content stringlengths 5 1.05M |
|---|
function getStaticAddress(namespace, className, field)
for i,domain in ipairs(mono_enumDomains()) do
for j,assembly in ipairs(mono_enumAssemblies(domain)) do
local image = mono_getImageFromAssembly(assembly)
for k,class in ipairs(mono_image_enumClasses(imageId)) do
local nsn = mono_class_getNa... |
id = os.getComputerID()
version = os.version()
server = "127.0.0.1:8080"
function readConfig()
if fs.exists("download") then
local hnd = fs.open("download", "r")
local content = hnd.readAll()
hnd.close()
local it = string.gmatch(content, "server = \"[^\"]+\"")
local line = it()
server = string.sub(line, 1... |
local CRLF = "\013\010"
local input = source.chain(source.file(io.stdin), normalize(CRLF))
local output = sink.file(io.stdout)
pump.all(input, output)
|
function Init()
-- MoveTank.lua
MoveTank = {}
MoveTank.Variables = {
-- Public Variables [All must be initialized]
speed = 7.1 --[Slider(0, 10)]
}
function MoveTank:Start()
end
function MoveTank:Update()
--Movement
local pos = transform.position
if input.getKey("w") then
transform:SetPositionv(... |
local api = vim.api
local fn = vim.fn
local luv = vim.loop
local utils = require "nvim-treesitter.utils"
local parsers = require "nvim-treesitter.parsers"
local info = require "nvim-treesitter.info"
local configs = require "nvim-treesitter.configs"
local shell = require "nvim-treesitter.shell_command_selectors"
local... |
local width = 960
local height = 640
AquaShine = assert(love.filesystem.load("AquaShine.lua"))({
Entries = {
test = {0, "Test.lua"},
},
DefaultEntry = "test",
Width = width, -- Letterboxing
Height = height -- Letterboxing
})
love.window.setMode(width, height)
|
local viewBase = require("games/common2/module/viewBase");
local SystemInfoView = class(viewBase, false);
local l_index = 0;
local getIndex = function(...)
l_index = l_index + 1;
return l_index;
end
SystemInfoView.s_controls = {
battery = getIndex();
timeText = getIndex();
};
function SystemInf... |
---@diagnostic disable: undefined-global
-- NOTE: {{{
--
-- This file should *NOT* be loaded with your `init.lua`. It is only meant to be
-- used as a script to be executed at an appropriate time using the `hs` CLI tool.
--
-- The CLI tool can be installed with `hs.ipc.cliInstall()`
--
-- See: `~/.config/nvim/lua/dm/ma... |
function init()
if init_tech_objects_modes == nil then
return
end
local objects = init_tech_objects_modes()
local initialized_objects = { }
for number, value in ipairs(objects) do
-- Проверка пустоты таблицы для импортируемых объектов.
-- Экспорт выполняется так, что бы пустые элемен... |
answ = {""}
value = {""}
total = (math.random(4990) + 3010) * 10;
solution = math.random(total/2 - 12000) + 10000;
number = total - solution
temp = 10^4 * math.floor(total/10^4) + number
answ[1] = tostring(math.floor(number)) .. " - x = " .. tostring(math.floor(total))
answ[2] = tostring(math... |
-- File: init.lua
--node.flashreload("light.img")
node.flashindex("_init")()
LFS.init_test()
--dofile("init_test")
|
tmod = require("test_module")
tmod.print_package_path()
g1000_dev = mapper.device({
name = "SimHID G1000",
type = "simhid",
identifier = {path = "COM3"},
modifiers = {
{class = "binary", modtype = "button"},
{class = "relative", modtype = "incdec"},
{name = "SW26", modtype = "bu... |
local Condition = require "condition"
local Rage = Condition:extend()
Rage.name = "anger"
Rage.count = 0
Rage:setDuration(5000)
Rage:onAction(reactions.Die,
function(self, level, actor, action)
self.count = self.count + 1
end
)
function Rage:getATK()
return self.count * 2
end
return Rage
|
Hooks:PostHook(HUDTeammate, 'init', 'Remove_Default_Down_Counter_I_Hate_Forced_Overkill_Features',function(self)
self._panel:child("player"):child("revive_panel"):set_visible(false)
self._panel:child("callsign"):set_visible(true)
self._panel:child("callsign_bg"):set_visible(true)
end) |
local Log = Object:subclass {}
function Log:__init()
self:clear()
end
function Log:__call(fmt, ...)
