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102 values
Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.5768209
68
Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.5694582
82
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", ...
0.59912443
29
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.59670734
32
Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", ...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.56241274
90
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", ...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", ...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.613...
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v...
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", ...
0.0
-1
specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertex(mode uint32) { C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (g *Graph) InitSingleSource(source *Vertex) {\n\tfor _, v := range g.Vertexs {\n\t\tv.UpperBound = math.MaxInt32\n\t\tv.Pi = nil\n\t}\n\tsource.UpperBound = 0\n}", "func vertexInterp(isolevel float64, p1, p2 gl.Vector, valp1, valp2 float64) gl.Vector {\n\tif math.Abs(isolevel-valp1) < epsilon {\n\t\treturn ...
[ "0.5627926", "0.559103", "0.5455208", "0.53628564", "0.53606296", "0.53479576", "0.53330594", "0.53044915", "0.5214661", "0.5126297", "0.50868094", "0.5083302", "0.5073065", "0.5021851", "0.5016231", "0.4975505", "0.4974356", "0.49566036", "0.49356934", "0.49356934", "0.49342...
0.4952528
19
push and pop the server attribute stack
func PushAttrib(mask uint32) { C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (this popChannel) stack(cmd ...*URLContext) {\n\ttoStack := cmd\n\tfor {\n\t\tselect {\n\t\tcase this <- toStack:\n\t\t\treturn\n\t\tcase old := <-this:\n\t\t\t// Content of the channel got emptied and is now in old, so append whatever\n\t\t\t// is in toStack to it, so that it can either be inserted in the ch...
[ "0.54709494", "0.53512096", "0.5339871", "0.5168803", "0.51184034", "0.5114499", "0.50536144", "0.5051467", "0.5051467", "0.5051467", "0.5009617", "0.50072324", "0.50072324", "0.4997513", "0.49843997", "0.49840468", "0.49775678", "0.49754292", "0.49056947", "0.4902187", "0.48...
0.0
-1
push and pop the client attribute stack
func PushClientAttrib(mask uint32) { C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func PushClientAttrib(mask uint32) {\n\tsyscall.Syscall(gpPushClientAttrib, 1, uintptr(mask), 0, 0)\n}", "func PushClientAttrib(mask uint32) {\n C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))\n}", "func (s *stacks) Add(client clientpb.Client) (stack *stack, err error) {\n\ts.mutex.Lock()\n\t...
[ "0.610393", "0.5580497", "0.5220047", "0.5219984", "0.51897347", "0.50422686", "0.48800346", "0.48511297", "0.48407498", "0.48333812", "0.48183915", "0.47951838", "0.4770264", "0.47558677", "0.4754899", "0.47343105", "0.47150815", "0.47144675", "0.4695851", "0.46655047", "0.4...
0.570839
1
push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {\n\tsyscall.Syscall6(gpPushDebugGroup, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0)\n}", "func PushDebugGroup(source uint32, id uint32, length int32, message *int8) {\n C.glowPushDebugGroup(...
[ "0.70686924", "0.7037358", "0.55377126", "0.552822", "0.5423073", "0.532179", "0.5306808", "0.52838206", "0.5258032", "0.5208155", "0.516692", "0.516692", "0.5165506", "0.51392627", "0.5138021", "0.5128647", "0.51274556", "0.5124223", "0.51228845", "0.5121599", "0.5117295", ...
0.70561934
2
push and pop the current matrix stack
func PushMatrix() { C.glowPushMatrix(gpPushMatrix) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *MyStack) Push(x int) {\n s.queue2 = append(s.queue2, x)\n for len(s.queue1) > 0 {\n s.queue2 = append(s.queue2, s.queue1[0])\n s.queue1 = s.queue1[1:]\n }\n s.queue1, s.queue2 = s.queue2, s.queue1\n}", "func PushMatrix() {\n\tsyscall.Syscall(gpPushMatrix, 0, 0, 0, 0)\n}", "fu...
[ "0.63679147", "0.62701297", "0.62649775", "0.62408364", "0.6209694", "0.62059695", "0.61879075", "0.6130927", "0.61161023", "0.60930765", "0.60591584", "0.6040496", "0.6027936", "0.601224", "0.5968115", "0.5965046", "0.5961536", "0.5954741", "0.595461", "0.595461", "0.5946987...
0.64167553
0
push and pop the name stack
func PushName(name uint32) { C.glowPushName(gpPushName, (C.GLuint)(name)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (st *scopeStack) push(name ID) {\n\tids := idScope{\n\t\tID: name,\n\t\tscope: scope{},\n\t}\n\tst.stack = append(st.stack, ids)\n}", "func (s *StackStr) push(str string) {\n\ts.data[s.top] = str\n\ts.top++\n}", "func (s *stack) push(n *Node) {\n\ts.ns = append(s.ns, n)\n}", "func (w *Walker) pushSco...
[ "0.7128691", "0.6430227", "0.6410915", "0.6243308", "0.6212291", "0.6186443", "0.61795247", "0.6177034", "0.61623585", "0.6125811", "0.6028593", "0.6012905", "0.60033876", "0.59973943", "0.5986886", "0.59693235", "0.5912552", "0.58914024", "0.5890342", "0.58899695", "0.588106...
