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<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander Mulligan: <|PLAYER_1|> has mulliganed down to 7 cards. Mulligan: <|PLAYER_2|> has kept a hand of 7 cards Mulligan: <|PLAYER_3|> has kept a hand of 7 cards Mulligan: <|PLAYER_4|> has kept a hand of 7 cards Mulligan: <|PLAYER_1|> has kept a hand of 7 cards Turn: Turn 1 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Command Tower"|id=114>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 2 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Island"|id=226>> Phase: <|PLAYER_3|> Beginning of Combat Step Mana: <<CARD owner="<|PLAYER_3|>"|card="Island"|id=226>> - {T}: Add {U}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Sol Ring"|id=300>> Resolve stack: Sol Ring Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 3 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=326>> Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|>' Declare Blockers Step Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 4 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Island"|id=26>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=26>> - {T}: Add {U}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Sol Ring"|id=96>> Resolve stack: Sol Ring Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 5 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=150>> Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=150>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Command Tower"|id=114>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Farseek"|id=176>> Replacement Effect: Canopy Vista enters tapped unless you control two or more basic lands. Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Farseek"|id=176>> - <|PLAYER_2|> searches their library for a Plains, Island, Swamp or Mountain card, puts it onto the battlefield tapped, then shuffles. Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 6 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Swamp"|id=293>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 7 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|>' Declare Blockers Step Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=326>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Gold Myr"|id=391>> Resolve stack: Gold Myr - Creature 1 / 1 Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 8 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 9 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Replacement Effect: Prairie Stream enters tapped unless you control two or more basic lands. Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Command Tower"|id=114>> - {T}: Add one mana of any color in your commander's color identity. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=150>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Canopy Vista"|id=155>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Warden of Evos Isle"|id=164>> Resolve stack: Warden of Evos Isle - Creature 2 / 2 Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 10 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Replacement Effect: As Fell Mire enters, you may pay 3 life. If you don't, it enters tapped. Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Fell Mire"|id=230>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 11 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Replacement Effect: Sundown Pass enters tapped unless you control two or more other lands. Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Sundown Pass"|id=318>> Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|>' Declare Blockers Step Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Sundown Pass"|id=318>> - {T}: Add {R} or {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=326>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> Resolve stack: Arabella, Abandoned Doll - Creature 1 / 3 Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 12 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> Phase: <|PLAYER_1|> Beginning of Combat Step Mana: <<CARD owner="<|PLAYER_1|>"|card="Sol Ring"|id=96>> - {T}: Add {C}{C}. Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> - <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> has base power and toughness 2/2 and becomes a creature until end of turn. Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> to attack <|PLAYER_3|>. Mana: <<CARD owner="<|PLAYER_3|>"|card="Island"|id=226>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Sol Ring"|id=300>> - {T}: Add {C}{C}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Swamp"|id=293>> - {T}: Add {B}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="High Fae Trickster"|id=288>> Resolve stack: High Fae Trickster - Creature 4 / 2 Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> deals 2 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 13 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Canopy Vista"|id=155>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=150>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Command Tower"|id=114>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Dusk"|id=115>> Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Dusk"|id=115>> - Destroy all creatures with power 3 or greater. Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Warden of Evos Isle"|id=164>> to attack <|PLAYER_4|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Warden of Evos Isle"|id=164>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Warden of Evos Isle"|id=164>> deals 2 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 14 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Replacement Effect: Sunken Hollow enters tapped unless you control two or more basic lands. Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Sunken Hollow"|id=238>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 15 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Sundown Pass"|id=318>> - {T}: Add {R} or {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=326>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Rising of the Day"|id=367>> Resolve stack: Rising of the Day Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> and <<CARD owner="<|PLAYER_4|>"|card="Gold Myr"|id=391>> to attack <|PLAYER_1|>. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> Damage: <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> deals 2 non-combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> deals 2 non-combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> deals 2 non-combat damage to <|PLAYER_3|>. Resolve stack: Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. [Attacker: <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>>] Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Gold Myr"|id=391>>. Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Arabella, Abandoned Doll"|id=403>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Gold Myr"|id=391>> deals 1 combat damage to <|PLAYER_1|>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 16 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Replacement Effect: As Unclaimed Territory enters, choose a creature type. Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Unclaimed Territory"|id=47>> Phase: <|PLAYER_1|> Beginning of Combat Step Mana: <<CARD owner="<|PLAYER_1|>"|card="Sol Ring"|id=96>> - {T}: Add {C}{C}. Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> - <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> has base power and toughness 2/2 and becomes a creature until end of turn. Mana: <<CARD owner="<|PLAYER_1|>"|card="Unclaimed Territory"|id=47>> - {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=26>> - {T}: Add {U}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Aven Mindcensor"|id=97>> Resolve stack: Aven Mindcensor - Creature 2 / 1 Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Mutavault"|id=93>> deals 2 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 17 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Island"|id=132>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=150>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=132>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Canopy Vista"|id=155>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Sazh Katzroy"|id=181>> Resolve stack: Sazh Katzroy - Creature 3 / 3 Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Sazh Katzroy"|id=181>> Resolve stack: When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Sazh Katzroy"|id=181>>] Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 18 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Shivan Reef"|id=279>> Phase: <|PLAYER_3|> Beginning of Combat Step Damage: <<CARD owner="<|PLAYER_3|>"|card="Shivan Reef"|id=279>> deals 1 non-combat damage to <|PLAYER_3|>. Mana: <<CARD owner="<|PLAYER_3|>"|card="Shivan Reef"|id=279>> - {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Mana: <<CARD owner="<|PLAYER_3|>"|card="Swamp"|id=293>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Island"|id=226>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Sol Ring"|id=300>> - {T}: Add {C}{C}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Fire Lord Azula"|id=302>> Resolve stack: Fire Lord Azula - Creature 4 / 4 Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 19 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=379>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=379>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Sundown Pass"|id=318>> - {T}: Add {R} or {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=326>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Gold Myr"|id=391>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Mana Geyser"|id=359>> Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Mana Geyser"|id=359>> - <|PLAYER_4|> adds mana. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Warp World"|id=399>> Replacement Effect: If a commander would be put into its owner's hand or library from anywhere, its owner may put it into the command zone instead. Replacement Effect: If a commander would be put into its owner's hand or library from anywhere, its owner may put it into the command zone instead. Replacement Effect: Littjara Mirrorlake enters tapped. Replacement Effect: Prairie Stream enters tapped unless you control two or more basic lands. Replacement Effect: This land enters tapped unless you control a basic land. Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Warp World"|id=399>> - Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Sidequest: Raise a Chocobo"|id=82>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>] Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=134>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>] Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>] Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Path to Exile"|id=68>> targeting [<<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>] Mana: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Dovin's Veto"|id=167>> targeting [Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. ] Zone Change: Send countered spell to Graveyard Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Dovin's Veto"|id=167>> - Counter <<CARD owner="<|PLAYER_1|>"|card="Path to Exile"|id=68>>. Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>>] Resolve stack: When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Sidequest: Raise a Chocobo"|id=82>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>] Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Cursed Totem"|id=191>>] Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>>] Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>] Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> Resolve stack: Torbran, Thane of Red Fell - Creature 2 / 4 Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|>' Declare Blockers Step Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 20 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> deals 2 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> - {T}: Add {C}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Littjara Mirrorlake"|id=39>> - {T}: Add {U}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Ishai, Ojutai Dragonspeaker - Creature 1 / 1 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 21 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>>] Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> and <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>> to attack <|PLAYER_1|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>> deals 3 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>> deals 3 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> deals 3 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> deals 3 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>> deals 2 combat damage to <|PLAYER_1|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=134>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>, Activator: <|PLAYER_2|>, SpellAbility: Emeria Angel - Creature 3 / 3] Resolve stack: Emeria Angel - Creature 3 / 3 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>] Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 22 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 23 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>>, <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> and <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> to attack <|PLAYER_2|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>. Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Replacement Effect: If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Replacement Effect: If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Damage: <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> deals 4 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> deals 4 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> deals 2 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 24 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> and <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> deals 2 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> deals 2 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> Resolve stack: Ledger Shredder - Creature 1 / 3 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 25 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>, <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> and <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> to attack <|PLAYER_3|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>> deals 4 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> deals 2 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=134>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Battle Screech"|id=138>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_2|>"|card="Battle Screech"|id=138>>, Activator: <|PLAYER_2|>, SpellAbility: Create two 1/1 white Bird creature tokens with flying.] Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Battle Screech"|id=138>> - <|PLAYER_2|> creates two 1/1 white Bird creature tokens with flying. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>>] Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>>] Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 26 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 27 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>>, <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> and <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> to attack <|PLAYER_2|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>. Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Replacement Effect: If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Replacement Effect: If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Damage: <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> deals 4 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> deals 4 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> deals 2 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 28 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=22>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=22>>] Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=22>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Littjara Mirrorlake"|id=39>> - {T}: Add {U}. Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> - <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> has base power and toughness 3/3 and becomes a creature and gains vigilance . Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>, <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> and <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> to attack <|PLAYER_4|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>. <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> deals 3 combat damage to <|PLAYER_4|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> deals 1 combat damage to <|PLAYER_4|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> deals 3 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 29 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>, <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>> and <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>> to attack <|PLAYER_1|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>> deals 4 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>> deals 2 combat damage to <|PLAYER_1|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=134>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>>, Activator: <|PLAYER_2|>, SpellAbility: Reconnaissance Mission] Resolve stack: Reconnaissance Mission Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 30 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 31 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>, Activator: <|PLAYER_4|>, SpellAbility: Mentor of the Meek - Creature 2 / 2] Resolve stack: Mentor of the Meek - Creature 2 / 2 Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|>' Declare Blockers Step Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 32 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Sidequest: Raise a Chocobo"|id=82>> Resolve stack: At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. [Phase: <|PLAYER_1|>] Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> Replacement Effect: As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped. Resolve stack: When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. [Transformed: <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>] Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Breeding Pool"|id=40>>] Resolve stack: Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Breeding Pool"|id=40>>] Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> and <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>> and <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>> to block <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> deals 6 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> deals 2 damage () to <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>> deals 2 damage () to <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=433>> deals 2 damage () to <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=437>> deals 2 damage () to <<CARD owner="<|PLAYER_1|>"|card="Soulstone Sanctuary"|id=76>>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> Resolve stack: Ranger's Hawk - Creature 1 / 1 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 33 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>, <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>, <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> and <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> to attack <|PLAYER_3|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>> deals 4 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> deals 2 combat damage to <|PLAYER_3|>. Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Reconnaissance Mission"|id=187>> Resolve stack: Whenever a creature you control deals combat damage to a player, you may draw a card. [Damage Source: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>>, Damaged: <|PLAYER_3|>, Amount: 2] Resolve stack: Whenever a creature you control deals combat damage to a player, you may draw a card. [Damage Source: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>>, Damaged: <|PLAYER_3|>, Amount: 2] Resolve stack: Whenever a creature you control deals combat damage to a player, you may draw a card. [Damage Source: <<CARD owner="<|PLAYER_2|>"|card="Empyrean Eagle"|id=112>>, Damaged: <|PLAYER_3|>, Amount: 2] Resolve stack: Whenever a creature you control deals combat damage to a player, you may draw a card. [Damage Source: <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>>, Damaged: <|PLAYER_3|>, Amount: 4] Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=445>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=441>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Emeria Angel"|id=139>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Chocobo Racetrack"|id=154>> Resolve stack: Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=486>>] Resolve stack: Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>>] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=491>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>>] Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Yavimaya Coast"|id=103>>] Mana: <<CARD owner="<|PLAYER_2|>"|card="Plains"|id=119>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=127>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=134>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Island"|id=128>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Prairie Stream"|id=185>> - {T}: Add {U}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Kastral, the Windcrested"|id=102>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_2|>"|card="Kastral, the Windcrested"|id=102>>, Activator: <|PLAYER_2|>, SpellAbility: Kastral, the Windcrested - Creature 4 / 5] Resolve stack: Kastral, the Windcrested - Creature 4 / 5 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Kastral, the Windcrested"|id=102>>] Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 34 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Discard: <|PLAYER_3|> discards <<CARD owner="<|PLAYER_3|>"|card="Invoke Calamity"|id=246>>. Turn: Turn 35 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Generous Gift"|id=365>> targeting [<<CARD owner="<|PLAYER_2|>"|card="Kastral, the Windcrested"|id=102>>] Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_4|>"|card="Generous Gift"|id=365>>, Activator: <|PLAYER_4|>, SpellAbility: Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. ] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Generous Gift"|id=365>> - Destroy <<CARD owner="<|PLAYER_2|>"|card="Kastral, the Windcrested"|id=102>>. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Elephant Token"|id=497>>] Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> to attack <|PLAYER_2|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> and <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>> to block <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>>. Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Replacement Effect: If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Damage: <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>> deals 4 damage () to <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> deals 2 damage () to <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=473>> deals 2 damage () to <<CARD owner="<|PLAYER_4|>"|card="Torbran, Thane of Red Fell"|id=354>>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 36 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Breeding Pool"|id=40>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Farseek"|id=72>> Replacement Effect: As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped. Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Farseek"|id=72>> - <|PLAYER_1|> searches their library for a Plains, Island, Swamp or Mountain card, puts it onto the battlefield tapped, then shuffles. Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> Resolve stack: Whenever a land you control enters, this token gets +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Temple Garden"|id=91>>] Resolve stack: Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Temple Garden"|id=91>>] Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>, <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>, <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>, <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> and <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>> to block <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> to block <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> deals 8 damage () to <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>> deals 4 damage () to <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> deals 3 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> deals 2 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> deals 2 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=474>> deals 2 damage () to <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Bird Token"|id=459>> deals 2 damage () to <<CARD owner="<|PLAYER_1|>"|card="Bird Token"|id=449>>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 37 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Discard: <|PLAYER_3|> discards <<CARD owner="<|PLAYER_3|>"|card="Stunt Double"|id=220>>. Turn: Turn 38 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Add to stack: <|PLAYER_4|> activated <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> - <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> can't be blocked this turn. Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> and <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> to attack <|PLAYER_1|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>. Phase: <|PLAYER_4|>' First Strike Damage Step Phase: <|PLAYER_4|>' Combat Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> deals 2 combat damage to <|PLAYER_1|>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>, Activator: <|PLAYER_4|>, SpellAbility: Precinct Captain - Creature 2 / 2] Resolve stack: Precinct Captain - Creature 2 / 2 Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> - {T}: Add {R}. Resolve stack: Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. [Zone Changer: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>] Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=321>> Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 39 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Breeding Pool"|id=40>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Temple Garden"|id=91>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=22>> - {T}: Add {W}. Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Littjara Mirrorlake"|id=39>> targeting [<<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Littjara Mirrorlake"|id=39>> - <|PLAYER_1|> creates a token that's a copy of <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=502>>] Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>, <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>, <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> and <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> to attack <|PLAYER_3|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> deals 8 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> deals 1 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> deals 1 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 40 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Add to stack: <|PLAYER_4|> activated <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> - <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> can't be blocked this turn. Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=321>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> - {T}: Add {W}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Dusk"|id=314>> Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Ishai, Ojutai Dragonspeaker"|id=49>> Resolve stack: Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. [Card: <<CARD owner="<|PLAYER_4|>"|card="Dusk"|id=314>>, Activator: <|PLAYER_4|>, SpellAbility: Destroy all creatures with power 3 or greater.] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Dusk"|id=314>> - Destroy all creatures with power 3 or greater. Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>, <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> and <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> to attack <|PLAYER_1|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>. Phase: <|PLAYER_4|>' First Strike Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> deals 2 combat damage to <|PLAYER_1|>. Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> Resolve stack: Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. [Damage Source: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>, Damaged: <|PLAYER_1|>, Amount: 2] Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Resolve stack: Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. [Zone Changer: <<CARD owner="<|PLAYER_4|>"|card="Soldier Token"|id=508>>] Phase: <|PLAYER_4|>' Combat Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> deals 2 combat damage to <|PLAYER_1|>. Phase: <|PLAYER_4|>' End of Combat Step Phase: <|PLAYER_4|>' Main phase, postcombat Phase: <|PLAYER_4|>' End step Phase: <|PLAYER_4|>' Cleanup step Turn: Turn 41 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Breeding Pool"|id=40>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Temple Garden"|id=91>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Island"|id=27>> - {T}: Add {U}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=23>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Plains"|id=22>> - {T}: Add {W}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Chocobo Racetrack"|id=50>> Resolve stack: Chocobo Racetrack Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> Resolve stack: Whenever an artifact or creature enters untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Chocobo Racetrack"|id=50>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 42 (<|PLAYER_4|>) Phase: <|PLAYER_4|>' Untap step Phase: <|PLAYER_4|>' Upkeep step Add to stack: <|PLAYER_4|> activated <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Pathmaker Initiate"|id=342>> - <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> can't be blocked this turn. Phase: <|PLAYER_4|>' Draw step Phase: <|PLAYER_4|>' Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Command Tower"|id=315>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=329>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=321>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Mountain"|id=384>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Plains"|id=327>> - {T}: Add {W}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Arcane Signet"|id=352>> - {T}: Add one mana of any color in your commander's color identity. Mana: <<CARD owner="<|PLAYER_4|>"|card="Command Tower"|id=315>> - {T}: Add one mana of any color in your commander's color identity. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Farewell"|id=337>> Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Farewell"|id=337>> - Exile all graveyards. Phase: <|PLAYER_4|>' Beginning of Combat Step Phase: <|PLAYER_4|>' Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>, <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>, <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> and <<CARD owner="<|PLAYER_4|>"|card="Soldier Token"|id=508>> to attack <|PLAYER_1|>. Phase: <|PLAYER_4|>' Declare Blockers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>> and <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=502>> to block <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>. <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> to block <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>. <|PLAYER_1|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>>. <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> to block <<CARD owner="<|PLAYER_4|>"|card="Soldier Token"|id=508>>. Phase: <|PLAYER_4|>' First Strike Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> deals 1 damage () to <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=502>>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>> deals 1 damage () to <<CARD owner="<|PLAYER_1|>"|card="Ranger's Hawk"|id=7>>. Phase: <|PLAYER_4|>' Combat Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Charismatic Conqueror"|id=347>> deals 2 combat damage to <|PLAYER_1|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>> deals 2 damage () to <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Soldier Token"|id=508>> deals 1 damage () to <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=502>> deals 2 damage () to <<CARD owner="<|PLAYER_4|>"|card="Precinct Captain"|id=308>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Black Chocobo"|id=82>> deals 2 damage () to <<CARD owner="<|PLAYER_4|>"|card="Mentor of the Meek"|id=394>>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Ledger Shredder"|id=18>> deals 1 damage () to <<CARD owner="<|PLAYER_4|>"|card="Soldier Token"|id=508>>. Player control: <|PLAYER_1|> is controlled by <|PLAYER_1|> Player control: <|PLAYER_2|> is controlled by <|PLAYER_2|> Player control: <|PLAYER_3|> is controlled by <|PLAYER_3|> Player control: <|PLAYER_4|> is controlled by <|PLAYER_4|> Game outcome: Turn 21 Game outcome: <|PLAYER_1|> has lost because life total reached 0 Game outcome: <|PLAYER_2|> has lost because life total reached 0 Game outcome: <|PLAYER_3|> has lost because life total reached 0 Game outcome: <|PLAYER_4|> has won because all opponents have lost Match result: <|PLAYER_1|>: 0 <|PLAYER_2|>: 0 <|PLAYER_3|>: 0 <|PLAYER_4|>: 1
[ [ "Island", "Island", "Sol Ring", "Mutavault", "Island", "Sol Ring", "Mutavault", "Mutavault", "Mutavault", "Mutavault", "Mutavault", "Mutavault", "Unclaimed Territory", "Sol Ring", "Mutavault", "Mutavault", "Mutavault", "Unclaimed Territory", ...
