall('io', 'popen') then popenFunction = io.popen else popenFunction = function(command, mode) assert.parameterTypeIsString('command', command) assert.parameterTypeIsStringOrNil('mode', mode) if mode ~= nil then if validModes[mode] == nil then return nil, "mode '" .. mode .. "' is not valid" end end return nil, 'io.popen is not available' end end local noRedirection = false module.static.noRedirection = noRedirection -- Bizarre but works module.static.standardIn = 0 module.static.standardOut = 1 module.static.standardError = 2 -- The reason we have a lower case and title case variant is that we avoid the need to use string:lower(), which depends on os.setlocale('all', 'C') to be deterministic, which isn't safe to use (we could be Lua code in a thread or embedded in an application that has already set setlocale()) function module:initialize(lowerCasedName, titleCasedName, pathStyle, newline, shellScriptFileExtensionExcludingLeadingPeriod, pathSeparator, silenced, searchesCurrentPath, commandInterpreterName) assert.parameterTypeIsString('lowerCasedName', lowerCasedName) assert.parameterTypeIsString('titleCasedName', titleCasedName) assert.parameterTypeIsInstanceOf('pathStyle', pathStyle, PathStyle) assert.parameterTypeIsString('newline', newline) assert.parameterTypeIsStringOrNil('shellScriptFileExtensionExcludingLeadingPeriod', shellScriptFileExtensionExcludingLeadingPeriod) assert.parameterTypeIsStringOrNil('pathSeparator', pathSeparator) assert.parameterTypeIsString('silenced', silenced) assert.parameterTypeIsBoolean('searchesCurrentPath', searchesCurrentPath) assert.parameterTypeIsString('commandInterpreterName', commandInterpreterName) self.lowerCasedName = lowerCasedName self.titleCasedName = titleCasedName self.pathStyle = pathStyle self.newline = newline self.shellScriptFileExtensionExcludingLeadingPeriod = shellScriptFileExtensionExcludingLeadingPeriod self.pathSeparator = pathSeparator self.silenced = silenced self.searchesCurrentPath = searchesCurrentPath self.commandInterpreterName = commandInterpreterName self.binarySearchPathCached = nil self:_initializeSpecialDirectory('parentPath', pathStyle.parentDirectory) self:_initializeSpecialDirectory('currentPath', pathStyle.currentDirectory) end function module:appendShellScriptExtension(filePathWithoutFileExtension) assert.parameterTypeIsTable('filePathWithoutFileExtension', filePathWithoutFileExtension) return filePathWithoutFileExtension:appendFileExtension(self.shellScriptFileExtensionExcludingLeadingPeriod) end function module:executeCommandExpectingSuccess(standardIn, standardOut, standardError, ...) local success, terminationKind, exitCode, command = self:executeCommand(standardIn, standardOut, standardError, ...) if not success then exception.throw("Could not execute shell command, returned exitCode '%s' for command (%s)", exitCode, command) end end assert.globalTypeIsFunctionOrCall('unpack') function module:_appendRedirectionsAndCreateCommandString(standardIn, standardOut, standardError, ...) local arguments = tabelize({...}) if standardIn then arguments:insert(self:redirectStandardInput(standardIn)) end if standardOut then arguments:insert(self:redirectStandardOutput(standardOut)) end if standardError then arguments:insert(self:redirectStandardError(standardError)) end return self:_toShellCommandStringIncludingRedirections(unpack(arguments)) end function module:executeCommand(standardIn, standardOut, standardError, ...) local command = self:_appendRedirectionsAndCreateCommandString(standardIn, standardOut, standardError, ...) -- Lua 5.1: returns an exit code -- Lua 5.2 / 5.3: returns true or nil, string ('exit' or 'signal'), exit/signal code local exitCodeOrBoolean, terminationKind, exitCode = executeFunction(command) if isNil(exitCodeOrBoolean) then return false, terminationKind, exitCode, command elseif isBoolean(exitCodeOrBoolean) then return exitCodeOrBoolean, terminationKind, exitCode, command else return exitCodeOrBoolean == 0, 'exit', exitCodeOrBoolean, command end end function module:_popen(standardIn, standardOut, standardError, mode, ...) assert.parameterTypeIsStringOrNil('mode', mode) local command = self:_appendRedirectionsAndCreateCommandString(standardIn, standardOut, standardError, ...) local fileHandle, errorMessage = popenFunction(command, mode) if fileHandle == nil then exception.throw("Could not popen shell because of error '%s' for command (%s)", errorMessage, command) end return FileHandleStream:new(fileHandle, 'popen (' .. command .. ')') end function module:popenReadingFromSubprocess(standardIn, standardError, ...) return self:_popen(standardIn, noRedirection, standardError, 'r', ...) end function module:popenWritingToSubprocess(standardOut, standardError, ...) return self:_popen(noRedirection, standardOut, standardError, 'w', ...) end -- NOTE: This approach is slow, as it opens the executable for reading -- NOTE: This approach can not determine if a binary is +x (executable) or not local openBinaryFileForReading = FileHandleStream.openBinaryFileForReading assert.globalTypeIsFunctionOrCall('pcall') function module:commandExistsAt(command, path) assert.parameterTypeIsString('command', command) assert.parameterTypeIsInstanceOf('path', path, Path) path:assertIsFolderPath('path') self:_guardCommandIsValid(command) local function callback(binaryFileExtensionOrNil) local pathToBinary = path:appendFile(command, binaryFileExtensionOrNil) local ok, fileHandleStreamOrError = pcall(openBinaryFileForReading, pathToBinary, command) if ok then fileHandleStreamOrError:close() return true, pathToBinary end return false, nil end local ok, pathToBinary = self:iterateOverBinaryFileExtensions(callback) if ok then return ok, pathToBinary end return false, nil end assert.globalTypeIsFunctionOrCall('ipairs') function module:commandIsOnPath(command) for _, path in ipairs(self:binarySearchPath()) do local ok, pathToBinary = self:commandExistsAt(command, path) if ok then return ok, pathToBinary end end return false, nil end function module:_guardCommandIsValid(command) if self.pathStyle:isReservedPathElement(command) then exception.throw("%s shell script commands such as '%s' are not valid", self.titleCasedName, command) end end function module:iterateOverBinaryFileExtensions(callback) assert.parameterTypeIsFunctionOrCall('callback', callback) return self:_iterateOverBinaryFileExtensions(callback) end function module:_iterateOverBinaryFileExtensions(callback) exception.throw('Abstract Method') end function module:commandIsOnPathAndShellIsAvailableToUseIt(command) assert.parameterTypeIsString('command', command) module:_guardCommandIsValid(command) if ShellLanguage.shellIsAvailable then return self:commandIsOnPath(command) else return false end end function module:escapeToPathsStringShellArgument(paths, specifyCurrentDirectoryExplicitlyIfAppropriate) assert.parameterTypeIsTable('paths', paths) -- shell paths assert.parameterTypeIsBoolean('specifyCurrentDirectoryExplicitlyIfAppropriate', specifyCurrentDirectoryExplicitlyIfAppropriate) local result = tabelize() local uniquePaths = unique(paths) for _, path in ipairs(uniquePaths) do path:escapeToShellArgument(specifyCurrentDirectoryExplicitlyIfAppropriate, self):insertValue(result) end return ShellArgument:new(result:concat(self.pathSeparator)) end function module:escapeToShellSafeString(argument) if isString(argument) then return self:_escapeToShellSafeString(argument) end assert.parameterTypeIsInstanceOf('argument', argument, ShellArgument) return argument.argument end function module:quoteEnvironmentVariable(argument) assert.parameterTypeIsString('argument', argument) return self:_quoteEnvironmentVariable(argument) end function module:_escapeToShellSafeString(argument) exception.throw('Abstract Method') end function module:_quoteEnvironmentVariable(argument) exception.throw('Abstract Method') end function module:_redirect(fileDescriptor, filePathOrFileDescriptor, symbol) local redirection if isPositiveInteger(filePathOrFileDescriptor) then redirection = '&' .. filePathOrFileDescriptor elseif isString(filePathOrFileDescriptor) then redirection = self:escapeToShellSafeString(filePathOrFileDescriptor) elseif isInstanceOf(filePathOrFileDescriptor, ShellArgument) then redirection = filePathOrFileDescriptor.argument else exception.throw("filePathOrFileDescriptor must be a positive integer (or zero), string or ShellArgument") end return ShellArgument:new(fileDescriptor .. symbol .. redirection) end function module:redirectInput(fileDescriptor, filePathOrFileDescriptor) assert.parameterTypeIsPositiveInteger('fileDescriptor', fileDescriptor) return self:_redirect(fileDescriptor, filePathOrFileDescriptor, '<') end function module:redirectOutput(fileDescriptor, filePathOrFileDescriptor) assert.parameterTypeIsPositiveInteger('fileDescriptor', fileDescriptor) return self:_redirect(fileDescriptor, filePathOrFileDescriptor, '>') end function module:appendOutput(fileDescriptor, filePathOrFileDescriptor) assert.parameterTypeIsPositiveInteger('fileDescriptor', fileDescriptor) return self:_redirect(fileDescriptor, filePathOrFileDescriptor, '>>') end function module:redirectStandardInput(filePathOrFileDescriptor) return self:redirectInput(ShellLanguage.standardIn, filePathOrFileDescriptor) end function module:redirectStandardOutput(filePathOrFileDescriptor) return self:redirectOutput(ShellLanguage.standardOut, filePathOrFileDescriptor) end function module:redirectStandardError(filePathOrFileDescriptor) return self:redirectOutput(ShellLanguage.standardError, filePathOrFileDescriptor) end function module:appendStandardOutput(filePathOrFileDescriptor) return self:appendOutput(ShellLanguage.standardOut, filePathOrFileDescriptor) end function module:appendStandardError(filePathOrFileDescriptor) return self:appendOutput(ShellLanguage.standardError, filePathOrFileDescriptor) end assert.globalTypeIsFunctionOrCall('ipairs') function module:_toShellCommandStringIncludingRedirections(...) local arguments = {...} local commandBuffer = tabelize() for _, argument in ipairs(arguments) do if argument ~= nil then local escapedArgumentStringValue if isPositiveInteger(argument) then escapedArgumentStringValue = '' .. argument elseif isString(argument) then escapedArgumentStringValue = self:escapeToShellSafeString(argument) elseif isInstanceOf(argument, ShellArgument) then escapedArgumentStringValue = argument.argument else exception.throw("argument must be nil (in which case it is ignored), a positive integer (including zero), string or ShellArgument") end commandBuffer:insert(escapedArgumentStringValue) end end return commandBuffer:concat(' ') end function module:appendCommandLineToScript(tabelizedScriptBuffer, ...) assert.parameterTypeIsTable('tabelizedScriptBuffer', tabelizedScriptBuffer) local commandString = self:_toShellCommandStringIncludingRedirections(...) tabelizedScriptBuffer:insert(self:terminateShellCommandString(commandString)) self:_appendCommandLineToScript_applyChecksForNonZeroExitCode(tabelizedScriptBuffer) end function module:_appendCommandLineToScript_applyChecksForNonZeroExitCode(tabelizedScriptBuffer) exception.throw('Abstract Method') end function module:terminateShellCommandString(commandString) assert.parameterTypeIsString('commandString', commandString) return commandString .. self.newline end function module:parentPaths(count) assert.parameterTypeIsNumberOrNil('count', count) if count == nil then return self.parentPath end assert.parameterTypeIsPositiveInteger('count', count) if count == 0 then exception.throw("Parameter 'count' can not be zero") end local parentPath = self.parentPath local remaining = count while remaining > 1 do parentPath = parentPath:appendRelativePath(self.parentPath) remaining = remaining - 1 end return parentPath end function module:parsePath(pathString, isFile) assert.parameterTypeIsString('pathString', pathString) assert.parameterTypeIsBoolean('isFile', isFile) return self.pathStyle:parse(pathString, isFile) end function module:_initializeSpecialDirectory(name, value) if value and not value:isEmpty() then self[name] = self:relativeFolderPath(value) else self[name] = nil end end function module:relativeFolderPath(...) return Path:new(self.pathStyle, Relative, nil, {...}, false, nil) end function module:relativeFilePath(...) return Path:new(self.pathStyle, Relative, nil, {...}, true, nil) end function module:appendFileExtension(fileName, fileExtension) assert.parameterTypeIsString('fileName', fileName) assert.parameterTypeIsStringOrNil('fileExtension', fileExtension) return self.pathStyle:appendFileExtension(fileName, fileExtension) end assert.globalTypeIsFunctionOrCall('ipairs', 'pcall') assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'split', 'isEmpty') function module:uniqueValidPathsFromEnvironmentVariable(environmentVariableName, isFilePath, prependCurrentDirectory) assert.parameterTypeIsString('environmentVariableName', environmentVariableName) assert.parameterTypeIsBoolean('isFilePath', isFilePath) assert.parameterTypeIsBoolean('prependCurrentDirectory', prependCurrentDirectory) local paths = tabelize() local stringPaths = getenv(environmentVariableName) if stringPaths == nil or stringPaths:isEmpty() then return paths end local function parse(potentialPath) return self.pathStyle:parse(potentialPath, isFilePath) end if self.searchesCurrentPath then paths:insert(self.currentPath) end local potentialPaths = stringPaths:split(self.pathSeparator) for _, potentialPath in ipairs(potentialPaths) do if not potentialPath:isEmpty() then local ok, path = pcall(parse, potentialPath) if ok then paths:insert(path) end end end return unique(paths) end assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'split') function module:binarySearchPath() if self.binarySearchPathCached == nil then self.binarySearchPathCached = self:uniqueValidPathsFromEnvironmentVariable('PATH', false, self.searchesCurrentPath) end return self.binarySearchPathCached end local PosixShellLanguage = halimede.class('PosixShellLanguage', ShellLanguage) -- We really should look at trying to obtain '$SHELL' for commandInterpeterName / Path function PosixShellLanguage:initialize() ShellLanguage.initialize(self, 'posix', 'Posix', PathStyle.Posix, '\n', nil, ':', '/dev/null', false, 'sh') end assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'find', 'gsub') function PosixShellLanguage:_escapeToShellSafeString(argument) if argument:find('\0') ~= nil then exception.throw("POSIX shell script arguments can not contain ASCII NUL (0x00)") end return "'" .. argument:gsub("'", "'\\''") .. "'" end function PosixShellLanguage:_quoteEnvironmentVariable(argument) return '"${' .. argument .. '}"' end function PosixShellLanguage:_appendCommandLineToScript_applyChecksForNonZeroExitCode(tabelizedScriptBuffer) end function PosixShellLanguage:_iterateOverBinaryFileExtensions(callback) return callback(nil) end ShellLanguage.static.Posix = PosixShellLanguage:new() local CmdShellLanguage = halimede.class('CmdShellLanguage', ShellLanguage) -- We really should look at trying to obtain '%COMSPEC%' for commandInterpeterName / Path function CmdShellLanguage:initialize() ShellLanguage.initialize(self, 'cmd', 'Cmd', PathStyle.Cmd, '\r\n', 'cmd', ';', 'NUL', true, 'CMD') self.binaryFileExtensionsCached = nil self.nonZeroExitChecksCommandStringLine = self:terminateShellCommandString('IF %ERRORLEVEL% NEQ 0 EXIT %ERRORLEVEL%') end local slash = '\\' local cmdCharactersToEscape = { ['%'] = '%%', ['"'] = '\\"', } assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'rep') local function cmdEscaperA(capture1, capture2) return slash:rep(2 * #capture1 - 1) .. (capture2 or slash) end local function cmdEscaperB(value) return value .. value .. '"%"' end -- Quoting is a mess in Cmd; these rules only work for cmd.exe /C (it's a per-program thing) assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'match', 'gsub') function CmdShellLanguage:_escapeToShellSafeString(argument) -- Quote a DIR including any drive or UNC letters, replacing any POSIX-isms if argument:match('^[%.a-zA-Z]?:?[\\/]') then argument = argument:gsub('/', slash) end -- Special handling for CHDIR with \ if argument == slash then return argument end -- Quoting for URLs argument = argument:gsub('(\\+)(")', cmdEscaperA) argument = argument:gsub('(\\+)$', cmdEscaperA) argument = argument:gsub('[%%"]', cmdCharactersToEscape) argument = argument:gsub('(\\*)%%', cmdEscaperB) return '"' .. argument .. '"' end function CmdShellLanguage:_quoteEnvironmentVariable(argument) return '"%' .. argument .. '%"' end -- http://lua-users.org/lists/lua-l/2013-11/msg00367.html function CmdShellLanguage:_toShellCommandStringIncludingRedirections(...) return 'type NUL && ' .. ShellLanguage._toShellCommandStringIncludingRedirections(self, ...) end function CmdShellLanguage:_appendCommandLineToScript_applyChecksForNonZeroExitCode(tabelizedScriptBuffer) tabelizedScriptBuffer:insert(self.nonZeroExitChecksCommandStringLine) end local DefaultPathExt = ".com; .exe; .bat; .cmd" CmdShellLanguage.static.DefaultPathExt = DefaultPathExt assert.globalTypeIsFunctionOrCall('ipairs') assert.globalTableHasChieldFieldOfTypeFunctionOrCall('string', 'gsub', 'split') function CmdShellLanguage:_iterateOverBinaryFileExtensions(callback) if self.binaryFileExtensionsCached == nil then local pathExt = getenv('PATHEXT') if pathExt == nil then pathExt = DefaultPathExt end -- There may be whitespace (eg '; ') self.binaryFileExtensionsCached = pathExt:gsub(';[ ]+', ';'):split(';') end for _, binaryFileExtension in ipairs(self.binaryFileExtensionsCached) do local ok, result = callback(binaryFileExtension) if ok then return true, result end end return false, nil end ShellLanguage.static.Cmd = CmdShellLanguage:new() -- Windows, Linux, OSX, BSD, POSIX, Other (not supported) local operatingSystemNamesToShellLanguages = { Windows = ShellLanguage.Cmd, Linux = ShellLanguage.Posix, OSX = ShellLanguage.Posix, BSD = ShellLanguage.Posix, POSIX = ShellLanguage.Posix } local cachedDefault = false assert.globalTypeIsFunctionOrCall('pcall') ShellLanguage.static.default = function() if cachedDefault ~= false then return cachedDefault end local function determineDefault() if type.hasFfi() then local ffi = require('ffi') local name = ffi.os if name ~= nil then local shellLanguage = operatingSystemNamesToShellLanguages[name] if shellLanguage ~= nil then return shellLanguage end end end -- Not the best test; doesn't work for Symbian (which doesn't have a shell), can't distinguish OpenVms from RISC OS -- Running uname on the PATH works on POSIX systems, as does ver on Windows (which is a builtin of cmd)... and the shell isn't available on Unikernels like RumpKernel local folderSeparator = packageConfiguration.folderSeparator if folderSeparator == '/' then return ShellLanguage.Posix elseif folderSeparator == '\\' then -- Might be Symbian, too, but that's dead return ShellLanguage.Cmd elseif folderSeparator == '.' then -- Could be OpenVMS, Could be Risc OS local ok, result = pcall(require, 'riscos') if ok then exception.throw("RISC OS (RiscLua) is not yet supported") end exception.throw("OpenVMS is not yet supported") else exception.throw("Could not determine ShellLanguage using packageConfiguration folderSeparator '%s'", folderSeparator) end end cachedDefault = determineDefault() return cachedDefault end