0.556162
40
record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounter(id uint32, target uint32) { C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Basememcached_protocolListener) EnterTime(ctx *TimeContext) {}", "func LogSQLiteQueryAfter(insertID, memUsed, memHighWater int64) (err error) {\n\tdbQuery := `\n\t\tUPDATE vis_query_runs\n\t\tSET memory_used = $2, memory_high_water = $3\n\t\tWHERE query_run_id = $1`\n\tcommandTag, err := pdb.Exec(dbQuer...
[ "0.5643242", "0.5518756", "0.5453312", "0.54377687", "0.52620655", "0.51119804", "0.5006278", "0.5005519", "0.49783894", "0.49781573", "0.49741495", "0.49352902", "0.49296203", "0.4909209", "0.49047476", "0.48972893", "0.48873216", "0.48751184", "0.4874499", "0.48380214", "0....
0.44489685
97
return the values of the current matrix
func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 { ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent))) return (uint32)(ret) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (l *LineChart) ValueMatrix() [][]float64 {\n\treturn l.values\n}", "func (s *spoolNode) Values() tree.Datums {\n\treturn s.rows.At(s.curRowIdx)\n}", "func (m *Mat) Value(index int) (val float32) {\n\tcursor := 0\n\tfor i := 0; i < len(m.W); i++ {\n\t\tfor f := 0; f < 4; f++ {\n\t\t\tif cursor >= index {\n...
[ "0.6630708", "0.63330996", "0.62243414", "0.6053648", "0.60014874", "0.590483", "0.58563787", "0.5767254", "0.5651234", "0.56432045", "0.56398916", "0.5637201", "0.5622725", "0.56161577", "0.5586769", "0.5576984", "0.5575711", "0.5572057", "0.5554693", "0.55498534", "0.549713...
0.0
-1
select a color buffer source for pixels
func ReadBuffer(src uint32) { C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SelectBuffer(size int32, buffer *uint32) {\n C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func SelectBuffer(size int32, buffer *uint32) {\n\tC.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func qr_decoder...
[ "0.6070687", "0.5766731", "0.5657546", "0.5489404", "0.53374475", "0.5294057", "0.52903944", "0.52876276", "0.5284147", "0.52287775", "0.52257425", "0.52253914", "0.5190236", "0.51431614", "0.5136194", "0.5118886", "0.5077019", "0.5052399", "0.49936667", "0.49909106", "0.4977...
0.57290745
3
read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (i *Image) readPixelsFromGPU() error {\n\tvar err error\n\ti.basePixels, err = i.image.Pixels()\n\tif err != nil {\n\t\treturn err\n\t}\n\ti.drawImageHistory = nil\n\ti.stale = false\n\treturn nil\n}", "func ReadPixels(x, y, width, height, format, formatType int) []byte {\n\tsize := uint32((width - x) * (he...
[ "0.6502933", "0.64840156", "0.6082744", "0.6074811", "0.6028613", "0.59408027", "0.5863977", "0.5845161", "0.5829541", "0.5788325", "0.5788325", "0.5775895", "0.5774273", "0.5762508", "0.5734204", "0.5706222", "0.56671655", "0.56580025", "0.5646366", "0.5642672", "0.5622748",...
0.57889616
10
read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (i *Image) readPixelsFromGPU() error {\n\tvar err error\n\ti.basePixels, err = i.image.Pixels()\n\tif err != nil {\n\t\treturn err\n\t}\n\ti.drawImageHistory = nil\n\ti.stale = false\n\treturn nil\n}", "func ReadPixels(x, y, width, height, format, formatType int) []byte {\n\tsize := uint32((width - x) * (he...
[ "0.6502933", "0.64840156", "0.6082744", "0.6074811", "0.6028613", "0.59408027", "0.5863977", "0.5845161", "0.5829541", "0.57889616", "0.57889616", "0.5788325", "0.5788325", "0.5775895", "0.5774273", "0.5762508", "0.5734204", "0.5706222", "0.56671655", "0.56580025", "0.5646366...
0.5596715
24
release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() { C.glowReleaseShaderCompiler(gpReleaseShaderCompiler) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ReleaseShaderCompiler() {\n C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func ReleaseShaderCompiler() {\n\tgl.ReleaseShaderCompiler()\n}", "func ReleaseShaderCompiler() {\n\tC.glReleaseShaderCompiler()\n}", "func (c *Compiler) Release() {\n\tC.shaderc_compiler_release(c.compiler)\n}", "...
[ "0.76125705", "0.7453949", "0.7385063", "0.73812115", "0.72884774", "0.72038025", "0.69533604", "0.65738964", "0.63668287", "0.62888783", "0.61813873", "0.6148792", "0.61388564", "0.61197275", "0.6026781", "0.58942294", "0.5871236", "0.582105", "0.5778082", "0.5776103", "0.57...
0.7273417
6
establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32...