<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander Stopping slow match as draw Mulligan: <|PLAYER_1|> has mulliganed down to 7 cards. Mulligan: <|PLAYER_4|> has kept a hand of 7 cards Mulligan: <|PLAYER_1|> has kept a hand of 7 cards Mulligan: <|PLAYER_2|> has kept a hand of 7 cards Mulligan: <|PLAYER_3|> has kept a hand of 7 cards Turn: Turn 1 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Mox Opal"|id=370>> Resolve stack: Mox Opal Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Phase: <|PLAYER_4|> End step Phase: <|PLAYER_4|> Cleanup step Turn: Turn 2 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Replacement Effect: Smoldering Marsh enters tapped unless you control two or more basic lands. Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 3 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=152>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 4 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Tyrite Sanctum"|id=206>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 5 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Replacement Effect: Shifting Woodland enters tapped unless you control a Forest. Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Shifting Woodland"|id=313>> Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Shifting Woodland"|id=313>> - {T}: Add {G}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Underworld Breach"|id=339>> Resolve stack: Underworld Breach Phase: <|PLAYER_4|> End step Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Underworld Breach"|id=339>> Resolve stack: At the beginning of the end step, sacrifice Underworld Breach. [Phase: <|PLAYER_4|>] Phase: <|PLAYER_4|> Cleanup step Turn: Turn 6 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Replacement Effect: Dragonskull Summit enters tapped unless you control a Swamp or a Mountain. Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> Resolve stack: Nezumi Informant - Creature 1 / 1 Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> Discard: <|PLAYER_2|> discards <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=137>>. Discard: <|PLAYER_3|> discards <<CARD owner="<|PLAYER_3|>"|card="Vigor"|id=210>>. Discard: <|PLAYER_4|> discards <<CARD owner="<|PLAYER_4|>"|card="Boseiju, Who Endures"|id=397>>. Resolve stack: When Nezumi Informant enters, each opponent discards a card. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>>] Add to stack: <|PLAYER_3|> triggered <<CARD owner="<|PLAYER_3|>"|card="Vigor"|id=210>> Resolve stack: When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. [Zone Changer: <<CARD owner="<|PLAYER_3|>"|card="Vigor"|id=210>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 7 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 8 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Gaea's Cradle"|id=293>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 9 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Land: <|PLAYER_4|> played <<CARD owner="<|PLAYER_4|>"|card="Polluted Delta"|id=308>> Add to stack: <|PLAYER_4|> activated <<CARD owner="<|PLAYER_4|>"|card="Polluted Delta"|id=308>> Replacement Effect: As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped. Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Polluted Delta"|id=308>> - <|PLAYER_4|> searches their library for an Island or Swamp card, puts it onto the battlefield, then shuffles. Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Phase: <|PLAYER_4|> End step Phase: <|PLAYER_4|> Cleanup step Turn: Turn 10 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> to attack <|PLAYER_4|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> deals 1 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: Darkstar Augur - Creature 2 / 3 Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 11 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=152>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Roiling Regrowth"|id=173>> Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Roiling Regrowth"|id=173>> - Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 12 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Roadside Reliquary"|id=253>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 13 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Overgrown Tomb"|id=392>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Shifting Woodland"|id=313>> - {T}: Add {G}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>> Resolve stack: Elvish Spirit Guide - Creature 2 / 2 Phase: <|PLAYER_4|> End step Phase: <|PLAYER_4|> Cleanup step Turn: Turn 14 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [Phase: <|PLAYER_1|>] Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Withering Torment"|id=97>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Withering Torment"|id=97>> - Destroy <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>>. <|PLAYER_1|> loses 2 life. Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> and <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> to attack <|PLAYER_4|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>>. <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> deals 2 combat damage to <|PLAYER_4|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> deals 1 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> - {T}: Add {B}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> Resolve stack: Ghost Vacuum Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 15 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=135>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=127>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>> Resolve stack: Six - Creature 2 / 4 Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 16 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Replacement Effect: You may have Dragonskull Summit enter tapped as a copy of any land on the battlefield. Replacement Effect: Dragonskull Summit enters tapped unless you control a Swamp or a Mountain. Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Dragonskull Summit"|id=260>> Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 17 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Overgrown Tomb"|id=392>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> - {T}: Add {G}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>>] Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>> - Attach to <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>> Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>> Resolve stack: When Dance of the Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. [Zone Changer: <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>>] Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Shifting Woodland"|id=313>> - {T}: Add {G}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Birds of Paradise"|id=401>> Resolve stack: Birds of Paradise - Creature 0 / 1 Phase: <|PLAYER_4|> End step Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> targeting [<<CARD owner="<|PLAYER_2|>"|card="Roiling Regrowth"|id=173>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> - Exile <<CARD owner="<|PLAYER_2|>"|card="Roiling Regrowth"|id=173>> from the graveyard. Phase: <|PLAYER_4|> Cleanup step Turn: Turn 18 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [Phase: <|PLAYER_1|>] Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Mountain"|id=52>> Mana: <<CARD owner="<|PLAYER_1|>"|card="Mountain"|id=52>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> - {T}: Add {B}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Glimpse the Impossible"|id=41>> Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Glimpse the Impossible"|id=41>> - <|PLAYER_1|> exiles the top three cards of their library. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add {C}." Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> didn't attack this turn. Phase: <|PLAYER_1|> Declare Blockers Step Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Glimpse the Impossible"|id=41>> Resolve stack: At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add {C}." ([<<CARD owner="<|PLAYER_1|>"|card="Azra Oddsmaker"|id=38>>, <<CARD owner="<|PLAYER_1|>"|card="Stronghold Rats"|id=58>>, <<CARD owner="<|PLAYER_1|>"|card="Soul Shatter"|id=47>>]) [Phase: <|PLAYER_1|>] Phase: <|PLAYER_1|> Cleanup step Turn: Turn 19 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Fabled Passage"|id=107>> Add to stack: <|PLAYER_2|> activated <<CARD owner="<|PLAYER_2|>"|card="Fabled Passage"|id=107>> Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Fabled Passage"|id=107>> - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>> to attack <|PLAYER_4|>. Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>> Zone Change: <|PLAYER_2|> milled <<CARD owner="<|PLAYER_2|>"|card="Nature's Lore"|id=162>>, <<CARD owner="<|PLAYER_2|>"|card="Entish Restoration"|id=106>> and <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=148>>. Resolve stack: Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. [Attacker: <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>>] Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Six"|id=116>> deals 2 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=127>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=132>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=135>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=134>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>> Resolve stack: Ancient Greenwarden - Creature 5 / 7 Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 20 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 21 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>> Mana: <<CARD owner="<|PLAYER_4|>"|card="Overgrown Tomb"|id=392>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> - {T}: Add {G}. Resolve stack: At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature. [Phase: <|PLAYER_4|>] Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> assigned <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>> to attack <|PLAYER_3|>. Phase: <|PLAYER_4|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>>. Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>> deals 3 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Birds of Paradise"|id=401>> - {T}: Add one mana of any color. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Entomb"|id=322>> Resolve stack: <<CARD owner="<|PLAYER_4|>"|card="Entomb"|id=322>> - <|PLAYER_4|> searches their library for a card, puts it into its owner's graveyard, then shuffles. Phase: <|PLAYER_4|> End step Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> targeting [<<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> - Exile <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>> from the graveyard. Phase: <|PLAYER_4|> Cleanup step Turn: Turn 22 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [Phase: <|PLAYER_1|>] Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Sulfurous Springs"|id=71>> Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> and <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> to attack <|PLAYER_3|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>>. <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> deals 2 combat damage to <|PLAYER_3|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> deals 1 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_1|>"|card="Mountain"|id=52>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Sulfurous Springs"|id=71>> - {T}: Add {C}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>> Resolve stack: Malfegor - Creature 6 / 6 Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>> Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Ox of Agonas"|id=3>>. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Immersturm Predator"|id=34>>. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Cut In"|id=61>>. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=88>>. Replacement Effect: Madness {0}: If you discard this card, discard it into exile. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Call to the Netherworld"|id=21>>. Resolve stack: When Malfegor enters, discard your hand. Each opponent sacrifices a creature for each card discarded this way. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>] Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Call to the Netherworld"|id=21>> Add to stack: <|PLAYER_4|> triggered <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>> Resolve stack: When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. ([<<CARD owner="<|PLAYER_4|>"|card="Elvish Spirit Guide"|id=385>>]) [Zone Changer: <<CARD owner="<|PLAYER_4|>"|card="Dance of the Dead"|id=333>>] Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Call to the Netherworld"|id=21>> targeting [<<CARD owner="<|PLAYER_1|>"|card="Immersturm Predator"|id=34>>] Resolve stack: Play Madness {0} - Call to the Netherworld [Exiled: <<CARD owner="<|PLAYER_1|>"|card="Call to the Netherworld"|id=21>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Call to the Netherworld"|id=21>> - Return <<CARD owner="<|PLAYER_1|>"|card="Immersturm Predator"|id=34>> from the graveyard to its owner's hand. Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 23 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=148>> Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=127>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=132>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=135>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=134>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> Resolve stack: Titania, Nature's Force - Creature 6 / 6 Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 24 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Land: <|PLAYER_3|> played <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=247>> Mana: <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=247>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Dragonskull Summit"|id=260>> - {T}: Add {B} or {R}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>> Resolve stack: <<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>> - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 25 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Phase: <|PLAYER_4|> End step Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> targeting [<<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>>] Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> - Exile <<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>> from the graveyard. Phase: <|PLAYER_4|> Cleanup step Turn: Turn 26 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [Phase: <|PLAYER_1|>] Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=81>> Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Mountain"|id=52>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=81>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Add to stack: <|PLAYER_1|> activated <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> Resolve stack: <<CARD owner="<|PLAYER_1|>"|card="Ghost Vacuum"|id=23>> - Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>> Resolve stack: When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. [Zone Changer: <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>>] Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>, <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> and <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> to attack <|PLAYER_4|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>. <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>>. <|PLAYER_4|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>> deals 6 combat damage to <|PLAYER_4|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> deals 2 combat damage to <|PLAYER_4|>. Damage: <<CARD owner="<|PLAYER_1|>"|card="Nezumi Informant"|id=20>> deals 1 combat damage to <|PLAYER_4|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 27 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Land: <|PLAYER_2|> played <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=143>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> Resolve stack: Whenever a Forest you control enters, create a 5/3 green Elemental creature token. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=143>>] Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=127>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Archdruid's Charm"|id=199>> Damage: <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> deals 7 damage () to <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>. Resolve stack: <<CARD owner="<|PLAYER_2|>"|card="Archdruid's Charm"|id=199>> - Put a +1/+1 counter on <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>>. Then <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> deals damage equal to its power to <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>. Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> assigned <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> to attack <|PLAYER_3|>. Phase: <|PLAYER_2|> Declare Blockers Step Combat: <|PLAYER_3|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>>. Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> deals 7 combat damage to <|PLAYER_3|>. Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=132>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=135>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=134>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Garruk's Uprising"|id=102>> Resolve stack: Garruk's Uprising Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Garruk's Uprising"|id=102>> Resolve stack: When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Garruk's Uprising"|id=102>>] Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 28 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=247>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=237>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Dragonskull Summit"|id=260>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Roadside Reliquary"|id=253>> - {T}: Add {C}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Oviya, Automech Artisan"|id=278>> Resolve stack: Oviya, Automech Artisan - Creature 1 / 2 Mana: <<CARD owner="<|PLAYER_3|>"|card="Gaea's Cradle"|id=293>> - {T}: Add {G} for each creature you control. Mana: <<CARD owner="<|PLAYER_3|>"|card="Tyrite Sanctum"|id=206>> - {T}: Add {C}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Regrowth"|id=214>> targeting [<<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>>] Resolve stack: <<CARD owner="<|PLAYER_3|>"|card="Regrowth"|id=214>> - Return <<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>> from the graveyard to its owner's hand. Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 29 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Phase: <|PLAYER_4|> Declare Blockers Step Phase: <|PLAYER_4|> First Strike Damage Step Phase: <|PLAYER_4|> Combat Damage Step Phase: <|PLAYER_4|> End of Combat Step Phase: <|PLAYER_4|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_4|>"|card="Taiga"|id=388>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Overgrown Tomb"|id=392>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_4|>"|card="Shifting Woodland"|id=313>> - {T}: Add {G}. Add to stack: <|PLAYER_4|> cast <<CARD owner="<|PLAYER_4|>"|card="Simian Spirit Guide"|id=336>> Resolve stack: Simian Spirit Guide - Creature 2 / 2 Phase: <|PLAYER_4|> End step Phase: <|PLAYER_4|> Cleanup step Turn: Turn 30 (<|PLAYER_1|>) Phase: <|PLAYER_1|> Untap step Phase: <|PLAYER_1|> Upkeep step Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> Resolve stack: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [Phase: <|PLAYER_1|>] Phase: <|PLAYER_1|> Draw step Phase: <|PLAYER_1|> Main phase, precombat Phase: <|PLAYER_1|> Beginning of Combat Step Phase: <|PLAYER_1|> Declare Attackers Step Combat: <|PLAYER_1|> assigned <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>>, <<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>> and <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>> to attack <|PLAYER_2|>. Phase: <|PLAYER_1|> Declare Blockers Step Combat: <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>>. <|PLAYER_2|> didn't block <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>>. Phase: <|PLAYER_1|> First Strike Damage Step Phase: <|PLAYER_1|> Combat Damage Step Damage: <<CARD owner="<|PLAYER_1|>"|card="Darkstar Augur"|id=43>> deals 2 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_2|>"|card="Ancient Greenwarden"|id=184>> deals 1 combat damage to <|PLAYER_2|>. Damage: <<CARD owner="<|PLAYER_4|>"|card="Hoarding Broodlord"|id=324>> deals 1 combat damage to <|PLAYER_2|>. Phase: <|PLAYER_1|> End of Combat Step Phase: <|PLAYER_1|> Main phase, postcombat Land: <|PLAYER_1|> played <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=76>> Mana: <<CARD owner="<|PLAYER_1|>"|card="Mountain"|id=52>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Dragonskull Summit"|id=9>> - {T}: Add {B} or {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=82>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=89>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=81>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Swamp"|id=76>> - {T}: Add {B}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Smoldering Marsh"|id=65>> - {T}: Add {R}. Mana: <<CARD owner="<|PLAYER_1|>"|card="Sulfurous Springs"|id=71>> - {T}: Add {C}. Add to stack: <|PLAYER_1|> cast <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>> Resolve stack: Malfegor - Creature 6 / 6 Add to stack: <|PLAYER_1|> triggered <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>> Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Immersturm Predator"|id=34>>. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Fiery Confluence"|id=11>>. Discard: <|PLAYER_1|> discards <<CARD owner="<|PLAYER_1|>"|card="Sol Ring"|id=98>>. Resolve stack: When Malfegor enters, discard your hand. Each opponent sacrifices a creature for each card discarded this way. [Zone Changer: <<CARD owner="<|PLAYER_1|>"|card="Malfegor"|id=100>>] Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>> Zone Change: <|PLAYER_2|> milled <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=153>>, <<CARD owner="<|PLAYER_2|>"|card="Wayward Swordtooth"|id=196>> and <<CARD owner="<|PLAYER_2|>"|card="Tireless Provisioner"|id=113>>. Resolve stack: Whenever an Elemental you control dies, you may mill three cards. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Titania, Nature's Force"|id=201>>] Zone Change: <|PLAYER_2|> milled <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=146>>, <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=142>> and <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=129>>. Resolve stack: Whenever an Elemental you control dies, you may mill three cards. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Elemental Token"|id=416>>] Phase: <|PLAYER_1|> End step Phase: <|PLAYER_1|> Cleanup step Turn: Turn 31 (<|PLAYER_2|>) Phase: <|PLAYER_2|> Untap step Phase: <|PLAYER_2|> Upkeep step Phase: <|PLAYER_2|> Draw step Phase: <|PLAYER_2|> Main phase, precombat Phase: <|PLAYER_2|> Beginning of Combat Step Phase: <|PLAYER_2|> Declare Attackers Step Combat: <|PLAYER_2|> didn't attack this turn. Phase: <|PLAYER_2|> Declare Blockers Step Phase: <|PLAYER_2|> First Strike Damage Step Phase: <|PLAYER_2|> Combat Damage Step Phase: <|PLAYER_2|> End of Combat Step Phase: <|PLAYER_2|> Main phase, postcombat Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=154>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=128>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=127>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=132>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=135>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=134>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Rampaging Baloths"|id=176>> Resolve stack: Rampaging Baloths - Creature 6 / 6 Add to stack: <|PLAYER_2|> triggered <<CARD owner="<|PLAYER_2|>"|card="Garruk's Uprising"|id=102>> Resolve stack: Whenever a creature you control with power 4 or greater enters, draw a card. [Zone Changer: <<CARD owner="<|PLAYER_2|>"|card="Rampaging Baloths"|id=176>>] Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=148>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_2|>"|card="Forest"|id=143>> - {T}: Add {G}. Add to stack: <|PLAYER_2|> cast <<CARD owner="<|PLAYER_2|>"|card="Springheart Nantuko"|id=165>> Resolve stack: Springheart Nantuko - Creature 1 / 1 Phase: <|PLAYER_2|> End step Phase: <|PLAYER_2|> Cleanup step Turn: Turn 32 (<|PLAYER_3|>) Phase: <|PLAYER_3|> Untap step Phase: <|PLAYER_3|> Upkeep step Phase: <|PLAYER_3|> Draw step Phase: <|PLAYER_3|> Main phase, precombat Mana: <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=247>> - {T}: Add {G}. Mana: <<CARD owner="<|PLAYER_3|>"|card="Forest"|id=237>> - {T}: Add {G}. Add to stack: <|PLAYER_3|> cast <<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>> Resolve stack: <<CARD owner="<|PLAYER_3|>"|card="Rampant Growth"|id=285>> - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Phase: <|PLAYER_3|> Beginning of Combat Step Phase: <|PLAYER_3|> Declare Attackers Step Combat: <|PLAYER_3|> didn't attack this turn. Phase: <|PLAYER_3|> Declare Blockers Step Phase: <|PLAYER_3|> First Strike Damage Step Phase: <|PLAYER_3|> Combat Damage Step Phase: <|PLAYER_3|> End of Combat Step Phase: <|PLAYER_3|> Main phase, postcombat Phase: <|PLAYER_3|> End step Phase: <|PLAYER_3|> Cleanup step Turn: Turn 33 (<|PLAYER_4|>) Phase: <|PLAYER_4|> Untap step Phase: <|PLAYER_4|> Upkeep step Phase: <|PLAYER_4|> Draw step Phase: <|PLAYER_4|> Main phase, precombat Phase: <|PLAYER_4|> Beginning of Combat Step Phase: <|PLAYER_4|> Declare Attackers Step Combat: <|PLAYER_4|> didn't attack this turn. Player control: <|PLAYER_1|> is controlled by <|PLAYER_1|> Player control: <|PLAYER_2|> is controlled by <|PLAYER_2|> Player control: <|PLAYER_3|> is controlled by <|PLAYER_3|> Player control: <|PLAYER_4|> is controlled by <|PLAYER_4|> Game outcome: Turn 17 Game outcome: <|PLAYER_1|> has won because all opponents have lost Game outcome: <|PLAYER_2|> has won because all opponents have lost Game outcome: <|PLAYER_3|> has won because all opponents have lost Game outcome: <|PLAYER_4|> has won because all opponents have lost Match result: <|PLAYER_1|>: 0 <|PLAYER_2|>: 0 <|PLAYER_3|>: 0 <|PLAYER_4|>: 1
[ [ "Smoldering Marsh", "Dragonskull Summit", "Dragonskull Summit", "Smoldering Marsh", "Nezumi Informant", "Nezumi Informant", "Nezumi Informant", "Swamp", "Nezumi Informant", "Nezumi Informant", "Nezumi Informant", "Swamp", "Dragonskull Summit", "Smoldering Ma...
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nMoving spell (...TRUNCATED)
[["Forest","Hinterland Harbor","Forest","Hinterland Harbor","Rampant Growth","Rampant Growth","Opule(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nCorrecting zo(...TRUNCATED)
[["Mikokoro, Center of the Sea","Mikokoro, Center of the Sea","Sol Ring","Island","Sol Ring","Island(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nCorrecting zo(...TRUNCATED)
[["Forest","Forest","Sol Ring","Sol Ring","Walking Ballista","Forest","Forest","Sol Ring","Rampant G(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nCorrecting zo(...TRUNCATED)
[["Bojuka Bog","Bojuka Bog","Bojuka Bog","Shattered Sanctum","Bojuka Bog","Shattered Sanctum","Strat(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nCorrecting zo(...TRUNCATED)
[["Coveted Jewel","Drowned Catacomb","Haunted Ridge","Drowned Catacomb","Library of Leng","Dragonsku(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nMulligan: <|P(...TRUNCATED)
[["Raging Ravine","Forest","Forest","Raging Ravine","Mind Stone","Mountain","Forest","Mountain","Min(...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nMulligan: <|P(...TRUNCATED)
[["Boseiju, Who Endures","Boseiju, Who Endures","Skullclamp","Swamp","Forest","Swamp","Boseiju, Who (...TRUNCATED)
"<|PLAYER_1|> vs <|PLAYER_2|> vs <|PLAYER_3|> vs <|PLAYER_4|> - one game of Commander\nPlayer - tryi(...TRUNCATED)
[["Mountain","Mountain","Blacksmith's Talent","Blacksmith's Talent","Blacksmith's Talent","Luxury Su(...TRUNCATED)
End of preview. Expand in Data Studio

mtg-forge-simulations-commander

A collection of simulated games gennerated with a modified copy of Forge. Matches were run using the built in simulations AI. Modifications were made to the logging engine to output cards in the format <<CARD owner="OWNER"|card="CARD NAME (id)"|id=ID>>

The cards column parses out card references in the order in which they appear in the logs.

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