table.insert(self._head, fmt:format(...))
self.dirty = true
end
function Log:clear()
self._turns = {}
self._head = {}
self._next_turn = 1
end
function Log:turns()
return coroutine.wrap(function()
fo... |
function math.sign(x)
return x>0 and 1 or x<0 and -1 or 0
end
function math.round(x)
return math.floor(x+0.5)
end
function math.roundPrecision(val, precision)
--return math.floor( (val * 1/precision) + 0.5) / (1/precision)
--simplified:
return math.floor((val/precision)+0.5)*precision
end
functi... |
return {'ktv','ktvs'} |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Effects = {
PlaceObj('RewardResearchPoints', {
'Amount', "<research_reward>",
}),
},
Prerequisites = {},
ScriptDone = true,
SuppressTime = 2160000,
Text = T(446294721798, --[[StoryBit LastFoun... |
local function merge(...)
local new = {}
for dictionaryIndex = 1, select("#", ...) do
local dictionary = select(dictionaryIndex, ...)
if dictionary ~= nil then
for key, value in pairs(dictionary) do
new[key] = value
end
end
end
return new
end
return merge
|
local ok, wk = pcall(require, "which-key")
if not ok then
require("core.utils").errorL("which key fail to load: " .. wk, "which-key")
return
end
local keys = {
gi = {
name = "+Git",
B = "Toggle git blame (Popup Panel)",
b = "Toggle inline git blame (Virtual text)",
c = "Commit staged changes",
... |
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local has_stamina = minetest.global_exists("stamina")
local ui = unified_inventory
-- Backup to inject code
unified_inventory_plus.craft_all = unified_inventory.pages["craft"].get_formspec
local function onload()
unified_invent... |
local cc = buildM.generators.create_component_from_ingredients
--[[
cc({name = "burner-omniphlog-component", tier=0, ings = {{"stone", 3}} })
cc({name = "omni-plant-component", tier=0, ings = {{"stone", 3}} })
cc({name = "omni-mutator-component", tier=0, ings = {{"stone", 3}} })
cc({name = "omnismelter-1-component", t... |
module 'mock'
--------------------------------------------------------------------
local function prioritySortFunc( a, b )
local pa = a.priority or 0
local pb = b.priority or 0
return pa < pb
end
--------------------------------------------------------------------
CLASS: CameraManager ()
:MODEL{}
function Came... |
-- _Functions_ are central in Lua. We'll learn about
-- functions with a few different examples.
-- Here's a local function that takes two `number`s and returns
-- their sum. Note: functions are global by default.
local function plus (a, b)
-- lua requires explicit returns, i.e. it won't
-- automatically return the... |
local skynet = require "skynet"
-- startmsgserver
skynet.start(function()
local gate = skynet.newservice("mymsgserver")
--网关服务需要发送lua open来打开,open也是保留的命令
skynet.call(gate, "lua", "open" , {
port = 8002,
maxclient = 64,
servername = "sample", --取名叫sample,跟使用skynet.name(".sample")一... |
destinations =
{
--{-1743.325, -152.2545, 3.5547, "SF"}, --remap this
{-2078.2285, -90.3376, 35.1641, "SF"},
{-1848.4825, 121.1523, 15.1172, "SF"},
{-1499.4032, 811.6879, 7.1853, "SF"},
{-2405.3394, 978.9814, 45.2969, "SF"},
{-2144.9658, -834.6199, 32.0234, "SF"},
{-2114.3389, -99.6285, 35.3203, "SF"},
{-2768.... |
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file ExperInfo.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief operate experiment config
]]--
local BDLOG = require('lua.bdlib.BdLogWrite')
local Cjson = require('cjson.safe')
local FileUtil = require('lua.bdlib.File')
local json_decode =... |
function fix_path (path)
return '.' .. path
end
function skip_include(el)
for i, item in ipairs(el) do
el[i] = pandoc.walk_block(item, {
Image = function (element)
element.src = fix_path(element.src)
return element
end
})
el[i] = pandoc.walk_block(el[i], {
... |
return function(newENV)
_ENV = newENV
----- DO NOT MODIFY ABOVE -----
hp = 70
atk = 8
def = 2
-- CYK variables
mag = 7 -- MAGIC stat of the Player
powers = { "KNID", "FUUF" } -- Powers of the Player (Unused)
abilities = { "PCIFAY", "LIL PARYE" } -- Abilities of t... |
--------------------------------
-- @module GridAction
-- @extend ActionInterval
-- @parent_module cc
---@class cc.GridAction:cc.ActionInterval
local GridAction = {}
cc.GridAction = GridAction
--------------------------------
--- brief Get the pointer of GridBase.