[ "0.5998305", "0.58400124", "0.5705627", "0.5702508", "0.5666278", "0.56230754", "0.56207895", "0.5592833", "0.55329335", "0.5517138", "0.551079", "0.549668", "0.5485291", "0.54749393", "0.5390986", "0.53616107", "0.53538954", "0.5349218", "0.5310649", "0.5305363", "0.5294529"...
0.5602298
8
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target Enum, internalformat Enum, width Sizei, he...
[ "0.6027799", "0.5717835", "0.5703735", "0.56905144", "0.56375647", "0.56171376", "0.56171376", "0.55977327", "0.5487325", "0.53763473", "0.536057", "0.5331314", "0.5275517", "0.52639896", "0.5248336", "0.524174", "0.5198033", "0.51471144", "0.51371145", "0.5113358", "0.510632...
0.47432134
62
reset histogram table entries to zero
func ResetHistogram(target uint32) { C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (h *Histogram) Reset() {\n\th.Counter.Reset()\n\t// Leave Offset and Divider alone\n\tfor i := 0; i < len(h.Hdata); i++ {\n\t\th.Hdata[i] = 0\n\t}\n}", "func (ms HistogramDataPoint) InitEmpty() {\n\t*ms.orig = &otlpmetrics.HistogramDataPoint{}\n}", "func (ms HistogramBucket) InitEmpty() {\n\t*ms.orig = &o...
[ "0.77796936", "0.6632671", "0.6602373", "0.62776405", "0.62066203", "0.6112114", "0.6076527", "0.60095865", "0.59967715", "0.5862732", "0.5829162", "0.56958616", "0.56720376", "0.5647056", "0.56146", "0.5613184", "0.56100583", "0.56016034", "0.5594738", "0.5576105", "0.557436...
0.6191807
5
reset minmax table entries to initial values
func ResetMinmax(target uint32) { C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (r *MinMaxRange) Reset() {\n\tr.Min = math.Inf(1)\n\tr.Max = math.Inf(-1)\n}", "func testSetMinNumTablets(newMin int) {\n\tminNumTablets.Set(newMin)\n}", "func (d *NonCumulativeDistribution) UpdateMinMax() {\n}", "func (stats *PrimaryKeyStats) UpdateMinMax(pk PrimaryKey) {\n\tif stats.MinPk == nil {\n\t...
[ "0.64931244", "0.60981715", "0.59785086", "0.5951624", "0.5916058", "0.54692894", "0.54020315", "0.52352774", "0.51792073", "0.51664025", "0.5139438", "0.51352453", "0.51118225", "0.5068089", "0.5060789", "0.5038061", "0.50326437", "0.5022114", "0.50157505", "0.49808767", "0....
0.59015477
5
resume transform feedback operations
func ResumeTransformFeedback() { C.glowResumeTransformFeedback(gpResumeTransformFeedback) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ResumeTransformFeedback() {\n C.glowResumeTransformFeedback(gpResumeTransformFeedback)\n}", "func (self *Tween) _resumeI(args ...interface{}) {\n self.Object.Call(\"_resume\", args)\n}", "func (self *Tween) _resume() {\n self.Object.Call(\"_resume\")\n}", "func ResumeTransformFeedback() {\n\tsysc...
[ "0.5852837", "0.5672501", "0.5553464", "0.55378157", "0.5426855", "0.5384724", "0.5272847", "0.5269439", "0.52256405", "0.51993257", "0.50903815", "0.5082644", "0.5024265", "0.5019742", "0.50104254", "0.4978756", "0.4965635", "0.4965635", "0.4943474", "0.49403235", "0.4902015...
0.5317271
7
specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) { C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SampleCoverage(value float32, invert bool) {\n\tsyscall.Syscall(gpSampleCoverage, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0)\n}", "func Coverage() float64 {}", "func SampleCoverage(value float32, invert bool) {\n C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)...
[ "0.58642465", "0.5800914", "0.5765548", "0.5600144", "0.5389432", "0.5373801", "0.46626437", "0.46526325", "0.4625833", "0.4622399", "0.4599536", "0.4586786", "0.4573069", "0.4530744", "0.45277405", "0.44400665", "0.44272324", "0.440704", "0.43953106", "0.43860328", "0.438103...
0.5471003
5
set the value of a subword of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) { C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (r *RAM) SetFreqTuningWord(x uint32) {\n\tbinary.BigEndian.PutUint32(r[0:4], x)\n}", "func Set(data []uintptr, bitIdx int) {\n\t// Unsigned division by a power-of-2 constant compiles to a right-shift,\n\t// while signed does not due to negative nastiness.\n\tdata[uint(bitIdx)/BitsPerWord] |= 1 << (uint(bitI...
[ "0.5692214", "0.5654135", "0.56206316", "0.55107075", "0.54400367", "0.52938724", "0.51777655", "0.51708823", "0.51620406", "0.512095", "0.5101827", "0.5076113", "0.5069988", "0.5065545", "0.5064046", "0.49795565", "0.495981", "0.49276274", "0.48725054", "0.48485556", "0.4840...
0.0
-1
define the scissor box
func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func Scissor(x int32, y int32, width int32, height int32) {\n C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Scissor(x int, y int, width int, height int) {\n\tC.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))\n}", "func Scissor(x...
