Datasets:
game_id stringlengths 10 10 | variant stringclasses 2
values | player_0 stringlengths 7 12 | player_1 stringlengths 7 12 | winner int8 -1 1 | num_rounds int8 1 5 | num_turns int16 1 194 | round_scores listlengths 1 5 | turns listlengths 1 194 |
|---|---|---|---|---|---|---|---|---|
132e09119d | open_info | c7b9335f8646 | 22d410c322b5 | 0 | 3 | 77 | [
[
77,
73
],
[
85,
63
],
[
0,
0
]
] | [
{
"round": 0,
"actor": 1,
"action_type": "take",
"action_goods": [
0,
0,
0,
0,
0,
1,
0
],
"market": [
0,
0,
0,
0,
0,
1,
4
],
"deck_size": 39,
"actor_hand": [
1,
0,
0,
2,
... |
bc22bd3552 | original | ec10216cad3e | 9e4bb4c416ff | 1 | 4 | 119 | [
[
66,
66
],
[
70,
63
],
[
57,
63
],
[
0,
0
]
] | [
{
"round": 0,
"actor": 0,
"action_type": "take",
"action_goods": [
0,
0,
0,
0,
1,
0,
0
],
"market": [
0,
0,
0,
0,
1,
0,
4
],
"deck_size": 39,
"actor_hand": [
1,
0,
0,
1,
... |
8fed26f724 | open_info | c7b9335f8646 | 6c70bd04670d | 0 | 4 | 132 | [
[
65,
88
],
[
81,
64
],
[
90,
57
],
[
0,
0
]
] | [
{
"round": 0,
"actor": 0,
"action_type": "take",
"action_goods": [
1,
0,
0,
0,
0,
0,
0
],
"market": [
1,
0,
0,
0,
0,
1,
3
],
"deck_size": 39,
"actor_hand": [
0,
0,
0,
1,
... |
87920ed3a9 | open_info | c7b9335f8646 | unknown | 0 | 3 | 72 | [
[
83,
62
],
[
80,
62
],
[
0,
0
]
] | [
{
"round": 0,
"actor": 1,
"action_type": "take",
"action_goods": [
0,
0,
0,
0,
0,
0,
4
],
"market": [
0,
0,
0,
0,
1,
0,
4
],
"deck_size": 39,
"actor_hand": [
1,
0,
0,
1,
... |
59cc8f2e07 | open_info | c7b9335f8646 | 31ff48acc246 | 1 | 4 | 118 | [
[
51,
65
],
[
73,
62
],
[
58,
81
],
[
0,
0
]
] | [{"round":0,"actor":0,"action_type":"take","action_goods":[1,0,0,0,0,0,0],"market":[1,0,0,0,0,1,3],"(...TRUNCATED) |
4582eb5438 | original | 136a547c5b1e | unknown | 0 | 4 | 110 | [
[
80,
57
],
[
68,
72
],
[
65,
63
],
[
0,
0
]
] | [{"round":0,"actor":1,"action_type":"sell","action_goods":[0,-3,0,0,0,0,0],"market":[0,0,0,1,0,1,3],(...TRUNCATED) |
6cb20b3843 | original | 9e4bb4c416ff | 1da6652ff8ca | 1 | 3 | 79 | [
[
70,
86
],
[
62,
80
],
[
0,
0
]
] | [{"round":0,"actor":0,"action_type":"take","action_goods":[0,0,0,0,0,1,0],"market":[0,0,0,0,0,1,4],"(...TRUNCATED) |
e9930fa299 | open_info | baa76db31abf | 5652def76576 | 1 | 4 | 129 | [
[
65,
76
],
[
83,
71
],
[
61,
62
],
[
0,
0
]
] | [{"round":0,"actor":0,"action_type":"take","action_goods":[0,1,0,0,0,0,0],"market":[0,1,0,0,0,0,4],"(...TRUNCATED) |
780fdc2530 | open_info | c7b9335f8646 | 2b92652ce3e2 | 1 | 4 | 113 | [
[
72,
53
],
[
62,
66
],
[
58,
65
],
[
0,
0
]
] | [{"round":0,"actor":0,"action_type":"sell","action_goods":[0,-2,0,0,0,0,0],"market":[0,0,0,0,1,1,3],(...TRUNCATED) |
9dd625c725 | open_info | c7b9335f8646 | 9e1b5a5ea95b | 1 | 4 | 112 | [
[
74,
75
],
[
81,
57
],
[
60,
96
],
[
0,
0
]
] | [{"round":0,"actor":0,"action_type":"take","action_goods":[0,0,0,1,0,0,0],"market":[0,0,0,1,0,1,3],"(...TRUNCATED) |
Jaipur: Online Card Game Replays
A dataset of 38,000+ complete Jaipur card game replays from human players on Yucata.de.
Jaipur is a two-player trading card game where players compete as merchants, buying and selling goods to earn the most money. It features imperfect information (hidden deck and opponent hand), delayed rewards, and strategic tension between short-term gains and long-term planning.
Why This Dataset?