package.path = "src/?.lua;"..package.path local mgl = require("MGL")
--- Armour is the @{Entity} definition for an armour object. -- Only Armour entities can be equipped in a character's armour slot. -- -- Subclass of @{Collectable}. -- @entity Armour
meta.name = "Poison Run" meta.version = "1.1" meta.description = "You're always poisoned. Can you survive?" meta.author = "garebear" register_option_int( "poison_ticks", "Number of game ticks until you're damaged from poison.", 1800, 0, 18000 ) DEBUG = false function debug(msg) if DEBUG then message(tostring(msg)) end end function clear_poison() for i, player in ipairs(players) do if player.health ~= 0 and player:is_poisoned() then debug("Clearing poison on player " .. tostring(i)) player:poison(-1) end end end function set_poison() for i, player in ipairs(players) do if player.health ~= 0 and not player:is_poisoned() then debug("Setting poison on player " .. tostring(i)) player:poison(options.poison_ticks) end end end function increment_health() for i, player in ipairs(players) do if player.health ~= 0 then debug("Giving health to player " .. tostring(i)) player.health = player.health + 1 end end end function pets_saved() saved = state.saved_dogs + state.saved_cats + state.saved_hamsters debug("Pets saved: " .. tostring(saved)) return saved end LAST_PETS_SAVED = 0 set_callback(function() debug("Starting new run") LAST_PETS_SAVED = 0 end, ON.START) set_callback(function() current_saved = pets_saved() if current_saved > LAST_PETS_SAVED then increment_health() end LAST_PETS_SAVED = current_saved end, ON.TRANSITION) set_callback(function() clear_poison() end, ON.LEVEL) set_callback(function() set_poison() end, ON.FRAME)
describe("test LuaPatch api return value", function () -- body local luapatch = require("luapatch") local TestCallSelectorArgument = luapatch.packClass("TestCallSelectorArgument") it("test makeOCStruct", function() local ret = luapatch.makeOCStruct("CGRect",1,2,3,4) assert.truthy(ret) print("CGRect in test makeOCStruct") assert.equal(luapatch.convertCGRectToStr(ret),"1.000000,2.000000,3.000000,4.000000") local rect = ret ret = luapatch.makeOCStruct("CGPoint",1,2) assert.truthy(ret) print("CGPoint in test makeOCStruct") assert.equal(luapatch.convertCGPointToStr(ret),"1.000000,2.000000") local point = ret ret = luapatch.makeOCStruct("CGSize",1,2) assert.truthy(ret) print("CGSize in test makeOCStruct") assert.equal(luapatch.convertCGSizeToStr(ret),"1.000000,2.000000") local size = ret ret = luapatch.makeOCStruct("NSRange",1,2) assert.truthy(ret) print("NSRange in test makeOCStruct") assert.equal(luapatch.convertNSRangeToStr(ret),"1,2") local range = ret --测试是否能在oc中正确接收到 TestCallSelectorArgument.checkOCStructWithRect_Point_Size_Range(rect,point,size,range) end) end)
-- ===================================================== -- Imports -- ===================================================== local Objects = require( "dmc_objects" ) --====================================================================-- -- Setup, Constants --====================================================================-- -- setup some aliases to make code cleaner local inheritsFrom = Objects.inheritsFrom local CoronaBase = Objects.CoronaBase -- ===================================================== -- Crate Base Class -- ===================================================== local CrateBase = inheritsFrom( CoronaBase ) CrateBase.IMAGE_SRC = nil --== Start: Setup DMC Objects -- do basic object init() function CrateBase:_init() self:superCall( "_init" ) --==-- --== Create Properties ==-- self.density = nil self.friction = nil self.bounce = nil end -- reverse init() setup function CrateBase:_undoInit() self.density = nil self.friction = nil self.bounce = nil --==-- self:superCall( "_undoInit" ) end -- create basic object view function CrateBase:_createView() self:superCall( "_createView" ) --==-- local o -- object tmp o = display.newImage( self.IMAGE_SRC ) --self:insert( o ) --self:setReferencePoint(display.CenterReferencePoint) -- here we use our image for our view instead of default display group -- physics works better this way self:_setView( o ) end --[[ if our setup was more complex than just Corona elements, we could specifically tear down the object's view here. however, dmc_objects will automatically remove pure-Corona elements automatically function Shape:_undoCreateView() --==-- self:superCall( "_undoCreateView" ) end --]] --== END: Setup DMC Objects --== Public Methods function CrateBase:getPhysicsProps() return { density = self.density, friction = self.friction, bounce = self.bounce, } end --== Private Methods -- none -- ===================================================== -- LARGE CRATE CLASS -- ===================================================== local LargeCrate = inheritsFrom( CrateBase ) LargeCrate.IMAGE_SRC = "assets/crateB.png" function LargeCrate:_init() self:superCall( "_init" ) --==-- --== Create Properties ==-- self.density = 1.4 self.friction = 0.3 self.bounce = 0.3 end -- ===================================================== -- MEDIUM CRATE CLASS -- ===================================================== local MediumCrate = inheritsFrom( CrateBase ) MediumCrate.IMAGE_SRC = "assets/crate.png" function MediumCrate:_init() self:superCall( "_init" ) --==-- --== Create Properties ==-- self.density = 0.9 self.friction = 0.3 self.bounce = 0.3 end -- ===================================================== -- SMALL CRATE CLASS -- ===================================================== local SmallCrate = inheritsFrom( CrateBase ) SmallCrate.IMAGE_SRC = "assets/crateC.png" function SmallCrate:_init() self:superCall( "_init" ) --==-- --== Create Properties ==-- self.density = 0.3 self.friction = 0.2 self.bounce = 0.5 end -- ===================================================== -- CRATE FACTORY -- ===================================================== local function selectRandomCrate() local rand = math.random( 100 ) local crateType = "" if rand < 60 then crateType = "medium" elseif rand < 80 then crateType = "large" else crateType = "small" end return crateType end local CrateFactory = {} CrateFactory.create = function( crateType ) local crateType = crateType or selectRandomCrate() local crate if crateType == "small" then crate = SmallCrate:new() elseif crateType == "medium" then crate = MediumCrate:new() elseif crateType == "large" then crate = LargeCrate:new() end return crate end return CrateFactory
FACTION.name = "Admin On Duty" FACTION.description = "Aberration Networks Administration On Duty." FACTION.color = Color(0, 255, 255, 255) FACTION.isDefault = false FACTION.isGloballyRecognized = true FACTION_ADMIN = FACTION.index
local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local util = require(_PACKAGE .. "/util") local dep = require(_PACKAGE .. "/dep") local Vector = dep.Vector local Menu = require(_PACKAGE .. "/menu") local TimedUpdateManager = require(_PACKAGE .. "/timed_update_manager") local Button = require(_PACKAGE .. "/button") --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ local DropDown = Button:extend() DropDown.classname = "DropDown" function DropDown:new(args) Button.new(self, args) self.value = args.value or "" assert(args.menu, "maupassant ERROR: must supply a menu object to dropdown (" .. self.name ..")") self:createMenu(args.menu) self.canvas = love.graphics.newCanvas(self.menu.size.x, self.menu.size.y) self.onSelectItem = args.onSelectItem end function DropDown:createMenu(args_menu) self.menu = args_menu -- you need to supply this yourself self:addChild(self.menu) self.menu:setVisible(false) self.menu.onSelectItem = function(index, item) self:setText(item) if self.onSelectItem then self.onSelectItem(index, item) end end self.menu:move(self.pos.x, self.pos.y + self.size.y) end --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ function DropDown:setValue(value) self:setText(value) end --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ function DropDown:updateSize() Button.updateSize(self) self.canvas = love.graphics.newCanvas(self.menu.size.x, self.menu.size.y) end --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ function DropDown:pressed(button, x, y) self:setState("pressed") self.menu:setVisible(true) end function DropDown:releasedAnywhere() -- do nothing end function DropDown:mouseleft() -- do nothing end function DropDown:onLoseFocus() self:setState("unpressed") self.menu:setVisible(false) end --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ return DropDown
return function(a, b, alpha) return (1 - alpha) * a + b * alpha end
--[[ file:slotsAlgor.lua desc:slots算法 auth:Caorl Luo ]] local class = require("class") local gameAlgor = require("game.algor") ---@class slotsAlgor:gameAlgor local algor = class(gameAlgor) local this = algor ---构造 function algor:ctor() end ---普通图标轴概率 ---@param nWgt slots_weight @普通图标轴权重 ---@param wWgt slots_weight @wild图标轴权重 ---@param fWgt slots_weight @免费图标轴权重 ---@param sWgt slots_weight @轴总图标轴权重 ---@param fPro slots_axlepro @免费图标轴概率 ---@return slots_axlepro @轴概率 function algor.normatAxlePro(nWgt,wWgt,fWgt,sWgt,fPro) ---@type slots_weight @总权重-免费图标权重 local snwgt = sWgt - sWgt return (nWgt+wWgt)/snwgt*(1-(fPro/3)) end ---wild图标轴概率 ---@param wWgt slots_weight @wild图标轴权重 ---@param sWgt slots_weight @轴总图标轴权重 ---@param fPro slots_axlepro @免费图标轴概率 ---@return slots_axlepro @轴概率 function algor.wildAxlePro(wWgt,sWgt,fPro) ---@type slots_weight @总权重-免费图标权重 local snwgt = sWgt - sWgt return wWgt/snwgt*(1-(fPro/3)) end ---scatter图标轴概率 ---@param fWgt slots_weight @免费图标轴权重 ---@param sWgt slots_weight @所有图标轴权重 function algor.scatterAxlePro(fWgt,sWgt) local x = fWgt/sWgt return x+(1-x)*x+(1-x-(1-x)*x)*x end return algor
--[[ LuaJIT-Request Lucien Greathouse Wrapper for LuaJIT-cURL for easy HTTP(S) requests. Copyright (c) 2016 Lucien Greathouse This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, andto alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ]] local path = (...):gsub("%/init$", ""):match("%.?(.-)$") .. "." local ffi = require("ffi") local curl = require(path .. "luajit-curl") local request local function url_encode(str) if (str) then str = str:gsub("\n", "\r\n") str = str:gsub("([^%w %-%_%.%~])", function(c) return string.format ("%%%02X", string.byte(c)) end) str = str:gsub(" ", "%%20") end return str end local function cookie_encode(str, name) str = str:gsub("[,;%s]", "") if (name) then str = str:gsub("=", "") end return str end local auth_map = { BASIC = ffi.cast("long", curl.CURLAUTH_BASIC), DIGEST = ffi.cast("long", curl.CURLAUTH_DIGEST), NEGOTIATE = ffi.cast("long", curl.CURLAUTH_NEGOTIATE) } local errors = { unknown = 0, timeout = 1, connect = 2, resolve_host = 3 } local code_map = { [curl.CURLE_OPERATION_TIMEDOUT] = { errors.timeout, "Connection timed out" }, [curl.CURLE_COULDNT_RESOLVE_HOST] = { errors.resolve_host, "Couldn't resolve host" }, [curl.CURLE_COULDNT_CONNECT] = { errors.connect, "Couldn't connect to host" } } request = { error = errors, version = "2.4.0", version_major = 2, version_minor = 4, version_patch = 0, --[[ Send an HTTP(S) request to the URL at 'url' using the HTTP method 'method'. Use the 'args' parameter to optionally configure the request: - method: HTTP method to use. Defaults to "GET", but can be any HTTP verb like "POST" or "PUT" - headers: Dictionary of additional HTTP headers to send with request - data: Dictionary or string to send as request body - cookies: Dictionary table of cookies to send - timeout: How long to wait for the connection to be made before giving up - allow_redirects: Whether or not to allow redirection. Defaults to true - body_stream_callback: A method to call with each piece of the response body. - header_stream_callback: A method to call with each piece of the resulting header. - transfer_info_callback: A method to call with transfer progress data. - auth_type: Authentication method to use. Defaults to "none", but can also be "basic", "digest" or "negotiate" - username: A username to use with authentication. 'auth_type' must also be specified. - password: A password to use with authentication. 'auth_type' must also be specified. - files: A dictionary of file names to their paths on disk to upload via stream. If both body_stream_callback and header_stream_callback are defined, a boolean true will be returned instead of the following object. The return object is a dictionary with the following members: - code: The HTTP status code the response gave. Will not exist if header_stream_callback is defined above. - body: The body of the response. Will not exist if body_stream_callback is defined above. - headers: A dictionary of headers and their values. Will not exist if header_stream_callback is defined above. - headers_raw: A raw string containing the actual headers the server sent back. Will not exist if header_stream_callback is defined above. - set_cookies: A dictionary of cookies given by the "Set-Cookie" header from the server. Will not exist if the server did not set any cookies. If an error occured, false will be returned along with a curl error code and a message. ]] send = function(url, args) local handle = curl.curl_easy_init() local header_chunk local out_buffer local headers_buffer args = args or {} local callbacks = {} local gc_handles = {} curl.curl_easy_setopt(handle, curl.CURLOPT_URL, url) curl.curl_easy_setopt(handle, curl.CURLOPT_SSL_VERIFYPEER, 1) curl.curl_easy_setopt(handle, curl.CURLOPT_SSL_VERIFYHOST, 2) if (args.data and type(args.data) ~= "table") then local default_content_type = "application/octet-stream" if (not args.headers) then args.headers = { ["content-type"] = default_content_type } else local has_content_type = false for header_name, _ in pairs(args.headers) do if header_name:lower() == "content-type" then has_content_type = true break end end if not has_content_type then args.headers["content-type"] = default_content_type end end end if (args.method) then local method = string.upper(tostring(args.method)) if (method == "GET") then curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPGET, 1) elseif (method == "POST") then curl.curl_easy_setopt(handle, curl.CURLOPT_POST, 1) args.data = args.data or "" -- https://github.com/curl/curl/issues/1625#issuecomment-312456910 else curl.curl_easy_setopt(handle, curl.CURLOPT_CUSTOMREQUEST, method) end end if (args.headers) then for key, value in pairs(args.headers) do header_chunk = curl.curl_slist_append(header_chunk, tostring(key) .. ":" .. tostring(value)) end curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPHEADER, header_chunk) end if (args.auth_type) then local auth = string.upper(tostring(args.auth_type)) if (auth_map[auth]) then curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPAUTH, auth_map[auth]) curl.curl_easy_setopt(handle, curl.CURLOPT_USERNAME, tostring(args.username)) curl.curl_easy_setopt(handle, curl.CURLOPT_PASSWORD, tostring(args.password or "")) elseif (auth ~= "NONE") then error("Unsupported authentication type '" .. auth .. "'") end end if (args.body_stream_callback) then local callback = ffi.cast("curl_callback", function(data, size, nmeb, user) args.body_stream_callback(ffi.string(data, size * nmeb)) return size * nmeb end) table.insert(callbacks, callback) curl.curl_easy_setopt(handle, curl.CURLOPT_WRITEFUNCTION, callback) else out_buffer = {} local callback = ffi.cast("curl_callback", function(data, size, nmeb, user) table.insert(out_buffer, ffi.string(data, size * nmeb)) return size * nmeb end) table.insert(callbacks, callback) curl.curl_easy_setopt(handle, curl.CURLOPT_WRITEFUNCTION, callback) end if (args.header_stream_callback) then local callback = ffi.cast("curl_callback", function(data, size, nmeb, user) args.header_stream_callback(ffi.string(data, size * nmeb)) return size * nmeb end) table.insert(callbacks, callback) curl.curl_easy_setopt(handle, curl.CURLOPT_HEADERFUNCTION, callback) else headers_buffer = {} local callback = ffi.cast("curl_callback", function(data, size, nmeb, user) table.insert(headers_buffer, ffi.string(data, size * nmeb)) return size * nmeb end) table.insert(callbacks, callback) curl.curl_easy_setopt(handle, curl.CURLOPT_HEADERFUNCTION, callback) end if (args.transfer_info_callback) then local callback = ffi.cast("curl_xferinfo_callback", function(client, dltotal, dlnow, ultotal, ulnow) args.transfer_info_callback(tonumber(dltotal), tonumber(dlnow), tonumber(ultotal), tonumber(ulnow)) return 0 end) table.insert(callbacks, callback) curl.curl_easy_setopt(handle, curl.CURLOPT_NOPROGRESS, 0) curl.curl_easy_setopt(handle, curl.CURLOPT_XFERINFOFUNCTION, callback) end if (args.follow_redirects == nil) then curl.curl_easy_setopt(handle, curl.CURLOPT_FOLLOWLOCATION, true) else curl.curl_easy_setopt(handle, curl.CURLOPT_FOLLOWLOCATION, not not args.follow_redirects) end if (args.data) then if (type(args.data) == "table") then local buffer = {} for key, value in pairs(args.data) do table.insert(buffer, ("%s=%s"):format(url_encode(key), url_encode(value))) end curl.curl_easy_setopt(handle, curl.CURLOPT_POSTFIELDS, table.concat(buffer, "&")) else curl.curl_easy_setopt(handle, curl.CURLOPT_POSTFIELDS, tostring(args.data)) end end local post if (args.files) then post = ffi.new("struct curl_httppost*[1]") local lastptr = ffi.new("struct curl_httppost*[1]") for key, value in pairs(args.files) do local file = ffi.new("char[?]", #value, value) table.insert(gc_handles, file) local res = curl.curl_formadd( post, lastptr, ffi.new("int", curl.CURLFORM_COPYNAME), key, ffi.new("int", curl.CURLFORM_FILE), file, ffi.new("int", curl.CURLFORM_END) ) end curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPPOST, post[0]) end -- Enable the cookie engine curl.curl_easy_setopt(handle, curl.CURLOPT_COOKIEFILE, "") if (args.cookies) then local cookie_out if (type(args.cookies) == "table") then local buffer = {} for key, value in pairs(args.cookies) do table.insert(buffer, ("%s=%s"):format(cookie_encode(key, true), cookie_encode(value))) end cookie_out = table.concat(buffer, "; ") else cookie_out = tostring(args.cookies) end curl.curl_easy_setopt(handle, curl.CURLOPT_COOKIE, cookie_out) end if (tonumber(args.timeout)) then curl.curl_easy_setopt(handle, curl.CURLOPT_CONNECTTIMEOUT, tonumber(args.timeout)) end local code = curl.curl_easy_perform(handle) if (code ~= curl.CURLE_OK) then local num = tonumber(code) if (code_map[num]) then return false, code_map[num][1], code_map[num][2] end return false, request.error.unknown, "Unknown error", num end local out if (out_buffer or headers_buffer) then local headers, status, parsed_headers, raw_cookies, set_cookies if (headers_buffer) then -- In case we got multiple responses (e.g. 100 - Continue or 302 Redirects) -- we want to only return the last response local start_index = 1 for i, resp_line in ipairs(headers_buffer) do if resp_line:match("^HTTP/(.-)%s+(%d+)%s+(.+)\r\n$") then start_index = i end end local last_request_headers = {} for i = start_index, #headers_buffer do table.insert(last_request_headers, headers_buffer[i]) end headers = table.concat(last_request_headers) status = tonumber(headers:match("%s+(%d+)%s+")) parsed_headers = {} for key, value in headers:gmatch("\n([^:]+): *([^\r\n]*)") do parsed_headers[key] = value end end local cookielist = ffi.new("struct curl_slist*[1]") curl.curl_easy_getinfo(handle, curl.CURLINFO_COOKIELIST, cookielist) if cookielist[0] ~= nil then raw_cookies, set_cookies = {}, {} local cookielist = ffi.gc(cookielist[0], curl.curl_slist_free_all) local cookie = cookielist repeat local raw = ffi.string(cookie[0].data) table.insert(raw_cookies, raw) local domain, subdomains, path, secure, expiration, name, value = raw:match("^(.-)\t(.-)\t(.-)\t(.-)\t(.-)\t(.-)\t(.*)$") set_cookies[name] = value cookie = cookie[0].next until cookie == nil end out = { body = table.concat(out_buffer), headers = parsed_headers, raw_cookies = raw_cookies, set_cookies = set_cookies, code = status, raw_headers = headers } else out = true end curl.curl_easy_cleanup(handle) curl.curl_slist_free_all(header_chunk) if (post) then curl.curl_formfree(post[0]) end gc_handles = {} for i, v in ipairs(callbacks) do v:free() end return out end, init = function() curl.curl_global_init(curl.CURL_GLOBAL_ALL) end, close = function() curl.curl_global_cleanup() end } request.init() return request