[ "0.7306707", "0.7017229", "0.69977593", "0.6996485", "0.67317617", "0.65064496", "0.64013356", "0.6133552", "0.6069343", "0.5690698", "0.5682292", "0.53505236", "0.53045774", "0.53045774", "0.5232383", "0.5169226", "0.49412957", "0.4852202", "0.47069392", "0.47046113", "0.467...
0.6861694
5
define the scissor box for a specific viewport
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func Scissor(x int32, y int32, width int32, height int32) {\n C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Scissor(x, y, width, height int32) {\n\tgl.Scissor(x, y, width, height)\n}", "func Scissor(x int, y int, width int, height int) {\n\tC.glScisso...
[ "0.67170966", "0.6665238", "0.65972096", "0.65350837", "0.6280728", "0.62801445", "0.62343717", "0.6188699", "0.6188699", "0.61327016", "0.6132442", "0.5633547", "0.55728525", "0.54311025", "0.52861816", "0.5276475", "0.4986367", "0.4984276", "0.48591787", "0.4853017", "0.482...
0.5072679
17
define an array of secondary colors
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func GenColor(intr int) [][]uint8 {\n\toutput := [][]uint8{}\n\tfor i := 0; i <= 255; i += intr {\n\t\tfor j := 0; j <= 255; j += intr {\n\t\t\tfor k := 0; k <= 255; k += intr {\n\t\t\t\ta := []uint8{uint8(i), uint8(j), uint8(k)}\n\t\t\t\toutput = append(output, a)\n\n\t\t\t}\n\t\t}\n\t}\n\treturn output\n\n}", ...
[ "0.62305045", "0.58697766", "0.5841596", "0.5832669", "0.5777161", "0.5772136", "0.57394844", "0.5696425", "0.5655635", "0.55842054", "0.55304444", "0.55119973", "0.54661673", "0.545896", "0.54540193", "0.5444813", "0.54300684", "0.5428829", "0.5410257", "0.5379879", "0.53674...
0.5399717
19
establish a buffer for selection mode values
func SelectBuffer(size int32, buffer *uint32) { C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SelectBuffer(size int32, buffer *uint32) {\n C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func SelectBuffer(size int32, buffer *uint32) {\n\tsyscall.Syscall(gpSelectBuffer, 2, uintptr(size), uintptr(unsafe.Pointer(buffer)), 0)\n}", "func (b *AppendOnlyB...
[ "0.65760446", "0.65485376", "0.61191225", "0.5796058", "0.5790717", "0.5776493", "0.5611938", "0.56019115", "0.5505821", "0.5450479", "0.5395669", "0.5388519", "0.5374943", "0.5350101", "0.52980506", "0.52446246", "0.5240286", "0.52325135", "0.5230893", "0.5212422", "0.520250...
0.6455141
2
define a separable twodimensional convolution filter
func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) {\n C.glowConvolutionFilter2D(gpConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(...
[ "0.62630594", "0.62214506", "0.6202235", "0.6085207", "0.608213", "0.6071926", "0.6057668", "0.5849779", "0.5622253", "0.56174934", "0.55740094", "0.5553006", "0.54248303", "0.5422281", "0.54010767", "0.5367987", "0.53366935", "0.53357047", "0.5321584", "0.5305488", "0.521883...
0.54949594
12
select flat or smooth shading
func ShadeModel(mode uint32) { C.glowShadeModel(gpShadeModel, (C.GLenum)(mode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func MinSampleShading(value float32) {\n C.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func ShadeModel(mode uint32) {\n C.glowShadeModel(gpShadeModel, (C.GLenum)(mode))\n}", "func (me TxsdFeBlendTypeMode) IsLighten() bool { return me.String() == \"lighten\" }", "func color(r geometry...
[ "0.6057056", "0.5537454", "0.5414625", "0.5414063", "0.5317515", "0.5317515", "0.5312016", "0.5181634", "0.5118959", "0.5091456", "0.50600046", "0.5032356", "0.50057834", "0.50028145", "0.49857584", "0.49581292", "0.49476284", "0.49317154", "0.49126634", "0.49018177", "0.4889...
0.5109614
9
load precompiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length))\n}", "func ShaderBinary(count int32, shaders *uint32, ...
[ "0.65038353", "0.63297147", "0.6231991", "0.60017765", "0.6001524", "0.58366245", "0.57430834", "0.5721227", "0.56981456", "0.56857246", "0.5680859", "0.5674468", "0.5624474", "0.55776554", "0.5426046", "0.54056126", "0.5389037", "0.5382641", "0.5371606", "0.53366506", "0.533...
0.60776806
4
Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (shader Shader) Source(source string) {\n\tcstrs, free := gl.Strs(source + \"\\x00\")\n\tgl.ShaderSource(uint32(shader), 1, cstrs, nil)\n\tfree()\n}", "func ShaderSource(s Shader, src string) {\n\tglsource, free := gl.Strs(src + \"\\x00\")\n\tgl.ShaderSource(s.Value, 1, glsource, nil)\n\tfree()\n}", "func...
