content stringlengths 5 1.05M |
|---|
--[[
Interface into the ego options menu.
Goal is to add a new option, leading to a submenu with a list of all mods
that have registered their menu definition cues with this api, from which
the player can pick a specific mod and edit its settings.
This solves the question of how mod users will make their menus easi... |
local tInput = {}
function loadInput()
--[[ get path ]]
local sPath = shell.getRunningProgram():reverse()
sPath = sPath:sub(({sPath:find('/')})[1]):reverse()
local file = fs.open(sPath.."/input.txt", 'r')
local sLine = file.readLine()
while type(sLine) ~= "nil" do
local nCu... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Administrator.
--- DateTime: 2021/3/2 22:46
---
require("lib.ksptooi.resistanceEnhance.UnitSpawnerResistanceEnhance") |
--
-- Created by IntelliJ IDEA.
-- User: hexaquat
-- Date: 08/11/17
-- Time: 17:39
-- To change this template use File | Settings | File Templates.
--
vertex_shader = {
position,
normal,
color,
model_matrix,
view,
projection,
gl_position,
main = function(self)
print("run vertex... |
function love.conf(t)
t.window.width = 1280
t.window.height = 768
t.window.title = "Moon Ridge"
t.window.borderless = true
end
|
for line in io.lines(arg[1]) do
local r = line:match(", (.*)")
print((line:match("^(.*), "):gsub("[" .. r .. "]", ""):gsub("^%s+", ""):gsub("%s+$", "")))
end
|
function decrement(collection, key, increment, min)
collection[key] = math.max(min, collection[key] - increment)
end
function increment(collection, key, increment, max)
collection[key] = math.min(max, collection[key] + increment)
end
function love.update(dt)
--Update here
local player = game.player
... |
local ls = require("luasnip")
-- some shorthands...
local s = ls.snippet
local sn = ls.snippet_node
local t = ls.text_node
local i = ls.insert_node
local f = ls.function_node
local c = ls.choice_node
local d = ls.dynamic_node
local r = ls.restore_node
local l = require("luasnip.extras").lambda
local rep = require("luas... |
--[[
VO PDA Interface
]]
navcomp.pda = {}
local plotButton = nil
local evasionButton, stationAutoReloadButton, shipAutoReloadButton, capshipAutoReloadButton
local sectorPaint = {}
function navcomp.pda:CreateUI (navTab)
-- Build Button Set for Navigational PDA
plotButton = iup.stationbutton {title="Plot", font=navc... |
require "ISUI/ISUIElement"
---@class ISScrollBar : ISUIElement
ISScrollBar = ISUIElement:derive("ISScrollBar");
--************************************************************************--
--** ISScrollBar:initialise
--**
--************************************************************************--
function ISScroll... |
local Event = require('__stdlib__/stdlib/event/event')
local key = 'picker-bp-prioritizer'
local use_bp_prio = not script.active_mods['BotPrioritizer'] and settings["startup"][key] and settings["startup"][key].value
local sc = {shortcut = defines.events.on_lua_shortcut, proto_name = 'picker-bp-prioritizer-shortcut'}
l... |
if SERVER then
AddCSLuaFile()
end
local DbgPrint = GetLogging("Settings")
function GM:InitSettings()
DbgPrint("GM:InitSettings")
self.Settings = {}
local gameType = self:GetGameType()
gameType:InitSettings()
end
function GM:GetSettingsTable()
return self.Settings
end
-- NOTE: For performan... |
function divide(parametro)
linha = {}
n = 0
-- parametro para espaço "*l"
for i in string.gmatch(io.read(parametro), "%S+") do
n = n + 1
linha[n] = tonumber(i)
end
return linha
end
--------------------------------------------------------------------------------------------------
local Rabbit = ... |
local current_folder = ... and (...):match '(.-%.?)[^%.]+$' or ''
local State = require(current_folder .. ".State")
local Scrollpane = require(current_folder .. ".Scrollpane")
local Frame = require(current_folder .. ".Frame")
local InputField = require(current_folder .. ".Inputfield")
local Tooltip = require(current_fo... |
module ('content.properties', package.seeall)
require 'base.property'
require 'lux.geom.vector'
require 'lux.functional'
require 'content.triggers.draw'
require 'content.draw'
visible = base.property:new {
hidden = false,
rotation = 0
}
function visible.triggers:draw (graphics)
if self.visible.hidden then... |
project "Anvil"
location "../Anvil"
kind "StaticLib"
if os.is("macosx") then
buildoptions "-std=c++11 -stdlib=libc++ -fpermissive"
glslang_os_files = "../Anvil/deps/glslang/glslang/OSDependent/Unix/*.*"
elseif os.is("linux") then
buildoptions "-std=c++11 -fPIC -fpermissive"
glslang_os_files = "../Anvil... |
local S = farming.intllib
-- pineapple top
minetest.register_craftitem("farming:pineapple_top", {
description = S("Pineapple Top"),
inventory_image = "farming_pineapple_top.png",
groups = {seed = 2, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer... |
-- Defines the menus displayed when executing the quest,
-- before starting a game.