--[[ C Context. The C context is used to traverse an AST while generating C code, it works similar to the analyzer context, visiting a specialized function for each node tag. It contains many functions to assist generating C code. ]] local VisitorContext = require 'nelua.visitorcontext' local class = require 'nelua.utils.class' local cdefs = require 'nelua.cdefs' local cbuiltins = require 'nelua.cbuiltins' local traits = require 'nelua.utils.traits' local CEmitter = require 'nelua.cemitter' local stringer = require 'nelua.utils.stringer' local fs = require 'nelua.utils.fs' local tabler = require 'nelua.utils.tabler' local pegger = require 'nelua.utils.pegger' local config = require 'nelua.configer'.get() local luatype = type -- The C context class. local CContext = class(VisitorContext) -- Used to quickly check whether a table is a C context. CContext._ccontext = true --[[ Initializes a C context context using `visitors` table to visit AST nodes, and `typevisitors` table to visit types classes. ]] function CContext:_init(visitors, typevisitors) assert(self.context, 'initialization from a promotion expected') self.visitors = visitors self.typevisitors = typevisitors self.latedecls = {} self.typedecldepth = 0 self.declarations = {} self.ctypedefs = {} self.definitions = {} self.cfiles = {} self.linklibs = {} self.directives = {} self.compileopts = { cflags = {}, ldflags = {}, linklibs = {}, cfiles = {}, incdirs = {}, } self.stringliterals = {} self.quotedliterals = {} self.uniquecounters = {} self.printcache = {} self.usedbuiltins = {} self.builtins = cbuiltins end function CContext:genuniquename(kind) local count = self.uniquecounters[kind] or 0 count = count + 1 self.uniquecounters[kind] = count return string.format('%s_%d', kind, count) end function CContext:declname(attr) if attr.declname then return attr.declname end local declname = attr.codename assert(attr._attr and attr.codename) if not attr.nodecl and not attr.cimport then declname = cdefs.quotename(declname) if attr.shadows and not attr.staticstorage then declname = self:genuniquename(declname) end end attr.declname = declname return declname end function CContext:funcrettypename(functype) return self.typevisitors.FunctionReturnType(self, functype) end function CContext:add_directive(code) local directives = self.directives directives[#directives+1] = code end function CContext:add_declaration(code, name) local declarations = self.declarations if name then assert(not declarations[name], name) self.declarations[name] = true end declarations[#declarations+1] = code end function CContext:add_definition(code, name) local definitions = self.definitions if name then assert(not definitions[name]) definitions[name] = true end definitions[#definitions+1] = code end function CContext:is_declared(name) return self.declarations[name] == true end -- Ensures type `type` is declared and returns its C typedef name. function CContext:ensure_type(type) local codename = type.codename local declarations = self.declarations local typename = declarations[codename] if typename then -- already declared return typename end -- translate codename for primitive types typename = cdefs.primitive_typenames[codename] if typename then if luatype(typename) == 'table' then -- has include self:ensure_include(typename[2]) typename = typename[1] end declarations[codename] = typename -- mark as declared return typename end self.typedecldepth = self.typedecldepth + 1 declarations[codename] = codename -- mark as declared -- search visitor for any inherited type class local typevisitors = self.typevisitors local mt, visitor = getmetatable(type) repeat local mtindex = rawget(mt, '__index') if not mtindex then break end visitor = typevisitors[mtindex] mt = getmetatable(mtindex) if not mt then break end until visitor -- visit the declaration function if visitor then if config.check_type_shape then assert(type:shape()) end local cinclude = type.cinclude if cinclude then -- include headers before declaring self:ensure_include(cinclude) end if not type.nodecl then -- only declare when needed visitor(self, type) elseif type.ctypedef then local kind if type.is_record then kind = 'struct' elseif type.is_union then kind = 'union' elseif type.is_enum then kind = 'enum' end if kind then local ctype = luatype(type.ctypedef) == 'string' and type.ctypedef or codename local code = 'typedef '..kind..' '..ctype..' '..codename..';\n' declarations[#declarations+1] = code end end end self.typedecldepth = self.typedecldepth - 1 if self.typedecldepth == 0 then local latedecls = self.latedecls while #latedecls > 0 do -- declare struct/union of pointers self:ensure_type(table.remove(latedecls)) end end return codename end --[[ Ensures C header file `filename` is included when compiling. If the file name is not an absolute path and not between `<>` or `""`, then looks for files in the current source file directory. ]] function CContext:ensure_include(name) local directives = self.directives if directives[name] then return end -- normalize include code local inccode = name local searchinc = false if not inccode:find('[#\n]') then if not name:match('^["<].*[>"]$') then inccode = '<'..name..'>' searchinc = true end inccode = '#include '..inccode..'\n' if directives[inccode] then return end end -- add include directive directives[inccode] = true directives[name] = true directives[#directives+1] = inccode -- make sure to add the include directory for that file if searchinc and not fs.isabs(name) then local dirpath = self:get_visiting_directory() if dirpath then local filepath = fs.join(dirpath, name) local incdirs = self.compileopts.incdirs if fs.isfile(filepath) and not tabler.ifind(incdirs, dirpath) then table.insert(incdirs, dirpath) end end end end -- Ensures function `name` from C math library included. function CContext:ensure_cmath_func(name, type) if type.is_cfloat then name = name..'f' elseif type.is_clongdouble then name = name..'l' elseif type.is_float128 then name = name..'q' self:ensure_linklib('quadmath') end self:ensure_builtin(name) return name end --[[ Ensures C source file `filename` is compiled and linked when compiling the application binary. If the file name is not an absolute path, then looks for files in the current source file directory. ]] function CContext:ensure_cfile(filename) -- search the file relative to the current source file if not fs.isabs(filename) then local dirpath = self:get_visiting_directory() if dirpath then local filepath = fs.join(dirpath, filename) if fs.isfile(filepath) then filename = filepath end end end -- add cfile to compile options local cfiles = self.cfiles if cfiles[filename] then return end cfiles[filename] = true cfiles[#cfiles+1] = filename table.insert(self.compileopts.cfiles, filename) end -- Ensures library `libname` is marked be linked when compiling the application binary. function CContext:ensure_linklib(libname) local linklibs = self.linklibs if linklibs[libname] then return end linklibs[libname] = true linklibs[#linklibs+1] = libname table.insert(self.compileopts.linklibs, libname) end -- Ensures `defname` is defined in the C preprocessor. function CContext:ensure_define(defname) local directives = self.directives if directives[defname] then return end directives[defname] = true directives[#directives+1] = '#define '..defname..'\n' end --[[ Ensures builtin `name` is declared and defined and returns the defined builtin name. Arguments `...` are forwarded to the function that defines the builtin. The returned name is the `name` with a suffix depending on the extra arguments. ]] function CContext:ensure_builtin(name, ...) if select('#',...) == 0 and self.usedbuiltins[name] then return name end local func = self.builtins[name] assert(func, 'builtin not defined') local newname = func(self, ...) name = newname or name self.usedbuiltins[name] = true return name end -- Like `ensure_builtin`, but accept many builtins (it's a shortcut). function CContext:ensure_builtins(...) for i=1,select('#',...) do self:ensure_builtin((select(i, ...))) end end -- Defines C builtin macro `name` with source code `code`. function CContext:define_builtin_macro(name, code) assert(not self.usedbuiltins[name]) self:add_directive(stringer.ensurenewline(code)) self.usedbuiltins[name] = true end -- Defines C builtin declaration `name` with source code `code`. function CContext:define_builtin_decl(name, code) assert(not self.usedbuiltins[name]) self:add_declaration(stringer.ensurenewline(code)) self.usedbuiltins[name] = true end -- Defines C builtin function `name` with source code `code`. function CContext:define_function_builtin(name, qualifier, ret, args, body) if self.usedbuiltins[name] then return end local heademitter, declemitter, defnemitter = CEmitter(self), CEmitter(self), CEmitter(self) -- build return part if traits.is_type(ret) then ret = self:ensure_type(ret) end heademitter:add(ret, ' ', name) -- build arguments part if #args > 0 then heademitter:add_text('(') for i=1,#args do if i > 1 then heademitter:add_text(', ') end local arg = args[i] local argtype = arg[1] or arg.type local argname = arg[2] or arg.name heademitter:add(argtype, ' ', argname) end heademitter:add_text(')') else heademitter:add_text('(void)') end -- build qualifier part if not self.pragmas.nostatic then declemitter:add_text('static ') end if qualifier and qualifier ~= '' then declemitter:add_builtin(qualifier) declemitter:add_text(' ') end -- build head part defnemitter:add(heademitter) declemitter:add(heademitter) declemitter:add_ln(';') -- build body part defnemitter:add_text(' ') if type(body) == 'table' then defnemitter:add(table.unpack(body)) else defnemitter:add(body) end defnemitter:add_ln() -- add function declaration and definition self:add_declaration(declemitter:generate()) self:add_definition(defnemitter:generate()) self.usedbuiltins[name] = true end --[[ Concatenate all generated code chunks into the final generated C source code. Called when finalizing the code generation. ]] function CContext:concat_chunks(template) return pegger.substitute(template, { directives = table.concat(self.directives):sub(1, -2), declarations = table.concat(self.declarations):sub(1, -2), definitions = table.concat(self.definitions):sub(1, -2) }) end return CContext
return require(script.Parent._Index["sleitnick_shake@0.1.4"]["shake"])
--- -- Face.lua - Face editor -- local ReplicatedStorage = game:GetService("ReplicatedStorage") local UI = ReplicatedStorage.Common.UI local ColorPicker = require(UI.ColorPicker) local PaginatedSelector = require(UI.PaginatedSelector) local Utils = require(UI.Utils) local LabeledFrame = require(UI.LabeledFrame) local Create = ReplicatedStorage.Common.Create local CreateModule = require(Create.CreateModule) local FaceStyles = require(Create.Data.FaceStyles) local SelectorFrame = require(script.Parent.SelectorFrame) local FaceFrame = setmetatable({}, { __index = SelectorFrame }) FaceFrame.__index = FaceFrame function FaceFrame.new(EditorModule) local self = setmetatable(SelectorFrame.new(EditorModule, "Face", "Customize your fumo's face"), FaceFrame) self._colorPicker = nil self.Selectors = {} return self end function FaceFrame:load() for dType, data in pairs(FaceStyles) do local internalFrame = LabeledFrame.new(dType, self.Frame) local selector = PaginatedSelector.new(internalFrame, CreateModule.keysToList(data), true, false) selector.GetItemContent = function(frame, item) local itemInfo = data[item] frame.BackgroundColor3 = Color3.fromRGB(255, 240, 208) if dType == "Eyes" then local eyes = Utils.createIcon(itemInfo.Eyes) eyes.Size = UDim2.fromScale(1, 1) eyes.Parent = frame local shine = Utils.createIcon(itemInfo.Shine) shine.Size = UDim2.fromScale(1, 1) shine.Parent = frame else local image = Utils.createIcon(itemInfo.Id) image.Size = UDim2.fromScale(1, 1) image.Parent = frame end end selector.ItemSelected.Event:Connect(function(item) local appearance = self.EM.currentAppearanceInfo if not appearance then return end appearance.Appearance[dType] = item self.EM:save() end) selector.ItemDeselected.Event:Connect(function() if #selector.SelectedItems ~= 0 then return end local appearance = self.EM.currentAppearanceInfo if not appearance then return end appearance.Appearance[dType] = "" self.EM:save() end) selector:loadItems() self.Selectors[dType] = selector end local pickerFrame = LabeledFrame.new("Eye Color", self.Frame) self._colorPicker = ColorPicker.new(pickerFrame) self._colorPicker.ColorChanged.Event:Connect(function(color) local appearanceInfo = self.EM.currentAppearanceInfo if not appearanceInfo then return end appearanceInfo.Appearance.EyesColor = color self.EM:save() end) end function FaceFrame:update(appearance) if self._colorPicker then self._colorPicker:setColor(appearance.Appearance.EyesColor) end for key, sel in pairs(self.Selectors) do sel:setSelection({ appearance.Appearance[key] }) end end return FaceFrame
Scorpio "AshToAsh.BlizzardSkin.Template.AuraContainer" "" __Sealed__() interface "AuraFilter"(function() property "MaxPriority" { type = Number, default = 1 } property "Data" { type = RawTable, default = {} } property "SpecID" { type = Number, default = 0 } property "Class" { type = String, default = UnitClassBase("player") } __Abstract__() function Filter(...) end __Abstract__() function SortDisplayOrder(...) end end) ------------------------------------------------- -- Buff filter ------------------------------------------------- --@retail@ __Sealed__() class "BuffFilter"(function() extend "AuraFilter" function ShouldDisplayBuff(self, unitCaster, spellId, canApplyAura) local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT") if ( hasCustom ) then return showForMySpec or (alwaysShowMine and (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle")) else return (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") and canApplyAura and not SpellIsSelfBuff(spellId) end end function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return (not isBossAura and self:ShouldDisplayBuff(caster, spellID, canApplyAura)) and self.MaxPriority or nil end end) --@end-retail@ --[===[@non-version-retail@ __Sealed__() class "BuffFilter"(function() extend "AuraFilter" -- 同一个职业会互相顶的Buff local classBuffList = { PALADIN = { -- 强效王者祝福 [25898] = true, -- 王者祝福 [20217] = true, -- 强效庇护祝福 [27169] = true, -- 庇护祝福 [27168] = true, -- 强效力量祝福 [27141] = true, -- 力量祝福 [27140] = true, -- 强效智慧祝福 [27143] = true, -- 智慧祝福 [27142] = true, -- 强效光明祝福 [27145] = true, -- 光明祝福 [27144] = true, -- 强效拯救祝福 [25895] = true, -- 拯救祝福 [1038] = true }, MAGE = { -- 奥术智慧 [27126] = true, -- 奥术光辉 [27127] = true }, DRUID = { -- 野性赐福 [26991] = true, -- 野性印记 [26990] = true, -- 荆棘术 [26992] = true, -- 自然之握 [27009] = true }, PRIEST = { -- 坚韧祷言 [25392] = true, -- 真言术:韧 [25389] = true, -- 精神祷言 [32999] = true, -- 神圣之灵 [25312] = true, -- 暗影防护祷言 [39374] = true, -- 防护暗影 [25433] = true }, SHAMAN = { -- 大地之盾 [32594] = true } } local classBuffPriority = 0 local function shouldShowClassBuff(self, spellId) local buffs = classBuffList[self.Class] return buffs and buffs[spellId] end function ShouldDisplayBuff(self, unitCaster, spellId, canApplyAura) local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT") local isClassBuff = shouldShowClassBuff(self, spellId) if ( hasCustom ) then return showForMySpec or (alwaysShowMine and (isClassBuff or unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle")), isClassBuff else return (isClassBuff or unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") and canApplyAura and not SpellIsSelfBuff(spellId), isClassBuff end end function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) if not isBossAura then local display, isClassBuff = self:ShouldDisplayBuff(caster, spellID, canApplyAura) if display then if isClassBuff then return classBuffPriority end return self.MaxPriority end end end -- 如果职业buff会被显示的话,将职业buff添加到所有buff的最前面 function SortDisplayOrder(self, src, maxCount) local count = #src if count > 1 then -- 在显示范围内的职业buff全部挪到最前面 for i = 2, math.min(count, maxCount) do local aura = src[i] if aura.Priority == classBuffPriority then tremove(src, i) tinsert(src, 1, aura) end end end end end) --@end-non-version-retail@]===] ------------------------------------------------- -- Debuff filter ------------------------------------------------- --@retail@ __Sealed__() class "DebuffFilter"(function() extend "AuraFilter" property "MaxPriority" { type = Integer, default = 255 } local isPriorityDebuff local classFileName = UnitClassBase("player") if classFileName == "PALADIN" then isPriorityDebuff = function(spellID) local isForbearance = (spellId == 25771) return isForbearance or SpellIsPriorityAura(spellID) end else isPriorityDebuff = function(spellID) return SpellIsPriorityAura(spellID) end end function ShouldDisplayDebuff(self, unitCaster, spellID) local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellID, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT") if ( hasCustom ) then return showForMySpec or (alwaysShowMine and (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") ) else return true end end function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) if not isBossAura then if isPriorityDebuff(spellID) then return self.MaxPriority end if self:ShouldDisplayDebuff(caster, spellID) then return 1 end end end function FilterPriorityAura(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return not isBossAura and isPriorityDebuff(spellID) and self.MaxPriority or nil end function FilterRaidAura(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return not isBossAura and not isPriorityDebuff(spellID) and self:ShouldDisplayDebuff(caster, spellID) and 1 or nil end end) --@end-retail@ --[===[@non-version-retail@ __Sealed__() class "DebuffFilter"(function() property "MaxPriority" { type = Integer, default = 255 } local isPriorityDebuff local classFileName = UnitClassBase("player") if ( classFileName == "PALADIN" ) then isPriorityDebuff = function(spellID) return spellID == 25771 end elseif (classFileName == "PRIEST") then isPriorityDebuff = function(spellID) return spellID == 6788 end else isPriorityDebuff = function() return false end end function ShouldDisplayDebuff(self, unitCaster, spellID) local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellID, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT") if ( hasCustom ) then return showForMySpec or (alwaysShowMine and (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") ) else return true end end function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) if not isBossAura then if isPriorityDebuff(spellID) then return self.MaxPriority end if self:ShouldDisplayDebuff(caster, spellID) then return 1 end end end function FilterPriorityAura(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return not isBossAura and isPriorityDebuff(spellID) and self.MaxPriority or nil end function FilterRaidAura(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return not isBossAura and not isPriorityDebuff(spellID) and self:ShouldDisplayDebuff(caster, spellID) and 1 or nil end end) --@end-non-version-retail@]===] ------------------------------------------------- -- Class buff filter ------------------------------------------------- __Sealed__() class "ClassBuffFilter"(function() extend "AuraFilter" function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) local aura = self.Data[spellID] or self.Data[name] if aura then return type(aura) == "table" and aura.Priority or self.MaxPriority end end end) ------------------------------------------------- -- Dispel debuff filter ------------------------------------------------- --@retail@ __Sealed__() class "DispelDebuffFilter"(function() extend "AuraFilter" local classDispelType = { -- 奶骑 [65] = { Magic = true, Disease = true, Poison = true }, -- 防骑 [66] = { Disease = true, Poison = true }, -- 惩戒 [70] = { Disease = true, Poison = true }, -- 奶萨 [264] = { Magic = true, Curse = true }, --增强 [263] = { Curse = true }, -- 元素 [262] = { Curse = true }, -- 戒律 [256] = { Magic = true, Disease = true }, -- 神牧 [257] = { Magic = true, Disease = true }, -- 暗牧 [258] = { Magic = true, Disease = true }, -- 奶僧 [270] = { Magic = true, Disease = true, Poison = true }, -- 踏风 [269] = { Disease = true, Poison = true }, -- 酒仙 [268] = { Disease = true, Poison = true }, -- 火法 [63] = { Curse = true }, -- 冰法 [64] = { Curse = true }, -- 奥法 [62] = { Curse = true }, -- 鸟德 [102] = { Curse = true, Poison = true }, -- 野德 [103] = { Curse = true, Poison = true }, -- 熊 [104] = { Curse = true, Poison = true }, -- 奶德 [105] = { Magic = true, Curse = true, Poison = true } } function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return classDispelType[self.SpecID] and classDispelType[self.SpecID][dtype] end end) --@end-retail@ --[===[@non-version-retail@ __Sealed__() class "DispelDebuffFilter"(function() extend "AuraFilter" local classDispelType = { PALADIN = { Magic = true, Disease = true, Poison = true }, SHAMAN = { Disease = true, Poison = true }, DRUID = { Curse = true, Poison = true }, PRIEST = { Magic = true, Disease = true }, MAGE = { Curse = true } } function Filter(self, unit, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer, ...) return classDispelType[self.Class] and classDispelType[self.Class][dtype] end end) --@end-non-version-retail@]===] ------------------------------------------------- -- Auras ------------------------------------------------- -- Aura data __Sealed__() struct "AuraData" { { name = "Unit" }, { name = "Index" }, { name = "Name" }, { name = "Icon" }, { name = "Count" }, { name = "DebuffType" }, { name = "Stealeable" }, { name = "Caster" }, { name = "SpellID" }, { name = "IsBossAura" }, { name = "CasterByPlayer" }, { name = "Filter" }, { name = "Duration" }, { name = "ExpirationTime" }, { name = "Priority" } } -- Base aura icon __Sealed__() class "BaseAuraIcon"(function() inherit "Frame" local function OnEnter(self) if self.ShowTooltip and self.AuraIndex then GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT') GameTooltip:SetUnitAura(self.Unit, self.AuraIndex, self.AuraFilter) end end local function OnUpdate(self, elapsed) self.timer = (self.timer or 0) + elapsed if self.timer < 0.5 then return end self.timer = 0 if self.ShowTooltip and GameTooltip:IsOwned(self) then GameTooltip:SetUnitAura(self.Unit, self.AuraIndex, self.AuraFilter) end end local function OnLeave(self) GameTooltip:Hide() end function SetAuraData(self, data) self.AuraIndex = data.Index self.AuraFilter = data.Filter self.AuraCaster = data.Caster self.Unit = data.Unit end property "AuraData" { type = AuraData, set = function(self, data) if data then self:SetAuraData(data) self:Show() else self:Hide() end end } property "ShowTooltip" { type = Boolean, default = true } property "AuraIndex" { type = Number } property "AuraFilter" { type = String } property "AuraCaster" { type = String } property "Unit" { type = String } function __ctor(self) self.OnEnter = self.OnEnter + OnEnter self.OnLeave = self.OnLeave + OnLeave self.OnUpdate = self.OnUpdate + OnUpdate end end) -- Aura icon __Sealed__() class "AuraIcon"(function() inherit "BaseAuraIcon" function SetAuraData(self, data) super.SetAuraData(self, data) self:SetLabel(data.Count) self:GetChild("Icon"):SetTexture(data.Icon) self:GetChild("Cooldown"):SetCooldown(data.ExpirationTime - data.Duration, data.Duration) end function SetLabel(self, auraCount) local label = auraCount if auraCount >= 100 then label = BUFF_STACKS_OVERFLOW elseif auraCount <= 1 then label = "" end self:GetChild("Label"):SetText(label) end __Template__{ Cooldown = OmniCCCooldown, Icon = Texture, Label = FontString } function __ctor(self) end end) -- Buff icon class "BuffIcon"(function() inherit "AuraIcon" function SetAuraData(self, data) super.SetAuraData(self, data) if UnitExists(data.Caster) and UnitIsUnit("player", data.Caster) then self:SetAlpha(1) else self:SetAlpha(0.5) end end function __ctor(self) super(self) end end) -- Debuff icon class "DebuffIcon"(function() inherit "AuraIcon" function SetAuraData(self, data) super.SetAuraData(self, data) local color = DebuffTypeColor[data.DebuffType or ""] self:GetChild("Background"):SetVertexColor(color.r, color.g, color.b, color.a) end __Template__{ Background = Texture } function __ctor(self) end end) -- Dispel debuff icon class "DispelDebuffIcon"(function() inherit "BaseAuraIcon" function SetAuraData(self, data) self.Unit = data.Unit self.AuraIndex = data.Index self.AuraFilter = data.Filter self.AuraCaster = data.Caster if data.DebuffType then self:GetChild("Icon"):SetTexture("Interface\\RaidFrame\\Raid-Icon-Debuff" .. data.DebuffType) end end __Template__{ Icon = Texture } function __ctor(self) end end) -- Boss Debuff icon class "BossAuraIcon" { DebuffIcon } -- Class buff icon class "ClassBuffIcon" { AuraIcon } -- Enlarge buff icon class "EnlargeBuffIcon" { AuraIcon } -- Enlarge Debuff icon class "EnlargeDebuffIcon" { DebuffIcon } __ChildProperty__(Scorpio.Secure.UnitFrame, "AshBlzSkinAuraContainer") __Sealed__() class "AuraContainer"(function() inherit "Frame" -- 可驱散Debuff类型 local dispelDebuffTypes = { Magic = true, Curse = true, Disease = true, Poison = true } local dispelDebuffColor = {} local buffFilter = BuffFilter() local debuffFilter = DebuffFilter() local classBuffFilter = ClassBuffFilter() local dispelDebuffFilter = DispelDebuffFilter() local auraDataPool = Recycle() local buffCache = {} local debuffCache = {} local bossAuraCache = {} local dispelDebuffs = {} local dispelDebuffCache = {} local classBuffCache = {} local canDispelType = nil local bossBuffPriority = 1 local bossDebuffPriority = 2 ------------------------------------------------- -- Functions ------------------------------------------------- -- Increase debuff color's lightness local function getDispellDebuffColor(dType) local color = dispelDebuffColor[dType] if not color then local r, g, b = DebuffTypeColor[dType] local h, s, l = Color(r, g, b):ToHSL() color = Color.FromHSL(h, s, l * 1.3) dispelDebuffColor[dType] = color end return color end local function wipeCache(cache) for _, auraData in ipairs(cache) do auraDataPool(auraData) end wipe(cache) end local function wipeCaches() wipeCache(buffCache) wipeCache(debuffCache) wipeCache(bossAuraCache) wipe(dispelDebuffs) wipeCache(dispelDebuffCache) wipeCache(classBuffCache) canDispelType = nil end local function cacheAuraData(cache, priority, unit, index, filter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) local auraData = auraDataPool() auraData.Priority = priority auraData.Unit = unit auraData.Index = index auraData.Name = name auraData.Icon = icon auraData.Count = count auraData.DebuffType = dtype auraData.Duration = duration auraData.ExpirationTime = expires auraData.Caster = caster auraData.SpellID = spellID auraData.IsBossAura = isBossAura auraData.CasterByPlayer = castByPlayer auraData.Filter = filter auraData.Stealeable = isStealable and not UnitIsUnit(unit, "player") tinsert(cache, auraData) end local function compareAuraData(a, b) return a.Priority > b.Priority end --@retail@ local foreachAura = AuraUtil.ForEachAura --@end-retail@ --[===[@non-version-retail@ local foreachAura = function(unit, filter, maxCount, func) if maxCount and maxCount <= 0 then return end local index = 1 while true do if func(UnitAura(unit, index, filter)) then break end index = index + 1 end end --@end-non-version-retail@]===] function Refresh(self, unit) if not UnitExists(unit) then return self:HideAllAuras() end wipeCaches() local index = 1 local auraFilter local displayOnlyDispellableDebuffs = self.DisplayOnlyDispellableDebuffs local blackAuraList = self.BlackAuraList -- Harmful auraFilter = "HARMFUL" local maxDebuffPriority, maxDebuffCount, debuffCount = debuffFilter.MaxPriority, self.DebuffCount, 0 local maxBossDebuffCount, bossDebuffCount = self.BossAuraCount, 0 foreachAura(unit, auraFilter, math.max(maxDebuffCount, maxBossDebuffCount), function(name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- compat classic if not name then return true end if blackAuraList[spellID] then return false end if not displayOnlyDispellableDebuffs and debuffCount < maxDebuffCount then -- Debuff filter local priority = debuffFilter:Filter(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if priority then cacheAuraData(debuffCache, priority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- just check max priority aura count to reduce loop if priority == maxDebuffPriority then debuffCount = debuffCount + 1 end end elseif debuffCount < maxDebuffCount then -- Priority debuff local priority = debuffFilter:FilterPriorityAura(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if priority then cacheAuraData(debuffCache, priority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- just check max priority aura count to reduce loop if priority == maxDebuffPriority then debuffCount = debuffCount + 1 end end end -- Boss debuff filter if isBossAura and bossDebuffCount < maxBossDebuffCount then cacheAuraData(bossAuraCache, bossDebuffPriority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) bossDebuffCount = bossDebuffCount + 1 end index = index + 1 return not (debuffCount < maxDebuffCount or bossDebuffCount < maxBossDebuffCount) end) -- Harmful|Raid auraFilter, index = "HARMFUL|RAID", 1 local maxDispelCount, dispelCount = self.DispelDebuffCount, 0 local checkDispelAbility = self.CheckDispelAbilityEnable foreachAura(unit, auraFilter, math.max(maxDispelCount, debuffCount), function(name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- compat classic if not name then return true end if blackAuraList[spellID] then return false end if displayOnlyDispellableDebuffs and debuffCount < maxDebuffCount then -- Debuff filter local priority = debuffFilter:FilterRaidAura(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if priority then cacheAuraData(debuffCache, priority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- just check max priority aura count to reduce loop if priority == maxDebuffPriority then debuffCount = debuffCount + 1 end end end -- Dispel debuff filter if dispelDebuffTypes[dtype] and not dispelDebuffs[dtype] then cacheAuraData(dispelDebuffCache, 0, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) dispelDebuffs[dtype] = true dispelCount = dispelCount + 1 end -- Dispel ability filter if (checkDispelAbility and not canDispelType) then local canDispel = dispelDebuffFilter:Filter(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if canDispel then canDispelType = dtype end end index = index + 1 return not (dispelCount < maxDispelCount or (displayOnlyDispellableDebuffs and debuffCount < maxDebuffCount) or (checkDispelAbility and not canDispelType)) end) -- Helpful auraFilter, index = "HELPFUL", 1 local maxBuffPriority, maxBuffCount, buffCount = buffFilter.MaxPriority, self.BuffCount, 0 local maxBossBuffCount, bossBuffCount = self.BossAuraCount - bossDebuffCount, 0 local maxClassBuffPriority, maxClassBuffCount, classBuffCount = classBuffFilter.MaxPriority, self.ClassBuffCount, 0 foreachAura(unit, auraFilter, math.max(maxClassBuffCount, maxBuffCount, maxBossBuffCount), function(name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- compat classic if not name then return true end if blackAuraList[spellID] then return false end local filtered = false if classBuffCount < maxClassBuffCount then -- Class buff filter local priority = classBuffFilter:Filter(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if priority then filtered = true cacheAuraData(classBuffCache, priority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- just check max priority aura count to reduce loop if priority == maxClassBuffPriority then classBuffCount = classBuffCount + 1 end end end -- Boss buff filter if not filtered and isBossAura and bossBuffCount < maxBossBuffCount then filtered = true cacheAuraData(bossAuraCache, bossBuffPriority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) bossBuffCount = bossBuffCount + 1 end if not filtered and buffCount < maxBuffCount then -- Buff filter local priority = buffFilter:Filter(unit, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) if priority then filtered = true cacheAuraData(buffCache, priority, unit, index, auraFilter, name, icon, count, dtype, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossAura, castByPlayer) -- just check max priority aura count to reduce loop if priority == maxBuffPriority then buffCount = buffCount + 1 end end end index = index + 1 return not (buffCount < maxBuffCount or bossBuffCount < maxBossBuffCount or classBuffCount < maxClassBuffCount) end) -- sort auras sort(buffCache, compareAuraData) buffFilter:SortDisplayOrder(buffCache, maxBuffCount) sort(bossAuraCache, compareAuraData) sort(debuffCache, compareAuraData) sort(classBuffCache, compareAuraData) -- Show auras self:ShowBuffs() self:ShowBossAuras() self:ShowDebuffs() self:ShowDispelDebuffs() self:ShowClassBuffs() self:ShowDispelAbiility() end local function getScaleSize(self, value) local componentScale = min(self:GetWidth() / 72, self:GetHeight() / 36) return (value or 10) * componentScale end function ShowBuffs(self) local size = #buffCache for i = 1, self.BuffCount do local icon = self.BuffIcons[i] if not icon and i <= size then icon = BuffIcon("BuffIcon" .. i, self) local auraSize = getScaleSize(self, self.BuffSize) icon:SetSize(auraSize, auraSize) if i == 1 then icon:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -self.PaddingRight, self.PaddingBottom) else icon:SetPoint("RIGHT", self:GetChild("BuffIcon" .. (i-1)), "LEFT", -1, 0) end self.BuffIcons[i] = icon end if icon then icon.AuraData = buffCache[i] end end end function ShowBossAuras(self) local size = #bossAuraCache for i = 1, self.BossAuraCount do local icon = self.BossAuraIcons[i] if not icon and i <= size then icon = BossAuraIcon("BossAuraIcon" .. i, self) local auraSize = getScaleSize(self, self.BossAuraSize) icon:SetSize(auraSize, auraSize) if i == 1 then icon:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", self.PaddingLeft, self.PaddingBottom) else icon:SetPoint("LEFT", self:GetChild("BossAuraIcon" .. (i-1)), "RIGHT", 1.5, 0) end self.BossAuraIcons[i] = icon end if icon then icon.AuraData = bossAuraCache[i] end end self.__DisplayBossAuraCount = math.min(size, self.BossAuraCount) end function ShowDebuffs(self) local size = #debuffCache local debuffCount = (self.__DisplayBossAuraCount > 0) and self.DebuffCountWhenBossAura or self.DebuffCount for i = 1, debuffCount do local icon = self.DebuffIcons[i] if not icon and i <= size then icon = DebuffIcon("DebuffIcon" .. i, self) local auraSize = getScaleSize(self, self.DebuffSize) icon:SetSize(auraSize, auraSize) if i ~= 1 then icon:SetPoint("LEFT", self:GetChild("DebuffIcon" .. (i-1)), "RIGHT", 1.5, 0) end self.DebuffIcons[i] = icon end if icon then if i == 1 then icon:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", self.PaddingLeft + self.