--- return The pointer of GridBase.
---@return cc.Gr... |
-- Mathematical class library
-- Written by Michiel Fokke <michiel@fokke.org>
-- MIT license, http://opensource.org/licenses/MIT
function printf(s,...) io.write(s:format(...)) end
function newRingbuffer(mySize)
local self = { buffer = {}, size = mySize or 3, index = 0 }
local push = function (v)
self.buffer[s... |
AttractState = {}
function AttractState:name() return "AttractState" end
function AttractState:init()
local keymap = {
controls = {
change_mode = {"key:m"},
one_player = {"key:1"},
two_player = {"key:2"}
}
}
self.input = Baton.new(keymap)
end
function A... |
-- EDU Bot NodeMCU Lua firmware, 2016 sw@kaltpost.de
-- MIT License (MIT)
-- See LICENSE file for details
rf = {};
function rf.init(pin_trig, pin_echo)
rf.trig = pin_trig or 4
rf.echo = pin_echo or 3
gpio.mode(rf.trig, gpio.OUTPUT)
gpio.mode(rf.echo, gpio.INT)
gpio.write(rf.trig, gpio.LOW)
... |
return {'immanent','immanentie','immaterieel','immatriculeren','immens','immensiteit','immer','immermeer','immers','immigrant','immigrante','immigrantengezin','immigrantengroep','immigrantenpartij','immigrantenzoon','immigratie','immigratieambtenaar','immigratiebeleid','immigratiedebat','immigratiedienst','immigratiego... |
do
local _ = {
car = {
icon = '__base__/graphics/icons/car.png',
guns = {'vehicle-machine-gun'},
close_sound = {filename = '__base__/sound/car-door-close.ogg', volume = 0.4},
burner = {
smoke = {
{
de... |
require("mod-gui")
function remote_doit(who, args)
--remote.call("DeleteEmptyChunks", "getSurface")
--remote.call("DeleteEmptyChunks", "getRadius")
--remote.call("DeleteEmptyChunks", "getPaving")
--remote.call("DeleteEmptyChunks", "DeleteEmptyChunks", {surface="nauvis", radius=0, paving=false})
local target_... |
--[[ Copyright (C) 2017-2019 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the ho... |
local memory = require "memory"
local system = require "coutil.system"
local channel = require "coutil.channel"
local stateco = require "coutil.coroutine"
local case, done, casesuffix = case, done do
local currentop
local backup = case
function case(name, op)
if casesuffix ~= nil then
name = name.." "..casesu... |
---@class CS.FairyEditor.ImageUtil
---@field public ToolAvailable boolean
---@type CS.FairyEditor.ImageUtil
CS.FairyEditor.ImageUtil = { }
function CS.FairyEditor.ImageUtil.Init() end
---@overload fun(image:CS.FairyEditor.VImage): Byte[]
---@overload fun(pngFile:string): string
---@return Byte[]
---@param pngFile stri... |
local this = Class.inherit(UiDeco)
function this:new(color, borderwidth, adjust, vertical)
adjust = adjust or {}
self.align = adjust.align or {x = 0, y = 0}
self.size = adjust.size or {w = 0, h = 0}
self.color = color
self.borderwidth = borderwidth
self.vertical = vertical
end
function this:draw(screen, widget... |
--[[
Name: "cl_request_device.lua".
Product: "HL2 RP".