[ "0.66479784", "0.633193", "0.61871094", "0.6032779", "0.60179514", "0.5950072", "0.59113926", "0.57986933", "0.56629425", "0.56469846", "0.562162", "0.55166596", "0.5412991", "0.5407148", "0.540047", "0.52969486", "0.5283951", "0.52395153", "0.5216457", "0.5215928", "0.521417...
0.5770038
9
change an active shader storage block binding
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) { C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {\n C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))\n}", "func ShaderStorageBlockBinding(program uint32, storageB...
[ "0.7950159", "0.78279096", "0.65373474", "0.63529205", "0.6241185", "0.5785076", "0.5726374", "0.57025385", "0.56556636", "0.56556636", "0.55944026", "0.55944026", "0.55934834", "0.5485258", "0.5485258", "0.54153067", "0.5319749", "0.53159505", "0.52973616", "0.5239126", "0.5...
0.758001
3
set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func (self *Tween) SetCurrentA(member int) {\n self.Object.Set(\"current\", member)\n}", "func (gdt *Array) Front() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_front(GDNative.api, ar...
[ "0.5494535", "0.5301295", "0.51464635", "0.50419146", "0.5037436", "0.5015516", "0.49657822", "0.49561486", "0.49543884", "0.49428144", "0.49407095", "0.493178", "0.4925037", "0.49189514", "0.49135685", "0.49078906", "0.49038228", "0.4894651", "0.489098", "0.48855984", "0.487...
0.4466191
87
set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func (self *Tween) SetCurrentA(member int) {\n self.Object.Set(\"current\", member)\n}", "func (gdt *Array) Front() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_front(GDNative.api, ar...
[ "0.54468954", "0.53770256", "0.51493025", "0.51096535", "0.50962466", "0.5093472", "0.50177526", "0.49825084", "0.4945851", "0.49456924", "0.49455816", "0.494494", "0.4939719", "0.49390656", "0.49196833", "0.49033886", "0.49010313", "0.48947307", "0.48780322", "0.4875032", "0...
0.4548324
70
control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) { C.glowStencilMask(gpStencilMask, (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func StencilMaskSeparate(face uint32, mask uint32) {\n C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n\tgl.StencilMask(mask)\n}", "func Ste...
[ "0.59734964", "0.5958469", "0.58629996", "0.5840201", "0.5777541", "0.57605547", "0.5710903", "0.56910944", "0.5665752", "0.56283", "0.56265545", "0.56265545", "0.5616654", "0.5596104", "0.5520322", "0.5495398", "0.5464861", "0.54398996", "0.5411829", "0.5362842", "0.52449816...
0.56041425
14
control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) { C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func StencilMask(mask uint32) {\n C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n\tgl.StencilMask(mask)\n}", "func Ste...
[ "0.5981252", "0.59556305", "0.58794415", "0.5829393", "0.577979", "0.57236236", "0.5711162", "0.5676766", "0.56660885", "0.5647756", "0.5608868", "0.5608868", "0.55869067", "0.55785143", "0.5521046", "0.5504999", "0.5494866", "0.5455648", "0.5418937", "0.5384106", "0.524249",...
0.5582656
14
set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) FrontFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func (w *Window) addActions() {\n\t// MENU BAR\n\topenAct := ui.NewActionWithTextParent(\"&Open\", w)\n\topenAct.SetShortcuts(ui.QKeySequence_Open)\n\topenAct.SetStatusTip(\"Open a demonstration file\")\n\topenAct.OnTr...
[ "0.5191295", "0.50616056", "0.5060055", "0.50513345", "0.48776266", "0.4732944", "0.47290424", "0.46570688", "0.46473038", "0.46464473", "0.46410078", "0.46100742", "0.4563076", "0.44370377", "0.44200116", "0.44028863", "0.4400459", "0.4396058", "0.43954757", "0.43943077", "0...
0.0
-1
set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (w *Window) addActions() {\n\t// MENU BAR\n\topenAct := ui.NewActionWithTextParent(\"&Open\", w)\n\topenAct.SetShortcuts(ui.QKeySequence_Open)\n\topenAct.SetStatusTip(\"Open a demonstration file\")\n\topenAct.OnTriggered(func() {\n\t\tfilename := ui.QFileDialogGetOpenFileName()\n\t\tif filename != \"\" {\n\t\...
[ "0.52145684", "0.5150215", "0.5049527", "0.49726212", "0.49165", "0.49031076", "0.48264718", "0.47444108", "0.4716233", "0.46796545", "0.46344215", "0.46237358", "0.45230445", "0.45163077", "0.44984436", "0.44977668", "0.44761503", "0.44696873", "0.4464036", "0.44472817", "0....
0.0
-1
attach a buffer object's data store to a buffer texture object
func TexBuffer(target uint32, internalformat uint32, buffer uint32) { C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(...
[ "0.6570589", "0.6301369", "0.62815315", "0.62485975", "0.6153884", "0.6095835", "0.6046486", "0.6046486", "0.60367835", "0.6030357", "0.5992881", "0.59343165", "0.58607763", "0.5856295", "0.5853856", "0.5830652", "0.580583", "0.58029306", "0.576574", "0.57534164", "0.57534164...
