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image
imagewidth (px)
256
256
image_id
int64
0
1.79k
noise_type
stringclasses
8 values
count_squares
int64
0
60
count_triangles
int64
0
60
count_stars
int64
0
59
total_shapes
int64
11
60
bucket
int64
1
3
bucket_name
stringclasses
3 values
difficulty
stringclasses
2 values
intended_counts
stringclasses
355 values
0
original
11
0
0
11
1
single_shape
medium
{'square': 11}
0
salt_pepper_medium
11
0
0
11
1
single_shape
medium
{'square': 11}
0
salt_pepper_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
0
salt_pepper_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
0
blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
0
blur_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
0
motion_blur
11
0
0
11
1
single_shape
medium
{'square': 11}
0
motion_blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
1
original
11
0
0
11
1
single_shape
medium
{'square': 11}
1
salt_pepper_medium
11
0
0
11
1
single_shape
medium
{'square': 11}
1
salt_pepper_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
1
salt_pepper_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
1
blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
1
blur_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
1
motion_blur
11
0
0
11
1
single_shape
medium
{'square': 11}
1
motion_blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
2
original
11
0
0
11
1
single_shape
medium
{'square': 11}
2
salt_pepper_medium
11
0
0
11
1
single_shape
medium
{'square': 11}
2
salt_pepper_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
2
salt_pepper_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
2
blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
2
blur_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
2
motion_blur
11
0
0
11
1
single_shape
medium
{'square': 11}
2
motion_blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
3
original
11
0
0
11
1
single_shape
medium
{'square': 11}
3
salt_pepper_medium
11
0
0
11
1
single_shape
medium
{'square': 11}
3
salt_pepper_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
3
salt_pepper_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
3
blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
3
blur_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
3
motion_blur
11
0
0
11
1
single_shape
medium
{'square': 11}
3
motion_blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
4
original
11
0
0
11
1
single_shape
medium
{'square': 11}
4
salt_pepper_medium
11
0
0
11
1
single_shape
medium
{'square': 11}
4
salt_pepper_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
4
salt_pepper_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
4
blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
4
blur_extreme
11
0
0
11
1
single_shape
medium
{'square': 11}
4
motion_blur
11
0
0
11
1
single_shape
medium
{'square': 11}
4
motion_blur_heavy
11
0
0
11
1
single_shape
medium
{'square': 11}
5
original
13
0
0
13
1
single_shape
medium
{'square': 13}
5
salt_pepper_medium
13
0
0
13
1
single_shape
medium
{'square': 13}
5
salt_pepper_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
5
salt_pepper_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
5
blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
5
blur_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
5
motion_blur
13
0
0
13
1
single_shape
medium
{'square': 13}
5
motion_blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
6
original
13
0
0
13
1
single_shape
medium
{'square': 13}
6
salt_pepper_medium
13
0
0
13
1
single_shape
medium
{'square': 13}
6
salt_pepper_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
6
salt_pepper_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
6
blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
6
blur_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
6
motion_blur
13
0
0
13
1
single_shape
medium
{'square': 13}
6
motion_blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
7
original
13
0
0
13
1
single_shape
medium
{'square': 13}
7
salt_pepper_medium
13
0
0
13
1
single_shape
medium
{'square': 13}
7
salt_pepper_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
7
salt_pepper_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
7
blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
7
blur_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
7
motion_blur
13
0
0
13
1
single_shape
medium
{'square': 13}
7
motion_blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
8
original
13
0
0
13
1
single_shape
medium
{'square': 13}
8
salt_pepper_medium
13
0
0
13
1
single_shape
medium
{'square': 13}
8
salt_pepper_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
8
salt_pepper_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
8
blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
8
blur_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
8
motion_blur
13
0
0
13
1
single_shape
medium
{'square': 13}
8
motion_blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
9
original
13
0
0
13
1
single_shape
medium
{'square': 13}
9
salt_pepper_medium
13
0
0
13
1
single_shape
medium
{'square': 13}
9
salt_pepper_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
9
salt_pepper_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
9
blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
9
blur_extreme
13
0
0
13
1
single_shape
medium
{'square': 13}
9
motion_blur
13
0
0
13
1
single_shape
medium
{'square': 13}
9
motion_blur_heavy
13
0
0
13
1
single_shape
medium
{'square': 13}
10
original
15
0
0
15
1
single_shape
medium
{'square': 15}
10
salt_pepper_medium
15
0
0
15
1
single_shape
medium
{'square': 15}
10
salt_pepper_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
10
salt_pepper_extreme
15
0
0
15
1
single_shape
medium
{'square': 15}
10
blur_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
10
blur_extreme
15
0
0
15
1
single_shape
medium
{'square': 15}
10
motion_blur
15
0
0
15
1
single_shape
medium
{'square': 15}
10
motion_blur_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
11
original
15
0
0
15
1
single_shape
medium
{'square': 15}
11
salt_pepper_medium
15
0
0
15
1
single_shape
medium
{'square': 15}
11
salt_pepper_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
11
salt_pepper_extreme
15
0
0
15
1
single_shape
medium
{'square': 15}
11
blur_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
11
blur_extreme
15
0
0
15
1
single_shape
medium
{'square': 15}
11
motion_blur
15
0
0
15
1
single_shape
medium
{'square': 15}
11
motion_blur_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
12
original
15
0
0
15
1
single_shape
medium
{'square': 15}
12
salt_pepper_medium
15
0
0
15
1
single_shape
medium
{'square': 15}
12
salt_pepper_heavy
15
0
0
15
1
single_shape
medium
{'square': 15}
12
salt_pepper_extreme
15
0
0
15
1
single_shape
medium
{'square': 15}
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Shape Counting Dataset