__DisplayBossAuraCount * (getScaleSize(self, self.BossAuraSize) + 1.5), self.PaddingBottom) end icon.AuraData = debuffCache[i] end end end function ShowDispelDebuffs(self) local size = #dispelDebuffCache for i = 1, self.DispelDebuffCount do local icon = self.DispelDebuffIcons[i] if not icon and i <= size then icon = DispelDebuffIcon("DispelDebuffIcon" .. i, self) local auraSize = getScaleSize(self, self.DispelDebuffSize) icon:SetSize(auraSize, auraSize) if i == 1 then icon:SetPoint("TOPRIGHT", self, "TOPRIGHT", -self.PaddingRight, -self.PaddingTop) else icon:SetPoint("RIGHT", self:GetChild("DispelDebuffIcon" .. (i-1)), "LEFT", -1, 0) end self.DispelDebuffIcons[i] = icon end if icon then icon.AuraData = dispelDebuffCache[i] end end end function ShowClassBuffs(self) local size = #classBuffCache local count = self.ClassBuffCount local auraSize = getScaleSize(self, self.ClassBuffSize) local margin = 1 for i = 1, count do local icon = self.ClassBuffIcons[i] if not icon and i <= size then icon = ClassBuffIcon("ClassBuffIcon" .. i, self) icon:SetSize(auraSize, auraSize) if i ~= 1 then icon:SetPoint("LEFT", self:GetChild("ClassBuffIcon" .. (i-1)), "RIGHT", margin, 0) end self.ClassBuffIcons[i] = icon end if icon then if i == 1 then icon:SetPoint("LEFT", self, "CENTER", -(((auraSize + margin) * size - margin)/2), 0) end icon.AuraData = classBuffCache[i] end end end function ShowDispelAbiility(self) local glow = self:GetChild("PixelGlow") if canDispelType then glow.Color = getDispellDebuffColor(canDispelType) glow:Show() else glow:Hide() end end function HideAllAuras(self) self:HideAuras(self.BuffIcons) self:HideAuras(self.DebuffIcons) self:HideAuras(self.ClassBuffIcons) self:HideAuras(self.DispelDebuffIcons) self:HideAuras(self.BossAuraIcons) end function HideAuras(self, auras, newCount, oldCount) if newCount and oldCount then if newCount < oldCount then for i = newCount + 1, oldCount do if auras[i] then auras[i]:Hide() end end end else for i = 1, #auras do if auras[i] then auras[i]:Hide() end end end end function ResizeAllAuras(self) self:ResizeAuras(self.BuffIcons, self.BuffSize) self:ResizeAuras(self.DebuffIcons) self:ResizeAuras(self.ClassBuffIcons) self:ResizeAuras(self.DispelDebuffIcons) self:ResizeAuras(self.BossAuraIcons) end function ResizeAuras(self, auras, size) size = getScaleSize(self, size) for i = 1, #auras do if auras[i] then auras[i]:SetSize(size, size) end end end function OnPaddingChanged(self, paddingLeft, paddingTop, paddingRight, paddingBottom) if paddingTop or paddingRight then local icon = self.DispelDebuffIcons[1] if icon then icon:SetPoint("TOPRIGHT", self, "TOPRIGHT", -self.PaddingRight, -self.PaddingTop) end end if paddingLeft or paddingBottom then local icon = self.BossAuraIcons[1] if icon then icon:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", self.PaddingLeft, self.PaddingBottom) end end if paddingRight or paddingBottom then local icon = self.BuffIcons[1] if icon then icon:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -self.PaddingRight, self.PaddingBottom) end end end local function OnSizeChanged(self, width, height) self:ResizeAllAuras() end ------------------------------------------------- -- Propertys ------------------------------------------------- ------------------------------------------------- -- Buff -- ------------------------------------------------- property "BuffCount" { type = NaturalNumber, default = 3, handler = function(self, new, old) self:HideAuras(self.BuffIcons, new, old) end } property "BuffSize" { type = Number, default = 1, handler = function(self, size) self:ResizeAuras(self.BuffIcons, size) end } ------------------------------------------------- -- Debuff -- ------------------------------------------------- property "DebuffCount" { type = NaturalNumber, default = 3, handler = function(self, new, old) self:HideAuras(self.DebuffIcons, new, old) end } property "DebuffCountWhenBossAura" { type = NaturalNumber, default = 1, handler = function(self, new, old) self:HideAuras(self.DebuffIcons, new, old) end } property "DebuffSize" { type = Number, default = 1, handler = function(self, size) self:ResizeAuras(self.DebuffIcons, size) end } property "DisplayOnlyDispellableDebuffs" { type = Boolean, default = false } ------------------------------------------------- -- Boss Aura -- ------------------------------------------------- property "BossAuraCount" { type = NaturalNumber, default = 1, set = Toolset.fakefunc } property "BossAuraSize" { type = Number, default = 1, handler = function(self, size) self:ResizeAuras(self.BossAuraIcons, size) end } ------------------------------------------------- -- Dispel debuff -- ------------------------------------------------- property "DispelDebuffCount" { type = NaturlNumber, default = 4, set = Toolset.fakefunc } property "DispelDebuffSize" { type = Number, default = 1, handler = function(self, size) self:ResizeAuras(self.DispelDebuffIcons, size) end } ------------------------------------------------- -- Class buff -- ------------------------------------------------- property "ClassBuffCount" { type = NaturlNumber, default = 2, handler = function(self, new, old) self:HideAuras(self.ClassBuffIcons, new, old) end } property "ClassBuffSize" { type = Number, default = 1, handler = function(self, size) self:ResizeAuras(self.ClassBuffIcons, size) end } property "ClassBuffFilterData" { type = RawTable, handler = function(self, data) classBuffFilter.Data = data end } property "Refresh" { set = "Refresh" } property "PaddingLeft" { type = NaturlNumber, default = 0, handler = function(self, paddingLeft) self:OnPaddingChanged(paddingLeft) end } property "PaddingRight" { type = NaturlNumber, default = 0, handler = function(self, paddingRight) self:OnPaddingChanged(nil, nil, paddingRight) end } property "PaddingTop" { type = NaturlNumber, default = 0, handler = function(self, paddingTop) self:OnPaddingChanged(nil, paddingTop) end } property "PaddingBottom" { type = NaturlNumber, default = 0, handler = function(self, paddingBottom) self:OnPaddingChanged(nil, nil, nil, paddingBottom) end } property "CheckDispelAbilityEnable"{ type = Boolean, default = false } property "SpecID" { type = Number, default = 0, handler = function(self, specID) dispelDebuffFilter.SpecID = specID end } property "BlackAuraList" { type = RawTable } __Template__{ PixelGlow = SpaUI.Widget.PixelGlow } function __ctor(self) self.BuffIcons = {} self.DebuffIcons = {} self.ClassBuffIcons = {} self.DispelDebuffIcons = {} self.BossAuraIcons = {} self.OnSizeChanged = self.OnSizeChanged + OnSizeChanged end end) TEMPLATE_SKIN_STYLE = { [BaseAuraIcon] = { enableMouse = AshBlzSkinApi.AuraTooltipEnable(), }, [AuraIcon] = { Icon = { drawLayer = "ARTWORK", setAllPoints = true, }, Label = { drawLayer = "OVERLAY", fontObject = NumberFontNormalSmall, location = { Anchor("BOTTOMRIGHT", 0, 0) } } }, -- Class buff icon [ClassBuffIcon] = { topLevel = true, enableMouse = false }, -- Debuff icon [DebuffIcon] = { Background = { drawLayer = "OVERLAY", file = "Interface\\Buttons\\UI-Debuff-Overlays", location = { Anchor("TOPLEFT", -1, 1), Anchor("BOTTOMRIGHT", 1, -1) }, texCoords = RectType(0.296875, 0.5703125, 0, 0.515625) }, }, -- -- Enlarge debuff icon -- [EnlargeDebuffIcon] = { -- topLevel = true, -- PixelGlow = { -- period = 2, -- visible = true -- } -- }, -- -- Enlarge buff icon -- [EnlargeBuffIcon] = { -- topLevel = true, -- }, -- Dispel debuff icon [DispelDebuffIcon] = { Icon = { drawLayer = "ARTWORK", setAllPoints = true, texCoords = RectType(0.125, 0.875, 0.125, 0.875) } } } Style.UpdateSkin(SKIN_NAME, TEMPLATE_SKIN_STYLE)
pg = pg or {} pg.enemy_data_statistics_55 = { [10001] = { cannon = 48, reload = 150, speed_growth = 0, cannon_growth = 350, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 85, durability_growth = 8820, antiaircraft = 80, reload_growth = 0, dodge_growth = 0, hit_growth = 160, star = 2, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 20, base = 105, durability = 620, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 15, luck = 0, id = 10001, antiaircraft_growth = 920, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 100216, 100406, 313091 } }, [10002] = { cannon = 45, reload = 150, speed_growth = 0, cannon_growth = 350, rarity = 1, air = 0, torpedo = 78, dodge = 0, durability_growth = 8680, antiaircraft = 80, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 160, star = 2, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 20, base = 104, durability = 600, armor_growth = 0, torpedo_growth = 2800, luck_growth = 0, speed = 15, armor = 0, id = 10002, antiaircraft_growth = 920, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 100216, 100406, 313091 } }, [10003] = { cannon = 40, armor = 0, battle_unit_type = 20, speed_growth = 0, pilot_ai_template_id = 20005, air = 0, speed = 15, dodge = 0, id = 10003, cannon_growth = 350, rarity = 1, reload_growth = 0, dodge_growth = 0, friendly_cld = 1, star = 2, hit = 14, antisub_growth = 0, air_growth = 0, reload = 150, base = 101, durability = 550, armor_growth = 0, torpedo_growth = 2800, luck_growth = 0, hit_growth = 160, luck = 0, torpedo = 70, durability_growth = 8260, antisub = 0, antiaircraft = 80, antiaircraft_growth = 920, appear_fx = { "appearQ" }, equipment_list = { 100226, 100406, 313091 } }, [10004] = { cannon = 55, reload = 150, speed_growth = 0, cannon_growth = 600, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 60, durability_growth = 15000, antiaircraft = 125, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 108, durability = 880, armor_growth = 0, torpedo_growth = 1800, luck_growth = 0, speed = 15, luck = 0, id = 10004, antiaircraft_growth = 2500, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 100337, 313092, 319532 } }, [10005] = { cannon = 75, reload = 150, speed_growth = 0, cannon_growth = 700, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 80, durability_growth = 16000, antiaircraft = 85, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 110, durability = 920, armor_growth = 0, torpedo_growth = 2200, luck_growth = 0, speed = 15, luck = 0, id = 10005, antiaircraft_growth = 1500, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 100337, 313092, 319532 } }, [10006] = { cannon = 65, reload = 150, speed_growth = 0, cannon_growth = 650, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 70, durability_growth = 14000, antiaircraft = 85, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 107, durability = 860, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 15, luck = 0, id = 10006, antiaircraft_growth = 1500, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 100317, 313092, 319532 } }, [10007] = { cannon = 90, reload = 150, speed_growth = 0, cannon_growth = 850, pilot_ai_template_id = 20003, air = 0, rarity = 2, dodge = 0, torpedo = 50, durability_growth = 28000, antiaircraft = 75, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 30, base = 114, durability = 1600, armor_growth = 0, torpedo_growth = 1500, luck_growth = 0, speed = 15, luck = 0, id = 10007, antiaircraft_growth = 1200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 100207, 100517, 100417 } }, [10008] = { cannon = 84, reload = 150, speed_growth = 0, cannon_growth = 800, pilot_ai_template_id = 20004, air = 0, rarity = 2, dodge = 0, torpedo = 55, durability_growth = 26000, antiaircraft = 75, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 2, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 30, base = 115, durability = 1480, armor_growth = 0, torpedo_growth = 1600, luck_growth = 0, speed = 15, luck = 0, id = 10008, antiaircraft_growth = 1200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 100207, 100517, 100417 } }, [10009] = { cannon = 100, reload = 150, speed_growth = 0, cannon_growth = 640, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 260, durability_growth = 27500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 174, durability = 4500, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10009, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319001, 319002, 319003, 319004 } }, [10010] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 590, pilot_ai_template_id = 10001, air = 0, rarity = 2, dodge = 18, torpedo = 200, durability_growth = 24500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 159, durability = 4300, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10010, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319005, 319006, 319007 } }, [10011] = { cannon = 90, reload = 150, speed_growth = 0, cannon_growth = 590, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 240, durability_growth = 25500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 171, durability = 4500, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10011, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319008, 319009, 319010, 319011 } }, [10012] = { cannon = 100, reload = 150, speed_growth = 0, cannon_growth = 640, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 260, durability_growth = 27500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 169, durability = 4900, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10012, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319012, 319013 } }, [10013] = { cannon = 100, reload = 150, speed_growth = 0, cannon_growth = 640, pilot_ai_template_id = 10001, air = 0, rarity = 2, dodge = 18, torpedo = 260, durability_growth = 27500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 170, durability = 4900, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10013, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319014, 319015 } }, [10014] = { cannon = 95, reload = 150, speed_growth = 0, cannon_growth = 630, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 250, durability_growth = 26500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 165, durability = 5000, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10014, antiaircraft_growth = 2200, antisub = 0, armor = 0, equipment_list = { 319016, 319017 } }, [10015] = { cannon = 95, reload = 150, speed_growth = 0, cannon_growth = 630, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 250, durability_growth = 26500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 166, durability = 5000, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10015, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319018, 319019 } }, [10016] = { cannon = 95, reload = 150, speed_growth = 0, cannon_growth = 640, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 250, durability_growth = 29500, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 3, hit = 20, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 175, durability = 5100, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, speed = 36, luck = 0, id = 10016, antiaircraft_growth = 2200, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 319020, 319021 } } } return
local ADDON_NAME, namespace = ... local L = namespace.L local addonName = "AdiBags" local AdiBagsMixin = {} function AdiBagsMixin:GetName() return addonName end function AdiBagsMixin:Init() local AdiBags = LibStub('AceAddon-3.0'):GetAddon('AdiBags') self.mod = AdiBags:NewModule("CaerdonWardrobeAdiBagsUpdate", "ABEvent-1.0") self.mod.uiName = L["Caerdon Wardrobe"] self.mod.uiDesc= L["Identifies transmog appearances that still need to be learned"] self.mod.OnEnable = function(mod) mod:RegisterMessage('AdiBags_UpdateButton', 'UpdateButton') end self.mod.UpdateButton = function(mod, event, button) local bag = button.bag local slot = button.slot local options = { showMogIcon=true, showBindStatus=true, showSellables=true, iconPosition="TOPRIGHT" } local item = CaerdonItem:CreateFromBagAndSlot(bag, slot) CaerdonWardrobe:UpdateButton(button, item, self, { bag = bag, slot = slot }, options) end end function AdiBagsMixin:SetTooltipItem(tooltip, item, locationInfo) if locationInfo.bag == BANK_CONTAINER then local hasItem, hasCooldown, repairCost, speciesID, level, breedQuality, maxHealth, power, speed, name = tooltip:SetInventoryItem("player", BankButtonIDToInvSlotID(locationInfo.slot)) else local hasCooldown, repairCost, speciesID, level, breedQuality, maxHealth, power, speed, name = tooltip:SetBagItem(locationInfo.bag, locationInfo.slot) end end function AdiBagsMixin:Refresh() self.mod:SendMessage('AdiBags_FiltersChanged') end local Version = nil if select(4, GetAddOnInfo(addonName)) then if IsAddOnLoaded(addonName) then Version = GetAddOnMetadata(addonName, 'Version') CaerdonWardrobe:RegisterFeature(AdiBagsMixin) end end
require("lib/class") require("servers/udp_session") local lkcp = require("lkcp") local lutl = require("lutl") local luv = require("luv") UdpClient = class() function UdpClient:ctor() end function UdpClient:Update() local current = lutl.getsystime() self._session:Update(current) end function UdpClient:UdpRecv(err, chunk, addr, flags) if err then print("UdpRecv err:", err) return end if chunk == nil then return end local conv = lkcp.getconv(chunk) if conv == nil or conv ~= self._conv then return end if addr.ip ~= self._addr.ip or addr.port ~= self._addr.port then return end self._session:Recv(chunk) end function UdpClient:Connect(server_ip, server_port, port, recv_callback) self._udp = luv.new_udp() self._timer = luv.new_timer() if self._udp == nil or self._timer == nil then self._udp = nil self._timer = nil return false end self._addr = {} self._addr.ip = server_ip self._addr.port = server_port self._recv_callback = recv_callback luv.udp_bind(self._udp, "0.0.0.0", port, {reuseaddr=true,}) luv.udp_recv_start(self._udp, function(err, chunk, addr, flags) self:UdpRecv(err, chunk, addr, flags) end) self._conv = math.floor(math.random() * 65536 * 65536) self._session = UdpSession.new(1, self._conv, self._addr, self._udp, self, self._recv_callback) -- start timer luv.timer_start(self._timer, 10, 10, function() self:Update() end) end function UdpClient:Run(mode) luv.run(mode) end function UdpClient:Send(data) if data == nil or data == "" then return false end self._session:Send(data) return true end function UdpClient:Close() luv.close(self._timer) luv.walk(luv.close) luv.run() luv.loop_close() end
return PlaceObj("ModDef", { "title", "Deep Resources Never Run Out", "version", 5, "version_major", 0, "version_minor", 5, "id", "ChoGGi_DeepResourcesNeverRunOut", "author", "ChoGGi", "steam_id", "1775640697", --~ "pops_desktop_uuid", "0a776f42-0e6b-4521-a5a3-9ceeb7c176af", "pops_any_uuid", "a468ea08-8d6f-4e23-99a4-a45b2a3e9ffe", "code", { "Code/Script.lua", }, "image", "Preview.png", "lua_revision", 1007000, -- Picard "has_options", true, "TagGameplay", true, "description", [[Deep resources amounts are all set to 500k and get refilled every new Sol (also kicks in when a deposit is revealed). Mod Options: Do the same for regular underground deposits. Set grade to very high (less waste rock). Deposits will be refreshed when you apply mod options (if needed). Requested by Mephane https://steamcommunity.com/workshop/discussions/18446744073709551615/3211505894135785138/]], })