0.604845
7
attach a range of a buffer object's data store to a buffer texture object
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer ...
[ "0.7155576", "0.6988774", "0.68070585", "0.6797182", "0.67809206", "0.67809206", "0.6443307", "0.6443307", "0.6262211", "0.62520915", "0.6196866", "0.609554", "0.60904115", "0.6084441", "0.60702294", "0.6055566", "0.6012688", "0.59631103", "0.5864826", "0.5861156", "0.5861156...
0.67304766
7
define an array of texture coordinates
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func appendVerticesTextureCoords(vertices []gfx.Vec3, textureCoords []gfx.TexCoord, v gfx.Vec3) ([]gfx.Vec3, []gfx.TexCoord) {\n\tvertices = append(vertices, v)\n\tuvX, uvY := UvLatLng(v)\n\ttextureCoords = append(textureCoords, gfx.TexCoord{uvX, uvY})\n\n\tif uvX == 0.0 {\n\t\tvertices = append(vertices, v)\n\t\t...
[ "0.578813", "0.5673342", "0.5594642", "0.5354332", "0.53411394", "0.53234106", "0.5321791", "0.5319815", "0.5291808", "0.5291586", "0.5278926", "0.52737015", "0.5219744", "0.51949817", "0.51874506", "0.5185524", "0.51825595", "0.51748407", "0.5162375", "0.5162375", "0.5141784...
0.51812136
17
specify a onedimensional texture image
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(forma...
[ "0.6714431", "0.63583815", "0.6279395", "0.62374234", "0.62233365", "0.62233365", "0.6218464", "0.6151611", "0.6128656", "0.61138684", "0.6110254", "0.6108208", "0.6102179", "0.6071912", "0.6071912", "0.593116", "0.5918309", "0.59177005", "0.5899501", "0.5845472", "0.5830761"...
0.6063035
16
specify a twodimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func ...
[ "0.6833085", "0.6789198", "0.67810637", "0.67664236", "0.66015923", "0.65738314", "0.6553952", "0.64152366", "0.6390624", "0.63037115", "0.62595475", "0.6246993", "0.6246993", "0.6243933", "0.6177276", "0.6153705", "0.6152731", "0.61164725", "0.61164725", "0.60688776", "0.604...
0.67318803
5
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func...
[ "0.6786642", "0.6674726", "0.6648529", "0.664595", "0.65805995", "0.65620697", "0.65620697", "0.6561601", "0.6559353", "0.645284", "0.645284", "0.63961303", "0.63761675", "0.63761675", "0.6373263", "0.63513196", "0.63513196", "0.63495386", "0.6331949", "0.6319217", "0.6250102...
0.6218648
25
specify a threedimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(forma...
[ "0.6566488", "0.6554717", "0.64830875", "0.64407885", "0.64407885", "0.6424229", "0.6388144", "0.63630474", "0.62822914", "0.61625487", "0.6140823", "0.6091185", "0.6063474", "0.6063474", "0.60621315", "0.6061631", "0.59596807", "0.59116316", "0.5908636", "0.5899263", "0.5891...
0.6341683
9
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func...
[ "0.6786152", "0.66729325", "0.6647402", "0.6644453", "0.65782523", "0.6560819", "0.6560819", "0.6559473", "0.655873", "0.645201", "0.645201", "0.63954514", "0.6374779", "0.6374779", "0.63734436", "0.6350393", "0.6350393", "0.6348099", "0.6330747", "0.63198245", "0.6234649", ...
0.6248304
21
simultaneously specify storage for all levels of a onedimensional texture
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) { C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalforma...
[ "0.6481912", "0.6434418", "0.63266677", "0.63188255", "0.6160439", "0.6114599", "0.6060151", "0.6060151", "0.6007019", "0.5983739", "0.5983739", "0.5954445", "0.59472793", "0.59472793", "0.5906241", "0.5906241", "0.58520925", "0.584384", "0.5837907", "0.58353865", "0.58353865...
0.5762271
22
simultaneously specify storage for all levels of a twodimensional or onedimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalforma...
[ "0.65776384", "0.6278009", "0.62318534", "0.6193223", "0.6141736", "0.60825574", "0.60825574", "0.6038832", "0.60092634", "0.5945297", "0.5945297", "0.59415907", "0.5909957", "0.59038913", "0.58585167", "0.58585167", "0.58515716", "0.57893974", "0.57893974", "0.57864505", "0....
0.6110569
6
specify storage for a twodimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsampl...
[ "0.7120261", "0.7107945", "0.7027544", "0.7027544", "0.688155", "0.678472", "0.6781341", "0.66833496", "0.6669362", "0.6669362", "0.665484", "0.659543", "0.6554903", "0.653559", "0.653559", "0.64936674", "0.6490389", "0.64669263", "0.64669263", "0.63843006", "0.63843006", "...
0.66715014
9
simultaneously specify storage for all levels of a threedimensional, twodimensional array or cubemap array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target ui...