-- You can edit this file to add, remove or move some pre-game menus.
-- Each element must be the name of a menu script.
-- The last menu is supposed to start a game.
local initial_menus = {
"scripts/menus/solarus_logo",
"scripts/... |
local _, G = ...
G.ClassActionSpecs = {}
G.AddClassActionSpec = function(expansion, name, ...)
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC and expansion == 'Vanilla' or
WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC and expansion == 'TBC' then
G.ClassActionSpecs[name] = {...}
end
end
|
--[[
NoIndex: true
]]
local state = tonumber(reaper.GetExtState("LKC_TOOLS","hover_editing_state"))
if state == nil then state = 1 end
if state == 0 then
state = 1
elseif state == 1 then
state = 0
end
reaper.SetExtState("LKC_TOOLS","hover_editing_state",state,true)
local self = ({reaper.get_action_context()})[4]
... |
include "sys/types"
ffi.cdef [[
typedef __sig_atomic_t sig_atomic_t;
typedef __sigset_t sigset_t;
typedef union sigval
{
int sival_int;
void *sival_ptr;
} sigval_t;
typedef struct siginfo
{
int si_signo;
int si_errno;
int si_code;
union
{
int _pad[((128 / sizeof (int)) - 4)];
str... |
Weapon.PrettyName = "M11A1"
Weapon.WeaponID = "fas2_mac11"
Weapon.DamageMultiplier = 1.5
Weapon.WeaponType = WEAPON_PRIMARY |
local pushWindowKeys = {"cmd", "ctrl"}
local moveWindowToAnotherMonitorKey = {"cmd", "ctrl", "alt"}
hs.window.animationDuration = 0
hs.hotkey.bind(pushWindowKeys, "Left", function ()
local window = hs.window.focusedWindow()
local frame = window:frame()
local maxFrame = window:screen():frame()
frame.x = maxF... |
-- TODO:
-- [ ] handle styling with highlights somehow
local component = require 'launch.util.view.component'
local bindings_gateway = require 'launch.util.view.bindings_gateway'
local state = require 'launch.util.view.state'
local seq = require 'launch.util.seq'
local M = {}
local function view(bufno, root_compone... |
include("shared.lua")
ENT.Category = "Void Event"
ENT.PrintName = "Autobox Void Cure™"
ENT.Text = "200 / 200"
function ENT:Initialize()
--nice legs daisy dukes
self:SharedInit()
end
--TODO: localize frequently used functions
function ENT:Draw(flags) self:DrawModel() end
function ENT:DrawTranslucent(flags)
local... |
local module_name = 'cartridge.webui.api-failover'
local gql_types = require('graphql.types')
local lua_api_failover = require('cartridge.lua-api.failover')
local gql_type_tarantool_cfg = gql_types.object {
name = 'FailoverStateProviderCfgTarantool',
description = 'State provider configuration (Tarantool)',
... |
local MODNAME = minetest.get_current_modname()
-- Setting defaults
local defaults = {
distance = 32,
show_distance = false,
global_privs = "shout",
player_config = false,
}
-- Get setting or default
local function setting(key)
local s, d = minetest.settings:get(MODNAME .. "." .. key), defaults[key... |
help(
[[
This module loads Geant4 10.3p01. Geant4 is a detector simulator for HEP.