-- register aliases for retro compat minetest.register_alias("ks_terrain:wetsoil", "ks_terrain:silt_soil") minetest.register_alias("ks_terrain:drysoil", "ks_terrain:coarse_soil") minetest.register_alias("ks_terrain:wetsoil_with_grass", "ks_terrain:silt_soil_with_grass") minetest.register_alias("ks_terrain:drysoil_with_grass", "ks_terrain:coarse_soil_with_grass") minetest.register_node("ks_terrain:snowpile", { description = "Snow Pile", tiles = {"terrain.snow.png"}, inventory_image = "terrain.snowball.png", wield_image = "terrain.snowball.png", paramtype = "light", buildable_to = true, floodable = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5}, }, }, groups = {diggable = 1, falling_node = 1, snow = 1}, sounds = ks_sounds.snowynode_sounds, }) minetest.register_node("ks_terrain:ice_sheet", { description = "Ice Sheet", tiles = {"terrain.ice_sheet.png"}, groups = {ice = 1, float = 1, chippable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:silt_soil_with_grass", { description = "Silt Soil with Grass", tiles = {"terrain.grass.png", "terrain.silt_soil.png", "terrain.silt_soil.png^terrain.grass_side.png"}, groups = {silt_soil = 1, wet_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:mulchy_soil_with_grass", { description = "Mulchy Soil with Grass", tiles = {"terrain.grass.png", "terrain.mulchy_soil.png", "terrain.mulchy_soil.png^terrain.grass_side.png"}, groups = {mulchy_soil = 1, wet_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:coarse_soil_with_grass", { description = "Coarse Soil with Grass", tiles = {"terrain.grass.png", "terrain.coarse_soil.png", "terrain.coarse_soil.png^terrain.grass_side.png"}, groups = {coarse_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:silt_soil", { description = "Silt Soil", tiles = {"terrain.silt_soil.png"}, groups = {silt_soil = 1, wet_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:mulchy_soil", { description = "Mulchy Soil", tiles = {"terrain.mulchy_soil.png"}, groups = {mulchy_soil = 1, wet_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:coarse_soil", { description = "Coarse Soil", tiles = {"terrain.coarse_soil.png"}, groups = {coarse_soil = 1, soil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:fine_sand", { description = "Fine Sand", tiles = {"terrain.fine_sand.png"}, groups = {fine_sand = 1, sand = 1, diggable = 1, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:coarse_sand", { description = "Coarse Sand", tiles = {"terrain.coarse_sand.png"}, groups = {coarse_sand = 1, sand = 1, diggable = 2, falling_node = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:dolomite", { description = "Dolomite Stone", tiles = {"terrain.dolomite.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, drop = "ks_tools:dolomite_rock 4", sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:dolomite_gravel", { description = "Dolomite Gravel", tiles = {"terrain.dolomite_gravel.png"}, groups = {wetsoil = 1, diggable = 2, falling_node = 1}, is_ground_content = true, drop = "ks_tools:dolomite_rock 2", sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:aragonite", { description = "Aragonite Stone", tiles = {"terrain.aragonite.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, drop = "ks_tools:aragonite_rock 4", sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:feldspar", { description = "Feldspar Stone", tiles = {"terrain.feldspar.png"}, groups = {stone = 1, igneousrock = 1, chippable = 2}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:feldspar_red", { description = "Feldspar-Granite Stone", tiles = {"terrain.feldspar_red.png"}, groups = {stone = 1, igneousrock = 1, chippable = 2}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:limestone", { description = "Limestone", tiles = {"terrain.limestone.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:feldspar_with_bauxite", { description = "Feldspar Stone with Bauxite", tiles = {"terrain.feldspar.png^terrain.mineral_bauxite_overlay.png"}, groups = {stone = 1, igneousrock = 1, chippable = 2}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:feldspar_with_uranium", { description = "Feldspar Stone with Uranium", tiles = {"terrain.feldspar.png^terrain.mineral_uranium_overlay.png"}, groups = {stone = 1, igneousrock = 1, chippable = 2}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:feldspar_with_bornite", { description = "Feldspar Stone with Bornite", tiles = {"terrain.feldspar.png^terrain.mineral_bornite_overlay.png"}, groups = {stone = 1, igneousrock = 1, chippable = 2}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:limestone_with_rose_quartz", { description = "Limestone with Rose Quartz", tiles = {"terrain.limestone.png^terrain.mineral_rose_quartz_overlay.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, drop = { max_items = 4, items = { {items = {"ks_ores:rose_quartz 3"}}, {items = {"ks_ores:rose_quartz 1"}, rarity = 2}, {items = {"ks_ores:rose_quartz 2"}, rarity = 4}, {items = {"ks_ores:rose_quartz 1"}, rarity = 4}, } }, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:limestone_with_fluorite", { description = "Limestone with Fluorite", tiles = {"terrain.limestone.png^terrain.mineral_fluorite_overlay.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, drop = { max_items = 4, items = { {items = {"ks_ores:fluorite 3"}}, {items = {"ks_ores:fluorite 1"}, rarity = 2}, {items = {"ks_ores:fluorite 2"}, rarity = 4}, {items = {"ks_ores:fluorite 1"}, rarity = 4}, } }, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:dolomite_with_bauxite", { description = "Dolomite Stone with Bauxite", tiles = {"terrain.dolomite.png^terrain.mineral_bauxite_overlay.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:dolomite_with_chalcocite", { description = "Dolomite Stone with Chalcocite", tiles = {"terrain.dolomite.png^terrain.mineral_chalcocite_overlay.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1}, is_ground_content = true, }) minetest.register_node("ks_terrain:dolomite_with_coal_seam", { description = "Dolomite Stone with a Coal Seam", tiles = {"terrain.dolomite.png", "terrain.dolomite.png", "terrain.dolomite.png^terrain.mineral_coal_seam_overlay.png"}, groups = {stone = 1, sedimentaryrock = 1, chippable = 1, coal_seam = 1}, is_ground_content = true, drop = { max_items = 5, items = { {items = {"ks_tools:dolomite_rock 2"}}, {items = {"ks_ores:coal 2"}}, {items = {"ks_ores:coal 1"}, rarity = 2}, {items = {"ks_ores:coal 1"}, rarity = 4}, {items = {"ks_ores:coal 1"}, rarity = 4}, } }, sounds = ks_sounds.generalnode_sounds, }) minetest.register_node("ks_terrain:eclogite", { description = "Eclogite Stone", tiles = {"terrain.eclogite.png"}, groups = {stone = 1, metamorphicrock = 1, chippable = 3}, is_ground_content = true, sounds = ks_sounds.bedrocknode_sounds, }) minetest.register_node("ks_terrain:water_source", { description = "Source Water", drawtype = "liquid", tiles = { { name = "terrain.water.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8, }, }, { name = "terrain.water.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8, }, }, }, paramtype = "light", use_texture_alpha = "blend", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "ks_terrain:water_flowing", liquid_alternative_source = "ks_terrain:water_source", liquid_viscosity = 1, liquid_range = 8, groups = {water = 1, liquid = 3} }) minetest.register_node("ks_terrain:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", tiles = {"terrain.water.png"}, special_tiles = { { name = "terrain.water.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8, }, }, { name = "terrain.water.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8, }, }, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, liquidtype = "flowing", liquid_alternative_flowing = "ks_terrain:water_flowing", liquid_alternative_source = "ks_terrain:water_source", liquid_viscosity = 1, liquid_range = 8, groups = {water = 1, liquid = 3} })
function mixDrugs(drug1, drug2, drug1name, drug2name) -- 30 = Cannabis Sativa -- 31 = Cocaine Alkaloid -- 32 = Lysergic Acid -- 33 = Unprocessed PCP -- 34 = Cocaine -- 35 = Drug 2 -- 36 = Drug 3 -- 37 = Drug 4 -- 38 = Marijuana -- 39 = Drug 6 -- 40 = Drug 7 -- 41 = LSD -- 42 = Drug 9 -- 43 = Angel Dust local drugName local drugID if (drug1 == 31 and drug2 == 31) then -- Cocaine drugID = 34 elseif (drug1==30 and drug2==31) or (drug1==31 and drug2==30) then -- Drug 2 drugID = 35 elseif (drug1==32 and drug2==31) or (drug1==31 and drug2==32) then -- Drug 3 drugID = 36 elseif (drug1==33 and drug2==31) or (drug1==31 and drug2==33) then -- Drug 4 drugID = 37 elseif (drug1==30 and drug2==30) then -- Marijuana drugID = 38 elseif (drug1==30 and drug2==32) or (drug1==32 and drug2==30) then -- Drug 6 drugID = 39 elseif (drug1==30 and drug2==33) or (drug1==33 and drug2==30) then -- Drug 7 drugID = 40 elseif (drug1==32 and drug2==32) then -- LSD drugID = 41 elseif (drug1==32 and drug2==33) or (drug1==33 and drug2==32) then -- Drug 9 drugID = 42 elseif (drug1==33 and drug2==33) then -- Angel Dust drugID = 43 end drugName = getItemName(drugID) if (drugName == nil or drugID == nil) then outputChatBox("Error #1000 - Report on https:/www.Melanciaroleplay.com/ucp", source, 255, 0, 0) return end exports.mrp_global:takeItem(source, drug1) exports.mrp_global:takeItem(source, drug2) local given = exports.mrp_global:giveItem(source, drugID, 1) if (given) then outputChatBox("You mixed '" .. drug1name .. "' and '" .. drug2name .. "' to form '" .. drugName .. "'", source) exports.mrp_global:sendLocalMeAction(source, "mixes some chemicals together.") else outputChatBox("You do not have enough space to mix these chemicals.", source, 255, 0, 0) exports.mrp_global:giveItem(source, drug1, 1) exports.mrp_global:giveItem(source, drug2, 1) end end addEvent("mixDrugs", true) addEventHandler("mixDrugs", getRootElement(), mixDrugs) function bagimlilikArttir() local bagimlilikOrani = getElementData(source, "saglik:uyusturucu_bagimlilik") or 0 if bagimlilikOrani < 5 then setElementData(source, "saglik:uyusturucu_bagimlilik", 5) elseif bagimlilikOrani < 15 then setElementData(source, "saglik:uyusturucu_bagimlilik", 15) elseif bagimlilikOrani < 25 then setElementData(source, "saglik:uyusturucu_bagimlilik", 25) elseif bagimlilikOrani < 35 then setElementData(source, "saglik:uyusturucu_bagimlilik", 35) elseif bagimlilikOrani < 45 then setElementData(source, "saglik:uyusturucu_bagimlilik", 45) elseif bagimlilikOrani < 100 then setElementData(source, "saglik:uyusturucu_bagimlilik", 100) end if not (bagimlilikOrani >= 99) then outputChatBox("** #f0f0f0Uyuşturucuya bağımlılık oranınız artık %" .. getElementData(source, "saglik:uyusturucu_bagimlilik") .. " olmuştur!", source, 0, 0, 255, true) else outputChatBox("** #f0f0f0Bir uyuşturucu bağımlısısınız!", source, 0, 0, 255, true) end end addEvent("bagimlilikArttir", true) addEventHandler("bagimlilikArttir", root, bagimlilikArttir) function setBagimlilik(thePlayer, cmd, targetPlayerName, oran) if exports.mrp_integration:isPlayerLeadAdmin(thePlayer) then if not targetPlayerName or not oran then outputChatBox("KULLANIM: /" .. cmd .. " [Partial Player Nick] [Oran]", thePlayer, 255, 194, 14) else local targetPlayer, targetPlayerName = exports.mrp_global:findPlayerByPartialNick( thePlayer, targetPlayerName ) if not targetPlayer then elseif getElementData( targetPlayer, "loggedin" ) ~= 1 then outputChatBox( "Player is not logged in.", thePlayer, 255, 0, 0 ) else setElementData(targetPlayer, "saglik:uyusturucu_bagimlilik", tonumber(oran)) outputChatBox("You've set ".. targetPlayerName .. "'s bagimlilik to " .. oran .. ".", thePlayer, 0, 255, 0) --outputChatBox("An admin set your bagimlilik to " .. hunger .. ".", targetPlayer, 0, 255, 0) end end end end addCommandHandler("setbagimlilik", setBagimlilik) addCommandHandler("bagimlilikayarla", setBagimlilik)
AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.PlayersLocked = false MAPSCRIPT.DefaultLoadout = { Weapons = { "weapon_lambda_medkit", "weapon_crowbar", "weapon_pistol", "weapon_smg1", "weapon_357", "weapon_physcannon", "weapon_frag", "weapon_shotgun", "weapon_ar2", }, Ammo = { ["Pistol"] = 20, ["SMG1"] = 45, ["357"] = 6, ["Grenade"] = 3, ["Buckshot"] = 12, ["AR2"] = 50, ["SMG1_Grenade"] = 3, }, Armor = 60, HEV = true, } MAPSCRIPT.InputFilters = { } MAPSCRIPT.EntityFilterByClass = { --["env_global"] = true, } MAPSCRIPT.EntityFilterByName = { --["test_name"] = true, ["player_spawn_items"] = true, ["player_spawn_items_maker"] = true, ["invulnerable"] = true, } MAPSCRIPT.ImportantPlayerNPCNames = { ["citizen_b_regular_original"] = true, ["rocketman"] = true, ["gatekeeper"] = true, } MAPSCRIPT.VehicleGuns = true function MAPSCRIPT:Init() end function MAPSCRIPT:PostInit() if SERVER then -- Combine and their binoculars... it just fucks your game up, nothing else. ents.WaitForEntityByName("telescope", function(ent) ent:SetKeyValue("wait", "20") ent:SetKeyValue("spawnflags", "4") end) ents.WaitForEntityByName("citizen_b_regular_original", function(ent) ent:SetHealth(100) end) ents.WaitForEntityByName("rocketman", function(ent) ent:SetHealth(100) end) ents.WaitForEntityByName("gatekeeper", function(ent) ent:SetHealth(100) end) ents.WaitForEntityByName("killed_critical_npc", function(ent) ent:SetName("killed_critical_npc_2") end) ents.WaitForEntityByName("rocketman", function(ent) ent:Fire("AddOutput", "OnDeath killed_critical_npc_2,ShowMessage,0") -- Use one with no delay. end) GAMEMODE:WaitForInput("spawner_rpg", "ForceSpawn", function(ent) local entityData = game.FindEntityInMapData("rpg_weapon") local pos = util.StringToType(entityData["origin"], "Vector") local ang = util.StringToType(entityData["angles"], "Angle") local newRPG = ents.Create("weapon_rpg") newRPG:SetPos(pos) newRPG:SetAngles(ang) newRPG:Spawn() TriggerOutputs({ {"first_train_rl", "Trigger", 0.0, ""}, {"train_horn", "PlaySound", 0.0, ""}, {"template_rpg", "Kill", 0.0, ""}, {"spawner_rpg", "Kill", 0.1, ""}, }) return true -- Suppress end) local checkpoint1 = GAMEMODE:CreateCheckpoint(Vector(-5971.663574, 3534.091064, 269.338867), Angle(4.653, 55.612, 0.000)) GAMEMODE:WaitForInput("spypost_template", "ForceSpawn", function(ent) GAMEMODE:SetPlayerCheckpoint(checkpoint1) GAMEMODE:SetVehicleCheckpoint(Vector(-5811.580566, 3605.574463, 257.262878), Angle(0, 0, 0)) end) local checkpoint2 = GAMEMODE:CreateCheckpoint(Vector(6494.825195, 4199.202637, 260.031250), Angle(0, 0, 0)) checkpoint2:SetVisiblePos(Vector(7322.962402, 4037.665527, 257.896637)) GAMEMODE:WaitForInput("aisc_pre_ingreeterrange", "Enable", function(ent) GAMEMODE:SetPlayerCheckpoint(checkpoint2) GAMEMODE:SetVehicleCheckpoint(Vector(6610.592285, 4405.477539, 264.207794), Angle(0.091, -121.466, 0.363)) end) GAMEMODE:WaitForInput("gunship_spawner_2", "Spawn", function(ent) ent:RemoveTemplateData("OnDeath") ent:AddTemplateData("squadname", "lambda_gunships") ent:SetKeyValue("SpawnFrequency", "10") ent:Enable() ent.OnAllSpawnedDead = function(e) TriggerOutputs({ {"ag_siren", "StopSound", 0.0, ""}, {"lr_radioloop", "Disable", 0.0, ""}, {"citizen_standoff", "Kill", 0.0, ""}, {"aigf_combat", "Kill", 0.0, ""}, {"aisc_odessapostgunship", "Enable", 0.0, ""}, {"lr_squad_follow_*", "Kill", 0.0, ""}, {"post_gunship_jeep_relay*", "Enable", 0.0, ""}, {"aigf_odessapostgunship*", "Activate", 0.10, ""}, {"ss_post**", "BeginSequence", 2.00, ""}, {"gunshipdown_music*", "PlaySound", 3.00, ""}, }) end return true end) end end function MAPSCRIPT:PostPlayerSpawn(ply) --DbgPrint("PostPlayerSpawn") end return MAPSCRIPT
-- do some test iterations local userIndexKey = KEYS[2]; local cardinality = ARGV[1];
local gbc = cc.import("#gbc") local TestAction = cc.class("TestAction", gbc.ActionBase) local sensitive = cc.import("#sensitive") local sensitive_library = sensitive.library function TestAction:checkAction(args) if args.name then return sensitive_library:replace(args.name) end end return TestAction
--------------------------------------------- -- Horrid Roar (Tiamat, Jormungand, Vrtra, Ouryu) -- Dispels all buffs including food. Lowers Enmity. --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onMobSkillCheck(target, mob, skill) if (mob:hasStatusEffect(tpz.effect.MIGHTY_STRIKES)) then return 1 elseif (mob:hasStatusEffect(tpz.effect.INVINCIBLE)) then return 1 elseif (mob:hasStatusEffect(tpz.effect.BLOOD_WEAPON)) then return 1 elseif (target:isBehind(mob, 48) == true) then return 1 elseif (mob:AnimationSub() == 1) then return 1 end return 0 end function onMobWeaponSkill(target, mob, skill) local dispel = target:dispelAllStatusEffect(bit.bor(tpz.effectFlag.DISPELABLE, tpz.effectFlag.FOOD)) if (dispel == 0) then -- no effect skill:setMsg(tpz.msg.basic.SKILL_NO_EFFECT) -- no effect else skill:setMsg(tpz.msg.basic.DISAPPEAR_NUM) end mob:lowerEnmity(target, 70) return dispel end
-- https://github.com/glepnir/dashboard-nvim/ local h = require('helpful') -- headers {{{ local headers = { ayaya = { '⡿⠋⠄⣀⣀⣤⣴⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣌⠻⣿⣿', '⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠹⣿', '⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠹', '⣿⣿⡟⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡛⢿⣿⣿⣿⣮⠛⣿⣿⣿⣿⣿⣿⡆', '⡟⢻⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣣⠄⡀⢬⣭⣻⣷⡌⢿⣿⣿⣿⣿⣿', '⠃⣸⡀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠈⣆⢹⣿⣿⣿⡈⢿⣿⣿⣿⣿', '⠄⢻⡇⠄⢛⣛⣻⣿⣿⣿⣿⣿⣿⣿⣿⡆⠹⣿⣆⠸⣆⠙⠛⠛⠃⠘⣿⣿⣿⣿', '⠄⠸⣡⠄⡈⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠁⣠⣉⣤⣴⣿⣿⠿⠿⠿⡇⢸⣿⣿⣿', '⠄⡄⢿⣆⠰⡘⢿⣿⠿⢛⣉⣥⣴⣶⣿⣿⣿⣿⣻⠟⣉⣤⣶⣶⣾⣿⡄⣿⡿⢸', '⠄⢰⠸⣿⠄⢳⣠⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣼⣿⣿⣿⣿⣿⣿⡇⢻⡇⢸', '⢷⡈⢣⣡⣶⠿⠟⠛⠓⣚⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⢸⠇⠘', '⡀⣌⠄⠻⣧⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⠛⢿⣿⣿⣿⣿⣿⡟⠘⠄⠄', '⣷⡘⣷⡀⠘⣿⣿⣿⣿⣿⣿⣿⣿⡋⢀⣠⣤⣶⣶⣾⡆⣿⣿⣿⠟⠁⠄⠄⠄⠄', '⣿⣷⡘⣿⡀⢻⣿⣿⣿⣿⣿⣿⣿⣧⠸⣿⣿⣿⣿⣿⣷⡿⠟⠉⠄⠄⠄⠄⡄⢀', '⣿⣿⣷⡈⢷⡀⠙⠛⠻⠿⠿⠿⠿⠿⠷⠾⠿⠟⣛⣋⣥⣶⣄⠄⢀⣄⠹⣦⢹⣿', }, default = { ' ██████╗ █████╗ ███████╗██╗ ██╗██████╗ ██████╗ █████╗ ██████╗ ██████╗ ', ' ██╔══██╗██╔══██╗██╔════╝██║ ██║██╔══██╗██╔═══██╗██╔══██╗██╔══██╗██╔══██╗ ', ' ██║ ██║███████║███████╗███████║██████╔╝██║ ██║███████║██████╔╝██║ ██║ ', ' ██║ ██║██╔══██║╚════██║██╔══██║██╔══██╗██║ ██║██╔══██║██╔══██╗██║ ██║ ', ' ██████╔╝██║ ██║███████║██║ ██║██████╔╝╚██████╔╝██║ ██║██║ ██║██████╔╝ ', ' ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═════╝ ', }, neovim = { ' ███╗ ██╗ ███████╗ ██████╗ ██╗ ██╗ ██╗ ███╗ ███╗', ' ████╗ ██║ ██╔════╝██╔═══██╗ ██║ ██║ ██║ ████╗ ████║', ' ██╔██╗ ██║ █████╗ ██║ ██║ ██║ ██║ ██║ ██╔████╔██║', ' ██║╚██╗██║ ██╔══╝ ██║ ██║ ╚██╗ ██╔╝ ██║ ██║╚██╔╝██║', ' ██║ ╚████║ ███████╗╚██████╔╝ ╚████╔╝ ██║ ██║ ╚═╝ ██║', ' ╚═╝ ╚═══╝ ╚══════╝ ╚═════╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝', }, } -- }}} h.setglobal( { dashboard_custom_header = headers.ayaya, dashboard_default_executive = 'telescope', dashboard_custom_shortcut = { last_session = 'SPC s l', find_history = 'SPC f h', find_file = 'SPC f f', new_file = 'SPC n f', change_colorscheme = 'SPC t c', find_word = 'SPC f a', book_marks = 'SPC f b', }, } ) vim.api.nvim_exec( [[autocmd FileType dashboard set showtabline=0 | autocmd WinLeave <buffer> set showtabline=2]], true )