--]]
local HELP = [[
<html>
<font face="Arial" size="2">
<center>Request Device</center>
<p>
Request devices allow citizens to ask for help remotely. A sort of one way radio to the Civil Protection. You can buy a request device off any local merchant.
O... |
Object = require "classic"
Entity = Object:extend()
function Entity:new()
self.entities = {}
end
function Entity:update(dt)
self:eachChild(function(entity)
entity:update(dt)
end)
end
function Entity:draw()
self:eachChild(function(entity)
entity:draw()
end)
end
function Entity:onKeyReleased(key)
... |
local module = {}
local player = game.Players.LocalPlayer
local ui = script.Parent.gameUI.stamina
function module.init(Modules)
ui.BackgroundTransparency = 1
ui.value.BackgroundTransparency = 1
ui.Active = false
ui.Visible = true
local function updateStamina()
if player.Character and player.Character.Primary... |
local appId = 'com.apple.finder'
-- local keyList = {
-- hs.keycodes.map.shift,
-- hs.keycodes.map.ctrl,
-- hs.keycodes.map.tab
-- }
-- function postKeyEvent(...)
-- local args={...}
-- return function()
-- for i=1, #keyList do
-- local key = keyList[i]
-- local isdown = args[i]
-- if ... |
---- WIP!
local event = require 'utils.event'
local healing_amount = {
["rock-big"] = 4,
["sand-rock-big"] = 4,
["rock-huge"] = 16
}
local function heal_rocks()
for key, rock in pairs(global.damaged_rocks) do
if rock.last_damage + 300 < game.tick then
if rock.entity.valid then
rock.entity.health = ... |
function dxDrawRoundedBorder(x, y, w, h, borderColor, postGUI)
if (x) and (y) and (w) and (h) then
borderColor = borderColor or tocolor(255, 255, 255, 230)
dxDrawRectangle(x - 1, y + 1, 1, h - 2, borderColor, postGUI) -- left
dxDrawRectangle(x + w, y + 1, 1, h - 2, borderColor, postGUI)-- right
dxDrawRectangl... |
return {
Voc = {
description = "# Voc\nfreq, pos, diameter, tenseness, velum -> f\nVocal Tract Physical Model"
},
abs = {
description = "# abs\nv1 (f) -> f\nPerforms absolute value."
},
add = {
description = "# add\nv1 (f), v2 (f) -> f\nPerforms addition."
},
adsr = {
description = "# adsr... |
--[[
class TextBox
TextBox displays text in text boxes. The text is actually a table containing a mix of
strings and format specifiers. Format specifiers change the formatting of the text.
]]--
local Scene = require "xl.Scene"
local TextEngine = require "xl.TextEngine"
local function load9draw( path )
local imag... |
return {
reify_i = {name = 'reify';};
lua_i = {name = 'lua';};
macro_t = {name = 'macro';};
fn_t = {name = 'function';};
num_t = {name = 'number';};
str_t = {name = 'string';};
call_ctx_t = {name = 'call_ctx';};
lambda_i = {name = 'lambda';};
return_i = {name = 'return';};
bool_t = {name = 'boolean';};
list_... |
addEvent ( "killP", true )
addEventHandler ( "killP", root, function ( )
killPed ( source )
end ) |
local ItemHelper = require "utils.ItemHelper"
local ParameterShowInfo = require "config.ParameterShowInfo";
local HeroModule = require "module.HeroModule"
local equipmentModule = require "module.equipmentModule";
local equipmentConfig = require "config.equipmentConfig"
local View = {}
function View:Start(arg)
self.vi... |
do
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
i = 0
for k,segment in pairs(parsed_path) do
i = i + 1
if segment == 'joinchat' then
invite_link = string.gsub(parsed_path[i+1], '[ %c].+$', '')
... |
-- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.conntrack",package.seeall)
function rrdargs( graph, plugin, plugin_instance, dtype )
return {
title = "%H: Conntrack entries",
vlabel = "Count",
number_format ... |
-------------------------------------------------------------------------------
--
-- Lua Ballistics Library Examples
--
-------------------------------------------------------------------------------
local ballistics = require( "ballistics" )
-- Default values
local mps = 123.4
local grains = 40
local... |
--[[
Button-Small class
By Phil Garner
May 2017
]]--
local ButtonSmall = {}
ButtonSmall.__index = ButtonSmall
function ButtonSmall:new(id, x, y, theme)
local win = {
props = {
id = id
,resizable = false
,width = theme:get("images").button_small:getWidth(... |
local M = { }
local TK = require("PackageToolkit")
local append = (TK.module.import(..., "_append")).append
local tail = (TK.module.import(..., "_tail")).tail
local head = (TK.module.import(..., "_head")).head
M.take = function(n, list)
if (type(list)) ~= "table" then
return { }
end
local aux
aux = function... |
-- npm install -g vscode-css-languageserver-bin
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
require'lspconfig'.cssls.setup {
capabilities = capabilities,
}
|