]])
whatis("Loads Geant4 10.3p01")
local version = "10.3p01"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/geant4/"..version
prepend_path("PATH", pathJoin(base, "bin"))
prepend_path("CPATH", pathJoin(base, "include"))... |
fx_version 'bodacious'
game 'gta5'
author 'Dreanor'
version '1.0.0'
client_script 'client.lua' |
return {
{
title = "Kill the Slimes!",
kills = 0,
spawn = {
{ slime='green', count=5 }
},
population = 5,
roster = {
green = 1
}
},
{
title = "These guys mean business...",
kills = 10,
spawn = {
{ slime='blue', count=3 }
}
},
{
... |
-- LÖVE geomath demo script.
local geomath = require "geomath"
local lg = love.graphics
local rectangle = {50, 50, 300, 200}
local circle = {600, 200, 120}
local ellipse = {240, 480, 160, 70}
local polygon = {580, 360, 720, 440, 730, 500, 550, 550, 470, 430}
local line = {120, 380, 330, 270}
local probe = {360, 300,... |
local cl = {}
cl.random = {}
function cl.random.newRandom()
love.math.setRandomSeed(love.timer.getTime()) -- set Random Seed !
end
--
--("#################################################################################")
--("## General Math Love2D ##")
--(... |
return function(parent, dir)
local lgi = require 'lgi'
local GObject = lgi.GObject
local Gtk = lgi.Gtk
local ItemColumn = {
NUMBER = 1,
PRODUCT = 2,
YUMMY = 3,
}
local NumberColumn = {
TEXT = 1,
NUMBER = 2,
}
-- Fill store with initial items.
local item_store = Gtk.ListStore.new {
[ItemColumn.NUMB... |
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Elesca
-- Map Seller NPC
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs");
require("scripts/globals/magic_maps");
-----------------------------------
function onTrade(player,npc,trade)
end;
functio... |
local Helper = require( 'lctags.Helper' )
print( Helper )
print( Helper.getTime() )
Helper.msleep( 100 )
print( Helper.getTime() )
Helper.msleep( 100 )
print( Helper.getTime() )
|
minimal = true
if minimal == true then require('init-minimal') else require('init-wifi') end
collectgarbage()
|
-- Default bindings
-- Overide: config.lua.example --> config.lua
-----------------------------------------------
local bindings = {}
local keys = {}
-- Key Bindings
-----------------------------------------------
keys.modifiers = {
['position'] = {"ctrl", "alt", "cmd"},
['focus'] = {"ctrl", "alt"},
['uti... |
local FORM = {}
--The name of this form. Do not repeat names of forms!
FORM.Name = "Aggressive"
--Who does this form belong to? Options: FORM_SINGLE, FORM_DUAL, FORM_BOTH
FORM.Type = FORM_SINGLE
--What user groups are able to use this form? And which stances?
FORM.UserGroups = {
["user"] = { 1 },
["jedi"] = { 1,... |
laptop.register_hardware("laptop:core", {
description = "CP Core",
infotext = 'CP Core',
sequence = { "closed", "open", "open_on" },
custom_theme = "Red",
hw_capabilities = { 'hdd', 'usb', 'net' },
battery_capacity = 80000,
inventory_image = "laptop_lap_car_item.png",
node_defs = {
["open"] = {
hw_state = ... |
local path = require(game.Players.LocalPlayer.PlayerGui.LundstrongOrders.hrScreenGui.filePaths)
local config = require(workspace.LundstrongOrders.Configuration)
local Nofications = require(game.ReplicatedStorage.LundstrongOrders.notifHandler)
local tweenService = game:GetService("TweenService")
local UIS = game:GetServ... |
local anchor = require "anchor"
local i18n = require "i18n"
local memoize = require "memoize"
local cpml = require "cpml"
local scroller = require "utils.scroller"
local timer = require "timer"
local get_font = memoize(love.graphics.newFont)
local topx = love.window.toPixels
local scene = {}
_G.MU... |
local MapGlobalVariables = require(script:GetCustomProperty("MapGlobalVariables"))
local API = {}
function API.AddGameEffect(data)
table.insert(MapGlobalVariables.MapModifiers,data )
end
return API |
ESX = nil
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(500)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10000)
end
PlayerData = ESX.GetPlayerData... |
---@meta
---@class cc.EventAcceleration :cc.Event
local EventAcceleration={ }
cc.EventAcceleration=EventAcceleration
|
local skynet = require "skynet"
local csv = require "csv"
skynet.start(function()
local data = assert(csv.fromfile("./test/testdata.csv"))
for _, r in ipairs(data) do
for k, v in pairs(r) do print(k, v, type(v)) end
end
skynet.exit()
end) |
--------------------------------
-- @module MWGameView
-- @extend Layer
-- @parent_module mw
--------------------------------
-- Create a game view.<br>
-- return MWGameView instance which is autoreleased.