--[[ © 2021 Tony Ferguson, do not share, re-distribute or modify without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ ) ]] dHeists.LOOT_MULTIPLIER = 2 dHeists.LOOT_CASH_ROLL_SMALL = dHeists.loot:registerLoot( "loot_cash_roll_small", { model = "models/mark2580/gtav/mp_office_03c/accessories/swag_counterfeit1.mdl", moneyGiven = 500 * dHeists.LOOT_MULTIPLIER } ) dHeists.LOOT_SECUROSERV_DIAMOND_FIGURE = dHeists.loot:registerLoot( "loot_diamond_figure", { model = "models/mark2580/gtav/mp_office_03c/accessories/award_diamond.mdl", moneyGiven = 5000 * dHeists.LOOT_MULTIPLIER, actionTime = 2 } ) dHeists.LOOT_SECUROSERV_GOLDEN_FIGURE = dHeists.loot:registerLoot( "loot_golden_figure", { model = "models/mark2580/gtav/mp_office_03c/accessories/award_gold.mdl", moneyGiven = 2000 * dHeists.LOOT_MULTIPLIER, actionTime = 2 } ) dHeists.LOOT_SECUROSERV_SILVER_FIGURE = dHeists.loot:registerLoot( "loot_silver_figure", { model = "models/mark2580/gtav/mp_office_03c/accessories/award_silver.mdl", moneyGiven = 500 * dHeists.LOOT_MULTIPLIER, actionTime = 1 } ) dHeists.LOOT_CASH_CASE = dHeists.loot:registerLoot( "loot_cash_case", { model = "models/mark2580/gtav/mp_office_03c/accessories/cash_case.mdl", moneyGiven = 2000 * dHeists.LOOT_MULTIPLIER, actionTime = 2 } ) dHeists.LOOT_CASH_CRATE = dHeists.loot:registerLoot( "loot_cash_crate", { model = "models/mark2580/gtav/mp_office_03c/accessories/cash_crate_01.mdl", moneyGiven = 10000 * dHeists.LOOT_MULTIPLIER, actionTime = 3 } )
local json = {} local cjson = require("cjson") function json.encode(var) local status, result = pcall(cjson.encode, var) if status then return result end if DEBUG > 1 then echoError("json.encode() - encoding failed: %s", tostring(result)) end end function json.decode(text) local status, result = pcall(cjson.decode, text) if status then return result end if DEBUG > 1 then echoError("json.decode() - decoding failed: %s", tostring(result)) end end json.null = cjson.null return json
local module = {} function module.init(Modules) local Tween = Modules["Menu"]["tween"] local function display(Target,String,Color,Time,Audio,Texture) local Gui = Target:FindFirstChild("CurrencyGui") if Gui == nil then Gui = script.Parent.CurrencyGui:Clone() Gui.Parent = Target Gui.Adornee = Target Gui.Enabled = true end if Audio then local Sound = Instance.new("Sound") Sound.Volume = 0.05 Sound.MaxDistance = 75 Sound.SoundId = "rbxassetid://"..Audio Sound.Name = tostring(Audio) Sound.Parent = Target Sound:Play() game.Debris:AddItem(Sound,2) end local Msg = Gui.Sample:Clone() local X,Y = (math.random(15,85)/100), (math.random(50,100)/100) Msg.Icon.Visible = false if Texture ~= nil then Msg.TextXAlignment = Enum.TextXAlignment.Left Msg.Icon.Visible = true Msg.Icon.Image = Texture --print("Applying "..Texture) Msg.Icon.ImageTransparency = 1 Tween(Msg.Icon,{"ImageTransparency"},0,Time/2,Enum.EasingStyle.Linear) end Msg.Position = UDim2.new(X,0,Y,0) Msg.TextTransparency = 1 Msg.TextStrokeTransparency = 1 Msg.Text = String Msg.TextColor3 = Color Msg.Parent = Gui Msg.Visible = true game.Debris:AddItem(Msg,Time) Tween(Msg,{"TextTransparency","TextStrokeTransparency","Position"},{0,0,UDim2.new(X,0,Y-0.25,0)},Time/2,Enum.EasingStyle.Linear) wait(Time/2) if Msg.Icon.Visible then Tween(Msg.Icon,{"ImageTransparency"},{1},Time/2,Enum.EasingStyle.Linear) end Tween(Msg,{"TextTransparency","TextStrokeTransparency","Position"},{1,1,UDim2.new(X,0,Y-0.5,0)},Time/2,Enum.EasingStyle.Linear) end game.ReplicatedStorage.CurrencyItem.OnClientEvent:connect(function(Target, Item, Time) local String = Modules.Translate.ItemName(Item) local Tier = game.ReplicatedStorage.Tiers:FindFirstChild(tostring(Item.Tier.Value)) local Color = Color3.new(1,1,1) if Tier then Color = Tier.TierColor.Value end local Texture = "rbxassetid://"..Item.ThumbnailId.Value display(Target,String,Color,Time,nil,Texture) end) --game.ReplicatedStorage.CurrencyItem:FireClient(Player,script.Parent,Item,3) game.ReplicatedStorage.Currency.OnClientEvent:connect(display) end return module
return { id = "insert", name = "Element Insertion", repeats = 1e4, nocollect = true, variables = { count = { min = 100, max = 1000, name = "Elements inserted" }, }, cases = { ArrayTable = [[ local array = {} for i = (-count), -1 do array[#array+1] = i end ]], LinkedList = [[ local list for i = (-count), -1 do list = {data=i, next=list} end ]], OrderedSet = [[ local next, head = {} for i = (-count), -1 do head, next[i] = i, head end ]], } }
local _M = { _VERSION = "1.0.0", _MODULE_TYPE = "http" } local CONFIG = ngx.shared.config function _M.config() CONFIG:set("amqp.async_queue_size", 2000) CONFIG:set("amqp.pool_size", 10) CONFIG:set("amqp.timeout", 60) CONFIG:set("amqp.retry", 1) CONFIG:set("amqp.host", "unix:logs/amqp-proxy.sock") --CONFIG:set("amqp.host", "rabbitmq") --CONFIG:set("amqp.port", 5672) CONFIG:set("amqp.user", "root") CONFIG:set("amqp.password", "1111") CONFIG:set("amqp.vhost", "/") CONFIG:set("amqp.ssl", false) CONFIG:set("amqp.trace_ddl", true) CONFIG:set("amqp.trace_publish", false) CONFIG:set("amqp.conn_timeout", 30) CONFIG:set("amqp.read_timeout", 30) CONFIG:set("amqp.inactive_timeout", 120) CONFIG:set("amqp.heartbeat", 60) end return _M
function run() Log("Logged from autotest script") end
local Addon = select(2, ...) local Button = Addon:CreateClass('Button') function Button:New(options) local button = self:Bind(CreateFrame('Button', nil, options.parent, 'UIPanelButtonTemplate')) if options.name then button:SetText(options.name) end if options.width then button:SetWidth(options.width) end if options.height then button:SetHeight(options.height) end if options.click then button:SetScript('OnClick', options.click) end return button end Addon.Button = Button
local GAME = "lovers/story.lua" if love then isLove = true isCLI = false elseif not love then print("WARNING! Not running in Love2D") love = {} isCLI = true isLove = false end require("script_lua/script") local serpent = require("script_lua/serpent") function string.occures(str, patt) return select(2, str:gsub(patt, "")) end effects = { animation = false, fade = { enabled = false, fadein = true, tick = 0, colorr = 0, colorg = 0, colorb = 0, time = 0, interrupt = false }, sleep = { enabled = false, starttime = 0, endttime = 0 }, music = { enabled = false, volume = false, object = false, }, audio = { muted = false }, image = { enabled = false, image = nil, fadeing = false, fadein = false, tick = 0, interrupt = false, }, text = { time = 0, } } deltatime = 0 ui = {} ui.currentFrame = 0 ui.text = "Starting..." ui.textFrame = 0 ui.textWritten = false ui.selected = "" ui.questions = {} ui.font = love.graphics.newFont(28) --ui.background = nil --ui.image = nil local FADE_CONSTANT = (256 / math.sqrt(98)) function drawFade() local w, h = love.graphics.getDimensions() local effect = effects.fade --local alpha = effect.tick / 99 * 255 local alpha = FADE_CONSTANT * math.sqrt(effect.tick) --alpha = effect.fadein and alpha or 255 - alpha love.graphics.setColor(effect.colorr, effect.colorg, effect.colorb, alpha) love.graphics.rectangle("fill", 0, 0, w, h) --print(percentage, alpha, effect.tick) if effect.enabled then if effect.fadein then effect.tick = effect.tick + (1/effect.time * 100 * deltatime) else effect.tick = effect.tick - (1/effect.time * 100 * deltatime) end end if effect.enabled then effects.animation = true if effect.tick > 100 then --effect.fadein = false effect.enabled = false effect.interrupt = true effects.animation = false elseif not effect.fadein and effect.tick < 0 then effect.enabled = false effect.interrupt = true effects.animation = false end end end function drawText() local w, h = love.graphics.getDimensions() local margin = 48 local padding = 16 local leftm = margin local rightm = w - margin - margin local topm = margin local bottomm = h - margin - margin local textheight = ui.font:getHeight() local topBarHeight = 0 love.graphics.setFont(ui.font) local limit = rightm - padding * 2 --local text = ui.text:sub(1, ui.currentFrame - ui.textFrame) local characterstoshow = effects.text.time * 40 --ui.currentFrame - ui.textFrame if ui.textWritten then characterstoshow = #ui.text end local ncharacters = characterstoshow local text = ui.text --local nLines = math.ceil(ui.font:getWidth(ui.text) / limit) + string.occures(ui.text, "\n") local maxwidth, lines = ui.font:getWrap(text, limit) local nLines = #lines local topBarHeight = nLines * ui.font:getHeight() + padding * 2 if #ui.text > 0 then love.graphics.setColor(255, 255, 255, 200) love.graphics.rectangle("fill", leftm, topm, rightm, topBarHeight) love.graphics.setColor(0, 0, 0) love.graphics.rectangle("line", leftm, topm, rightm, topBarHeight) love.graphics.setColor(0, 0, 0) for index, line in ipairs(lines) do local charactersline = #line <= ncharacters and #line or ncharacters ncharacters = ncharacters - charactersline local printedline = line:sub(1, charactersline) love.graphics.printf(printedline, leftm + padding, topm + padding + textheight * (index - 1), limit, "left") end end --if #text - (ui.currentFrame - ui.textFrame) <= 0 then if #ui.text - characterstoshow <= 0 then ui.textWritten = true end return topBarHeight end function drawButtons() local w, h = love.graphics.getDimensions() local margin = 48 local padding = 16 local leftm = margin local rightm = w - margin - margin local topm = margin local bottomm = h - margin - margin local mouseX, mouseY = love.mouse.getPosition() local bottomBarHeight = margin local buttonHeight = margin local textheight = ui.font:getHeight() local by = h - margin / 2 for index = #ui.questions, 1, -1 do local question = ui.questions[index] local text = question.text local bw = rightm local maxlimit = bw - padding * 2 local maxwidth, lines = ui.font:getWrap(text, maxlimit) local bx = leftm local bh = textheight * #lines + 16 by = by - bh - padding question.x = bx question.y = by question.w = bw question.h = bh love.graphics.setColor(255, 255, 255, 200) love.graphics.rectangle("fill", bx, by, bw, bh) if ui.textWritten and mouseX > bx and mouseX < bx + bw and mouseY > by and mouseY < by + bh then if love.mouse.isDown(1) then love.graphics.setColor(200, 200, 200) else love.graphics.setColor(100, 100, 100) end else love.graphics.setColor(0, 0, 0) end love.graphics.printf(text, bx + padding, by + padding / 2, maxlimit, "center") love.graphics.rectangle("line", bx, by, bw, bh) end end function drawMuteButton() local mx, my = love.mouse.getPosition() local over = math.sqrt((mx - 20)^2 + (my - 20)^2) <= 17 local down = love.mouse.isDown(1) if not effects.audio.muted then if over then if down then love.graphics.setColor(200, 200, 200, 200) else love.graphics.setColor(255, 255, 255, 220) end else love.graphics.setColor(255, 255, 255, 200) end elseif effects.audio.muted then if over then if down then love.graphics.setColor(150, 150, 150, 200) else love.graphics.setColor(200, 200, 200, 220) end else love.graphics.setColor(200, 200, 200, 200) end end love.graphics.ellipse("fill", 20, 20, 15, 15) love.graphics.setColor(0, 0, 0) love.graphics.ellipse("line", 20, 20, 15, 15) end local IMAGE_FADE_CONSTANT = (256 / math.sqrt(98)) local IMAGE_TIME = 1 / .2 * 100 function drawImage() local w, h = love.graphics.getDimensions() if effects.image.enabled and effects.image.image then local alpha = IMAGE_FADE_CONSTANT * math.sqrt(effects.image.tick) love.graphics.setColor(255, 255, 255, alpha) --local height = h - topBarHeight - bottomBarHeight - margin) local ih = h * .5 -- (buttonHeight + margin) * 4 local iw = ih / effects.image.image:getHeight() * effects.image.image:getWidth() local x = (w - iw) * .5 local y = (h - ih) * .5 love.graphics.draw(effects.image.image, x, y, 0, iw / effects.image.image:getWidth(), ih / effects.image.image:getHeight()) if effects.image.fading then effects.animation = true if effects.image.fadein then effects.image.tick = effects.image.tick + IMAGE_TIME * deltatime if effects.image.tick >= 100 then effects.image.fading = false effects.image.tick = 100 effects.image.interrupt = true effects.animation = false end else effects.image.tick = effects.image.tick - IMAGE_TIME * deltatime if effects.image.tick <= 0 then effects.image.tick = 100 effects.image.fading = false effects.image.image = nil effects.image.enabled = false effects.image.interrupt = true effects.animation = false end end end elseif effects.image.enabled then effects.image.enabled = false effects.image.interrupt = true end end function love.draw() ui.currentFrame = ui.currentFrame + 1 love.graphics.setBackgroundColor(255, 0, 255) -- Draw the background local w, h = love.graphics.getDimensions() local margin = 48 local padding = 16 if ui.background then love.graphics.setColor(255, 255, 255) local iw, ih = ui.background:getDimensions() love.graphics.draw(ui.background, 0, 0, 0, w / iw, h / ih) end local leftm = margin local rightm = w - margin - margin local topm = margin local bottomm = h - margin - margin -- Draw the image, if any drawImage() -- Draw the text and box local topBarHeight = drawText() -- Draw the question boxes drawButtons() drawMuteButton() -- Draw a fade effect if there is one drawFade() end function love.update(dt) deltatime = dt if effects.fade.interrupt then effects.fade.interrupt = false story() elseif effects.sleep.enabled then local time = love.timer.getTime() if time >= effects.sleep.endtime then effects.sleep.enabled = false story() end elseif effects.image.interrupt then effects.image.interrupt = false story() end if effects.music.enabled then if effects.music.object:isStopped() then effects.music.object:play() end end effects.text.time = effects.text.time + dt end function love.mousereleased(x, y, button) -- Check if the entire text has already been displayed --local left = #ui.text - ui.currentFrame + ui.textFrame --if left > 0 then if math.sqrt((x - 20)^2 + (y - 20)^2) <= 17 then effects.audio.muted = not effects.audio.muted if effects.audio.muted then love.audio.setVolume(0.0) else love.audio.setVolume(1.0) end elseif not ui.textWritten then --ui.textFrame = ui.textFrame - #ui.text + ui.currentFrame - ui.textFrame ui.textWritten = true elseif not effects.animation then -- Check if a button is pressed for index, question in ipairs(ui.questions) do if question.x then local bx = question.x local by = question.y local bw = question.w local bh = question.h if x > bx and x < bx + bw and y > by and y < by + bh then ui.selected = question.name print("Player chose " .. ui.selected) story() return end end end else print("Ongoing animation") end end function script.ext.say(text) ui.text = text ui.textFrame = ui.currentFrame ui.textWritten = false effects.text.time = 0 end function script.ext.ask(questions) ui.questions = questions coroutine.yield() return ui.selected end function script.ext.clearask(question) ui.questions = {} end function script.ext.background(filename) ui.background = love.graphics.newImage(filename) end function script.ext.image(filename) if filename then effects.image.image = love.graphics.newImage(filename) effects.image.fading = true effects.image.fadein = true effects.image.tick = 0 effects.image.enabled = true else effects.image.fading = true effects.image.fadein = false effects.image.tick = 100 effects.image.enabled = true end coroutine.yield() end function script.ext.fadein(colorr, colorg, colorb, time) effects.fade.enabled = true effects.fade.colorr = colorr effects.fade.colorg = colorg effects.fade.colorb = colorb effects.fade.time = time effects.fade.tick = 0 effects.fade.fadein = true effects.fade.interrupt = false end function script.ext.fadeout(colorr, colorg, colorb, time) effects.fade.enabled = true effects.fade.colorr = colorr effects.fade.colorg = colorg effects.fade.colorb = colorb effects.fade.time = time effects.fade.tick = 100 effects.fade.fadein = false effects.fade.interrupt = false end function script.ext.waitforfade() coroutine.yield() end function script.ext.save(tbl, name) local dump = serpent.dump(tbl, { comment = false, compact = true, }) local file, err = love.filesystem.newFile(name .. ".dat", "w") if not file then error(err) end file:write(dump) file:close() end function script.ext.load(name) local content, size = love.filesystem.read(name .. ".dat") return loadstring(content)() end function script.ext.saveexists(name) return love.filesystem.exists(name .. ".dat") end function script.ext.sleep(amount) effects.sleep.enabled = true effects.sleep.starttime = love.timer.getTime() effects.sleep.endtime = effects.sleep.starttime + amount coroutine.yield() end function script.ext.music(filename) if not filename then effects.music.enabled = false effects.music.object:stop() else filename = script.directory .. filename effects.music.filename = filename effects.music.object = love.audio.newSource(filename) effects.music.enabled = true effects.music.object:play() end end -- Love routines function love.load(args) if not args[2] then args[2] = GAME end local storyFile = args[2] storyCode = script.load(storyFile) if love then love.window.setTitle("Storyclicker Alpha") love.window.setMode(800, 600, { resizable = true, minwidth = 640, minheight = 480 }) end story = script.init(storyCode) story() end if isCLI then local args = {...} table.insert(args, 1, "lua") love.load(args) end