--@name Holodraw
--@author Name
--@client
-- This example shows you how to properly use Hologram:draw method on a rendertarget with transparent background
-- To solve the weird lighting issues, use render.setLightingMode with values of 1 (fullbright) or 2 (increased fullbright)
-- Please note, this won't work for all ... |
local jass = require 'jass.common'
local japi = require 'jass.japi'
local Unit = require 'war3library.libraries.types.unit'
local Player = require 'war3library.libraries.ac.player'
local Point = require 'war3library.libraries.ac.point'
local setmetatable = setmetatable
local table_insert = table.insert
local table_remo... |
local unescape_uri = ngx.unescape_uri
local os_date = os.date
local table_concat = table.concat
local kafka = require "trochilus.gateway.context.kafka"
local kafka_send_obj = kafka.send_obj
local exports = {}
local collect = function(ngx, ctx, req_ctx)
local req, var = ngx.req, ngx.var
local req_headers = req... |
remote = require 'net.box'
fiber = require 'fiber'
test_run = require('test_run').new()
-- #594: bad argument #1 to 'setmetatable' (table expected, got number)
box.schema.func.create('dostring')
box.schema.user.grant('guest', 'execute', 'function', 'dostring')
test_run:cmd("setopt delimiter ';'")
function gh594()
... |
-- interpreter.lua
--
-- This Lua chunk implements some of the behavior of the standard standalone
-- Lua interpreter. Use it with cfromlua to generate a standalone
-- interpreter that has built-in modules (implemented in either Lua or C).
--
package.path = os.getenv("LUA_PATH") or ";?.lua;"
package.cpath = os.getenv(... |
--------------------------------------------------------------------------------
-- Aliases.
--------------------------------------------------------------------------------
-- Execute Vim commands.
local cmd = vim.cmd
-- Execute vimscript.
local exec = vim.api.nvim_exec
-- Call Vim functions.
local fn = vim.fn
-- Glob... |
Talk(64, "记得到我百花谷来.", "talkname64", 0);
do return end;
|
local SteamParticles = class("SteamParticles", Particles)
local PI = 3.14159
SteamParticles.static.puffimg = love.graphics.newImage("assets/particles/smokepuff.png")
function SteamParticles:initialize(x, y, w, h, lifetime, scale)
Particles.initialize(self, x, y, w, h, lifetime)--camera.view_x({x = x, y = y}), came... |
local lwtk = require("lwtk")
local Application = lwtk.Application
local Group = lwtk.Group
local Widget = lwtk.Widget
local Color = lwtk.Color
local Row = lwtk.Row
local Column = lwtk.Column
local Space = lwtk.Space
local newClass = lwtk.newClass
local fillRect = lwtk.draw.fil... |
-- Copyright (C) 2016-2018 DBot
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, dist... |
-- Utilities
function AddMonster(components, x, y)
local id = components:CreateEntity()
local collider = components:CreateComponentOfType("collider", id)
local health = components:CreateComponentOfType("health", id)
local monster = components:CreateComponentOfType("monster", id)
local position = co... |
require('math')
local GymClient = require("gym_http_client")
local HttpClient = require("httpclient")
-- Set up client
base = 'http://127.0.0.1:5000'
local client = GymClient.new(base)
-- Set up environment
env_id = 'Pendulum-v0'
instance_id = client:env_create(env_id)
action_space = client:env_action_space_info(env... |
--------------------------
-- Custom awesome theme --
--------------------------
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local home_dir =... |
-----------------------------------------------------------------------------
-- Leda Stage Lua API
-- Author: Tiago Salmito, Noemi Rodriguez, Ana Lucia de Moura
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-... |
-- Project: OiL - ORB in Lua: An Object Request Broker in Lua
-- Release: 0.6
-- Title : CORBA Interface Indexer
-- Authors: Renato Maia <maia@inf.puc-rio.br>
local oo = require "oil.oo"
local giop = require "oil.corba.giop"
local IDLIndexer = require "oil.corba.idl.Indexer"
function giop.ObjectOperations._is_a:impl... |
ITEM.name = "ArcCW Attachment"
ITEM.description = ""
ITEM.category = "ArcCW Attachments"
ITEM.model = "models/Items/BoxMRounds.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.isAttachment = true
ITEM.isArcCW = true
if (CLIENT) then
function ITEM:CanStack()
return true
end
function ITEM:CanTooltip(targetItem)
return ... |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
EscapeInfo = {},
MapPoint = {
{
AreaId = 1,
AreaRadius = 100,
AreaX = 9190,
AreaY = 12279,
AreaZ = ... |
-- Raven is an addon to monitor auras and cooldowns, providing timer bars and icons plus helpful notifications.