-- @function [parent=#MWGameView] create
-- @param self
-- @return MWGameView#MWGameView ret (return value: mw.... |
WEAPON_HASHES_PICKUPS = {
["2578778090"] = "pickup_weapon_Dagger",
["1737195953"] = "pickup_weapon_Nightstick",
["1317494643"] = "pickup_weapon_Hammer",
["2508868239"] = "pickup_weapon_Bat",
["1141786504"] = "pickup_weapon_GolfClub",
["2227010557"] = "pickup_weapon_Crowbar",
["4192643659"] =... |
local drawing = {};
local config;
drawing.font = nil;
function drawing.init_font()
drawing.font = d2d.Font.new(config.current_config.global_settings.UI_font.family, config.current_config.global_settings.UI_font.size, config.current_config.global_settings.UI_font.bold, config.current_config.global_settings.UI_font.it... |
--[[
Gradius 3 + Mouse Control for Snes9x 1.43-rr
This script looks working good on both (U) and (J) ROM.
SHOT/MISSILE LEFT CLICK
POWERUP RIGHT CLICK
CAUTION!
Do NOT change pad settings via OPTION. I don't care them at all.
gocha -- http://tasvideos.org/forum/r/gocha
]]--
-- SCRIPT ... |
-- Copyright 2006-2011 Mitchell mitchell<att>caladbolg.net. See LICENSE.
-- HTML LPeg lexer.
local l = lexer
local token, style, color, word_match = l.token, l.style, l.color, l.word_match
local P, R, S, V = l.lpeg.P, l.lpeg.R, l.lpeg.S, l.lpeg.V
module(...)
case_insensitive_tags = true
-- Whitespace.
local ws = to... |
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publis... |
System.define("Slipe.MtaDefinitions.MtaClient", {
CreateBlip = function(...) local results = {createBlip(...)} if results[1] == false then System.throw(Slipe.MtaDefinitions.MtaException()) return end return unpack(results) end,
PlaySoundFrontEnd = playSoundFrontEnd,
CreateBlipAttachedTo = function(...) local results... |
return PlaceObj("ModDef", {
"title", "Notification Pause",
"version", 10,
"version_major", 1,
"version_minor", 0,
"saved", 0,
"id", "ChoGGi_NotificationPause",
"author", "ChoGGi",
"steam_id", "1411111982",
"pops_any_uuid", "21a83d51-419f-45fe-810f-2e520b174fb1",
"code", {
"Code/Script.lua",
},
"image", "P... |
--[[** Sources
Jaro similarity implementation from http://rosettacode.org/wiki/Jaro_similarity#Python
Jaro winkler implementation from https://www.geeksforgeeks.org/jaro-and-jaro-winkler-similarity/
Config implementation from https://github.com/ogus/jaro-winkler/blob/master/src/jaro-winkler.js
**]... |
local brick = Instance.new("Part")
brick.Parent = game.Workspace -- This is the "parent container" of your brick.
brick.Name = "NewBrick" -- This name has to correspond with the name of your brick on the map
brick.Size = Vector3.new(2, 18, 36) -- This is the size to which you want to change your brick
brick.Position = ... |
-----------------------------------------------------------------------------------------------
-- Client Lua Script for MailHelper
-----------------------------------------------------------------------------------------------
require "Window"
require "string"
require "math"
require "Sound"
require "Item"
require "... |
--------------------------------------------------------------------------------
-- 0480-dsl-common_load_schema.lua: Tests for common DSL schema loader
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
------------------------------------------------... |
local _, ns = ...