Jaipur is an excellent benchmark for game AI research:
- Imperfect information: Players cannot see the deck or (in the original variant) the opponent's hand, requiring belief tracking and risk assessment
- Mixed strategy space: Actions include taking goods, selling sets, and multi-card trades
- Compact but deep: Games are short (~20-40 turns) but strategically rich
- Two variants included: Open information (both hands visible) and original rules (hidden hands), enabling research on how information availability affects strategy
Dataset Structure
Games (data/games.parquet)
Each row is one complete game. The turns column contains the full sequence of game states
and actions.
| Column | Type | Description |
|---|---|---|
game_id |
string |
Unique anonymized game identifier |
variant |
string |
"open_info" or "original" (whether hands are visible) |
player_0 |
string |
Anonymized player ID (consistent across games) |
player_1 |
string |
Anonymized player ID |
winner |
int8 |
0 = player_0 won, 1 = player_1 won, -1 = unknown |
num_rounds |
int8 |
Number of rounds played (1-3, best of 3) |
num_turns |
int16 |
Total turns across all rounds |
round_scores |
list[list[int16]] |
Per-round scores [[p0_r1, p1_r1], [p0_r2, p1_r2], ...] |
turns |
list[struct] |
Ordered list of turn records (see below) |
Turn Schema
Each element in the turns list is a struct with the state before the action and the
action taken:
| Field | Type | Description |
|---|---|---|
round |
int8 |
Round index (0-based) |
actor |
int8 |
Which player acted (0 or 1) |
action_type |
string |
"take", "sell", or "trade" |
action_goods |
list[int8] |
Signed goods delta for actor: [D, G, S, Cl, Sp, L, Ca]. Positive = gained, negative = given away |
market |
list[int8] |
Market goods count: [D, G, S, Cl, Sp, L, Ca] |
deck_size |
int8 |
Cards remaining in draw pile |
actor_hand |
list[int8] |
Actor's hand: [D, G, S, Cl, Sp, L, Ca] |
opponent_hand |
list[int8] |
Opponent's hand (always present in data, even for original variant) |
coin_stacks |
list[list[int8]] |
Remaining coin values per good [[D coins], [G], [S], [Cl], [Sp], [L]], ordered highest-first |
bonus_stacks |
list[list[int8]] |
Remaining bonus token values [[3-set], [4-set], [5-set]] |
actor_coins |
list[list[int8]] |
Coins actor has earned per good [[D coins], ..., [L coins]] |
actor_bonuses |
list[int8] |
Bonus token values actor has earned |
actor_score |
int16 |
Actor's current score (goods + bonus coins) |
opponent_score |
int16 |
Opponent's current score |
Goods order: Diamond (D), Gold (G), Silver (S), Cloth (Cl), Spice (Sp), Leather (L), Camel (Ca) — 7 types. Coin stacks cover the 6 tradeable types (no camel coins).
Players (data/players.parquet)
Aggregated statistics for each unique player across all games.
| Column | Type | Description |
|---|---|---|
player_id |
string |
Anonymized player ID (matches player_0/player_1 in games) |
num_games |
int32 |
Total games played |
num_wins |
int32 |
Total wins |
win_rate |
float32 |
Win rate (wins / games with known outcome) |
num_games_as_p0 |
int32 |
Games played as player 0 (first mover) |
num_games_open_info |
int32 |
Games played in open info variant |
num_games_original |
int32 |
Games played in original variant |
Quick Start
from datasets import load_dataset
# Load all games
ds = load_dataset("noidvan/jaipur")
game = ds["train"][0]
print(f"Variant: {game['variant']}")
print(f"Winner: player_{game['winner']}")
print(f"Turns: {game['num_turns']}")
# Iterate through turns
for turn in game["turns"]:
print(f" Round {turn['round']}, Player {turn['actor']}: {turn['action_type']}")
print(f" Market: {turn['market']}, Deck: {turn['deck_size']}")
# Load player stats
players = load_dataset("noidvan/jaipur", "players")
Game Rules Summary
- Setup: 5 cards in market (3 camels + 2 goods initially), each player gets 5 cards
- Turn actions:
- Take: Pick one good from market (deck refills) or take all camels
- Sell: Sell 1+ cards of same type for coins (premium goods require selling 2+)
- Trade: Swap 2+ cards with market (can offer camels)
- Coins: Each good type has a coin stack with decreasing values (sell early = more coins)
- Bonuses: Selling 3/4/5+ cards earns a random bonus token
- Round end: 3 coin stacks empty OR deck exhausted. Most coins wins the round.
- Game end: Best of 3 rounds (first to 2 "seals")
Variants
| Variant | Games | Description |
|---|---|---|
open_info |
~33,000 | Both players can see each other's hands |
original |
~5,500 | Standard rules — opponent's hand is hidden |
The opponent_hand field is populated for all games regardless of variant (the server
records full state). The variant field indicates what information was available to players
during play, which affects their strategy.
Source & License
- Source: Game replays from Yucata.de, an online board game platform
- License: CC-BY-NC-4.0
- Privacy: All player identities are anonymized with irreversible hashing. Original
usernames are not recoverable from the dataset. The player ID
"unknown"represents unknown users (~1,400 games); They are excluded from the players table.
Citation
@dataset{jaipur_replays_2026,
title={Jaipur: Online Card Game Replays},
author={Yifan Lin},
year={2026},
url={https://huggingface.co/datasets/noidvan/jaipur},
license={CC-BY-NC-4.0}
}
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