---@class LinkedList : java.util.LinkedList ---@field size int ---@field first LinkedList.Node|Unknown ---@field last LinkedList.Node|Unknown ---@field private serialVersionUID long LinkedList = {} ---@public ---@param arg0 Object ---@return boolean function LinkedList:offerLast(arg0) end ---@public ---@return Object ---@overload fun(arg0:int) ---@overload fun(arg0:Object) function LinkedList:remove() end ---@public ---@param arg0 int ---@return Object function LinkedList:remove(arg0) end ---@public ---@param arg0 Object ---@return boolean function LinkedList:remove(arg0) end ---@public ---@param arg0 int ---@return Object function LinkedList:get(arg0) end ---@public ---@return int function LinkedList:size() end ---@private ---@param arg0 ObjectInputStream ---@return void function LinkedList:readObject(arg0) end ---@public ---@return Iterator|Unknown function LinkedList:descendingIterator() end ---@public ---@return Spliterator|Unknown function LinkedList:spliterator() end ---@public ---@param arg0 Object ---@return void function LinkedList:addLast(arg0) end ---@private ---@return LinkedList|Unknown function LinkedList:superClone() end ---@public ---@param arg0 int ---@param arg1 Object ---@return Object function LinkedList:set(arg0, arg1) end ---@public ---@param arg0 Object ---@return int function LinkedList:indexOf(arg0) end ---@private ---@param arg0 int ---@return String function LinkedList:outOfBoundsMsg(arg0) end ---@public ---@return Object function LinkedList:pop() end ---@public ---@return Object function LinkedList:pollLast() end ---@public ---@return Object function LinkedList:peekFirst() end ---@private ---@param arg0 ObjectOutputStream ---@return void function LinkedList:writeObject(arg0) end ---@public ---@return void function LinkedList:clear() end ---@public ---@return Object function LinkedList:peekLast() end ---@public ---@return Object function LinkedList:removeFirst() end ---@public ---@param arg0 Object ---@return boolean function LinkedList:offer(arg0) end ---@public ---@return Object function LinkedList:pollFirst() end ---@public ---@param arg0 Object ---@return boolean function LinkedList:offerFirst(arg0) end ---@private ---@param arg0 int ---@return void function LinkedList:checkPositionIndex(arg0) end ---@public ---@param arg0 Object ---@return boolean ---@overload fun(arg0:int, arg1:Object) function LinkedList:add(arg0) end ---@public ---@param arg0 int ---@param arg1 Object ---@return void function LinkedList:add(arg0, arg1) end ---@public ---@param arg0 Object ---@return void function LinkedList:push(arg0) end ---@private ---@param arg0 LinkedList.Node|Unknown ---@return Object function LinkedList:unlinkFirst(arg0) end ---@public ---@return Object function LinkedList:getLast() end ---@public ---@return Object function LinkedList:peek() end ---@param arg0 LinkedList.Node|Unknown ---@return Object function LinkedList:unlink(arg0) end ---@public ---@return Object function LinkedList:getFirst() end ---@public ---@param arg0 Collection|Unknown ---@return boolean ---@overload fun(arg0:int, arg1:Collection|Unknown) function LinkedList:addAll(arg0) end ---@public ---@param arg0 int ---@param arg1 Collection|Unknown ---@return boolean function LinkedList:addAll(arg0, arg1) end ---@public ---@return Object function LinkedList:poll() end ---@public ---@return Object function LinkedList:clone() end ---@public ---@param arg0 int ---@return ListIterator|Unknown function LinkedList:listIterator(arg0) end ---@public ---@param arg0 Object ---@return boolean function LinkedList:removeLastOccurrence(arg0) end ---@private ---@param arg0 int ---@return boolean function LinkedList:isPositionIndex(arg0) end ---@public ---@return Object[] ---@overload fun(arg0:Object[]) function LinkedList:toArray() end ---@public ---@param arg0 Object[] ---@return Object[] function LinkedList:toArray(arg0) end ---@private ---@param arg0 int ---@return void function LinkedList:checkElementIndex(arg0) end ---@param arg0 int ---@return LinkedList.Node|Unknown function LinkedList:node(arg0) end ---@private ---@param arg0 LinkedList.Node|Unknown ---@return Object function LinkedList:unlinkLast(arg0) end ---@public ---@param arg0 Object ---@return void function LinkedList:addFirst(arg0) end ---@public ---@param arg0 Object ---@return boolean function LinkedList:removeFirstOccurrence(arg0) end ---@public ---@return Object function LinkedList:removeLast() end ---@public ---@param arg0 Object ---@return boolean function LinkedList:contains(arg0) end ---@private ---@param arg0 int ---@return boolean function LinkedList:isElementIndex(arg0) end ---@param arg0 Object ---@param arg1 LinkedList.Node|Unknown ---@return void function LinkedList:linkBefore(arg0, arg1) end ---@param arg0 Object ---@return void function LinkedList:linkLast(arg0) end ---@public ---@return Object function LinkedList:element() end ---@private ---@param arg0 Object ---@return void function LinkedList:linkFirst(arg0) end ---@public ---@param arg0 Object ---@return int function LinkedList:lastIndexOf(arg0) end
----------------------------------< -- Bluebird GUI -- elements/dxRectangle.lua ----------------------------------< -- Element variables --[[------------------------------< dxElement -> dxRectangle ------------------- [Includes Basic Indicators] x : X position y : Y position sx : SX position sy : SY position color : The color of the rectangle (includes alpha) parent : Parent table --]]------------------------------< -- Creator ----------------------------------< function dxCreateRectangle(x,y,sx,sy,parent,relativeX, relativeY,color) if (x == nil) or (y == nil) or (sx == nil) or (sy == nil) then pushError(1, 'dxCreateRectangle') return false end if type(x) ~= 'number' then pushError(2, 'dxCreateRectangle', 'X Position', 'number') return false end if type(y) ~= 'number' then pushError(2, 'dxCreateRectangle', 'Y Position', 'number') return false end if type(sx) ~= 'number' then pushError(2, 'dxCreateRectangle', 'Width', 'number') return false end if type(sy) ~= 'number' then pushError(2, 'dxCreateRectangle', 'Height', 'number') return false end if (parent == nil) or (parent == false) then parent = dxContainer else if (not isElement(parent)) then pushError(2, 'dxCreateRectangle', 'Parent', 'dxElement') return false end local elementType = dxElementsList[parent]["type"] if (elementType ~= "dxTile") and (elementType ~= "dxScrollPane") and (elementType ~= "dxContainer") then pushError(4, 'dxCreateRectangle', 'Parent') return false end parent = dxElementsList[parent] end if (relativeX == nil) then relativeX = false else if type(relativeX) ~= "boolean" then pushError(3, 'dxCreateRectangle', 'X Relativity', 'boolean') relativeX = false end if (relativeX == true) then x = parent.sx*x sx = parent.sx*sx end end if (relativeY == nil) then relativeY = false else if type(relativeY) ~= "boolean" then pushError(3, 'dxCreateRectangle', 'Y Relativity', 'boolean') relativeY = false end if (relativeY == true) then y = parent.sy*y sy = parent.sy*sy end end if (color == nil) then color = dxGetColor("Accent", false) else if type(color) ~= "number" then pushError(3, 'dxCreateTile', 'Color', 'number') color = dxGetColor("Accent", false) end if (color < -2147483648) or (color > 2147483647) then pushError(5, 'dxCreateTile', 'Color') return false end end local ElementTable = { ["type"] = "dxRectangle", ["element"] = createElement("dxGUI", "dxRectangle"), ["creator"] = getResourceName(sourceResource or getThisResource()), ["x"] = x, ["y"] = y, ["sx"] = sx, ["sy"] = sy, ["Color"] = color, ["Enabled"] = true, ["parent"] = parent, } table.insert(parent["children"], ElementTable) dxElementsList[ElementTable["element"]] = ElementTable triggerEvent("onDXElementCreation", root) return ElementTable["element"] end fileDelete("elements/dxRectangle.lua")
-- https://github.com/petertriho/nvim-scrollbar local colors = { color = "#292E42", Search = "#FC867", Error = "#FD6883", Warn = "#FFD886", Info = "A9DC76", Hint = "#78DCE8", Misc = "#AB9DF2" } require("scrollbar").setup( { handle = { -- 滚动条颜色 color = colors.color }, marks = { -- 诊断颜色,需要 LSP 支持 Search = {color = colors.Search}, Error = {color = colors.Error}, Warn = {color = colors.Warn}, Info = {color = colors.Info}, Hint = {color = colors.Hint}, Misc = {color = colors.Misc} } } )
GM.UMsgRedun = {}; function PLAYER:SetUMsgString ( StringID, StringValue ) self.StringRedun = self.StringRedun or {}; if StringValue == nil then self.StringRedun[StringID] = nil; umsg.Start("perp_ums"); umsg.Entity(self); umsg.String(StringID); umsg.Short(5); umsg.End(); return; end self.StringRedun[StringID] = {entity = self, value = StringValue}; self:SendUMsgVar("perp_ums", nil, self, StringID, StringValue); end PLAYER.SetUMsgInt = PLAYER.SetUMsgString; PLAYER.SetUMsgBool = PLAYER.SetUMsgString; function PLAYER:SendUMsgVar ( Type, ToWho, Entity, StringID, StringValue, loadVar ) if (ToWho && !IsValid(ToWho)) then return; end umsg.Start(Type, ToWho); if (Type == "perp_ums") then umsg.Entity(Entity); end umsg.String(StringID); if type(StringValue) == "string" then umsg.Short(1); umsg.String(StringValue); elseif type(StringValue) == "number" then if (math.floor(StringValue) != StringValue) then umsg.Short(2); umsg.Float(StringValue); else umsg.Short(3); if (StringID == "cash" || StringID == "bank") then umsg.Long(StringValue); else umsg.Short(StringValue); end end elseif type(StringValue) == "boolean" then umsg.Short(4); umsg.Bool(StringValue); end if (loadVar) then umsg.Bool(true); else umsg.Bool(false); end umsg.End(); end function PLAYER:FindRunSpeed() if (!self.Stamina) then return; end self.LastSetSprint = self.LastSetSprint or ""; local newSetSprint = {200, 300}; if self.Crippled || self.currentlyRestrained then newSetSprint = {50, 75}; else if GAMEMODE.IsSerious then if (self.Stamina > 0) then newSetSprint = {100, 300}; else newSetSprint = {100, 100}; end else if (self.Stamina > 0) then newSetSprint = {200, 300}; else newSetSprint = {200, 200}; end end end local prospectiveNewSprint = tostring(newSetSprint[1]) .. tostring(newSetSprint[2]); if (prospectiveNewSprint == self.LastSetSprint) then return; end self.LastSetSprint = prospectiveNewSprint; GAMEMODE:SetPlayerSpeed(self, newSetSprint[1], newSetSprint[2]); end function PLAYER:ForceRename ( ) self.CanRenameFree = true; umsg.Start("perp_rename", self); umsg.End(); end function PLAYER:ForceFUN ( ) umsg.Start("perp_fun", self); umsg.End(); end function PLAYER:HasBuddy ( otherPlayer ) if (self == otherPlayer) then return true; end for k, v in pairs(self.Buddies) do if (v == tostring(otherPlayer:UniqueID())) then return true; end end return false; end function PLAYER:SpawnProp ( ItemTable, overrideType ) if (self.lastSpawnProp && self.lastSpawnProp > CurTime() && !self:IsAdmin()) then self:Notify("Please slow down your prop spawning."); return false; end; self.lastSpawnProp = CurTime() + 2; self.theirNumItems = self.theirNumItems or 0; if (self.theirNumItems >= MAX_PROPS_VIP && !self:IsAdmin() || (!self:IsBronze() && self.theirNumItems >= MAX_PROPS_NORM) && !self:IsAdmin()) then self:Notify("You have reached the prop limit."); return; end; self.theirNumItems = self.theirNumItems + 1; local ty = overrideType or "ent_prop_item"; local trace = {}; trace.start = self:GetShootPos(); trace.endpos = self:GetShootPos() + self:GetAimVector() * 50; trace.filter = self; local tRes = util.TraceLine(trace); local itemDrop = ents.Create(ty); if (!overrideType || overrideType == "prop_vehicle_prisoner_pod") then itemDrop:SetModel(ItemTable.WorldModel); end if (overrideType == "prop_vehicle_prisoner_pod") then itemDrop:SetKeyValue("vehiclescript", "scripts/vehicles/prisoner_pod.txt"); local SeatDatabase = list.Get("Vehicles")["Seat_Jeep"]; if SeatDatabase.Members then table.Merge(itemDrop, SeatDatabase.Members); end if SeatDatabase.KeyValues then for k, v in pairs(SeatDatabase.KeyValues) do itemDrop:SetKeyValue(k, v); end end end if (itemDrop.SetContents) then itemDrop:SetContents(ItemTable.ID, self); end itemDrop:SetPos(tRes.HitPos); itemDrop:Spawn(); itemDrop.pickupTable = ItemTable.ID; itemDrop.pickupPlayer = self; return itemDrop; end local allPossibleBlacklists = {'a', 'b'}; for k, v in pairs(GM.teamToBlacklist) do table.insert(allPossibleBlacklists, v); end function PLAYER:RecompileBlacklists ( ) local blacklistString = ""; for k, v in pairs(allPossibleBlacklists) do local hasBL = self:HasBlacklist(v, true); if (hasBL) then blacklistString = blacklistString .. v .. "," .. hasBL .. ";"; end end if (blacklistString == self:GetPrivateString("blacklists", "")) then return; end self:SetPrivateString("blacklists", blacklistString) tmysql.query("UPDATE `perp_users` SET `blacklists`='" .. blacklistString .. "' WHERE `id`='" .. self.SMFID .. "'"); end function PLAYER:GiveBlacklist ( id, time ) if self:HasBlacklist(id) then return; end local endTime = os.time() + (time * 60 * 60); if (time == 0) then endTime = 0; end local newString = self:GetPrivateString("blacklists", "") .. id .. "," .. endTime .. ";"; self:SetPrivateString("blacklists", newString); tmysql.query("UPDATE `perp_users` SET `blacklists`='" .. newString .. "' WHERE `id`='" .. self.SMFID .. "'"); end function PLAYER:StripMains ( ) if (self.PlayerItems[1]) then self.PlayerItems[1].Table.Holster(self); end if (self.PlayerItems[2]) then self.PlayerItems[2].Table.Holster(self); end end function PLAYER:EquipMains ( ) if (self.PlayerItems[1]) then self.PlayerItems[1].Table.Equip(self); end if (self.PlayerItems[2]) then self.PlayerItems[2].Table.Equip(self); end end function PLAYER:RemoveEquipped ( ID ) local id; if (ID == EQUIP_MAIN) then id = 1; end if (ID == EQUIP_SIDE) then id = 2; end if (!id) then return; end self.PlayerItems[id].Table.Holster(self); self.PlayerItems[id] = nil; umsg.Start("perp_rem_eqp", self); umsg.Short(id); umsg.End(); end function PLAYER:Arrest ( byWho ) if (self:Team() != TEAM_CITIZEN) then return; end self.currentlyRestrained = !self.currentlyRestrained self.arrestingOfficer = byWho if (self.currentlyRestrained) then self:StripWeapons() else GAMEMODE:PlayerLoadout(self) end self:FindRunSpeed() /* if (self.CurrentlyJailed) then return; end if (self:Team() != TEAM_CITIZEN) then return; end local goTime = JAIL_TIME; if (self:GetNetworkedBool("warrent", false)) then goTime = JAIL_TIME_WARRENTED; self:SetNetworkedBool("warrent", false); end local arrestPos = GAMEMODE.JailLocations[1]; for k, v in pairs(GAMEMODE.JailLocations) do local dontDo; for _, ent in pairs(player.GetAll()) do if (ent:GetPos():Distance(v) <= 100) then dontDo = true; end end if (!dontDo) then arrestPos = v; break; end end umsg.Start('perp_arrested', self); umsg.Short(goTime); umsg.End(); for i = 1, 2 do if (self.PlayerItems[i]) then self.PlayerItems[i] = nil; end end umsg.Start('perp_strip_main', self); umsg.End(); self.CurrentlyJailed = true; self:SetPos(arrestPos); timer.Simple(goTime, function ( ) if (self && IsValid(self) && self:IsPlayer()) then self.CurrentlyJailed = nil; local arrestPos = GAMEMODE.UnjailLocations[1]; for k, v in pairs(GAMEMODE.UnjailLocations) do local dontDo; for _, ent in pairs(player.GetAll()) do if (ent:GetPos():Distance(v) <= 100) then dontDo = true; end end if (!dontDo) then arrestPos = v; break; end end self:SetPos(arrestPos); end end); */ end local saveString = "UPDATE `perp_users` SET `cash`='%d', `time_played`='%d', `last_played`='%d', `items`='%s', `storage`='%s', `skills`='%s', `genes`='%s', `formulas`='%s', `bank`='%d', `ringtone`='%d', `ammo_pistol`='%d', `ammo_rifle`='%d', `ammo_shotgun`='%d', `fuelleft`='%d', `lastcar`='%s' WHERE `id`='%s'"; function PLAYER:Save ( ) if (!self.SMFID) then return false; end local rpName = tmysql.escape(self:GetRPName()) tmysql.query("UPDATE `ip_intel` SET `rp_name`='" .. rpName .. "' WHERE `steamid`='" .. self:SteamID() .. "' LIMIT 1") if (!self.AlreadyLoaded) then for i = 1, 5 do self:ChatPrint("Your account is not authorized to save. Reconnect or your progress will not be saved."); end Msg("Refused to save " .. self:Nick() .. ".\n"); return end Msg("Saved " .. self:Nick() .. ".\n"); local timeSinceJoin = CurTime() - math.Round(self.joinTime or CurTime()); local skills = ""; for i = 1, #SKILLS_DATABASE do skills = skills .. self:GetPrivateInt("s_" .. i, 0) .. ";"; end local genes = self:GetPrivateInt("gpoints", 0) .. ";"; for i = 1, #GENES_DATABASE do genes = genes .. self:GetPrivateInt("g_" .. i, 0) .. ";"; end local formulas = self:GetPrivateString("mixtures", ""); tmysql.query(string.format(saveString, self:GetPrivateInt("cash", 0), self:GetPrivateInt("time_played", 0) + timeSinceJoin, os.time(), self:CompileItems(), self:CompileStorage(), skills, genes, formulas, self:GetPrivateInt("bank", 0), tonumber(self:GetUMsgInt("ringtone", 1)), self:GetAmmoCount('pistol'), self:GetAmmoCount('smg1'), self:GetAmmoCount('buckshot'), self:GetPrivateInt("fuelleft", 0), self:GetPrivateInt("lastcar", 0), self.SMFID ) ); end
local config = require('config'); local party = require('party'); local actions = require('actions'); local packets = require('packets'); local buffs = require('behaviors.buffs') local healing = require('behaviors.healing'); local nukes = require('behaviors.nukes'); local spell_levels = {}; spell_levels[packets.spells.DIA] = 3; spell_levels[packets.spells.BANISH] = 5; spell_levels[packets.spells.POISONA] = 6; spell_levels[packets.spells.PROTECT] = 7; spell_levels[packets.spells.PROTECTRA] = 7; spell_levels[packets.spells.PARALYNA] = 9; spell_levels[packets.spells.BLINDNA] = 14; spell_levels[packets.spells.DEODORIZE] = 15; spell_levels[packets.spells.SHELL] = 17; spell_levels[packets.spells.SHELLRA] = 17; spell_levels[packets.spells.SNEAK] = 20; spell_levels[packets.spells.INVISIBLE] = 25; spell_levels[packets.spells.PROTECTRA_II] = 27; spell_levels[packets.spells.STONESKIN] = 28; spell_levels[packets.spells.CURSNA] = 29; spell_levels[packets.spells.BANISH_II] = 30; spell_levels[packets.spells.DIA_II] = 36; spell_levels[packets.spells.SHELLRA_II] = 37; spell_levels[packets.spells.STONA] = 39; spell_levels[packets.spells.PROTECTRA_III] = 47; spell_levels[packets.spells.AUSPICE] = 55; spell_levels[packets.spells.SHELLRA_III] = 57; spell_levels[packets.spells.PROTECTRA_IV] = 63; spell_levels[packets.spells.BANISH_III] = 65; spell_levels[packets.spells.SHELLRA_IV] = 68; local jwhm = { spell_levels = spell_levels, }; function jwhm:tick() local cnf = config:get(); local tid = AshitaCore:GetDataManager():GetTarget():GetTargetServerId(); if (cnf.ATTACK_TID and tid ~= cnf.ATTACK_TID) then cnf.ATTACK_TID = nil; end if (actions.busy) then return end if (healing:Heal(spell_levels)) then return end -- first priority... if (buffs:Cleanse(spell_levels)) then return end if (buffs:SneakyTime(spell_levels)) then return end if (buffs:IdleBuffs(spell_levels)) then return end end function jwhm:attack(tid) actions:queue(actions:new() :next(function(self) AshitaCore:GetChatManager():QueueCommand('/attack ' .. tid, 0); end) :next(function(self) config:get().ATTACK_TID = tid; end)); end function jwhm:nuke(tid) if (AshitaCore:GetDataManager():GetParty():GetMemberCurrentMPP(0) < 50) then return end -- nukes:Nuke(tid, spell_levels); AshitaCore:GetChatManager():QueueCommand('/magic Banish ' .. tid, 0); end return jwhm;