local C = ns.C
local sizes = {
primary = {
width = 155,
height = 26,
power = 4,
},
secondary = {
width = 135,
height = 12,
power = 3
},
tertiary = {
width = 56,
height = 7,
},
raid = {
width = 60,
height = 12
}
}
C["uf"] = {
enabled = true,
hidePlayerFrameOoc = true,
... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- A model similar... |
return {
{
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatio",
target = "TargetSelf",
number = -0.3
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach"
},
arg_list = {
... |
-------------------------------------------
----ModelFileIDs and Names by Peterodox----
-------------------------------------------
--Creature DisplayID
--/dump NarciNPCModelFrame2:GetModelFileID()
--/run NarciNPCModelFrame4:EquipItem(120978)
local _G = _G;
function Narci:SetModelByDisplayID(index, displayID)
if ... |
--[[
multiple-bibliographies – create multiple bibliographies
Copyright © 2018-2020 Albert Krewinkel
Modified 19/10/2020 by Mitchell O'Hara-Wild
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this per... |
local Color3 = import("./Color3")
local typeof = import("../functions/typeof")
local function extractColors(color)
return {
color.r,
color.g,
color.b
}
end
describe("types.Color3", function()
it("should have an empty constructor", function()
local color = Color3.new()
assert.not_nil(color)
assert.are... |
local buffer = {}
local buf_icon = {
help = " ",
defx = " ",
nerdtree = " ",
denite = " ",
["vim-plug"] = " ",
vista = " 識",
vista_kind = " ",
dbui = " ",
NeogitStatus = " ",
NvimTree = " ",
}
buffer.get_buffer_type_icon = function()
return buf_icon[vim.bo.filetype]
end
buffer... |
-----------------------------------------------------------------------------------------------
--[[ Copyright (c) chckxy (watdametz@gmail.com). All rights reserved
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Fre... |
-- lite-xl 1.16
local core = require "core"
local common = require "core.common"
local config = require "core.config"
local command = require "core.command"
local style = require "core.style"
local keymap = require "core.keymap"
local translate = require "core.doc.translate"
local RootView = require "core.rootview"
loc... |
#!/usr/bin/env lua
local ui = require "tek.ui"
local List = require "tek.class.list"
local Button = ui.Button
local Group = ui.Group
local Text = ui.Text
local L = ui.getLocale("tekui-demo", "schulze-mueller.de")
-------------------------------------------------------------------------------
-- Create demo window:
-... |
client_script 'client.lua'
client_script 'client2.lua'
client_script 'clientcuff.lua'
client_script 'clientheal.lua'
client_script 'deathan.lua'
client_script 'deathlock.lua'
client_script 'respawn.lua'
server_script 'server.lua'
server_script 'server2.lua'
server_script 'serverevents.lua'
|
local Vec = _Require_relative(..., 'lib.DeWallua.vector-light',1)
local Polygon = _Require_relative(..., 'ConvexPolygon')
---@class Edge : Shape
local Edge = Polygon:extend()
Edge.name = 'edge'
---"Calculate" edge area
---@return number area
function Edge:calcArea()
self.area = 1
return self.area
end
---Calculate ... |
local Modules = script.Parent.Parent.Parent.Parent
local Roact = require(Modules.Roact)
local IconCategories = require(Modules.Plugin.IconCategories)
local Category = require(script.Parent.Category)
local ScrollingFrame = require(script.Parent.Parent.ScrollingFrame)
local function IconsPage(props)
local children = {}... |
local dap = require('dap')
dap.adapters.lldb = {
type = 'executable',
command = '/usr/bin/lldb-vscode', -- adjust as needed
name = "lldb"
}
dap.configurations.cpp = {
{
name = "Launch",
type = "lldb",
request = "launch",
program = function()
return vim.fn.input('Path to executable: ', vi... |
local game = require "xoxo.game.game"
local M = {}
local state = nil
function M.new_game()
state = game.new_game()
return state
end
function M.rematch()
state = game.rematch(state)
return state
end
function M.add_player(player)
game.add_player(state, player)
return state
end
function M.player_move(row, colu... |
--- Utility functions involving functions
-- @module FunctionUtils