-- Conditions.lua contains routines to test auras and status info to generate notifications.
-- Exported functions:
-- Raven:InitializeCondition(name, condition) adds a condition (or overwrites a default on... |
-- CONFIGURATION
-- Activate on these AI modes. Valid keys are "off", "on", "combat",
-- "patrol", and "fleetmove".
ActivateWhen = {
off = true,
on = true,
-- combat = true,
patrol = true,
fleetmove = true,
}
-- How often to run. At 1, it will run every update. At 10,
-- it will run every 10th update. T... |
-- Class: Gamepad
-- This represents a single gamepad connected to the user's computer. This offers the
-- usual functions to check on the status of buttons; you can also inspect other
-- controls, like analog joysticks, by checking properties like <axes> and <hats>.
-- (Incidentally, a hat is used for things like... |
util.AddNetworkString("banking_commands");
util.AddNetworkString("OpenBankMenu");
local Player = FindMetaTable("Player");
local function bankMsg(ply, text)
ply:Chat(Color(0, 0, 0, 255), "[", Color(255, 25, 25, 255), "Bank", Color(0, 0, 0, 255), "] ", Color(255, 255, 255, 255), text)
end
function Player:LoadBank()
... |
--------------------------------------------------------------------------------
-- io.lua - Contains functions that extend the default io functions
--------------------------------------------------------------------------------
require "lfs"
-- source: http://stackoverflow.com/questions/4990990/lua-check-if-a-file-... |
-- this is just a sample
print("Actual APPLICATION file")
print("Memory heap: "..node.heap())
print("")
print("Status codes:")
for k, v in pairs(updFB) do
print(k, v)
end
print("")
print("Going to sleep for 1 second")
node.dsleep(1000000)
|
w, h = 1000, 400 -- Size of window
bv = 200 -- Bullet velocity
blim = 1 -- Bullet limit
maxd = 900 -- Win condition
lcol = {200, 70, 230} -- Left player colour
rcol = {70, 230, 200} -- Right player colour
|
function OnDisconnect(a_Player)
WEBLOGINFO(a_Player:GetName() .. " has left the game")
end |
function Mapfill_math(Map_ID, Map_Size_X, Map_Size_Y, Map_Size_Z)
Radius_0 = 38
Radius_1 = 40
Radius_2 = 50
Material = 21
Genauigkeit = 0.0000000000001
Offset_X = Map_Size_X/2
Offset_Y = Map_Size_Y/2
Offset_Z = Map_Size_Z/2
function Equalation(X)
--return math.tan(X/10)*4
--return X*X
return math... |
instrument {
name = "True Strength Indicator",
short_name = "TSI"
}
input_group {
"front.ind.dpo.generalline",
long = input (25, "Long", input.integer, 1, 250),
short = input (13, "Short", input.integer, 1, 250),
src_idx = input (inputs.close, "front.ind.source", input.string_selection, inputs.... |
---
--- Name: eclipse-mk/eclipse-mk_project.lua
--- Purpose: Generate Eclipse CDT Makefile based '.project' file
--- Author: Petr Kalandra
--- Created: 2019/02/15
---
function premake.modules.eclipse_mk.project.generate(prj)
premake.eol("\r\n")
premake.indent("\t")
premake.escaper(premake.mo... |
local sString
local t =
LoadFont("Common normal") ..
