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ffmpeg (v6.0/v7.x), gensim, numpy, opencv
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#ifndef OPENCV_COMMAND_VULKAN_HPP
#define OPENCV_COMMAND_VULKAN_HPP
#include <queue>
#ifdef HAVE_VULKAN
#include <vulkan/vulkan.h>
#endif // HAVE_VULKAN
#include "fence.hpp"
namespace cv { namespace dnn { namespace vkcom {
#ifdef HAVE_VULKAN
class CommandPool;
// CommandBuffer will record and dispatch the VkCommand, it was allocated from CommandPool.
class CommandBuffer
{
public:
~CommandBuffer();
void beginRecord(VkCommandBufferUsageFlags flag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
void endRecord();
enum BarrierType {
READ_WRITE = 0,
WRITE_WRITE = 1,
};
void barrierSource(VkBuffer source, size_t start, size_t size, BarrierType type = READ_WRITE) const;
VkCommandBuffer get()
{
return cmdBuffer;
}
private:
friend class CommandPool;
CommandBuffer(CommandPool* pool);
CommandPool* cmdPool;
VkCommandBuffer cmdBuffer;
// If is true, the deconstructor will release the instance, otherwise, re-use it.
bool needRelease = true;
};
class CommandPool
{
public:
static Ptr<CommandPool> create(const VkQueue& q, uint32_t _queueFamilyIndex);
void operator=(const CommandPool &) = delete;
CommandPool(CommandPool &other) = delete;
void reset();
~CommandPool();
VkCommandPool get() const
{
return cmdPool;
}
Ptr<CommandBuffer> allocBuffer();
void submitAndWait(VkCommandBuffer& buffer) const;
std::queue<VkCommandBuffer > bufferQueue; // For re-use the CommandBuffer.
private:
CommandPool(const VkQueue& q, uint32_t _queueFamilyIndex);
const VkQueue& queue;
VkCommandPool cmdPool;
uint32_t queueFamilyIndex;
};
#endif // HAVE_VULKAN
}}} // namespace cv::dnn::vkcom
#endif //OPENCV_COMMAND_VULKAN_HPP