[ "0.66350985", "0.64861655", "0.63874346", "0.6194319", "0.6167928", "0.61138237", "0.61138237", "0.608281", "0.6069372", "0.6069372", "0.6054328", "0.6054328", "0.6012813", "0.5966383", "0.5966383", "0.59648466", "0.59648466", "0.5936023", "0.58939016", "0.5808736", "0.565523...
0.613428
6
specify storage for a twodimensional multisample array texture
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsampl...
[ "0.6958995", "0.69396913", "0.6876651", "0.6876651", "0.68010634", "0.6675414", "0.66385174", "0.66385174", "0.6611011", "0.65757585", "0.65544504", "0.6541622", "0.6515064", "0.65053016", "0.65053016", "0.64466196", "0.6441859", "0.6441859", "0.6334862", "0.63212025", "0.626...
0.6422637
19
specify a onedimensional texture subimage
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32,...
[ "0.6849117", "0.6805371", "0.67690927", "0.6667373", "0.6667373", "0.6655032", "0.6655032", "0.66407305", "0.6591775", "0.6591775", "0.6556737", "0.65274084", "0.64174885", "0.64146405", "0.6409768", "0.6409768", "0.63806546", "0.63806546", "0.63385385", "0.631576", "0.631576...
0.6149757
29
specify a twodimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintp...
[ "0.7449629", "0.7327818", "0.7327818", "0.71222657", "0.71222657", "0.71038663", "0.70518786", "0.7017891", "0.7017891", "0.7000812", "0.6994868", "0.6917792", "0.6912913", "0.68344927", "0.67598456", "0.66982776", "0.66733", "0.66733", "0.6654625", "0.6654625", "0.66489625",...
0.694903
12
specify a threedimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintp...
[ "0.6947256", "0.69261074", "0.68723303", "0.68723303", "0.68711805", "0.68711805", "0.6811806", "0.6811806", "0.6779053", "0.67704505", "0.6683558", "0.6683558", "0.66611964", "0.6657282", "0.6657282", "0.66469866", "0.6622561", "0.65525985", "0.6548776", "0.6548776", "0.6543...
0.65033925
23
controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrier() { C.glowTextureBarrier(gpTextureBarrier) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (sh *ShaderStd) PostRender() error { return nil }", "func Draw(width, height int, delta float64) {\n\ttickAnimatedTextures(delta)\n\tframeID++\nsync:\n\tfor {\n\t\tselect {\n\t\tcase f := <-syncChan:\n\t\t\tf()\n\t\tdefault:\n\t\t\tbreak sync\n\t\t}\n\t}\n\n\t// Only update the viewport if the window was re...
[ "0.5485089", "0.53222233", "0.5277024", "0.5239806", "0.5203008", "0.51429015", "0.5088557", "0.5018274", "0.490596", "0.48894998", "0.48539975", "0.48507068", "0.4827736", "0.48180738", "0.48137724", "0.48132282", "0.4787675", "0.47756463", "0.47733226", "0.47661132", "0.476...
0.0
-1
attach a buffer object's data store to a buffer texture object
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) { C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(...
[ "0.65713114", "0.6301587", "0.62823206", "0.62493527", "0.61558366", "0.6096861", "0.6048709", "0.6048709", "0.6037888", "0.60320127", "0.5992485", "0.59355056", "0.5861404", "0.5857703", "0.585549", "0.5831203", "0.580782", "0.58036363", "0.57672685", "0.5754324", "0.5754324...
0.60471433
9
attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer ...
[ "0.71557915", "0.69899017", "0.6807765", "0.67981076", "0.67315185", "0.67315185", "0.6444133", "0.6444133", "0.626128", "0.6252712", "0.6196802", "0.60945904", "0.60910076", "0.6084522", "0.60710937", "0.605441", "0.6011166", "0.59619427", "0.58632314", "0.5860921", "0.58609...
0.6781472
5
simultaneously specify storage for all levels of a onedimensional texture
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalforma...
[ "0.6481912", "0.6434418", "0.63266677", "0.63188255", "0.6160439", "0.6114599", "0.6007019", "0.5983739", "0.5983739", "0.5954445", "0.59472793", "0.59472793", "0.5906241", "0.5906241", "0.58520925", "0.584384", "0.5837907", "0.58353865", "0.58353865", "0.5762271", "0.5762271...
0.6060151
7
simultaneously specify storage for all levels of a twodimensional or onedimensional array texture
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalforma...
[ "0.65786964", "0.6279857", "0.6233576", "0.61938465", "0.61427706", "0.61113095", "0.61113095", "0.60394007", "0.6010009", "0.5946486", "0.5946486", "0.59404075", "0.5910071", "0.5905209", "0.5858813", "0.5858813", "0.58514065", "0.57908326", "0.57908326", "0.5786706", "0.578...
0.60832965
8
specify storage for a twodimensional multisample texture
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsampl...
[ "0.7118668", "0.7107076", "0.6880249", "0.67835176", "0.67802685", "0.66814154", "0.66703206", "0.66703206", "0.666826", "0.666826", "0.66538864", "0.659427", "0.65525776", "0.6534803", "0.6534803", "0.64927393", "0.64897984", "0.6466062", "0.6466062", "0.6383763", "0.6383763...