-- @author Quenty
local FunctionUtils = {}
--- Binds the "self" variable to the function as the first argument
function FunctionUtils.bind(self, func)
assert(type(self) == "table", "'self' must be a table")
assert(type(func) == "function", "'func' m... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
local present, treesitter = pcall(require, 'nvim-treesitter.configs')
if not present then
return
end
treesitter.setup({
autopairs = { enable = true },
autotag = {
enable = true,
filetypes = {
'html',
'javascript',
'javascriptreact',
'typescriptreact',
'tsx',
'svelte',
... |
wait(0.016666666666667)
script.Name = "Chaos"
local Player = game.Players.LocalPlayer
repeat
wait()
until Player
local Character = Player.Character
repeat
wait()
until Character
local Effects = {}
local Humanoid = Character.Humanoid
local mouse = Player:GetMouse()
local m = Instance.new("Model", Character)
m.Nam... |
local server = require "http.server"
local client = require "http.client"
local testaux = require "testaux"
local write = server.write
local dispatch = {}
dispatch["/"] = function(fd, reqeust, body)
local body = [[
<html>
<head>Hello Stupid</head>
<body>
<form action="upload" method="POST">
<input typ... |
-- Author: G4BB3R
-- 1386, arrumar D:
-- Lua tem problema com big int, precisaria usar uma lib externa, depois arrumo isso :(
local num_str = string.format("%18.0f", tostring(math.pow(2, 1000)))
-- print(num_str)
print("wrong solution")
local sum = 0
for i = 1, num_str:len() do
local x = tonumber(string.sub(num_str,... |
{data={name="Rushing Sniper", author="Magnus siiftun1857 Frankline"}, blocks={
{0x132e28, {-18.57, 0.002}, command={faction=1257}},
{0x132e3a, {24.731, 5.002}, 2.094},
{0x132e3a, {27.618, 0.002}, -3.142},
{0x132e3a, {24.731, -4.998}, 2.094},
{0x132e3a, {27.618, 10.002}, 1.047},
{0x132e89, {24.7... |
local menuIsShowed, hintIsShowed, hintToDisplay, hasAlreadyEnteredMarker, isInMarker, vehicleObjInCaseofDrop, vehicleInCaseofDrop, vehicleMaxHealth
local PlayerData, Blips, JobBlips, myPlate, onDuty, spawner = {}, {}, {}, {}, false, 0
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onGetFormulaValues(player, level, maglevel)
local min = (level / 5) + (maglevel * 0.4) + 3
loca... |
NUM_TX = 3
NUM_RX = 4
START_FREQ = 77
ADC_START_TIME = 6
FREQ_SLOPE = 60.012
ADC_SAMPLES = 256
SAMPLE_RATE = 4400
RX_GAIN = 30
IDLE_TIME = 7
RAMP_END_TIME = 65
CHIRP_LOOPS = 128
PERIODICITY = 100
autoStart = 1
NumOfProfile = 1
NumOfChirpInLoop = 3
NumOfFrame = 0
profile={}
profile[0]={0, ST... |
------test --------
helpful_guys = {"----检验----", "buxiu", "龙游天下", "zhang3", "\n",
"----校对----", "leon", "doyle", "flicker", "\n"
}
for _, e in ipairs(helpful_guys) do
print(e);
end
|
---@class CS.UnityEngine.JointMotor2D : CS.System.ValueType
---@field public motorSpeed number
---@field public maxMotorTorque number
---@type CS.UnityEngine.JointMotor2D
CS.UnityEngine.JointMotor2D = { }
return CS.UnityEngine.JointMotor2D
|
module(..., package.seeall)
local trueDestroy
local destroy
local colors = require('classes.colors-rgb')
function trueDestroy(toast)
toast:removeSelf();
toast = nil;
end
local actualContent = {
height = display.actualContentHeight,
top = (display.contentHeight - display.actualContentHeight) / 2,
m... |
local uihelper = {}
local function runOnUiThread(activity, f)
activity.runOnUiThread(luajava.createProxy('java.lang.Runnable', {
run = f
}))
end
local density
local screenWidth
local function dp2px(dp)
if density == nil then
import "androlua.LuaUtil"
density = LuaUtil.getDensity()... |
require("se/hiflyer/moc/moc")
function testCreate()
local mock = MoC:New()
assertNotNil(mock)
end
function testIndex()
local mock = MoC:New()
assertNotNil(mock.foo)
assertNotNil(mock.bar)
end
function assertError(expected, func, ...)
local ok, actual = pcall(func, ...)
assertEquals(false, ok)
... |
local Polyflag = require(game:GetService("ReplicatedStorage"):WaitForChild("polyflag"))
Polyops = {}
-- Conway's polyhedron operations
--[[
Kis(N)
Kis (abbreviated from triakis) transforms an N-sided face into an N-pyramid rooted at the
same base vertices.
only kis n-sided faces, but n==0 means kis all.