{
InitCommand = function(self)
self:zoom(0.3, maxwidth, 5 / 0.3)
end
}
return t
|
function onCreate()
makeLuaSprite('main', 'impostor/MainBG', -600, -300);
setScrollFactor('main', 1, 1);
makeLuaSprite('red', 'impostor/red', -1000, -500);
setScrollFactor('red', 1, 1);
scaleObject('red', 5, 5);
makeLuaSprite('red1', 'impostor/red1', -1000, -500);
setScrollFactor('red1', 1, 1);
sc... |
return {'goh','gohan','gohans'} |
local mysql = require "kong.tools.mysql"
local Errors = require "kong.dao.errors"
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local get_phase = ngx.get_phase
local timer_at = ngx.timer.at
local tostring = tostring
local ngx_log = ngx.log
local concat = table.concat
local ipairs = ipairs
loca... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
local str_decode = require("string_decode")
local stringstream = require("string_stream")
lo... |
-- Event notes hooks
function onEvent(name, value1, value2)
if name == 'bf Notes Move' then
duration = tonumber(value1);
if duration < 0 then
duration = 0;
end
targetX = tonumber(value2);
tX1 = defaultPlayerStrumX0 + targetX;
tX2 = defaultPlayerStrumX1 + targetX;
tX3 = defaultPlayerStrumX2 + targetX;... |
--- author:totalwarANGEL current maintainer:totalwarANGEL v1
--
-- fügt resourcen aus eiem cost table zu einem player hinzu.
function AddResourcesToPlayer(_PlayerID, _Resources)
if _Resources[ResourceType.Gold] ~= nil then
AddGold(_PlayerID, _Resources[ResourceType.Gold] or _Resources[ResourceType.GoldRa... |
function print_r ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
print... |
--[[------------------------------------------------------
# osc test
--]]------------------------------------------------------
package.path = './?.lua;'..package.path
package.cpath = './?.so;' ..package.cpath
local lub = require 'lub'
local lut = require 'lut'
local osc = require 'osc'
local should =... |
-----------------------------------
-- Area: Gusgen Mines
-- NPC: _5g2 (Door A)
-- !pos -4.001 -42.4 -25.5 196
-----------------------------------
local ID = require("scripts/zones/Gusgen_Mines/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (... |
local Class = require("Class")
local AESC = Class("AES");
function AESC:ctor()
self.N_ROW = 4;
self.N_COL = 4;
self.N_BLOCK = self.N_ROW * self.N_COL;
self.N_MAX_ROUNDS = 14;
self.KEY_SCHEDULE_BYTES = ((self.N_MAX_ROUNDS + 1) * self.N_BLOCK);
self.key_sched = {};
self.round = 0;
end
function AESC:... |
require("stdlib.string")
require("stdlib.table")
require("stdlib.math")
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author (zacharyenriquee@gmail.com).
--]]
ix.command.Add("ClearDecals", {
description = "Clears all decals for all players.",
adminOnly = true,
OnRun = function(self, client)
for k, v in pairs(player.GetAll()) do
v:... |
local args = ...;
local entity = args.PiroGame.class('Entity');
function entity:initialize(x, y, rot, sx, sy, name, extra)
-- print('Entity initialiation:', self, x, y, rot, sx, sy, name, extra);
if (x == nil) then
self.x = 0;
else
self.x = x;
end
if (y == nil) then
self.y... |
slot0 = class("GuildTechnologyPage", import("...base.GuildBasePage"))
slot0.PAGE_DEV = 1
slot0.PAGE_UPGRADE = 2
slot0.PAGE_DEV_ITEM = 3
slot0.getTargetUI = function (slot0)
return "TechnologyBluePage", "TechnologyRedPage"
end
slot0.OnLoaded = function (slot0)
slot0.frame = slot0:findTF("frame")
slot0.toggle = slot... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.