0.7026041
3
simultaneously specify storage for all levels of a threedimensional, twodimensional array or cubemap array texture
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target ui...
[ "0.6635198", "0.6486707", "0.63876593", "0.6194941", "0.6168341", "0.6134", "0.6134", "0.60824764", "0.60698664", "0.60698664", "0.6054396", "0.6054396", "0.6013693", "0.5967025", "0.5967025", "0.59647155", "0.59647155", "0.5936097", "0.58936864", "0.5809921", "0.5656006", ...
0.6114037
8
specify storage for a twodimensional multisample array texture
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsampl...
[ "0.6958995", "0.69396913", "0.6876651", "0.6876651", "0.68010634", "0.6675414", "0.66385174", "0.66385174", "0.6611011", "0.65757585", "0.65544504", "0.6541622", "0.6515064", "0.64466196", "0.6441859", "0.6441859", "0.6422637", "0.6422637", "0.6334862", "0.63212025", "0.62631...
0.65053016
14
specify a onedimensional texture subimage
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32,...
[ "0.6848586", "0.68042946", "0.6769025", "0.66662157", "0.66662157", "0.66554165", "0.66554165", "0.66410613", "0.6556018", "0.6528938", "0.6416173", "0.6414878", "0.6411202", "0.6411202", "0.6379526", "0.6379526", "0.6337429", "0.6315307", "0.6315307", "0.62667584", "0.626675...
0.6591515
9
specify a twodimensional texture subimage
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintp...
[ "0.74493104", "0.71226686", "0.71226686", "0.71042997", "0.7051337", "0.7017677", "0.7017677", "0.6999615", "0.6993878", "0.69483685", "0.69483685", "0.69175017", "0.6912419", "0.6832872", "0.67588323", "0.6697545", "0.66721773", "0.66721773", "0.66528285", "0.66528285", "0.6...
0.73273915
2
specify a threedimensional texture subimage
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintp...
[ "0.6947256", "0.69261074", "0.68723303", "0.68723303", "0.6811806", "0.6811806", "0.6779053", "0.67704505", "0.6683558", "0.6683558", "0.66611964", "0.6657282", "0.6657282", "0.66469866", "0.6622561", "0.65525985", "0.6548776", "0.6548776", "0.6543036", "0.6543036", "0.650339...
0.68711805
5
initialize a texture as a data alias of another texture's data store
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (tx *TextureFile) Init(sc *Scene) error {\n\tif tx.Tex != nil {\n\t\ttx.Tex.SetBotZero(tx.Bot0)\n\t\ttx.Tex.Activate(0)\n\t\treturn nil\n\t}\n\tif tx.File == \"\" {\n\t\terr := fmt.Errorf(\"gi3d.Texture: %...
[ "0.5935286", "0.56745994", "0.5483037", "0.54774165", "0.54635316", "0.5458661", "0.5458422", "0.5387212", "0.53472465", "0.533445", "0.52744955", "0.52696097", "0.52219105", "0.5214841", "0.52070904", "0.5201899", "0.5182364", "0.5160694", "0.51271373", "0.5123956", "0.51216...
0.0
-1
bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) { C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))\n}", "func (Operators) Buffer(notifier Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferOperato...
[ "0.63341165", "0.6284247", "0.6230228", "0.6194053", "0.6120655", "0.6088125", "0.6043801", "0.5981593", "0.59690523", "0.5876163", "0.58376616", "0.5762315", "0.5762315", "0.5744878", "0.5735758", "0.57199043", "0.5709579", "0.56797165", "0.56779623", "0.5672772", "0.5672231...
0.6089599
6
bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) { C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset...
[ "0.69992024", "0.67348146", "0.66460305", "0.6574097", "0.6491132", "0.6491132", "0.61209214", "0.5996768", "0.5992194", "0.5964868", "0.58563286", "0.58563286", "0.57990336", "0.5792093", "0.57180953", "0.57175463", "0.56841177", "0.56051767", "0.55944043", "0.55944043", "0....
0.65945554
4
specify values to record in transform feedback buffers
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackVaryings(program uint32, count int32, varyings **int8, bufferMode uint32) {\n C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))\n}", "func record(ctx context.Context, ms ...s...
[ "0.56836575", "0.5500255", "0.529375", "0.5248762", "0.5196125", "0.51426053", "0.5055565", "0.49546474", "0.48790947", "0.48721343", "0.48693502", "0.4858225", "0.48087314", "0.48053527", "0.48016986", "0.48001975", "0.47837102", "0.4746477", "0.47165903", "0.46915597", "0.4...
0.5193352
6
Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) { C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105...
0.5689898
74
Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1ui(location int32, v0 uint32) { C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.6084276
23
Specify the value of a uniform variable for the current program object
func Uniform1uiv(location int32, count int32, value *uint32) { C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.5730884
66
Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) { C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) { C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) { C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2ui(location int32, v0 uint32, v1 uint32) { C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2uiv(location int32, count int32, value *uint32) { C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105...
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) { C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gp...
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993",...
0.0
-1