--]]
function ... |
local Play = {}
function Play:init()
end
function Play:emitFade()
if #self.textFades == 0 then
self.fadingText = nil
return
end
local n = table.remove(self.textFades, 1)
Timer.tween(1, n.color, { n.color[1], n.color[2], n.color[3], 0 })
Timer.tween(1, n.pos, Vector(n.pos.x, n.pos.... |
Loot {
resref = "pl_corfor_boss3",
[1] = {
Item("fab_druid_helm"),
Item("pl_rod_rez")
}
}
|
local discordia = require('discordia')
local Emitter = discordia.Emitter
local class = discordia.class
local Player, get = class('LavalinkPlayer', Emitter)
local format = string.format
local function bind(t, k)
return function(...) return t[k](t, ...) end
end
function Player:__init(manager, node, guild, channel)
... |
ITEM.name = "MP5k"
ITEM.description= "A small, black submachinegun. Fires 9x19mm."
ITEM.model = "models/weapons/ethereal/w_mp5k.mdl"
ITEM.class = "cw_kk_ins2_mp5k"
ITEM.weaponCategory = "primary"
ITEM.width = 2
ITEM.height = 2
ITEM.price = 12000
ITEM.weight = 6 |
-- @group UI
-- @brief Lays out a single component inside the layout bounds.
local ItemLayout,super = ae.oo.subclass(ae.ui.Layout)
-- @func
-- @brief Creates an item layout with no bounds set.
-- @param component The component to lay out.
-- @return The item layout.
-- @func
-- @brief Creates an item layout.
... |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: colors.h.lua
-- brief: color strings (Spring format) and color arrays
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed und... |
local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local logger = require "logger"
local codec = require "codec"
local netpack = require "skynet.netpack"
local connection = {} -- fd -> connection : { fd , client, agent , ip, mode }
local forwarding = {} -- agent -> connection
local WATC... |
local nextscreen = "";
local t = Def.ActorFrame{
InitCommand=cmd(diffusealpha,0);
UnlockMessageCommand=cmd(stoptweening;linear,0.2;diffusealpha,1);
ExitCommand=function()
SCREENMAN:SetNewScreen(nextscreen);
end;
}
local originY = SCREEN_CENTER_Y + 160;
local selection = 1;
local options = {
... |
local speed = (settings.startup["max_train_speed"].value + 1) * 0.00459770689655
local braking_force_factor = settings.startup["train_braking_force_factor"].value
for _, foo in pairs(data.raw['locomotive']) do
foo.max_speed = speed
foo.braking_force = foo.braking_force * braking_force_factor
end
for _, foo in pairs... |
function sysCall_init()
modelHandle=sim.getObjectAssociatedWithScript(sim.handle_self)
objName=sim.getObjectName(modelHandle)
-- Check if the required plugin is there:
local moduleName=0
local moduleVersion=0
local index=0
local pluginNotFound=true
while moduleName do
moduleName... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local PVPROLEBRIEF_PB = require("PvpRoleBrief_pb")
module('PvpOneRec_pb')
PVPONEREC = protobuf.Descriptor();
local PVPONEREC_WINCOUNT_FIELD = protobuf.FieldDescriptor();
local PVPONEREC_LOSECOUNT_FIELD = protobuf.FieldDescriptor()... |
module("inbound.sending_domain", package.seeall);
function active_for_phase(phase)
if phase == "mailfrom" then
return true;
end
return false;
end
function check(self, phase, ac, vctx, msg, str)
local mailfrom = msg:mailfrom();
if mailfrom ~= nil then
local mailfrom_localpart, mailfrom_domain = strin... |
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