A dataset for evaluating shape counting abilities in vision models and humans.

Dataset Description

This dataset contains images with varying numbers of squares, triangles, and stars on a white background. Each image is provided in multiple versions: the original clean image plus several noisy variants.

Image Specifications

  • Size: 256×256 pixels
  • Format: Grayscale PNG
  • Shape size: 18 pixels
  • Background: White (255)
  • Shapes: Black (0)

Dataset Structure

Fields

Field Type Description
image Image The shape image (original or noisy)
image_id int Unique ID for the base image (same across noise variants)
noise_type string Type of noise applied (see below)
count_squares int Number of squares in the image
count_triangles int Number of triangles in the image
count_stars int Number of stars in the image
total_shapes int Total number of shapes (sum of all counts)
bucket int Bucket number (1, 2, or 3)
bucket_name string Bucket description
difficulty string "medium" or "hard"
intended_counts string Original intended counts before placement

Buckets Explained

The dataset is organized into 3 buckets based on shape type complexity:

Bucket Name Description
1 single_shape Only ONE type of shape (all squares, all triangles, or all stars)
2 two_shapes TWO different shape types mixed together
3 three_shapes ALL THREE shape types mixed together

Difficulty Levels

Difficulty Total Shapes Description
medium 11-36 Moderate counting difficulty
hard 37-60 Challenging counting task

Noise Types

Each image is provided in 8 variants:

Noise Type Description
original Clean image, no noise
salt_pepper_medium 15% salt & pepper noise
salt_pepper_heavy 25% salt & pepper noise
salt_pepper_extreme 35% salt & pepper noise
blur_heavy Gaussian blur (radius=3)
blur_extreme Gaussian blur (radius=5)
motion_blur Horizontal motion blur (size=9)
motion_blur_heavy Horizontal motion blur (size=13)

Usage

Loading the Dataset

from datasets import load_dataset

# Load the full dataset
dataset = load_dataset("nooranis/shape-counting-dataset")

# Filter for only original (clean) images
original_only = dataset.filter(lambda x: x['noise_type'] == 'original')

# Filter for a specific noise type
blurry = dataset.filter(lambda x: x['noise_type'] == 'blur_heavy')

# Filter by difficulty
hard_images = dataset.filter(lambda x: x['difficulty'] == 'hard')

# Filter by bucket
single_shape = dataset.filter(lambda x: x['bucket'] == 1)

Example: Get image and count

from datasets import load_dataset

dataset = load_dataset("nooranis/shape-counting-dataset")

# Get a sample
sample = dataset['train'][0]

# Access the image
image = sample['image']  # PIL Image

# Access counts
print(f"Squares: {sample['count_squares']}")
print(f"Triangles: {sample['count_triangles']}")
print(f"Stars: {sample['count_stars']}")
print(f"Total: {sample['total_shapes']}")

Example: Evaluate a vision model

from datasets import load_dataset

dataset = load_dataset("nooranis/shape-counting-dataset")

# Get original images only
test_data = dataset['train'].filter(lambda x: x['noise_type'] == 'original')

for sample in test_data:
    image = sample['image']
    true_count = sample['count_stars']  # or count_squares, count_triangles
    
    # Your model prediction here
    predicted = your_model.count_stars(image)
    
    # Compare
    is_correct = (predicted == true_count)

Dataset Statistics

  • Total images: 1795 base images
  • With noise variants: 14360 total rows
  • Noise types: 8
  • Buckets: 3
  • Difficulty levels: 2 (medium, hard)
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